History Main / NegativeContinuity

19th Mar '17 1:34:34 PM frogpatrol
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Generally constrained to American animated shows, or to shows with that style of "cartoony" humor. Often employs PingPongNaivete to allow the humour to work. Often gives the feeling of a ''very'' UnreliableNarrator (even if there isn't one to begin with).

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Generally constrained to American animated shows, or to shows with that style of "cartoony" humor. Often employs PingPongNaivete to allow the humour to work. Often gives the feeling of a ''very'' an UnreliableNarrator (even if there isn't one to begin with).
1st Mar '17 3:25:08 PM Sammettik
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* In ''WesternAnimation/CourageTheCowardlyDog'', many episodes have Eustace being turned to stone, eaten by a dragon, stuck in space, etc., or Courage turning into a helicopter, or Muriel becoming a puppet, but everything goes back to normal by the next episode. Also, villains would come back and not be remembered. One noted exception is the character Le Quack, where it is actually explained how he comes back and why no one recognizes him. Another really notable exception is the "Chicken From Outer Space" from the ''WesternAnimation/WhatACartoonShow'' pilot. When he reappears again in the series proper, he still looks like a roasted chicken without a head. When he tries to remind Courage of the events of the pilot, Courage just has a look of confusion on his face. This would even be taken one step further when the Chicken's three-headed son made an appearance even later to get revenge.

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* In ''WesternAnimation/CourageTheCowardlyDog'', many episodes have Eustace being turned to stone, eaten by a dragon, stuck in space, etc., or Courage turning into a helicopter, or Muriel becoming a puppet, but everything goes back to normal by the next episode. Also, villains would come back and not be remembered. One noted exception is the character Le Quack, where it is actually explained how he comes back and why no one recognizes him. Another really notable exception is the "Chicken From Outer Space" from the ''WesternAnimation/WhatACartoonShow'' pilot. When he reappears again in the series proper, he still looks like a roasted chicken without a head. When he tries to remind Courage of the events of the pilot, Courage just has a look of confusion on his face. This would even be taken one step further when the Chicken's three-headed son made an appearance even later to get revenge. These episodes still played the trope straight regarding Eustace, who was disintegrated in the Chicken's first appearance and decapitated in the second.
1st Mar '17 3:12:20 PM Sammettik
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* ''WesternAnimation/DextersLaboratory'': Shorts often ended with inescapable doom, or other seemingly-permanent bad things (like the destruction of Dexter's lab on several occasions, or ''the whole planet'' getting destroyed by a huge meteor shower in "Let's Save the World, You Jerk!").

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* ''WesternAnimation/DextersLaboratory'': Shorts often ended with inescapable doom, or other seemingly-permanent bad things (like the destruction of Dexter's lab on several occasions, the cast getting turned into animals or each other, or ''the whole planet'' getting destroyed by a huge meteor shower in "Let's Save the World, You Jerk!").
1st Mar '17 3:10:10 PM Sammettik
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** Most of the inconsistencies are between the various sub-series (Mario shrinks when hit and can in the 2D platformers but loses health normally in the 3D ones and the [=RPG=]s), but often the subseries aren't even consistent with ''themselves'':

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** Most of the inconsistencies are between the various sub-series (Mario shrinks when hit and can in the 2D platformers but loses health normally in the 3D ones and the [=RPG=]s), but often the subseries aren't even consistent with ''themselves'':
1st Mar '17 3:07:49 PM Sammettik
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*** The Mushroom Kingdom in ''VideoGame/MarioAndLuigiPartnersInTime'' looks almost nothing like it does in ''Videogame/MarioAndLuigiBowsersInsidestory''. Kylie Koopa from the same game is a denizen of the past but appears in the present in ''VideoGame/MarioAndLuigiDreamTeam'' and doesn't appear to have aged a day.

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*** The Mushroom Kingdom in ''VideoGame/MarioAndLuigiPartnersInTime'' looks almost nothing like it does in ''Videogame/MarioAndLuigiBowsersInsidestory''.''Videogame/MarioAndLuigiBowsersInsideStory''. Kylie Koopa from the same game is a denizen of the past but appears in the present in ''VideoGame/MarioAndLuigiDreamTeam'' and doesn't appear to have aged a day.
1st Mar '17 3:05:56 PM Sammettik
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*** Mario in ''VideoGame/PaperMarioTheThousandYearDoor'' could breathe in outer space and move in 3D normally, but in ''VideoGame/SuperPaperMario he needs a space helmet and a special ability, respectively.
** The ''Franchise/DonkeyKong'' series [[SharedUniverse shares a universe]] with the ''Mario'' series, and has elements of negative continuity, like the island where the kongs live changing its design across the games. However, the games have elements of continuity, like the SNES trilogy games sharing references, especially in the GBA remakes where more plot is featured in the main game. Also, Wrinkly Kong dies sometime between ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]'' and ''[[VideoGame/DonkeyKong64 DK64]]'' and stays dead.
* In ''VideoGame/DrawnToLife: The Next Chapter'' for the DS, Galileo is nowhere to be found for some reason. It's not even said where he went to. There's also the ending, since it seals off hopes of a canon sequel, but they're making one anyways.

