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* ''Film/ThePaintedHills'': When Tyler and Tommy enter the darkened cabin where Jonathan is laid up with a fever, Tyler strikes a match that illuminates the entire room. This does not pass unremarked on the ''Series/MST3K'' version.

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* ''Film/ThePaintedHills'': When Tyler Taylor and Tommy enter the darkened cabin where Jonathan is laid up with a fever, Tyler Taylor strikes a match that illuminates the entire room. This does not pass unremarked on the ''Series/MST3K'' version.
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* ''Film/ThePaintedHills: When Tyler and Tommy enter the darkened cabin where Jonathan is laid up with a fever, Tyler strikes a match that illuminates the entire room. This does not pass unremarked on the ''Series/MST3K'' version.

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* ''Film/ThePaintedHills: ''Film/ThePaintedHills'': When Tyler and Tommy enter the darkened cabin where Jonathan is laid up with a fever, Tyler strikes a match that illuminates the entire room. This does not pass unremarked on the ''Series/MST3K'' version.
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* ''Film/ThePaintedHills: When Tyler and Tommy enter the darkened cabin where Jonathan is laid up with a fever, Tyler strikes a match that illuminates the entire room. This does not pass unremarked on the ''Series/MST3K'' version.
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GZ Doom does that.


* Much like the example above, ''VideoGame/{{Doom}}'' has a nuclear candle in the form of the [[NightVisionGoggles Light Amplification]] [[GogglesDoSomethingUnusual Visor]]. Its gimmick is simple: just turn the brightness of all map areas to max. In fact, the only functional difference between it and the torches above is that the LAV doesn't flicker at all until right before it runs out.

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* Much like the example above, ''VideoGame/{{Doom}}'' has a nuclear candle in the form of the [[NightVisionGoggles Light Amplification]] [[GogglesDoSomethingUnusual Visor]]. Its gimmick is simple: just turn the brightness of all map areas to max. In fact, the only functional difference between it and the torches above is that the LAV doesn't flicker at all until right before it runs out. Certain source ports also give the option to give the LAV a ''VideoGame/DukeNukem''-like night vision filter that highlights enemies and items in green.
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* In ''Film/WhatACarveUp'', Ernie strikes a match that provides enough illumination to light up the whole secret tunnel. Immediately subverted when he falls down a hole in the floor he somehow failed to notice.
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* Subtly parodied in ''Film/YoungFrankenstein'', when Frau Blücher ([[RunningGag WHINNY!]]) warns the other characters to "stay close to the candles" she is carrying, because the staircase can be treacherous. None of said candles are even lit.

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* Subtly parodied in ''Film/YoungFrankenstein'', when Frau Blücher ([[RunningGag WHINNY!]]) warns the other characters to "stay close to the candles" she is carrying, because the staircase can be treacherous. None of said the candles are even lit.
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* All three games in the ''VideoGame/SerpentRiders'' trilogy (''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'' and ''VideoGame/HexenII'') have torches as consumable items. In the first two games, they play the trope straight, while in ''Hexen II'', it lights up a large circle around the player. In both cases, it burns out after a while.

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* All three games in the ''VideoGame/SerpentRiders'' ''Serpent Riders'' trilogy (''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'' and ''VideoGame/HexenII'') ''Hexen II'') have torches as consumable items. In the first two games, they play light up the trope straight, entire map with a fire-like flickering effect, while in ''Hexen II'', it lights up a large circle around the player. In both cases, it burns out after a while.
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Removing clutter-y information.


* ''Anime/PantyAndStockingWithGarterbelt'': In the episode "Once Upon a Time in Garterbelt", Panty and Stocking secretly follow after Garterbelt down into a hidden section of the church. Before long, they run out of light. Panty says she couldn't see anything, so Stocking strikes a match against Panty's cheek, instantly illuminating the trap-filled catacomb that lay before them. Panty yelps in pain, but Stocking said she did wish she had a light source. As they end up dodging trap after trap, eventually the match burns out and the room goes instantly dark again. They did manage to make their way to the end in their quest to dig up some dirt on Garterbelt in the end, though. It's our current page image.

