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Sorry about being so indecisive with the pothole.


** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MakerOfMonsters Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.

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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MakerOfMonsters [[MotherOfAThousandYoung Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.
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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MotherOfAThousandYoung Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.

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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MotherOfAThousandYoung [[MakerOfMonsters Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.
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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[TheMaker Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.

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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[TheMaker [[MotherOfAThousandYoung Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.
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** In ''VideoGame/SuperPaperMario'', local MirrorBoss Mr. L can use healing items just like the player can. Thankfully, you can stop him during the ItemGet animation by attacking him or even ''stealing'' the item with Thoreau. [[spoiler:Likewise for Dark Luigi during the [[BonusBoss Shadoo]] fight.]]

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** In ''VideoGame/SuperPaperMario'', local MirrorBoss Mr. L can use healing items just like the player can. Thankfully, you can stop him during the ItemGet animation by attacking him or even ''stealing'' the item with Thoreau. [[spoiler:Likewise for Dark Luigi during the [[BonusBoss [[{{Superboss}} Shadoo]] fight.]]



* ''VideoGame/ParasiteEve'' averts this for the three headed mutated dog boss that can heal its heads for a few hundred HP unless you kill off the head that keeps healing. The BonusBoss can also heal herself in the thousands of HP if you attack her at the wrong points in the fight. ''VideoGame/ParasiteEve2'' has a strong mook that can heal itself when it feels like it, though stunning it can interrupt its charge time.

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* ''VideoGame/ParasiteEve'' averts this for the three headed mutated dog boss that can heal its heads for a few hundred HP unless you kill off the head that keeps healing. The BonusBoss {{superboss}} can also heal herself in the thousands of HP if you attack her at the wrong points in the fight. ''VideoGame/ParasiteEve2'' has a strong mook that can heal itself when it feels like it, though stunning it can interrupt its charge time.
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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[TheMaker Lamashtu]] can choose to have a healing font, throwing players who were expecting this for a loop.

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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[TheMaker Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.
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** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[TheMaker Lamashtu]] can choose to have a healing font, throwing players who were expecting this for a loop.
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** Later installments instead call it "Sexy Healing" or something to that effect, which is more [[HornyDevils appropriate.]]

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** Later installments instead call it "Sexy Healing" or something to that effect, which is more [[HornyDevils appropriate.]]
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* Inverted in ''VideoGame/EpicBattleFantasy5'': [[{{Superboss}} Natalia's]], special {{status effect}}, Undead, prevents healing through skills or the {{Regen|eratingHealth}} status effect (but ''not'' items), and causes revivals to revive players with 0 HP.
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Not to be confused with ThereIsNoCure. This trope has nothing to do with actually "curing" evil -- for that see HeelFaceTurn. Contrast with GoodPowersBadPeople, for villains who not only get "good" powers, but use them for evil. See also HarmfulHealing for one application of aversions to this trope.

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Not to be confused with ThereIsNoCure. This trope has nothing to do with actually "curing" evil -- for that see HeelFaceTurn. Contrast with GoodPowersBadPeople, for villains who not only get "good" powers, but use them for evil. See also HarmfulHealing for one application of aversions to this trope. Contrast HealingBoss, which is about a boss that is infamous for restoring their own health.
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This trope has nothing to do with actually "curing" evil. For that see HeelFaceTurn. Contrast with GoodPowersBadPeople, for villains who not only get "good" powers, but use them for evil. See also HarmfulHealing for one application of aversions to this trope.

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Not to be confused with ThereIsNoCure. This trope has nothing to do with actually "curing" evil. For evil -- for that see HeelFaceTurn. Contrast with GoodPowersBadPeople, for villains who not only get "good" powers, but use them for evil. See also HarmfulHealing for one application of aversions to this trope.

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** Averted with a vengeance in most fights with [[BigBad Caius]] in ''VideoGame/FinalFantasyXIII2'', who is one of very, very few enemies in the game to have access to a Regen effect that, to add insult to injury, cannot be dispelled (the heroes have nothing comparable) and is ''the only one'' to have Reraise on him at all times (justifying how he can appear as a RecurringBoss so much). Particularly infuriating incarnations of Caius have him perform the Regen effect immediately prior to unleashing a barrage of attacks whose priority levels do an excellent job of tossing the heroes around like ragdolls--and by the time the attacks stop, the Regen has restored him to full health.

