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* ''Webcomic/Digger'': While not called Gnolls, the tribal hyenas have many of the traits associated with gnolls, including [[FreakyFuneralForms ceremonial cannibalism]].
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* Literature/{{Mogworld}}: Gnolls in the book are large, monstrous creatures that work directly with the [[AdventureGuild Adventurer's Guild]] as hired muscle. The main character Jim is scared of them and is confused how his traveling companions don't share his view on the matter. Jim mentions that in his childhood, whenever he and his family saw one, they had no choice but climb to the top of a tree and wait for them to finish biting the heads off their horses.
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* Literature/TheSaintOfSteel : in the World of the White Rat, gnoles are a recent arrival, with a complicated [[FantasticCasteSystem caste system]] that determines everything from job to pronoun usage, a notably different way of [[StrangeSyntaxSpeaker communicating]] while speaking human languages, and a occasional annoyance with how [HumansAreMorons humans can't smell]].

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* Literature/TheSaintOfSteel : in the World of the White Rat, gnoles are a recent arrival, with a complicated [[FantasticCasteSystem caste system]] that determines everything from job to pronoun usage, a notably different way of [[StrangeSyntaxSpeaker communicating]] while speaking human languages, and a occasional annoyance with how [HumansAreMorons [[HumansAreMorons humans can't smell]].
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* Literature/TheSaintOfSteel : in the World of the White Rat, gnoles are a recent arrival, with a complicated [[FantasticCasteSystem caste system]] that determines everything from job to pronoun usage, a notably different way of [[StrangeSyntaxSpeaker communicating]] while speaking human languages, and a occasional annoyance with how [HumansAreMorons humans can't smell]].


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These original gnoles however have little resemblance to later Gnolls apart from the name. They were aggressive creatures living in desolate forests. They had a fondness for collecting gems, especially emeralds. Once settled, they made the area dangerous for humans, using trees as lookout posts. They were known for capturing and torturing anyone unlucky enough to cross their path. Margaret St. Clair's 1951 story, "The Man Who Sold Ropes To Gnoles" described them as Jerusalem artichoke.

Gnolls were first introduced in original Dungeons & Dragons all the way back in 1973, inspired by Dunsany's Gnoles. However here they are described as a cross between a gnome and a troll (thus the name Gnoll) making the early Gnoll both OurGnomesAreWeirder and AllTrollsAreDifferent. What a half-Gnome half-Troll creature would look like isn't described, and this early version of the Gnoll seems to have been something of a joke character. It wasn't until advanced Dungeons & Dragons in 1977 that they were reimagined into their better-known hyena-man form. In Dungeons & Dragons, Gnolls are described as tribal scavengers who wield looted and setup in abandoned locations. They're sadistic slavers and man-eaters who eat other sapient races including other Gnolls, and have a tribal-inspired religion worshiping their creator, the demon Yeenoghu. As new editions of Dungeons & Dragons came, the Gnolls became more evil, now being more an extension of Yeenoghu's evil than a fully sentient race.

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These original gnoles however have little resemblance to later Gnolls apart from the name. They were aggressive creatures living in desolate forests. They had a fondness for collecting gems, especially emeralds. Once settled, they made the area dangerous for humans, using trees as lookout posts. They were known for capturing and torturing anyone unlucky enough to cross their path. Margaret St. Clair's 1951 story, story "The Man Who Sold Ropes To Gnoles" described describes them as Jerusalem artichoke.

artichokes with tentacles.

