History Main / NotInMyBackYard

18th Aug '17 8:47:27 AM john_e
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* One event in ''VideoGame/YesPrimeMinister'' the chief of the Electricity Board makes a request for a new nuclear power station to be built. If Hacker decides to build the plant, he's told it will be built at Fowey, where he has family, and promptly rejects the idea. If he turns the plant down, the chief says that he'd be happy to have one built in ''his'' back garden... only to backpedal immediately when Hacker takes him at his word.
15th Jul '17 6:07:53 PM Yalsaris63
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* ''VideoGame/CitiesSkylines'' features a similar [=NIMBY=] system as the ''[=SimCity=]'' example above. However, you now have to factor what you should and should not build in your zones. For example, lumping in industrial zones right next to your residential areas will pollute the water system and makes your citizens sick and forces the medical service buildings (if you have any built in your city) to dispatch ambulances to pick up your ill citizens and send them to the nearest medical service building for treatment. This also applies if you connect any water pipe from a residential zone to an industrial zone regardless if your industrial areas are built away from your residential ones; no matter if you have water treatment facilities to deal with the wastewater buildup. Also debuting in this game is the introduction of noise pollution. Even otherwise non-ground polluting buildings should be built away from residential zones as your citizens will complain about the noise and eventually will get sick due to vertigo or hearing damage caused by your noise-generating buildings. Ironically, the game does not feature air pollution generated from any of the buildings unlike ''[=SimCity=]''.

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* ''VideoGame/CitiesSkylines'' features a similar [=NIMBY=] system as the ''[=SimCity=]'' example above. However, you now have to factor what you should and should not build in your zones. For example, lumping in industrial zones right next to your residential areas will pollute the water system and makes your citizens sick and forces the medical service buildings (if you have any built in your city) to dispatch ambulances to pick up your ill citizens and send them to the nearest medical service building for treatment. This also applies if you connect any water pipe from a residential zone to an industrial zone regardless if your industrial areas are built away from your residential ones; no matter if you have water treatment facilities to deal with the wastewater buildup.buildup, the consequences will remain the same until you appropriately fix them. Also debuting in this game is the introduction of noise pollution. Even otherwise non-ground polluting buildings should be built away from residential zones as your citizens will complain about the noise and eventually will get sick due to vertigo or hearing damage caused by your noise-generating buildings. Ironically, the game does not feature air pollution generated from any of the buildings unlike ''[=SimCity=]''.
15th Jul '17 1:57:26 PM Yalsaris63
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* ''VideoGame/CitiesSkylines'' features a similar [=NIMBY=] system as the ''[=SimCity=]'' example above. However, you now have to factor what you should and should not build in your zones. For example, lumping in industrial zones right next to your residential areas will pollute the water system and makes your citizens sick and forces the medical service buildings (if you have any built in your city) to dispatch ambulances to pick up your ill citizens and send them to the nearest medical service building for treatment. This also applies if you connect any water pipe from a residential zone to an industrial zone regardless if your industrial areas are built away from your residential ones. Also debuting in this game is the introduction of noise pollution. Even otherwise non-ground polluting buildings should be built away from residential zones as your citizens will complain about the noise and eventually will get sick due to vertigo or hearing damage caused by your noise-generating buildings. Ironically, the game does not feature air pollution generated from any of the buildings unlike ''[=SimCity=]''.

to:

* ''VideoGame/CitiesSkylines'' features a similar [=NIMBY=] system as the ''[=SimCity=]'' example above. However, you now have to factor what you should and should not build in your zones. For example, lumping in industrial zones right next to your residential areas will pollute the water system and makes your citizens sick and forces the medical service buildings (if you have any built in your city) to dispatch ambulances to pick up your ill citizens and send them to the nearest medical service building for treatment. This also applies if you connect any water pipe from a residential zone to an industrial zone regardless if your industrial areas are built away from your residential ones.ones; no matter if you have water treatment facilities to deal with the wastewater buildup. Also debuting in this game is the introduction of noise pollution. Even otherwise non-ground polluting buildings should be built away from residential zones as your citizens will complain about the noise and eventually will get sick due to vertigo or hearing damage caused by your noise-generating buildings. Ironically, the game does not feature air pollution generated from any of the buildings unlike ''[=SimCity=]''.
15th Jul '17 1:42:12 PM Yalsaris63
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* ''VideoGame/CitiesSkylines'' features a similar [=NIMBY=] system as the ''[=SimCity=]'' example above. However, you now have to factor what you should and should not build in your zones. For example, lumping in industrial zones right next to your residential areas will pollute the water system and makes your citizens sick and forces the medical service buildings (if you have any built in your city) to dispatch ambulances to pick up your ill citizens and send them to the nearest medical service building for treatment. This also applies if you connect any water pipe from a residential zone to an industrial zone regardless if your industrial areas are built away from your residential ones. Also debuting in this game is the introduction of noise pollution. Even otherwise non-ground polluting buildings should be built away from residential zones as your citizens will complain about the noise and eventually will get sick due to vertigo or hearing damage caused by your noise-generating buildings. Ironically, the game does not feature air pollution generated from any of the buildings unlike ''[=SimCity=]''.
13th Jun '17 4:57:43 PM MagBas
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* Highways and freeways. They make things easier for business and tourists, but also bring in a lot of noise and pollution. Residential areas are kept away from these for just these two reasons, and mostly businesses and public service buildings are near them. In the US, highways were built right through cities in the 1950s and the next two or three decades. Why was there no major uproar? Well, the [[UnfortunateImplications neighborhoods they went through]] were mostly inhabited by black and/or poor people who had no political lobby (and often couldn't even vote), something which is an all too common "solution" for [=NIMBYism=]. Only when highways started to be planned to tear down middle class and white neighborhoods did the "freeway revolts" get going in earnest, stopping many projects in their tracks.

