History Main / OurOrcsareDifferent

13th Feb '18 8:40:44 AM CaptainCrawdad
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* Orcs in ''VideoGame/{{Warcraft}} III'' and ''VideoGame/WorldOfWarcraft'', of course. Though its worth noting that in the first two ''Warcraft'' games, they were a lot closer to the Tolkien depiction. They were initially a peaceful hunter-gather society, but were manipulated by demons and turned into a ruthless army of monsters. It took the events of ''Literature/LordOfTheClans'' and ''Warcraft III'' to get them back to their original ways.
** Interestingly enough, the orcs originally had brown skin, while the typical green skin is a result of the demonic corruption they were under in the first two games. Further demonic influence turns them red. [[GoodColorsEvilColors Color-Coded for Your Convenience]]!
** In the earliest games Orcs were portrayed as LaughablyEvil in unit quotes and like, but they were still ruthless killing machines.
** Interestingly, while in the earlier games orc units such as Grunts and Peons were portrayed as rather stupid for comedy's sake, they're currently portrayed as being as intelligent as humans, simply being (for the most part) uneducated, and more prone to [[DontThinkFeel act on instinct and gut feeling than to stop and think things through]]. Notably, the current lore portrays them as going from a primarily hunter gatherer society to a full on industrial war machine within a matter of decades, although they most likely had help from the Goblins.
** Some have compared another Blizzard race to Tolkienian orcs; the quill boars are a race of creatures look like a PigMan with a bristling array of spikes growing down their back, which they can launch as projectile weapons. They are [[AttackAttackAttack savage to the point of suicide]], smaller and weaker than humans, and are almost astoundingly stupid. To {{lampshade|Hanging}} this connection, orc units in ''Warcraft 3'' will comment that, for all their faults, at least quillboars are more attractive than humans.

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* Orcs in ''VideoGame/{{Warcraft}} III'' and ''VideoGame/WorldOfWarcraft'', of course. Though its worth noting that in the first two ''Warcraft'' games, they were a lot closer to the Tolkien depiction. ''VideoGame/{{Warcraft}}'' series and ''VideoGame/WorldOfWarcraft''. They were initially a peaceful brown-skinned, peaceful, hunter-gather society, but were manipulated by demons and turned into a ruthless army of monsters. It took the events of ''Literature/LordOfTheClans'' and ''Warcraft III'' to get them back to their original ways.
** Interestingly enough, the orcs originally had brown skin, while the typical green skin is a result of the demonic corruption they were under in the first two games.
monsters. Further demonic influence turns them red. [[GoodColorsEvilColors Color-Coded for Your Convenience]]!
**
Convenience]]! In the earliest games games, Orcs were portrayed as stupid and LaughablyEvil in unit quotes and like, but they were still ruthless killing machines.
** Interestingly, while in
machines. By the earlier games orc units such as Grunts events of ''Literature/LordOfTheClans'' and Peons were portrayed as rather stupid for comedy's sake, they're currently portrayed as being ''Warcraft III'', they've returned to their original ways and are now as intelligent as humans, simply being (for the most part) uneducated, and more prone to [[DontThinkFeel act on instinct and gut feeling than to stop and think things through]]. Notably, the current well-rounded as humans. Current lore portrays them as going from a primarily hunter gatherer society to a full on industrial war machine within a matter of decades, although they most likely had help from the Goblins.
** Some have compared another Blizzard race to Tolkienian orcs; the quill boars are a race of creatures look like a PigMan with a bristling array of spikes growing down their back, which they can launch as projectile weapons. They are [[AttackAttackAttack savage to the point of suicide]], smaller and weaker than humans, and are almost astoundingly stupid. To {{lampshade|Hanging}} this connection, orc units in ''Warcraft 3'' will comment that, for all their faults, at least quillboars are more attractive than humans.
Goblins.
12th Feb '18 2:27:05 PM MurlocAggroB
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* Orcs in ''VideoGame/{{Warcraft}} III'' and ''VideoGame/WorldOfWarcraft'', of course. Interestingly enough, the latest {{Retcon}} states that they originally had brown skin, while the typical green skin is a result of the demonic corruption they were under in the first two games. Further demonic influence turns them red. [[GoodColorsEvilColors Color-Coded for Your Convenience]]!

