History Main / OurOrcsareDifferent

19th May '16 8:39:56 PM GREGOLE
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* Although not strictly orcs, the tribe of the main characters of ''[[Webcomic/{{Goblins}} Goblins: Life Through Their Eyes]]'' fits the Blizzard model almost perfectly; other tribes and races of "savage" species (including actual orcs) have varying degrees of conformity to this model, but even the evil groups aren't exactly Tolkienian. The one orc who's appeared so far ''is'' a big hulking brute... who speaks politely and takes TheStoic personality up to eleven: Tribe been dead for 200 years? "Meh." Apparently they get raised that way.

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* Although not strictly orcs, the tribe of the main characters of ''[[Webcomic/{{Goblins}} Goblins: Life Through Their Eyes]]'' fits the Blizzard model almost perfectly; other tribes and races of "savage" species (including actual orcs) have varying degrees of conformity to this model, but even the evil groups aren't exactly Tolkienian. The one orc One of the few orcs who's appeared so far ''is'' a big hulking brute... who speaks politely and takes TheStoic personality up to eleven: Tribe been dead for 200 years? "Meh." Apparently they get raised that way.
13th May '16 2:58:57 PM WillKeaton
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** ''HOMM2'' featured orcs as Barbarian troops. These orcs were pink-skinned and porcine, and attacked with crossbows.
** ''HOMM3'' featured orcs primarily as Stronghold troops. These were greenskinned and attacked with throwing axes. The game also featured orcs who road on wild boars and wielded maces as a neutral troop.
** HOMMM 4 featured orcs as part of the Chaos (Asylum Town) faction, with their design especially boar-like and first orcish heroes being mostly ''sorcerers''.
** The second expansion of HOMM 5, ''Tribes of the East'', introduced them as a whole new faction. Apart from having brown skin (or sometimes spreckled with red, and having horns) and being created a la Tolkien by the Wizards as slave warriors to fight the demons (by injecting demon blood into human criminals), they are very close to their VideoGame/{{Warcraft}} counterparts in almost any conceivable way.

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** ''HOMM2'' ''Heroes of Might and Magic 2'' featured orcs as Barbarian troops. These orcs were pink-skinned and porcine, and attacked with crossbows.
** ''HOMM3'' ''Heroes of Might and Magic 3'' featured orcs primarily as Stronghold troops. These were greenskinned and attacked with throwing axes. The game also featured orcs who road on wild boars and wielded maces as a neutral troop.
** HOMMM 4 ''Heroes of Might and Magic 4'' featured orcs as part of the Chaos (Asylum Town) faction, with their design especially boar-like and first orcish heroes being mostly ''sorcerers''.
** The second expansion of HOMM 5, ''Heroes of Might and Magic 5,'' ''Tribes of the East'', introduced them as a whole new faction. Apart from having brown skin (or sometimes spreckled with red, and having horns) and being created a la Tolkien by the Wizards as slave warriors to fight the demons (by injecting demon blood into human criminals), they are very close to their VideoGame/{{Warcraft}} counterparts in almost any conceivable way.
13th May '16 2:56:25 PM WillKeaton
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*** Falmer in [[VideoGame/TheElderScrollsVSkyrim Skyrim]] stand in for Tolkienian Orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler: With one (technically two) exception.]]

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*** Falmer in [[VideoGame/TheElderScrollsVSkyrim Skyrim]] ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' stand in for Tolkienian Orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler: With one (technically two) exception.]]
13th May '16 2:55:53 PM WillKeaton
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*** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire (one Orc even implies that this is the norm for those that leave their stronghold).

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*** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire (one Empire. (One Orc even implies that this is the norm for those that leave their stronghold).stronghold.)
13th May '16 2:55:20 PM WillKeaton
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*** In [[VideoGame/TheElderScrollsVSkyrim Skyrim]], Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire (one Orc even implies that this is the norm for those that leave their stronghold).

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*** In [[VideoGame/TheElderScrollsVSkyrim Skyrim]], ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire (one Orc even implies that this is the norm for those that leave their stronghold).
13th May '16 2:53:48 PM WillKeaton
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** The ''D&D'' Adventure ''Drums on Fire Mountain'' introduced the kara-kara, a primitive race of green-skinned, island-dwelling orcs. Their primitive weaponry and garb are logical enough for humanoids living in such an environment. They also have [[http://index.rpg.net/pictures/show-pic.phtml?picid=2219 afros]].

