History Main / OutsidetheBoxTactic

6th Jan '16 9:45:48 PM nombretomado
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* Inferno, the final boss of ''[[SoulSeries Soul Calibur 2]]'', is normally ThatOneBoss... unless you exploit his weakness. Surprisingly for a flaming creature, he has ''no'' ability to avoid throws, and they take off much more damage than any other attacks.
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* Inferno, the final boss of ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur 2]]'', is normally ThatOneBoss... unless you exploit his weakness. Surprisingly for a flaming creature, he has ''no'' ability to avoid throws, and they take off much more damage than any other attacks.
19th Nov '15 9:08:46 PM SSJMagus
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** In ''VideoGame/FinalFantasyVII'', the Demi spell is surprisingly effective against Emerald Weapon. Demi is a low-level Gravity spell, that does damage equal to 25% of the target's current HP. On most common enemies, it's a waste of time - you can do much more damage with a variety of other, less costly abilities - and most bosses are immune. But Emerald Weapon is not, and, until you whittle his HP down, it can do the 9,999 damage cap to him.
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** In ''VideoGame/FinalFantasyVII'', the Demi spell is surprisingly effective against Emerald Weapon. Demi is a low-level Gravity spell, that does damage equal to 25% of the target's current HP. On most common enemies, it's a waste of time - you can do much more damage with a variety of other, less costly abilities - and most bosses are immune. But Emerald Weapon is not, and, until you whittle his HP down, down (he has ''one million'' HP to start the battle), it can do the 9,999 damage cap to him.
8th Oct '15 6:56:12 PM nombretomado
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* In ''{{Knightfall}}'', Shondra Kinsolving had the ability to heal using HealingHands, but when combined with her stepbrother, she and he could kill anyone from afar by healing them ''too much'', putting the victim's glands and nervous system on fatal overdrive. * In an issue of [[JusticeLeagueOfAmerica JLA]], the League fight an Amazo who has the powers of the whole League...on a conceptual level. Every time they bring in more reinforcements, Amazo gets more powerful. The Atom works out how to beat him; he tells {{Superman}} to officially disband the League. Since the League now no longer "exists", Amazo loses all his powers and shuts down.
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* In ''{{Knightfall}}'', ''ComicBook/{{Knightfall}}'', Shondra Kinsolving had the ability to heal using HealingHands, but when combined with her stepbrother, she and he could kill anyone from afar by healing them ''too much'', putting the victim's glands and nervous system on fatal overdrive. * In an issue of [[JusticeLeagueOfAmerica [[Franchise/JusticeLeagueOfAmerica JLA]], the League fight an Amazo who has the powers of the whole League...on a conceptual level. Every time they bring in more reinforcements, Amazo gets more powerful. The Atom works out how to beat him; he tells {{Superman}} to officially disband the League. Since the League now no longer "exists", Amazo loses all his powers and shuts down.
28th Sep '15 4:57:44 PM sgamer82
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* ''VideoGame/{{Persona 3}}'' has the 6th full moon boss: Strength and Fortune. The gimmick of the fight is that every turn Fortune will use the "Wheel of Fortune" attack, which has a variety of effects such as inflicting damage, debuffs or StandardStatusEffects on either your party or on themselves. Fear is one of those status effects. At this point, [[GuideDangIt if you're versed enough in fusions]], it's possible to have a Persona with the Ghastly Wail ability, which instantly kills all enemies with Fear. Strength and Fortune are ''not'' immune to this. Provided you know how to manipulate the wheel, the fight can easily become a CurbStompBattle. ** In VideoGame/{{Persona 4}}, some HumongousMecha Shadows have extremely [[StoneWall high defense]] (but low HP) that most of your attacks dealt [[ScratchDamage one digit damage]]. Or two if you're lucky. However, all attack items deal [[FixedDamageAttack fixed damage]] on all Shadows without resistance. So one use of [[KillItWithFire Hell Magatama]] (150 HP damage) will [[OneHitKO instantly kill it]].
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* ''Franchise/ShinMegamiTenseiPersona:'' ** ''VideoGame/{{Persona 3}}'' has the 6th full moon boss: Strength and Fortune. The gimmick of the fight is that every turn Fortune will use the "Wheel of Fortune" attack, which has a variety of effects such as inflicting damage, debuffs or StandardStatusEffects on either your party or on themselves. Fear is one of those status effects. At this point, [[GuideDangIt if you're versed enough in fusions]], it's possible to have a Persona with the Ghastly Wail ability, which instantly kills all enemies with Fear. Strength and Fortune are ''not'' immune to this. Provided you know how to manipulate the wheel, the fight can easily become a CurbStompBattle. ** In VideoGame/{{Persona 4}}, ''VideoGame/{{Persona 4}}'', some HumongousMecha Shadows have extremely [[StoneWall high defense]] (but low HP) that most of your attacks dealt [[ScratchDamage one digit damage]]. Or two if you're lucky. However, all attack items deal [[FixedDamageAttack fixed damage]] on all Shadows without resistance. So one use of [[KillItWithFire Hell Magatama]] (150 HP damage) will [[OneHitKO instantly kill it]].