to:

* Orcs in ''VideoGame/{{Warcraft}} III'' and ''VideoGame/WorldOfWarcraft'', of course. Though its worth noting that in the first two ''Warcraft'' games, they were a lot closer to the Tolkien depiction. They were initially a peaceful hunter-gather society, but were manipulated by demons and turned into a ruthless army of monsters. It took the events of ''Literature/LordOfTheClans'' and ''Warcraft III'' to get them back to their original ways.
**
Interestingly enough, the latest {{Retcon}} states that they orcs originally had brown skin, while the typical green skin is a result of the demonic corruption they were under in the first two games. Further demonic influence turns them red. [[GoodColorsEvilColors Color-Coded for Your Convenience]]!



* ''VideoGame/Blackthorne'', an early game by Blizzard, features the grag'ohr, green skinned humanoids who closely resemble the orc grunts of Warcraft, being burly and fanged humanoids, usually with greenskin and horned helmets. In this setting, Grag'ohr were once humans who fell under a curse. They are one of the main enemies in the game and use automatic rifles. Blizzard even calls them orcs in later material for Blackthorne.

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* ''VideoGame/Blackthorne'', ''VideoGame/{{Blackthorne}}'', an early game by Blizzard, features the grag'ohr, green skinned humanoids who closely resemble the orc grunts of Warcraft, being burly and fanged humanoids, usually with greenskin and horned helmets. In this setting, Grag'ohr were once humans who fell under a curse. They are one of the main enemies in the game and use automatic rifles. Blizzard even calls them orcs in later material for Blackthorne.
9th Jan '18 2:32:24 PM FGHIK
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The word ''orc'' comes from [[UsefulNotes/AngloSaxons Old English]] and shares linguistic roots with ''[[OurOgresAreHungrier ogre]]'', borrowed from French. Both terms are related to the Latin ''Orcus'', the name of an Etruscan/Roman god of TheUnderworld which came to denote the place itself (like Greek ''Hades''). Later, ''Orcus'' was [[HijackedByJesus glossed]] as a term for a demon or hell itself. Thus, the Old English word ''orc'', as attested by medieval glossaries - as well as cognates in other languages like French ''ogre'' and Italian ''orco'' - denoted a kind of demon or monster. However, the only appearance of ''orc'' in surviving Old English literature comes from ''Literature/{{Beowulf}}'' in the form ''orcnéas'', "demon-corpses", sometimes translated as "living dead" - [[OurGhoulsAreDifferent ghouls,]] perhaps? ''Orcnéas'' are said to be evil creatures descended from [[TheDescendantsOfCain Cain]], together with ''eotenas'' ([[OurGiantsAreBigger giants]]), ''ylfe'' ([[OurElvesAreDifferent elves]]) and ''gigantas'' (giants, again, so ''eotenas'' is sometimes translated as ogres or [[AllTrollsAreDifferent trolls]]). [[note]]Confusingly, a homonym of ''orc'' also exists in Old English with the meaning of "cup" or some other sort of "vessel", with the plural ''orcas'' appearing in ''Beowulf''. This is also derived from Latin, but is completely unrelated to ''Orcus'' since it comes from ''urceus'', much later ''orca'' - which itself has a homonym meaning "whale", hence killer whales are called orcas.[[/note]]