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** The ''D&D'' Adventure ''Drums on Fire Mountain'' introduced the kara-kara, a primitive race of green-skinned, island-dwelling orcs. Their primitive weaponry and garb are logical enough for humanoids living in such an environment. They also have [[http://index.rpg.net/pictures/show-pic.phtml?picid=2219 afros]].afros.]]
11th May '16 2:03:39 AM Doug86
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* ''VideoGame/SeriousSam 2'' features Orcs as one of the many variety of mooks for the BigBad. Mostly used as CannonFodder, and are not really shown having any sort of intelligence other than basic ability to operate military equipment like the Kozak Helicopters, laser rifles, plasma ball launchers, and propellers that they use as jetpacks. [[AllInTheManual Background material]] states that they are actually a primitive alien race drafted by Mental and given training and weapons.

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* ''VideoGame/SeriousSam 2'' features Orcs as one of the many variety of mooks for the BigBad. Mostly used as CannonFodder, and are not really shown having any sort of intelligence other than basic ability to operate military equipment like the Kozak Helicopters, laser rifles, plasma ball launchers, and propellers that they use as jetpacks. [[AllInTheManual [[AllThereInTheManual Background material]] states that they are actually a primitive alien race drafted by Mental and given training and weapons.
28th Apr '16 4:06:53 PM WanderingBrowser
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** For the most part, the ''TabletopGame/ForgottenRealms'' has followed the usual D&D variety straight, but with the most recent edition the trope is played with in the Kingdom of Many-Arrows, which has enjoyed a several decades peace with its local human and elven neighbors and which, while not necessarily good, doesn't seem to be AlwaysChaoticEvil.

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** For the most part, the ''TabletopGame/ForgottenRealms'' has followed the usual D&D variety straight, but with the most recent edition the trope is it has been played with in over time. The ''Literature/LegendOfDrizzt'' series eventually saw the founding of the Kingdom of Many-Arrows, which has enjoyed a several decades legitimately recognized orc kingdom founded by a VisionaryVillain, Obould Many-Arrows. In 4th edition, the Many-Arrows kingdom had been enjoying a real peace with its local human and elven formerly hostile neighbors for decades, implying orcs in at least that part of the world were finally climbing out of their AlwaysChaoticEvil niche... and which, while not necessarily good, doesn't seem to be AlwaysChaoticEvil.then [[StatusQuoIsGod 5th edition came in and had Many-Arrows destroyed and orcs cast out again, with Salvatore's novels claiming the gods themselves had denounced Many-Arrows' existence as an aberration in the natural order that never would have worked]]...



*** The Realms are also home to the Ondonti, a rare group of pacifistic LawfulGood orcs who prefer to tend their farms and mind their own business. They're believed to be descendants of orcs who were saved by the clergy of a minor goddess of peace and agriculture who chose a third option to the traditional [[GenocideDilemma Orc Baby Dilemma]].



*** In ''TabletopGame/WickedFantasy'', a third-party setting for Pathfinder, orks ''were'' the standard AlwaysChaoticEvil raider race... until they decided that they hated it and murdered their [[AbusivePrecursors malevolent creator-gods]] to try and forge their own path. Now, they've made a tentative peace with humanity. They're still war-like and rather creepy, with their religious philosophy about the value of pain, but they're not ''evil'' all the time anymore. [[spoiler: Also, they weren't created by evil gods, but by a malevolent race of amoral scholarly SnakePeople called the Hassad.]]



** The ''TabletopGame/ForgottenRealms'' also has the Ondonti, a rare group of pacifistic LawfulGood orcs who prefer to tend their farms and mind their own business.



* Some have compared another Blizzard race to orcs in Tolkien's writing called the quill boars who are literal Pig men with spines on their backs that can be shot out. They are [[AttackAttackAttack suicidally savage]], are pig-like, smaller and weaker than humans, and are almost astoundingly stupid. To {{lampshade|Hanging}} this connection, orc units in ''Warcraft 3'' will comment that the quillboars are more attractive than the humans.

