History Main / NonstandardGameover

10th Aug '17 2:33:56 PM totoofze47
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* The [[VaporWare unreleased]] ''VideoGame/StarFox2'' has an alternate Game Over screen. Let Corneria take too much damage, and you'll get a cutscene that shows it being destroyed by Andross's forces. The Game Over screen will show Andross grinning like normal, but will read "Corneria fell".

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* The [[VaporWare formerly unreleased]] ''VideoGame/StarFox2'' has an alternate Game Over screen. Let Corneria take too much damage, and you'll get a cutscene that shows it being destroyed by Andross's forces. The Game Over screen will show Andross grinning like normal, but will read "Corneria fell".
2nd Aug '17 2:58:23 PM Steven
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* ''VideoGame/ResidentEvil3Nemesis'' has a unique case when playing as Carlos. After getting the vaccine needed to cure Jill of her T-Virus infection, Nemesis appears in the main hall of the Clock Tower and one more time in the piano room. If you take too long to drive Nemesis off in the piano room, he'll ignore Carlos and attempt to break down the door where Jill is. Failure to stop him there will have the beast destroy the door and kill Jill as Carlos lets out a BigNo.
2nd Aug '17 9:28:45 AM Luigifan
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** A more obscure ''Zelda'' Bad End can be found in ''VideoGame/TheLegendOfZeldaTheMinishCap''. As you fight through the last few enemies, [[ExpositionFairy Ezlo]] warns you that [[BigBad Vaati]] will be done draining the light force out of Zelda (fatally) by the time [[WhatDoYouMeanItsNotSymbolic the bell rings three times]]. ''This '''can''' happen.'' The first two rings are scripted, but the bell ''will'' ring again [[http://www.youtube.com/watch?v=lZ4C_V3m_bs&feature=related if you take too long to beat the Darknuts.]]

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** A more obscure ''Zelda'' Bad End can be found in ''VideoGame/TheLegendOfZeldaTheMinishCap''. As you fight through the last few enemies, [[ExpositionFairy Ezlo]] warns you that [[BigBad Vaati]] will be done draining the light force Light Force out of Zelda (fatally) by the time [[WhatDoYouMeanItsNotSymbolic the bell rings three times]]. ''This '''can''' happen.'' The first two rings are scripted, but the bell ''will'' ring again [[http://www.youtube.com/watch?v=lZ4C_V3m_bs&feature=related if you take too long to beat the Darknuts.]]



*** At one point in the game, [[spoiler:you need to have 13 full hearts to pull out the Master Sword, as doing so drains your health. The first time it almost reaches the end the Great Deku Tree stops you from going any further, but any failed attempts at pulling the sword after that result in a GameOver]].
*** If Link gets spotted when [[StealthBasedMission infiltrating]] the [[{{Ninja}} Yiga Clan]] Hideout then the player gets almost immediately [[CurbStompBattle taken down by numerous Yiga Clan members]] who then proceed to taunt Link as he dies. The GameOver isn't instant per se as the game does give you a chance to fight back, but since the enemies OneHitKill Link (Bypassing even fairies and Mipha's Grace; one hit instantly triggers the GameOver) and are numerous, it's extremely hard to make it count.

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*** At one point in the game, [[spoiler:you need to have 13 full hearts to pull out the Master Sword, as doing so drains your health. The first time it almost reaches the end end, the Great Deku Tree stops you from going any further, but any failed attempts at pulling the sword after that result in a GameOver]].
*** If Link gets spotted when [[StealthBasedMission infiltrating]] the [[{{Ninja}} Yiga Clan]] Hideout Hideout, then the player gets almost immediately [[CurbStompBattle taken down by numerous Yiga Clan members]] who then proceed to taunt Link as he dies. The GameOver isn't instant per se se, as the game does give you a chance to fight back, but since the enemies OneHitKill Link (Bypassing (bypassing even fairies and Mipha's Grace; one hit instantly triggers the GameOver) and are numerous, it's extremely hard to make it count.



