History Main / OutsidetheBoxTactic

27th Apr '18 2:50:43 PM Yukianesa
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* ''VideoGame/MetalGearSolid3SnakeEater'' gives you a ton of creative ways to defeat the various bosses.
** Ocelot: You can shoot the beehives over his head, and then take a shot at him when he jumps out of cover in a panic. If you shoot his hat off he'll drop his guard as he goes over to recover it.
** The Fear: When his stamina drops, you can throw some poisonous or rotten food on the floor and he will run over to eat it, not only causing a health/stamina drop but also giving you a chance to shoot him.
** The End: If you picked up the thermal googles you can track his footprints in the mud. If you capture and release his pet parrot, the bird will fly over to his location and you can hear him through the directional microphone loudly admonishing his parrot. You can also use the directional microphone to listen for his heartbeat. Or if you're feeling ''really'' unfair, [[spoiler:just save and leave the game alone for a week; remember that the game counts time between plays as in-universe downtime, and The End is a one hundred year old man expending the last of his energy to fight Snake. He will die of old age when you come back!]]
** Volgin: CQC is surprisingly viable against him, though you do need to time it right or risk damage. Wearing the Raikov mask will cause him to pause for a few seconds and let you get some shots, but warning that he will become more aggressive afterwards as you are taunting him with his dead lover. A really bizarre tactic involves throwing out Russian Glowcap mushrooms to deflect his attacks (one mushroom will only absorb one attack however).
** A non-boss battle variant involves escaping from the prison cell after being captured. If you caught the EasterEgg [[spoiler:during the torture scene and kept note of the Codec frequency The Sorrow showed you, using it will instantly unlock the cell door]]. You can also try befriending the guard by throwing your food back to him, which doesn't work because he refuses to free you but he does return Snake his cherished smokes [[spoiler:which turn out to be the Cig-Spray weapon]]. Another EasterEgg method involves going into the Viewer and spinning Snake around until he vomits when the game is unpaused; the guard will stupidly come in to investigate and then you can whack him.
25th Apr '18 3:54:12 PM Andrzej
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** ''VideoGame/FinalFantasyVIII'', in addition to the conventionally unconventional [[ReviveKillsZombie use of Phoenix Downs to kill several undead bosses]], also gives us a DualBoss battle against two [[SummonMagic Guardian Forces]] that draw their power from the earth beneath them, which translates to regenerating their health after every attack. One can power through it with the judicious application of overwhelming force... or one can simply cast Float to lift them off the ground, cutting them off from their power and negating their regeneration.

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** ''VideoGame/FinalFantasyVIII'', in addition to the conventionally unconventional [[ReviveKillsZombie use of Phoenix Downs to kill several undead bosses]], also gives us a DualBoss battle against two [[SummonMagic Guardian Forces]] that draw their power from the earth beneath them, which translates to regenerating their health after every attack. One can power through it with the judicious application of overwhelming force... or one can simply cast Float -- a spell usually used on party members to temporarily protect them from Earth-elemental damage -- to lift them off the ground, cutting them off from their power and negating their regeneration. regeneration.
18th Apr '18 2:00:03 PM Ferot_Dreadnaught
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An OutsideTheBoxTactic is a simple or otherwise overlooked tactic that is particularly effective against a certain monster or type of monster. It is closely related to an AchillesHeel; the difference being that this weakness is not the only reliable way to defeat such a foe. A foe susceptible to an Outside The Box Tactic is still vulnerable to other tactics, but is very weak to this particular strategy. It is primarily a RolePlayingGame trope, but may be found in other types of games as well.

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An OutsideTheBoxTactic Outside-the-Box Tactic is a simple or otherwise overlooked tactic that is particularly effective against a certain monster or type of monster. It is closely related to an AchillesHeel; the difference being that this weakness is not the only reliable way to defeat such a foe. A foe susceptible to an Outside The Box Tactic is still vulnerable to other tactics, but is very weak to this particular strategy. It is primarily a RolePlayingGame trope, but may be found in other types of games as well.
18th Apr '18 1:48:30 PM bitemytail
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** Encounter a badass villain wearing [[ElementalCrafting Dragon Scale armor?]] Cast Resurrection ([[ContinuingIsPainful True or otherwise]]) on the armor, and let him [[OutsideContextProblem deal with the angry dragon]] while you slip past.
*** However, the 10 minute casting time of Resurrection and True Resurrection and the range of touch could be problematic.
*** Casting Resurrection spells through [[ItemCrafting custom magic items]] or by using the [[MakeAWish wish or miracle spells]] can potentially get around the typical restraints on such a trick and are both things you would want for their [[DeathIsASlapOnTheWrist respective]] [[ImaginationBasedSuperpower intended uses]].

