History Main / OurOrcsareDifferent

18th Jul '17 10:27:03 PM Gatordragon24
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* Grohk the Lightning Orc from ''VideoGame/{{Paladins}}'' is an eccentric support champion who heals allies with his healing totem and fries enemies with his [[ShockAndAwe lightning staff]]. He's definitely not brutish like Tolkien Orcs, and very into his shamanistic side like Blizzard Orcs... but he's just [[CloudCuckooLander bizarre]].

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* Grohk the Lightning Orc from ''VideoGame/{{Paladins}}'' is an a blue-skinned eccentric support champion who heals allies with his healing totem and fries enemies with his [[ShockAndAwe lightning staff]]. He's definitely not brutish like Tolkien Orcs, and very into his shamanistic side like Blizzard Orcs... but he's just [[CloudCuckooLander bizarre]].
16th Jul '17 4:48:23 PM baloonman5
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*** There's a picture floating around the internets showing an Orc facing off against an Elf. The text says [[http://i605.photobucket.com/albums/tt139/Dusk_eclipse/OrcvsElfEberron.jpg "One is from an ancient druidic culture dedicated to preserving the world from nameless horrors. The other is a roving marauder looking for a fight."]] The humor comes from the fact that in Eberron, the "obvious" answer to "Which is which?" is reversed.

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*** There's a picture floating around the internets showing an Orc facing off against an Elf. The text says [[http://i605.photobucket.com/albums/tt139/Dusk_eclipse/OrcvsElfEberron.[[https://s-media-cache-ak0.pinimg.com/736x/89/15/ee/8915ee67c43f0d24f7e429d62e33851c.jpg "One is from an ancient druidic culture dedicated to preserving the world from nameless horrors. The other is a roving marauder looking for a fight."]] The humor comes from the fact that in Eberron, the "obvious" answer to "Which is which?" is reversed.
16th Jul '17 8:41:00 AM CaptainCrawdad
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* ''Film/InTheNameOfTheKing'' features the Krug, who are mindless humanoid monsters for the heroes to slaughter.
15th Jul '17 12:22:22 PM TheFantasyChronicler
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* The Others/White Walkers in Literature/ASongOfIceAndFire closely resemble the description of Orcs in Beowulf, being "Demon-Corpses" and "The Living Dead".
15th Jul '17 11:45:12 AM Theriocephalus
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* May or may not have a British cockney accent (as popularized by LOTR and TabletopGame/Warhammer40000).

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* May or may not have a British cockney accent (as popularized by LOTR ''LOTR'' and TabletopGame/Warhammer40000).''TabletopGame/Warhammer40000'').



* ''TabletopGame/{{Warhammer}}'' Orcs are exactly at the halfway point between the Tolkien and Blizzard models, being the intermediate stage from one to the other. They're more or less considered Evil, if only by their barbaric nature, the fact that [[BloodKnight they really, REALLY like fighting]], and they don't quite get the concepts of "Non-Combatant" or "Innocent Bystander". Though this being Warhammer, the crapsackiest of all the {{crapsack world}}s, the fact that they're not trying to either eat your soul or animate your corpse probably casts them in a somewhat sympathetic light. But at the same time they have the fleshed-out culture of the Warcraft style, although it's even more war-centered, and use Shamans. Additionally, the appearance of Warhammer's Orcs formed the basis of the appearance normally used for the VideoGame/{{Warcraft}}-style Orcs - green (though a now-obsolete colour sold by ''Creator/GamesWorkshop'' was actually called "Orc Brown"). Orcs (and Goblins) worship a pair of gods known as Gork and Mork, Gork(or possibly Mork) is described as "Cunningly Brutal", while Mork(or possibly Gork) is "Brutally Cunning". What this basically boils down to for the Greenskins is that one will hit you when you aren't looking, and the other will hit you ''really hard'' when you are; which god has which aspect is one more excuse to fight each other. And unlike Tolkien Orcs—whose evil nature and ability to ZergRush is only really stopped by their individual weakness—the Orcs here are towering and strong(like "Blizzard" Orcs). Fortunately, they have nowhere near the capacity to be as disciplined(most editions have the probability of infighting between or even within units written right into the rules) and technologically advanced as some of the other species.