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*** Mario in ''VideoGame/PaperMarioTheThousandYearDoor'' could breathe in outer space and move in 3D normally, but in ''VideoGame/SuperPaperMario ''VideoGame/SuperPaperMario'' he needs a space helmet and a special ability, respectively.
** The ''Franchise/DonkeyKong'' series [[SharedUniverse shares a universe]] with the ''Mario'' series, and has elements of negative continuity, like the island where the kongs live Kong family lives changing its design across the games. However, the games have elements of continuity, like the SNES trilogy games sharing references, especially in the GBA remakes where more plot is featured in the main game. Also, Wrinkly Kong dies sometime between ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]'' and ''[[VideoGame/DonkeyKong64 DK64]]'' and stays dead.
* In ''VideoGame/DrawnToLife: The Next Chapter'' for the DS, Galileo is nowhere to be found for some reason. It's not even said where he went to. There's also the ending, since it seals off hopes of a canon sequel, but they're making they made one anyways.
1st Mar '17 3:04:41 PM Sammettik
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** While Princess Peach's castle looks more or less the same every time it appeared, its surrounding area or maybe even the interior changes with each appearance, as does the layout of Kingdom surrounding it. In contrast, Bowser's own castle remains inconsistent in terms of design, though the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' and ''VideoGame/NewSuperMarioBros'' games have their own standardized designs for the outside view of the castle. The latter may be justified that his castle is shown getting destroyed in almost every game it appears in.

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** While Princess Peach's castle looks more or less the same every time it appeared, its surrounding area or maybe even the interior changes with each appearance, as does the layout of Kingdom the kingdom surrounding it. In contrast, Bowser's own castle remains inconsistent in terms of design, though the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' and ''VideoGame/NewSuperMarioBros'' games have their own standardized designs for the outside view of the castle. The latter may be justified that his castle is shown getting destroyed in almost every game it appears in.



** Most of the inconsistencies are between the various sub-series (Mario shrinks when hit and can in the 2D platformers but loses health normally in the 3D ones and the [=RPG=]s), but often the subseries aren't even consistent with themselves:

to:

** Most of the inconsistencies are between the various sub-series (Mario shrinks when hit and can in the 2D platformers but loses health normally in the 3D ones and the [=RPG=]s), but often the subseries aren't even consistent with themselves:''themselves'':


Added DiffLines:

*** Mario in ''VideoGame/PaperMarioTheThousandYearDoor'' could breathe in outer space and move in 3D normally, but in ''VideoGame/SuperPaperMario he needs a space helmet and a special ability, respectively.
1st Mar '17 2:58:10 PM Sammettik
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** This is the case with the main (platform) series, where Creator/ShigeruMiyamoto said that there wasn't a continuity simply because it'd limit the development of future Mario games (hence the ResetButton basically occurring at the end of every single Mario game when the world is saved).
** While Princess Peach's castle looks more or less the same every time it appeared, its surrounding area or maybe even the interior changes with each appearance. In contrast, Bowser's own castle remains inconsistent in terms of design, though the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' and ''VideoGame/NewSuperMarioBros'' games have their own standardized designs for the outside view of the castle. The latter may be justified that his castle is shown getting destroyed in almost every game it appears in.

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** This is the case with the main (platform) series, where series in general; Creator/ShigeruMiyamoto said that there wasn't a continuity simply because it'd limit the development of future Mario games (hence the ResetButton basically occurring at the end of every single Mario game when the world is saved).
saved).
** While Princess Peach's castle looks more or less the same every time it appeared, its surrounding area or maybe even the interior changes with each appearance.appearance, as does the layout of Kingdom surrounding it. In contrast, Bowser's own castle remains inconsistent in terms of design, though the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' and ''VideoGame/NewSuperMarioBros'' games have their own standardized designs for the outside view of the castle. The latter may be justified that his castle is shown getting destroyed in almost every game it appears in.


Added DiffLines:

** Most of the inconsistencies are between the various sub-series (Mario shrinks when hit and can in the 2D platformers but loses health normally in the 3D ones and the [=RPG=]s), but often the subseries aren't even consistent with themselves:
*** The Mushroom Kingdom in ''VideoGame/MarioAndLuigiPartnersInTime'' looks almost nothing like it does in ''Videogame/MarioAndLuigiBowsersInsidestory''. Kylie Koopa from the same game is a denizen of the past but appears in the present in ''VideoGame/MarioAndLuigiDreamTeam'' and doesn't appear to have aged a day.
15th Feb '17 10:24:23 AM Sedmikrasky
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The greatest benefit of this is trope is that it allows a show to by syndicated out of order, and the lack of continuity means that unfamiliar viewers can watch each episode without Feeling confused or "out of the loop". This is why continuity-heavy shows, regardless of popularity, tend to see minimal airtime outside of episode premiers.

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The greatest benefit of this is trope is that it allows a show to by syndicated out of order, and the lack of continuity means that unfamiliar viewers can watch each episode without Feeling feeling confused or "out of the loop". This is why continuity-heavy shows, regardless of popularity, tend to see minimal airtime outside of episode premiers.
10th Feb '17 3:44:12 AM Morgenthaler
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* Milton Jones in ''TheVeryWorldOfMiltonJones'' has a different backstory every episode, usually involving completely different parents, jobs, love interests and hobbies. Of course, [[RuleOfFunny this is just to set up]] a HurricaneOfPuns.

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* Milton Jones in ''TheVeryWorldOfMiltonJones'' ''Radio/TheVeryWorldOfMiltonJones'' has a different backstory every episode, usually involving completely different parents, jobs, love interests and hobbies. Of course, [[RuleOfFunny this is just to set up]] a HurricaneOfPuns.
This list shows the last 10 events of 199. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NegativeContinuity