28th Sep '15 10:59:46 AM neoXsaga
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Added DiffLines:
** In VideoGame/{{Persona 4}}, some HumongousMecha Shadows have extremely [[StoneWall high defense]] (but low HP) that most of your attacks dealt [[ScratchDamage one digit damage]]. Or two if you're lucky. However, all attack items deal [[FixedDamageAttack fixed damage]] on all Shadows without resistance. So one use of [[KillItWithFire Hell Magatama]] (150 HP damage) will [[OneHitKO instantly kill it]].
26th Sep '15 2:53:52 PM Berrenta
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** The Citadel DLC of ''VideoGame/MassEffect3'' has overheard conversations that show the developer thoughts on these. For example, in multiplayer, one of the best tactics of a particular class is to use their tech armor,[[note]]a skill that's supposed to be used to enhance defense and survivability,[[/note]] and then detonating it ForMassiveDamage, rather than the intended use. Or the infeasibility of carrying more than one weapon into combat, when additional weight reduces power cooldown.
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** The Citadel DLC of ''VideoGame/MassEffect3'' has overheard conversations that show the developer thoughts on these. For example, in multiplayer, one of the best tactics of a particular class is to use their tech armor,[[note]]a skill that's supposed to be used to enhance defense and survivability,[[/note]] and then detonating it ForMassiveDamage, for massive damage, rather than the intended use. Or the infeasibility of carrying more than one weapon into combat, when additional weight reduces power cooldown.
25th Sep '15 2:30:28 PM OmegaMetroid
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Forgot to decapitalise something.
** As in ''FFV'', A stone monster in ''VideoGame/FinalFantasyIX'' can be killed instantly by using a Soft (normally used to heal petrified allies) on it.
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** As in ''FFV'', A a stone monster in ''VideoGame/FinalFantasyIX'' can be killed instantly by using a Soft (normally used to heal petrified allies) on it.
25th Sep '15 11:53:07 AM OmegaMetroid
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*** Stone enemies can be killed with a Gold Needle (or Soft, in the SNES fan and PS1 translations).

** A stone monster in ''VideoGame/FinalFantasyIX'' can be killed instantly by using a Soft (normally used to heal petrified allies) on it.
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** As in ''FFV'', A stone monster in ''VideoGame/FinalFantasyIX'' can be killed instantly by using a Soft (normally used to heal petrified allies) on it.
7th Sep '15 6:47:03 PM sgamer82
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* In ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean'', the PostFinalBoss has a mountain of HP and therefore will take a long time to defeat normally, but can be instantly defeated by a Spirit Attack, a special type of FinishingMove which can only be triggered as the final attack of a maximum-length combo by the main character, and therefore normal tactics for combo construction like trying to use damage-boosting runs/X-of-a-kinds get thrown out the window in favor of just trying to string together as many cards as possible, and any Magnus that can be used in an offensive combo and isn't a FinishingMove is fair game--even healing magnus.
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* In ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean'', ''VideoGame/BatenKaitos'', the PostFinalBoss has a mountain of HP and therefore will take a long time to defeat normally, but can be instantly defeated by a Spirit Attack, a special type of FinishingMove which can only be triggered as the final attack of a maximum-length combo by the main character, and therefore normal tactics for combo construction like trying to use damage-boosting runs/X-of-a-kinds get thrown out the window in favor of just trying to string together as many cards as possible, and any Magnus that can be used in an offensive combo and isn't a FinishingMove is fair game--even healing magnus.
7th Sep '15 6:43:33 PM sgamer82
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* In the ''StarWarsExpandedUniverse Literature/NewJediOrder'' series, the Yuuzhan Vong villains' OrganicTechnology ships use pinpoint black holes instead of DeflectorShields to "absorb" enemy fire, as well as for propulsion. This prompts a long chain of back-and-forth tactical innovations among the New Republic defenders, ranging from the trivial (unlike shields, voids can't be everywhere at once, so firing at a target from multiple angles will destroy it), to the inspired (an AcePilot can use the singularity to perform a gravity slingshot), to the outright bizarre (a Jedi can telekinetically seize the singularity and [[HoistByHisOwnPetard redirect it onto the ship]], although it requires a ''lot'' of energy).
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* In the ''StarWarsExpandedUniverse Literature/NewJediOrder'' ''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse Expanded Universe]] ''Literature/NewJediOrder'' series, the Yuuzhan Vong villains' OrganicTechnology ships use pinpoint black holes instead of DeflectorShields to "absorb" enemy fire, as well as for propulsion. This prompts a long chain of back-and-forth tactical innovations among the New Republic defenders, ranging from the trivial (unlike shields, voids can't be everywhere at once, so firing at a target from multiple angles will destroy it), to the inspired (an AcePilot can use the singularity to perform a gravity slingshot), to the outright bizarre (a Jedi can telekinetically seize the singularity and [[HoistByHisOwnPetard redirect it onto the ship]], although it requires a ''lot'' of energy).
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