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** Encounter a badass villain If you know you'll be encountering an enemy wearing [[ElementalCrafting Dragon Scale armor?]] Cast Resurrection ([[ContinuingIsPainful True or otherwise]]) on armor]], coming up with a work-around to the armor, 10 minute cast-time and let him touch range on resurrection or true resurrection can leave an unarmored enemy to [[OutsideContextProblem deal with the angry dragon]] while you slip past.
*** However, the 10 minute casting time of Resurrection and True Resurrection and the range of touch could be problematic.
*** Casting Resurrection spells through [[ItemCrafting custom magic items]] or by using the [[MakeAWish wish or miracle spells]] can potentially get around the typical restraints on such a trick and are both things you would want for their [[DeathIsASlapOnTheWrist respective]] [[ImaginationBasedSuperpower intended uses]].
past.
23rd Mar '18 5:40:26 PM Midna
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* In ''VideoGame/DragonQuest'' games, Holy Water is supposed to be used to help avoid RandomEncounters. It can also sometimes be used in battle, but its only effect is to deal a pathetic amount of damage. However, it works just as effectively against [[MetalSlime Metal Slimes]] as any other enemy, and their low HP makes using Holy Water against them a good strategy.

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* In ''VideoGame/DragonQuest'' games, Holy Water is supposed to be used to help avoid RandomEncounters. It can also sometimes be used in battle, but its only effect is to deal a pathetic amount of damage. However, it works just as effectively against [[MetalSlime Metal Slimes]] {{Metal Slime}}s as any other enemy, and their low HP makes using Holy Water against them a good strategy.



*** The Wall (Reflect) spell is integral to defeating Asura, who heals herself twice, at the end of every round, in addition to attacking your party. The catch? You have to cast Wall on her. That way, when she attempts to heal herself, Wall reflects it and heals your party instead. Asura inflicts insane amounts of damage and recovers 2,500-3,300 HP per recovery spell, making her borderline impossible to defeat without this trick.
*** The DS Remake presents Dr. Lugae (robot form), who comes with a new tactic: the Reverse Gas. It turns damaging into healing and vice-versa. A player with straight power strategy will easily find him ThatOneBoss with a need to time hitting and healing. If one uses this trope, however, the player can intentionally heal Lugae the moments Reverse Gas is in effect. In such case, he'll go down in a few doses of Cura or Elixer.

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*** The Wall (Reflect) Reflect (Wall) spell is integral to defeating Asura, who heals herself twice, twice at the end of every round, round in addition to attacking your party. The catch? You have to cast Wall Reflect on her. That way, when she attempts to heal herself, Wall reflects it Reflect bounces the spell off and heals your party instead. Asura inflicts insane amounts of damage and recovers 2,500-3,300 HP per recovery spell, making her borderline impossible to defeat without this trick.
*** The DS Remake remake presents Dr. Lugae (robot form), who comes with a new tactic: the Reverse Gas. It turns damaging into healing and vice-versa. A player with straight power strategy will easily find him ThatOneBoss with a need to time hitting and healing. If one uses this trope, however, the player can intentionally heal Lugae the moments Reverse Gas is in effect. In such case, he'll go down in a few doses Elixirs or blasts of Cura or Elixer.Cura.



*** The Mimic. He'll attack with whatever you attack him with. The key to victory: [[SheatheYourSword Do nothing.]]
*** There's an endgame boss that can learn any Blue Magic spell you cast on it and then cast it back at you. Exploder is a Blue Magic spell that kills that caster and does their current HP in damage: just cast it on the boss and watch it gleefully use its new toy to kill itself.

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*** The Mimic.Gogo the mimic. He'll attack with whatever you attack him with. The key to victory: [[SheatheYourSword Do nothing.]]
*** There's an The endgame boss that Azulmagia can learn any Blue Magic spell you cast on it and then cast it back at you. Exploder Self-Destruct is a Blue Magic spell that kills that caster and does their current HP in damage: just cast it on the boss and watch it gleefully use its new toy to kill itself.



