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* [[Recap/CaptainNTheGameMasterS1E12MetroidSweetMetroid An episode]] of ''WesternAnimation/CaptainNTheGameMaster'' involved this. Mother Brain pretends to run out of power, and a portal back to Earth opens to take Captain N home. He gives back his power items before he goes, then finds out it was a trick and he's actually in Mother Brain's fortress. She drops Captain N into the monster-infested maze of the game, expecting him to die without his powers. Unfortunately for her, he's mastered ''VideoGame/{{Metroid}}'' and manages to get to the end thanks to his GenreSavvy status. Interesting for being an example before video games made this trope a thing.

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* [[Recap/CaptainNTheGameMasterS1E12MetroidSweetMetroid An episode]] of ''WesternAnimation/CaptainNTheGameMaster'' involved this. Mother Brain pretends to run out of power, and a portal back to Earth opens to take Captain N home. He gives back his power items before he goes, then finds out it was a trick and he's actually in Mother Brain's fortress. She drops Captain N into the monster-infested maze of the game, expecting him to die without his powers. Unfortunately for her, he's mastered ''VideoGame/{{Metroid}}'' ''VideoGame/Metroid1'' and manages to get to the end thanks to his GenreSavvy status. Interesting for being an example before video games made this trope a thing.

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* The first third of the ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.



* ''VideoGame/FatalFrameII'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. Worse, the very next puzzle [[{{Unwinnable}} can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.]]



* Every time you nearly fall to your death and have to climb up to safety in ''VideoGame/SilentHillDownpour'', you'll reach the top with ''none'' of your weapons, items, or even first aid kits. You don't get your lost gear back, either; this is the game's sneaky way of keeping you from hoarding your items.
* The first third of the ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* ''VideoGame/FatalFrameII'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. Worse, the very next puzzle [[{{Unwinnable}} can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.]]

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* ** Every time you nearly fall to your death and have to climb up to safety in ''VideoGame/SilentHillDownpour'', you'll reach the top with ''none'' of your weapons, items, or even first aid kits. You don't get your lost gear back, either; this is the game's sneaky way of keeping you from hoarding your items.
* The first third of the ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* ''VideoGame/FatalFrameII'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. Worse, the very next puzzle [[{{Unwinnable}} can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.]]
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* ''VideoGame/AlanWake'' has the annoying habit of dropping all of his weapons, lights and ammo in between the chapters. Sometimes even in the same chapter due to cutscene stupidity. One part of the game forces you to navigate an area ''filled'' with bear traps without any weapons, and getting caught in a trap spawns an enemy that you can't kill due to your lack of weapons. If you get caught in one, you're bound to get caught in another since you now have to flee from the enemy chasing you instead of taking it slow and careful, which means there are now ''two'' enemies chasing you, and it continues to spiral downhill from there.



* In ''VideoGame/CondemnedCriminalOrigins'', the final level strips the air taser that the player has had the entire game. The ''[[DiscOneNuke extremely efficient]]'' air taser that it was easy to rely on as the primary weapon through the entire game.
* ''VideoGame/CryOfFear'' has a level where you lose all your weapons and items (including your [[StuckItems undroppable cell phone]]) in a train crash, and if that wasn't enough, you also lose three inventory slots. Right after, the player is given a rather weak but useful tree branch and a lantern.



