History Main / OneManParty

22nd Apr '16 11:29:35 PM Steven
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* If a game has experience points divided amongst the party, some players may intentionally kill off specific party members or let them succumb to a specific status effect that prevents that character from gaining experience points so that the character(s) of their choosing can get more experience points for themselves. Just because you CantDropTheHero doesn't mean there's nothing stopping you from knocking them out so that the rest of the party can catch up.
19th Apr '16 2:16:38 PM MarqFJA
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* [[CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa game, and tends to gain levels a lot faster as well. With his stock special skills, He's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.

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* [[CaptainTsubasa Tsubasa Ozora]] happens to be a lot stronger than the rest of the Nankatsu, Japan, and whatever teams by stats in most of the RPG-like adaption of CaptainTsubasa game, and tends to gain levels a lot faster as well. With his stock special skills, He's he's easily outwitting other aces aside from [[LightningBruiser Hyuga]] and be a GameBreaker, just like how he is in the anime/manga.
3rd Apr '16 5:05:53 AM Silverblade2
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* Most boss encounters in games with multiple characters per side invoke this trope -- the boss will be vastly more powerful than the player, but the player will have 2-3 characters to make up for it.
24th Feb '16 3:40:56 PM thatother1dude
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* Name a {{Mons}}ters game, any Monsters game. This trope could also be named ''Alakazam Syndrome'', for example, due to the first ''Franchise/{{Pokemon}}'' game's [[GameBreaker vastly overpowered]] Psychic Pokémon -- a valid single-player play style is to use one Pokémon exclusively, until he is dozens of levels higher than anyone else. Later games avert this to a degree by fixing the ElementalRockPaperScissors system, although a strong enough Pokémon can still ignore this, especially if they have a sucker punch in the form of an attack that targets the things they're weak against (A Fire Pokémon with a Grass or Electric move, for example, to kill off any Water Pokémon before they can attack).
** In the earlier Pokémon generations, it was entirely feasible to beat the game using only a single Pokémon (plus "HM slaves") in the ''first playthrough'', particularly if you were young, had little RPG experience, and/or were not very interested in the tedium of equally leveling your mons. ''VideoGame/PokemonRubyAndSapphire'' takes this UpToEleven as Swampert can serve as both the single attacker '''and''' the HM slave, being able to learn all five required [=HMs=], of which only four are needed at any one time. Combined with its great mixed attacking stats (110 base physical attack, 85 base special attack) and a movepool that includes Surf, Earthquake, Brick Break, and Ice Beam the four of which combine for at least neutral damage on everything but Shedinja and Surskit it can be argued that a solo Swampert run is ''easier'' than a "normal" playthrough.
*** The OneManParty approach is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything even when moves are effectively selected at random with only half of them being able to do damage.
** ''VideoGame/PokemonBlackAndWhite'' mostly averts this -- your experience gain is modified by your level delta compared to the target monster. Monsters that have fallen behind catch up ''very'' quickly, monsters that are far out ahead are effectively wasting experience.

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* Name a {{Mons}}ters game, any Monsters game. This trope could also be named ''Alakazam Syndrome'', for example, due to the first Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker most effective]] single-player play style in ''Franchise/{{Pokemon}}'' game's [[GameBreaker vastly overpowered]] Psychic Pokémon -- a valid single-player play style is was to use fight exclusively with one Pokémon exclusively, until he is it was dozens of levels higher than anyone else. Later games avert this The damage formula[[note]]Attack, Defense, and HP are mostly proportional to a degree by fixing level. Damage is also proportional to level itself. This means the ElementalRockPaperScissors system, although a strong enough relative strength of two differently-leveled Pokémon can still ignore this, especially if they have a sucker punch in is approximately the form ratio of an attack that targets their levels ''to the things they're weak against (A Fire fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon with a Grass or Electric move, for example, to kill off any Water Pokémon before they can attack).
** In the earlier Pokémon generations, it was entirely feasible to beat the game using only a single Pokémon (plus "HM slaves")
will almost always go first, knock out most opponents in the ''first playthrough'', particularly if you were young, had little RPG experience, and/or were not very interested in the tedium of equally leveling your mons. ''VideoGame/PokemonRubyAndSapphire'' takes this UpToEleven as Swampert can serve as both the single attacker '''and''' the HM slave, being able to learn all five required [=HMs=], of which only four are needed at any one time. Combined with its great mixed attacking stats (110 base physical attack, 85 base special attack) hit, and a movepool that includes Surf, Earthquake, Brick Break, and Ice Beam the four of which combine for at least neutral take negligible damage on everything but Shedinja the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and Surskit it can be argued that a solo Swampert run is ''easier'' than a "normal" playthrough.
*** The OneManParty approach
you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything everything, even when moves are effectively selected at random with only half of them being able to do damage.
** ''VideoGame/PokemonBlackAndWhite'' mostly averts this -- your experience gain is modified by your level delta compared to the target monster. Monsters that have fallen behind catch up ''very'' quickly, monsters that are far out ahead are effectively wasting experience.
damage.
26th Jan '16 9:12:42 PM Adept
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* Zeorymer of ''HadesProjectZeorymer''. In ANY ''VideoGame/SuperRobotWars'' game it appeared in, no matter the situation, the player could toss Zeorymer to the enemy's ZergRush and [[EvilLaugh laugh]]. This is a game franchise [[LoadsAndLoadsOfCharacters filled to the brim with]] [[SuperRobot Godlike / Magical / Uber-powerful Robots]] including ''[[Anime/NeonGenesisEvangelion Evangelion]]'', ''Anime/{{Rahxephon}}'', or even ''[[Anime/SpaceRunawayIdeon Ideon]]'', and Zeorymer is STILL considered one of the standout GameBreaker and [[GodModeSue God Mode Sues in the SRW franchise]]. What a feat...

