History Main / OutsidetheBoxTactic

15th Sep '16 1:43:07 PM Allronix
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* ''BatmanReturnOfTheJoker'': Terry's on the ropes. The Joker is glad for a fight and has a lot more experience in the Bat-family's tactics. Bruce advises his usual strategy - ''"Joker's vain and likes to talk...just power through."'' But that gives Terry an ''idea'' - Terry likes to talk, too. [[IShallTauntYou Queue the younger Batman turning the tables on Joker and]] ''[[YouFightLikeACow taunting]]'' Joker into a first-rate VillainousBreakdown, finishing him off with his own joy buzzer.

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* ''BatmanReturnOfTheJoker'': ''WesternAnimation/BatmanBeyondReturnOfTheJoker'': Terry's on the ropes. The Joker is glad for a fight delighted at the prospect of another Batman to defeat, and has a lot more experience in the Bat-family's tactics. Bruce advises his usual strategy - ''"Joker's vain and likes to talk...just power through."'' But that gives Terry an ''idea'' - Terry likes to talk, too. [[IShallTauntYou Queue the younger Batman turning the tables on Joker and]] ''[[YouFightLikeACow taunting]]'' Joker [[BreakThemByTalking Joker]] [[TheReasonYouSuckSpeech into a first-rate first-rate]] VillainousBreakdown, [[HoistByHisOwnPetard finishing him off with his own joy buzzer. buzzer.]]
15th Sep '16 1:36:49 PM Allronix
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* ''BatmanReturnOfTheJoker'': Terry's on the ropes. The Joker is glad for a fight and has a lot more experience in the Bat-family's tactics. Bruce advises his usual strategy - ''"Joker's vain and likes to talk...just power through."'' But that gives Terry an ''idea'' - Terry likes to talk, too. [[IShallTauntYou Queue the younger Batman turning the tables on Joker and]] ''[[YouFightLikeACow taunting]]'' Joker into a first-rate VillainousBreakdown, finishing him off with his own joy buzzer.
15th Sep '16 1:22:35 PM Allronix
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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Final Boss spawns three floating lightsabers to chase after you, and follows you around the arena. Well, you could try to fend off the lightsabers with your own. But if you are feeling like fighting dirty and you saved up some mines, you can lay a bunch of those around the arena and watch said boss blunder into them, taking out most of their hit points.
2nd Sep '16 4:44:08 PM ShinyManaphy
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8th Aug '16 12:12:19 AM HouseLyrander
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*** Casting Resurrection spells through [[ItemCrafting custom magic items]] or by using the [[MakeAWish Wish or Miracle spells]] can potentially get around the typical restraints on such a trick and are both things you would want for their [[DeathIsASlapOnTheWrist respective]] [[ImaginationBasedSuperpower intended uses]].
4th Aug '16 10:25:50 AM CyrenaPeleman
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** [[ThatOneBoss Ike's]] poor resistance can also be exploited by a Sleep staff on 3-13.
13th Jul '16 8:38:14 PM Discar
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** Encounter a badass villain wearing [[ElementalCrafting Dragon Scale armor?]] Cast Resurrection ([[ContinuingIsPainful True or otherwise]]) on the armor, and let him [[OutsideContextVillain deal with the angry dragon]] while you slip past.

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** Encounter a badass villain wearing [[ElementalCrafting Dragon Scale armor?]] Cast Resurrection ([[ContinuingIsPainful True or otherwise]]) on the armor, and let him [[OutsideContextVillain [[OutsideContextProblem deal with the angry dragon]] while you slip past.
11th Jun '16 1:03:35 AM JAG01
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** Another tactic for a few of the other bosses is to use your character's unmorphed default form to duck under shots that would've hit them in the head otherwise.

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** Another tactic for a few of the other bosses is to use your There's also unmorphing during combat. Your character's unmorphed default form to duck under shots that would've hit can duck, allowing them in the to evade an attack leveled at their head otherwise.without having to dash.
9th Jun '16 7:46:25 PM nombretomado
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* The ''SamuraiJack'' episode "Jack vs. Mad Jack" has Jack fighting a clone spawned from his irrational anger. At the conclusion, he catches on, [[SheatheYourSword steps back and meditates]]. With his anger calmed, the clone's power cuts off and it dissipates.

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* The ''SamuraiJack'' ''WesternAnimation/SamuraiJack'' episode "Jack vs. Mad Jack" has Jack fighting a clone spawned from his irrational anger. At the conclusion, he catches on, [[SheatheYourSword steps back and meditates]]. With his anger calmed, the clone's power cuts off and it dissipates.
3rd Jun '16 6:53:15 PM AnotherDuck
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** The DS Remake presents Dr. Lugae (robot form), who comes with a new tactic: the Reverse Gas. It turns damaging into healing and vice-versa. A player with straight power strategy will easily find him ThatOneBoss with a need to time hitting and healing. If one use this trope, however, the player can intentionally heal Lugae the moments Reverse Gas is in effect. In such case,he'll go down in a few doses of Cura or Elixer.