* In ''VideoGame/CondemnedCriminalOrigins'', the final level strips the air taser that the player has had the entire game. The ''[[DiscOneNuke extremely efficient]]'' air taser that it was easy to rely on as the primary weapon through the entire game.
* At one point in ''VideoGame/SilentHill2'', you're required to use an elevator that can hold one person. And ''[[MalevolentArchitecture only]]'' one person. You have to drop all your weapons and health items, ride the elevator down, then [[DoorToBefore work your way back to your possessions]].
* In ''VideoGame/SilentHillHomecoming'', Alex begins [[spoiler:the final level]] with all his (by now, considerable) stock of weapons missing. Thankfully, a quick look around the area turns up the combat knife and a basic pistol. Find an optional semi-hidden key and you'll gain access to the locker room, where all your items are conveniently stashed.
* Every time you nearly fall to your death and have to climb up to safety in ''VideoGame/SilentHillDownpour'', you'll reach the top with ''none'' of your weapons, items, or even first aid kits. You don't get your lost gear back, either; this is the game's sneaky way of keeping you from hoarding your items.
* The first third of the ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* ''VideoGame/AlanWake'' has the annoying habit of dropping all of his weapons, lights and ammo in between the chapters. Sometimes even in the same chapter due to cutscene stupidity. One part of the game forces you to navigate an area ''filled'' with bear traps without any weapons, and getting caught in a trap spawns an enemy that you can't kill due to your lack of weapons. If you get caught in one, you're bound to get caught in another since you now have to flee from the enemy chasing you instead of taking it slow and careful, which means there are now ''two'' enemies chasing you, and it continues to spiral downhill from there.
* ''VideoGame/FatalFrameII'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. Worse, the very next puzzle [[{{Unwinnable}} can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.]]



* ''Franchise/ResidentEvil'':

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* ''Franchise/ResidentEvil'':During TheStinger of ''VideoGame/ObsCure II'' (as in, it turns out that [[YourPrincessIsInAnotherCastle the end credits weren't the actual ending]]), Shannon and Stan find themselves kidnapped by the GreaterScopeVillain and stripped of their weapons. After they escape when monsters wreck the van they were in, they must defend themselves with only a flare gun (which is actually a very handy weapon when fighting [[WeakenedByTheLight darkness monsters]]) and a baseball bat. They recover ''most'' of their weapons before facing the TrueFinalBoss.
* ''Franchise/SilentHill:''
** At one point in ''VideoGame/SilentHill2'', you're required to use an elevator that can hold one person. And ''[[MalevolentArchitecture only]]'' one person. You have to drop all your weapons and health items, ride the elevator down, then [[DoorToBefore work your way back to your possessions]].
** In ''VideoGame/SilentHillHomecoming'', Alex begins [[spoiler:the final level]] with all his (by now, considerable) stock of weapons missing. Thankfully, a quick look around the area turns up the combat knife and a basic pistol. Find an optional semi-hidden key and you'll gain access to the locker room, where all your items are conveniently stashed.
* Every time you nearly fall to your death and have to climb up to safety in ''VideoGame/SilentHillDownpour'', you'll reach the top with ''none'' of your weapons, items, or even first aid kits. You don't get your lost gear back, either; this is the game's sneaky way of keeping you from hoarding your items.
* The first third of the ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* ''VideoGame/FatalFrameII'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. Worse, the very next puzzle [[{{Unwinnable}} can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.]]
* ''Franchise/ResidentEvil:''



* During TheStinger of ''VideoGame/ObsCure II'' (as in, it turns out that [[YourPrincessIsInAnotherCastle the end credits weren't the actual ending]]), Shannon and Stan find themselves kidnapped by the GreaterScopeVillain and stripped of their weapons. After they escape when monsters wreck the van they were in, they must defend themselves with only a flare gun (which is actually a very handy weapon when fighting [[WeakenedByTheLight darkness monsters]]) and a baseball bat. They recover ''most'' of their weapons before facing the TrueFinalBoss.
* ''VideoGame/CryOfFear'' has a level where you lose all your weapons and items (including your [[StuckItems undroppable cell phone]]) in a train crash, and if that wasn't enough, you also lose three inventory slots. Right after, the player is given a rather weak but useful tree branch and a lantern.
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* ''VideoGame/DevilMayCry5'':
** In order to get the "Who Needs Weapons Anyway?" achievement/trophy, you need to beat Mission 11 with nothing but Dante's bare hands. Hope you're good with Royalguard.
** In his final playable mission, [[spoiler:V is trapped in another dimension where his familiars are taken from him. He must fight a short BossRush and has to retrieve his familiars against one boss at a time]].
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** ''VideoGame/ResidentEvilContainment:'' Episode 3 begins with Ghost getting up from a nasty fall from the previous episode. Said fall broke both of his guns and left his health in ''Danger'' status. You're forced to navigate a forest full of zombie dogs in this condition.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Proving Grounds Shrines has Link stripped of his clothes and weapons with the task to use surrounding items to defeat all the Constructs. The gear removal happens during the transition as you enter, so there's no opportunity to smuggle things in.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
***
The Proving Grounds Shrines has Link stripped of his clothes and weapons with the task to use surrounding items to defeat all the Constructs. The gear removal happens during the transition as you enter, so there's no opportunity to smuggle things in.in.
*** There's also a quest for the Lucky Clover Gazette where [[MakesJustAsMuchSenseInContext you need to show some researchers how to deal with monsters in your underpants]]. One of the researchers generously offers to hold on to your things for you, including anything you might have floated in with Ultrahand, [[RuleOfThree which stops you from smuggling things in]].
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* The Citadel DLC for the third game at one point drops you into a firefight with only a level one pistol you just stole from a goon and no armour, allies or medi-gel, which is pretty inconvenient after you fall quite a long distance and get beaten down to only one health box out of five as a scripted event. Of course, you still have all of your powers, which can be astoundingly destructive if you're a power-based class, and the pistol is really quite powerful if you [[BoomHeadshot aim for the head]].

