History Main / ObviousBeta

24th Jun '17 1:59:02 AM SimYouLater
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** This is due to the developer (as in, single programmer) being incompetent and possibly mentally ill. You can google it, as the man in question has threatened lawsuits on anyone who dares criticize him, and while they have never progressed to court, it does mean that CautiousEditingJudgement is required if a website such as ThisVeryWiki has no lawyers or limited funds to hire one to consistently combat him - and as wikis are editable and TV Tropes has NoSuchThingAsNotability, [[OrwellianEditor sabotage by the person of this page and possibly other pages of varying relevence is likely]]. And no, simple bans have been attempted by others in the past and generally failed; the individual's obsessions and ego are so out of control that they will use proxies and even more complex methods just to get around the ban, [[{{Altitis}} let alone new usernames]]. Instead the best policy is to avoid drawing the person in so that they get bored faster and leave if the site is targeted by them. There is a reason this individual is consdered to be the "[[{{Pun}} A*ti]]-[[Creator/Chris Roberts Ch**s *obe**s]]" - don't correct the * symbols, it prevents Google from recognizing it and thus the developer from discovering it; the person is ''that bad'' - by the ''Videogame/StarCitizen'' community.
*** To put it in terms relevent to the trope that are [[SesquipedalianLoquaciousness carefully worded to make discovery by search engines unlikely]], ''Battlecruiser 3000AD'' was released in the [[TheNineties mid-90s]] and was clearly either the work of someone with delusions of grandeur - and thus the the cause of the events that followed - or [[GetRichQuickScheme the human bastard child of Electronic Arts and Spiral Games Studios]]. Somewhere after that but before the TurnOfTheMillennium, the developer became [[TheResenter envious of the success]] of ''WingCommander'' and went AxCrazy. As time went on, the person's condition got worse, and the issues faced by Digital Anvil in the development of ''{{Freelancer}}'' were used by the individual to [[WildCardExcuse justify]] their behavior - including literally unchanged "re-releases" ''Battlecruiser 3000AD'' after the heat from the last one died down, and various levels of harassment - to themselves and others by framing it as a "crusade against a reprobate". When the target of the person's jealousy took a decade-long career change, this mostly disappeared, but [[GreenEyedMonster came back with a vengeance]] when the individual released ''[[SoBadItsHorrible Line of Defense]]'' at around the same time that ''Videogame/StarCitizen'' was gaining traction. So far, this insane person has used everything from [[BlatantLies "dubious claims"]] to SelfFulfillingProphesy to a villainous FakinMacGuffin by passing off a Cloud Imperium Games studio guest badge as an employee ID card (which was an impossibility as CiG used other lock types like passcodes and magnetic keys) to journalists in order to claim former employment.
23rd Jun '17 10:15:48 PM SimYouLater
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If a game's single-player mode fine but the multiplayer isn't, please put the example under MisbegottenMultiplayerMode. See PerpetualBeta for when the developers no longer have an excuse to update things (or no excuse not to have updated them, in some cases). This trope can also overlap with PortingDisaster if it occurs when software is converted to run on a different platform.

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If a game's single-player mode is fine but the multiplayer isn't, please put the example under MisbegottenMultiplayerMode. See PerpetualBeta for when the developers no longer have an excuse to update things (or no excuse not to have updated them, in some cases). This trope can also overlap with PortingDisaster if it occurs when software is converted to run on a different platform.
23rd Jun '17 10:15:23 PM SimYouLater
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When reading outside sources, remember that different companies use different terms to refer to different stages of testing. What we're calling "beta" might be another company's "alpha" if they use the term to refer to a shippable product that's feature-complete but still hfalloas issues.