*** ''Final Fantasy VI'' also had the spells Rasp and Osmose, which depleted an enemy's magic points (the latter also restored yours by the same amount). Some enemies were noted (though only at one spot in the entire game) to be inherently magical, and unable to maintain their forms if their MP was depleted. You thus had the option of either depleting their hit points or magic points to defeat them; in the case of several that had last-ditch attacks when out of hit points (including ThatOneBoss), removing their magic was the wiser (or sometimes faster) option.
*** From the same game, we had the boss fight against Wrexsoul, which was a hard battle if you wanted to beat the boss "properly" (i.e. with experience and loot). If you didn't care about the loot and just wanted to finish the encounter, you could instead cast X-Zone on the two [=SoulSavers=] while Wrexsoul was MIA. This didn't even need the Vanish bug (above) to work, as the [=SoulSavers=] were actually not immune to the spell. This was ''kept'' in the UsefulNotes/GameBoyAdvance version of the game (with X-Zone now called Banish).
** ''VideoGame/FinalFantasyVIII'', in addition to the conventionally unconventional [[ReviveKillsZombie use of Phoenix Downs to kill several undead bosses]], also gave us a DualBoss battle against two [[SummonMagic Guardian Forces]] that draw their power from the earth beneath them, which translates to regenerating their health after every attack. One can power through it with the judicious application of overwhelming force... or one can simply cast Float to lift them off the ground, cutting them off from their power and negating their regeneration.

to:

*** ''Final Fantasy VI'' also had has the spells Rasp and Osmose, which depleted deplete an enemy's magic points (the latter also restored restores yours by the same amount). Some enemies were are noted (though only at one spot in the entire game) to be inherently magical, and unable to maintain their forms if their MP was is depleted. You thus had have the option of either depleting their hit points or magic points to defeat them; in the case of several that had have last-ditch attacks when out of hit points (including ThatOneBoss), removing their magic was is the wiser (or sometimes faster) option.
*** From the same game, we had have the boss fight against Wrexsoul, which was is a hard battle if you wanted want to beat the boss "properly" (i.e. with experience and loot). If you didn't don't care about the loot and just wanted want to finish the encounter, you could can instead cast X-Zone Banish on the two [=SoulSavers=] Soul Savers while Wrexsoul was is MIA. This didn't doesn't even need the Vanish bug (above) to work, as the [=SoulSavers=] were Soul Savers are actually not immune to the spell. This was ''kept'' in the UsefulNotes/GameBoyAdvance version of the game (with X-Zone now called Banish).
** ''VideoGame/FinalFantasyVIII'', in addition to the conventionally unconventional [[ReviveKillsZombie use of Phoenix Downs to kill several undead bosses]], also gave gives us a DualBoss battle against two [[SummonMagic Guardian Forces]] that draw their power from the earth beneath them, which translates to regenerating their health after every attack. One can power through it with the judicious application of overwhelming force... or one can simply cast Float to lift them off the ground, cutting them off from their power and negating their regeneration.



*** Ever hear of the Nihopalaoa accessory? It takes a lot of Mark takedowns to increase your Clan Rank enough to see it available to buy, and its description reads "Reverses effects of restorative items such as potions." Why would anyone ever want to equip that? Well, when you consider that it works on items such as Remedy, items have a 100% Hit Chance, and the number of effects that Remedy "cures" get increased with Remedy Lore Licenses... Let's just say that this accessory turns a single Remedy on a character with all three Remedy Lore Licenses into "''Inflict every Status Effect in the game that the target is not immune to, with 100% accuracy''".

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*** Ever hear of the Nihopalaoa accessory? It takes a lot of Mark takedowns to increase your Clan Rank enough to see it the Nihopalaoa accessory available to buy, for purchase, and its description reads "Reverses effects of restorative items such as potions." Why would anyone ever want to equip that? Well, when you consider that it works on items such as Remedy, items have a 100% Hit Chance, and the number of effects that Remedy "cures" get increased with Remedy Lore Licenses... Let's just say that this accessory turns a single Remedy on a character with all three Remedy Lore Licenses into "''Inflict every Status Effect in the game that the target is not immune to, with 100% accuracy''".