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* ** Some have compared another Blizzard race to orcs in Tolkien's writing called Tolkienian orcs; the quill boars who are literal Pig men a race of creatures look like a PigMan with spines on a bristling array of spikes growing down their backs that back, which they can be shot out. launch as projectile weapons. They are [[AttackAttackAttack suicidally savage]], are pig-like, savage to the point of suicide]], smaller and weaker than humans, and are almost astoundingly stupid. To {{lampshade|Hanging}} this connection, orc units in ''Warcraft 3'' will comment that the that, for all their faults, at least quillboars are more attractive than the humans.
20th Apr '16 6:26:09 PM frogpatrol
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[[folder:Web Original]]
* Orcs have not been seen in ''Literature/TalesOfMU'', perhaps because they're not native to the continent on which the story takes place, but they form part of the cultural backdrop. "Going orcshit" is a common expression, and a history class revealed that orcs occupied the role of Hessian mercenaries in the equivalent of the American Revolution: mooks for hire with a vicious rep. The same class revealed their racial BerserkButton: attacking orc women and children. There's also one character ([[spoiler:Coach Callahan]]) who appears to be part orc, and who is the biggest BadAss in the series.
* The orcs of ''WebVideo/TalesFromMyDDCampaign'' were once standard Tolkien/D&D orcs, brutish, stupid, cowardly, and only dangerous through their vast numbers. But when the orcs pissed off a goddess by killing her mortal lover, the goddess cursed them and turned their homeland into a desert. Within a couple of generations, the orcish numbers fell from tens of millions to just a few thousand, but the survivors became unparalled warriors. These days, two or three orcs could easily burn a small city to the ground and two-three orc bands regularly slaughter hundred-man patrols.
* ''Website/GaiaOnline'' introduced orcs for the 2008 Rejected Olympics event, but they've never been seen since. The only thing we really know about Gaian orcs at present is that they're basically cave-dwelling greasers that were recently discovered.
[[/folder]]



[[folder:Web Original]]
* Orcs have not been seen in ''Literature/TalesOfMU'', perhaps because they're not native to the continent on which the story takes place, but they form part of the cultural backdrop. "Going orcshit" is a common expression, and a history class revealed that orcs occupied the role of Hessian mercenaries in the equivalent of the American Revolution: mooks for hire with a vicious rep. The same class revealed their racial BerserkButton: attacking orc women and children. There's also one character ([[spoiler:Coach Callahan]]) who appears to be part orc, and who is the biggest BadAss in the series.
* The orcs of ''WebVideo/TalesFromMyDDCampaign'' were once standard Tolkien/D&D orcs, brutish, stupid, cowardly, and only dangerous through their vast numbers. But when the orcs pissed off a goddess by killing her mortal lover, the goddess cursed them and turned their homeland into a desert. Within a couple of generations, the orcish numbers fell from tens of millions to just a few thousand, but the survivors became unparalled warriors. These days, two or three orcs could easily burn a small city to the ground and two-three orc bands regularly slaughter hundred-man patrols.
* ''Website/GaiaOnline'' introduced orcs for the 2008 Rejected Olympics event, but they've never been seen since. The only thing we really know about Gaian orcs at present is that they're basically cave-dwelling greasers that were recently discovered.
[[/folder]]



* The ''WesternAnimation/{{Futurama}}'' movie "Bender's Game" features [[Series/MorkAndMindy Morcs]], who wear rainbow suspenders and mumble words like "Nanu-nanu" and "Shazbot".
* Wolverine is predictably depicted as a Blizzard variant (though he's referred to as a troll), in a fairytale told by Jubilee in one of the last seasons of the ''WesternAnimation/XMen'' animated series.
* Most of [[BigBad Prince Phobos's]] minions in ''WesternAnimation/{{WITCH}}'' are orc-like humanoids; they're initially portrayed as the Tolkien variety, but are eventually revealed to be fed on propaganda and aren't necessarily that bad; most of them do a collective HeelFaceTurn after Phobos is defeated, and the main orc who remains villainous, Raythor, is nonetheless an honorable NobleDemon. The lurdens, more monstrous and bestial minions of Phobos, are "Tolkien orcs" played straight.

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* The ''WesternAnimation/{{Futurama}}'' movie "Bender's Game" features [[Series/MorkAndMindy Morcs]], "[[Series/MorkAndMindy Morcs]]", who wear rainbow suspenders and mumble words like "Nanu-nanu" and "Shazbot".
* Wolverine is predictably depicted as a Blizzard variant (though he's referred to as a troll), in a fairytale told by Jubilee in one of the last later seasons of the ''WesternAnimation/XMen'' animated series.
* Most of [[BigBad Prince Phobos's]] minions in ''WesternAnimation/{{WITCH}}'' are orc-like humanoids; they're initially portrayed as the Tolkien variety, but variety. They are eventually revealed revealed, though, to be have been fed on propaganda and aren't necessarily that bad; most of them do a collective HeelFaceTurn after Phobos is defeated, and the main orc who remains villainous, Raythor, is nonetheless an honorable NobleDemon. The lurdens, Phobos' more monstrous and bestial minions of Phobos, minions, are "Tolkien orcs" Tolkien orcs played straight.
20th Apr '16 6:22:48 PM frogpatrol
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----
It's worth mentioning that the actual [[VideoGame/{{Warcraft}} Blizzard orcs]] ''were'' originally the Evil Mook (still {{Villain Protagonist}}s though) template of "Tolkien" Orcs in the first Warcraft game. They started to get more depth in the second game, becoming leaders of a "barbarian coalition", bringing LaughablyEvil Goblins and vengeance-driven TragicMonster Trolls in the second game. After the destruction of the war machine that was the Orcish Horde, the Orc were put into human internment camps, as prisoners, but gained their freedom and eventual redemption in the cancelled AdventureGame ''Lord of the Clans'', the story of which was rewritten into a novel and later incorporated into the backstory of ''VideoGame/{{Warcraft}} III''. According to some, the first Warcraft game began as a Warhammer adaption that Blizzard was making before the license was rescinded. This may or may not be true, but the first Warcraft game Orcs were quite similar to the older Warhammer Orcs.