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The word ''orc'' comes from [[UsefulNotes/AngloSaxons Old English]] and shares linguistic roots with ''[[OurOgresAreHungrier ogre]]'', borrowed from French. Both terms are related to the Latin ''Orcus'', the name of an Etruscan/Roman god of TheUnderworld which came to denote the place itself (like Greek ''Hades''). Later, ''Orcus'' was [[HijackedByJesus glossed]] as a term for a demon or hell itself. Thus, the Old English word ''orc'', as attested by medieval glossaries - as well as cognates in other languages like French ''ogre'' and Italian ''orco'' - denoted a kind of demon or monster. However, the only appearance of ''orc'' in surviving Old English literature comes from ''Literature/{{Beowulf}}'' in the form ''orcnéas'', "demon-corpses", sometimes translated as "living dead" - [[OurGhoulsAreDifferent ghouls,]] perhaps? ''Orcnéas'' are said to be evil creatures descended from [[TheDescendantsOfCain Cain]], together with ''eotenas'' ([[OurGiantsAreBigger giants]]), ''ylfe'' ([[OurElvesAreDifferent ([[OurElvesAreBetter elves]]) and ''gigantas'' (giants, again, so ''eotenas'' is sometimes translated as ogres or [[AllTrollsAreDifferent trolls]]). [[note]]Confusingly, a homonym of ''orc'' also exists in Old English with the meaning of "cup" or some other sort of "vessel", with the plural ''orcas'' appearing in ''Beowulf''. This is also derived from Latin, but is completely unrelated to ''Orcus'' since it comes from ''urceus'', much later ''orca'' - which itself has a homonym meaning "whale", hence killer whales are called orcas.[[/note]]
8th Jan '18 4:16:17 PM AmbarSonofDeshar
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* ''Literature/{{Mithgar}}'' has Hloks, man-sized creatures with black skin, bat-winged ears, fangs, and a mean streak. They are related to both Rucks (Goblins) and Ogru (Trolls), with all three just being different sized variations on the same creature.
5th Jan '18 2:19:23 PM Zaptech
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* Are usually carnivorous or hypercarnivorous, often [[MonstrousCannibalism cannibalistic]]. If not, they may iunstead be {{Extreme Omnivore}}s.

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* Are usually carnivorous or hypercarnivorous, often [[MonstrousCannibalism cannibalistic]]. If not, they may iunstead instead be {{Extreme Omnivore}}s.
5th Jan '18 2:19:15 PM Zaptech
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* Are carnivorous or hypercarnivorous, often [[MonstrousCannibalism cannibalistic]].

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* Are usually carnivorous or hypercarnivorous, often [[MonstrousCannibalism cannibalistic]].cannibalistic]]. If not, they may iunstead be {{Extreme Omnivore}}s.
30th Dec '17 12:05:57 PM CaptainCrawdad
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* The orcs in ''Film/{{Bright}}'' definitely fit the Blizzard mold: they have intelligence on par with humans, have personalities of their own and are perfectly capable of bonding, love and friendship with others. Unfortunately, they are also heavily discriminated against and treated as second-class citizens, which leads to many of them leading lives of crime. One of the main protagonists is a cop (the very first orc cop in fact) and he has a very hard time enduring harassment from his co-workers and being hated by his fellow orcs for being a CategoryTraitor.

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* The orcs ''Film/{{Bright}}'': Orcs live integrated with humans and other races in ''Film/{{Bright}}'' definitely fit a modern-day Earth. Orcs are pretty normal people for all of their racial differences. They maintain some vestiges of being a ProudWarriorRace, with the Blizzard mold: they idea of being "blooded" having a central role in their society. They have intelligence roughly on par with humans, have personalities of their own though they're stereotyped as dumb, and the main orc character, Jakoby, is frequently shown to be very slow on the uptake. They are perfectly capable of bonding, love apparently larger, heavier, stronger and friendship with others. Unfortunately, they slower the humans on average, and Jakoby exhibits some extraordinary toughness. They are also heavily extremely clannish and generally discriminated against and treated as by other races making them second-class citizens, which leads to many of them leading lives of crime. One of citizens in the main protagonists is a cop (the very first orc cop in fact) and he has a very hard time enduring harassment from his co-workers and being hated by his fellow orcs for being a CategoryTraitor.wider society.
30th Dec '17 10:19:29 AM Floria
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* In ''Literature/{{Victoria}}'', "Orcs" is an in-universe [[{{Dehumanization term]] for roving packs of black and Latino gangbangers who swarm out of the cities and terrorise the New England backwoods and rural communities inhabited by the white protagonists. [[ValuesDissonance Yeah...]]

