History Main / OneManParty

17th Mar '18 11:16:41 PM nombretomado
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* Generally averted in the ''WildArms'' series, as most of the time you don't pick your party members, though the Luck rune in ''VideoGame/{{Wild ARMs 3}}'' plays it straight as that character that equips it can get an ability that allows them to get more XP per battle than the others.

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* Generally averted in the ''WildArms'' ''VideoGame/WildArms'' series, as most of the time you don't pick your party members, though the Luck rune in ''VideoGame/{{Wild ARMs 3}}'' plays it straight as that character that equips it can get an ability that allows them to get more XP per battle than the others.
14th Mar '18 4:48:46 PM rixion
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* Most entries in the ''VideoGame/{{SaGa}}'' series by Creator/{{Square|Enix}} drop a straight leveling system in lieu of stat based skill-ups that are capped based on the strength of enemies you are fighting. For example, fighting fast Werewolves will increase speed and agility, while smacking down Golems will increase defense and health. The problem arises when characters are switched out -- the new characters will gain stats very fast from the monsters the rest of the party can survive... but only if they live through combat (and get a hit in, or get hit and live!). That's a big ''if'' in the later areas, when, for example, a random Waitress or out of work Bum joins your party.

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* Most entries in the ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' series by Creator/{{Square|Enix}} drop a straight leveling system in lieu of stat based skill-ups that are capped based on the strength of enemies you are fighting. For example, fighting fast Werewolves will increase speed and agility, while smacking down Golems will increase defense and health. The problem arises when characters are switched out -- the new characters will gain stats very fast from the monsters the rest of the party can survive... but only if they live through combat (and get a hit in, or get hit and live!). That's a big ''if'' in the later areas, when, for example, a random Waitress or out of work Bum joins your party.
10th Mar '18 10:38:29 AM thatother1dude
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* Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker most effective]] single-player play style in ''Franchise/{{Pokemon}}'' was to fight exclusively with one Pokémon until it was dozens of levels higher than anyone else. The damage formula[[note]]Attack, Defense, and HP are mostly proportional to level. Damage done is also proportional to level itself. This means the relative strength of two differently-leveled Pokémon is approximately the ratio of their levels ''to the fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon will almost always go first, knock out most opponents in one hit, and take negligible damage on the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything, even when moves are effectively selected at random with only half of them being able to do damage.

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* Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker [[GameplayDerailment most effective]] single-player play style in ''Franchise/{{Pokemon}}'' was to fight exclusively with one Pokémon until it was dozens of levels higher than anyone else. The damage formula[[note]]Attack, Defense, and HP are mostly proportional to level. Damage done is also proportional to level itself. This means the relative strength of two differently-leveled Pokémon is approximately the ratio of their levels ''to the fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon will almost always go first, knock out most opponents in one hit, and take negligible damage on the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything, even when moves are effectively selected at random with only half of them being able to do damage.
14th Jan '18 12:13:51 AM Piterpicher
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* In most ''{{Langrisser}}'' games, it's wise to focus on leveling the main character (and possibly his closest ally) to where they can solo maps, because it's quite likely other characters won't be around for the entire story. This is ''especially'' the case in ''Der Langrisser'', where each different story path has a completely different cast... except for Erwin and Hein.

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* In most ''{{Langrisser}}'' ''VideoGame/{{Langrisser}}'' games, it's wise to focus on leveling the main character (and possibly his closest ally) to where they can solo maps, because it's quite likely other characters won't be around for the entire story. This is ''especially'' the case in ''Der Langrisser'', where each different story path has a completely different cast... except for Erwin and Hein.
11th Dec '17 9:33:00 AM Malady
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** SuperRobotWarsW had a fairly extreme case in this regard. After you get the Valguard midway into the game, it can practically solo the rest of the game even without its final upgrade, having a very spammable MAP weapon, durability comparable to the tankiest of battleships, a bunch of pilots in one mecha, and a fairly cost effective weapon sets despite its relative lack of power. Then it upgrades into the GameBreaker Valzacard which notable in its first appearance to destroy several battleships with its weakest attack. Despite being crippled in term of weaponry, Valzacard have an even higher level of durability, a relatively insane evasion rate, just as spammable MAP weapon, ridiculously cheap weapon line up including a far ranged and close ranged attack that costs no more than 35 EN, 4 Item slots, and even more pilots than its previous forms, which includes the ability to move several times in one turn. Valzacard is so overpowered, that with some support he could finish the final stage, from start to finish all on its own in one turn.
** Tekkaman Hiver from ''VideoGame/SuperRobotWarsW'' have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like Anime/GaoGaiGar and Anime/{{Mazinkaiser}} to clean up the rest and the tougher boss

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** SuperRobotWarsW ''VideoGame/SuperRobotWarsW'' had a fairly extreme case in this regard. After you get the Valguard midway into the game, it can practically solo the rest of the game even without its final upgrade, having a very spammable MAP weapon, durability comparable to the tankiest of battleships, a bunch of pilots in one mecha, and a fairly cost effective weapon sets despite its relative lack of power. Then it upgrades into the GameBreaker Valzacard which notable in its first appearance to destroy several battleships with its weakest attack. Despite being crippled in term of weaponry, Valzacard have an even higher level of durability, a relatively insane evasion rate, just as spammable MAP weapon, ridiculously cheap weapon line up including a far ranged and close ranged attack that costs no more than 35 EN, 4 Item slots, and even more pilots than its previous forms, which includes the ability to move several times in one turn. Valzacard is so overpowered, that with some support he could finish the final stage, from start to finish all on its own in one turn.
** *** Then there's Tekkaman Hiver from ''VideoGame/SuperRobotWarsW'' which has have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like Anime/GaoGaiGar and Anime/{{Mazinkaiser}} to clean up the rest and the tougher boss



** Prier, the main character of LaPucelle, could easily turn into one.

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** Prier, the main character of LaPucelle, ''VideoGame/LaPucelle'', could easily turn into one.
20th Aug '17 3:38:23 PM rixion
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* In ''VideoGame/SoulNomadAndTheWorldEaters'' it is very easy -- almost too easy -- to turn Revya's unit into a One Unit Army by putting all your hero characters into it. Since all the other units have to be summoned onto the field and take time before you can act, hero characters are far superior to their mundane counterparts, and Revya's only real bad matchups are Gypsies and Gideons (the latter only show up in a BonusBoss fight), this will allow you to almost finish the game with that unit alone, given a good room.