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** The Magus Sisters in ''VideoGame/FinalFantasyIV'' have access to the same type of white magic that you can use. Sandy will cast Reflect to shield Cindy from magic, Mindy will use revive spells to resurrect her fallen sisters, and she can also cast Reraise so that her allies get back up should they be slain.
** ''VideoGame/FinalFantasyVI'' has another boss trio that are an {{Expy}} of the Magus Sisters with similar gimmicks, and one of the final bosses before fighting Kefka also has access to Life 2/Arise.
** Averted with a vengeance in most fights with [[BigBad Caius]] in ''VideoGame/FinalFantasyXIII2'', who is one of very, very few enemies in the game to have access to a Regen effect that, to add insult to injury, cannot be dispelled (the heroes have nothing comparable) comparable), although it can be cancelled out by inflicting him with Poison. He also has Reraise, but that's less a healing mechanic in his battles and is ''the only one'' to have more a case of GameplayAndStoryIntegration; most of his battles end as soon as it kicks in (and in the battles it doesn't, when Reraise on him at all times (justifying how kicks in, Cauis loses any other statuses he can appear as a RecurringBoss so much).has, ''including Regen''. Particularly infuriating incarnations of Caius have him perform the Regen effect immediately prior to unleashing a barrage of attacks whose priority levels do an excellent job of tossing the heroes around like ragdolls--and by the time the attacks stop, the Regen has restored him to full health.



** ''VideoGame/BravelyDefault'' has various aversions, subversions, and straight-players.
*** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (in the case of Holly and Victor) their allies. [[spoiler:Those two are also subversions in later worlds, which reveal them to be rather less antagonistic; [=DeRosa=] remains still a flat aversion]].

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** * ''VideoGame/BravelyDefault'' has various aversions, subversions, and straight-players.
*** ** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (in the case of Holly and Victor) their allies. [[spoiler:Those two are also subversions in later worlds, which reveal them to be rather less antagonistic; [=DeRosa=] remains still a flat aversion]].



*** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having access to the [[DishingOutDirt Quaga]] spell.
* The Magus Sisters in ''VideoGame/FinalFantasyIV'' have access to the same type of white magic that you can use. Sandy will cast Reflect to shield Cindy from magic, Mindy will use revive spells to resurrect her fallen sisters, and she can also cast Reraise so that her allies get back up should they be slain. ''VideoGame/FinalFantasyVI'' has another boss trio that are an {{Expy}} of the Magus Sisters with similar gimmicks and one of the final bosses before fighting Kefka also has access to Life 2/Arise.

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*** ** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having access to the [[DishingOutDirt Quaga]] spell.
* The Magus Sisters in ''VideoGame/FinalFantasyIV'' have access to the same type of white magic that you can use. Sandy will cast Reflect to shield Cindy from magic, Mindy will use revive spells to resurrect her fallen sisters, and she can also cast Reraise so that her allies get back up should they be slain. ''VideoGame/FinalFantasyVI'' has another boss trio that are an {{Expy}} of the Magus Sisters with similar gimmicks and one of the final bosses before fighting Kefka also has access to Life 2/Arise.
spell.
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* Averted in ''VideoGame/{{Bonfire}}''. Mournfolk Priests ([[TheMedic Ephrem]]'s EvilCounterpart) and Oakhearts can heal their allies, and Failures, as {{Mirror Boss}}es, copy your healing abilities as well. Some monsters are also capable of healing themselves, and regeneration is a possible starting buff for all enemies.
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* {{Inverted}} in ''Literature/ThePaperMagician''. Excision (magic involving the manipulation of flesh) is the best magic for healing, and also the only form of magic to be presented as evil.
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*** The [[http://kingdomhearts.wikia.com/wiki/Vile_Phial Vile Phial]] is technically the Unversed version of the Green Requiem Heartless. But unlike its Heartless counterpart, it can also attack by ramming, causing [[StatusEffects poison status]] on impact.