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* ** The Citadel DLC for the third game at one point drops you into a firefight with only a level one pistol you just stole from a goon and no armour, allies or medi-gel, which is pretty inconvenient after you fall quite a long distance and get beaten down to only one health box out of five as a scripted event. Of course, you still have all of your powers, which can be astoundingly destructive if you're a power-based class, and the pistol is really quite powerful if you [[BoomHeadshot aim for the head]].

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** Although by then there aren't very many enemies left to fight, the last leg of the final game's final dungeon has Shepard going it alone, no armor, and only a pistol. All other weapons are presumably destroyed or lost when Shepard is caught in an explosion prior to reaching the ship, which also reduces their armor to a charred mostly destroyed undershirt.

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* The Citadel DLC for the third game at one point drops you into a firefight with only a level one pistol you just stole from a goon and no armour, allies or medi-gel, which is pretty inconvenient after you fall quite a long distance and get beaten down to only one health box out of five as a scripted event. Of course, you still have all of your powers, which can be astoundingly destructive if you're a power-based class, and the pistol is really quite powerful if you [[BoomHeadshot aim for the head]].
** Although by then there aren't very many enemies left to fight, the last leg of the final third game's final dungeon has Shepard going it alone, no armor, and only a pistol. All other weapons are presumably destroyed or lost when Shepard is caught in an explosion prior to reaching the ship, which also reduces their armor to a charred mostly destroyed undershirt.



* ''VideoGame/{{Dishonored}}'' has a brief one of these. After [[spoiler: the Loyalists turn on you and poison you]], you are left for dead in a prison cell with all of your gear thrown to the bottom of a shaft. You can make your way back to this shaft to recover everything if you so choose. It will also net you the achievement/trophy "This is mine".



* ''VideoGame/MassEffect3'': The Citadel DLC at one point drops you into a firefight with only a level one pistol you just stole from a goon and no armour, allies or medi-gel, which is pretty inconvenient after you fall quite a long distance and get beaten down to only one health box out of five as a scripted event. Of course, you still have all of your powers, which can be astoundingly destructive if you're a power-based class, and the pistol is really quite powerful if you [[BoomHeadshot aim for the head]].



* ''VideoGame/{{Dishonored}}'' takes away all your equipment at the beginning of the Flooded District level. Although it is entirely possible to get it all back, beating the rest of the game without it is simple enough using magic powers and choke holds that you don't need to at all.

