History Main / OneManParty

18th Aug '16 7:31:52 PM HeroicJay
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* Due to the party make-up mechanics in ''VideoGame/FinalFantasyIV'', [[TheHero Cecil's]] transformation (and accompanying level reset) [[HeelFaceTurn into a paladin]] was likely an attempt to avert this, as otherwise he'd likely get a dozen or so levels above the rest of the party without trying hard and stay there.
** Inverted if you attempt to level him before the class change -- he won't be any stronger after the class change, but his experience count is never reset, and new (or rejoining) characters are leveled based on his XP. Yang can be powerful enough to one-shot entire fights with a single Kick.

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* Due to the party make-up mechanics in ''VideoGame/FinalFantasyIV'', [[TheHero Cecil's]] transformation (and accompanying level reset) [[HeelFaceTurn into a paladin]] was likely an attempt to avert this, as otherwise he'd likely get a dozen or so levels above the rest of the party without trying hard and stay there.
** Inverted if you attempt to level him before the class change -- he won't be any stronger after the class change, but his
''VideoGame/FinalFantasyIV'' does split experience count is never reset, and new (or rejoining) among active party members, but using Cecil as a one-man party early on will come back to bite you when he class changes into a level 1 Paladin. That said, though, all party members you have ever had but aren't in the active party get the same amount of LeakedExperience as your active party members, so creative level grinding can affect characters are leveled based on his XP. Yang can be powerful enough to one-shot entire fights with a single Kick.you get early but leave, such as Kain.
24th Jul '16 6:26:56 PM infernape612
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** In Fortress mode, armies are frequently made up of [[RedShirt random peasants with little combat experience]], but occasionally the RandomNumbersGod will see fit to bless you by sending a veteran warrior among this season's immigrants, who'll be multiple levels ahead of anyone else. Fortunately, the update that introduced this trope was also the one that comprehensively overhauled the combat mechanics and made systematically TrainingThePeacefulVillagers considerably easier.

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** In Fortress mode, armies are frequently made up of [[RedShirt random peasants with little combat experience]], but occasionally the RandomNumbersGod RandomNumberGod will see fit to bless you by sending a veteran warrior among this season's immigrants, who'll be multiple levels ahead of anyone else. Fortunately, the update that introduced this trope was also the one that comprehensively overhauled the combat mechanics and made systematically TrainingThePeacefulVillagers considerably easier.



* While basically squad-based combat, the Arrival DLC of ''Videogame/{{MassEffect2}}'' plays this straight, with Shepard undertaking a mission to break Admiral Hackett's friend out of a Batarian prison. Mooks highlight this with exclamations such as "We can't stop him!" or "He's tearing us apart!"

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* While basically squad-based combat, the Arrival DLC of ''Videogame/{{MassEffect2}}'' ''VideoGame/MassEffect2'' plays this straight, with Shepard undertaking a mission to break Admiral Hackett's friend out of a Batarian prison. Mooks highlight this with exclamations such as "We can't stop him!" or "He's tearing us apart!"
26th Jun '16 10:08:54 AM nombretomado
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* In ''BaldursGate 2'', Sorcerers, if you start abusing some of the game's GoodBadBugs, very quickly become this around the mid-teens. Sorcerers are considered one of the best classes for the SoloCharacterRun, although the most favored tends to be the thief/mage dual-class or the kensai/mage dual-class.

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* In ''BaldursGate 2'', ''VideoGame/BaldursGateII'', Sorcerers, if you start abusing some of the game's GoodBadBugs, very quickly become this around the mid-teens. Sorcerers are considered one of the best classes for the SoloCharacterRun, although the most favored tends to be the thief/mage dual-class or the kensai/mage dual-class.
11th Jun '16 11:22:03 AM DragonAtma
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** ''VideoGame/PhantomBrave'' goes to some lengths to try to avert this. Aside from main character Marona, who tends to have weak attack stats, all your characters can only stay on the battlefield for a certain number of turns, so if you try to rely on a single, powerful attacker to win fights, you'll fail. On the other hand, you can also improve your weapons in addition to your characters, so you could easily end up with a single [[InfinityPlusOneSword Infinity Plus One... Fish]] that makes its wielder much stronger than anything else on the battlefield. (Of course, given that the enemies in the game can steal items from you, this can be a double edged fish, although there are precautions you can take to lower the chances of that happening.)

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** ''VideoGame/PhantomBrave'' goes to some lengths to try to avert this. Aside from main character Marona, who tends to have weak attack stats, all your characters can only stay on the battlefield for a certain number of turns, so if you try to rely on a single, powerful attacker to win fights, you'll fail. On the other hand, you can also improve your weapons in addition to your characters, so you could easily end up with a single [[InfinityPlusOneSword Infinity Plus One... Fish]] that makes its wielder much stronger than anything else on the battlefield. (Of course, given that the enemies in the game can steal items from you, this can be a double edged fish, although there are precautions you can take to lower the chances of that happening.)) Of course, since Marona has no limit on how often she can be out, nothing prevents you from turning her into a One-Thirteen-Year-Old-Girl-Army...
8th Jun '16 9:36:42 AM Willbyr
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* [[Manga/CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa game, and tends to gain levels a lot faster as well. With his stock special skills, he's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.

