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* The ''VideoGame/DanceDanceRevolution'' series features this trope in many of its boss songs, notably the "[=PARANOiA=]" and "MAX" songs.

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* Originating between the 80's and 90's, the ''Franchise/MegaMan'' series always had this as part of it's famous background music. ''VideoGame/MegaManX'' even has the orchestral hit in many of it's tunes.
* ''TheAdventuresOfBatmanAndRobin'' for the Sega Genesis / Mega Drive ignores the whimsical, orchestral score of [[WesternAnimation/BatmanTheAnimatedSeries its source material]] for 90s acid house. The intro score is 9 minutes long!

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* Originating between the 80's and 90's, the ''Franchise/MegaMan'' series always had this as part of it's its famous background music. ''VideoGame/MegaManX'' even has the orchestral hit in many of it's its tunes.
* ''TheAdventuresOfBatmanAndRobin'' ''The Adventures of Batman and Robin'' for the Sega Genesis / Mega Drive ignores the whimsical, orchestral score of [[WesternAnimation/BatmanTheAnimatedSeries its source material]] for 90s acid house. The intro score is 9 minutes long!


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* ''VideoGame/StarFox'' for the SNES has [[https://www.youtube.com/watch?v=dsOEGPLa1Z4 Corneria's stage theme]]. Considering the rest of the game (and series) tends to use OrchestralBombing, it stands out.
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* ''VideoGame/SuperMarioWorld'''s [[https://www.youtube.com/watch?v=BlpQk-3SOSQ&t=5s final battle theme]], which was reused for Bowser's Castle in ''VideoGame/SuperMarioKart''.
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* ''VideoGame/{{Action 52}}'', released in 1991(predating ''Recca'' by a year), has the iconic and [[https://www.youtube.com/watch?v=IUeYdjZJJBM often-remixed]] [[https://www.youtube.com/watch?v=WZlYGN5W2Yg Cheetahmen theme]].
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* ''VideoGame/GoldenEye1997'' has orchestra hit-based arrangements of the Film/JamesBond theme in a few levels, e.g. the [[https://www.youtube.com/watch?v=kK8ARIY_xbs Silo]], [[https://www.youtube.com/watch?v=GDzPKctYAjE Frigate]], and [[https://www.youtube.com/watch?v=69zxrGjt0wk Train]].
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* The [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes from the first ''VideoGame/{{Tekken}}''.

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* The ''VideoGame/{{Tekken 1}}'' has the [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes from themes. The arcade soundtrack to ''VideoGame/{{Tekken 2}}'' (not so much the first ''VideoGame/{{Tekken}}''.arranged PlayStation soundtrack) has several examples as well, notably for [[https://www.youtube.com/watch?v=A3FweiZJC1M Heihachi]], [[https://www.youtube.com/watch?v=SB1o_28nvGQ Michelle Chang]], [[https://www.youtube.com/watch?v=GyshPjfUaKQ Lei Wu-Long]], and the [[https://www.youtube.com/watch?v=gqkoO5i2L7k Sub-Bosses]].
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* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=KG0zfmZFJq8 Rhoemer's Military Base]],[[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]], [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].

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* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=KG0zfmZFJq8 Rhoemer's Military Base]],[[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]], 32]] (bonus points for the mission being set in a dance club), [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].
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* The Genesis game ''VideoGame/CombatCars'' has a techno soundtrack, including tunes suspiciously similar to Haddaway's [[https://www.youtube.com/watch?v=mP2yLmfuJeo "What Is Love?"]] and 2 Unlimited's [[https://www.youtube.com/watch?v=tYA-jD1nFcA "Tribal Dance"]].

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* The Genesis game ''VideoGame/CombatCars'' has a techno soundtrack, including tunes suspiciously similar to Haddaway's and the [[https://www.youtube.com/watch?v=mP2yLmfuJeo "What Is Love?"]] Character Select]] and 2 Unlimited's [[https://www.youtube.com/watch?v=tYA-jD1nFcA Downtown]] themes are soundalikes of Haddaway's "What Is Love?" and 2 Unlimited's "Tribal Dance"]].Dance", respectively.
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* The TurboGrafx16 CD [[http://www.youtube.com/watch?v=4wsrUR_7ZMQ arrangement of "Termination"]] from ''VideoGame/{{Ys}} II''.

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* The TurboGrafx16 UsefulNotes/TurboGrafx16 CD [[http://www.youtube.com/watch?v=4wsrUR_7ZMQ arrangement of "Termination"]] from ''VideoGame/{{Ys}} II''.
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* Subverted by ''Sensory Overload'', which uses techno orchestra hits in the Game Over music, but not in any of the in-game themes.