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* ''VideoGame/{{Dishonored}}'' takes away has a brief one of these. After [[spoiler: the Loyalists turn on you and poison you]], you are left for dead in a prison cell with all of your equipment at gear thrown to the beginning bottom of the Flooded District level. a shaft. Although it is entirely possible to get it all back, back (doing so will also net you the achievement/trophy "This is mine".), beating the rest of the game without it is simple enough using magic powers and choke holds means that you don't necessarily need to at all.[[labelnote:*]]''Dishonored 2'' of course makes such a choice non-canon since Corvo's sword is still in his possession by the start of the story.[[/labelnote]]
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* ''VideoGame/AssassinsCreedValhalla'': The entire Vinland arc where Eivor is forced to leave all their gear behind in England in order to successfully sneak onto a trade ship bound for the far western continent. From there, their only options in the untamed wilderness are scrounging for resources and fashioning new weapons or trading with the local Native tribe in order to get locally-made gear for them to use.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Proving Grounds Shrines has Link stripped of his clothes and weapons with the task to use surrounding items to defeat all the Constructs.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Proving Grounds Shrines has Link stripped of his clothes and weapons with the task to use surrounding items to defeat all the Constructs. The gear removal happens during the transition as you enter, so there's no opportunity to smuggle things in.
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* ''VideoGame/FroggersJourneyTheForgottenRelic'': Both of Frogger's visits to the Black Lotus Hideout limit limit the number of abilities OPART has. The first visit occurs after they steal OPART, causing him to lose all of the abilities it gave him. The goal of the level is to retrieve it, but Frogger has none of his special abilities, so all he can do is hop around normally. The second time, OPART is only able to use the Long Jump and Push Blocks abilities [[spoiler: due to Dusty sabotaging it by installing a Dark Relic into it]].

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* In ''VideoGame/HalfLife1'', a pair of {{mooks}} who want revenge for you "killing their buddies" ([[MoralMyopia never mind that they started it]]) dump you in [[TheWallsAreClosingIn the trash compactor from]] ''Franchise/StarWars'', taking away all your weapons in the process.
* ''VideoGame/HalfLife2'':
** After infiltrating the Citadel, you're stripped of all weapons except for the gravity gun, [[EleventhHourSuperpower which gets upgraded]].
** Inverted in ''Half-Life 2: Episode 1'', in that it happens early in the game before you have much of a weapon collection, and the gravity gun is immediately turbo-charged to use for more gameplay goodness than [=HL2=] allowed with it.
** Inverted once again in ''Half-Life 2: Episode 2''. Unlike ''Episode 1'', you eventually acquire more weapons halfway into the first chapter

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* ''VideoGame/HalfLife'':
**
In the first ''VideoGame/HalfLife1'', a pair of {{mooks}} who want revenge for you "killing their buddies" ([[MoralMyopia never mind that they started it]]) dump you in [[TheWallsAreClosingIn the trash compactor from]] ''Franchise/StarWars'', taking away all your weapons in the process.
* ''VideoGame/HalfLife2'':
** After When infiltrating the Citadel, Citadel in ''VideoGame/HalfLife2'', you're stripped of all weapons except for the gravity gun, [[EleventhHourSuperpower which gets upgraded]].
** Inverted in ''Half-Life 2: Episode 1'', in that it happens early in the game before you have much of a weapon collection, and the gravity gun is immediately turbo-charged to use for more gameplay goodness than [=HL2=] allowed with it.
** Inverted once again in ''Half-Life 2: Episode 2''. Unlike ''Episode 1'', you eventually acquire more weapons halfway into the first chapter
upgraded]].

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"Again, in Resident Evil"? It only goes into one category


** The segment where you play as Ashley in ''VideoGame/ResidentEvil4'' amounts to this. Ashley can fight back by throwing lanterns at enemies, but that's about it.



** In ''VideoGame/ResidentEvil6'', Jake and Sherry are captured and stripped of all their gear at the beginning of Chapter 3. Thankfully, for those who chose to play as Jake, [[GoodOldFisticuffs his bare hands tend to do more damage than his guns anyways]].



* Again, in ''Franchise/ResidentEvil'':
** The segment where you play as Ashley in ''VideoGame/ResidentEvil4'' amounts to this. Ashley can fight back by throwing lanterns at enemies, but that's about it.
** At one point in the Lost in Nightmares DLC for ''VideoGame/ResidentEvil5'', Jill and Chris fall down a shaft and lose all of their equipment. After the fall, you're forced to wander through a labyrinth that has several enemies with the large axe. You have to use the traps that are dotted around the area to kill them.
** In ''VideoGame/ResidentEvil6'', Jake and Sherry are captured and stripped of all their gear at the beginning of Chapter 3. Thankfully, for those who chose to play as Jake, [[GoodOldFisticuffs his bare hands tend to do more damage than his guns anyways]].