** ''VideoGame/MetroidPrime3Corruption'' has one: Stay in [[SuperpoweredEvilSide Hyper Mode]] for too long, and you see a cutscene of [[NightmareFuel Samus turning into Dark Samus]], followed by a modified death screen.[[note]]Normally, the game over screen has a red splatter appear, presumably blood. If you get this Nonstandard screen, there's this dark blue blotch (Phazon) that grows on the screen, and the words "Terminal Corruption" appear[[/note]] This outcome can also happen through a different means during the travel to the VeryDefinitelyFinalDungeon: [[spoiler:since Samus is already on a near-terminal stage of corruption, her PED Suit vents all of the Phazon out of her body, but at the cost of any further protection, so any Phazon damage will affect a yellow bar that replaces the standard energy meter (and as time passes, the atmosphere of Phazon will slowly fill it up anyway). If this yellow bar completes, Samus will reach total corruption and the Terminal Corruption scene will trigger]].

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** ''VideoGame/MetroidPrime3Corruption'' has one: Stay in [[SuperpoweredEvilSide Hyper Mode]] for too long, and you see a cutscene of [[NightmareFuel Samus turning into Dark Samus]], followed by a modified death screen.[[note]]Normally, the game over screen has a red splatter appear, presumably blood. If you get this Nonstandard screen, there's this dark blue blotch (Phazon) that grows on the screen, and the words "Terminal Corruption" appear[[/note]] appear.[[/note]] This outcome can also happen through a different means during the travel to the VeryDefinitelyFinalDungeon: [[spoiler:since Samus is already on a near-terminal stage of corruption, her PED Suit vents all of the Phazon out of her body, but at the cost of any further protection, so any Phazon damage will affect a yellow bar that replaces the standard energy meter (and as time passes, the atmosphere of Phazon will slowly fill it up anyway). If this yellow bar completes, Samus will reach total corruption and the Terminal Corruption scene will trigger]].



* VideoGame/ShadowMan doesn't even have any standard game over conditions, as dying only sends you to the nearest respawn point(the plot of the game justifies this in-universe). EXCEPT FOR the final boss battle in which dying sees you strapped into a chair and all the dark souls you collected extracted, placed into an immortal army of monsters that invade and destroy Earth.

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* VideoGame/ShadowMan ''VideoGame/ShadowMan'' doesn't even have any standard game over conditions, as dying only sends you to the nearest respawn point(the point (the plot of the game justifies this in-universe). EXCEPT FOR the final boss battle battle, in which dying sees you strapped into a chair and all the dark souls you collected extracted, placed into an immortal army of monsters that invade and destroy Earth.



* In the first chapter of ''VideoGame/GrandTheftAutoClassic'', if you shoot and kill Sonnati's right-hand man just before you get close enough the initiate the end-level cutscene, you will get [[WhatTheHellPlayer a message from your superiors on the phone decrying you for the action that you just took,]] and the level then ends on the level over screen with a message saying that your boss is unhappy with your work and that you should consider yourself luckey to be alive, until someone makes you wish you where dead. As such, since you tecnically failed the chapter, no new chapter or cutscene is unlocked, as is what happens when you either lose all your lives or [[ScrewThisImOuttaHere quit the chapter.]]

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* In the first chapter of ''VideoGame/GrandTheftAutoClassic'', if you shoot and kill Sonnati's right-hand man just before you get close enough the to initiate the end-level cutscene, you will get [[WhatTheHellPlayer a message from your superiors on the phone decrying you for the action that you just took,]] and the level then ends on the level over screen with a message saying that your boss is unhappy with your work and that you should consider yourself luckey lucky to be alive, until someone makes you wish you where were dead. As such, since you tecnically failed the chapter, no new chapter or cutscene is unlocked, as is what happens when you either lose all your lives or [[ScrewThisImOuttaHere quit the chapter.]]



** One mission requires you enter the maze to stop three missiles from launching into the air. Failing this mission via timeout gives you a DownerEnding followed by a bloody-red Game Over text.
** In DYMN Chaos missions, if you let collapse level reach 100% before you collect all the fragments, you're done given the same Game Over text.