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* Subverted by ''Sensory Overload'', which uses techno orchestra hits in the Game Over music, but not in any of the in-game themes.themes, which have a more [[{{Industrial}} EBM]]-type sound.
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* The [[https://www.youtube.com/watch?v=78jnBlInP2I Power Plant]] theme in ''VideoGame/OneMustFall2097'' sounds like a stereotypical 2 Unlimited track.
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* ''VideoGame/{{Bejeweled}}'''s Time Trial mode invokes this with the techno track [[https://www.youtube.com/watch?v=AQ0WpwMdS8Q "Data Jack"]] by Skaven of the Future Crew. Likewise, ''VideoGame/MaxPayne'''s Ragna Rock Club stage uses the break section of Skaven's [[https://www.youtube.com/watch?v=A2hugkpTCCQ "Corruptor"]].

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* ''VideoGame/{{Bejeweled}}'''s In ''VideoGame/{{Bejeweled}}'', the Time Trial mode invokes this with the techno track [[https://www.youtube.com/watch?v=AQ0WpwMdS8Q "Data Jack"]] by Skaven of the Future Crew. Likewise, ''VideoGame/MaxPayne'''s Ragna Rock Club stage uses the break section of Skaven's [[https://www.youtube.com/watch?v=A2hugkpTCCQ "Corruptor"]].

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* The ''VideoGame/{{Contra}}'' series had this as far back as the NES port of the second game, which used a PCM orchestra hit sample. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]].

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* The ''VideoGame/{{Contra}}'' series had this as far back as the NES port of the second game, both versions of which used a PCM orchestra hit sample.samples. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]].


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* ''VideoGame/{{Bejeweled}}'''s Time Trial mode invokes this with the techno track [[https://www.youtube.com/watch?v=AQ0WpwMdS8Q "Data Jack"]] by Skaven of the Future Crew. Likewise, ''VideoGame/MaxPayne'''s Ragna Rock Club stage uses the break section of Skaven's [[https://www.youtube.com/watch?v=A2hugkpTCCQ "Corruptor"]].
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* Surprisingly, Vanessa Mae, [[OutOfGenreExperience in a departure from her usual]] [[NeoclassicalPunkZydecoRockabilly neoclassical pop]], covered Music/DonnaSummer's [[https://www.youtube.com/watch?v=1MnQbC0ctGk "I Feel Love"]] [[InTheStyleOf in this style]] in 1997, well after the use of of orchestra hit samples in techno had fallen out of favor.

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* Surprisingly, Vanessa Mae, [[OutOfGenreExperience in a departure from her usual]] [[NeoclassicalPunkZydecoRockabilly neoclassical pop]], techno-pop]], covered Music/DonnaSummer's [[https://www.youtube.com/watch?v=1MnQbC0ctGk "I Feel Love"]] [[InTheStyleOf in this style]] in 1997, well after the use of of orchestra hit samples in techno had fallen out of favor.
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* Surprisingly, Vanessa Mae, [[OutOfGenreExperience in a departure from her usual]] [[NeoclassicalPunkZydecoRockabilly neoclassical pop]], covered Music/DonnaSummer's [[https://www.youtube.com/watch?v=1MnQbC0ctGk "I Feel Love"]] [[InTheStyleOf in this style]] in 1997, well after the use of of orchestra hit samples in techno had fallen out of favor.
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* ''VideoGame/WinBack'' has this [[https://www.youtube.com/watch?v=n9GOqMVPPyY during]] [[https://www.youtube.com/watch?v=ortzQJbIU5o boss]] [[https://www.youtube.com/watch?v=h-Phl6vd_bE battles]].
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* Chapter 3 in ''VideoGame/HouseOfTheDead''.

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* [[https://www.youtube.com/watch?v=AwJFSyfPWV0 Chapter 3 3]] and the FinalBoss [[https://www.youtube.com/watch?v=lFyY6Vp3K8o battle]] in ''VideoGame/HouseOfTheDead''.
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* Future Crew's legendary ''Second Reality'' [[{{Demoscene}} demo]] has this music style during the part scored by Purple Motion.

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* Future Crew's legendary ''Second Reality'' [[{{Demoscene}} demo]] has this music style during [[https://www.youtube.com/watch?v=GL5vb3D-8_I the part scored by Purple Motion.Motion]].
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* Future Crew's legendary ''Second Reality'' [[{{Demoscene}} demo has this music style during the part scored by Purple Motion.

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* Future Crew's legendary ''Second Reality'' [[{{Demoscene}} demo demo]] has this music style during the part scored by Purple Motion.

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* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]], [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].

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* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=KG0zfmZFJq8 Rhoemer's Military Base]],[[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]], [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].


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* Future Crew's legendary ''Second Reality'' [[{{Demoscene}} demo has this music style during the part scored by Purple Motion.
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* The ''VideoGame/{{Contra}}'' series had this as far back as the NES port of the second game. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]].

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* The ''VideoGame/{{Contra}}'' series had this as far back as the NES port of the second game.game, which used a PCM orchestra hit sample. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]].
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* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=mc82-x2lZzc New York Slums]].