** And in ''VideoGame/FinalFantasyTacticsA2'' the Ranger class gains the "Mirror Item" skill, which changes it from ReviveKillsZombie to [[OneHitKO Revive Kills Everything Except Zombie]], as well as the more obvious inversions such as making Potions deal damage. And Remedies (normally a cure-all) now inflict ''everything''.
** A common small scale version of this is using negative statuses and other detrimental states to nullify certain bosses' attacks, usually through damage reduction that comes with it. Mostly evident against the BonusBoss. Examples include:

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** And in ''VideoGame/FinalFantasyTacticsA2'' In ''VideoGame/FinalFantasyTacticsA2'', the Ranger class gains the "Mirror Item" skill, which changes it from ReviveKillsZombie to [[OneHitKO Revive Kills Everything Except Zombie]], as well as the more obvious inversions such as making Potions deal damage. And Remedies (normally a cure-all) now inflict ''everything''.
** A common small scale small-scale version of this is using negative statuses and other detrimental states to nullify certain bosses' attacks, usually through damage reduction that comes with it. Mostly evident against the BonusBoss. Examples include:



*** ''VideoGame/FinalFantasyVIII'': Using zombie on yourself against Omega Weapon; grants immunity to his opening Lvl 5 Death spell (so you can go in at Lvl 100), and reduces damage you take. You can get around ReviveKillsZombie with elemental absorptions.

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*** ''VideoGame/FinalFantasyVIII'': Using zombie Zombie on yourself against Omega Weapon; grants immunity to his opening Lvl 5 Death spell (so you can go in at Lvl 100), and reduces damage you take. You can get around ReviveKillsZombie with elemental absorptions.



*** ''VideoGame/FinalFantasyX2'': Black Elemental. The first playthrough you face him, go in with a Dark Knight and just use [[ActionBomb Charon]]. It has high defenses but not much health, so if your DK has high enough HP, you'll kill it in one. As it's a standalone fight, you don't have to worry about losing your DK either. For Trema, get rid of his MP; he'll be a lot less dangerous for it.

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*** ''VideoGame/FinalFantasyX2'': Black Elemental. The first playthrough you face him, go in with a Dark Knight and just use [[ActionBomb Charon]]. It has high defenses but not much health, so if your DK has high enough HP, you'll kill it in one.one hit. As it's a standalone fight, you don't have to worry about losing your DK either. For Trema, get rid of his MP; he'll be a lot less dangerous for it.



** During the BossRush portion of the same game, Metal Man dies to [[DifficultyByRegion one]] hit of [[PowerCopying his own weapon]].
* The ''VideoGame/MegaManX'' series continues the trend of its predecessor series. While many bosses have {{Logical Weakness}}es, the Launch Octopus and Flame Mammoth both have one of these - the boomerang attack can cut off Octopus' tentacles and prevent him from using his homing and tornado attacks, as well as being able to cut off Mammoth's trunk so he can't throw around globs of oil he can set on fire and turn them into pillars of fire. You can also [[CycleOfHurting stunlock]] Spark Mandrill and Sting Chameleon.
** There's also [[ShockAndAwe Web]] [[GiantSpider Spider]] from ''X4''. The Twin Slasher does more damage than normal to him, but in order to hurt him ''really hard'', you should fire it at the web he's hanging from, cutting it. He'll drop and [[NotTheFallThatKillsYou go splat on the ground]] for massive damage, although this tends to be more difficult than it was intended since the weapon fires at an angle that usually hits Spider as well when you aim it at the web and when he's under the effects of MercyInvincibility, so is his web.

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** During the BossRush portion of the same game, Metal Man dies to two (or even [[DifficultyByRegion one]] hit one]]) hits of [[PowerCopying his own weapon]].
* The ''VideoGame/MegaManX'' series continues the trend of its predecessor series. While many bosses have {{Logical Weakness}}es, the Launch Octopus and Flame Mammoth both have one of these - the boomerang attack can cut off Octopus' tentacles and prevent him from using his homing and tornado attacks, as well as being able to cut off Mammoth's trunk so he can't throw around globs of oil he can set on fire and turn them ignite into pillars of fire. You can also [[CycleOfHurting stunlock]] Spark Mandrill and Sting Chameleon.
** There's also [[ShockAndAwe Web]] [[GiantSpider Spider]] from ''X4''. The Twin Slasher does more damage than normal to him, but in order to hurt him ''really hard'', you should fire it at the web he's hanging from, cutting it. He'll drop and [[NotTheFallThatKillsYou go splat on the ground]] for massive damage, although this tends to be more difficult than it was intended since the weapon fires at an angle that usually hits Spider as well when you aim it at the web web, and when he's under the effects of MercyInvincibility, so is his web.