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** One mission requires you to enter the maze to stop three missiles from launching into the air. Failing this mission via timeout gives you a DownerEnding followed by a bloody-red Game Over text.
** In DYMN Chaos missions, if you let collapse level reach 100% before you collect all the fragments, you're done given the same Game Over text.



* The ''[[VideoGame/{{Bionicle}} 2003 Bionicle game]]'' has three, two of which are in Kopaka's rail-shooter level against the Bohrok.

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* [[VideoGame/{{Bionicle}} The 2003]] ''[[VideoGame/{{Bionicle}} 2003 Bionicle game]]'' Bionicle]]'' [[VideoGame/{{Bionicle}} game]] has three, two of which are in Kopaka's rail-shooter level against the Bohrok.



** A rather terrifying example comes if you fail during the GCPD defense mission. You get a cutscene of Barbara and the cops in the lockup room, when suddenly the elevator opens and a minigunner starts firing, complete with audible screams.
* ''VideoGame/FearEffect'' thrives on this trope. Notable examples come from the the FinalBoss fight where losing gets you a different ending, but it's still a game over. The game has ''many'' more nonstandard game overs (usually from failed sequences), but there's simply too many to list.

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** [[NightmareFuel A rather terrifying example example]] comes if you fail during the GCPD defense mission. You get a cutscene of Barbara and the cops in the lockup room, when suddenly the elevator opens and a minigunner starts firing, complete with audible screams.
* ''VideoGame/FearEffect'' thrives on this trope. Notable examples come The most notable example comes from the the FinalBoss fight fight, where losing gets you a different ending, but it's still a game over. The game has ''many'' ''[[TheManyDeathsOfYou many]]'' more nonstandard game overs (usually from failed sequences), but there's simply too many to list.



* In ''VideoGame/DantesInferno'', failing the QuickTimeEvent with Cleopatra when she starts fondling Dante results in him being seduced and a game over. Which is only natural, seeing as he's in Hell trying to save Beatrice.

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* In ''VideoGame/DantesInferno'', failing the QuickTimeEvent with Cleopatra when she starts fondling Dante results in him being seduced and a game over. Which is only natural, seeing as he's in Hell [[DamselInDistress trying to save Beatrice.Beatrice]].



** In ''Shattered Soldier'', completing Stage 5 with too low rank results in the archipelago being destroyed via KillSat, taking the heroes with it. Part DownerEnding, part Game Over, indeed.
* A mission in the later parts of ''VideoGame/MafiaII'' has you in a house trying to hide somewhere while hoping not to be seen by a hitman. If you decide to hide in the shower, you will be treated to an extra cutscene of the hitman shooting you through the curtains, and then you get your "You got killed"-screen. Another one will take place if you drive too recklessly while transporting a bomb, resulting in a massive fireball.

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** In ''Shattered Soldier'', completing Stage 5 with too low your rank below a certain threshold results in the archipelago being destroyed via KillSat, taking the heroes with it. Part DownerEnding, part Game Over, indeed.
* A mission in the later parts of ''VideoGame/MafiaII'' has you in a house trying to hide somewhere while hoping not to be seen by a hitman. If you decide [[TooDumbToLive to hide in the shower, shower]], you will be treated to an extra cutscene of the hitman shooting you through the curtains, and then you get your "You got killed"-screen. Another one will take place if you drive too recklessly while transporting a bomb, resulting in a massive fireball.



* In the Sega CD version of ''{{Spider-Man}} vs. the Kingpin'', losing to the Kingpin (the final boss) results in a sad ending sequence in which the Kingpin triumphs over the defeated Spider-Man. He then lowers both Spider-Man and Mary Jane into the vat of deadly ooze, after which they are never seen again. In the Genesis version of the game, the [[http://www.vgmuseum.com/end/genesis/b/spivsbad.htm bad ending]] consists of Mary Jane being lowered into a vat of acid, Spidey falling to his knees in despair, and "GAME OVER".