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When reading outside sources, remember that different companies use different terms to refer to different stages of testing. What we're calling "beta" might be another company's "alpha" if they use the term to refer to a shippable product that's feature-complete but still hfalloas has a lot of issues.
20th Jun '17 6:41:44 AM jormis29
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-->-- '''WebVideo/TheAngryVideoGameNerd''' on ''[[VideoGame/{{Pitfall}} Super Pitfall]]'' for [=NES=] (1986)

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-->-- '''WebVideo/TheAngryVideoGameNerd''' on ''[[VideoGame/{{Pitfall}} Super Pitfall]]'' ''VideoGame/SuperPitfall'' for [=NES=] (1986)
17th Jun '17 6:16:20 PM nombretomado
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* ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' for UsefulNotes/{{Xbox 360}} and UsefulNotes/{{PlayStation 3}} (AKA ''Sonic '06'', to distinguish it from [[VideoGame/SonicTheHedgehog1 the 16-bit and 8-bit games]]) featured poor controls, poor hit detection, graphical errors, framerate problems, placeholder graphics from the old UsefulNotes/SegaDreamcast games, a [[http://www.youtube.com/watch?v=ze582VGaAkY notoriously buggy]] physics engine, missing content, and LoadsAndLoadsOfLoading, with a distinct possibility of spending more time loading the game than playing it. It ended up that way due to [[ChristmasRushed rushing for a Christmas release, the 15th Anniversary of Sonic, and the launch window of the PS3]] and Sega firing its entire bug-testing crew prior to the game's release.

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* ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' for UsefulNotes/{{Xbox 360}} UsefulNotes/Xbox360 and UsefulNotes/{{PlayStation 3}} (AKA ''Sonic '06'', to distinguish it from [[VideoGame/SonicTheHedgehog1 the 16-bit and 8-bit games]]) featured poor controls, poor hit detection, graphical errors, framerate problems, placeholder graphics from the old UsefulNotes/SegaDreamcast games, a [[http://www.youtube.com/watch?v=ze582VGaAkY notoriously buggy]] physics engine, missing content, and LoadsAndLoadsOfLoading, with a distinct possibility of spending more time loading the game than playing it. It ended up that way due to [[ChristmasRushed rushing for a Christmas release, the 15th Anniversary of Sonic, and the launch window of the PS3]] and Sega firing its entire bug-testing crew prior to the game's release.



* ''VideoGame/TheLastRemnant'' for the UsefulNotes/{{Xbox 360}} is plagued by massive slowdown during battles which, coupled with the amount of grinding that you have to do and LoadsAndLoadsOfLoading, makes the game drag to an infuriating extent. The PC version successfully fixed all of these problems and even included a Turbo Mode to make battles go faster. You'd think that they would be working on a patch to fix the graphical problems in the Xbox 360 version, but seems to have been abandoned entirely. The [=PlayStation=] 3 version that was supposed to come out simultaneously with the 360 version has vanished entirely into the ether and Square refuses to speak of it.
* ''VideoGame/TheKingOfFighters XII'' has been accused of being an obvious beta. The playable character roster had been cut nearly in half between ''XI'' and ''XII'' (a few players have browsed through the index files of the UsefulNotes/{{Xbox 360}} version and discovered files for several unused characters in the game such as Yuri and Takuma Sakazaki, fan-favorite Mai Shiranui, and even long-unused ''VideoGame/FatalFury'' SubBoss Hwa Jai), the main arcade mode is little more than a glorified time trial with only five stages and no proper end boss (though given [[SNKBoss SNK's reputation for making extremely punishing bosses]], this change would be a good thing), and until a version 1.02 patch fixed it, the netcode for online play was extremely unreliable, leaving some players stuck on the loading screen for minutes before even being able to select a character.