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*** The [[http://kingdomhearts.wikia.com/wiki/Vile_Phial Vile Phial]] is technically the Unversed version of the Green Requiem Heartless. But unlike its Heartless counterpart, it can also attack by ramming, [[StatusInflictionAttack causing [[StatusEffects poison status]] on impact.
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* ''Literature/TheStormlightArchive'': The Fused can use Voidlight to heal themselves in the same way that Radiants can heal themselves with Stormlight. However, while the two orders of Radiants who bind Progression can use it to heal others, no known Fused brand or Regal form can do so. Even the Fused brand that binds Progression uses it to enhance their own bodies rather than to heal others.
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*** The [[http://kingdomhearts.wikia.com/wiki/Vile_Phial Vile Phial]] is technically the Unversed version of the Green Requiem Heartless. But unlike its Heartless counterpart, it can also attack by ramming, causing [[StandardStatusEffects poison status]] on impact.

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*** The [[http://kingdomhearts.wikia.com/wiki/Vile_Phial Vile Phial]] is technically the Unversed version of the Green Requiem Heartless. But unlike its Heartless counterpart, it can also attack by ramming, causing [[StandardStatusEffects [[StatusEffects poison status]] on impact.
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** The Dark Side counterpart to Heal, is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only works in a fight, as after all your enemies are dead, there's nobody to drain from, obviously. It also doesn't give as much HP as Heal does, and you can't share it with allies. You have to rely on health [[strike:potions]] injections.

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** The Dark Side counterpart to Heal, Heal is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only works in a fight, as after all your enemies are dead, there's nobody to drain from, obviously. It also doesn't give as much HP as Heal does, and you can't share it with allies. You have to rely on health [[strike:potions]] injections.
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* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. The {{Undead}} and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].

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* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. The {{Undead}} TheUndead and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].
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-->Redcloak: ''"Send a squad of clerics to the south immediately!"''
-->General: ''"Very good, sir. The extra healing may well turn the tide."''
-->Redcloak: ''"Healing? No, they're going so they can zombify our dead. We're the bad guys, remember?"''
-->-- WebComic/TheOrderOfTheStick

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-->Redcloak: ''"Send ->'''Redcloak:''' Send a squad of clerics to the south immediately!"''
-->General: ''"Very
immediately!\\
'''General:''' Very
good, sir. The extra healing may well turn the tide."''
-->Redcloak: ''"Healing?
\\
'''Redcloak:''' Healing?
No, they're going so they can zombify our dead. We're the bad guys, remember?"''
remember?
-->-- WebComic/TheOrderOfTheStick
''Webcomic/TheOrderOfTheStick''
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-->Redcloak: ''"Send a squad of clerics to the south immediately!"''
-->General: ''"Very good, sir. The extra healing may well turn the tide."''
-->Redcloak: ''"Healing? No, they're going so they can zombify our dead. We're the bad guys, remember?"''
-->-- WebComic/TheOrderOfTheStick

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* Done to some degree in the ''VideoGame/CommandAndConquer'' series.

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* Done to some degree in the ''VideoGame/CommandAndConquer'' series. [[note]]These examples are about faction-specific abilities, and ignore building capture mechanics.[[/note]]
** In ''VideoGame/RedAlert'', only Allies can train medics.
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Not So Different has been renamed, and it needs to be dewicked/moved


* Averted and lampshaded in ''Literature/NightWatchSeries'' to underline that the Light and the Dark Ones are NotSoDifferent.

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* Averted and lampshaded in ''Literature/NightWatchSeries'' to underline that the Light and the Dark Ones are NotSoDifferent.aren't that different.
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** ''Very'' downplayed in ''VideoGame/MightAndMagic VII'': aligning with more moral Path of Light gives you access to Light Magic, which has a powerful healing spell... as its ultimate spell, and imposes the cost of aging the caster a decade for every casting, so except in an extreme emergency you are more likely to rely on basics like the Heal spell -- which is a low-level Body Magic spell, and hence available to almost every cleric, Light, Dark or uncommitted. Even liches can be healed by it. The ultimate spell of Dark Magic ''also'' heals the party, though it's through LifeDrain, and the spell of Light Magic in question also fully replenishes mana and clears all status ailments.