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Proving Grounds Shrines has Link stripped of his clothes and weapons with the task to use surrounding items to defeat all the Constructs.



* In the ''Prince of Persia'' games:

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* In the ''Prince of Persia'' ''Franchise/PrinceOfPersia'' games:



* Franchise/FinalFantasy

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* Franchise/FinalFantasy''Franchise/FinalFantasy'':



* Early on in ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'', Mega Man's transmission program (the program that keeps the connection between him and Lan's PET) breaks, having been damaged by Flash Man's Shining Browser Crasher. This removes Mega Man's ability to jack out, making it necessary for him to run back to the jack-in point to get back into the PET. It also removes the possibility for Lan to send Battle Chip data to Mega Man, leaving him with his Mega Buster to defend himself.



* ''VideoGame/MassEffect3'': the Citadel DLC at one point drops you into a firefight with only a level one pistol you just stole from a goon and no armour, allies or medi-gel, which is pretty inconvenient after you fall quite a long distance and get beaten down to only one health box out of five as a scripted event. Of course, you still have all of your powers, which can be astoundingly destructive if you're a power-based class, and the pistol is really quite powerful if you [[BoomHeadshot aim for the head]].

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* ''VideoGame/MassEffect3'': the The Citadel DLC at one point drops you into a firefight with only a level one pistol you just stole from a goon and no armour, allies or medi-gel, which is pretty inconvenient after you fall quite a long distance and get beaten down to only one health box out of five as a scripted event. Of course, you still have all of your powers, which can be astoundingly destructive if you're a power-based class, and the pistol is really quite powerful if you [[BoomHeadshot aim for the head]].
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* ''Literature/TheWitchOfKnightcharm'': Emily, a rookie witch at an evil WizardingSchool, begins taking extra physical combat training from the elite student Ceranna. At the training's outset, Ceranna forbids Emily from using her various crafted items because she thinks Emily has been using those tools as crutches so that she doesn't need to develop real power because she can instead rely on her trinkets. Emily is thus forced to do all her extra training without any of her tools.

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* ''Literature/TheWitchOfKnightcharm'': Emily, a rookie witch at an evil WizardingSchool, begins taking extra physical combat training from the elite student Ceranna. At the training's outset, Ceranna forbids Emily from using her various crafted items because she (Ceranna) thinks Emily has been using those tools as crutches so that she doesn't need to develop real power because she can and relying on them instead rely on her trinkets.of developing real power. Emily is thus forced to do all her extra training without any of her tools.
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* ''Literature/TheWitchOfKnightcharm'': Emily, a rookie witch at an evil WizardingSchool, begins taking extra physical combat training from the elite student Ceranna. At the training's outset, Ceranna forbids Emily from using her various crafted items because she thinks Emily has been using those tools as crutches so that she doesn't need to develop real power because she can instead rely on her trinkets. Emily is thus forced to do all her extra training without any of her tools.
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* In ''VideoGame/SiN'', John Blade is mutated into a monster right after one of the later stages, and spends a whole level (plus an optional bonus one) running through dangerous and deadly test chambers before being turned back into a human, which immediately reverts him back to his human form - along with all his weapons, ammo and special items returning (with no explanation of where they were in the interim).

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* In ''VideoGame/SiN'', ''[[VideoGame/SiN1998 SiN]]'', John Blade is mutated into a monster right after one of the later stages, and spends a whole level (plus an optional bonus one) SecretLevel) running through dangerous and deadly test chambers before being turned back into a human, which immediately reverts him back to his human form - along with all his weapons, ammo and special items returning (with no explanation of where they were in the interim).
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* ''VideoGame/ClassifiedTheSentinelCrisis'' have you wearing the Sentinel armor, a PoweredArmor enhancing your strength, stamina, and detect enemies via radar, by default, but you lose it halfway through after being betrayed. For the escape stage, you're without said suit and needs to find a pistol, infiltrate a laboratory, and obtain a prototype.
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** The end of ''VideoGame/MetroidZeroMission'', when Samus is stripped of her Power Suit and has to navigate a part of the game with just a "[[LampshadeHanging rather useless emergency pistol]]."