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* Zeorymer of ''HadesProjectZeorymer''.''Manga/HadesProjectZeorymer''. In ANY ''VideoGame/SuperRobotWars'' game it appeared in, no matter the situation, the player could toss Zeorymer to the enemy's ZergRush and [[EvilLaugh laugh]]. This is a game franchise [[LoadsAndLoadsOfCharacters filled to the brim with]] [[SuperRobot Godlike / Magical / Uber-powerful Robots]] including ''[[Anime/NeonGenesisEvangelion Evangelion]]'', ''Anime/{{Rahxephon}}'', or even ''[[Anime/SpaceRunawayIdeon Ideon]]'', and Zeorymer is STILL considered one of the standout GameBreaker and [[GodModeSue God Mode Sues in the SRW franchise]]. What a feat...
8th Jan '16 11:35:29 PM ParagonAngel
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* While basically squad-based combat, the Arrival DLC of ''Videogame/{{MassEffect2}}'' plays this straight, with Shepard undertaking a mission to break Admiral Hackett's friend out of a Batarian prison. Mooks highlight this with exclamations such as "We can't stop him!" or "He's tearing us apart!"
3rd Jan '16 12:02:13 PM nombretomado
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* In ''SoulNomadAndTheWorldEaters'' it is very easy -- almost too easy -- to turn Revya's unit into a One Unit Army by putting all your hero characters into it. Since all the other units have to be summoned onto the field and take time before you can act, hero characters are far superior to their mundane counterparts, and Revya's only real bad matchups are Gypsies and Gideons (the latter only show up in a BonusBoss fight), this will allow you to almost finish the game with that unit alone, given a good room.

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* In ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' it is very easy -- almost too easy -- to turn Revya's unit into a One Unit Army by putting all your hero characters into it. Since all the other units have to be summoned onto the field and take time before you can act, hero characters are far superior to their mundane counterparts, and Revya's only real bad matchups are Gypsies and Gideons (the latter only show up in a BonusBoss fight), this will allow you to almost finish the game with that unit alone, given a good room.
18th Dec '15 10:53:17 PM nombretomado
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* In ''ShadowHearts'' the main character so dwarfs everyone else that the main discussion about what groups to use to fight the endgame bosses is limited to "Who is the best item caddy for Yuri?"

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* In ''ShadowHearts'' ''VideoGame/ShadowHearts'' the main character so dwarfs everyone else that the main discussion about what groups to use to fight the endgame bosses is limited to "Who is the best item caddy for Yuri?"
16th Nov '15 7:27:29 AM JSND
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** SuperRobotWarsW had a fairly extreme case in this regard. After you get the Valguard midway into the game, it can practically solo the rest of the game even without its final upgrade, having a very spammable MAP weapon, durability comparable to the tankiest of battleships, a bunch of pilots in one mecha, and a fairly cost effective weapon sets despite its relative lack of power. Then it upgrades into the GameBreaker Valzacard which notable in its first appearance to destroy several battleships with its weakest attack. Despite being crippled in term of weaponry, Valzacard have an even higher level of durability, a relatively insane evasion rate, just as spammable MAP weapon, ridiculously cheap weapon line up including a far ranged and close ranged attack that costs no more than 35 EN, 4 Item slots, and even more pilots than its previous forms, which includes the ability to move several times in one turn. Valzacard is so overpowered, that with some support he could finish the final stage, from start to finish all on its own in one turn.
** Tekkaman Hiver from SuperRobotWarsW have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like GaoGaiGar and MazinKaiser to clean up the rest and the tougher boss
1st Nov '15 5:48:45 PM nombretomado
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* Zeorymer of ''HadesProjectZeorymer''. In ANY ''VideoGame/SuperRobotWars'' game it appeared in, no matter the situation, the player could toss Zeorymer to the enemy's ZergRush and [[EvilLaugh laugh]]. This is a game franchise [[LoadsAndLoadsOfCharacters filled to the brim with]] [[SuperRobot Godlike / Magical / Uber-powerful Robots]] including ''[[Anime/NeonGenesisEvangelion Evangelion]]'', ''{{Rahxephon}}'', or even ''[[Anime/SpaceRunawayIdeon Ideon]]'', and Zeorymer is STILL considered one of the standout GameBreaker and [[GodModeSue God Mode Sues in the SRW franchise]]. What a feat...

to:

* Zeorymer of ''HadesProjectZeorymer''. In ANY ''VideoGame/SuperRobotWars'' game it appeared in, no matter the situation, the player could toss Zeorymer to the enemy's ZergRush and [[EvilLaugh laugh]]. This is a game franchise [[LoadsAndLoadsOfCharacters filled to the brim with]] [[SuperRobot Godlike / Magical / Uber-powerful Robots]] including ''[[Anime/NeonGenesisEvangelion Evangelion]]'', ''{{Rahxephon}}'', ''Anime/{{Rahxephon}}'', or even ''[[Anime/SpaceRunawayIdeon Ideon]]'', and Zeorymer is STILL considered one of the standout GameBreaker and [[GodModeSue God Mode Sues in the SRW franchise]]. What a feat...
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