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** ''Very'' downplayed in ''VideoGame/MightAndMagic VII'': aligning with more moral Path of Light gives you access to Light Magic, which has a powerful healing spell... as its ultimate spell, spell. It completely refills health, mana and clears status ailments, but imposes the cost of aging the caster a decade for every casting, so except in an extreme emergency you are more likely to rely on basics like the Heal spell -- which is a low-level Body Magic spell, and hence available to almost every cleric, Light, Dark or uncommitted. Even liches can be healed by it. The Plus, the ultimate spell of Dark Magic ''also'' heals the party, though it's through LifeDrain, and LifeDrain thus healing depends on the spell of Light Magic in question also fully replenishes mana and clears all status ailments.damage done.
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** ''Very'' downplayed in ''VideoGame/MightAndMagic VII'': aligning with more good Path of Light gives you access to Light Magic, which has a powerful healing spell... as its ultimate spell, and imposes the cost of aging the caster a decade for every casting, so except in an extreme emergency you are more likely to rely on basics like the Heal spell -- which is a low-level Body Magic spell, and hence available to almost every cleric, Light, Dark or uncommitted. Even liches can be healed by it.

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** ''Very'' downplayed in ''VideoGame/MightAndMagic VII'': aligning with more good moral Path of Light gives you access to Light Magic, which has a powerful healing spell... as its ultimate spell, and imposes the cost of aging the caster a decade for every casting, so except in an extreme emergency you are more likely to rely on basics like the Heal spell -- which is a low-level Body Magic spell, and hence available to almost every cleric, Light, Dark or uncommitted. Even liches can be healed by it. The ultimate spell of Dark Magic ''also'' heals the party, though it's through LifeDrain, and the spell of Light Magic in question also fully replenishes mana and clears all status ailments.
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The reason is simple: healing abilities are almost exclusively used to help others, which means that any use of such powers is almost inherently seen as selfless or kind. As such, the BigBad can't exactly cast "Cure Critical Wounds" to heal his {{Mooks}} and still seem really Evil, despite the fact it is in his self-interest to have his mooks alive to take hits for him. Likewise, {{Antihero}}es are likely to lack healing magic or powers. Another reason for this happening, at least in video games, is that an enemy with healing powers [[AcceptableBreaksFromReality can get annoying very quickly]]. This is especially true for bosses, whose HitPoints generally [[HealthDamageAsymmetry far outstrip the player's]]; several of [[ThatOneBoss the most annoying bosses]] have healing powers. When video games avert this trope and have enemies have access to health-recovering abilities, it's often designed around it.

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The reason is simple: healing abilities are almost exclusively used to help others, which means that any use of such powers is almost inherently seen as selfless or kind. As such, the BigBad can't exactly cast "Cure Critical Wounds" to heal his {{Mooks}} and still seem really Evil, despite the fact it is in his self-interest to have his mooks alive to take hits for him. Likewise, {{Antihero}}es are likely to lack healing magic or powers. Another reason for this happening, at least in video games, is that an enemy with healing powers [[AcceptableBreaksFromReality can get annoying very quickly]]. This is especially true for bosses, whose HitPoints generally [[HealthDamageAsymmetry far outstrip the player's]]; several of [[ThatOneBoss the most annoying bosses]] have healing powers. When video games avert this trope and have enemies have access to health-recovering abilities, it's often designed around it.



* Once, while Negi of ''Manga/MahouSenseiNegima'' was in a critical condition, Asuna turned to the powerful mage Evangeline to help reverse the [[TakenForGranite petrification effects]], but Eva can regenerate literally ''any'' damage she suffers, and her partners are a RobotGirl and a PerversePuppet, so she has no reason to know healing magic..

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* Once, while Negi of ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' was in a critical condition, Asuna turned to the powerful mage Evangeline to help reverse the [[TakenForGranite petrification effects]], but Eva can regenerate literally ''any'' damage she suffers, and her partners are a RobotGirl and a PerversePuppet, so she has no reason to know healing magic..