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* In the Sega CD version of ''{{Spider-Man}} ''ComicBook/{{Spider-Man}} vs. the Kingpin'', losing to the Kingpin (the final boss) results in [[DownerEnding a sad ending sequence sequence]] in which the Kingpin triumphs over the defeated Spider-Man. He then lowers both Spider-Man and Mary Jane into the vat of deadly ooze, after which they are never seen again. In the Genesis version of the game, the [[http://www.vgmuseum.com/end/genesis/b/spivsbad.htm bad ending]] consists of Mary Jane being lowered into a vat of acid, Spidey falling to his knees in despair, and "GAME OVER".



* ''VideoGame/ZoneOfTheEnders'' has one that doubles as a bad ending: fail all SOS missions by getting an E rank (all building destroyed and no survivors), and Thunderheart will be abruptly and suddenly killed by an explosion shortly after he's introduced. ADA will confirm that Jehuty severing some of the colony's lifelines is what caused the explosion, and berate Leo for letting it happen. This is almost impossible to achieve unless one goes out of their way to do so, however.
* In ''VideoGame/{{Bayonetta}}'', Cereza gets captured by a Joy at one point. If you take too long to get to them, the Joy will fly away with Cereza in her arms, then the game over screen will show Cereza's discarded doll instead of the usual Bayonetta's corpse.

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* ''VideoGame/ZoneOfTheEnders'' has one that doubles as a bad ending: fail all SOS missions by getting an E rank (all building buildings destroyed and no survivors), and Thunderheart will be abruptly and suddenly killed by an explosion shortly after he's introduced. ADA will confirm that Jehuty severing some of the colony's lifelines is what caused the explosion, and berate Leo for letting it happen. This is almost impossible to achieve unless one goes out of their way to do so, however.
* In ''VideoGame/{{Bayonetta}}'', Cereza gets captured by a Joy at one point. If you take too long to get to them, the Joy will fly away with Cereza in her arms, then the game over screen will show [[EmpathyDollShot Cereza's discarded doll doll]] instead of the usual Bayonetta's corpse.



** During Carmilla's chapter, Dracula becomes corrupted with her blood. If his health falls all the way to zero, a special cutscene will play showing him falling to her complete control and following her into the darkness with a lovestruck look in his face. In the same chapter, she disguises herself as his wife and tries to trick him into drinking her blood, with him being forced to choose which [[SpotTheImpostor one is the real Marie]]. If he picks the wrong one, a cutscene will play showing a sad Marie saying she had failed and its revealed he fed on Carmilla, turning him into her slave.
** In Nergal's chapter, Dracula is completely helpless against him and has to attract him to his castle so he is able to fight him in equal ground. If Nergal manages to catch Dracula, he will then grab him and throw him in a portal to Hell.

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** During Carmilla's chapter, Dracula becomes corrupted with her blood. If his health falls all the way to zero, a special cutscene will play showing him falling to her complete control and following her into the darkness with a lovestruck look in his face. In the same chapter, she disguises herself as his wife and tries to trick him into drinking her blood, with him being [[SpotTheImpostor forced to choose which [[SpotTheImpostor one is the real Marie]]. If he picks the wrong one, a cutscene will play showing a sad Marie saying she had failed and its revealed he fed on Carmilla, turning him into her slave.
** In Nergal's chapter, Dracula is completely helpless against him and has to attract lure him to his castle so he is able to fight him in on equal ground. If Nergal manages to catch Dracula, he will then grab him and throw him in a portal to Hell.



* ''VideoGame/KingsQuestIV'' had a couple. Rosella could, in theory, complete all the victory conditions...''except'' getting the magic fruit she came to get for the ailing Graham. What plays is most of the happy ending, but when she gets to Daventry, she has to admit failure and watch her father die. Another one was either failing to escape the tower cell or getting caught by Lolotte's guards, which ended with her forced to marry Edgar [[note]] Mind you, Rosella ''does'' marry Edgar several games later, but it prevents her from killing Lolotte, rescuing Graham and Genesta, restoring Edgar to his true form, ''and'' reuniting him with his real parents.[[/note]]

