History Main / OutsidetheBoxTactic

25th Dec '17 5:49:08 AM Mhazard
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Contrast LogicalWeakness, when it's immediately apparent what needs to be done, UnexpectedlyRealisticGameplay, where the tactic ''shouldn't'' be outside-the-box, but is thanks to defying game logic, and CombinatorialExplosion, which defines the game's limitations of finding different ways to achieve a goal, which outside-the-box tactics defy.

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Compare EasyLevelTrick, where knowing the secrets about a level would makes the said level easier, which may involve outside-the-box thinking. Contrast LogicalWeakness, when it's immediately apparent what needs to be done, UnexpectedlyRealisticGameplay, where the tactic ''shouldn't'' be outside-the-box, but is thanks to defying game logic, and CombinatorialExplosion, which defines the game's limitations of finding different ways to achieve a goal, which outside-the-box tactics defy.
25th Dec '17 5:42:51 AM Mhazard
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* ''VideoGame/DarkSouls'': The Ceaseless Discharge is probably the largest enemy fought in the game, with enormous amounts of health and overwhelming attack power that will give even high level players a bit of trouble if they get hit. And since he's standing in a pool of lava with you fighting him on a cliff edge, the usual strategy of getting inside his attack range where he can't hit you is impossible. The way you're supposed to beat him is to wait for him to attack, dodge, and then strike the arm/tentacle he used to attack you, killing him via a DeathOfAThousandCuts... or, if you've been paying attention to the level architecture, make him chase you along the cliff and trick him into falling off a cliff of his own, instantly killing him.

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* ''VideoGame/DarkSouls'': ''VideoGame/DarkSouls'':
**
The Ceaseless Discharge is probably the largest enemy fought in the game, with enormous amounts of health and overwhelming attack power that will give even high level players a bit of trouble if they get hit. And since he's standing in a pool of lava with you fighting him on a cliff edge, the usual strategy of getting inside his attack range where he can't hit you is impossible. The way you're supposed to beat him is to wait for him to attack, dodge, and then strike the arm/tentacle he used to attack you, killing him via a DeathOfAThousandCuts... or, if you've been paying attention to the level architecture, make him chase you along the cliff and trick him into falling off a cliff of his own, instantly killing him.him.
** Manus, Father of Abyss is a formidable foe, with a very aggressive attack power and control over Dark Sorcery. Normally, he can prove to be a huge challenge even for veteran players. However, you can kill him effortless ''outside his arena'' by sniping him with bow and arrows above, from a far distance where he can't even fight back.
25th Dec '17 5:34:00 AM Mhazard
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* In ''VideoGame/TheElderScrollsVSkyrim'', the "Raise Zombie" spell reanimates an intact dead body and makes it your minion for the next sixty seconds (longer with certain perks) until it turns into a pile of ash [[note]]The "Deal Thrall" spell, however, allows you to ''reuse the same dead body'' over and over again without having them crumbling into dust[[/note]]. The zombie, by itself, is fairly weak, since it fights only with the armor and weapons it had when it died (that is, if you haven't already looted them). However, since you looted their items, it's only logical that you can put items ''back''. Raise a zombie, put some good armor and a strong weapon on it, and send it in from a safe distance to rip apart foes (for extra VideoGameCrueltyPotential, said foes might have been its former allies!) Once the spell runs out or your zombie re-dies, you can collect its equipment from the ash pile it leaves behind.

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* In ''VideoGame/TheElderScrollsVSkyrim'', the "Raise Zombie" spell reanimates an intact dead body and makes it your minion for the next sixty seconds (longer with certain perks) until it turns into a pile of ash [[note]]The "Deal Thrall" spell, however, allows you to ''reuse the same dead body'' over and over again without having them it crumbling into dust[[/note]]. The zombie, by itself, is fairly weak, since it fights only with the armor and weapons it had when it died (that is, if you haven't already looted them). However, since you looted their items, it's only logical that you can put items ''back''. Raise a zombie, put some good armor and a strong weapon on it, and send it in from a safe distance to rip apart foes (for extra VideoGameCrueltyPotential, said foes might have been its former allies!) Once the spell runs out or your zombie re-dies, you can collect its equipment from the ash pile it leaves behind.
25th Dec '17 5:32:17 AM Mhazard
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* In ''VideoGame/TheElderScrollsVSkyrim'', the "Raise Zombie" spell reanimates an intact dead body and makes it your minion for the next sixty seconds (longer with certain perks). The zombie, by itself, is fairly weak, since it fights only with the armor and weapons it had when it died (that is, if you haven't already looted them). However, since you looted their items, it's only logical that you can put items ''back''. Raise a zombie, put some good armor and a strong weapon on it, and send it in from a safe distance to rip apart foes (for extra VideoGameCrueltyPotential, said foes might have been its former allies!) Once the spell runs out or your zombie re-dies, you can collect its equipment from the ash pile it leaves behind.

