History Main / OurOrcsareDifferent

14th Jan '17 7:43:51 AM DarthWalrus
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* Are far more likely to have a more fully fleshed-out culture than Tokienesque orcs. But unlike other races, they rarely have a direct [[FantasyCounterpartCulture real-world counterpart]], but are instead a mishmash of various tribal cultures.

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* Are far more likely to have a more fully fleshed-out culture than Tokienesque orcs. But unlike other races, they rarely have a direct [[FantasyCounterpartCulture real-world counterpart]], but are instead a mishmash of various tribal cultures. cultures, although most can be summed up as ProudWarriorRaceGuys.
9th Jan '17 5:16:59 PM DastardlyDemolition
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** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the Orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?"

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** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the Orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?"evil?" There is also Dark Brotherhood brother Gogron Gro-Bolmog who takes an unsubtle approach to his contracts but has his heart in the "right" place.
1st Jan '17 7:43:36 AM MadCat221
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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One Orc even implies that this is the norm for those that leave their stronghold.) There are couple others that stand out, like several Orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to rip off your arms if you mistreat his books, but still...

to:

** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One Orc even implies that this is the norm for those that leave their stronghold.) There are couple others that stand out, like several Orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to rip off your arms [[SeriousBusiness sic atronachs on you if you mistreat his books, books]], but still...
25th Nov '16 12:18:56 PM Morgenthaler
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* Orcs have not been seen in ''Literature/TalesOfMU'', perhaps because they're not native to the continent on which the story takes place, but they form part of the cultural backdrop. "Going orcshit" is a common expression, and a history class revealed that orcs occupied the role of Hessian mercenaries in the equivalent of the American Revolution: mooks for hire with a vicious rep. The same class revealed their racial BerserkButton: attacking orc women and children. There's also one character ([[spoiler:Coach Callahan]]) who appears to be part orc, and who is the biggest BadAss in the series.

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* Orcs have not been seen in ''Literature/TalesOfMU'', perhaps because they're not native to the continent on which the story takes place, but they form part of the cultural backdrop. "Going orcshit" is a common expression, and a history class revealed that orcs occupied the role of Hessian mercenaries in the equivalent of the American Revolution: mooks for hire with a vicious rep. The same class revealed their racial BerserkButton: attacking orc women and children. There's also one character ([[spoiler:Coach Callahan]]) who appears to be part orc, and who is the biggest BadAss badass in the series.
12th Nov '16 9:03:45 AM LentilSandEater
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* ''Franchise/TheElderScrolls'' was [[UrExample using Blizzard orcs before Blizzard was]]. Within the TES universe, orcs were once just another elf, but mutated when their patron god was eaten by a Daedra.
** In the first game, ''[[VideoGame/TheElderScrollsArena Arena]]'', they were Tolkienian, however. They started getting Blizzard traits in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and completed the role reversal when ''Morrowind'' made them a selectable race in player character generation.
*** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in game have actual dialog text which is basically "ug me hit thing wiv rock hur hur".
*** This, however, can also apply to the other races in Tamriel, as well. A Nord in Mournhold has the same male voice all the Nords do, but he speaks [[HulkSpeak Hulk Text]] as well.
*** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the Orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?"
*** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One Orc even implies that this is the norm for those that leave their stronghold.)
*** There are couple others that stand out, like several Orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to rip off your arms if you mistreat his books, but still...
*** In a twist of irony, Orcs and Humans in Tamriel get along surprisingly better than Elves and Humans do; after suffering a series of crushing defeats at the hands of the Bretons, Nords and Redguards throughout the centuries, the Orcs have largely abandoned their sack-and-pillage social structure and integrated quite well into Imperial society, whereas the High Elves of Summerset Isle usually view themselves as superior to Humans and continuously try to conquer them as in past ages.
*** One great aversion to the usual Orc formula is that the Orcs in this franchise are actually exceptional blacksmiths. Through the series, Orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and Orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped.
*** Falmer in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' stand in for Tolkienian Orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler: With one (technically two) exception.]]

to:

* ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls'':
** The series
was [[UrExample using Blizzard orcs before Blizzard was]]. Within the TES universe, orcs were once just another elf, but mutated when their patron god was eaten by a Daedra.
**
Daedra. In the first game, ''[[VideoGame/TheElderScrollsArena Arena]]'', they were Tolkienian, however. They started getting Blizzard traits in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and completed the role reversal when ''Morrowind'' made them a selectable race in player character generation.
*** ** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in game have actual dialog text which is basically "ug me hit thing wiv rock hur hur".
***
hur". This, however, can also apply to the other races in Tamriel, as well. A Nord in Mournhold has the same male voice all the Nords do, but he speaks [[HulkSpeak Hulk Text]] as well.
*** ** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the Orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?"
*** ** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One Orc even implies that this is the norm for those that leave their stronghold.)
***
) There are couple others that stand out, like several Orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to rip off your arms if you mistreat his books, but still...
*** ** In a twist of irony, Orcs and Humans in Tamriel get along surprisingly better than Elves and Humans do; after suffering a series of crushing defeats at the hands of the Bretons, Nords and Redguards throughout the centuries, the Orcs have largely abandoned their sack-and-pillage social structure and integrated quite well into Imperial society, whereas the High Elves of Summerset Isle usually view themselves as superior to Humans and continuously try to conquer them as in past ages.
*** ** One great aversion to the usual Orc formula is that the Orcs in this franchise are actually exceptional blacksmiths. Through the series, Orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and Orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped.
***
dropped. Even in Skyrim is a respectable heavy armour choice.
**
Falmer in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' stand in for Tolkienian Orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler: With one (technically two) exception.]]
31st Oct '16 6:07:42 PM DesertDragon
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* Have intelligence on par with humans and other races (though other races [[FantasticRacism might not see it that way]]). Their technology and magic might even be on par with humans and elves, but developed along a different path.
* Have an animist and/or shamanistic religious structure.

to:

* Have intelligence on par with humans and other races (though other races [[FantasticRacism might not see it that way]]). Their technology and magic might even be on par with humans and elves, but developed along a different path.
though their magic will be more shamanic than arcane, and their technology will be more "earthy".
* Have an animist and/or shamanistic religious structure.



* Are more likely to have cities or settlements beyond war camps, although other races they will likely still consider them barbaric and primitive.
* Are more likely to have females portrayed, gender equality or even female leaders. Although sexual dimorphism ''does'' exist, Orcish women are expected to fight to exactly the same degree as men, and [[ActionGirl usually also have the same degree of martial ability]].
* Are far more likely to have a more fully fleshed-out culture than Tokienesque orcs. But unlike other races, they rarely have a direct [[FantasyCounterpartCulture real-world counterpart]], but are instead a mishmash of various tribal cultures. More fearsome females may exemplify the {{beastess}} trope.

to:

* Are more likely to have cities or settlements beyond war camps, although other races they will likely still consider them barbaric and primitive.
* Are more likely to have females portrayed, gender equality or even female leaders. Although sexual dimorphism ''does'' exist, Orcish women are expected to fight to exactly the same degree as men, and [[ActionGirl usually also have the same degree of martial ability]].
ability]]. More fearsome females may exemplify the {{beastess}} trope.
* Are far more likely to have a more fully fleshed-out culture than Tokienesque orcs. But unlike other races, they rarely have a direct [[FantasyCounterpartCulture real-world counterpart]], but are instead a mishmash of various tribal cultures. More fearsome females may exemplify the {{beastess}} trope.



* Are larger than humans and [[PunyEarthlings nearly always stronger]]. A tall Orc will be probably about 8 feet tall, but much more stocky and robustly built. Limbs are close to a foot thick. CompetitiveBalance usually ensures that this does not make them superior to other races in battle: elves are still much more agile and attuned to nature or magic, dwarves have comparable strength, toughness and superior equipment, and humans, well, are [[HumansAreAverage jacks of all trades]] [[HumansAreSpecial with something intangible but special about them]].

to:

* Are larger than humans and [[PunyEarthlings nearly always stronger]]. A tall An Orc will be probably about 8 6-8 feet tall, but and much more stocky and robustly built. Limbs are close to a foot thick. CompetitiveBalance usually ensures that this does not make them superior to other races in battle: elves are still much more agile and attuned to nature or magic, dwarves have comparable strength, toughness and superior equipment, and humans, well, are [[HumansAreAverage jacks of all trades]] [[HumansAreSpecial with something intangible but special about them]].
23rd Oct '16 3:56:42 PM Observance
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* The koloss in the ''Literature/{{Mistborn}}'' books are a twist on this. They're enormous, blue-skinned, violent creatures who constantly grow throughout their lives until they become massive twelve-foot-tall beasts until they die of heart failure. Their skin is loose and flabby when they're young but begins to stretch and rip as they age and grow larger. They also attack one another over the the most trivial things. It turns out that [[spoiler: they are humans altered by having four "spikes" pounded into their bodies, which contain the power of hemalurgy, the BloodMagic of the OmnicidalManiac god Ruin, which drives them into violent frenzies.]]
* Jim Butcher's ''Literature/CodexAlera'' features the Canim, which have all of the Blizzard Orc traits except for green skin (being [[WolfMan wolfmen]] instead). Until they get fleshed out in the fifth book, the Icemen have most of the Tolkien Orc traits with a layer of frost thrown over top.

to:

* The koloss in the ''Literature/{{Mistborn}}'' books are a twist on this. They're enormous, blue-skinned, violent creatures who constantly grow throughout their lives until they become massive twelve-foot-tall beasts until they and die of heart failure. Their skin is loose and flabby when they're young but begins to stretch and rip as they age and grow larger. They also attack one another over the the most trivial things. It turns out that [[spoiler: they are humans altered by having four "spikes" pounded into their bodies, which contain the power of hemalurgy, the BloodMagic of the OmnicidalManiac god Ruin, which drives them into violent frenzies.]]
* Jim Butcher's ''Literature/CodexAlera'' features the Canim, which have all of the Blizzard Orc traits except for green skin (being [[WolfMan wolfmen]] instead). Until they get fleshed out in the fifth book, the Icemen have most of the Tolkien Orc traits with a layer of frost thrown over top. The Marat may also count, being "savage", physically powerful Neanderthal-descendants who bond with animals and periodically raid the outskirts of Aleran civilization -- though they're only antagonists in the first book, and are firmly heroic in all the rest.
21st Oct '16 9:37:30 PM jormis29
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* An example in the ''[[Comicbook/TwoThousandAD 2000 AD]]'' comic ''Kingdom'', in which the race of grey-skinned dog-human hybrid warriors are officially designated "Aux". Given that their human creators had a love of {{punny name}}s (individual Aux include Gary the Old Man and Val Kill-More), this may have been deliberate.

to:

* An example in the ''[[Comicbook/TwoThousandAD 2000 AD]]'' ''Comicbook/TwoThousandAD'' comic ''Kingdom'', in which the race of grey-skinned dog-human hybrid warriors are officially designated "Aux". Given that their human creators had a love of {{punny name}}s (individual Aux include Gary the Old Man and Val Kill-More), this may have been deliberate.



* Gmor from the italian comic series ''DragoNero'' follows the Blizzard example, being a BoisterousBruiser and BashBrothers with the titular character.

to:

* Gmor from the italian comic series ''DragoNero'' ''ComicBook/DragoNero'' follows the Blizzard example, being a BoisterousBruiser and BashBrothers with the titular character.



* The koloss in the ''{{Mistborn}}'' books are a twist on this. They're enormous, blue-skinned, violent creatures who constantly grow throughout their lives until they become massive twelve-foot-tall beasts until they die of heart failure. Their skin is loose and flabby when they're young but begins to stretch and rip as they age and grow larger. They also attack one another over the the most trivial things. It turns out that [[spoiler: they are humans altered by having four "spikes" pounded into their bodies, which contain the power of hemalurgy, the BloodMagic of the OmnicidalManiac god Ruin, which drives them into violent frenzies.]]

to:

* The koloss in the ''{{Mistborn}}'' ''Literature/{{Mistborn}}'' books are a twist on this. They're enormous, blue-skinned, violent creatures who constantly grow throughout their lives until they become massive twelve-foot-tall beasts until they die of heart failure. Their skin is loose and flabby when they're young but begins to stretch and rip as they age and grow larger. They also attack one another over the the most trivial things. It turns out that [[spoiler: they are humans altered by having four "spikes" pounded into their bodies, which contain the power of hemalurgy, the BloodMagic of the OmnicidalManiac god Ruin, which drives them into violent frenzies.]]



*** One great aversion to the usual Orc formula is that the Orcs in this franchise are actually exceptional blacksmiths. Through the series, Orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and Orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called Orichalcum. In ''Skyrim'', this gets dropped.

to:

*** One great aversion to the usual Orc formula is that the Orcs in this franchise are actually exceptional blacksmiths. Through the series, Orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and Orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called Orichalcum.{{Orichalcum}}. In ''Skyrim'', this gets dropped.



* While not specifically called Orcs, the Stonewights of ''AshAndCinders'' show various Orcish tendencies. They're brutush, stupid, killing machines. The Rock Lord's [[EstablishingCharacterMoment first appearance]] is even reminiscient of Tolkien's description of the Great Goblin from the Hobbit.

to:

* While not specifically called Orcs, the Stonewights of ''AshAndCinders'' ''Literature/AshAndCinders'' show various Orcish tendencies. They're brutush, stupid, killing machines. The Rock Lord's [[EstablishingCharacterMoment first appearance]] is even reminiscient of Tolkien's description of the Great Goblin from the Hobbit.
20th Oct '16 2:59:41 PM thatmadork
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*** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, orcish equipment is quite advanced and samurai-styled rather than crude, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in game have actual dialog text which is basically "ug me hit thing wiv rock hur hur".

to:

*** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, orcish equipment is quite advanced and samurai-styled rather than crude, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in game have actual dialog text which is basically "ug me hit thing wiv rock hur hur".


Added DiffLines:

*** One great aversion to the usual Orc formula is that the Orcs in this franchise are actually exceptional blacksmiths. Through the series, Orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and Orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called Orichalcum. In ''Skyrim'', this gets dropped.
19th Oct '16 2:00:54 PM MadCat221
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WAAAAAAAAAAAAGH!!!!!!

to:

WAAAAAAAAAAAAGH!!!!!!''Stop poking meee!''
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