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* Highways and freeways. They make things easier for business and tourists, but also bring in a lot of noise and pollution. Residential areas are kept away from these for just these two reasons, and mostly businesses and public service buildings are near them. In the US, highways were built right through cities in the 1950s and the next two or three decades. Why was there no major uproar? Well, the [[UnfortunateImplications neighborhoods they went through]] through were mostly inhabited by black and/or poor people who had no political lobby (and often couldn't even vote), something which is an all too common "solution" for [=NIMBYism=]. Only when highways started to be planned to tear down middle class and white neighborhoods did the "freeway revolts" get going in earnest, stopping many projects in their tracks.
13th Jun '17 7:15:04 AM billybobfred
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* The inversion of this trope can also be problematic. Say you want to build a new [[https://en.wikipedia.org/wiki/K%C3%B6ln%E2%80%93Frankfurt_high-speed_rail_line hyperfast train line]], to link - well I don't know maybe the fourth largest city and a major banking center of your country - of course you would want it to stop only very rarely or not at all between either terminus. But to get the whole thing built, you have to get the agreement of local politicians. Who of course want to have a stop in their district. Cue two stops twenty kilometers apart, which are - even in the [[https://de.wikipedia.org/wiki/Bahnhof_Montabaur#Kritik German Wikipedia entry]] - said to be a result of political blackmail in so many words. [[note]] The line in question reads "Kritiker sehen in den im Abstand von rund 20 km liegenden Stationen Limburg und Montabaur das Ergebnis einer politischen Erpressung." - "Critics see the stations Limburg and Montabaur which are about 20 km from each other as the result of political blackmail"[[/note]]

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* The inversion of this trope can also be problematic. Say you want to build a new [[https://en.wikipedia.org/wiki/K%C3%B6ln%E2%80%93Frankfurt_high-speed_rail_line org/wiki/Köln–Frankfurt_high-speed_rail_line hyperfast train line]], to link - well I don't know maybe the fourth largest city and a major banking center of your country - of course you would want it to stop only very rarely or not at all between either terminus. But to get the whole thing built, you have to get the agreement of local politicians. Who of course want to have a stop in their district. Cue two stops twenty kilometers apart, which are - even in the [[https://de.wikipedia.org/wiki/Bahnhof_Montabaur#Kritik German Wikipedia entry]] - said to be a result of political blackmail in so many words. [[note]] The line in question reads "Kritiker sehen in den im Abstand von rund 20 km liegenden Stationen Limburg und Montabaur das Ergebnis einer politischen Erpressung." - "Critics see the stations Limburg and Montabaur which are about 20 km from each other as the result of political blackmail"[[/note]]
18th May '17 1:26:18 PM infernape612
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-->-'''[[Series/BlueHeelers Tom Croydon,]]''' [[{{Novelization}} Tom's Story.]]

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-->-'''[[Series/BlueHeelers -->--'''[[Series/BlueHeelers Tom Croydon,]]''' [[{{Novelization}} Tom's Story.]]
8th Feb '17 3:07:50 PM Jhonny
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7th Feb '17 10:55:52 PM ZombieAladdin
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* A version of ''TabletopGame/{{Monopoly}}'' called ''Monopoly City'' has a game mechanic where building unpleasant things, such as sewage treatment plants, can reduce the desirability of nearby locations, with the in-game effect being a reduction in the price of their land and properties on them.
7th Feb '17 10:39:01 PM ZombieAladdin
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Also known as [[FunWithAcronyms NIMBY]]. There is apparently a more extreme version that does believe that everything noisy, smelly, polluting, dangerous or ugly should be built in the middle of nowhere, dubbed "[=BANANAs=]" - "Build Absolutely Nothing Anywhere Near Anyone", which is a viable option... [[EasyLogistics in some video games]].

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Also known as [[FunWithAcronyms NIMBY]]. There is apparently a more extreme version that does believe that everything noisy, smelly, polluting, dangerous or ugly should be built in the middle of nowhere, nowhere and will oppose projects even if they're built nowhere near them, dubbed "[=BANANAs=]" - "Build Absolutely Nothing Anywhere Near Anyone", which is a viable option... [[EasyLogistics in some video games]].
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