History Main / NonPlayerCharacter

16th Nov '15 7:50:10 AM Discar
Is there an issue? Send a Message


->''"Welcome to Corneria!"''
-->--'''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''

->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''
-->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''
8th Jun '15 9:25:05 AM The_Mattias
Is there an issue? Send a Message


->''"I used to be an adventurer, like you. Then I took an arrow in the knee."''

to:

->''"I ->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee."'']]"''
20th Mar '15 10:55:57 AM poi99
Is there an issue? Send a Message


->''"[[WelcomeToCorneria Welcome to Corneria]]!"''

to:

->''"[[WelcomeToCorneria Welcome ->''"Welcome to Corneria]]!"''Corneria!"''



->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''

to:

->''"[[MemeticMutation I ->''"I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''"''
4th May '14 7:59:22 AM Thexder
Is there an issue? Send a Message


-->- '''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''

->''[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]''
->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''

This is a term referring to videogame characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is presenting the character with more details than usual.

to:

-->- '''An -->--'''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''

->''[[MemeticMutation ->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]''
->--'''Guards''',
]]"''
-->--'''Guards''',
''VideoGame/TheElderScrollsVSkyrim''

This is a term referring to videogame video game characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not don't have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual.
usual]].


Added DiffLines:

5th Feb '14 3:12:01 AM Diask
Is there an issue? Send a Message


[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to videogame characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the character with more details than usual.

But at least in that format, the non-player characters have the ability to engage in conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.

The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to [[NonPlayerCompanion those characters that can join the player's group and be controlled by them]] but are not the one specific character representing the player.

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to videogame characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] {{G|ameMaster}}M is presenting the character with more details than usual.

But at least in that format, the non-player characters have the ability to engage in conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] direction until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], {{Quest Giver}}s, temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.

The term is sometimes, in [[TabletopGames tabletop]]-derived {{tabletop|Games}}-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to [[NonPlayerCompanion those characters that can join the player's group and be controlled by them]] but are not the one specific character representing the player.
5th Oct '13 5:23:03 PM DougSMachina
Is there an issue? Send a Message


Oddly, [=NPCs=], despite being normally clueless, can find out about things that happened [[NewsTravelsFast miles away]] and even know about all of your skills and past deeds like you're [[HiveMind all connected...]]

to:

Oddly, [=NPCs=], despite being normally clueless, can find out about things that happened [[NewsTravelsFast miles away]] and even know about all of your skills and past deeds like you're [[HiveMind like they're all connected...]]
3rd Oct '13 8:40:53 AM DougSMachina
Is there an issue? Send a Message


[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game characters other than the one guided by the player.

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game videogame characters other than the one guided by the player.
person playing.
3rd Oct '13 8:39:03 AM DougSMachina
Is there an issue? Send a Message


[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game characters other than the one you're playing as.

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game characters other than the one you're playing as.
guided by the player.
18th Apr '13 10:44:23 AM LBHills
Is there an issue? Send a Message


The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the NPC with more details than usual.

But at least in that format, the NPCs have the privilege of going shopping and/or engaging in conversation. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.

to:

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the NPC character with more details than usual.

But at least in that format, the NPCs non-player characters have the privilege of going shopping and/or engaging ability to engage in conversation.conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.
18th Apr '13 10:43:41 AM LBHills
Is there an issue? Send a Message


The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC is either TheMole or TheManBehindTheMan based on the fact that the [[GameMaster GM]] doesn't have to look up the NPC's last name or place of residence.

to:

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC is either TheMole or TheManBehindTheMan has plot significance based on the fact that the [[GameMaster GM]] doesn't have to look up is presenting the NPC's last name or place of residence.
NPC with more details than usual.
This list shows the last 10 events of 28. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NonPlayerCharacter