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* ''TabletopGame/{{Warhammer}}'' Orcs are exactly at the halfway point between the Tolkien and Blizzard models, being the intermediate stage from one to the other. They're more or less considered Evil, if only by their barbaric nature, the fact that [[BloodKnight they really, REALLY like fighting]], and they don't quite get the concepts of "Non-Combatant" or "Innocent Bystander". Though this being Warhammer, ''Warhammer'', the crapsackiest of all the {{crapsack world}}s, the fact that they're not trying to either eat your soul or animate your corpse probably casts them in a somewhat sympathetic light. But at the same time they have the fleshed-out culture of the Warcraft ''Warcraft'' style, although it's even more war-centered, and use Shamans. Additionally, the appearance of Warhammer's ''Warhammer'''s Orcs formed the basis of the appearance normally used for the VideoGame/{{Warcraft}}-style Orcs - -- green (though a now-obsolete colour sold by ''Creator/GamesWorkshop'' was actually called "Orc Brown"). Orcs (and Goblins) worship a pair of gods known as Gork and Mork, Gork(or Gork (or possibly Mork) is described as "Cunningly Brutal", while Mork(or Mork (or possibly Gork) is "Brutally Cunning". What this basically boils down to for the Greenskins is that one will hit you when you aren't looking, and the other will hit you ''really hard'' when you are; which god has which aspect is one more excuse to fight each other. And unlike Tolkien Orcs—whose Orcs -- whose evil nature and ability to ZergRush is only really stopped by their individual weakness—the weakness -- the Orcs here are towering and strong(like strong (like "Blizzard" Orcs). Fortunately, they have nowhere near the capacity to be as disciplined(most disciplined (most editions have the probability of infighting between or even within units written right into the rules) and technologically advanced as some of the other species.



** ''Warhammer's'' Orcs are also a genderless race, with reproduction occurring by means of spores. Thanks to this, and in keeping with Warhammer's fairly universal no-hybrids policy, half-orcs are impossible. This was not the case in very early editions[[note]]Specifically, there were effectively genderless on the battlefield, but ever so often they went into a kind of mating season where they'd go wandering into the wilderness, developing sexual characteristics along the way, and take some time off to breed[[/note]], but the mature concept for the race very much puts them entirely beyond concerns of sexual reproduction (which is just as well, because that might distract from the important business of FIGHTING!)
* ''TabletopGame/{{Warhammer 40000}}'' uses Orks, which are [[RecycledInSPACE Orcs from Warhammer IN SPACE]] with {{Funetik Aksent}}s and XtremeKoolLetterz. They have Mekboyz, who have an instinctive knowledge of technology, and a gestalt [[PsychicPowers psychic ability]] that improves the functionality of many machines and can be channeled by Weirdboyz to more dramatic effects (long story short, Ork technology operates on ClapYourHandsIfYouBelieve). Orks are extremely durable and persistent; because they reproduce through spores that fly off from their skin, ork infestations are hard to eliminate once they have set foot on a planet. Orks are genetically engineered to fight and win, and any ork that's not participating in a Waaagh! against aliens is probably participating in some intra-ork civil war. ''40K'' is such a CrapsackWorld that, due to their straightforward attitudes, hooligan-style {{Funetik Aksent}}s, and InsaneTrollLogic, these bloodthirsty, amoral monsters are the ''comic relief''.

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** ''Warhammer's'' Orcs are also a genderless race, with reproduction occurring by means of spores. Thanks to this, and in keeping with Warhammer's ''Warhammer'''s fairly universal no-hybrids policy, half-orcs are impossible. This was not the case in very early editions[[note]]Specifically, there were effectively genderless on the battlefield, but ever so often they went into a kind of mating season where they'd go wandering into the wilderness, developing sexual characteristics along the way, and take some time off to breed[[/note]], but the mature concept for the race very much puts them entirely beyond concerns of sexual reproduction (which is just as well, because that might distract from the important business of FIGHTING!)
* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' uses Orks, which are [[RecycledInSPACE Orcs from Warhammer IN SPACE]] with {{Funetik Aksent}}s and XtremeKoolLetterz. They have Mekboyz, who have an instinctive knowledge of technology, and a gestalt [[PsychicPowers psychic ability]] that improves the functionality of many machines and can be channeled by Weirdboyz to more dramatic effects (long story short, Ork technology operates on ClapYourHandsIfYouBelieve). Orks are extremely durable and persistent; because they reproduce through spores that fly off from their skin, ork infestations are hard to eliminate once they have set foot on a planet. Orks are genetically engineered to fight and win, and any ork that's not participating in a Waaagh! against aliens is probably participating in some intra-ork civil war. ''40K'' is such a CrapsackWorld that, due to their straightforward attitudes, hooligan-style {{Funetik Aksent}}s, and InsaneTrollLogic, these bloodthirsty, amoral monsters are the ''comic relief''.