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* In ''Literature/{{Victoria}}'', "Orcs" is an in-universe [[{{Dehumanization [[{{Dehumanization}} term]] for roving packs of black and Latino gangbangers who swarm out of the cities and terrorise the New England backwoods and rural communities inhabited by the white protagonists. [[ValuesDissonance Yeah...]]]]
* Morlocks (M'Lak in their own language) in the ''Literature/SpaceCaptainSmith'' series may be nicknamed after an H.G. Wells reference, but as a race of tall, strong, betusked, greenish, [[HeroicComedicSociopath humorously homicidal]] headhunters, their racial concept is solidly in the orc mode. Atypically, they are on the protagonist's side.
23rd Dec '17 7:04:13 PM TheNerevarine
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* The orcs in ''Film/{{Bright}}'' definitely fit the Blizzard mold: they have intelligence on par with humans, have personalities of their own and are perfectly capable of bonding, love and friendship with others. Unfortunately, they are also heavily discriminated against and treated as second-class citizens, which leads to many of them leading lives of crime. One of the main protagonists is a cop (the very first orc cop in fact) and he has a very hard time enduring harassment from his co-workers and being hated by his fellow orcs for being a CategoryTraitor.
23rd Dec '17 5:27:27 PM Monsund
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* The series being a Japanese work, the orcs of ''Manga/DailyLifeWithMonsterGirl'' are [[PigMan Pig Men]] of human-level intelligence. [[MostWritersAreMale Typical]] for the series, the [[BizarreSexualDimorphism females]] shown in spinoffs are attractive humanoids who are a LittleBitBeastly instead.

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* The series being a Japanese work, the orcs of ''Manga/DailyLifeWithMonsterGirl'' are [[PigMan Pig Men]] of human-level intelligence. [[MostWritersAreMale Typical]] for the series, while the males closely resemble the "Boar-men" orcs of ''VideoGame/DragonQuest'', the [[BizarreSexualDimorphism females]] shown in spinoffs are attractive humanoids who are a LittleBitBeastly instead.



** Early editions of the core game follow Tolkien model fairly closely. Orcs are violent, pig-like humanoids who dwell underground and find sunlight uncomfortable. They are said to be highly competitive and good tacticians. Half-orcs are also a playable race, receiving extra strength but lower charisma.

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** Early editions of the core game follow Tolkien model fairly closely. Orcs are violent, pig-like violent humanoids who dwell underground and find sunlight uncomfortable. They are said to be highly competitive and good tacticians. Earlier additions had them as LawfulEvil, but later editions made them ChaoticEvil. Half-orcs are also a playable race, receiving extra strength but lower charisma. In the first edition, Orcs were drawn as piglike creatures despite the description not mentioning this. As many early and popular JRPGs, most notably ''VideoGame/DragonQuest'', based their monsters off of first edition DnD illustrations, this helped popularized the "porc" look in Japan.



** In the earliest games Orcs were portrayed as FauxAffablyEvil in unit quotes and like, but they were still ruthless killing machines.

to:

** In the earliest games Orcs were portrayed as FauxAffablyEvil LaughablyEvil in unit quotes and like, but they were still ruthless killing machines.


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* ''VideoGame/Blackthorne'', an early game by Blizzard, features the grag'ohr, green skinned humanoids who closely resemble the orc grunts of Warcraft, being burly and fanged humanoids, usually with greenskin and horned helmets. In this setting, Grag'ohr were once humans who fell under a curse. They are one of the main enemies in the game and use automatic rifles. Blizzard even calls them orcs in later material for Blackthorne.
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