History Main / OneManParty

11th Dec '17 9:33:00 AM Malady
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** SuperRobotWarsW had a fairly extreme case in this regard. After you get the Valguard midway into the game, it can practically solo the rest of the game even without its final upgrade, having a very spammable MAP weapon, durability comparable to the tankiest of battleships, a bunch of pilots in one mecha, and a fairly cost effective weapon sets despite its relative lack of power. Then it upgrades into the GameBreaker Valzacard which notable in its first appearance to destroy several battleships with its weakest attack. Despite being crippled in term of weaponry, Valzacard have an even higher level of durability, a relatively insane evasion rate, just as spammable MAP weapon, ridiculously cheap weapon line up including a far ranged and close ranged attack that costs no more than 35 EN, 4 Item slots, and even more pilots than its previous forms, which includes the ability to move several times in one turn. Valzacard is so overpowered, that with some support he could finish the final stage, from start to finish all on its own in one turn.
** Tekkaman Hiver from ''VideoGame/SuperRobotWarsW'' have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like Anime/GaoGaiGar and Anime/{{Mazinkaiser}} to clean up the rest and the tougher boss

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** SuperRobotWarsW ''VideoGame/SuperRobotWarsW'' had a fairly extreme case in this regard. After you get the Valguard midway into the game, it can practically solo the rest of the game even without its final upgrade, having a very spammable MAP weapon, durability comparable to the tankiest of battleships, a bunch of pilots in one mecha, and a fairly cost effective weapon sets despite its relative lack of power. Then it upgrades into the GameBreaker Valzacard which notable in its first appearance to destroy several battleships with its weakest attack. Despite being crippled in term of weaponry, Valzacard have an even higher level of durability, a relatively insane evasion rate, just as spammable MAP weapon, ridiculously cheap weapon line up including a far ranged and close ranged attack that costs no more than 35 EN, 4 Item slots, and even more pilots than its previous forms, which includes the ability to move several times in one turn. Valzacard is so overpowered, that with some support he could finish the final stage, from start to finish all on its own in one turn.
** *** Then there's Tekkaman Hiver from ''VideoGame/SuperRobotWarsW'' which has have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like Anime/GaoGaiGar and Anime/{{Mazinkaiser}} to clean up the rest and the tougher boss



** Prier, the main character of LaPucelle, could easily turn into one.

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** Prier, the main character of LaPucelle, ''VideoGame/LaPucelle'', could easily turn into one.
20th Aug '17 3:38:23 PM rixion
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* In ''VideoGame/SoulNomadAndTheWorldEaters'' it is very easy -- almost too easy -- to turn Revya's unit into a One Unit Army by putting all your hero characters into it. Since all the other units have to be summoned onto the field and take time before you can act, hero characters are far superior to their mundane counterparts, and Revya's only real bad matchups are Gypsies and Gideons (the latter only show up in a BonusBoss fight), this will allow you to almost finish the game with that unit alone, given a good room.


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** In ''VideoGame/SoulNomadAndTheWorldEaters'' it is very easy -- almost too easy -- to turn Revya's unit into a One Unit Army by putting all your hero characters into it. Since all the other units have to be summoned onto the field and take time before you can act, hero characters are far superior to their mundane counterparts, and Revya's only real bad matchups are Gypsies and Gideons (the latter only show up in a BonusBoss fight), this will allow you to almost finish the game with that unit alone, given a good room.
4th Jul '17 10:32:51 AM KamenRiderOokalf
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** Tekkaman Hiver from SuperRobotWarsW have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like GaoGaiGar and MazinKaiser to clean up the rest and the tougher boss