** All enemies, including potentially troublesome bosses, in ''VideoGame/{{Earthbound}}'', are either susceptible to PSI/PK Paralysis, which will completely shut them down and render them incapable of acting for the rest of the fight or crying, which will at least make them much less likely to hit you. This due to the two weaknesses sharing the same stat, but one being inverted.

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** All enemies, including potentially troublesome bosses, in ''VideoGame/{{Earthbound}}'', are either susceptible to PSI/PK Paralysis, which will completely shut them down and render them incapable of acting for the rest of the fight fight, or crying, which will at least make them much less likely to hit you. This due to the two weaknesses sharing the same stat, but one being inverted.



*** The Barrier Trio is a normally difficult boss who [[TotalPartyKill throws high-level PSI at your entire party every single round]], when all methods of healing at this point will only affect one party member. However, if you constantly lower their defense with the Tickle Stick and Defense Down, they ''might'' attempt to bring their Defense back up, slowing down their barrage of attacks.

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*** The Barrier Trio is a normally difficult boss who [[TotalPartyKill throws high-level PSI at your entire party every single round]], round, when all methods of healing at this point will only affect one party member. However, if you constantly lower their defense with the Tickle Stick and Defense Down, they ''might'' attempt to bring their Defense back up, slowing down their barrage of attacks.



** The Citadel DLC of ''VideoGame/MassEffect3'' has overheard conversations that show the developer thoughts on these. For example, in multiplayer, one of the best tactics of a particular class is to use their tech armor,[[note]]a skill that's supposed to be used to enhance defense and survivability,[[/note]] and then detonating it for massive damage, rather than the intended use. Or the infeasibility of carrying more than one weapon into combat, when additional weight reduces power cooldown.

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** The Citadel DLC of ''VideoGame/MassEffect3'' has overheard conversations that show the developer thoughts on these. For example, in multiplayer, one of the best tactics of a particular class is to use their tech armor,[[note]]a armor[[note]]a skill that's supposed to be used to enhance defense and survivability,[[/note]] survivability[[/note]] and then detonating it for massive damage, rather than the intended use. Or the infeasibility of carrying more than one weapon into combat, when additional weight reduces power cooldown.



* In ''VIdeoGame/PaperMarioStickerStar'', when you find yourself facing a Big Chain Chomp, the solution to the entire problem isn't trying to deplete the monster's HP with your attacks. Instead, you simply pound down the stake keeping it where it is (before you even go into battle with it), and then face it and just wait for it to wake up. It does the rest on its own.

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* In ''VIdeoGame/PaperMarioStickerStar'', ''VideoGame/PaperMarioStickerStar'', when you find yourself facing a Big Chain Chomp, the solution to the entire problem isn't trying to deplete the monster's HP with your attacks. Instead, you simply pound down the stake keeping it where it is (before you even go into battle with it), and then face it and just wait for it to wake up. It does the rest on its own.



** The Cruel Melee ''[=WiiU/3DS=]'' Miis seem to have wised up to the above tactic, but another one was introduced: spamming Counters. Because the Cruel Miis have insane damage and knockback, and Counters get as powerful as the countered attack, landing a few counters is often enough to earn the requisite [=KOs=] for the achievements, especially if you prepare a custom sword Mii with Counter and buffed defense.

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** The Cruel Melee ''[=WiiU/3DS=]'' Miis seem to have wised up to the above tactic, but another one was introduced: spamming Counters. Because the Cruel Miis have insane damage and knockback, and Counters get as powerful as the countered attack, landing a few counters is often enough to earn the requisite [=KOs=] for the achievements, especially if you prepare a custom sword Mii with Counter and buffed defense.