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** In ''VideoGame/SoulNomadAndTheWorldEaters'' it is very easy -- almost too easy -- to turn Revya's unit into a One Unit Army by putting all your hero characters into it. Since all the other units have to be summoned onto the field and take time before you can act, hero characters are far superior to their mundane counterparts, and Revya's only real bad matchups are Gypsies and Gideons (the latter only show up in a BonusBoss fight), this will allow you to almost finish the game with that unit alone, given a good room.
4th Jul '17 10:32:51 AM KamenRiderOokalf
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** Tekkaman Hiver from SuperRobotWarsW have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like GaoGaiGar and MazinKaiser to clean up the rest and the tougher boss

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** Tekkaman Hiver from SuperRobotWarsW ''VideoGame/SuperRobotWarsW'' have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like GaoGaiGar Anime/GaoGaiGar and MazinKaiser Anime/{{Mazinkaiser}} to clean up the rest and the tougher boss
17th Jun '17 11:44:23 PM Kinkajou
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** Seth from ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' is arguably the most egregious example in the series. He has all of the tools needed to effectively solo the game, to the point where a "Seth solo" run is often argued to be easier than playing the game normally with a full party.
11th Jun '17 5:00:40 PM nombretomado
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* Similarly, ''{{X-COM}}'' avoids this due to the fact that even your Captains and other powerful characters are still liable to die to the [[WeHaveReserves first high-powered explosive to come along.]]

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* Similarly, ''{{X-COM}}'' ''VideoGame/XCom'' avoids this due to the fact that even your Captains and other powerful characters are still liable to die to the [[WeHaveReserves first high-powered explosive to come along.]]



*** Although even the best of the best (non-cheating maximum was just a bit over 100 hps)... could be killed by few stray shots from a plasma pistol (and friendly fire... damn those squaddies!) or a single shot with plasma/sonic rifle. TFTD upped the difficulty, so even a sonic pistol can down your best-equipped, superhealthed soldiers with one shot - the chance is little, but it happens. This was due to the way damage was calculated - there was a random damage from 0% to IIRC 200% damage - 200% damage of sonic pistol is quite capable of penetrating even the heaviest armour. Not to mention alien grenades and blaster bombs/DPTs. People die in ''{{X-COM}}''.
** In Apocalypse, even the starting armour your soldiers have is pretty awesome. However, the final disruptor armor is nearly impenetrable and it weighs almost nothing, so you can bring a lot of weapons with you. Then there is the entropy launcher though - which pretty much eats through your equipment - whether it does or doesn't do damage to living tissue, there is a "funny" feature - as it eats through your equipment, say... grenades... funny things happen. However, add a transporter and they're back in the invulnerable territory - you can even get hit by a missile launcher and teleport away before the damage actually gets to you. A popular tactic in the endgame is to transport in, drop your bombs and transport right out with a second transporter. There is no stopping you in realtime mode :) (except for psi, damn)

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*** Although even the best of the best (non-cheating maximum was just a bit over 100 hps)... could be killed by few stray shots from a plasma pistol (and friendly fire... damn those squaddies!) or a single shot with plasma/sonic rifle. TFTD upped the difficulty, so even a sonic pistol can down your best-equipped, superhealthed soldiers with one shot - the chance is little, but it happens. This was due to the way damage was calculated - there was a random damage from 0% to IIRC 200% damage - 200% damage of sonic pistol is quite capable of penetrating even the heaviest armour. Not to mention alien grenades and blaster bombs/DPTs. People die in ''{{X-COM}}''.
''VideoGame/XCom''.
** In Apocalypse, ''VideoGame/XComApocalypse'', even the starting armour your soldiers have is pretty awesome. However, the final disruptor armor is nearly impenetrable and it weighs almost nothing, so you can bring a lot of weapons with you. Then there is the entropy launcher though - which pretty much eats through your equipment - whether it does or doesn't do damage to living tissue, there is a "funny" feature - as it eats through your equipment, say... grenades... funny things happen. However, add a transporter and they're back in the invulnerable territory - you can even get hit by a missile launcher and teleport away before the damage actually gets to you. A popular tactic in the endgame is to transport in, drop your bombs and transport right out with a second transporter. There is no stopping you in realtime mode :) (except for psi, damn)
28th May '17 5:49:36 AM Unityd3v
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** This continues in ''VideoGame/TatsunokoVsCapcom'' with the [[HumongousMecha humongous mechas]], [[Anime/OugonSenshiGoldLightan Gold Lightan]] and [[VideoGame/LostPlanet PTX-40]]. The two are both astoundingly powerful alone, so they play through matches without a partner.

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** This continues in ''VideoGame/TatsunokoVsCapcom'' with the [[HumongousMecha humongous mechas]], [[Anime/OugonSenshiGoldLightan Gold Lightan]] and [[VideoGame/LostPlanet PTX-40]]. The two Both are both astoundingly powerful alone, giants, so they play through matches without a partner.partner. Though Gold Lightan averts this since he's considered to be low tier.
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