History Main / NoHonorAmongThieves

13th Jul '17 12:41:09 PM Ferot_Dreadnaught
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* In season 3 of ''Series/NecessaryRoughness'' as soon as it looks like the FBI investigation is not going away, Cameron and Taylor turn on each other and try to set things up to make it look like the other one was behind the entire scheme. Cameron had the lead since he was GenreSavvy to let Taylor do all the things that could be traced and Taylor is desperate to turn the tables and get Cameron to incriminate himself.

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* In season 3 of ''Series/NecessaryRoughness'' as soon as it looks like the FBI investigation is not going away, Cameron and Taylor turn on each other and try to set things up to make it look like the other one was behind the entire scheme. Cameron had the lead since he was GenreSavvy to let Taylor do all the things that could be traced and Taylor is desperate to turn the tables and get Cameron to incriminate himself.



* ''TabletopGame/{{Warhammer 40000}}''. Orks and Chaos, ''especially'' Chaos. The Dark Eldar {{avert|edTrope}} this: although backstabbing your superior is the only way to advance in Dark Eldar society, they're GenreSavvy about this trope and won't risk compromising a raid to get a personal advantage. Once the raid is over, though, they're fair game.

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* ''TabletopGame/{{Warhammer 40000}}''. Orks and Chaos, ''especially'' Chaos. The Dark Eldar {{avert|edTrope}} this: although backstabbing your superior is the only way to advance in Dark Eldar society, they're GenreSavvy about this trope and they won't risk compromising a raid to get a personal advantage. Once the raid is over, though, they're fair game.
12th Jun '17 8:12:17 AM SteveMB
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* In ''WesternAnimation/BatmanAssaultOnArkham'', the surviving members of the Suicide Squad fight over a helicopter even though it's big enough for all of them and they'd have a better chance of using it to escape if they cooperated.
11th Jun '17 12:31:10 PM LadyJaneGrey
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* In ''Anime/YuGiOh5Ds'', Placido is so rotten he even steals from his partner Lucciano to accomplish his own - unauthorized - plan. (This takes the Trope UpToEleven and becomes far more serious when you discover later that the Three Nobles of Yliaster - which Placido and Lucciano were members of) are three embodiments of one being, Aporia, meaning Placido was so full of hostility, it even extended towards himself.)

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* In ''Anime/YuGiOh5Ds'', Placido is so rotten he even steals from his partner Lucciano to accomplish his own - unauthorized - plan. (This takes the Trope UpToEleven and becomes far more serious when you discover later [[TheReveal it is discovered later]] that the Three Nobles of Yliaster - which Placido and Lucciano were members of) of - are three embodiments of one being, Aporia, meaning Placido was so full of hostility, it even extended towards himself.)
4th Jun '17 6:38:37 PM libertydude
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* ''Film/{{Parker}}'': Parker refuses to throw in with his partners and pool his share of the loot with them so they can pull a second a job. His partners shoot him, take his share of the loot and leave him for dead.

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* ''Film/{{Parker}}'': Parker refuses to throw in with his partners and pool his share of the loot with them so they can pull a second a job. His partners shoot him, take his share of the loot and leave him for dead.


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* ''Film/IShotJesseJames'': Robert Ford shoots his friend [[UsefulNotes/JesseJames Jesse]] in the back to get the reward and a pardon. Granted, he was extremely conflicted about it and felt guilty for several years afterwards.
7th May '17 9:00:59 PM Prometheus117
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* {{Lampshaded}} by [[TheChessmaster Wynn Duffy]], no stranger to using this trope himself, to his bodyguard Mikey in ''Series/{{Justified}}''. [[spoiler:When confronted by Mikey about how he (Duffy) repaid his mentor Grady Hale by being an informant that resulted in his conviction years ago, Duffy replies that honor has no place amongst criminals, reminding him that their own bosses Markham and Katherine wouldn't hesitate to betray ''them'' if it suited their ends]].

