History Main / NextTierPowerUp

19th Feb '18 11:20:49 PM TitaniumDragon
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* ''Manga/RurouniKenshin'' has the eponymous protagonist learning Amakakeru Ryuu no Hirameki from his estranged mentor, while Sanosuke learns Futae no Kiwami ([[MemeticMutation AAAAAHHHHH!]]) from the wandering monk Anji [[spoiler:who is in league with the BigBad Shishio]]. They barely win the day even with those {{Dangerous Forbidden Technique}}s. [[spoiler:Somewhat note worthy in that NONE of the secret techniques work..the main Villain dies via a deus ex machina after soundly besting ALL of them.]]

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* ''Manga/RurouniKenshin'' has the eponymous protagonist learning Amakakeru Ryuu no Hirameki from his estranged mentor, while Sanosuke learns Futae no Kiwami ([[MemeticMutation AAAAAHHHHH!]]) from the wandering monk Anji [[spoiler:who is in league with the BigBad Shishio]]. They barely win the day even with those {{Dangerous Forbidden Technique}}s. [[spoiler:Somewhat note worthy in that NONE of the secret [[spoiler:While these techniques work..are helpful in allowing the main Villain cast to make it to the end, ironically, what finally wins the day is a VictoryByEndurance as Shishio dies via a deus ex machina from overheating after soundly besting ALL of them.fighting for too long.]]
9th Jan '18 8:52:40 AM Gosicrystal
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Done well often results in a CrowningMomentOfAwesome; however, if the new ability is poorly introduced, lacks proper build up, or is forgotten about after one use and this happens too much it [[TropesAreTools risks]] mutating into NewPowersAsThePlotDemands. The [[HumongousMecha Mecha Series]], equivalent is the MidSeasonUpgrade. This trope is the greatest weapon of a SmallStepsHero. Contrast OneSuperOnePowerset, which is more common in Western media than in the East.

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Done well often results in a CrowningMomentOfAwesome; however, if the new ability is poorly introduced, lacks proper build up, or is forgotten about after one use and this happens too much it [[TropesAreTools risks]] mutating into NewPowersAsThePlotDemands. The [[HumongousMecha Mecha Series]], Series]] equivalent is the MidSeasonUpgrade. This trope is the greatest weapon of a SmallStepsHero. Contrast OneSuperOnePowerset, which is more common in Western media than in the East.
9th Jan '18 8:51:46 AM Gosicrystal
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The Next Tier Power-Up usually involves more than "just" training; there's always some exterior source for the power, like a magic weapon, an [[LifeEnergy infusion]] of ''[[KiAttacks ki]]'', or a TransformationRay. Many of the more powerful {{Next Tier Power Up}}s have some sort of [[PowerAtAPrice downside]] attached, such as risk of a HeroicRROD ([[DeadlyUpgrade if]] [[PowerDegeneration not]] [[TheCorruption worse]]) if used too much, or a risk of [[SuperpoweredEvilSide losing yourself]] to TheDarkSide.

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The Next Tier Power-Up usually involves more than "just" training; there's always some exterior source for the power, like a magic weapon, an [[LifeEnergy infusion]] of ''[[KiAttacks ki]]'', or a TransformationRay. Many of the more powerful {{Next Next Tier Power Up}}s Ups have some sort of [[PowerAtAPrice downside]] attached, such as risk of a HeroicRROD ([[DeadlyUpgrade if]] [[PowerDegeneration not]] [[TheCorruption worse]]) if used too much, or a risk of [[SuperpoweredEvilSide losing yourself]] to TheDarkSide.
9th Jan '18 7:21:56 AM Gosicrystal
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NextTierPowerUp is an item, power, or transformation gained by a main character to drastically increase their abilities. Most commonly it's some sort of "special ability" or "new move," like a SuperMode. It sometimes appears as an EleventhHourSuperpower, a DangerousForbiddenTechnique, or, rarely, IAmNotLeftHanded.

The NextTierPowerUp usually involves more than "just" training; there's always some exterior source for the power, like a magic weapon, an [[LifeEnergy infusion]] of ''[[KiAttacks ki]]'', or a TransformationRay. Many of the more powerful {{Next Tier Power Up}}s have some sort of [[PowerAtAPrice downside]] attached, such as risk of a HeroicRROD ([[DeadlyUpgrade if]] [[PowerDegeneration not]] [[TheCorruption worse]]) if used too much, or a risk of [[SuperpoweredEvilSide losing yourself]] to TheDarkSide.

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NextTierPowerUp Next Tier Power-Up is an item, power, or transformation gained by a main character to drastically increase their abilities. Most commonly it's some sort of "special ability" or "new move," like a SuperMode. It sometimes appears as an EleventhHourSuperpower, a DangerousForbiddenTechnique, or, rarely, IAmNotLeftHanded.

