History Main / ObviousBeta

20th Aug '16 11:47:14 AM Borghen
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* The same goes for the sixth book of ''Literature/TheWayOfTheTiger'', whose central part is a terrible twist of broken links and mismatched situations.
** If we add that even the ending was somewhat ambiguous, it is no wonder that the authors eventually came around releasing an edited version, plus a seventh book.
19th Aug '16 3:56:51 PM CamelCase
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* ''VideoGame/LittleBigPlanet 3'' on both the [=PS3=] and [=PS4=]. The first release had LoadsAndLoadsOfLoading, even on the digital version, severe framerate drops even on levels from previous games, and an annoying bug that prevented stickers from being placed ''anywhere'' in Create Mode. In addition, there are some slight engine differences which mean that some ''2'' and ''1'' levels will behave oddly, either [[GameBreakingBug distressingly]] or [[GoodBadBugs hilariously]].
13th Aug '16 1:23:50 AM KJMackley
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* The ''Film/JusticeLeague'' footage screened for the 2016 Comic-Con came with a disclaimer clarifying that it was was a sneak peek specifically for Comic-Con, and [[InsistentTerminology notably did not call itself a trailer]]. The reason is that because the movie was still filming, the footage they had was very raw and what few special effects shots were slapped together (such as Cyborg, given he was [[SerkisFolk motion captured]]). This was in part due to having a similar "middle of filming" footage screened at comic con the previous year for ''Film/SuicideSquad'' and it was quickly posted the internet. Learning from that experience, they were very straightforward with the Comic-Con footage this year and were the first to post it online.
12th Aug '16 4:02:03 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}: The Master Chief Collection'' has been plagued with a string of matchmaking issues from the day it launched (never connecting to other players, games being unevenly divided, ''etc.''). Creator/ThreeFourThreeIndustries has tried to patch the game but to no real avail (in some cases with players reporting a ''drop'' in matchmaking consistency). Add to that the already protracted installation times, and a significant number of players turned to demanding refunds. Most infuriating is that the matchmaking is merely a port of the four then-existing games' matchmaking system, and was one of only three things that were "changed" about the games for the release of ''MCC'' (the other two being the audio/visual overlay for ''VideoGame{{Halo 2}}'' and the addition of five completely remade maps for "Halo 2 Anniversary" multiplayer). Kotaku alone ran ''twelve'' separate articles on how ''The Master Chief Collection'' has tried to get itself working, yet remained buggy and broken as all hell six months after release.

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* ''Franchise/{{Halo}}: The Master Chief Collection'' has been plagued with a string of matchmaking issues from the day it launched (never connecting to other players, games being unevenly divided, ''etc.''). Creator/ThreeFourThreeIndustries has tried to patch the game but to no real avail (in some cases with players reporting a ''drop'' in matchmaking consistency). Add to that the already protracted installation times, and a significant number of players turned to demanding refunds. Most infuriating is that the matchmaking is merely a port of the four then-existing games' matchmaking system, and was one of only three things that were "changed" about the games for the release of ''MCC'' (the other two being the audio/visual overlay for ''VideoGame{{Halo ''VideoGame/{{Halo 2}}'' and the addition of five completely remade maps for "Halo 2 Anniversary" multiplayer). Kotaku alone ran ''twelve'' separate articles on how ''The Master Chief Collection'' has tried to get itself working, yet remained buggy and broken as all hell six months after release.
8th Aug '16 4:35:37 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}: The Master Chief Collection'' has been plagued with a string of matchmaking issues from the day it launched (never connecting to other players, games being unevenly divided, ''etc.''). 343 Industries has tried to patch the game but to no real avail (in some cases with players reporting a ''drop'' in matchmaking consistency). Add to that the already protracted installation times, and a significant number of players turned to demanding refunds. Most infuriating is that the matchmaking is merely a port of the four existing games' matchmaking system, and was one of only three things that were "changed" about the games for the release of MCC (the other two being the audio/visual overlay for Halo 2 and the addition of 5 completely remade maps for "Halo 2 Anniversary" multiplayer). Kotaku alone ran ''twelve'' separate articles on how ''The Master Chief Collection'' has tried to get itself working, yet remains buggy and broken as all hell six months after release.