* The orcs of ''TabletopGame/{{Heroscape}}'' are Tolkien style, but are bright blue. [[EverythingsBetterWithDinosaurs And they ride dinosaurs.]]

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* The orcs of ''TabletopGame/{{Heroscape}}'' are Tolkien style, but are bright blue. [[EverythingsBetterWithDinosaurs And they ride dinosaurs.]]dinosaurs]].



* In ''TabletopGame/KingsOfWar'' Orcs are typical evil barbaric green skinned savages. They're almost the same as the Orcs of TabletopGame/{{Warhammer}} Fantasy.

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* In ''TabletopGame/KingsOfWar'' Orcs are typical evil barbaric green skinned savages. They're almost the same as the Orcs of TabletopGame/{{Warhammer}} Fantasy.''TabletopGame/{{Warhammer}} Fantasy''.



* In the ''VideoGame/BattleForWesnoth'' in most campaigns orcs are the Tolkien type. They are mostly portrayed as [[AlwaysChaoticEvil pretty much Evil]], but sometimes they have motives beyond that as well. Some orcs are also allied to the (generally) good Knalgans. Appearance wise they have simian characteristics and brown or grey skin. Their massive numbers are explained by orcs being born in large litters, the runts being called [[OurGoblinsAreDifferent goblins]]. Strangely, the average orc soldiers seem to have better armor and weapons then the regular human soldiers.
** Due to Wesnoth's decentralized development structure, the portrayal of Orcs and Trolls suffers from a touch of DependingOnTheWriter.

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* In the ''VideoGame/BattleForWesnoth'' in most campaigns orcs are the Tolkien type. They are mostly portrayed as [[AlwaysChaoticEvil pretty much Evil]], but sometimes they have motives beyond that as well. Some orcs are also allied to the (generally) good Knalgans. Appearance wise they have simian characteristics and brown or grey skin. Their massive numbers are explained by orcs being born in large litters, the runts being called [[OurGoblinsAreDifferent goblins]]. Strangely, the average orc soldiers seem to have better armor and weapons then the regular human soldiers.
**
soldiers. Due to Wesnoth's decentralized development structure, the portrayal of Orcs and Trolls suffers from a touch of DependingOnTheWriter.



* ''Videogame/{{Fallout}}'' has the Super Mutants. They're big, they're green, a few of them eat humans, and all of them can kick ass. [[VideoGame/{{Fallout3}} East Coast]] [[VideoGame/{{Fallout4}} Super Mutants]] are almost always Tolkien-esque, while [[Videogame/{{Fallout}} West]] [[Videogame/{{Fallout2}} Coast]] [[Videogame/FalloutNewVegas Super Mutants]] are more likely to be Blizzard style.

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* ''Videogame/{{Fallout}}'' has the Super Mutants. They're big, they're green, a few of them eat humans, and all of them can kick ass. [[VideoGame/{{Fallout3}} Regardless of whether they're portrayed sympathetically or not, they're usually portrayed as more aggressive and warlike than other in-game factions, and are rarely very bright. [[WasOnceAMan They all start out as humans]], becoming Super Mutants after being exposed to the Forced Evolutionary Virus, a mutagen that turns their skin green, massively increases their muscle mass, drops their IQ a notch or three and, as an unintended side-effect, turns them sterile as mules.
** They come in two broad groupings, differentiated by what specific strain of mutagen was used to make them and by where that strain originated from: [[VideoGame/Fallout3
East Coast]] [[VideoGame/{{Fallout4}} [[VideoGame/Fallout4 Super Mutants]] are almost always Tolkien-esque, vicious Tolkien-esque monsters, while [[Videogame/{{Fallout}} West]] [[Videogame/{{Fallout2}} [[Videogame/Fallout2 Coast]] [[Videogame/FalloutNewVegas Super Mutants]] are more likely to be Blizzard style.



* The Prone of ''Videogame/XenobladeChroniclesX'' are essentially Space Orcs - their skin colors include pink and purple rather than green, and they have tentacles hanging off their faces, but aside from appearance they are essentially Blizzard orcs. They come in the Cavern and Tree Clan varieties, and tend to have aspects of both Tolkien and Blizzard orcs, usually depending on how likely they are to shoot you.
** Meanwhile the Marnucks are essentially Tolkien orcs, aside from their blue skin.