* In ''VideoGame/SonicTheHedgehog2006'', Sonic's final battle is against the powerful Egg Wyvern. As it's a final boss, it can be a really drawn out, knuckle-scraping battle... Or you can [[GoodBadBugs wait for Eggman to charge you a few seconds into the fight, jump up to intercept and toss your Sky Gem at the last moment before you grab for his controls, warp back onto the battle platform and simply wait ten, twenty second for Eggman to be far enough out of range that the game considers him dead.]] Seeing as the battle area is basically a small-ish platform above a bottomless pit that's easy to accidentally run off of [[CameraScrew thanks to the sweepy, swoopy camera]], one of the last things you'd think of doing is tossing around a finicky gem that launches you wherever it may land, but it's not that difficult to pull off and is actually significantly easier to do than the fight itself and an easy S-Rank once you've got the timing down.

to:

* In ''VideoGame/SonicTheHedgehog2006'', Sonic's final battle is against the powerful Egg Wyvern. As it's a final boss, it can be a really drawn out, knuckle-scraping battle... Or you can [[GoodBadBugs wait for Eggman to charge you a few seconds into the fight, jump up to intercept and toss your Sky Gem at the last moment before you grab for his controls, warp back onto the battle platform and simply wait ten, twenty second 10-20 seconds for Eggman to be far enough out of range that the game considers him dead.]] Seeing as the battle area is basically a small-ish platform above a bottomless pit that's easy to accidentally run off of [[CameraScrew thanks to the sweepy, swoopy camera]], one of the last things you'd think of doing is tossing around a finicky gem that launches you wherever it may land, but it's not that difficult to pull off and is actually significantly easier to do than the fight itself and an easy S-Rank once you've got the timing down.



* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Final Boss spawns three floating lightsabers to chase after you, and follows you around the arena. Well, you could try to fend off the lightsabers with your own. But if you are feeling like fighting dirty and you saved up some mines, you can lay a bunch of those around the arena and watch said boss blunder into them, taking out most of their hit points.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Final Boss The final boss spawns three floating lightsabers to chase after you, and follows you around the arena. Well, you could try to fend off the lightsabers with your own. But if you are you're feeling like fighting dirty and you saved up some mines, you can lay a bunch of those around the arena and watch said boss blunder into them, taking out most of their hit points.
18th Mar '18 10:11:30 AM F1Krazy
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* In the first ''Literature/ArtemisFowl'' book, we're told how in one of her training exams, Captain Holly Short had defeated an "insurmountable" wave of holographic enemies by shooting the projector. Since she had technically defeated all the enemies, the examiners had to give her a passing grade.



* ''Series/StarTrekTheNextGeneration'' two-part episode ''Gambit'': a band of pirates are raiding archaeological sites for what turn out to be fragments of an ancient Vulcan weapon that turns its targets anger against them. Picard figures out the key to overcoming its effect ("Peace can defeat War and Death") and disarms the Romulan spy that had been searching for it by centering himself, giving the weapon nothing to use.

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* ''Series/StarTrekTheNextGeneration'' two-part episode ''Gambit'': a band of pirates are raiding archaeological sites for what turn out to be fragments of an ancient Vulcan weapon that turns its targets targets' anger against them. Picard figures out the key to overcoming its effect ("Peace can defeat War and Death") and disarms the Romulan spy that had been searching for it by centering himself, giving the weapon nothing to use.



*** The DS Remake presents Dr. Lugae (robot form), who comes with a new tactic: the Reverse Gas. It turns damaging into healing and vice-versa. A player with straight power strategy will easily find him ThatOneBoss with a need to time hitting and healing. If one use this trope, however, the player can intentionally heal Lugae the moments Reverse Gas is in effect. In such case, he'll go down in a few doses of Cura or Elixer.

to:

*** The DS Remake presents Dr. Lugae (robot form), who comes with a new tactic: the Reverse Gas. It turns damaging into healing and vice-versa. A player with straight power strategy will easily find him ThatOneBoss with a need to time hitting and healing. If one use uses this trope, however, the player can intentionally heal Lugae the moments Reverse Gas is in effect. In such case, he'll go down in a few doses of Cura or Elixer.