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* ''Franchise/{{Halo}}: The Master Chief Collection'' has been plagued with a string of matchmaking issues from the day it launched (never connecting to other players, games being unevenly divided, ''etc.''). 343 Industries Creator/ThreeFourThreeIndustries has tried to patch the game but to no real avail (in some cases with players reporting a ''drop'' in matchmaking consistency). Add to that the already protracted installation times, and a significant number of players turned to demanding refunds. Most infuriating is that the matchmaking is merely a port of the four existing then-existing games' matchmaking system, and was one of only three things that were "changed" about the games for the release of MCC ''MCC'' (the other two being the audio/visual overlay for Halo 2 ''VideoGame{{Halo 2}}'' and the addition of 5 five completely remade maps for "Halo 2 Anniversary" multiplayer). Kotaku alone ran ''twelve'' separate articles on how ''The Master Chief Collection'' has tried to get itself working, yet remains remained buggy and broken as all hell six months after release.
3rd Aug '16 5:36:17 PM Rothul
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* ''Fight For Life'' for the UsefulNotes/AtariJaguar was actually shaping up to be a good fighting game. But Atari had gotten into the bad habit of shafting their employees, so the programmer decided to withhold the game until he got paid. Atari said "fuck it" and released the latest build they had. It was perhaps 60% ready, slug-paced, and unbalanced. Much later, he let a Jaguar fansite have the final build, so they produced the vastly improved "Limited Edition" from it. But talk about limited: only 28 cartridges were produced, making it one of the rarest games ever. [[http://thesonicreblog.com/the-terrible-tales-of-the-atari-jaguars-checkered-flag-and-fight-for-life/ More here.]]

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* ''Fight For Life'' for the UsefulNotes/AtariJaguar was actually shaping up to be a good fighting game. But Atari had gotten into the bad habit of shafting their employees, so the programmer decided to withhold the game until he got paid. Atari said "fuck it" and released the latest build they had. It was perhaps 60% ready, slug-paced, and unbalanced. Much later, he let a Jaguar fansite have the final build, so they produced the vastly improved "Limited Edition" from it. But talk about limited: only 28 cartridges were produced, making it one of the rarest games ever. [[http://thesonicreblog.[[http://web.archive.org/web/20140209015652/http://thesonicreblog.com/the-terrible-tales-of-the-atari-jaguars-checkered-flag-and-fight-for-life/ More here.]]
31st Jul '16 1:55:11 PM Scorpion451
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If a game's single-player mode fine but the multiplayer isn't, please put the example under MisbegottenMultiplayerMode. See PerpetualBeta for when the developers no longer have an excuse to update things. This trope can also overlap with PortingDisaster if it occurs when software is converted to run on a different platform.

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If a game's single-player mode fine but the multiplayer isn't, please put the example under MisbegottenMultiplayerMode. See PerpetualBeta for when the developers no longer have an excuse to update things.things (or no excuse not to have updated them, in some cases). This trope can also overlap with PortingDisaster if it occurs when software is converted to run on a different platform.
12th Jul '16 1:07:52 AM Medinoc
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* ''VideoGame/MakaMaka'' was an obscure Japanese-exclusive RPG had several obviously unfinished parts and many bugs, some of which are [[GameBreaker game breaking]]. In fact, word has it that the game was released in its prototype form due to time constraints.

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* ''VideoGame/MakaMaka'' was an obscure Japanese-exclusive RPG had several obviously unfinished parts and many bugs, some of which are [[GameBreaker game breaking]].{{game breaking| bug}}. In fact, word has it that the game was released in its prototype form due to time constraints.
11th Jul '16 8:44:06 AM Midna
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* ''VideoGame/MakaMaka'': An obscure Japanese-exclusive RPG had several obviously unfinished parts and many bugs, some of which are [[GameBreaker game breaking]]. In fact, word has it that the game was released in its prototype form due to time constraints.

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* ''VideoGame/MakaMaka'': An ''VideoGame/MakaMaka'' was an obscure Japanese-exclusive RPG had several obviously unfinished parts and many bugs, some of which are [[GameBreaker game breaking]]. In fact, word has it that the game was released in its prototype form due to time constraints.



* ''VideoGame/StarOcean1'': The original SFC version came with several crashing bugs, an item creation system whose success rate in some circumstances was so low it almost wasn't worth trying, items that were obviously meant to exist (and referenced in places) but couldn't be found, and a final dungeon that (story-wise) came out of nowhere on a planet you couldn't explore. The enhanced remake for the PSP corrected most of these issues.

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* ''VideoGame/StarOcean1'': The original ''VideoGame/StarOcean1'' on SFC version came with several crashing bugs, an item creation system whose success rate in some circumstances was so low it almost wasn't worth trying, items that were obviously meant to exist (and referenced in places) but couldn't be found, and a final dungeon that (story-wise) came out of nowhere on a planet you couldn't explore. The enhanced remake for the PSP corrected most of these issues.