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* ''Videogame/XenobladeChroniclesX'':
**
The Prone of ''Videogame/XenobladeChroniclesX'' are essentially Space Orcs - -- their skin colors include pink and purple rather than green, and they have tentacles hanging off their faces, but aside from appearance they are essentially Blizzard orcs. They come in the Cavern and Tree Clan varieties, and tend to have aspects of both Tolkien and Blizzard orcs, usually depending on how likely they are to shoot you.
** Meanwhile Meanwhile, the Marnucks are essentially Tolkien orcs, aside from their blue skin.
4th Jul '17 9:29:03 AM Gatordragon24
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* Grohk the Lightning Orc from ''VideoGame/{{Paladins}}'' is definitely not brutish like Tolkien Orcs, and very into his shamanistic side like Blizzard Orcs... but he's just [[CloudCuckooLander bizarre]].

to:

* Grohk the Lightning Orc from ''VideoGame/{{Paladins}}'' is an eccentric support champion who heals allies with his healing totem and fries enemies with his [[ShockAndAwe lightning staff]]. He's definitely not brutish like Tolkien Orcs, and very into his shamanistic side like Blizzard Orcs... but he's just [[CloudCuckooLander bizarre]].
4th Jul '17 9:10:51 AM Gatordragon24
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Added DiffLines:

* Grohk the Lightning Orc from ''VideoGame/{{Paladins}}'' is definitely not brutish like Tolkien Orcs, and very into his shamanistic side like Blizzard Orcs... but he's just [[CloudCuckooLander bizarre]].
20th May '17 11:35:26 AM nombretomado
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* Orcs, goblins and trolls in ''Franchise/{{Ultima}}'' are straight-up Tolkien-style, in the first three games, they could even be unmade by magi using the Repond spell.

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* Orcs, goblins and trolls in ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' are straight-up Tolkien-style, in the first three games, they could even be unmade by magi using the Repond spell.
19th May '17 11:37:47 AM BeerBaron
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** The series was [[UrExample using Blizzard orcs before Blizzard was]]. Within the TES universe, orcs were once just another elf, but mutated when their patron god was eaten by a Daedra. In the first game, ''[[VideoGame/TheElderScrollsArena Arena]]'', they were Tolkienian, however. They started getting Blizzard traits in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and completed the role reversal when ''Morrowind'' made them a selectable race in player character generation.
** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in-game have actual dialog text which is basically "ug me hit thing wiv rock hur hur". This, however, can also apply to the other races in Tamriel, as well. A Nord in Mournhold has the same male voice all the Nords do, but he speaks [[HulkSpeak Hulk Text]] as well.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?" There is also Dark Brotherhood brother, Gogron Gro-Bolmog, who takes an unsubtle approach to his contracts but has his heart in the "right" place.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One orc even implies that this is the norm for those that leave their stronghold.) There are couple others that stand out, like several orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to [[SeriousBusiness sic atronachs on you if you mistreat his books]], but still...
** In a twist of irony, orcs and humans in Tamriel get along surprisingly better than elves and humans do; after suffering a series of crushing defeats at the hands of the Bretons, Nords, and Redguards throughout the centuries, the orcs have largely abandoned their sack-and-pillage social structure and integrated quite well into Imperial society, whereas the High Elves of Summerset Isle usually view themselves as superior to humans and continuously try to conquer them as in past ages.
** One great aversion to the usual orc formula is that the orcs in this franchise are actually exceptional blacksmiths. Through the series, orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped in favor of BoringButPractical--Orcish arms and armor are described in-game as plain and brutish to the point of being ugly, but impressively strong.
** Falmer in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' stand in for Tolkienian orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler:With one (technically two) exception.]]

to:

** The series was [[UrExample using Blizzard orcs before Blizzard was]]. Within the TES ''TES'' universe, orcs were once just the Orcs are another elf, but mutated when race of [[OurElvesAreBetter Mer (Elves)]], known as the "Orsimer" or "Pariah Elves/Folk," and to say that they have undergone CharacterizationMarchesOn is an understatement. As with most of the races of Mer, their split with the [[{{Precursors}} Mer Precursor "Aldmer"]] was over [[OurGodsAreDifferent religious differences]], though in the case of the Orcs, it was not voluntary. They were originally the worshipers of the Aldmeri spirit Trinimac, but Trinimac was "eaten" by the [[OurGodsAreDifferent Daedric Prince]] Boethia and later excreted. Trinimac's remains became the Daedric Prince Malacath, while his Aldmeri followers were transformed into the Orcs. (Malacath is the central figure and patron god was eaten by a Daedra. In deity in Orcish religion.) The Orcs possess strong, muscular builds and green skin. They are known for their [[TheBerserker ferocity and courage]] in battle, as well as their skill as [[TheBlacksmith armorers and smiths]] (especially with the first game, rare metal [[FantasyMetals Orichalcum]]), making them some of the [[StoneWall finest heavy infantry]] on all of Nirn. The are a ProudWarriorRace who believes that AsskickingEqualsAuthority, which leads to their chieftains gaining that position via KlingonPromotion. They exhibit a number of other BloodKnight and DeathSeeker traits as well, having a MartyrdomCulture. They've long been victims of FantasticRacism due to their bestial appearance and perceived barbaric culture, and have been FightingForAHomeland (or fighting to ''keep'' their homeland) for ages. Details per game:
*** In
''[[VideoGame/TheElderScrollsArena Arena]]'', they were Tolkienian, however. They started getting Blizzard traits in ''[[VideoGame/TheElderScrollsIIDaggerfall the Orcs are an AlwaysChaoticEvil enemy race. Essentially, flat out Tolkein Orcs.
*** In ''[[VideoGame/TheElderScrollSIIDaggerfall
Daggerfall]]'', and completed the role reversal when ''Morrowind'' made them a selectable race Orcs begin to receive some greater characterization. In fact, [[UrExample they are Blizzard Orcs before Blizzard invented Blizzard Orcs.]]. One of the game's [[MultipleEndings possible endings]] is to hand over the MacGuffin to the Orcish leader, which allows him to establish the first Orcish state in player character generation.
** The creators of
Tamriel.
*** In
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in-game Morrowind]]'', the Orcs are PromotedToPlayable. Rather than just being dumb/barbaric, it is shown that the Orcs have actual dialog text been severely marginalized for ages. [[TheGoodKing Emperor Uriel Septim VII]] began to use the Orcs as elite heavy infantry in the [[BadassArmy Imperial Legions]], which is basically "ug me hit thing wiv rock hur hur". This, however, can also apply to gained them greater acceptance throughout the other races in Tamriel, as well. A Nord in Mournhold has the same male voice all the Nords do, but he speaks [[HulkSpeak Hulk Text]] as well.
**
Empire.
***
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the orcs Orcs at Malacath's Daedric shrines. He says something like: "People think we're evil. Do I look evil?" There is also [[MurderInc Dark Brotherhood brother, Brotherhood]] member, Gogron Gro-Bolmog, who takes an [[TheresNoKillLikeOverkill unsubtle approach approach]] to his contracts but has "has his heart in the "right" place.
** In
right place".
*** By
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' orcs the Orcs have been driven back into a diaspora during in the interregnum.years since the end of the Septim dynasty. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One orc Orc even implies that this is the norm for those that leave their stronghold.) There are couple others that stand out, like several orc Orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to [[SeriousBusiness sic atronachs Atronachs on you if you mistreat his books]], but still...
** In a twist of irony, orcs and humans in Tamriel get along surprisingly better than elves and humans do; after suffering a series of crushing defeats at the hands of the Bretons, Nords, and Redguards throughout the centuries, the orcs have largely abandoned their sack-and-pillage social structure and integrated quite well into Imperial society, whereas the High Elves of Summerset Isle usually view themselves as superior to humans and continuously try to conquer them as in past ages.
** One great aversion to the usual orc formula is that the orcs in this franchise are actually exceptional blacksmiths. Through the series, orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped in favor of BoringButPractical--Orcish arms and armor are described in-game as plain and brutish to the point of being ugly, but impressively strong.
still.
** Falmer in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' stand in for Tolkienian orcs, Orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves Mer called "Snow Elves", but were enslaved and blinded by the Dwarves).[[OurDwarvesAreDifferent Dwemer]]). [[spoiler:With one (technically two) exception.]]]] They also overlap significantly with TheMorlocks.
13th Apr '17 8:38:49 PM ImperialMajestyXO
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* Are carnivorous or hypercarnivorous, often cannibalistic.

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* Are carnivorous or hypercarnivorous, often cannibalistic.[[MonstrousCannibalism cannibalistic]].
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