The NextTierPowerUp Next Tier Power-Up usually involves more than "just" training; there's always some exterior source for the power, like a magic weapon, an [[LifeEnergy infusion]] of ''[[KiAttacks ki]]'', or a TransformationRay. Many of the more powerful {{Next Tier Power Up}}s have some sort of [[PowerAtAPrice downside]] attached, such as risk of a HeroicRROD ([[DeadlyUpgrade if]] [[PowerDegeneration not]] [[TheCorruption worse]]) if used too much, or a risk of [[SuperpoweredEvilSide losing yourself]] to TheDarkSide.



* The [[TropeCodifier most well known example]] of this trope is the various levels of Super Saiyan from ''Anime/DragonBallZ'', though early on there was a previous NextTierPowerUp in the form of the Kaioken, which increased Goku's power at the cost of [[HeroicRROD the toll it would take on his body]] [[DangerousForbiddenTechnique if he used it at too high an intensity]], as well as a later NextTierPowerUp during the Majin Buu saga in the form of Fusions. [[spoiler: The Kaio-Ken actuallly becomes relevant again later on, as Goku learns to combine it with his newest SuperMode. Unfortunately, in spite of the massive speed increase, this has a much bigger backlash on his body than when he used it against Vegeta since he combined it with a form that already drains energy steadily, resulting in his muscles violently swelling and constricting. When Goku gains the power of a God in Super, the primary form he uses with it is the first-tier Super Saiyan, because the other two tiers of Super Saiyan were a drain on his power, and he had trained to maintain control over his first Super Saiyan form]].

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* The [[TropeCodifier most well known example]] of this trope is the various levels of Super Saiyan from ''Anime/DragonBallZ'', though early on there was a previous NextTierPowerUp Next Tier Power-Up in the form of the Kaioken, which increased Goku's power at the cost of [[HeroicRROD the toll it would take on his body]] [[DangerousForbiddenTechnique if he used it at too high an intensity]], as well as a later NextTierPowerUp Next Tier Power-Up during the Majin Buu saga in the form of Fusions. [[spoiler: The Kaio-Ken actuallly becomes relevant again later on, as Goku learns to combine it with his newest SuperMode. Unfortunately, in spite of the massive speed increase, this has a much bigger backlash on his body than when he used it against Vegeta since he combined it with a form that already drains energy steadily, resulting in his muscles violently swelling and constricting. When Goku gains the power of a God in Super, the primary form he uses with it is the first-tier Super Saiyan, because the other two tiers of Super Saiyan were a drain on his power, and he had trained to maintain control over his first Super Saiyan form]].



** At one point, she gains a NextTierPowerUp by taking another more powerful character's arm and [[AppendageAssimilation attaching it to her own body]]. Especially interesting because the other character gave up the arm willingly as a "parting gift," and even cut it off herself.

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** At one point, she gains a NextTierPowerUp Next Tier Power-Up by taking another more powerful character's arm and [[AppendageAssimilation attaching it to her own body]]. Especially interesting because the other character gave up the arm willingly as a "parting gift," and even cut it off herself.



** The sequel, ''Inazuma Eleven GO'' ramps it UpToEleven with the avaliabilty of [[Manga/SaintSeiya power armors]], [[DragonBall transformations]], and [[VideoGame/BlueDragon shadow avatars]]. Arguably almost every possible NextTierPowerUp is in this one show.

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** The sequel, ''Inazuma Eleven GO'' ramps it UpToEleven with the avaliabilty of [[Manga/SaintSeiya power armors]], [[DragonBall transformations]], and [[VideoGame/BlueDragon shadow avatars]]. Arguably almost every possible NextTierPowerUp Next Tier Power-Up is in this one show.



* In ''Manga/SoulEater'', the main duo's driving goal is to obtain their NextTierPowerUp by turning Soul into a Death Scythe. [[spoiler: They eventually succeed.]] Black*Star and Tsubaki also get the katana upgrade.

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* In ''Manga/SoulEater'', the main duo's driving goal is to obtain their NextTierPowerUp Next Tier Power-Up by turning Soul into a Death Scythe. [[spoiler: They eventually succeed.]] Black*Star and Tsubaki also get the katana upgrade.
6th Jan '18 8:58:34 PM nombretomado
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* Being a tribute to all things anime, ''VideoGame/BlazBlue'' [[TropeOverdosed naturally]] [[InvokedTrope invokes]] this trope by virtue of [[MemeticBadass Bang]] [[RatedMForManly Shishigami]]'s Fu-Rin-Ka-Zan technique, complete with an [[BackgroundMusicOverride overriding]] ThemeMusicPowerUp by [[JAMProject Hironobu Kageyama]] and [[PowerGlows a golden sheen]] covering his body. It is AWESOME.