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** Tekkaman Hiver from SuperRobotWarsW ''VideoGame/SuperRobotWarsW'' have Reactor Voltekka, a relatively cheap MAP weapon with an extreme amount of range, massive damage output, and a ridiculous amount of AOE, and the unit itself have 2 pilots with several supportive Spirit Commands, including the Love spirit command, which improves the damage output and rewards you get from killing the enemies. Reactor Voltekka is so efficient, that the most optimal way to clear most of the game is simply to nuke down the entire map with it, sending out heavy hitters like GaoGaiGar Anime/GaoGaiGar and MazinKaiser Anime/{{Mazinkaiser}} to clean up the rest and the tougher boss
17th Jun '17 11:44:23 PM Kinkajou
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** Seth from ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' is arguably the most egregious example in the series. He has all of the tools needed to effectively solo the game, to the point where a "Seth solo" run is often argued to be easier than playing the game normally with a full party.
11th Jun '17 5:00:40 PM nombretomado
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* Similarly, ''{{X-COM}}'' avoids this due to the fact that even your Captains and other powerful characters are still liable to die to the [[WeHaveReserves first high-powered explosive to come along.]]

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* Similarly, ''{{X-COM}}'' ''VideoGame/XCom'' avoids this due to the fact that even your Captains and other powerful characters are still liable to die to the [[WeHaveReserves first high-powered explosive to come along.]]



*** Although even the best of the best (non-cheating maximum was just a bit over 100 hps)... could be killed by few stray shots from a plasma pistol (and friendly fire... damn those squaddies!) or a single shot with plasma/sonic rifle. TFTD upped the difficulty, so even a sonic pistol can down your best-equipped, superhealthed soldiers with one shot - the chance is little, but it happens. This was due to the way damage was calculated - there was a random damage from 0% to IIRC 200% damage - 200% damage of sonic pistol is quite capable of penetrating even the heaviest armour. Not to mention alien grenades and blaster bombs/DPTs. People die in ''{{X-COM}}''.
** In Apocalypse, even the starting armour your soldiers have is pretty awesome. However, the final disruptor armor is nearly impenetrable and it weighs almost nothing, so you can bring a lot of weapons with you. Then there is the entropy launcher though - which pretty much eats through your equipment - whether it does or doesn't do damage to living tissue, there is a "funny" feature - as it eats through your equipment, say... grenades... funny things happen. However, add a transporter and they're back in the invulnerable territory - you can even get hit by a missile launcher and teleport away before the damage actually gets to you. A popular tactic in the endgame is to transport in, drop your bombs and transport right out with a second transporter. There is no stopping you in realtime mode :) (except for psi, damn)

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*** Although even the best of the best (non-cheating maximum was just a bit over 100 hps)... could be killed by few stray shots from a plasma pistol (and friendly fire... damn those squaddies!) or a single shot with plasma/sonic rifle. TFTD upped the difficulty, so even a sonic pistol can down your best-equipped, superhealthed soldiers with one shot - the chance is little, but it happens. This was due to the way damage was calculated - there was a random damage from 0% to IIRC 200% damage - 200% damage of sonic pistol is quite capable of penetrating even the heaviest armour. Not to mention alien grenades and blaster bombs/DPTs. People die in ''{{X-COM}}''.
''VideoGame/XCom''.
** In Apocalypse, ''VideoGame/XComApocalypse'', even the starting armour your soldiers have is pretty awesome. However, the final disruptor armor is nearly impenetrable and it weighs almost nothing, so you can bring a lot of weapons with you. Then there is the entropy launcher though - which pretty much eats through your equipment - whether it does or doesn't do damage to living tissue, there is a "funny" feature - as it eats through your equipment, say... grenades... funny things happen. However, add a transporter and they're back in the invulnerable territory - you can even get hit by a missile launcher and teleport away before the damage actually gets to you. A popular tactic in the endgame is to transport in, drop your bombs and transport right out with a second transporter. There is no stopping you in realtime mode :) (except for psi, damn)
28th May '17 5:49:36 AM Unityd3v
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** This continues in ''VideoGame/TatsunokoVsCapcom'' with the [[HumongousMecha humongous mechas]], [[Anime/OugonSenshiGoldLightan Gold Lightan]] and [[VideoGame/LostPlanet PTX-40]]. The two are both astoundingly powerful alone, so they play through matches without a partner.