Gnolls were first introduced in original Dungeons & Dragons all the way back TabletopGame/OriginalDungeonsAndDragons in 1973, inspired by Dunsany's Gnoles. However here Here they are described as a cross between a gnome and a troll (thus the name Gnoll) making the early Gnoll both OurGnomesAreWeirder and AllTrollsAreDifferent. What a half-Gnome half-Troll creature would look like isn't described, and this early version of the Gnoll seems to have been something of a joke character. It wasn't until advanced [[TabletopGame/AdvancedDungeonsAndDragons1stEdition Advanced Dungeons & Dragons Dragons]] in 1977 that they were reimagined into their better-known hyena-man form. In Dungeons & Dragons, Gnolls are described as tribal scavengers who wield looted and setup in inhabit abandoned locations. They're sadistic slavers and man-eaters who eat other sapient races including other Gnolls, and have a tribal-inspired religion worshiping their creator, the demon Yeenoghu. As new editions of Dungeons & Dragons came, the Gnolls became more evil, now being more an extension of Yeenoghu's evil than a fully sentient race.
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[[caption-width-right:1000:Clockwise: ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Pathfinder}}'', ''Literature/TheManWhoSoldRopesToGnoles'', ''VideoGame/EverQuestII'']]

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[[caption-width-right:1000:Clockwise: [[caption-width-right:1000:Clockwise from top-left: ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Pathfinder}}'', ''Literature/TheManWhoSoldRopesToGnoles'', ''VideoGame/EverQuestII'']]
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* ''TabletopGame/{{Pathfinder}}'' gnolls diverged significantly from the D&D source material, the writers of ''The Mwangi Expanse'' sourcebook introducing them as a playable ancestry with four heritages influenced by African folklore and the different hyena species. Also changing the name to "Kholo" after the OGL debacle.

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* ''TabletopGame/{{Pathfinder}}'' gnolls diverged significantly from the D&D source material, the writers of ''The Mwangi Expanse'' sourcebook introducing them as a playable ancestry with four heritages influenced by African folklore and the different hyena species.species, along with dropping the typical AlwaysChaoticEvil treatment. Also changing the name to "Kholo" after the OGL debacle.
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Gnolls were first introduced in original Dungeons & Dragons all the way back in 1973, inspired by Dunsany's Gnoles. However here they are described as a cross between a gnome and a troll (thus the name Gnoll) making the early Gnoll both OurGnomesAreWeirder and AllTrollsAreDifferent. What a half-Gnome half-Troll creature would look like isn't described, and this early version of the Gnoll seems to have been something of a joke character. It wasn't until advanced Dungeons & Dragons in 1977 that they were reimagined into their better-known hyena-man form. In Dungeons & Dragons, Gnolls are described as tribal scavengers who wield looted and setup in abandoned locations. They're sadistic slavers and man eaters who eat other sapient races including other Gnolls, and have a tribal inspired religion worshiping their creator, the demon Yeenoghu. As new editions of Dungeons & Dragons came, the Gnolls became more evil, now being more an extension of Yeenoghu's evil than a fully sentient race.

Other media, taking inspiration from earlier editions of Dungeons & Dragons, take a more nuanced approach. In ''TabletopGame/{{Pathfinder}}'', Gnolls (renamed to Kholo after the OGL debacle) are still religious, warlike raiders who live short and violent lives, but they put a lot of importance on pack life, never fighting amongst each other. They take slaves mainly because they're lazy. In ''VideoGame/WarcraftIII'', Gnolls live in a strength based society that could be a big player in the world of Azeroth if only they'd stop warring with each other.

A common theme is cannibalism, with Gnolls eating their dead, whether that be because meat is meat or because its a cultural tradition. Sometimes, they're not hyena people and instead dog people in general (even though hyena's aren't canines).

to:

Gnolls were first introduced in original Dungeons & Dragons all the way back in 1973, inspired by Dunsany's Gnoles. However here they are described as a cross between a gnome and a troll (thus the name Gnoll) making the early Gnoll both OurGnomesAreWeirder and AllTrollsAreDifferent. What a half-Gnome half-Troll creature would look like isn't described, and this early version of the Gnoll seems to have been something of a joke character. It wasn't until advanced Dungeons & Dragons in 1977 that they were reimagined into their better-known hyena-man form. In Dungeons & Dragons, Gnolls are described as tribal scavengers who wield looted and setup in abandoned locations. They're sadistic slavers and man eaters man-eaters who eat other sapient races including other Gnolls, and have a tribal inspired tribal-inspired religion worshiping their creator, the demon Yeenoghu. As new editions of Dungeons & Dragons came, the Gnolls became more evil, now being more an extension of Yeenoghu's evil than a fully sentient race.