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* Being a tribute to all things anime, ''VideoGame/BlazBlue'' [[TropeOverdosed naturally]] [[InvokedTrope invokes]] this trope by virtue of [[MemeticBadass Bang]] [[RatedMForManly Shishigami]]'s Fu-Rin-Ka-Zan technique, complete with an [[BackgroundMusicOverride overriding]] ThemeMusicPowerUp by [[JAMProject [[Music/JAMProject Hironobu Kageyama]] and [[PowerGlows a golden sheen]] covering his body. It is AWESOME.
26th Dec '17 8:31:14 PM TheomanZero
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* ''VideoGame/{{LaTale}}'' has this with it's third jobs, where you're infused with the power of the goddess Series.

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* ''VideoGame/{{LaTale}}'' has this with it's its third jobs, where you're infused with the power of the goddess Series.



* The characters in ''{{Webcomic/Homestuck}}'' get these as they move up their Echeladders, slowly unlocking new abilities, with the ultimate objective of reaching [[SuperMode God Tier]]. Of course, their are also multiple God Tiers, each with their own added abilities, including the ability to talk without [[PaintingTheMedium the use of a digital chat interface]].

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* The characters in ''{{Webcomic/Homestuck}}'' get these as they move up their Echeladders, slowly unlocking new abilities, with the ultimate objective of reaching [[SuperMode God Tier]]. Of course, their there are also multiple God Tiers, each with their own added abilities, including the ability to talk without [[PaintingTheMedium the use of a digital chat interface]].
26th Dec '17 8:54:03 AM worldofdrakan
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Added DiffLines:

* In ''VideoGame/StardewValley'', there are stardrops. Consuming these fruits will permanently increase the player's energy bar.
13th Dec '17 5:15:54 PM ReaderAt2046
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*** Those who reach the Tenth Heightening (about fifty thousand Breaths) can awaken without speaking Commands aloud.


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*** Those who reach the Tenth Heightening (about fifty thousand Breaths) can awaken without speaking issue Commands aloud.

mentally, without needing to speak them aloud. They also can drain objects to white instead of gray, and cause white light to fracture into a prismatic halo in their presence.

13th Dec '17 5:14:05 PM ReaderAt2046
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** ''Literature/{{Warbreaker}}'', by the same author, has the Ten Heightenings. In addition to being used to fuel Awakening magic, holding BioChromatic Breaths grants various passive boons. The Heightenings mark places where either a boon reaches its peak, or a new power is unlocked. Since individual Breaths vary slightly in potency, the exact number of breaths needed to reach each Heightening is somewhat variable.
*** Though each Breath grants an increased ability to discern others' Breath auras, it is not until the First Heightening (at about fifty Breaths) that this ability becomes fully instinctual and automatic.
*** Those who attain the Second Heightening (at about two hundred Breaths) receive perfect pitch.
*** Though each Breath grants an increased ability to discern color, it is not until the Third Heightening (at about six hundred Breaths) that the Awakener can instinctively discern exact shades of color and chromatic harmonics.
*** Though each Breath improves the Awakener's lifesense, it is not until the Fourth Heightening (at about a thousand Breaths) that this ability reaches its maximum strength and sensitivity.
*** While each Breath slows aging and makes its bearer more resistant to poison or disease, those who have attained the Fifth Heightening (at about two thousand Breaths) are fully ageless and immune to poison or disease.
*** While each Breath makes it easier for the holder to learn Awakening, those of the Sixth Heightening and higher (about thirty five hundred Breaths) instinctively know basic Awakening commands without having to be taught them.
*** Those who have reached the Seventh Heightening (at about five thousand Breaths) can discern the Breath auras of Awakened objects.
*** Those of the Eighth Heightening (about ten thousand Breaths) can override Commands given to Awakened objects.
*** Those who have reached the Ninth Heightening (about twenty thousand Breaths) can Awaken non-organic substances such as metal or stone and can Awaken objects that they are not touching but that are within the sound of their voice.
*** Those who reach the Tenth Heightening (about fifty thousand Breaths) can awaken without speaking Commands aloud.

5th Nov '17 9:47:39 AM armogohma
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* [[TabletopGame/DungeonsAndDragons D&D]] has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.[[/folder]]

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* [[TabletopGame/DungeonsAndDragons D&D]] Typically has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining this at levels 5, 11, and 17.
** In 5th edition, martial characters get Extra Attack at 5th, usually get a damage boost at 11th, and a GameBreaker at 17th.
** Also in 5th edition, these levels are when cantrips increase in power.
** These levels are when spellcasters gain
3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.[[/folder]]
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