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* ''Anime/PantyAndStockingWithGarterbelt'': In ''Anime/PantyAndStockingWithGarterbelt'' provides the page image: in the episode "Once Upon a Time in Garterbelt", Panty and Stocking secretly follow after Garterbelt down into a hidden section of the church. Before long, they run out of light. Panty says she couldn't see anything, so Stocking strikes a match against Panty's cheek, and instantly illuminating illuminates the entire trap-filled catacomb that lay lies before them. Panty yelps in pain, but Stocking said she did wish she had a light source. As they end up dodging dodge trap after trap, eventually the match burns out and the room goes instantly dark again. They did manage to make their way to the end in their quest to dig up some dirt on Garterbelt in the end, though. It's our current page image.again.
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** The original ''VideoGame/TheLegendOfZelda'''s Candle itemss light up dark rooms by tossing a single fireball that burns for only a few seconds.

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** The original ''VideoGame/TheLegendOfZelda'''s Candle itemss items light up dark rooms by tossing a single fireball that burns for only a few seconds.
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Compare HollywoodDarkness, where the ostensible light source is either natural or completely inexplicable... And [[UnnaturallyBlueLighting usually blue]]. Often appears in the same context as (and immediately after) ByTheLightsOfTheirEyes – it wouldn't be much of a [[TheReveal Reveal]] if a darkness-shrouded monster stayed darkness-shrouded after the candle was lit.

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Compare AbsurdlyBrightLight. Also see HollywoodDarkness, where the ostensible light source is either natural or completely inexplicable... And [[UnnaturallyBlueLighting usually blue]]. Often appears in the same context as (and immediately after) ByTheLightsOfTheirEyes – it wouldn't be much of a [[TheReveal Reveal]] if a darkness-shrouded monster stayed darkness-shrouded after the candle was lit.
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* ''Anime/PantyAndStockingWithGarterbelt'': In the episode "Once Upon a Time in Garterbelt", Panty and Stocking secretly follow after Garterbelt down into a hidden section of the church. Before long, they run out of light. Panty says she couldn't see anything, so Stocking strikes a match against Panty's cheek, instantly illuminating the trap-filled catacomb that lay before them. Panty yelps in pain, but Stocking said she did wish she had a light source. As they end up dodging trap after trap, eventually the match burns out and the room goes instantly dark again. They did manage to make their way to the end in their quest to dig up some dirt on Garterbelt in the end, though.

to:

* ''Anime/PantyAndStockingWithGarterbelt'': In the episode "Once Upon a Time in Garterbelt", Panty and Stocking secretly follow after Garterbelt down into a hidden section of the church. Before long, they run out of light. Panty says she couldn't see anything, so Stocking strikes a match against Panty's cheek, instantly illuminating the trap-filled catacomb that lay before them. Panty yelps in pain, but Stocking said she did wish she had a light source. As they end up dodging trap after trap, eventually the match burns out and the room goes instantly dark again. They did manage to make their way to the end in their quest to dig up some dirt on Garterbelt in the end, though. It's our current page image.
Is there an issue? Send a MessageReason:
None


* All three games in the ''Serpent Riders'' trilogy (''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'' and ''Hexen II'') have torches as consumable items. In the first two games, they play the trope straight, while in ''Hexen II'', it lights up a large circle around the player. In both cases, it burns out after a while.

to:

* All three games in the ''Serpent Riders'' ''VideoGame/SerpentRiders'' trilogy (''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'' and ''Hexen II'') ''VideoGame/HexenII'') have torches as consumable items. In the first two games, they play the trope straight, while in ''Hexen II'', it lights up a large circle around the player. In both cases, it burns out after a while.

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** The original ''VideoGame/TheLegendOfZelda'' is even worse. Candles lit up dark rooms by tossing a single fireball that burns for only a few seconds.