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* ''VideoGame/TheLastRemnant'' for the UsefulNotes/{{Xbox 360}} UsefulNotes/Xbox360 is plagued by massive slowdown during battles which, coupled with the amount of grinding that you have to do and LoadsAndLoadsOfLoading, makes the game drag to an infuriating extent. The PC version successfully fixed all of these problems and even included a Turbo Mode to make battles go faster. You'd think that they would be working on a patch to fix the graphical problems in the Xbox 360 version, but seems to have been abandoned entirely. The [=PlayStation=] 3 version that was supposed to come out simultaneously with the 360 version has vanished entirely into the ether and Square refuses to speak of it.
* ''VideoGame/TheKingOfFighters XII'' has been accused of being an obvious beta. The playable character roster had been cut nearly in half between ''XI'' and ''XII'' (a few players have browsed through the index files of the UsefulNotes/{{Xbox 360}} UsefulNotes/Xbox360 version and discovered files for several unused characters in the game such as Yuri and Takuma Sakazaki, fan-favorite Mai Shiranui, and even long-unused ''VideoGame/FatalFury'' SubBoss Hwa Jai), the main arcade mode is little more than a glorified time trial with only five stages and no proper end boss (though given [[SNKBoss SNK's reputation for making extremely punishing bosses]], this change would be a good thing), and until a version 1.02 patch fixed it, the netcode for online play was extremely unreliable, leaving some players stuck on the loading screen for minutes before even being able to select a character.



%% * Notoriously, the XBox360 version of ''Videogame/AloneInTheDark2008''. The UsefulNotes/PlayStation3 version fared better, but still had its issues.

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%% * Notoriously, the XBox360 UsefulNotes/Xbox360 version of ''Videogame/AloneInTheDark2008''. The UsefulNotes/PlayStation3 version fared better, but still had its issues.



* Early adopters of the UsefulNotes/{{Xbox 360}} found themselves acting as beta testers for the machine's cooling system, then as beta testers for the various fixes for this. Depending on who you believe and which motherboard variants you include, the failure rate within three years was anywhere between 30 and 70%, with many customers requiring multiple replacements. These issues were only finally fixed[[labelnote:*]]although die shrinks and the ability to install disc images--avoiding the extra heat, wear, and noise from the 12x DVD drive spinning constantly at full speed--helped, they couldn't solve the fundamentally flawed cooling model of pushing hot air out from a rear panel which the air vents had to share with various AV connectors[[/labelnote]] with the release of the slim redesign ''five years'' after the original launch.

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* Early adopters of the UsefulNotes/{{Xbox 360}} UsefulNotes/Xbox360 found themselves acting as beta testers for the machine's cooling system, then as beta testers for the various fixes for this. Depending on who you believe and which motherboard variants you include, the failure rate within three years was anywhere between 30 and 70%, with many customers requiring multiple replacements. These issues were only finally fixed[[labelnote:*]]although die shrinks and the ability to install disc images--avoiding the extra heat, wear, and noise from the 12x DVD drive spinning constantly at full speed--helped, they couldn't solve the fundamentally flawed cooling model of pushing hot air out from a rear panel which the air vents had to share with various AV connectors[[/labelnote]] with the release of the slim redesign ''five years'' after the original launch.
17th Jun '17 3:05:33 AM LordInsane
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** On the other side, late 3.5 had the Tome of Magic supplement, which becomes increasingly this over its three parts. The first (about pact magic) was generally well-received and seen as polished. The second (about shadow magic) got a reputation for being on the weak side, which wouldn't be notable if [[WordOfGod the designer of the signature class hadn't outright stated it didn't really get playtested]], and suggested fixes for it on his own. The third (about truenaming) was, ''at best'', designed around a different balance paradigm than the rest of 3.5 leaving it cripplingly weakened and growing weaker unless aggressively optimised, and as printed lacked key information for several abilities.
11th Jun '17 2:53:23 PM Steven
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* ''VideoGame/MarioParty 8'', while a functioning game, has several elements that made it look like it was either ported from the Gamecube halfway through development or was rushed to be launched on the Wii. The visuals are recycled from the Gamecube ''Mario Party'' titles, which also includes characters having lower polygon models in some mini-games. The frame rate is capped at 30FPS while on the game boards, but is 60FPS everywhere else. The game also had a really wonky widescreen option where playing in the 16:9 ratio works normally, but the mini-games are displayed in 4:3 with colorful borders filling the empty space.
10th Jun '17 2:11:51 AM Ramidel
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* ''VideoGame/HeartsOfIron III'', a World War II strategy game, shipped with extremely broken AI. The AI countries would join factions seemingly at random; it wasn't uncommon for Japan to join the Allies or the US to join the Axis. Save games got corrupted all the time. The game ran incredibly slowly, even on computers that far exceeded the system requirements, and crashes were very common. The AI failed to research certain very valuable techs, giving the player a huge advantage. Totally improbable events, particularly involving naval landings, happened practically every game, such as Brazil invading Germany in 1941.