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** The DS Remake presents Dr. Lugae (robot form), who comes with a new tactic: the Reverse Gas. It turns damaging into healing and vice-versa. A player with straight power strategy will easily find him ThatOneBoss with a need to time hitting and healing. If one use this trope, however, the player can intentionally heal Lugae the moments Reverse Gas is in effect. In such case,he'll case, he'll go down in a few doses of Cura or Elixer.



*** The only practical way to defeat BonusBoss Odin is to use petrification attacks, which will instantly kill him.



*** ''Final Fantasy VI'' also had the spells Rasp and Osmose, which depleted an enemy's magic points (the latter also restored yours by the same amount). Some enemies were noted ([[GuideDangIt though only at one spot in the entire game]]) to be inherently magical, and unable to maintain their forms if their MP was depleted. You thus had the option of either depleting their hit points or magic points to defeat them; in the case of several that had last-ditch attacks when out of hit points (including ThatOneBoss), removing their magic was the wiser (or sometimes faster) option.
*** From the same game, we had the boss fight against Wrexsoul, which was a GuideDangIt if you wanted to beat the boss "properly" (i.e. with experience and loot). If you didn't care about the loot and just wanted to finish the encounter, you could instead cast X-Zone on the two [=SoulSavers=] while Wrexsoul was MIA. This didn't even need the Vanish bug (above) to work, as the [=SoulSavers=] were actually not immune to the spell. This was ''kept'' in the GameBoyAdvance version of the game (with X-Zone now called Banish).
** In ''VideoGame/FinalFantasyVII'', the Demi spell is surprisingly effective against Emerald Weapon. Demi is a low-level Gravity spell, that does damage equal to 25% of the target's current HP. On most common enemies, it's a waste of time - you can do much more damage with a variety of other, less costly abilities - and most bosses are immune. But Emerald Weapon is not, and, until you whittle his HP down (he has ''one million'' HP to start the battle), it can do the 9,999 damage cap to him.
** In ''VideoGame/FinalFantasyVIII'' the Red Giant, a semi-optional boss in Ultimecia's castle, has maxed out physical and magical defenses, making most of the party's attacks severely weakened against him, and he even mocks them for even trying. His only weakness is the same Demi spell mentioned in the previous entry, but that is not the OutsideTheBoxTactic. It's casting Meltdown on it, which causes the [=Vit0=] status effect that completely erases his physical defense, after which point even normal attacks can take him down in a few hits.
*** Meltdown seems try to invoke this in general. You'd think bosses would be immune to [=Vit0=], but in reality ''no one'' is immune to [=Vit0=], not even the BonusBoss Omega Weapon.

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*** ''Final Fantasy VI'' also had the spells Rasp and Osmose, which depleted an enemy's magic points (the latter also restored yours by the same amount). Some enemies were noted ([[GuideDangIt though (though only at one spot in the entire game]]) game) to be inherently magical, and unable to maintain their forms if their MP was depleted. You thus had the option of either depleting their hit points or magic points to defeat them; in the case of several that had last-ditch attacks when out of hit points (including ThatOneBoss), removing their magic was the wiser (or sometimes faster) option.
*** From the same game, we had the boss fight against Wrexsoul, which was a GuideDangIt hard battle if you wanted to beat the boss "properly" (i.e. with experience and loot). If you didn't care about the loot and just wanted to finish the encounter, you could instead cast X-Zone on the two [=SoulSavers=] while Wrexsoul was MIA. This didn't even need the Vanish bug (above) to work, as the [=SoulSavers=] were actually not immune to the spell. This was ''kept'' in the GameBoyAdvance version of the game (with X-Zone now called Banish).
** In ''VideoGame/FinalFantasyVII'', the Demi spell is surprisingly effective against Emerald Weapon. Demi is a low-level Gravity spell, that does damage equal to 25% of the target's current HP. On most common enemies, it's a waste of time - you can do much more damage with a variety of other, less costly abilities - and most bosses are immune. But Emerald Weapon is not, and, until you whittle his HP down (he has ''one million'' HP to start the battle), it can do the 9,999 damage cap to him.
** In ''VideoGame/FinalFantasyVIII'' the Red Giant, a semi-optional boss in Ultimecia's castle, has maxed out physical and magical defenses, making most of the party's attacks severely weakened against him, and he even mocks them for even trying. His only weakness is the same Demi spell mentioned in the previous entry, but that is not the OutsideTheBoxTactic. It's casting Meltdown on it, which causes the [=Vit0=] status effect that completely erases his physical defense, after which point even normal attacks can take him down in a few hits.
*** Meltdown seems try to invoke this in general. You'd think bosses would be immune to [=Vit0=], but in reality ''no one'' is immune to [=Vit0=], not even the BonusBoss Omega Weapon.
Banish).



** ''VideoGame/FinalFantasyX''

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** ''VideoGame/FinalFantasyX''''VideoGame/FinalFantasyX'':
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