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* {{Lampshaded}} by [[TheChessmaster Wynn Duffy]], no stranger to using this trope himself, to his bodyguard Mikey in ''Series/{{Justified}}''. [[spoiler:When confronted by Mikey about how he (Duffy) repaid his mentor Grady Hale by being an informant that resulted in his conviction and likely death years ago, Duffy replies that honor has no place amongst criminals, reminding him that their own bosses Markham and Katherine wouldn't hesitate to betray ''them'' if it suited their ends]].ends. That said, this doesn't apply [[VillainousFriendship between themselves]], as while Mikey is originally disgusted with this knowledge and originally intends to let Grady's widow Katherine kill Duffy, he ultimately decides to [[MutualKill stop her at the cost of his own life]] and Duffy, despite Mikey nearly getting him killed, is genuinely devastated by his death]].
7th May '17 5:00:02 PM Prometheus117
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* {{Lampshaded}} by [[TheChessmaster Wynn Duffy]], no stranger to using this trope himself, to his bodyguard Mikey in ''Series/{{Justified}}''. [[spoiler:When confronted by Mikey about how he (Duffy) repaid his mentor Grady Hale by being an informant that resulted in his conviction years ago, Duffy replies that honor has no place amongst criminals, reminding him that their own bosses Markham and Katherine wouldn't hesitate to betray ''them'' if it suited their ends]].
17th Mar '17 6:59:30 AM hszmv1
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** The Seperations of Powers of the United States Government intentionally evoked. The Founding Fathers believed that all forms of government, even a Republic, would eventually be corrupted. The limits on each branch's powers and abilities generally mean that the Government is too busy fighting itself to turn onto the people. In order for anything to happen in the Federal Government, it must meet the approval of a majority of 545 individuals (100 Senators, 435 Representatives, Nine Supreme Court Justices, and One President) to work a law of the land. That's not getting into pleasing constituency that can vote to kick out the bums and put in someone who will do the job proper. And we're not getting into UsefulNotes/AmericanFederalism that can also gum up the system. Considering that even with a single party majority party rule, it's very difficult to push through changes through.
18th Feb '17 4:57:12 PM cybertoy0
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* This comes up quite a bit in ''Manga/OnePiece''; with so many pirates, sailors and misc. of differing moralities, how long an alliance lasts usually depends;
** A Flashback to Luffy's childhood shows the Bluejam Pirates being paid to burn a WretchedHive to the ground by the local kingdom's corrupt nobility. Once the deed was done, however, the nobles just locked the pirates out of their safe zone, leaving Bluejam and company to die.
** On Fishman Island, Hody Jones and Vender Decken team up to take over the kingdom, but Hody decides to kill Decken when it seems that doing so will destroy Luffy faster. ItMakesSenseInContext.
** The focal point of the Totland arc is a VillainTeamUp between the Big Mom Pirates and Germa 66. What the leaders of the Germa 66 don't realize is that their "alliance" was a sham to begin with; Big Mom wants their cloning technology for herself, and the ArrangedMarriage to seal the deal is just a trap.
29th Dec '16 5:20:48 PM Getta
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And so we have this trope. While the heroes cling to the PowerOfFriendship and trust in their TrueCompanions to see them through, the villains simply cannot trust one another. Always, even when their victory seems closest, it seems to come undone because the bad guys are inherently treacherous and suspicious of one another. If the EvilOverlord is near to victory, you can expect TheDragon to make some [[TheStarscream bid for personal power]] at the last minute that gives the heroes enough breathing room to gain the victory. And if you have a team of more or less equal [[CardCarryingVillain Card Carrying Villains]] in it ForTheEvulz, expect them to fall prey to this in no time at all, with their momentary shared goals falling by the wayside the second any of them sees an advantage in turning on their old 'friends.'

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And so we have this trope. While the heroes cling to the PowerOfFriendship and trust in their TrueCompanions to see them through, the villains simply cannot trust one another. Always, even when their victory seems closest, it seems to come undone because the bad guys are inherently treacherous and suspicious of one another. If the EvilOverlord is near to victory, you can expect TheDragon to make some [[TheStarscream bid for personal power]] at the last minute that gives the heroes enough breathing room to gain the victory. And if you have a team of more or less equal [[CardCarryingVillain Card Carrying Villains]] in it ForTheEvulz, expect them to fall prey to this in no time at all, with their momentary shared goals falling by the wayside the second any of them sees an advantage in turning on their old 'friends.'
' This is the reason why trust and willingness to work with each other is one of the EvilVirtues.
13th Dec '16 7:14:44 PM PaulA
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* A common trait in David Eddings' later series, particularly ''TheRedemptionOfAlthalus''. The protagonists are a close-knit group more like a family than anything else, they have a major goddess in their fold (who fills the role of their mother), they have full command of said goddess' extradimensional house (allowing them to go literally anywhere they want), and they have an immense army of the best soldiers the world has to offer. The villains are ''supposed'' to mirror them (including having similar supernatural abilities), but they are constantly fighting with each other for authority, their god terrifies them and offers little help, and their house is a horror filled with flames which they do not use to much effect at all. And while they have an army of their own, their commander is obsessed with stone-age culture and at best allows flint weapons, as well as only rudimentary tactics.

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* A common trait in In David Eddings' later series, particularly ''TheRedemptionOfAlthalus''. The ''Literature/TheRedemptionOfAlthalus'', the protagonists are a close-knit group more like a family than anything else, they have a major goddess in their fold (who fills the role of their mother), they have full command of said goddess' extradimensional house (allowing them to go literally anywhere they want), and they have an immense army of the best soldiers the world has to offer. The villains are ''supposed'' to mirror them (including having similar supernatural abilities), but they are constantly fighting with each other for authority, their god terrifies them and offers little help, and their house is a horror filled with flames which they do not use to much effect at all. And while they have an army of their own, their commander is obsessed with stone-age culture and at best allows flint weapons, as well as only rudimentary tactics.
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