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* Creator/ParadoxInteractive is known for releasing ''really big'' Grand Strategy games, and they tend to ship in very buggy and incomplete form. Their business model is to release things in this state, but keep close engagement with their userbase and patch the bugs out. New DLC are likewise expected to come with bugs in whatever new material they introduce.
** ''VideoGame/HeartsOfIron III'', a World War II strategy game, shipped with extremely broken AI. The AI countries would join factions seemingly at random; it wasn't uncommon for Japan to join the Allies or the US to join the Axis. Save games got corrupted all the time. The game ran incredibly slowly, even on computers that far exceeded the system requirements, and crashes were very common. The AI failed to research certain very valuable techs, giving the player a huge advantage. Totally improbable events, particularly involving naval landings, happened practically every game, such as Brazil invading Germany in 1941.
** ''VideoGame/{{Stellaris}}''' internal politics were a complete and utter mess from the start, with ''slaves'' unable to ever revolt and factions almost never forming. This took several patches and a complete revamp to fix and they're still (as of writing) working on getting it all right.
30th May '17 1:52:48 PM MyFinalEdits
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* The European version of ''VideoGame/TheLegendOfZeldaTheMinishCap'' appears to be based on an earlier, less polished build than every other version of the game, as noted on [[https://tcrf.net/The_Legend_of_Zelda:_The_Minish_Cap The Cutting Room Floor]]. For example, there are bugs that don't exist in the Japanese or North American versions (such as one Kinstone Fusion becoming unintentionally {{Permanently Missable|Content}}), features missing (such as the shop's Bomb Bag upgrade), and even a reference to the Fire Rod, an item that only exists in DummiedOut form (the figurine for Ice Wizzrobes says to use the Fire Rod on them in that version). The North American version, which came out after the European and Japanese releases, seems to be based directly on the final Japanese release (for example, the text saying to use the Fire Rod on Ice Wizzrobes now simply says to use fire in general, and Link does have access to a lantern in this game).
** The Italian translation goes even further, with a bunch of figurines missing their own text and featuring instead the description of a different figurine (Giant Octorok's description is actually the Black Knight's, and Sorcerer Vaati gets the description for Minish Ezlo)

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* The European version of ''VideoGame/TheLegendOfZeldaTheMinishCap'' appears to be based on an earlier, less polished build than every other version of the game, as noted on [[https://tcrf.net/The_Legend_of_Zelda:_The_Minish_Cap The Cutting Room Floor]]. For example, there are bugs that don't exist in the Japanese or North American versions (such as one Kinstone Fusion becoming unintentionally {{Permanently Missable|Content}}), features missing (such as the shop's Bomb Bag upgrade), and even a reference to the Fire Rod, an item that only exists in DummiedOut form (the figurine for Ice Wizzrobes says to use the Fire Rod on them in that version). The North American version, which came out after the European and Japanese releases, seems to be based directly on the final Japanese release (for example, the text saying to use the Fire Rod on Ice Wizzrobes now simply says to use fire in general, and Link does have access to a lantern in this game).
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game). The Italian translation in particulae goes even further, with a bunch of figurines missing their own text and featuring instead the description of a different figurine (Giant Octorok's description is actually the Black Knight's, and Sorcerer Vaati gets the description for Minish Ezlo)
30th May '17 11:00:28 AM PhantomDusclops92
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** The Italian translation goes even further, with a bunch of figurines missing their own text and featuring instead the description of a different figurine (Giant Octorok's description is actually the Black Knight's, and Sorcerer Vaati gets the description for Minish Ezlo)
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