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** This continues in ''VideoGame/TatsunokoVsCapcom'' with the [[HumongousMecha humongous mechas]], [[Anime/OugonSenshiGoldLightan Gold Lightan]] and [[VideoGame/LostPlanet PTX-40]]. The two Both are both astoundingly powerful alone, giants, so they play through matches without a partner.partner. Though Gold Lightan averts this since he's considered to be low tier.
27th May '17 1:54:09 AM UmbrellasWereAwesome
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** ''VideoGame/ShinMegamiTenseiIIINocturne'' plays this straight with the Fiend class of demons. You need to beat some powerful bosses and collect some rare items from the bonus dungeon before you can summon them, but they're well worth it. Thanks to their ridiculous resistances and special abilities, these demons tend to stick around FAR longer than anyone else you can recruit.
*** The "healer" Fiend, an undead Buddha, takes this beyond normal by having a passive skill that gives him XP even when he's not being used. Once you get him, he stays in your party, no matter what game you have him in.

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** ''VideoGame/ShinMegamiTenseiIIINocturne'' plays this straight with the Fiend class of demons. You need to beat some powerful bosses and collect some rare items from the bonus dungeon before you can summon them, but they're well worth it. Thanks to their ridiculous resistances and special abilities, these demons tend to stick around FAR longer than anyone else you can recruit.
***
recruit. The "healer" Fiend, an undead Buddha, takes this beyond normal by having a passive skill that gives him XP even when he's not being used. Once you get him, he stays in your party, no matter what game you have him in.
27th May '17 1:53:40 AM UmbrellasWereAwesome
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* ''Skullgirls'' has a variation in the form of the Ratio System. Each player, instead of being forced to select three characters for a full team, can either select one, two, or three, and the game adjusts damage and health accordingly. So if Player A chooses only one character while Player B uses three, Player A will have much more health and damage, but won't have access to assists or extra characters.

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* ''Skullgirls'' ''VideoGame/{{Skullgirls}}'' has a variation in the form of the Ratio System. Each player, instead of being forced to select three characters for a full team, can either select one, two, or three, and the game adjusts damage and health accordingly. So if Player A chooses only one character while Player B uses three, Player A will have much more health and damage, but won't have access to assists or extra characters.



* ''VideoGame/{{Persona 3}}'' and ''Franchise/ShinMegamiTensei'' games in general avoid this, as your monsters and Persona level up very slowly compared to your main character, who can just summon stronger ones as needed. Certain monsters do stick around, for example the ones based on Deities or with special attacks or immunities, but are quickly outclassed by the other monsters due to sheer levels.
** But it also plays it straight in that, for example, your party healer has a high likelihood of never leaving the team, and so winding up being second only to the main character in experience points. Doubly so if your healer has one of the "Growth" abilities, allowing them to gain XP even when not in active combat.
*** Allies who are significantly lower in level than the protagonist gain XP much faster than normal, so it's not too tough to make them competitive again if, say, you need to swap someone out due to their elemental weakness against a bosses attacks
** Nocturne plays this straight with the Fiend class of demons. You need to beat some powerful bosses and collect some rare items from the bonus dungeon before you can summon them, but they're well worth it. Thanks to their ridiculous resistances and special abilities, these demons tend to stick around FAR longer than anyone else you can recruit.
*** The "healer" Fiend, an undead Buddha, takes this beyond normal -- by having a passive skill that gives him XP even when he's not being used. Once you get him, he stays in your party, no matter what game you have him in.
** Of course, a far more obvious application of this trope in ''Persona 3'' is the main character himself. The simple fact that he's the only character capable of using multiple personae makes him far more powerful than any other character, largely because none of the other have access to more than one elemental attack (and some have none). Even more ridiculous if you start a New Game + game, where he retains his level from the previous play through as well as all his top-end equipment and access to all the powerful personae he had in his Persona Compendium. He can literally smash any monster in the first half of the game in 1 blow.
*** Averted in ''VideoGame/{{Persona 4}}'', where the main character ''doesn't'' keep his levels. (He ''does'', however, keep the Compendium, his money, and his social stats, which erases a ''lot'' of the scrambling around from the first playthrough.)
*** The main character's role ''is'' justified late in the game, as his death is a game over condition for ''humanity''. There are several battles in which it's best to let the main character function as the group's healer rather than as the resident OneManParty. The majority of the game's final battle more or less requires the protagonist to spend most of his turns healing or otherwise helping allies, as the boss has fourteen forms and gets two attacks in a row.
** Likewise, played straight in the original ''VideoGame/{{Persona}}'', as characters gain EXP based on how useful they were in the fight. The strong get stronger, and the weak fall further and further behind.
** There's something to be said about ''VideoGame/{{Persona 2}}'' when the favored strategy for beating ''Innocent Sin's'' final boss is to have Tatsuya solo it until it's weakened to a point where you can have Maya use Recarm-Dora on the rest of the party to finish him off...
** One boss fight in ''Persona 3'' specifically encourages you to play this trope straight to avoid a murder-suicide pact. The enemy spams you with wind and charm attacks. Your healer is resistant to one of these. Guess which. Rather than bother with a party, simply equip a persona resistant to wind and with no healing skills... and half an hour later, the fight is over.
** ''Persona Q'' has its own one-man army in Naoto. Having Mamudo and Mahama on one character means that any character weak to Dark or Light will die in one round, but you can take this further by using a Persona with Impure Reach, which greatly increases the hit rate of instant-death spells such that they will kill anything that doesn't actively resist Light and Dark. And even they will die after Naoto gets the upgraded instant-death spells. Bosses are immune to instant-death, but most are highly vulnerable to Panic...all the more so since Impure Reach increases the chance of inflicting bad statuses. You can utterly disable even the final boss such that they never get to attack. And with great agility, Naoto will generally be the first or second character to take action on your team, and will go before all but the fastest enemies. Be prepared to hear "That went disappointingly fast" after every fight.