Other media, taking inspiration from earlier editions of Dungeons & Dragons, take a more nuanced approach. In ''TabletopGame/{{Pathfinder}}'', Gnolls (renamed to Kholo after the OGL debacle) are still religious, warlike raiders who live short and violent lives, but they put a lot of importance on pack life, never fighting amongst each other. They take slaves mainly because they're lazy. In ''VideoGame/WarcraftIII'', Gnolls live in a strength based strength-based society that could be a big player in the world of Azeroth if only they'd stop warring with each other.

A common theme is cannibalism, with Gnolls eating their dead, whether that be because meat is meat or because its it's a cultural tradition. Sometimes, they're not hyena people and instead dog people in general (even though hyena's hyenas aren't canines).



** This was expanding on the original concept of Gnolls in the ''Literature/{{Discworld}}''. These early Gnolls in a form of EarlyInstallmentWeirdness, were used as an analogue for Orcs, a ChaoticEvil race living in the mountains with a homicidal hatred for humanity and a yen for inventive torture. Scroll forward by maybe forty Discworld novels to the time of ''Literature/GoingPostal'', and coachmen who usually have to go heavily armed and escorted through those mountains are professing bafflement as to where all the Gnolls have vanished to. Possibly as a tongue in cheek reference to the early Gnolls being retooled. [[note]]"The funny thing is, Mr Lipwig, we don't know what caused it."[[/note]] At the same time, it is noted that the Gnolls have moved in to Ankh-Morpork, where a beaten and bedraggled remnant are taking up the very lowest position on the food chain, scavenging for what they can get, and doing the jobs thought to be so dirty and disgusting that nobody else wants them.

to:

** This was expanding on the original concept of Gnolls in the ''Literature/{{Discworld}}''. These early Gnolls in a form of EarlyInstallmentWeirdness, were used as an analogue for Orcs, a ChaoticEvil race living in the mountains with a homicidal hatred for humanity and a yen for inventive torture. Scroll forward by maybe forty Discworld novels to the time of ''Literature/GoingPostal'', and coachmen who usually have to go heavily armed and escorted through those mountains are professing bafflement as to where all the Gnolls have vanished to. Possibly as a tongue in cheek tongue-in-cheek reference to the early Gnolls being retooled. [[note]]"The funny thing is, Mr Lipwig, we don't know what caused it."[[/note]] At the same time, it is noted that the Gnolls have moved in to Ankh-Morpork, where a beaten and bedraggled remnant are taking up the very lowest position on the food chain, scavenging for what they can get, and doing the jobs thought to be so dirty and disgusting that nobody else wants them.



* ''TabletopGame/BasicDungeonsAndDragons'': From Original D&D, this changed to a creature appearing as a human/hyena hybrid, but still mentions a rumour of them being a combination of a gnome and troll. In ''The Orcs of Thar'', they are subdivided into three subgroups each starting with the latin name "canis erectus", and given their own personal province.

to:

* ''TabletopGame/BasicDungeonsAndDragons'': From Original D&D, this changed to a creature appearing as a human/hyena hybrid, but still mentions a rumour of them being a combination of a gnome and troll. In ''The Orcs of Thar'', they are subdivided into three subgroups each starting with the latin Latin name "canis erectus", and given their own personal province.



* ''VideoGame/EverQuestII'': Gnolls are a common enemy found throughout Norrath. The Sabertooth clan of Blackburrow in Antonica have many smaller packs such as the Dankfur, Cavemaw, Timberclaws, and Darkpaws. The Underpaw Clan have taken over the Splitpaw Clan within their own lair in Thundering Steppes. The Anaz Mal and Blackfang are tribes that live in the Sinking Sands. The Icepaw gnolls live not far from the Tower of Frozen Shadow in the Great Divide. The Quaketail gnolls joined together with other underground races created by Brell Serilis to sack the Dwarven city of Kaladim, and have lived there ever since.

