History Main / OneManParty

22nd Apr '17 1:36:07 PM nombretomado
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* ''{{Suikoden}}'' tends to make sure this doesn't happen too badly. Your protagonist is always in battle and stays a few levels above the rest of the party, but the way the experience scales tends to make sure new additions, latecomers, and those who were gone for a while get up to speed soon enough, often gaining multiple levels per battle until they reach the appropriate ballpark. Given the series' propensity toward LoadsAndLoadsOfCharacters, this is pretty much the only way they could have pulled it off.

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* ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' tends to make sure this doesn't happen too badly. Your protagonist is always in battle and stays a few levels above the rest of the party, but the way the experience scales tends to make sure new additions, latecomers, and those who were gone for a while get up to speed soon enough, often gaining multiple levels per battle until they reach the appropriate ballpark. Given the series' propensity toward LoadsAndLoadsOfCharacters, this is pretty much the only way they could have pulled it off.
21st Apr '17 11:36:53 PM infernape612
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** And in the second game...the player character even gets their own PRESTIGE CLASS. Sith Lord and Jedi Weapons Master wind up outclassing all the other characters, many of which become jedi.

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** And in the second game...the player character even gets their own PRESTIGE CLASS. Sith Lord and Jedi Weapons Master wind up outclassing all the other characters, many of which whom become jedi.Jedi.
21st Apr '17 11:33:51 PM infernape612
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** This continues in ''VideoGame/TatsunokoVsCapcom'' with the [[HumongousMecha humongous mechas]], [[Anime/OugonSenshiGoldLightan Gold Lightan]] and [[LostPlanet PTX-40]]. The two are both astoundingly powerful alone, so they play through matches without a partner.

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** This continues in ''VideoGame/TatsunokoVsCapcom'' with the [[HumongousMecha humongous mechas]], [[Anime/OugonSenshiGoldLightan Gold Lightan]] and [[LostPlanet [[VideoGame/LostPlanet PTX-40]]. The two are both astoundingly powerful alone, so they play through matches without a partner.
26th Mar '17 2:10:10 PM nombretomado
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* ''OgreBattle'' has a system that causes an enemy squad to flee back to their base if their squad leaders are defeated, wherein they regen to full and charge right back into the fray. Ergo, if your defensive units can kill a squad leader but not the rest of the squad, they will gain a rather large amount of experience, rather quickly, as the squad plays ping-pong between your squad and it's base. The game attempts to fix this by causing higher level characters that beat weaker level enemies to slowly turn evil and lowers their charisma, which [[AffablyEvil even evil classes need]].
* ''[[OgreBattle Tactics Ogre]]'' avoids this mostly by keeping the bell-curve very low and punishing you severely if you are surrounded (with [[NintendoHard permanent character death]] thrown in for good measure). However, there is a {{Game Breaker}} spell that will resurrect a dead character as an undead with half hp/mp and the same other stats, and a second [[BonusDungeon post game]] {{Game Breaker}} that will convert an undead character to a Level 1 Human -- with the same stats. Characters that go through this are [[AGodAmI several order of magnitudes]] better than anything else you can field.