Although the two groups are significantly different, they usually share both a monstrous, primitive appearance and conflict with humanity and the other FiveRaces. The author's choice of which model to emulate usually depends on whose perspective the story is written, the story's relative position on the SlidingScaleOfIdealismVersusCynicism, and whether the author intends to explore [[WhatMeasureIsANonHuman ramifications of killing sentient beings]]. In any case, expect humans to treat "Blizzard" orcs as if they were "Tolkienian" orcs, at least initially. ''[[OurElvesAreBetter Yrch!]]''[[note]]Sounds like a noise of disgust, and it is, but it's also the Sindarin plural of the word "orc".[[/note]]

Small, cowardly Orcs are not unknown - the original Tolkien orcs seem a good deal shorter and less powerful than humans, but this is less popular these days. More recent Orcs (''especially'' the Blizzard kind) tend to be bigger, tougher and much stronger than humans (and thus more like Tolkien's [[EliteMook Uruk-hai]] than the original model), raising questions as to why humans are the ones in charge in the first place - although this point may be explained with the fact that humans have more friends and things like castle walls and wealth.

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----
It's worth mentioning that the actual [[VideoGame/{{Warcraft}} Blizzard orcs]] ''were'' originally fit the Evil Mook (still (if still {{Villain Protagonist}}s though) Protagonist}}s) template of "Tolkien" Orcs in the first Warcraft game. They started to get gained more depth in the second game, becoming leaders of a "barbarian coalition", bringing LaughablyEvil Goblins and vengeance-driven TragicMonster Trolls in the second game. After the destruction of the war machine that was the Orcish Horde, the Orc were put into human internment camps, as prisoners, but gained their freedom and eventual redemption in the cancelled AdventureGame ''Lord of the Clans'', the story of which was rewritten into formed the basis of a novel and later incorporated into the backstory of ''VideoGame/{{Warcraft}} III''. According to some, the first Warcraft ''Warcraft'' game began as a Warhammer ''Warhammer'' adaption that Blizzard was making before the license was rescinded. This may or may not be true, but the first Warcraft game Orcs were quite similar to the older Warhammer Orcs.

Orcs introduced in''Warhammer''.

Although the two groups are significantly different, interpretations differ significantly, they usually broadly share both a monstrous, primitive appearance and conflict with humanity and the other FiveRaces. The author's choice of which model to emulate usually depends on whose perspective the story is written, the story's relative position on the SlidingScaleOfIdealismVersusCynicism, and whether or not the author intends to explore [[WhatMeasureIsANonHuman ramifications of killing sentient beings]]. In any case, expect humans to treat "Blizzard" revisionist orcs as if they were "Tolkienian" Tolkienesque orcs, at least initially. ''[[OurElvesAreBetter Yrch!]]''[[note]]Sounds like a noise of disgust, and it is, but it's also the Sindarin plural of the word "orc".[[/note]]

Small, cowardly Orcs are not unknown - the unknown. The original Tolkien orcs seem a good deal shorter and less powerful than humans, but this is less popular these days. More recent Orcs (''especially'' the Blizzard kind) tend to be bigger, tougher and much stronger than humans (and thus more like Tolkien's [[EliteMook Uruk-hai]] than the original model), raising questions as to why humans are the ones in charge in the first place - place, although this point may be explained with the fact that humans have more friends and things like castle walls and wealth.