** ''VideoGame/FinalFantasyVIII'', in addition to the conventionally unconventional [[ReviveKillsZombie use of Phoenix Downs to kill several undead bosses]], also gave us a DualBoss battle against two [[SummonMagic Guardian Forces]] that draw their power from the earth beneath them, which translates to regenerating their health after every attack. One can power through it with the judicious application of overwhelming force...or one can simply cast Float to lift them off the ground, cutting them off from their power and negating their regeneration.

to:

** ''VideoGame/FinalFantasyVIII'', in addition to the conventionally unconventional [[ReviveKillsZombie use of Phoenix Downs to kill several undead bosses]], also gave us a DualBoss battle against two [[SummonMagic Guardian Forces]] that draw their power from the earth beneath them, which translates to regenerating their health after every attack. One can power through it with the judicious application of overwhelming force... or one can simply cast Float to lift them off the ground, cutting them off from their power and negating their regeneration.



** A common small scale version of this is using negative statuses and other detrimental states to nullify certain bosses attacks, usually through damage reduction that comes with it. Mostly evident against the BonusBoss. Examples include:

to:

** A common small scale version of this is using negative statuses and other detrimental states to nullify certain bosses bosses' attacks, usually through damage reduction that comes with it. Mostly evident against the BonusBoss. Examples include:



** The FinalBoss of ''VideoGame/MetroidIIReturnOfSamus'' can be taken down by shooting a bunch of missiles at it...or you can take it down faster (and with less missile ammo) by shooting a missile into its open mouth to stun it, jumping into that mouth in ball form, letting it swallow you, then crawling into its stomach and laying a trio of bombs. Rinse and repeat 5 times. You do take drain damage from being inside the boss's digestive tract, but it's a relatively slow drain, and in the end you take about the same damage that you would take trying to face-tank her lunges the normal way.

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** The FinalBoss of ''VideoGame/MetroidIIReturnOfSamus'' can be taken down by shooting a bunch of missiles at it... or you can take it down faster (and with less missile ammo) by shooting a missile into its open mouth to stun it, jumping into that mouth in ball form, letting it swallow you, then crawling into its stomach and laying a trio of bombs. Rinse and repeat 5 times. You do take drain damage from being inside the boss's digestive tract, but it's a relatively slow drain, and in the end you take about the same damage that you would take trying to face-tank her lunges the normal way.



* In ''VideoGame/SonicTheHedgehog2006'', Sonic's final battle is against the powerful Egg Wyvern. As it's a final boss, it can be a really drawn out, knuckle scraping battle... Or you can [[GoodBadBugs wait for Eggman to charge you a few seconds into the fight, jump up to intercept and toss your Sky Gem at the last moment before you grab for his controls, warp back onto the battle platform and simply wait ten, twenty second for Eggman to be far enough out of range that the game considers him dead.]] Seeing as the battle area is basically a small-ish platform above a bottomless pit that's easy to accidentally run off of [[CameraScrew thanks to the sweepy, swoopy camera]], one of the last things you'd think of doing is tossing around a finicky gem that launches you wherever it may land, but it's not that difficult to pull off and is actually significantly easier to do than the fight itself and an easy S-Rank once you've got the timing down.

to:

* In ''VideoGame/SonicTheHedgehog2006'', Sonic's final battle is against the powerful Egg Wyvern. As it's a final boss, it can be a really drawn out, knuckle scraping knuckle-scraping battle... Or you can [[GoodBadBugs wait for Eggman to charge you a few seconds into the fight, jump up to intercept and toss your Sky Gem at the last moment before you grab for his controls, warp back onto the battle platform and simply wait ten, twenty second for Eggman to be far enough out of range that the game considers him dead.]] Seeing as the battle area is basically a small-ish platform above a bottomless pit that's easy to accidentally run off of [[CameraScrew thanks to the sweepy, swoopy camera]], one of the last things you'd think of doing is tossing around a finicky gem that launches you wherever it may land, but it's not that difficult to pull off and is actually significantly easier to do than the fight itself and an easy S-Rank once you've got the timing down.
19th Feb '18 11:32:18 PM DarkHunter
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** Darkeater Midir is an Archdragon notorious for being a DamageSpongeBoss. It's hard hitting, humongous, and its breath of fire can turn into a laser beam that can sweep through half of his lair. You can spend hours pelting its legs with a sword, shooting its head with a Greatbow, or, using the Pestilent Mist sorcery to cast a dense mist that can NoSell the dragon's hard shell and smoke it to death effortlessly with percentage-based damage. Of all the things available, the best and easiest dragonslaying tool is not a [[{{BFS}} huge sword]], not a [[GreatBow huge bow]], but a ''[[DeadlyGas puny mist]]'', no less.