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* ''VideoGame/{{Persona 3}}'' and ''Franchise/ShinMegamiTensei'' games in general avoid this, as your monsters and Persona demons level up very slowly compared to your main character, who can just summon stronger ones as needed. Certain monsters do stick around, for example such as the ones based on Deities or with special attacks or immunities, but are those become quickly outclassed by the other monsters due to sheer levels.
** But it the series also plays it straight in that, for example, your party healer has a high likelihood of never leaving the team, and so winding thus winds up being second only to the main character in experience points. Doubly points (doubly so if your healer has one of the "Growth" abilities, allowing them to gain XP even when not in active combat.
*** Allies
combat).
** Non-demonic allies
who are significantly lower in level than the protagonist gain XP much faster than normal, so it's not too tough to make them competitive again if, say, you need to swap someone out due to their elemental weakness against a bosses attacks
boss's attacks.
** Nocturne ''VideoGame/ShinMegamiTenseiIIINocturne'' plays this straight with the Fiend class of demons. You need to beat some powerful bosses and collect some rare items from the bonus dungeon before you can summon them, but they're well worth it. Thanks to their ridiculous resistances and special abilities, these demons tend to stick around FAR longer than anyone else you can recruit.
*** The "healer" Fiend, an undead Buddha, takes this beyond normal -- by having a passive skill that gives him XP even when he's not being used. Once you get him, he stays in your party, no matter what game you have him in.
** Of course, a ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
*** A
far more obvious application of this trope in ''Persona 3'' ''VideoGame/Persona3'' is the main character himself. The simple fact that he's the only character capable of using multiple personae Personas makes him far more powerful than any other character, largely because none of the other have access to more than one elemental attack (and some have none). Even more ridiculous if you start a New Game + game, Game+, where he retains his level from the previous play through playthrough, as well as all his top-end equipment and access to all the powerful personae Personas he had in his Persona Compendium. He can literally smash any monster in the first half of the game in 1 blow.
*** Averted in ''VideoGame/{{Persona 4}}'', where the main character ''doesn't'' keep his levels. (He ''does'', however, keep the Compendium, his money, and his social stats, which erases a ''lot'' of the scrambling around from the first playthrough.)
***
blow. The main character's role ''is'' justified late in the game, as his death is a game over condition for ''humanity''. There ''humanity''.\\
That said, there
are several battles in which it's best to let the main character function as the group's healer rather than as the resident OneManParty. The majority of the game's final battle more or less requires the protagonist to spend most of his turns healing or otherwise helping allies, as the boss has fourteen forms and gets two attacks in a row.
** Likewise, played straight in the original ''VideoGame/{{Persona}}'', as characters gain EXP based on how useful they were in the fight. The strong get stronger, and the weak fall further and further behind.
** There's something to be said about ''VideoGame/{{Persona 2}}'' when the favored strategy for beating ''Innocent Sin's'' final boss is to have Tatsuya solo it until it's weakened to a point where you can have Maya use Recarm-Dora on the rest of the party to finish him off...
** One
row. That said, one boss fight in ''Persona 3'' does specifically encourages encourage you to play this trope straight to avoid a murder-suicide pact. The enemy spams you with wind and charm attacks. Your healer is resistant to one of these. Guess which. Rather than bother with a party, simply equip a persona Persona resistant to wind and with no healing skills... and half an hour later, the fight is over.