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* In ''VideoGame/TheElderScrollsVSkyrim'', the "Raise Zombie" spell reanimates an intact dead body and makes it your minion for the next sixty seconds (longer with certain perks).perks) until it turns into a pile of ash [[note]]The "Deal Thrall" spell, however, allows you to ''reuse the same dead body'' over and over again without having them crumbling into dust[[/note]]. The zombie, by itself, is fairly weak, since it fights only with the armor and weapons it had when it died (that is, if you haven't already looted them). However, since you looted their items, it's only logical that you can put items ''back''. Raise a zombie, put some good armor and a strong weapon on it, and send it in from a safe distance to rip apart foes (for extra VideoGameCrueltyPotential, said foes might have been its former allies!) Once the spell runs out or your zombie re-dies, you can collect its equipment from the ash pile it leaves behind.
25th Dec '17 2:33:17 AM neoXsaga
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** ''VideoGame/{{Persona 3}}'' has the 6th full moon boss: Strength and Fortune. The gimmick of the fight is that every turn Fortune will use the "Wheel of Fortune" attack, which has a variety of effects such as inflicting damage, debuffs or StandardStatusEffects on either your party or on themselves. Fear is one of those status effects. At this point, [[GuideDangIt if you're versed enough in fusions]], it's possible to have a Persona with the Ghastly Wail ability, which instantly kills all enemies with Fear. Strength and Fortune are ''not'' immune to this. Provided you know how to manipulate the wheel, the fight can easily become a CurbStompBattle.
** In ''VideoGame/{{Persona 4}}'', some HumongousMecha Shadows have extremely [[StoneWall high defense]] (but low HP) that most of your attacks dealt [[ScratchDamage one digit damage]]. Or two if you're lucky. However, all attack items deal [[FixedDamageAttack fixed damage]] on all Shadows without resistance. So one use of [[KillItWithFire Hell Magatama]] (150 HP damage) will [[OneHitKO instantly kill it]].

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** ''VideoGame/{{Persona 3}}'' has the 6th full moon boss: Strength and Fortune. The gimmick of the fight is that every turn Fortune will use the "Wheel of Fortune" attack, which has a variety of effects such as inflicting damage, debuffs or StandardStatusEffects on either your party or on themselves. Fear is one of those status effects. At this point, [[GuideDangIt if you're versed enough in fusions]], fusions, it's possible to have a Persona with the Ghastly Wail ability, which instantly kills all enemies with Fear. Strength and Fortune are ''not'' immune to this. Provided you know how to manipulate the wheel, the fight can easily become a CurbStompBattle.
** In ''VideoGame/{{Persona 4}}'', some HumongousMecha Shadows have extremely [[StoneWall high defense]] (but low HP) defense that most of your attacks dealt [[ScratchDamage one digit damage]]. Or two if you're lucky. However, all attack items deal damage. To offset this, they have low amount of HP. So, one use of any high level [[FixedDamageAttack fixed damage]] on all Shadows without resistance. So one use of [[KillItWithFire attack items]] such as Hell Magatama]] (150 HP damage) Magatama will [[OneHitKO instantly kill it]].them in one hit.
21st Dec '17 7:12:16 AM GuiRitter
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** A Scout under the influence of the Bonk Atomic Punch or an undisguised Spy can creatively position himself to trick the the auto aiming SentryGun into shooting at the Scout or Spy, but hitting the Engineer instead.

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** A Scout under the influence of the Bonk Atomic Punch or an undisguised Spy can creatively position himself to trick the the auto aiming SentryGun into shooting at the Scout or Spy, but hitting the Engineer instead.
21st Dec '17 7:09:16 AM GuiRitter
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* ''VideoGame/{{Crysis}}'': In the third game, there is a segment in the second mission where a jammer is interfering with your nanosuit, and the way to the jammer is a field with tall grass and many Ceph Stalkers, making the journey a desperate run to destroy it while being slashed on all sides. The thing is, the jammer is just barely visible from the platform that you start that part on. A single shot from the bow with an fragmentation arrowhead means good-bye jammer and straight on to the next objective.

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* ''VideoGame/{{Crysis}}'': In the third game, there is a segment in the second mission where a jammer is interfering with your nanosuit, and the way to the jammer is a field with tall grass and many Ceph Stalkers, making the journey a desperate run to destroy it while being slashed on all sides. The thing is, the jammer is just barely visible from the platform that you start that part on. A single shot from the bow with an a fragmentation arrowhead means good-bye jammer and straight on to the next objective.
5th Dec '17 2:26:29 AM SeptimusHeap
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* In ''Comicbook/{{X-Men}}'', Sebastian Shaw absorbs any kinetic energy directed at him, even a bullet, so Storm covers him in snow, [[YouFailPhysicsForever which actually saps his energy, due to cold being a lack of said energy.]]

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* In ''Comicbook/{{X-Men}}'', ''Comicbook/XMen'', Sebastian Shaw absorbs any kinetic energy directed at him, even a bullet, so Storm covers him in snow, [[YouFailPhysicsForever which actually saps his energy, due to cold being a lack of said energy.]]
17th Nov '17 6:39:59 PM Miracle@StOlaf
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* Finding himself physically outmatched by the titular antagonist, Dutch in ''Film/{{Predator}}'' tries to goad it into a spiked trap he'd earlier set up. When the alien hunter proves to be too smart to fall for the ruse, a quick-thinking Dutch [[spoiler:instead cuts the rope holding up the trap's heavy counterweight, dropping it on his adversary's head]].
2nd Oct '17 1:27:47 AM Darth_Marth
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* In ''Videogame/SuperMarioRPG'', due to a [[GoodBadBugs design quirk]] Exor is vulnerable to Geno's OneHitKill attack, which all the other bosses have ContractualBossImmunity against.

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* In ''Videogame/SuperMarioRPG'', due to a [[GoodBadBugs design quirk]] the unique mechanics of his fight, Exor is vulnerable to Geno's OneHitKill attack, which all not actually classified as a boss by the other bosses have ingame battle system. As a result, he lacks ContractualBossImmunity against.and can be easily dispatched with Geno's OneHitKill attack.
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