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** The original ''VideoGame/TheLegendOfZelda'' is even worse. Candles lit ''VideoGame/TheLegendOfZelda'''s Candle itemss light up dark rooms by tossing a single fireball that burns for only a few seconds.seconds.
** When Link lights up a sconce in ''VideoGame/TheLegendOfZeldaALinkToThePast'', the whole room lights up. The only difference between how many sconces are lit is how dim or bright the ambient light is.
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* ''VideoGame/Prey2006'' has Tommy's Zippo. It's not as strong as other examples in this page (it only lights up a small area ahead of you), but it still gives off much more light than a real lighter.
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Adding feeding frenzy

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* Anglerfish lures usually are little more than a faint dot in an ocean of darkness. Yet in ''[[VideoGame/FeedingFrenzy Feeding Frenzy: Shipwreck Showdown]]'''s BlackoutBasement levels, Edie's esca can illuminate a sizeable area around it, and even the ''entire screen''.
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* ''VideoGame/{{Prey}}'' has Tommy's Zippo. It's not as strong as other examples in this page (it only lights up a small area ahead of you), but it still gives off much more light than a real lighter.

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* ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' has Tommy's Zippo. It's not as strong as other examples in this page (it only lights up a small area ahead of you), but it still gives off much more light than a real lighter.
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* In ''[[Film/ScaryMovie Scary Movie 2]]'', when Cindy shows Buddy the secret study, he lights one candle, which then illuminates nearly the whole room. As this is a parody film, this is likely intentional.

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* In ''[[Film/ScaryMovie Scary Movie 2]]'', ''Film/ScaryMovie2'', when Cindy shows Buddy the secret study, he lights one candle, which then illuminates nearly the whole room. As this is a parody film, this is likely intentional.

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!!Examples

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!!Examples!!Examples:



[[folder: Anime & Manga]]
* In Anime/PantyAndStockingWithGarterbelt in the episode "Once Upon A Time In Garterbelt", Panty and Stocking secretly follow after Garterbelt down into a hidden section of the church. Before long, they run out of light. Panty says she couldn't see anything, so Stocking strikes a match against Panty's cheek, instantly illuminating the trap-filled catacomb that lay before them. Panty yelps in pain, but Stocking said she did wish she had a light source. As they end up dodging trap after trap, eventually the match burns out and the room goes instantly dark again. They did manage to make their way to the end in their quest to dig up some dirt on Garterbelt in the end though.

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[[folder: Anime [[folder:Anime & Manga]]
* ''Anime/PantyAndStockingWithGarterbelt'': In Anime/PantyAndStockingWithGarterbelt in the episode "Once Upon A a Time In in Garterbelt", Panty and Stocking secretly follow after Garterbelt down into a hidden section of the church. Before long, they run out of light. Panty says she couldn't see anything, so Stocking strikes a match against Panty's cheek, instantly illuminating the trap-filled catacomb that lay before them. Panty yelps in pain, but Stocking said she did wish she had a light source. As they end up dodging trap after trap, eventually the match burns out and the room goes instantly dark again. They did manage to make their way to the end in their quest to dig up some dirt on Garterbelt in the end end, though.



[[folder: Film – Live Action]]

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[[folder: Film – Live Action]][[folder:Films -- Live-Action]]



* In ''[[ScaryMovie Scary Movie 2]]'', when Cindy shows Buddy the secret study, he lights one candle, which then illuminates nearly the whole room. As this is a parody film, this is likely intentional.

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* In ''[[ScaryMovie ''[[Film/ScaryMovie Scary Movie 2]]'', when Cindy shows Buddy the secret study, he lights one candle, which then illuminates nearly the whole room. As this is a parody film, this is likely intentional.