** ''Persona Q'' *** The same applies to the multi-Persona-using main characters of ''VideoGame/Persona4'' and ''VideoGame/Persona5'', except that they ''don't'' keep their levels in a New Game+ (they ''do'', however, keep the Compendium, their money, skill cards, special items, and their social stats, which erases a ''lot'' of the scrambling around from the first playthrough, with ''5''[='s=] protagonist also keeping all his equipment). There's even a part in ''5'' where the party can only send one of their number into an upcoming series of battles; the protagonist is chosen precisely because of this trope.
*** Likewise, played straight in the original ''VideoGame/{{Persona}}'', as characters gain EXP based on how useful they were in the fight. The strong get stronger, and the weak fall further and further behind.
*** There's something to be said about ''VideoGame/Persona2'' when the favored strategy for beating ''Innocent Sin's'' final boss is to have Tatsuya solo it until it's weakened to a point where you can have Maya use Recarm-Dora on the rest of the party to finish him off...
*** ''VideoGame/PersonaQShadowOfTheLabyrinth''
has its own one-man army in Naoto. Having Mamudo and Mahama on one character means that any character weak to Dark or Light will die in one round, but you can take this further by using a Persona with Impure Reach, which greatly increases the hit rate of instant-death spells such that they will kill anything that doesn't actively resist Light and Dark. And even they will die after Naoto gets the upgraded instant-death spells. Bosses are immune to instant-death, but most are highly vulnerable to Panic...all the more so since Impure Reach increases the chance of inflicting bad statuses. You can utterly disable even the final boss such that they never get to attack. And with great agility, Naoto will generally be the first or second character to take action on your team, and will go before all but the fastest enemies. Be prepared to hear "That went disappointingly fast" after every fight.
20th May '17 2:10:17 PM nombretomado
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* In ''ValkyrieProfile'', Lenneth is required to be in every single battle you fight (except one in the [[GuideDangIt best ending]]), and there's LoadsAndLoadsOfCharacters. By the end of the game, Lenneth will invariably be at least a dozen or so levels ahead of anyone else in her party.

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* In ''ValkyrieProfile'', ''VideoGame/ValkyrieProfile'', Lenneth is required to be in every single battle you fight (except one in the [[GuideDangIt best ending]]), and there's LoadsAndLoadsOfCharacters. By the end of the game, Lenneth will invariably be at least a dozen or so levels ahead of anyone else in her party.
5th May '17 9:33:06 AM PhiSat
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* In ''VideoGame/TalesOfSymphonia'' Lloyd will naturally have many more kills than any other party member due to being in the party for the longest amount of time (most alternate melee characters only join halfway through the game). If the player does the Devil's Arms quest, which grants each party member a weapon that increases in power depending on how many kills that party member has, Lloyd will easily do at least four times as much damage as any other character, letting him mow through enemies with ease.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.OneManParty