* ''Annet Futatabi'' (''Annet Again''): A somewhat obscure Japanese Sega Mega CD sequel to the Genesis semi-classic ''VideoGame/ElViento'' that was released in a very unfinished state. The protagonist's flashy spells are all unfinished, usually resulting in just a single animation frame blinking in and out. Basic combat controls work correctly, but enemies swarm you any time you get knocked down, effectively making getting up an impossibility. Enemies and even bosses will occasionally wander off screen and not return for anywhere between a few minutes and never, making the game randomly unwinnable. It is little surprise that the game was never released outside Japan.
* ''VideoGame/JurassicPark'': While not buggy, this game was released in a very unfinished state. Velociraptors, for instance, were the scariest and deadliest dinosaurs in the film, but here became slow, lumbering idiots who basically farted about the levels waiting to get shot, and the mighty T. rex can be thwarted as easily as chucking a single grenade at her and strolling by as she's stunned. Two things support the theory that it was a rushed project: the first is that the actual beta ROM is almost identical to the finished product, and the second is that developer Blue Sky software later released a loose sequel ''VideoGame/JurassicParkRampageEdition'' which ratcheted up the action and made all the dinosaurs significantly more dangerous enemies (for instance, Velociraptor encounters are now downright terrifying because of their aggressiveness, and the T. rex still only appears from the shoulders up, but now she ''chases you''). While the original was still an okay game, it's pretty obvious that ''Rampage Edition'' was the version Blue Sky meant to make the first time.
* ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'': The initial release, while nowhere near as bad as other examples on this page, did have a load of glitches (such as getting stuck in the walls in Carnival Night Zone). It was very clearly rushed, as most evident because it was split into two parts to meet the deadline. Most of these were fixed when locked onto ''Sonic & Knuckles'', but others are only possible in the locked-on game (such as being able to take Hyper Sonic off-screen and get him to access areas only Knuckles should be able to reach).

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* ''Annet Futatabi'' (''Annet Again''): A Again'', a somewhat obscure Japanese Sega Mega CD sequel to the Genesis semi-classic ''VideoGame/ElViento'' that was released in a very unfinished state. The protagonist's flashy spells are all unfinished, usually resulting in just a single animation frame blinking in and out. Basic combat controls work correctly, but enemies swarm you any time you get knocked down, effectively making getting up an impossibility. Enemies and even bosses will occasionally wander off screen and not return for anywhere between a few minutes and never, making the game randomly unwinnable. It is little surprise that the game was never released outside Japan.
* ''VideoGame/JurassicPark'': While ''VideoGame/JurassicPark'', while not buggy, this game was released in a very unfinished state. Velociraptors, for instance, were the scariest and deadliest dinosaurs in the film, but here became slow, lumbering idiots who basically farted about the levels waiting to get shot, and the mighty T. rex can be thwarted as easily as chucking a single grenade at her and strolling by as she's stunned. Two things support the theory that it was a rushed project: the first is that the actual beta ROM is almost identical to the finished product, and the second is that developer Blue Sky software later released a loose sequel ''VideoGame/JurassicParkRampageEdition'' which ratcheted up the action and made all the dinosaurs significantly more dangerous enemies (for instance, Velociraptor encounters are now downright terrifying because of their aggressiveness, and the T. rex still only appears from the shoulders up, but now she ''chases you''). While the original was still an okay game, it's pretty obvious that ''Rampage Edition'' was the version Blue Sky meant to make the first time.
* ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'': The initial release, 3]]'', while nowhere near as bad as other examples on this page, did have a load of glitches (such as getting stuck in the walls in Carnival Night Zone). It was very clearly rushed, as most evident because it was split into two parts to meet the deadline. Most of these were fixed when locked onto ''Sonic & Knuckles'', but others are only possible in the locked-on game (such as being able to take Hyper Sonic off-screen and get him to access areas only Knuckles should be able to reach).



* ''VideoGame/CrashTwinsanity'': There are certain cinematics in the game that lack appropriate sound effects (in a couple cases, music), which makes it seem like parts of the game were rushed before release... and they very well ''were'', considering [[WhatCouldHaveBeen the sheer amount of cut content]] that one of the developers of the game [[http://crashmania.net/?menu=ts&page=concepts-1 decided to share on a Crash forum]]....

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* ''VideoGame/CrashTwinsanity'': There are certain cinematics in the game that lack ''VideoGame/CrashTwinsanity'' is lacking appropriate sound effects (in a couple cases, music), music) in certain cinematics, which makes it seem like parts of the game were rushed before release... and they very well ''were'', considering [[WhatCouldHaveBeen the sheer amount of cut content]] that one of the developers of the game [[http://crashmania.net/?menu=ts&page=concepts-1 decided to share on a Crash forum]]....
7th Jul '16 5:49:45 AM Quanyails
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* Kenneth the Page of ''Series/ThirtyRock'' once invented a game show similar to DealOrNoDeal in which contestants had to choose which model was holding a case full of solid gold. They caught on in no time that it was always the model struggling with a case full of heavy gold bricks.

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* Kenneth the Page of ''Series/ThirtyRock'' once invented a game show similar to DealOrNoDeal ''Series/DealOrNoDeal'' in which contestants had to choose which model was holding a case full of solid gold. They caught on in no time that it was always the model struggling with a case full of heavy gold bricks.
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