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** Darkeater Midir is an Archdragon notorious for being a DamageSpongeBoss. It's hard hitting, humongous, and its breath of fire can turn into a laser beam that can sweep through half of his lair. You can spend hours pelting its legs with a sword, shooting its head with a Greatbow, or, using the Pestilent Mist Mercury sorcery to cast a dense mist that can NoSell the dragon's hard shell and smoke it to death effortlessly with percentage-based damage.damage. Due to Midir's huge size, so long as it doesn't actually start flying, part of his body is practically guranteed to be within the spell's area of effect. Of all the things available, the best and easiest dragonslaying tool is not a [[{{BFS}} huge sword]], not a [[GreatBow huge bow]], but a ''[[DeadlyGas puny mist]]'', no less.
18th Feb '18 8:21:33 AM JAG01
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* Some games that encourage open-world exploration (e.g. the ''Bioshock'' and ''System Shock'' games) keep the game world persistent between lives. If DeathIsASlapOnTheWrist in a game (either because the penalties are so minimal you barely notice or you've leveled to the point that they no longer matter to you), you can use the respawn mechanic to exploit this. Need to get somewhere in a hurry? If you have a respawn point near where you want to go, just drop a grenade at your feet. Low on health and need to replenish before going in to fight a boss? Suicide right next to the respawn point, and pop back to life at full health. If you're playing coop multiplayer, though, be advised that [[DevelopersForesight some developers know about this tactic as well, and will design their boss battles to keep you from exploiting it]].

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* Some games that encourage open-world exploration (e.g. the ''Bioshock'' and ''System Shock'' games) keep the game world persistent between lives. If DeathIsASlapOnTheWrist in a game (either because the penalties are so minimal you barely notice or you've you're leveled to the point enough that they no longer matter to you), don't affect you at all), you can use the respawn mechanic to exploit this. Need to get somewhere in a hurry? If you have a respawn point near where you want to go, just drop a grenade at your feet. Low on health and need to replenish before going in to fight a boss? Suicide right next to the respawn point, and pop back to life at full health. If you're playing coop multiplayer, though, be advised that [[DevelopersForesight some developers know about this tactic as well, and will design their boss battles to keep you from exploiting it]].
18th Feb '18 8:15:13 AM JAG01
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* Some games that encourage open-world exploration (e.g. the ''Bioshock'' and ''System Shock'' games) keep the game world persistent between lives and [[DeathIsASlapOnTheWrist barely penalize you for dying, even by your own hand]]. You'll pop back to life short a little cash and/or XP, but keeping most everything you had on you. So if you need to get somewhere fast and where you'll respawn happens to be nearby, you can just drop a grenade at your feet and "teleport" to it.

to:

* Some games that encourage open-world exploration (e.g. the ''Bioshock'' and ''System Shock'' games) keep the game world persistent between lives and [[DeathIsASlapOnTheWrist lives. If DeathIsASlapOnTheWrist in a game (either because the penalties are so minimal you barely penalize notice or you've leveled to the point that they no longer matter to you), you for dying, even by your own hand]]. You'll pop back can use the respawn mechanic to life short a little cash and/or XP, but keeping most everything you had on you. So if you need exploit this. Need to get somewhere fast and where you'll in a hurry? If you have a respawn happens to be nearby, point near where you can want to go, just drop a grenade at your feet feet. Low on health and "teleport" need to it.replenish before going in to fight a boss? Suicide right next to the respawn point, and pop back to life at full health. If you're playing coop multiplayer, though, be advised that [[DevelopersForesight some developers know about this tactic as well, and will design their boss battles to keep you from exploiting it]].
18th Feb '18 7:47:32 AM JAG01
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* Some games that encourage open-world exploration (e.g. the ''Bioshock'' and ''System Shock'' games) keep the game world persistent between lives and [[DeathIsASlapOnTheWrist barely penalize you for dying, even by your own hand]]. You'll pop back to life short a little cash and/or XP, but keeping most everything you had on you. So if you need to get somewhere fast and where you'll respawn happens to be nearby, you can just drop a grenade at your feet and "teleport" to it.
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