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* ''VideoGame/KingsQuestIV'' had a couple. Rosella could, in theory, complete all the victory conditions...''except'' getting the magic fruit she came to get for the ailing Graham. What plays is most of the happy ending, but when she gets to Daventry, she has to admit failure and watch her father die. Another one was either failing to escape the tower cell or getting caught by Lolotte's guards, which ended with her forced to marry Edgar [[note]] Mind Edgar. [[note]]Mind you, Rosella ''does'' marry Edgar several games later, but it prevents her from killing Lolotte, rescuing Graham and Genesta, restoring Edgar to his true form, ''and'' reuniting him with his real parents.[[/note]]



** Another example from ''VideoGame/{{Zork}}''. If you are in the forest, in just the right spot, and throw the knife or golden egg at a tree, it bounces back, hitting you in the face and killing you instantly. The game then tells you that you seem like a good guy so it will give you another chance and automatically restarts for you. You then appear, alive, in the forest, right where you were before, but without any of your belongings. In front of you, whatever you used to kill yourself will be right in front of you. You pick it up, throw it at the tree again, it hits you in the face again, killing you again. The third or fourth time you do this - or kill yourself in any way three or four times in a row - the game gives you the message "You are obviously unstable" and gives you the game over message.

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** Another example from ''VideoGame/{{Zork}}''. If you are in the forest, in just the right spot, and throw the knife or golden egg at a tree, it bounces back, hitting you in the face and killing you instantly. The game then tells you that you seem like a good guy so it will give you another chance and automatically restarts for you. You then appear, alive, in the forest, right where you were before, but without any of your belongings. In front of you, whatever you used to kill yourself will be right in front of you. You pick it up, throw it at the tree again, it hits you in the face again, killing you again. The third or fourth time you do this - -- or kill yourself in any way three or four times in a row - -- the game gives you the message "You are obviously unstable" and gives you the game over message.



* The Interactive Fiction Game, ''Videogame/{{Anchorhead}}'', has a large number of grisly ways to die, but the character can go insane in true TabletopGame/CallOfCthulhu fashion by either fully reading the black tome in the church or by attacking and killing your husband during the game's finale. The character can also suffer "Endless Torment" by being sucked into the womb at any point.

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* The Interactive Fiction Game, ''Videogame/{{Anchorhead}}'', has a large number of grisly ways to die, but the character can go insane in true TabletopGame/CallOfCthulhu fashion by either fully reading the black tome in the church or by attacking and killing your husband during the game's finale. The character can also suffer "Endless Torment" [[AndIMustScream "Endless]] [[FateWorseThanDeath Torment"]] by being sucked into the womb at any point.



* ''VideoGame/TheWhiteChamber'' has a full eight endings. Four are standard HaveANiceDeath you get by getting killed before completing the story (end up in outer space, get electrocuted, die from toxic air, or decide to stay in a quarantine bay until you expire). Completing the story nets you an ending depending on how many points you've gained by certain deeds until then: [[spoiler:five points nets you the Redemption ending, in which you leave the station. Less, you get the Damned ending in which you have to do everything all over again since you didn't learn. Zero points nets you the Tormented ending, in which you're essentially dumped into HELL. Oh, and scoring six points (difficult unless you go out of your way to do everything right) lands the Comedy ending, which is ''weird''.]]

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* ''VideoGame/TheWhiteChamber'' has a full eight endings. Four are standard HaveANiceDeath you get by getting killed before completing the story (end up in outer space, get electrocuted, die from toxic air, or decide to stay in a quarantine bay until you expire). Completing the story nets you an ending depending on how many points you've gained by certain deeds until then: [[spoiler:five points nets you the Redemption ending, in which you leave the station. Less, you get the Damned ending in which you have to do everything all over again since you didn't learn. Zero points nets you the Tormented ending, in which you're essentially [[DraggedOffToHell dumped into HELL. HELL]]. Oh, and scoring six points (difficult unless you go out of your way to do everything right) lands you the Comedy ending, which is ''weird''.]]



* All of the endings in the [[AtlantisTheLostTales Atlantis]] series are non-standard, and depend entirely on what wrong choice you made to bring them about.
* In ''VideoGame/SwordOfShannara'' if you attack the Warlock Lord instead of the book controlling him, you get a text-only ending where the main character is the new Warlock Lord.