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* ''OgreBattle'' ''VideoGame/OgreBattle'' has a system that causes an enemy squad to flee back to their base if their squad leaders are defeated, wherein they regen to full and charge right back into the fray. Ergo, if your defensive units can kill a squad leader but not the rest of the squad, they will gain a rather large amount of experience, rather quickly, as the squad plays ping-pong between your squad and it's base. The game attempts to fix this by causing higher level characters that beat weaker level enemies to slowly turn evil and lowers their charisma, which [[AffablyEvil even evil classes need]].
* ''[[OgreBattle Tactics Ogre]]'' ''VideoGame/TacticsOgre'' avoids this mostly by keeping the bell-curve very low and punishing you severely if you are surrounded (with [[NintendoHard permanent character death]] thrown in for good measure). However, there is a {{Game Breaker}} spell that will resurrect a dead character as an undead with half hp/mp and the same other stats, and a second [[BonusDungeon post game]] {{Game Breaker}} that will convert an undead character to a Level 1 Human -- with the same stats. Characters that go through this are [[AGodAmI several order of magnitudes]] better than anything else you can field.
16th Jan '17 4:25:35 AM mogryo
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** Ness's power boost depends on two factors, not being at too high a level, since the new system rewrites future levelling to much more substantial, and non killing off too many of the Flying Mans (since you pretty much end up racking up huge amounts of experience in the process through repeated trials, and also it probably does something to ability growth). This is the result of playing two different games, the second with heavy grinding and killing off Flying Man, and the first with low levels and and beating the Magicant boss with no Flying Man used. The death of Flying Man seemed to accelerate level speed, but the difference was something like 300 hp at level 90.
15th Jan '17 11:28:38 AM nombretomado
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* ''AgeOfWonders'' is a turn based strategy game in which you take over cities, build up vast armies, summon magical monsters, recruit heroes etc. It's entirely possible to beat the game using only a single unit. In campaign your leader (and as many heroes as you can squeeze in) appears in every mission, ''and'' retains the XP he's already amassed, so by later missions he's a powerhouse of a fourth-tier-unit level, if not stronger.
* ''ShiningForce'' plays this trope straight, with healers being maybe an exception, as they gain EXP when healing allies. Though they have pretty slow movement which can leave them too behind if you rush with all your damage dealers.

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* ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' is a turn based strategy game in which you take over cities, build up vast armies, summon magical monsters, recruit heroes etc. It's entirely possible to beat the game using only a single unit. In campaign your leader (and as many heroes as you can squeeze in) appears in every mission, ''and'' retains the XP he's already amassed, so by later missions he's a powerhouse of a fourth-tier-unit level, if not stronger.
* ''ShiningForce'' ''VideoGame/ShiningForce'' plays this trope straight, with healers being maybe an exception, as they gain EXP when healing allies. Though they have pretty slow movement which can leave them too behind if you rush with all your damage dealers.
20th Dec '16 5:52:17 AM Morgenthaler
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* Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker most effective]] single-player play style in ''Franchise/{{Pokemon}}'' was to fight exclusively with one Pokémon until it was dozens of levels higher than anyone else. The damage formula[[note]]Attack, Defense, and HP are mostly proportional to level. Damage done is also proportional to level itself. This means the relative strength of two differently-leveled Pokémon is approximately the ratio of their levels ''to the fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon will almost always go first, knock out most opponents in one hit, and take negligible damage on the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything, even when moves are effectively selected at random with only half of them being able to do damage.

to:

* Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker most effective]] single-player play style in ''Franchise/{{Pokemon}}'' was to fight exclusively with one Pokémon until it was dozens of levels higher than anyone else. The damage formula[[note]]Attack, Defense, and HP are mostly proportional to level. Damage done is also proportional to level itself. This means the relative strength of two differently-leveled Pokémon is approximately the ratio of their levels ''to the fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon will almost always go first, knock out most opponents in one hit, and take negligible damage on the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything, even when moves are effectively selected at random with only half of them being able to do damage.



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20th Dec '16 5:46:21 AM Morgenthaler
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** ''VideoGame/DragonQuestIX'' does the same, plus the XP split is weighted in favor of the stronger characters. If someone falls behind because their class needs more XP to level up than another guy's, they're not going to start catching up until the others start hitting the level cap.
* ''DragonQuestV'': Many of your party members either start underleveled, are taken away for long periods of time, or have hidden level caps that basically make the undroppable hero the strongest in most cases. You can only have eight party members at once, four fighting and four in the wagon, and those in the back (which can include the hero) don't get experience for fights that happen in places where you can't take the wagon (i.e., most dungeons).
** DragonQuestVI averts this somewhat, in that all eight party members gain experience from fights all the time, be they in the wagon or not. Leveling up vocations depends on the number of level-appropriate battles the character has been through (including the wagon).