[[folder:Live Action TV]]
* An episode of the Jennifer Ehle/Colin Firth ''PrideAndPrejudice'' (set in 1810-ish) has the Bennetts sit down for dinner. The room is brightly lit as if by sunlight, but behind Mr Bennett you can see it's pitch black outside. There's no way candles or oil lamps could produce such perfect light.
* An episode of ''{{Friends}}'' does this. There is a blackout, and the friends are bringing in candles for light. Later on, all the candles but one are extinguished, and yet the light level is almost the same. One of the characters then blows on this last candle extinguishing it, and everything goes dark. A sentimental plot twist follows.

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[[folder:Live Action [[folder:Live-Action TV]]
* An episode of the Jennifer Ehle/Colin Firth ''PrideAndPrejudice'' ''Series/PrideAndPrejudice'' (set in 1810-ish) has the Bennetts sit down for dinner. The room is brightly lit as if by sunlight, but behind Mr Bennett you can see it's pitch black outside. There's no way candles or oil lamps could produce such perfect light.
* An episode of ''{{Friends}}'' ''Series/{{Friends}}'' does this. There is a blackout, and the friends are bringing in candles for light. Later on, all the candles but one are extinguished, and yet the light level is almost the same. One of the characters then blows on this last candle extinguishing it, and everything goes dark. A sentimental plot twist follows.



* In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E20WhatIsAndWhatShouldNeverBe "What Is And What Should Never Be" (S02, Ep20)]], Dean's flashlight is the only light source in an abandoned warehouse on a rainy night.

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* In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E20WhatIsAndWhatShouldNeverBe "What Is And and What Should Never Be" (S02, Ep20)]], Dean's flashlight is the only light source in an abandoned warehouse on a rainy night.



[[folder:Theatre]]
* In ''RosencrantzAndGuildensternAreDead'', the second act opens in near-darkness. Then Hamlet lights a single oil-lamp, and the stagelights all come on. The stage directions even note that this is highly unrealistic.
* Any ostensible light sources on stage are controlled by the lighting technician whenever possible, so an actor "turning on a lamp" will usually just reach up inside the shade to cue the tech to turn on the visible lamp as well as the (much brighter) stage lighting so that it appears turning on the lamp lit up the stage. Where the tech cannot control the on-stage source (a candle or torch), the staging will include a similar obvious cue for the tech to bring up the lights simultaneously. You really can't expect an audience whose eyes have gotten adapted to 10 kilowatts or so of lighting (and that's actually pretty minimal) to adjust to the light given off by a candle in any sort of reasonable time frame.
** A 100 watt bulb seems pretty bright in your living room. The average spot on a theatre stage is probably being hit by at least three 500 watt (or more: 575, 750, and 1000 are also common wattages) instruments, ''focused to direct their entire output into a fairly narrow cone''. You can usually still tell a "practical" fixture (an onstage lamp) is on by looking directly at it, but if you look closely you'll notice it doesn't seem to cast any noticeable shadows.

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[[folder:Theatre]]
[[folder:Theater]]
* In ''RosencrantzAndGuildensternAreDead'', ''Theatre/RosencrantzAndGuildensternAreDead'', the second act opens in near-darkness. Then Hamlet lights a single oil-lamp, and the stagelights all come on. The stage directions even note that this is highly unrealistic.
* Any ostensible light sources on stage are controlled by the lighting technician whenever possible, so an actor "turning on a lamp" will usually just reach up inside the shade to cue the tech to turn on the visible lamp as well as the (much brighter) stage lighting so that it appears turning on the lamp lit up the stage. Where the tech cannot control the on-stage source (a candle or torch), the staging will include a similar obvious cue for the tech to bring up the lights simultaneously. You really can't expect an audience whose eyes have gotten adapted to 10 kilowatts or so of lighting (and that's actually pretty minimal) to adjust to the light given off by a candle in any sort of reasonable time frame.
**
frame.\\\
A 100 watt 100-watt bulb seems pretty bright in your living room. The average spot on a theatre stage is probably being hit by at least three 500 watt (or more: 575, 750, and 1000 are also common wattages) instruments, ''focused to direct their entire output into a fairly narrow cone''. You can usually still tell a "practical" fixture (an onstage lamp) is on by looking directly at it, but if you look closely you'll notice it doesn't seem to cast any noticeable shadows.



