History Main / NonstandardGameover

13th Dec '17 8:21:02 AM BrendanRizzo
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In game show parlance, the Non-Standard Game Over is, in its broadest sense, a form of EpicFail, where a contestant performs so poorly that he is either disqualified or causes a situation where the winner's score makes it mathematically impossible for him/her to catch up. In several game shows, the game is ended early, the losing contestant is given his [[ConsolationPrize Consolation Prizes]], and the winner plays the bonus game early.

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In game show parlance, the Non-Standard Game Over is, in its broadest sense, a form of EpicFail, where a contestant performs so poorly that he is either disqualified or causes a situation where the winner's leaderís score makes it mathematically impossible for him/her to catch up. In several game shows, the game is ended early, the losing contestant is given his [[ConsolationPrize Consolation Prizes]], and the winner plays the bonus game early.
10th Dec '17 2:17:05 PM MyFinalEdits
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** In Chapter 1, you can be crushed by a spiked ceiling, killing you instantly.



* One of the earliest examples comes from the 1980s era CRPG ''VideoGame/{{The Magic Candle}}''. At the very beginning of the game, you are asked by the King to accept the game's major quest. You have the option of declining, and if you do, the game ends immediately and unceremoniously.

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* One of the earliest examples comes from the 1980s era CRPG ''VideoGame/{{The Magic Candle}}''.''VideoGame/TheMagicCandle''. At the very beginning of the game, you are asked by the King to accept the game's major quest. You have the option of declining, and if you do, the game ends immediately and unceremoniously.
2nd Dec '17 4:01:38 PM totoofze47
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* ''VideoGame/{{Pilotwings}}'': In both of the game's [[UnexpectedGameplayChange helicopter missions]], your craft is a OneHitPointWonder. Get hit once, and your chopper is instantly busted and plummets to the ground, abruptly ending the game. Since you don't even get any message from your instructors, the disturbing implication is that the player character ''perished''.
4th Nov '17 7:48:34 PM Benbeasted
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* In ''VideoGame/FalloutNewVegas'', the ''Dead Money'' expansion starts with you coming to in the Sierra Madre Casino with an explosive collar around your neck and a voice (Elijah) giving you orders. If you refuse to do what Elijah tells you, he'll remind you that you have an explosive collar around your neck and that you should do what he says. If you refuse again, [[YourHeadASplode he sets it off.]]
28th Oct '17 1:04:31 PM TheAmazingBlachman
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** In ''VideoGame/MetalGearSolid3SnakeEater'', which is a {{prequel}}, you meet a young version of Ocelot from the previous games. He's supposed to survive the events of the game, but in one occasion you can kill him after he's been knocked out in a cutscene. If you do so, you'll have Colonel Campbell, from the 'future', shout "Snake, what have you done? You changed the future! You've created a time paradox!", and the words "OCELOT IS DEAD" will appear, instead of the usual game over text. This also applies to other characters whose actions affect the rest of the series, but Ocelot is the most notable. You even get a achievement for this in the HD Version.

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** In ''VideoGame/MetalGearSolid3SnakeEater'', which is a {{prequel}}, you meet a young version of Ocelot from the previous games. He's supposed to survive the events of the game, but in one occasion you can kill him after he's been knocked out in a cutscene. If you do so, you'll have Colonel Campbell, from the 'future', ''future'', shout "Snake, what have you done? You changed the future! You've created a time paradox!", and the words "OCELOT IS DEAD" will appear, instead of the usual game over text.text, before gradually changing into "TIME PARADOX". This also applies to other characters whose actions affect the rest of the series, but Ocelot is the most notable. You even get a achievement for this in the HD Version.
22nd Oct '17 1:41:26 PM LucaEarlgrey
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*** [[spoiler:Killing Stella and Loretta]] in ''Videogame/CastlevaniaPortraitOfRuin'' allows the BigBad [[spoiler:or so he seems; he's actually the DiscOneFinalBoss]] to get away. You have to use the Sanctuary spell to cure them of their vampirism to continue the game.

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*** [[spoiler:Killing Stella and Loretta]] in ''Videogame/CastlevaniaPortraitOfRuin'' allows the BigBad [[spoiler:or so he seems; he's actually the DiscOneFinalBoss]] to get away. You have to use the [[spoiler:the Sanctuary spell to cure them of their vampirism to and continue the game.game]].
22nd Oct '17 1:40:09 PM LucaEarlgrey
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** A number of [[MultipleEndings bad endings]] are effectively this, since many games that offer them don't have "routes"; getting the bad ending is often a matter of performing a certain action and then having the consequences play out immediately (or at least with one boss fight beforehand) in the form of said ending before showing the GameOver screen:
*** [[spoiler:Killing Stella and Loretta]] in ''Videogame/CastlevaniaPortraitOfRuin'' allows the BigBad [[spoiler:or so he seems; he's actually the DiscOneFinalBoss]] to get away. You have to use the Sanctuary spell to cure them of their vampirism to continue the game.
*** [[spoiler:Engaging and then killing Albus]] without rescuing all captive villagers in ''VideoGame/CastlevaniaOrderOfEcclesia'' results in an ending where [[spoiler:Shanoa sacrifices herself to a vessel said to be able to destroy Dracula]]. Rescuing said villagers results in [[spoiler:Albus revealing the true nature of the sacrificial ritual, a boss fight with Barlowe, and the second half of the game]].
8th Oct '17 3:09:44 PM Zowayix
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* In Blackjack, if the dealer gets a value of "21" (a "blackjack") after the cards are dealt, the dealer automatically wins. All other players, as a result, lose.

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* In Blackjack, if any player or the dealer gets a value of "21" (a "blackjack") after the hand worth exactly 21 in just their first two cards are dealt, the dealer (a "blackjack"), that player automatically wins. All other players, Their opponent(s), as a result, lose.all automatically lose (multiple players with blackjack tie).
8th Oct '17 12:48:28 PM Zowayix
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* In ''VideoGame/PokemonRanger'': Shadows of Almia, there's a timed mission in which you have to close a massive valve to prevent the Cargo Ship from sinking with you, Barlow, and all the Pokémon. If time runs out, you will see a cutscene of the ship sinking to the bottom of the ocean. Notably, this is the first time in a Pokémon game where the player can die.

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* In ''VideoGame/PokemonRanger'': Shadows of Almia, there's a timed mission in which you have to close a massive valve to prevent the Cargo Ship from sinking with you, Barlow, and all the Pokémon. If time runs out, you will see a cutscene of the game narrates that the ship sinking sunk to the bottom of the ocean. Notably, this is the first time in a Pokémon game where the player can die.



* Chess: Resigning before you're put into checkmate. Often symbolized by deliberately knocking over your own king's piece, though this is not required. Both players may also choose to agree to a draw if they realize that neither of them can reasonably checkmate the other. Draws can also occur under the three repetition rule in which both players mirror each other's moves three times.

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* Chess: Resigning before you're put into checkmate. Often symbolized by deliberately knocking over your own king's piece, though this is not required. Both players may also choose to agree to a draw if they realize that neither of them can reasonably checkmate the other. Draws can also occur under the three threefold repetition rule in which both players mirror each other's moves end up in the same position three times.
24th Sep '17 12:08:10 PM nombretomado
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* In ''BigRigsOverTheRoadRacing'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[ObviousBeta there is no code for when you lose a race]]''.

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* In ''BigRigsOverTheRoadRacing'', ''VideoGame/BigRigsOverTheRoadRacing'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[ObviousBeta there is no code for when you lose a race]]''.
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