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* ''VideoGame/EverQuestII'': Gnolls are a common enemy found throughout Norrath. The Sabertooth clan of Blackburrow in Antonica have has many smaller packs such as the Dankfur, Cavemaw, Timberclaws, and Darkpaws. The Underpaw Clan have taken over the Splitpaw Clan within their own lair in Thundering Steppes. The Anaz Mal and Blackfang are tribes that live in the Sinking Sands. The Icepaw gnolls live not far from the Tower of Frozen Shadow in the Great Divide. The Quaketail gnolls joined together with other underground races created by Brell Serilis to sack the Dwarven city of Kaladim, and have lived there ever since.



** In ''VideoGame/FinalFantasyXIV'', the gnolls of Lakeland were once elves unsatisfied with merely ruling over Lakeland when they once had all of Norvandt as their domain. They willingly allowed the Shadowkeeper to transform them into feral, werewolf-like creatures in service to her to take back what they thought was rightfully theirs. The gnolls continue to prowl Lakeland even a century after the Shadowkeeper's defeat, attacking any passerby who stumble across their territory.

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** In ''VideoGame/FinalFantasyXIV'', the gnolls of Lakeland were once elves unsatisfied with merely ruling over Lakeland when they once had all of Norvandt as their domain. They willingly allowed the Shadowkeeper to transform them into feral, werewolf-like creatures in service to her to take back what they thought was rightfully theirs. The gnolls continue to prowl Lakeland even a century after the Shadowkeeper's defeat, attacking any passerby who stumble stumbles across their territory.
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!!Examples

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!!Examples!!Examples:
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"Gnolls are a monstrous, tribal fantasy race. Traditionally depicted as a HeinousHyena BeastMan, though sometimes as canine." Unlike ogres, dragons, or mermaids, Gnolls are a fairly modern creation (just like gremlins or hobbits), first mentioned as a monster in a 1912 fantasy book by Creator/LordDunsany as "gnole" in ''Literature/BookOfWonder'', but became popular only thanks to TabletopGame/DungeonsAndDragons.

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"Gnolls Gnolls are a monstrous, tribal fantasy race. Traditionally depicted as a HeinousHyena BeastMan, though sometimes as canine." Unlike ogres, dragons, or mermaids, Gnolls are a fairly modern creation (just like gremlins or hobbits), first mentioned as a monster in a 1912 fantasy book by Creator/LordDunsany as "gnole" in ''Literature/BookOfWonder'', but became popular only thanks to TabletopGame/DungeonsAndDragons.
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/gnoll_3.png]]
[[caption-width-right:1000:Clockwise: ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Pathfinder}}'', ''Literature/TheManWhoSoldRopesToGnoles'', ''VideoGame/EverQuestII'']]
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"Gnolls are a monstrous, tribal fantasy race. Traditionally depicted as a HeinousHyena BeastMan, though sometimes as canine." Unlike ogres, dragons, or mermaids, Gnolls are a fairly modern creation (just like gremlins or hobbits), first mentioned as a monster in a 1912 fantasy book by Creator/LordDunsany as "gnole" in ''Literature/BookOfWonder'', but became popular only thanks to TabletopGame/DungeonsAndDragons.

These original gnoles however have little resemblance to later Gnolls apart from the name. They were aggressive creatures living in desolate forests. They had a fondness for collecting gems, especially emeralds. Once settled, they made the area dangerous for humans, using trees as lookout posts. They were known for capturing and torturing anyone unlucky enough to cross their path. Margaret St. Clair's 1951 story, "The Man Who Sold Ropes To Gnoles" described them as Jerusalem artichoke.