** One of the grotto bosses in VideoGame/DragonQuestIX'' (Shogum, a gigantic slime knight) doesn't cast healing spells himself... instead, he can summon a king cureslime. What makes this really nasty is that king cureslimes can cast Omniheal, which heals all enemies for 999 (a very sizable section of his 3600 HP health bar). Here you definitely want to ShootTheMedicFirst!

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** One of the grotto bosses in VideoGame/DragonQuestIX'' ''VideoGame/DragonQuestIX'' (Shogum, a gigantic slime knight) doesn't cast healing spells himself... instead, he can summon a king cureslime. What makes this really nasty is that king cureslimes can cast Omniheal, which heals all enemies for 999 (a very sizable section of his 3600 HP health bar). Here you definitely want to ShootTheMedicFirst!



* Undead heroes in VideoGame/HeroesOfMightAndMagic can in theory learn healing spells just like anyone else, though they are the most unlikely to get the required skills and spells offered from their respective sources. But even if they do, they don't work for their undead troops, but Raise Undead takes the role as healing spell instead, and their vampires have life-draining attacks. Demons are likewise handicapped, without the benefit of Raise Dead -- but at least healing spells do work on them if the hero manages to get them.

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* Undead heroes in VideoGame/HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic'' can in theory learn healing spells just like anyone else, though they are the most unlikely to get the required skills and spells offered from their respective sources. But even if they do, they don't work for their undead troops, but Raise Undead takes the role as healing spell instead, and their vampires have life-draining attacks. Demons are likewise handicapped, without the benefit of Raise Dead -- but at least healing spells do work on them if the hero manages to get them.
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* ''VideoGame/KillingFloor'': Two of the bosses (The Patriarch and Dr. Hans Volter) are capable of self-healing after taking severe damage; The Patriarch will throw up a stealth field and run away to use a healing stim, while Volter will attempt to LifeDrain from one of the player characters. Justified, because the bosses were former higher-ups of the same corporation that invented ''your'' healing stims. Also, some game modifiers give the enemies limited health regeneration - at the cost of turning them into literal balloons.
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* Averted by [[spoiler:Kirei Kotomine]] in ''VisualNovel/FateStayNight''. From birth [[spoiler:Kirei]] felt joy only in wicked acts. [[spoiler:He was resurrected by an evil artifact, drained orphans under his care of life to feed his Servant for a decade]], and ends up an enemy in every scenario... But his natural talents in magical surgery makes him the best healer in the story. [[spoiler:After a lifetime of trying and failing to find enjoyment in helping others, by the time of the story he sees it as some cosmic joke.]]

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* Averted by [[spoiler:Kirei Kotomine]] in ''VisualNovel/FateStayNight''. From birth [[spoiler:Kirei]] felt joy only in wicked acts. [[spoiler:He was resurrected by an evil artifact, drained orphans under his care of life to feed his Servant for a decade]], and ends up an enemy in every scenario... But his natural talents in magical surgery makes make him the best healer in the story. [[spoiler:After a lifetime of trying and failing to find enjoyment in helping others, by the time of the story he sees it as some cosmic joke.]]



** [[spoiler:Pain/Nagato]] is something of a DoubleSubversion, as he had a healing power that could work on anyone, but didn't use it for anything but ([[PeoplePuppets functionally]]) self-regeneration until after his HeelFaceTurn.

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** [[spoiler:Pain/Nagato]] is something of a DoubleSubversion, as he had a healing power that could work on anyone, but didn't use it for anything but ([[PeoplePuppets functionally]]) functional]]) self-regeneration until after his HeelFaceTurn.
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dewicking our elves are better per trs


* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreBetter Rebels]], and the [[LizardFolk Drakes]]. The {{Undead}} and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].

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* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreBetter [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. The {{Undead}} and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].
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[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]
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* Averted in ''[[VideoGame/{{Fallout4}} Fallout 4]]''. If an NPC has stimpacks, they '''will''' use it when their health is low enough. Kill them quickly enough, though, and the stimpack is yours.

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* Averted in ''[[VideoGame/{{Fallout4}} Fallout 4]]''. ''VideoGame/Fallout4''. If an NPC has stimpacks, stimpaks, they '''will''' use it when their health is low enough. Kill them quickly enough, though, and the stimpack stimpak is yours.

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