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* All of the endings in the [[AtlantisTheLostTales [[VideoGame/AtlantisTheLostTales Atlantis]] series are non-standard, and depend entirely on what wrong choice you made to bring them about.
* In ''VideoGame/SwordOfShannara'' ''VideoGame/SwordOfShannara'', if you attack the Warlock Lord instead of the book controlling him, you get a text-only ending where the main character is the new Warlock Lord.



* Episode 0 of ''VideoGame/Code7'' has one, if Sam finds [[spoiler: [[DeadAllAlong Alex' body]]]].

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* Episode 0 of ''VideoGame/Code7'' has one, if Sam finds [[spoiler: [[DeadAllAlong Alex' [[spoiler:[[DeadAllAlong Alex's body]]]].



* ''VideoGame/SystemShock'''s normal game over is you serving SHODAN well, as a cyborg. You get a non-standard game over [[spoiler:when you fire the mining laser into Earth]]. The game ends [[spoiler:with a frantic {{Cyberspace}} battle where the player crashes an AI who in turn hacks the player's mind. The latter is represented by a storm of pixels slowly filling the screen. If the AI wins, the pixels fill the screen to form a picture of her empty, emotionless, Gigeresque face]].

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* ''VideoGame/SystemShock'''s normal game over is you serving SHODAN well, as a cyborg. You get a non-standard game over [[spoiler:when you fire the mining laser into Earth]]. The Otherwise, the game ends [[spoiler:with a frantic {{Cyberspace}} battle where the player crashes an AI who in turn hacks the player's mind. The latter is represented by a storm of pixels slowly filling the screen. If the AI wins, the pixels fill the screen to form a picture of her empty, emotionless, Gigeresque face]].



** If Ma3a is killed during her {{Protection Mission}}s or a stray shot takes out Alan when you're running your EscortMission with him in the latter part of the game, the message is "You failed to protect Ma3a / your father." Ma3a proves difficult to defend; Alan (being possibly the most rational character in that universe) has the good sense to duck when the discs start flying.

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** If Ma3a [=Ma3a=] is killed during her {{Protection Mission}}s or a stray shot takes out Alan when you're running your EscortMission with him in the latter part of the game, the message is "You failed to protect Ma3a [=Ma3a=] / your father." Ma3a [=Ma3a=] proves difficult to defend; Alan (being possibly the most rational character in that universe) has the good sense to duck when the discs start flying.



* In the UsefulNotes/{{Xbox 360}} version of ''VideoGame/SecretService'', [[LordBritishPostulate shooting the President]] results in a game over... and unlocks a [[MedalOfDishonor zero gamerscore achievement]] [[DeadpanSnarker entitled]] '[[WhatTheHellPlayer The Exact Opposite Of Your Job]]'.

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* In the UsefulNotes/{{Xbox 360}} version of ''VideoGame/SecretService'', [[LordBritishPostulate shooting the President]] results in a game over... and unlocks a [[MedalOfDishonor zero gamerscore gamerscore]] [[AchievementMockery achievement]] [[DeadpanSnarker entitled]] '[[WhatTheHellPlayer The Exact Opposite Of Your Job]]'.



** Typically one can friendly fire your fellow marines and still complete the level even if they turn on you and try to kill you. [[VideoGameCrueltyPunishment The ONE exception to this]] is if you kill one of the bridge crew on the first level, "The Pillar Of Autumn". Doing this causes the room exit to be locked and [[InvincibleMinorMinion invincible marines]] to attack you. You can't complete the level and you WILL die eventually.

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** Typically Typically, one can friendly fire your fellow marines and still complete the level even if they turn on you and try to kill you. [[VideoGameCrueltyPunishment The ONE exception to this]] is if you kill one of the bridge crew on the first level, "The Pillar Of Autumn". Doing this causes the room exit to be locked and [[InvincibleMinorMinion invincible marines]] to attack you. You can't complete the level and you WILL die eventually.
30th Jul '17 4:33:34 PM MyFinalEdits
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* In an OlderThanTheNES example, many old text adventures (InteractiveFiction) games allow you to easily recover from death (sometimes by simply "walking out" of the afterlife, sometimes with an "undo" command) but have some exceptions where that doesn't work if you ''really'' screw up, such as by wiping yourself from existence through TemporalParadox.
** Example: The original ''VideoGame/{{Zork}}'' trilogy always cut to a prompt allowing you to "RESTART, RESTORE, or QUIT" upon death. The notable exception was if you died in ''Zork 3'' while using the time machine to travel to the past -- the game simply and immediately quit to the system command prompt, due to the historical paradox making your character cease to have ever existed entirely. This becomes particularly jarring for people playing the games on emulators on modern systems.