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* [[Manga/CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa the ''Captain Tsubasa'' game, and tends to gain levels a lot faster as well. With his stock special skills, he's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.
8th Jun '16 9:36:24 AM Willbyr
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* [[CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa game, and tends to gain levels a lot faster as well. With his stock special skills, he's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.

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* [[CaptainTsubasa [[Manga/CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa game, and tends to gain levels a lot faster as well. With his stock special skills, he's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.


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22nd Apr '16 11:29:35 PM Steven
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* If a game has experience points divided amongst the party, some players may intentionally kill off specific party members or let them succumb to a specific status effect that prevents that character from gaining experience points so that the character(s) of their choosing can get more experience points for themselves. Just because you CantDropTheHero doesn't mean there's nothing stopping you from knocking them out so that the rest of the party can catch up.
19th Apr '16 2:16:38 PM MarqFJA
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* [[CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa game, and tends to gain levels a lot faster as well. With his stock special skills, He's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.

to:

* [[CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa game, and tends to gain levels a lot faster as well. With his stock special skills, He's he's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.
3rd Apr '16 5:05:53 AM Silverblade2
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* Most boss encounters in games with multiple characters per side invoke this trope -- the boss will be vastly more powerful than the player, but the player will have 2-3 characters to make up for it.
24th Feb '16 3:40:56 PM thatother1dude
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* Name a {{Mons}}ters game, any Monsters game. This trope could also be named ''Alakazam Syndrome'', for example, due to the first ''Franchise/{{Pokemon}}'' game's [[GameBreaker vastly overpowered]] Psychic Pokémon -- a valid single-player play style is to use one Pokémon exclusively, until he is dozens of levels higher than anyone else. Later games avert this to a degree by fixing the ElementalRockPaperScissors system, although a strong enough Pokémon can still ignore this, especially if they have a sucker punch in the form of an attack that targets the things they're weak against (A Fire Pokémon with a Grass or Electric move, for example, to kill off any Water Pokémon before they can attack).
** In the earlier Pokémon generations, it was entirely feasible to beat the game using only a single Pokémon (plus "HM slaves") in the ''first playthrough'', particularly if you were young, had little RPG experience, and/or were not very interested in the tedium of equally leveling your mons. ''VideoGame/PokemonRubyAndSapphire'' takes this UpToEleven as Swampert can serve as both the single attacker '''and''' the HM slave, being able to learn all five required [=HMs=], of which only four are needed at any one time. Combined with its great mixed attacking stats (110 base physical attack, 85 base special attack) and a movepool that includes Surf, Earthquake, Brick Break, and Ice Beam the four of which combine for at least neutral damage on everything but Shedinja and Surskit it can be argued that a solo Swampert run is ''easier'' than a "normal" playthrough.
*** The OneManParty approach is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything even when moves are effectively selected at random with only half of them being able to do damage.
** ''VideoGame/PokemonBlackAndWhite'' mostly averts this -- your experience gain is modified by your level delta compared to the target monster. Monsters that have fallen behind catch up ''very'' quickly, monsters that are far out ahead are effectively wasting experience.

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* Name a {{Mons}}ters game, any Monsters game. This trope could also be named ''Alakazam Syndrome'', for example, due to the first Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker most effective]] single-player play style in ''Franchise/{{Pokemon}}'' game's [[GameBreaker vastly overpowered]] Psychic Pokémon -- a valid single-player play style is was to use fight exclusively with one Pokémon exclusively, until he is it was dozens of levels higher than anyone else. Later games avert this The damage formula[[note]]Attack, Defense, and HP are mostly proportional to a degree by fixing level. Damage is also proportional to level itself. This means the ElementalRockPaperScissors system, although a strong enough relative strength of two differently-leveled Pokémon can still ignore this, especially if they have a sucker punch in is approximately the form ratio of an attack that targets their levels ''to the things they're weak against (A Fire fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon with a Grass or Electric move, for example, to kill off any Water Pokémon before they can attack).
** In the earlier Pokémon generations, it was entirely feasible to beat the game using only a single Pokémon (plus "HM slaves")
will almost always go first, knock out most opponents in the ''first playthrough'', particularly if you were young, had little RPG experience, and/or were not very interested in the tedium of equally leveling your mons. ''VideoGame/PokemonRubyAndSapphire'' takes this UpToEleven as Swampert can serve as both the single attacker '''and''' the HM slave, being able to learn all five required [=HMs=], of which only four are needed at any one time. Combined with its great mixed attacking stats (110 base physical attack, 85 base special attack) hit, and a movepool that includes Surf, Earthquake, Brick Break, and Ice Beam the four of which combine for at least neutral take negligible damage on everything but Shedinja the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and Surskit it can be argued that a solo Swampert run is ''easier'' than a "normal" playthrough.
*** The OneManParty approach
you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything everything, even when moves are effectively selected at random with only half of them being able to do damage.
** ''VideoGame/PokemonBlackAndWhite'' mostly averts this -- your experience gain is modified by your level delta compared to the target monster. Monsters that have fallen behind catch up ''very'' quickly, monsters that are far out ahead are effectively wasting experience.
damage.
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