History Main / NonchalantDodge

19th Aug '16 12:18:27 AM Gadjiltron
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# Not only did they dodge perfectly, they don't appear to be paying attention. This generally leads to the attacker becoming outraged and the onlooking non-affiliated characters being baffled.

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# Not only did they dodge perfectly, they don't appear to be paying attention. This generally leads to the attacker becoming outraged and the onlooking non-affiliated characters being baffled.
baffled. This variant may cross over into CoincidentalDodge in more humorous situations.
15th Jul '16 3:11:21 PM ilovehirohamada
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* In ''Manga/TigerMask'', type I is Mr.Chi's main defence: [[WeakButSkilled being supremely skilled but physically weak]] due [[spoiler: [[OldMaster extremely]] [[BadassGrandpa old age]] ]], he can't block or suffer his opponents' blows, but he's very good at dodging... And sending them hitting on something. UpToEleven when he faced Oki (one of the greatest wrestlers of all times) in a hotel room and ''actually defeated him by dodging''.

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** The Brotherhood anime has Izumi both dodging and blocking Ed and Al's attacks while teaching them lessons about alchemy from a book she was currently reading during a training session.
* In ''Manga/TigerMask'', type I is Mr.Chi's main defence: defense: [[WeakButSkilled being supremely skilled but physically weak]] due [[spoiler: [[OldMaster extremely]] [[BadassGrandpa old age]] ]], he can't block or suffer his opponents' blows, but he's very good at dodging... And sending them hitting on something. UpToEleven when he faced Oki (one of the greatest wrestlers of all times) in a hotel room and ''actually defeated him by dodging''.
2nd Jul '16 8:42:24 AM Steven
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* ''VideoGame/FinalFantasyXIV'' has players who avoid enemy attacks simply stand there and take the attack full force while "dodging" due to the limitations of animations.

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* ''VideoGame/FinalFantasyXIV'' has players who avoid enemy attacks simply stand there and take the attack full force while "dodging" due to the limitations of animations. This is also in effect for enemies that avoid the player's attacks.
2nd Jul '16 8:39:59 AM Steven
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Added DiffLines:

* ''VideoGame/FinalFantasyXIV'' has players who avoid enemy attacks simply stand there and take the attack full force while "dodging" due to the limitations of animations.
29th May '16 11:41:58 AM Shishkahuben
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Added DiffLines:

** Upon battling the newly [[SuperMode Super Saiyan]] Gohan for the first time, Cell [[https://www.youtube.com/watch?v=03LfHrxsLSI is quite upset]] at how effortlessly the child dodges his onslaught.
12th Apr '16 5:55:39 AM JackG
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* ''Series/PersonOfInterest''. In "Pretenders", this week's Number is a mild-mannered office worker pretending to be a HardboiledDetective. When he encounters 'Detective Riley' aka genuine BadAss John Reese, the latter dodges his wild haymaker with a grin on his face, then knocks out the HeroicWannabe with one punch.

John Reese

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* ''Series/PersonOfInterest''. In "Pretenders", this week's Number the [[VictimOfTheWeek Number]] is a mild-mannered milquetoast office worker pretending to be a HardboiledDetective. HardboiledDetective. When he encounters 'Detective Riley' aka genuine BadAss John Reese, the latter dodges his wild haymaker with a grin on his face, then knocks out the HeroicWannabe with one punch.

John Reese
punch.
12th Apr '16 5:53:40 AM JackG
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Added DiffLines:

* ''Series/PersonOfInterest''. In "Pretenders", this week's Number is a mild-mannered office worker pretending to be a HardboiledDetective. When he encounters 'Detective Riley' aka genuine BadAss John Reese, the latter dodges his wild haymaker with a grin on his face, then knocks out the HeroicWannabe with one punch.

John Reese
2nd Mar '16 9:19:36 AM nighttrainfm
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* ''Film/TheMatrix'': After unlocking his potential as The One, Neo could dodge (or parry) any single attack even by an Agent this way (type 1 or 3), although then they start throwing more and tougher opponents at him so that he has to start paying attention again. A good example of when he actually does it is when the three new agents attack him in ''Reloaded'' and the first one aims a kick at his head. He nonchalantly dodges the first kick easily, as well as its follow-up (which he blocks one-handed, the other hand behind his back in disdain). He only notices the agents have been upgraded when he realizes he has to actually use both hands to parry.

to:

* ''Film/TheMatrix'': After unlocking his potential as The One, Neo could dodge (or parry) any single attack even by an Agent this way (type 1 or 3), although then they start throwing more and tougher opponents at him so that he has to start paying attention again. A good example of when he actually does it is when the three new agents attack him in ''Reloaded'' and the first one aims a kick at his head. He nonchalantly dodges the first kick easily, as well as its follow-up attacks (which he blocks one-handed, the other hand behind his back in disdain). He only notices the agents have been upgraded when he realizes he has to actually use both hands to parry.counterattack.
16th Feb '16 7:49:49 PM Mhazard
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* In ''VideoGame/{{Undertale}}'', the FinalBoss of a Genocide playthrough does this with every one of your attacks, quipping, "What? You think I'm just gonna stand there and take it?" Up until that point no other enemy had even ''tried'' to dodge, so it's a bit of a shock the first time.

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* In ''VideoGame/{{Undertale}}'', the FinalBoss of a Genocide playthrough does this with every one of your attacks, quipping, "What? "[[LampshadeHanging What? You think I'm just gonna stand there and take it?" it?]]" Up until that point no other enemy had even ''tried'' to dodge, so it's a bit of a shock the first time.
1st Feb '16 3:24:36 AM thatmadork
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Added DiffLines:

* Neopolitan from ''WebAnimation/{{RWBY}}'' fights like this against Yang, effortlessly dancing around Yang's increasingly clumsy and desperate punches with a smug smirk on her face. Yang is left so frustrated and tired by the end that Neo can easily take her out with a OneHitKO.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NonchalantDodge