* ''VideoGame/ZeldaIITheAdventureOfLink''. If don't have a candle, you cannot see any enemies in dark rooms, even if they are inches in front of you. Once you get the candle, they're visible even if Link and the enemy are on opposite sides of the screen.
** The original ''VideoGame/TheLegendOfZelda'' was even worse. Candles lit up dark rooms by tossing a single fireball that burned for only a few seconds.
* ''{{Pokemon}}'''s Flash ability used to do this, lighting up dark caves entirely (what made some caves pitch-black and others not was never explained). In the newer games, though, it's just an expanded circle of light around the player.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/ZeldaIITheAdventureOfLink''. If you don't have a candle, you cannot see any enemies in dark rooms, even if they are inches in front of you. Once you get the candle, they're visible even if Link and the enemy are on opposite sides of the screen.
** The original ''VideoGame/TheLegendOfZelda'' was is even worse. Candles lit up dark rooms by tossing a single fireball that burned burns for only a few seconds.
* ''{{Pokemon}}'''s ''Franchise/{{Pokemon}}'''s Flash ability used to do this, lighting up dark caves entirely (what made some caves pitch-black and others not was never explained). In the newer games, though, it's just an expanded circle of light around the player.
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* In the NES version of ''VideoGame/BionicCommando'', the Flares illuminate the entire screen in the otherwise pitch dark Area 4. In ''Rearmed'', they instead have a {{Chiaroscuro}} effect.
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->''A single match is always enough to magically light up a room bigger than the Colosseum.''

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->''A ->''"A single match is always enough to magically light up a room bigger than the Colosseum.''"''
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Contrast {{Chiaroscuro}}, where everything looks like it was actually lit by a candle.

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Contrast {{Chiaroscuro}}, where everything looks like it was actually ''actually'' lit by a real candle.
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* Much like the example above, ''VideoGame/{{Doom}}'' has a nuclear candle in the form of the [[NightVisionGoggles Light Amplification]] [[GogglesDoSomethingUnusual Visor]]. Its gimmick is simple: just turn the brightness of all map areas to max. In fact, the only functional difference between it and the torches above is that the LAV doesn't flicker at all until right before it runs out.
Willbyr MOD

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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1423173791071474100
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[[quoteright:350:[[Anime/PantyAndStockingWithGarterbelt http://static.tvtropes.org/pmwiki/pub/images/a733f257f1ad592b2ba6a9dc14d53a29.png]]]]
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-->--'''Hollywood Rule Book''', ''[[http://www.avforums.com/forums/movies-cinema/32262-hollywood-rule-book.html Vanity Fair (April 2002)]]''

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-->--'''Hollywood -->-- '''Hollywood Rule Book''', ''[[http://www.avforums.com/forums/movies-cinema/32262-hollywood-rule-book.html Vanity Fair (April 2002)]]''

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All the light sources are either broken, out of energy, out of fuel (includes wax) or simply not there. The scene is illuminated by a single light. This can be a flashlight or electric lantern, but is usually a lighter, a candle or a matchstick.

And yet, despite the tiny size and almost insignificant lumen output of the thing, everything looks as if the light was powered by a nuclear reaction. Rooms, even quite large ones, will be lighted to almost daylight level.

But if the matchstick is depleted, or the batteries or fuel runs out, the light extinguishes and everything is suddenly pitch black. Cue the monsters, traps or sentimental/sexual plot twist.

Compare HollywoodDarkness, where the ostensible light source is either natural or completely inexplicable... And [[UnnaturallyBlueLighting usually blue]]. Often appears in the same context as (and immediately after) ByTheLightsOfTheirEyes--it wouldn't be much of a [[TheReveal Reveal]] if a darkness-shrouded monster stayed darkness-shrouded after the candle was lit.