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** * ''VideoGame/DragonQuestIX'' does the same, plus the XP split is weighted in favor of the stronger characters. If someone falls behind because their class needs more XP to level up than another guy's, they're not going to start catching up until the others start hitting the level cap.
* ''DragonQuestV'': ''VideoGame/DragonQuestV'': Many of your party members either start underleveled, are taken away for long periods of time, or have hidden level caps that basically make the undroppable hero the strongest in most cases. You can only have eight party members at once, four fighting and four in the wagon, and those in the back (which can include the hero) don't get experience for fights that happen in places where you can't take the wagon (i.e., most dungeons).
** DragonQuestVI * ''VideoGame/DragonQuestVI'' averts this somewhat, in that all eight party members gain experience from fights all the time, be they in the wagon or not. Leveling up vocations depends on the number of level-appropriate battles the character has been through (including the wagon).
12th Dec '16 1:43:30 PM OmegaKross
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* ''AgeOfWonders'' is a turn based strategy game in which you take over cities, build up vast armies, summon magical monsters, recruit heroes etc. It's entirely possible to beat the game using only a single unit.
** This is a rather poor example as it can be done with 1) Any unit, and 2) Is generally more exploiting AI flaws then anything.
** No, really. In campaign your leader (and as many heroes as you can squeeze in) appears in every mission, ''and'' retains the XP he's already amassed, so by later missions he's a powerhouse of a fourth-tier-unit level, if not stronger.

to:

* ''AgeOfWonders'' is a turn based strategy game in which you take over cities, build up vast armies, summon magical monsters, recruit heroes etc. It's entirely possible to beat the game using only a single unit.
** This is a rather poor example as it can be done with 1) Any unit, and 2) Is generally more exploiting AI flaws then anything.
** No, really.
unit. In campaign your leader (and as many heroes as you can squeeze in) appears in every mission, ''and'' retains the XP he's already amassed, so by later missions he's a powerhouse of a fourth-tier-unit level, if not stronger.
30th Oct '16 12:04:13 PM thatother1dude
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* Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker most effective]] single-player play style in ''Franchise/{{Pokemon}}'' was to fight exclusively with one Pokémon until it was dozens of levels higher than anyone else. The damage formula[[note]]Attack, Defense, and HP are mostly proportional to level. Damage is also proportional to level itself. This means the relative strength of two differently-leveled Pokémon is approximately the ratio of their levels ''to the fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon will almost always go first, knock out most opponents in one hit, and take negligible damage on the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything, even when moves are effectively selected at random with only half of them being able to do damage.

to:

* Until ''VideoGame/PokemonBlackAndWhite'' implemented AntiGrinding, ''the'' [[GameBreaker most effective]] single-player play style in ''Franchise/{{Pokemon}}'' was to fight exclusively with one Pokémon until it was dozens of levels higher than anyone else. The damage formula[[note]]Attack, Defense, and HP are mostly proportional to level. Damage done is also proportional to level itself. This means the relative strength of two differently-leveled Pokémon is approximately the ratio of their levels ''to the fourth power'', and that's without accounting for an increased movepool. Experience Points are only proportional to level to the third power.[[/note]] and [[TurnBasedCombat binary speed stat]] mean a severely overleveled Pokémon will almost always go first, knock out most opponents in one hit, and take negligible damage on the rare occasion they're hit. Even a [[ElementalRockPaperScissors type disadvantage]] is easily surmounted by a wide move pool or [[ScissorsCutsRock brute force]]. Add in a few [[UtilityPartyMember HM Mules]], and you're set for the whole game. This is so effective and naturally occurring that ''LetsPlay/TwitchPlaysPokemon'', which took almost a whole day to ''go past a ledge'', had a Pidgeot rapidly gain so many more levels that it can curb-stomp almost everything, even when moves are effectively selected at random with only half of them being able to do damage.
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