History Main / NextTierPowerUp

13th Mar '17 4:21:47 AM Couran
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* This is more or less how leveling up works in many games. A character grows in strength, allowing them to face more difficult challenges and go on broader adventurers. [[/folder]]
[[TabletopGame/DungeonsAndDragons D&D]] has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.

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* This is more or less how leveling up works in many games. A character grows in strength, allowing them to face more difficult challenges and go on broader adventurers. [[/folder]]
[[TabletopGame/DungeonsAndDragons
adventurers.
*[[TabletopGame/DungeonsAndDragons
D&D]] has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.
permit.[[/folder]]
13th Mar '17 4:21:27 AM Couran
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"TabletopGame/DungeonsandDragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.

to:

"TabletopGame/DungeonsandDragons" [[TabletopGame/DungeonsAndDragons D&D]] has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.
13th Mar '17 4:20:27 AM Couran
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"TabletopGame/Dungeons and Dragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.

to:

"TabletopGame/Dungeons and Dragons" "TabletopGame/DungeonsandDragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.
13th Mar '17 4:20:14 AM Couran
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"TabletopGame/Dungeons&Dragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.

to:

"TabletopGame/Dungeons&Dragons" "TabletopGame/Dungeons and Dragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.
13th Mar '17 4:19:57 AM Couran
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"TabletopGame/{{DungeonsandDragons}}" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.

to:

"TabletopGame/{{DungeonsandDragons}}" "TabletopGame/Dungeons&Dragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.
13th Mar '17 4:19:24 AM Couran
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"Tabletopgame/DungeonsandDragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.

to:

"Tabletopgame/DungeonsandDragons" "TabletopGame/{{DungeonsandDragons}}" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.
13th Mar '17 4:18:22 AM Couran
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to:

"Tabletopgame/DungeonsandDragons" has some clear examples beyond the gradual power boosts that come with levelling for magic users. Obtaining 3rd, 6th and 9th level spells. 3rd level grants classic wizardly powers like fireballs which are the first big damage aoe spells, healers are now able to bring back the dead at this level too. 6th level provides a new tier of magical power with bigger and bigger jumps between spell levels from this point on, Disintigrate in particular can one-shot anything below Bosses. 9th level spells grant godlike power to all casters. The ability to travel anywhere at all short of a God's own house, or summon anything save said God from those places. The power to level cities with a single spell or transform into a Dragon or stop time is unlocked. Finally, the Wish spell is here, this is the point at which casters become literal reality warpers. Anything is possible with a Wish, the only limits are what the DM is willing to permit.
13th Mar '17 4:10:31 AM Couran
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* ''Literature/TheDresdenFiles'': Harry Dresden's {{Hellfire}}, then [[DiscardAndDraw Soulfire]], then [[spoiler: [[LadyAndKnight Status as the Winter Knight]]]]. Two out of three were [[DealWithTheDevil Deals with the Devil]] (one nearly literal), making them upgrades with a great deal of trade-off, and the odd one out [[DangerousForbiddenTechnique causes temporary damage to his soul when used]]. The 'enemies of the past are too weak to be an issue' aspect of the trope doesn't come up very often, since Harry is WeakButSkilled compared to most of the entities he faces - however, consider how much trouble he had with ghouls and Red Court vampires in the earlier books compared with now. [[spoiler: Okay, he doesn't actually have ''any'' trouble with the Red Court now on account of how he killed them all, but if he ''did'' it'd be less trouble than in earlier books.]]

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* ''Literature/TheDresdenFiles'': Harry Dresden's {{Hellfire}}, then [[DiscardAndDraw Soulfire]], then [[spoiler: [[LadyAndKnight Status as the Winter Knight]]]]. Two out of three were [[DealWithTheDevil Deals with the Devil]] (one nearly literal), making them upgrades with a great deal of trade-off, and the odd one out [[DangerousForbiddenTechnique causes temporary damage to his soul when used]]. The 'enemies of the past are too weak to be an issue' aspect of the trope doesn't come up very often, since Harry is WeakButSkilled compared to most of the entities he faces - however, were crazy strong to begin with, consider how much trouble he had with ghouls and Red Court vampires in the earlier books compared with now. [[spoiler: Okay, he doesn't actually have ''any'' trouble with the Red Court now on account of how he killed them all, but if he ''did'' it'd be less trouble than in earlier books.]]
24th Dec '16 1:02:23 PM Discar
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* [[Literature/TheDresdenFiles Harry Dresden]]'s {{Hellfire}}, then [[DiscardAndDraw Soulfire]], then [[spoiler: [[LadyAndKnight Status as the Winter Knight]]]]. Two out of three were [[DealWithTheDevil Deals with the Devil]] (one nearly literal), making them upgrades with a great deal of trade-off, and the odd one out [[DangerousForbiddenTechnique causes temporary damage to his soul when used]]. The 'enemies of the past are too weak to be an issue' aspect of the trope doesn't come up very often, since Harry is WeakButSkilled compared to most of the entities he faces - however, consider how much trouble he had with ghouls and Red Court vampires in the earlier books compared with now. [[spoiler: Okay, he doesn't actually have ''any'' trouble with the Red Court now on account of how he killed them all, but if he ''did'' it'd be less trouble than in earlier books.]]
* 'OctoberDaye'' books. Giving her better magic, endurance, stamina, night vision, and just about everything else but humanity.

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* [[Literature/TheDresdenFiles ''Literature/TheDresdenFiles'': Harry Dresden]]'s Dresden's {{Hellfire}}, then [[DiscardAndDraw Soulfire]], then [[spoiler: [[LadyAndKnight Status as the Winter Knight]]]]. Two out of three were [[DealWithTheDevil Deals with the Devil]] (one nearly literal), making them upgrades with a great deal of trade-off, and the odd one out [[DangerousForbiddenTechnique causes temporary damage to his soul when used]]. The 'enemies of the past are too weak to be an issue' aspect of the trope doesn't come up very often, since Harry is WeakButSkilled compared to most of the entities he faces - however, consider how much trouble he had with ghouls and Red Court vampires in the earlier books compared with now. [[spoiler: Okay, he doesn't actually have ''any'' trouble with the Red Court now on account of how he killed them all, but if he ''did'' it'd be less trouble than in earlier books.]]
* 'OctoberDaye'' ''Literature/OctoberDaye'' books. Giving her better magic, endurance, stamina, night vision, and just about everything else but humanity.humanity.
* ''Literature/TheStormlightArchive'': The Ideals are practically designed for this. Each Order of the Knights Radiant has five Ideals, with the first being the same for every Order ("Life before death, strength before weakness, journey before destination") and the next four unique. When a Knight swears the next Ideal, the efficiency of their [[{{Mana}} Stormlight]] use increases, and they suck in all the Stormlight within range to [[HealingFactor heal from any wounds]] and [[PowerGlows glow like the sun]]. Interestingly, the Ideals ''only'' modulate efficiency. A Knight can use all their abilities before swearing any Ideals, they just don't know how. This is why the Heralds, who had no ideals at all, were so powerful; while their Stormlight use was much less efficient than the normal Knights, [[WeakButSkilled they had thousands of years of practice with their abilities]].
24th Dec '16 8:12:10 AM Blazer
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Added DiffLines:

** Interestingly, a few Showa Riders gained these sorts of powers, too. Series/KamenRiderStronger gained a special SuperMode partway through the series to help deal with stronger foes. Series/KamenRiderBlack is the odd one of the bunch - he doesn't change throughout the series, but becomes Series/KamenRiderBlackRX in the sequel series, then gains two extra forms - Bio Rider and Robo Rider.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NextTierPowerUp