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All the light sources are either broken, out of energy, out of fuel (includes wax) or simply not there. The scene is illuminated by a single light. This can be a flashlight or electric lantern, but is usually a lighter, a candle or a matchstick.

matchstick. And yet, despite the tiny size and almost insignificant lumen output of the thing, everything looks as if the light was powered by a nuclear reaction. Rooms, even quite large ones, will be lighted lit up to almost daylight level.

But if If light source isn't {{infinite|Flashlight}} and the matchstick is depleted, or the batteries or fuel battery/fuel runs out, the light extinguishes and everything is suddenly pitch black. [[DarknessEqualsDeath Cue the monsters, traps traps]] or sentimental/sexual plot twist.

Compare HollywoodDarkness, where the ostensible light source is either natural or completely inexplicable... And [[UnnaturallyBlueLighting usually blue]]. Often appears in the same context as (and immediately after) ByTheLightsOfTheirEyes--it ByTheLightsOfTheirEyes – it wouldn't be much of a [[TheReveal Reveal]] if a darkness-shrouded monster stayed darkness-shrouded after the candle was lit.



[[folder: Film -- Live Action]]

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* All three games in the ''Serpent Riders'' trilogy (''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'' and ''Hexen II'') have torches as consumable items. In the first two games, they play the trope straight, while in ''Hexen II'', it lights up a large circle around the player. In both cases, it burns out after a while.
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\n* Subtly parodied in ''Film/YoungFrankenstein'', when Frau Blücher ([[RunningGag WHINNY!]]) warns the other characters to "stay close to the candles" she is carrying, because the staircase can be treacherous. None of said candles are even lit.
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That\'s not how justifying works.


The trope is possibly {{justified|Trope}}, if we are to consider [[WatsonianVersusDoylist the difference even a faint light source would make to someone whose eyes have already accommodated to the darkness]]. Compare HollywoodDarkness, where the ostensible light source is either natural or completely inexplicable... And [[UnnaturallyBlueLighting usually blue]]. Often appears in the same context as (and immediately after) ByTheLightsOfTheirEyes--it wouldn't be much of a [[TheReveal Reveal]] if a darkness-shrouded monster stayed darkness-shrouded after the candle was lit.

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The trope is possibly {{justified|Trope}}, if we are to consider [[WatsonianVersusDoylist the difference even a faint light source would make to someone whose eyes have already accommodated to the darkness]]. Compare HollywoodDarkness, where the ostensible light source is either natural or completely inexplicable... And [[UnnaturallyBlueLighting usually blue]]. Often appears in the same context as (and immediately after) ByTheLightsOfTheirEyes--it wouldn't be much of a [[TheReveal Reveal]] if a darkness-shrouded monster stayed darkness-shrouded after the candle was lit.
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* In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E20WhatIsAndWhatShouldNeverBe "What Is And What Should Never Be" (S02, Ep20)]], Dean's flashlight is the only light source in an abandoned warehouse on a rainy night.
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Now looks less like 3500.


** A 100 watt bulb seems pretty bright in your living room. The average spot on a theatre stage is probably being hit by at least 3 500 watt (or more: 575, 750, and 1000 are also common wattages) instruments, ''focused to direct their entire output into a fairly narrow cone''. You can usually still tell a "practical" fixture (an onstage lamp) is on by looking directly at it, but if you look closely you'll notice it doesn't seem to cast any noticeable shadows.

to:

** A 100 watt bulb seems pretty bright in your living room. The average spot on a theatre stage is probably being hit by at least 3 three 500 watt (or more: 575, 750, and 1000 are also common wattages) instruments, ''focused to direct their entire output into a fairly narrow cone''. You can usually still tell a "practical" fixture (an onstage lamp) is on by looking directly at it, but if you look closely you'll notice it doesn't seem to cast any noticeable shadows.

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