Gnolls were first introduced in original Dungeons & Dragons all the way back in 1973, inspired by Dunsany's Gnoles. However here they are described as a cross between a gnome and a troll (thus the name Gnoll) making the early Gnoll both OurGnomesAreWeirder and AllTrollsAreDifferent. What a half-Gnome half-Troll creature would look like isn't described, and this early version of the Gnoll seems to have been something of a joke character. It wasn't until advanced Dungeons & Dragons in 1977 that they were reimagined into their better-known hyena-man form. In Dungeons & Dragons, Gnolls are described as tribal scavengers who wield looted and setup in abandoned locations. They're sadistic slavers and man eaters who eat other sapient races including other Gnolls, and have a tribal inspired religion worshiping their creator, the demon Yeenoghu. As new editions of Dungeons & Dragons came, the Gnolls became more evil, now being more an extension of Yeenoghu's evil than a fully sentient race.

Other media, taking inspiration from earlier editions of Dungeons & Dragons, take a more nuanced approach. In ''TabletopGame/{{Pathfinder}}'', Gnolls (renamed to Kholo after the OGL debacle) are still religious, warlike raiders who live short and violent lives, but they put a lot of importance on pack life, never fighting amongst each other. They take slaves mainly because they're lazy. In ''VideoGame/WarcraftIII'', Gnolls live in a strength based society that could be a big player in the world of Azeroth if only they'd stop warring with each other.

A common theme is cannibalism, with Gnolls eating their dead, whether that be because meat is meat or because its a cultural tradition. Sometimes, they're not hyena people and instead dog people in general (even though hyena's aren't canines).

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!!Examples
[[foldercontrol]]

[[folder:Literature]]
* The first mention of gnolls comes from Lord Dunsany's ''Literature/BookOfWonder'' in 1912 in the form of Gnoles, peculiar and aggressive creatures inhabiting houses deep within desolate woods, distant from human society. They weren't physically described in this story.
* The Literature/{{Discworld}} features a gnoll in ''{{Literature/Jingo}}'', a variant of troll that collects trash and has plants growing over it. Since the book's main plot is the Discworld version of WhoShotJFK, it's also a pun on "grassy knoll".
** This was expanding on the original concept of Gnolls in the ''Literature/{{Discworld}}''. These early Gnolls in a form of EarlyInstallmentWeirdness, were used as an analogue for Orcs, a ChaoticEvil race living in the mountains with a homicidal hatred for humanity and a yen for inventive torture. Scroll forward by maybe forty Discworld novels to the time of ''Literature/GoingPostal'', and coachmen who usually have to go heavily armed and escorted through those mountains are professing bafflement as to where all the Gnolls have vanished to. Possibly as a tongue in cheek reference to the early Gnolls being retooled. [[note]]"The funny thing is, Mr Lipwig, we don't know what caused it."[[/note]] At the same time, it is noted that the Gnolls have moved in to Ankh-Morpork, where a beaten and bedraggled remnant are taking up the very lowest position on the food chain, scavenging for what they can get, and doing the jobs thought to be so dirty and disgusting that nobody else wants them.
* ''Literature/TheDarkProfitSaga'': Gnolls are only about three-four feet tall and canine, they're speculated to have been made from gnomes by the GodOfEvil. Kobolds are a particularly short clan of gnoll. There's also a foxlike clan.
* Margaret St. Clair's short story "The Man Who Sold Rope to the Gnoles" gave Dunsany's Gnoles a physical description. The gnoles look like "Jerusalem artichokes", have [[RedEyesTakeWarning small red eyes faceted like gemstones]], no ears and tentacles for arms which they use to [[CombatTentacles wrap up their victims]]. They kidnap, torture, [[FatteningTheVictim fatten up]] ([[PeopleFarms in their cellars]]), kill and [[ImAHumanitarian eat human beings]].
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''
** ''TabletopGame/OriginalDungeonsAndDragons''. The original version of the game had gnolls as a cross between a gnome and a troll.
* ''TabletopGame/BasicDungeonsAndDragons'': From Original D&D, this changed to a creature appearing as a human/hyena hybrid, but still mentions a rumour of them being a combination of a gnome and troll. In ''The Orcs of Thar'', they are subdivided into three subgroups each starting with the latin name "canis erectus", and given their own personal province.
** ''TabletopGame/AdvancedDungeonsAndDragons1stEdition'' turned the gnolls from a gnome-troll hybrid into hyena-men that worship a demon lord.
** ''TabletopGame/DungeonsAndDragonsFifthEdition'' makes gnolls into demonspawn produced when hyenas eat corpses corrupted by demons. They no longer have any redeeming qualities.
* ''TabletopGame/{{Pathfinder}}'' gnolls diverged significantly from the D&D source material, the writers of ''The Mwangi Expanse'' sourcebook introducing them as a playable ancestry with four heritages influenced by African folklore and the different hyena species. Also changing the name to "Kholo" after the OGL debacle.
[[/folder]]