In modern fiction, "orc" is sometimes spelled as "ork", both to make the orcs that much more different and for XtremeKoolLetterz appeal. For whatever reason, 'orc' is usually the spelling in Medieval fantasy, while, 'ork' is the norm in Modern or Futuristic fantasy (See ''TabletopGame/{{Warhammer}}'' vs. ''TabletopGame/{{Warhammer 40000}}''). Long before this, the form "orke" appeared in early modern English during the Renaissance period, perhaps influenced by the French "ogre". Tolkien considered spelling it "ork" late in his life, but never got around to revising his published stuff for it.

Also strangely, orcs are probably the only race that everybody but Tolkien fleshed out. For the [[OurElvesAreBetter Elves]] and [[OurDwarvesAreAllTheSame Dwarves]], Tolkien could name every ancestral relative of the character, every king they had, what their culture is like and what they had for breakfast, but nearly everybody just rips off the surface features, leaving it at that. The orcs, however, Tolkien basically just left as mindless pawns for the BigBad, and it's everybody else who tries to expand on them and give them some form of culture. Though it's arguable that the Tolkien orcs are ''literally'' mindless pawns, having no self-direction whatsoever once Sauron's will is withdrawn. But again, Tolkien didn't really work these things through. Even Tolkien's origins for them remained somewhat vague and inconsistent, though interestingly the moral and religious ramifications of living beings meant he was willing to entertain the idea that orcs could ''theoretically'' be decent (or at least fight against evil), they just never made it into the story.

to:

In modern fiction, "orc" is sometimes spelled as "ork", both to make the orcs that much more different and for XtremeKoolLetterz appeal. For whatever reason, 'orc' is usually the spelling in Medieval fantasy, while, 'ork' is the norm in Modern modern or Futuristic fantasy futuristic settings (See ''TabletopGame/{{Warhammer}}'' vs. ''TabletopGame/{{Warhammer 40000}}''). Long before this, the form "orke" appeared in early modern English during the Renaissance period, perhaps influenced by the French "ogre". Tolkien considered spelling it "ork" late in his life, but never got around to revising his published stuff for it.

Also strangely, Strangely, orcs are probably the only race that everybody but Tolkien fleshed out. For the [[OurElvesAreBetter Elves]] and [[OurDwarvesAreAllTheSame Dwarves]], Tolkien could name every ancestral relative of the character, every king they had, what king, describe their culture is like and what they had for breakfast, but nearly everybody just rips off the surface features, leaving it at that. that way. The orcs, however, Tolkien basically just left as mindless pawns for the BigBad, and it's everybody else who tries to expand on them and give them some form of culture. Though it's arguable that the Tolkien orcs are ''literally'' mindless pawns, having no self-direction whatsoever once Sauron's will is withdrawn. But again, Tolkien didn't really work these things through. Even Tolkien's origins for them remained somewhat vague and inconsistent, though interestingly the moral and religious ramifications of living beings meant he was willing to entertain the idea that orcs could ''theoretically'' be decent (or at least fight against evil), they just never made it into the story.



In a final note: While these two camps are sometimes well defined in many cases it is more of a sliding scale, such as the [[TabletopGame/{{Warhammer 40000}} 40K Orkz]] who while mostly being in the first category are actually ChaoticNeutral and also serve as the immune system of the galaxy. ''TabletopGame/{{Warhammer}}'' orcs by contrast are nearly at a midpoint between the two styles, which should surprise no one since they may have been the keystone in the arc of the shift between them. Indeed, Orcs with exclusively bright green skin, rather than the varied browns, greys and olives of Tolkien's Orcs, were a Warhammer invention, thanks to certain miniature painters in the early days of the game choosing to paint the skin of their Orc models a consistent green color for effect, and this scheme becoming so popular it was adopted as part of the background. To this day Warhammer uses the term "greenskins" as an alternative catch-all name for Orcs, Goblins and related species.

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In a final note: While while these two camps are sometimes well defined in many cases it is more of a sliding scale, such as the [[TabletopGame/{{Warhammer 40000}} 40K Orkz]] who while mostly being in the first category are actually ChaoticNeutral and also serve as the immune system of the galaxy. ''TabletopGame/{{Warhammer}}'' orcs by contrast are nearly at a midpoint between the two styles, which should surprise no one since they may have been the keystone in the arc of the shift between them. Indeed, Orcs with exclusively bright green skin, rather than the varied browns, greys and olives of Tolkien's Orcs, were a Warhammer ''Warhammer'' invention, thanks to certain miniature painters in the early days of the game choosing to paint the skin of their Orc models a consistent green color for effect, and this scheme becoming so popular it was adopted as part of the background. To this day Warhammer day, ''Warhammer'' uses the term "greenskins" as an alternative catch-all name for Orcs, Goblins and related species.
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