History Main / NonstandardGameover

27th Apr '17 7:39:54 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of a specific world and the generic [[BigNo Big NO!]] scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some other losing screens, the brain is still displayed when the player loses, plays the game over music of a specific world and the generic [[BigNo Big NO!]] scream.
27th Apr '17 5:46:04 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the generic [[BigNo Big NO!]] scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the a specific world and the generic [[BigNo Big NO!]] scream.
27th Apr '17 5:43:44 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the generic [[Main/Big NO!]] scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the generic [[Main/Big [[BigNo Big NO!]] scream.
27th Apr '17 5:42:37 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the generic [[Main/{{Big NO!}}]] scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the generic [[Main/{{Big NO!}}]] [[Main/Big NO!]] scream.
27th Apr '17 5:41:22 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the generic Big NO! scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the generic Big NO! [[Main/{{Big NO!}}]] scream.
27th Apr '17 5:38:48 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the BigNo|Big NO! scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the BigNo|Big generic Big NO! scream.
27th Apr '17 5:37:15 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the {{BigNo|Big NO!}} scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the {{BigNo|Big NO!}} BigNo|Big NO! scream.
27th Apr '17 5:35:41 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the Main/{{BigNo|Big NO!}} scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some losing screens, the brain is still displayed when the player loses, plays the game over music of the specific world and the Main/{{BigNo|Big {{BigNo|Big NO!}} scream.
27th Apr '17 5:34:09 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some game over screens, the brain is still displayed when the player loses.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some game over losing screens, the brain is still displayed when the player loses.loses, plays the game over music of the specific world and the Main/{{BigNo|Big NO!}} scream.
27th Apr '17 5:29:19 AM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some game over screens, the brain is still displayed after the player loses.

to:

** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some game over screens, the brain is still displayed after when the player loses.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NonstandardGameover