[[folder:Video Games]]
* Gnolls in ''VideoGame/DungeonCrawl'' are doglike humanoids whose distinguishing feature is being an extreme JackOfAllStats: they develop all skills equally and are literally ''unable'' to specialize. They exist as both an enemy and a playable race.
* ''VideoGame/EverQuest'': Gnolls are a common canine-like creature found in various parts of Norrath. Notable clans include the Sabertooth Clan of Blackburrow in Qeynos Hills, the Splitpaw Clan in South Karana, and the Icepaw Gnolls in the Icy Fingers of Velious. Everyone who has ever set foot inside North Qeynos is well familiar with Fippy Darkpaw always foolishly trying to storm the gates, only to be immediately slain by the guards.
* ''VideoGame/EverQuestII'': Gnolls are a common enemy found throughout Norrath. The Sabertooth clan of Blackburrow in Antonica have many smaller packs such as the Dankfur, Cavemaw, Timberclaws, and Darkpaws. The Underpaw Clan have taken over the Splitpaw Clan within their own lair in Thundering Steppes. The Anaz Mal and Blackfang are tribes that live in the Sinking Sands. The Icepaw gnolls live not far from the Tower of Frozen Shadow in the Great Divide. The Quaketail gnolls joined together with other underground races created by Brell Serilis to sack the Dwarven city of Kaladim, and have lived there ever since.
*''VideoGame/FinalFantasy''
** In ''VideoGame/FinalFantasyXI'' Gnoles are wolf men who get stronger at night.
** In ''VideoGame/FinalFantasyXIV'', the gnolls of Lakeland were once elves unsatisfied with merely ruling over Lakeland when they once had all of Norvandt as their domain. They willingly allowed the Shadowkeeper to transform them into feral, werewolf-like creatures in service to her to take back what they thought was rightfully theirs. The gnolls continue to prowl Lakeland even a century after the Shadowkeeper's defeat, attacking any passerby who stumble across their territory.
* ''VideoGame/HeroesOfMightAndMagic''
** ''Heroes of Might and Magic III'' features hyena-like Gnolls and Gnoll Marauders in the Fortress faction.
** ''Might and Magic: Heroes VII'' features hyena-like Gnolls and Gnoll Hunters in the Stronghold faction.
* ''VideoGame/{{Vindictus}}'' has gnolls as the very first enemies that a new adventurer encounters in the Perilous Ruins. They are led by the powerful Gnoll Chieftain, who wields a ginormous hammer.
* ''VideoGame/WarcraftIII'' features gnolls as a neutral hostile race of mace-wielding hyena-men, described as having the potential to become a powerful force if they'd stop squabbling all the time.
[[/folder]]

[[folder:Webcomics]]
* In the D&D-based webcomic ''Webcomic/ByTheBook'' Savannah Gnolls are based on hyenas, most visible in the form of Yeshka, the gun nut and tracker. Though, Mountain Gnolls are more like wolves, three of whom, who have significant magic and muscle both, are major villains to one of the groups.
[[/folder]]
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