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** ''VideoGame/MetroidZeroMission'': The end of ''VideoGame/MetroidZeroMission'', endgame, when Samus is stripped of her Power Suit and has to navigate a part of the game with just a "[[LampshadeHanging rather useless emergency pistol]]."
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* ''VideoGame/AlienIsolation'':
** When Amanda has to go to the APOLLO Core, an automated checkpoint will not let her through unless she surrenders her firearms in a secured receptacle before passing through a security scanner. The next section of the game must be completed without guns, though crafted items, her stun baton and maintenance jack are still available to her.
** Anytime Amanda has to don a spacesuit or when you're playing as Marlow (himself in a suit as well) in his flashback, the player is cut off from using any of their tools, though Marlow at least gets a unique scanner to help point him to his objective.
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* [[Recap/CaptainNTheGameMasterS1E12MetroidSweetMetroid An episode]] of ''WesternAnimation/CaptainNTheGameMaster'' involved this. Mother Brain pretends to run out of power, and a portal back to Earth opens to take Captain N home. He gives back his power items before he goes, then finds out it was a trick and he's actually in Mother Brain's fortress. She drops Captain N into the monster-infested maze of the game, expecting him to die without his powers. Unfortunately for her, he's mastered ''VideoGame/{{Metroid}}'' and manages to get to the end thanks to his GenreSavvy status. Interesting for being an example before video games made this trope a thing.
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*** The DLC Trial of the Sword casts you into a large 45-floor dungeon (Sword Monk's Shrine) with no items except the Paraglider and the Sheikah Slate, because it is your spirit venturing in the dungeon.

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*** The DLC Trial of the Sword casts you into a large 45-floor dungeon (Sword Monk's Shrine) with no items except the Paraglider and the Sheikah Slate, because it is your spirit venturing in the dungeon. This, notably, [[ObviousRulePatch prevents you from "smuggling" items in like on Eventide Island]].
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* ''VideoGame/{{Doom}}'':
** In ''VideoGame/Doom3'', shortly after deciding whether to call the fleet or not, the PC's teleported to Hell and loses all his weapons. Then you're fighting the big monsters you've been saving rocket shells for with a shotgun and dead ends. When you return to Mars, you lose your weapons again (except for the Soul Cube), but thankfully, you reacquire most of your arsenal right at the start of your return.
** The ''Doom 2'' mod ''Vanguard'' has the player die at the end of level 5, forcing him to go through level 6 (aptly named "Punchline") with nothing but a pistol and a [[PowerFist berserk fist]]. All these [[TheGoomba imps and zombiemen]] suddenly become a real threat, and the moment where you get the shotgun back gives you the "yeah, I'm back in the game!" feeling.

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* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
** In ''VideoGame/Doom3'', shortly after deciding whether to call the fleet or not, the PC's main character is teleported to Hell and loses all his weapons. Then you're fighting the big monsters you've been saving rocket shells for with a shotgun and dead ends. When you return to Mars, you lose your weapons again (except for the Soul Cube), but thankfully, you reacquire most of your arsenal right at the start of your return.
** The ''Doom 2'' ''VideoGame/DoomII'' mod ''Vanguard'' has the player die at the end of level 5, forcing him to go through level 6 (aptly named "Punchline") with nothing but a pistol and a [[PowerFist berserk fist]]. All these [[TheGoomba imps and zombiemen]] suddenly become a real threat, and the moment where you get the shotgun back gives you the "yeah, I'm back in the game!" feeling.
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* The ''TabletopGame/{{Shadowrun}}'' module series "Harlequin" features one scenario where the player characters are [[{{Railroading}} railroaded]] into being captured by agents working for the main antagonist, before being stripped naked and subjected to ColdBloodedTorture. Escaping their imprisonment requires arming (and clothing) themselves as they go.
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Official name.


* In ''VideoGame/KirbysReturnToDreamLand'', when Kirby enters the other dimension through the openings unlocked from using the Ultra Copy Abilities, he loses his ability and must make his way through an obstacle course with only his normal moves.