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* In an OlderThanTheNES example, many old text adventures (InteractiveFiction) games allow you to easily recover from death (sometimes by simply "walking out" of the afterlife, sometimes with an "undo" command) but have some exceptions where that doesn't work if you ''really'' screw up, such as by wiping yourself from existence through TemporalParadox.
TemporalParadox. Examples include:
** Example: The original ''VideoGame/{{Zork}}'' trilogy always cut to a prompt allowing you to "RESTART, RESTORE, or QUIT" upon death. The notable exception was if you died in ''Zork 3'' while using the time machine to travel to the past -- the game simply and immediately quit to the system command prompt, due to the historical paradox making your character cease to have ever existed entirely. This becomes particularly jarring for people playing the games on emulators on modern systems.
30th Jul '17 1:32:28 PM infernape612
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** Another example from ''VideoGame/{{Zork}}''. If you are in the forest, in just the right spot, and throw the knife or golden egg at a tree, it bounces back, hitting you in the face and killing you instantly. The game then tells you that you seem like a good guy so it will give you another chance and automatically restarts for you. You then appear, alive, in the forest, right where you were before, but without any of your belongings. In front of you, whatever you used to kill yourself will be right in front of you. You pick it up, throw it at the tree again, it hits you in the face again, killing you again. The third or fourth time you do this - or kill yourself in any way three or four times in a row - the game gives you the message "You are obviously unstable" and gives you the game over message.



** Another example from ''VideoGame/{{Zork}}''. If you are in the forest, in just the right spot, and throw the knife or golden egg at a tree, it bounces back, hitting you in the face and killing you instantly. The game then tells you that you seem like a good guy so it will give you another chance and automatically restarts for you. You then appear, alive, in the forest, right where you were before, but without any of your belongings. In front of you, whatever you used to kill yourself will be right in front of you. You pick it up, throw it at the tree again, it hits you in the face again, killing you again. The third or fourth time you do this - or kill yourself in any way three or four times in a row - the game gives you the message "You are obviously unstable" and gives you the game over message.
30th Jul '17 1:28:11 PM infernape612
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* VideoGame/KingsQuestIV had a couple. Rosella could, in theory, complete all the victory conditions...''except'' getting the magic fruit she came to get for the ailing Graham. What plays is most of the happy ending, but when she gets to Daventry, she has to admit failure and watch her father die. Another one was either failing to escape the tower cell or getting caught by Lolotte's guards, which ended with her forced to marry Edgar [[note]] Mind you, Rosella ''does'' marry Edgar several games later, but it prevents her from killing Lolotte, rescuing Graham and Genesta, restoring Edgar to his true form, ''and'' reuniting him with his real parents.[[/note]]

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* VideoGame/KingsQuestIV ''VideoGame/KingsQuestIV'' had a couple. Rosella could, in theory, complete all the victory conditions...''except'' getting the magic fruit she came to get for the ailing Graham. What plays is most of the happy ending, but when she gets to Daventry, she has to admit failure and watch her father die. Another one was either failing to escape the tower cell or getting caught by Lolotte's guards, which ended with her forced to marry Edgar [[note]] Mind you, Rosella ''does'' marry Edgar several games later, but it prevents her from killing Lolotte, rescuing Graham and Genesta, restoring Edgar to his true form, ''and'' reuniting him with his real parents.[[/note]]
30th Jul '17 1:27:35 PM infernape612
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* ''VideoGame/{{Ib}}'', a RPG Maker game, does this sometimes, especially where [[spoiler:a picture of a crazed neon face keeps asking for for a flower and you can offer your rose to it. Garry will advise you to not trust this guy, but you can insist and then... "CHOW TIME!". Yep, a picture eats your rose... YOUR LIFE!]]. As of 1.04, if you meet certain requirements and generally do really bad at the game, then when you reach the [[spoiler:doll room]] event, failing said event causes [[spoiler:Garry to go insane, Ib to have a nervous breakdown, and depending on her bond points with Ib, Mary will either stay with Ib and Garry in the painted world or she'll attempt an escape on her own and fail miserably.]] Not only does this cut the game short before you even reach the final chapter, but [[spoiler:no one escapes despite all your best efforts of getting them out of there.]]