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* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]], [[https://www.youtube.com/watch?v=ufsBMrDkjf4&t=3888s Moscow Streets]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=mc82-x2lZzc com/watch?v=ufsBMrDkjf4&t=5181s New York Slums]].
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* The first two ''VideoGame/SyphonFilter'' games have many orchestral techno battle themes, notably [[https://www.youtube.com/watch?v=VwYyPM7E0aw Main Subway Line]], [[https://www.youtube.com/watch?v=qWU551uFZEg Pharcom Expo Center]],] [[https://www.youtube.com/watch?v=9CipFuBDIpM Missile Silo]], [[https://www.youtube.com/watch?v=JL-NVMbA050 the second game's intro]], [[https://www.youtube.com/watch?v=CF61E_JgdHk United Pacific Train 101]], [[https://www.youtube.com/watch?v=nI10urg3_bk C-130 Crash Site]], [[https://www.youtube.com/watch?v=S0tvc9IG9zQ Club 32]], [[https://www.youtube.com/watch?v=ij6Pp7arDlA Agency Biolab Escape]], and [[https://www.youtube.com/watch?v=mc82-x2lZzc New York Slums]].
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None

Added DiffLines:

* The ''VideoGame/{{Contra}}'' series had this as far back as the NES port of the second game. ''VideoGame/ContraHardCorps'' exhibits this trope the most, notably in [[https://www.youtube.com/watch?v=Wn1-0ElaYhI "Locked and Loaded"]], [[https://www.youtube.com/watch?v=-PYsnonKLBg "Zephyr"]], the appropriately named [[https://www.youtube.com/watch?v=uiy3ehfjQdg "R.A.V.E."]], [[https://www.youtube.com/watch?v=wXoGelVCZaU "A Spirit of Bushi"]], [[https://www.youtube.com/watch?v=yGJFjNGwX7w "Format X"]], [[https://www.youtube.com/watch?v=2vVNoYKKryI "The Dawn"]], and [[https://www.youtube.com/watch?v=iYNLz8goZdE "The Hard Corps"]].
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* In the film adaption of ''Film/MortalKombat'', the track from The Immortals underscores the first phase of the final showdown between Liu Kang and Shang Tsung.

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* In the film adaption of ''Film/MortalKombat'', the track "Techno Syndrome" from The Immortals underscores the first phase of the final showdown between Liu Kang and Shang Tsung.

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* Ridley's music from ''[[VideoGame/{{Metroid}} Super Metroid]]'' sounds similar to 'Twilight Zone' from 2 Unlimited, just in a different time signature.

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* Ridley's music from ''[[VideoGame/{{Metroid}} Super Metroid]]'' sounds similar to 'Twilight Zone' from 2 Unlimited, just in a different time signature. The arrangement used for [[https://www.youtube.com/watch?v=nLLjibR_c4Q Meta-Ridley]] in ''VideoGame/MetroidPrime'' fits this trope even better.


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* The [[https://www.youtube.com/watch?v=75AMKEZS80Y Chicago]] and [[https://www.youtube.com/watch?v=Cj50N9dTYJ8 Stadium]] themes from the first ''VideoGame/{{Tekken}}''.
* The Genesis game ''VideoGame/CombatCars'' has a techno soundtrack, including tunes suspiciously similar to Haddaway's [[https://www.youtube.com/watch?v=mP2yLmfuJeo "What Is Love?"]] and 2 Unlimited's [[https://www.youtube.com/watch?v=tYA-jD1nFcA "Tribal Dance"]].


But sometimes, said "Rave music" can go the other way, into the realm of aggression and rage. Mostly a trope confined to fiction, The OrchestraHitTechnoBattle is when high energy rave music is used as BGM for a FightScene or an epic battle, rather than a peaceful dance party.

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But sometimes, said "Rave music" can go the other way, into the realm of aggression and rage. Mostly a trope confined to fiction, The OrchestraHitTechnoBattle Orchestra Hit Techno Battle is when high energy rave music is used as BGM for a FightScene or an epic battle, rather than a peaceful dance party.
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* Originating between the 80's and 90's, the MegaMan series always had this as part of it's famous background music. ''VideoGame/MegaManX'' even has the orchestral hit in many of it's tunes.

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* Originating between the 80's and 90's, the MegaMan ''Franchise/MegaMan'' series always had this as part of it's famous background music. ''VideoGame/MegaManX'' even has the orchestral hit in many of it's tunes.
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* TheAdventuresOfBatmanAndRobin for the Sega Genesis / Mega Drive ignores the whimsical, orchestral score of [[BatmanTheAnimatedSeries its source material]] for 90s acid house. The intro score is 9 minutes long!

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* TheAdventuresOfBatmanAndRobin ''TheAdventuresOfBatmanAndRobin'' for the Sega Genesis / Mega Drive ignores the whimsical, orchestral score of [[BatmanTheAnimatedSeries [[WesternAnimation/BatmanTheAnimatedSeries its source material]] for 90s acid house. The intro score is 9 minutes long!
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* Originating between the 80's and 90's, the MegaMan series always had this as part of it's famous background music. MegamanX even has the orchestral hit in many of it's tunes.

to:

* Originating between the 80's and 90's, the MegaMan series always had this as part of it's famous background music. MegamanX ''VideoGame/MegaManX'' even has the orchestral hit in many of it's tunes.

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