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* In ''VideoGame/KirbysReturnToDreamLand'', when Kirby enters the other dimension through the openings unlocked from using the Ultra Copy Super Abilities, he loses his ability and must make his way through an obstacle course with only his normal moves.

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** ''VideoGame/FinalFantasyVI'':
*** When you first find Terra in the World of Ruin, a monster called Humbaba (Phunbaba in the SNES localization) attacks the all-child village she cares for. She tries fighting him off with no weapons or armor equipped and promptly gets laid out on the ground, leaving your party to come to the rescue.
*** The Cultists' Tower strips your party of every ability except for Esper-derived magic and summoning. You are expected to engage in magic duels with the enemies in the tower, which often entails bouncing spells off of party members equipped with Reflect Rings. An exception is Umaro the yeti, who does not possess the Attack command and is an entirely AI-controlled berserker. He will continue to pummel the enemies in the tower the same as he does everywhere else.



* A variant is done with ''VideoGame/ValkyriaChronicles''[='s=] two DLC mini-campaigns. "Edy Detachment Challenge" forces you to use specific units, who are all reset to a predetermined level and with a predetermined loadout, both of which are almost guaranteed to be weaker then what you have in the main campaign. Meanwhile, "Behind Her Blue Flame" gives you control of Selvaria in all her [[GameBreaker overpowered glory]], but also forces her to drag along a team of mediocre Imperial units who haven't even reached Elite status.

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* A variant ''VideoGame/ValkyriaChronicles'':
** Chapter 8 sees Welkin and Alicia separated from the rest of the platoon, minus the Edelweiss (Welkin functions as a Scout when he
is done on foot) and features two battle scenes. In the first, the player must sneak them past Imperial troopers and searchlights. To make matters worse, Alicia starts out with ''VideoGame/ValkyriaChronicles''[='s=] an injured ankle that greatly decreases her speed and mobility until the duo find healing herbs. The second battle takes place at a river gorge, where the rest of the squad waits for them on the other side. As there are no other tank commanders in the squad, the Edelweiss cannot be used until Welkin reaches it, though it can be targeted by enemy rockets.
** Also applies to
two DLC mini-campaigns. "Edy Detachment Challenge" forces you to use specific units, who are all reset to a predetermined level and with a predetermined loadout, both of which are almost guaranteed to be weaker then what you have in the main campaign. Meanwhile, "Behind Her Blue Flame" gives you control of Selvaria in all her [[GameBreaker overpowered glory]], but also forces her to drag along a team of mediocre Imperial units who haven't even reached Elite status.
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** In the second game, the above examples can be repeated with the looters, who will capture Chuck if they manage to knock him down, stripping him of his clothes and taking his items.

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** In the second game, the above examples looters can be repeated with the looters, who will capture Chuck if they manage to knock him down, stripping down. They will strip him of his clothes and taking take his items.items, then throw him in a bathroom.
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* ''VideoGame/SplinterCellBlacklist'' has the London level, where Sam, after being exposed to nerve gas, is forced to trudge past several enemies unarmed. Afterward, he gains a pistol and stun gun, but is put up against a group of [[EliteMooks commandos]], which would have been hell if Briggs wasn't there to help you.
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* ''VideoGame/Area51FPS'' has you lose your weapons after losing your teammates and gaining the ability to turn into a mutant. You quickly regain them after getting partially cured.

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* ''VideoGame/CryOfFear'' has a level where you lose all your weapons and items (including your [[StuckItems undroppable cell phone]]) in a train crash, and if that wasn't enough, you also lose three inventory slots. Right after, the player is given a rather weak but useful tree branch and a lantern.



* Also happens several times to Franchise/JamesBond in ''VideoGame/EverythingOrNothing''. Quite frankly, you end up wondering why they even bother to take his weapons at all, when there are so many unlocked armouries for Bond to take his pick from. In general, Bond is infamous for this, because the enemies never take away his gadgets.

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* Also happens several times to Franchise/JamesBond in ''VideoGame/EverythingOrNothing''. Quite frankly, you end up wondering why they even bother to take his weapons at all, when there are so many unlocked armouries armories for Bond to take his pick from. In general, Bond is infamous for this, because the enemies never take away his gadgets.

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