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* ''VideoGame/{{Ib}}'', a RPG Maker game, does this sometimes, especially where [[spoiler:a picture of a crazed neon face keeps asking for for a flower and you can offer your rose to it. Garry will advise you to not trust this guy, but you can insist and then... "CHOW TIME!". Yep, a picture eats your rose... YOUR LIFE!]]. LIFE!]] As of 1.04, if you meet certain requirements and generally do really bad at the game, then when you reach the [[spoiler:doll room]] event, failing said event causes [[spoiler:Garry to go insane, Ib to have a nervous breakdown, and depending on her bond points with Ib, Mary will either stay with Ib and Garry in the painted world or she'll attempt an escape on her own and fail miserably.]] Not only does this cut the game short before you even reach the final chapter, but [[spoiler:no one escapes despite all your best efforts of getting them out of there.]]
30th Jul '17 1:11:11 PM infernape612
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* ''VideoGame/FarCry4'' has one right at the start of the game. If you do what the horrifying, AffablyEvil psychopath Pagan Min says and simply wait around until he comes back, he returns and [[spoiler:starts up a pleasant conversation about Ajay's mother, revealing several key plot points in the process, then puts Ajay on a helicopter and takes him to Lakshmana so he can honour his mother's dying wish, then rounds up by asking Ajay if he wants to go do something fun before the credits roll. Probably one of the most egregious, anti-climatic, and humorous examples of WeCouldHaveAvoidedAllThis in modern fiction]].

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* ''VideoGame/FarCry4'' has one right at the start of the game. If you do what the horrifying, AffablyEvil psychopath Pagan Min says and simply wait around until he comes back, he returns and [[spoiler:starts up a pleasant conversation about Ajay's mother, revealing several key plot points in the process, then puts Ajay on a helicopter and takes him to Lakshmana so he can honour his mother's dying wish, then rounds up by asking Ajay if he wants to go do something fun before the credits roll. Probably one of the most egregious, anti-climatic, and humorous examples of WeCouldHaveAvoidedAllThis CouldHaveAvoidedThisPlot in modern fiction]].
30th Jul '17 1:05:16 PM infernape612
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* In the "virtual Voyager" mode of VideoGame/StarTrekEliteForce attacking any crew member will send ship's security after you, either sending you to the brig or getting you killed. You can also sit in the captain's chair and activate the ship's self destruct. The first mission also plays with this as your attempt to free a fellow crew member from the Borg by shooting a console appears to blow up the ship- but it was just a holodeck training simulation.

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* In the "virtual Voyager" mode of VideoGame/StarTrekEliteForce ''VideoGame/StarTrekEliteForce'' attacking any crew member will send ship's security after you, either sending you to the brig or getting you killed. You can also sit in the captain's chair and activate the ship's self destruct. The first mission also plays with this as your attempt to free a fellow crew member from the Borg by shooting a console appears to blow up the ship- but it was just a holodeck training simulation.
30th Jul '17 1:03:24 PM infernape612
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** If you fail the helicopter jump in ''VideoGame/ModernWarfare'', you get "[[TheMatrix Nobody makes their first Jump...]]". If you miss your shot in the flashback level "One Shot, One Kill", "Zakhaev escaped unharmed".

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** If you fail the helicopter jump in ''VideoGame/ModernWarfare'', you get "[[TheMatrix "[[Franchise/TheMatrix Nobody makes their first Jump...]]". If you miss your shot in the flashback level "One Shot, One Kill", "Zakhaev escaped unharmed".
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