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* ''VideoGame/RailroadTycoon'': You don't directly affect stations in any way other than delivering various resources to and from them, in accordance to the pre-existing map buildings. However, once becoming particularly efficient in this, with no delays and the majority of needs covered, the place will expand on its own, offering additional businesses or growing additional (or new) housing. Mess up, and structures will disappear on their own.
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* The orignal ''VideoGame/{{Kingdom}}'' and its countless variants operate on a simple principle: you are a king with a small purse of coins. Spending them around allows you to attract displaced villagers and keep growing your fief (offering more money in turn), but the vast majority of the gameplay and expansion is done automatically by the NPC characters, with minimal control over them.
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* ''VideoGame/{{Rebuild}}'' series centers on a successful community of survivors in the midst of a ZombieApocalypse. You start with nothing but the four most basic city blocks, and your goal is to secure your surroundings and provide amenities to provide for existing and attract new people into your community.
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* ''VideoGame/CityBuildingSeries'' from Creator/ImpressionsGames is all about this trope: you get an empty piece of land and you have to create functional towns and then cities, fulfilling ever-increasing housing and economic requirements. In fact, it wasn't until ''VideoGame/ZeusMasterOfOlympus'' that the game was capable of remembering cities built in prior missions, so any re-visit to the location meant a new city had to be built from scratch.
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* ''VideoGame/KingdomComeDeliverance'' DownloadableContent ''From the Ashes'' allows you to rebuilt Pribyslavitz from abandoned bandit camp into prosperous village. Game allows you also invite many named characters to work here
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* ''VideoGame/DarkSouls2'': Many of the [=NPCs=] you meet out in the world can be made to relocate to Majula. In contrast to Firelink Shrine in the two other games in the series, characters who come to Majula usually stay there for the remainder of the game, making the village feel increasingly homely and populated. With enough company, even [[TheEeyore Crestfallen Saulden]] actually cheers up a little.
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* Given ''VideoGame/{{Minecraft}}'''s nature of being a WideOpenSandbox, the player can invoke this by building a few houses in the middle of nowhere and bringing at least two villagers (from other villages or by curing zombie villagers) to it. Have one of them become a farmer and you can create more houses and buildings while the village proceeds to populate itself and provide more services to the player.
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* ''Franchise/{{Warcraft}}'': Most Horde cities are this. Whereas their Alliance counterparts are centuries old, most Horde settlements (the main exception being the Blood Elf capital Silvermoon City) were founded during or shortly after the events of ''VideoGame/Warcraft3'' and became proper cities by the time of ''VideoGame/WorldOfWarcraft''. The ''Cataclysm'' expansion took this one step further with Orgrimmar and the Echo Isles: Orgrimmar went from what was basically just a desert fort to a sprawling metropolis that rivals Stormwind, and the Echo Isles were reclaimed by the Horde during a pre-''Cataclysm'' event, and afterwards it becomes the Troll starting area/capital city.

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* ''Franchise/{{Warcraft}}'': ''VideoGame/WorldOfWarcraft'': Most Horde cities are this. Whereas their Alliance counterparts are centuries old, most Horde settlements (the main exception being the Blood Elf capital Silvermoon City) were founded during or shortly after the events of ''VideoGame/Warcraft3'' and became proper cities by the time of ''VideoGame/WorldOfWarcraft''.''[=WoW=]''. The ''Cataclysm'' expansion took this one step further with Orgrimmar and the Echo Isles: Orgrimmar went from what was basically just a desert fort to a sprawling metropolis that rivals Stormwind, and the Echo Isles were reclaimed by the Horde during a pre-''Cataclysm'' event, and afterwards it becomes the Troll starting area/capital city.
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None

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* ''Franchise/{{Warcraft}}'': Most Horde cities are this. Whereas their Alliance counterparts are centuries old, most Horde settlements (the main exception being the Blood Elf capital Silvermoon City) were founded during or shortly after the events of ''VideoGame/Warcraft3'' and became proper cities by the time of ''VideoGame/WorldOfWarcraft''. The ''Cataclysm'' expansion took this one step further with Orgrimmar and the Echo Isles: Orgrimmar went from what was basically just a desert fort to a sprawling metropolis that rivals Stormwind, and the Echo Isles were reclaimed by the Horde during a pre-''Cataclysm'' event, and afterwards it becomes the Troll starting area/capital city.
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None


* Snaxburg is relatively empty at the beginning of ''VideoGame/{{Bugsnax}}'' but as the player character brings more people back to the town, it begins to grow and become less dilapidated.

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* ''VideoGame/{{Bugsnax}}'': Snaxburg is relatively empty at the beginning of ''VideoGame/{{Bugsnax}}'' beginning, but as the player character brings more people back to the town, it begins to grow and become less dilapidated.



** At the start of ''VideoGame/AnimalCrossingNewHorizons'', you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 more [=NPCs=] to settle on the island, along with a number of shops and a museum.
* The "Township" sidequest in ''VideoGame/BreathOfFireII'' is about turning the run-down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest and finding [=NPCs=] to move in (and provide services). To get the best ending, [[spoiler:you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]
* In ''VideoGame/ChainedEchoes'', early into Act 2 the party establishes an official adventuring clan called the Crimson Wings as part of [[spoiler: a way to give official cover and license for the burgeoning resistance movement]]. As more people across the continent of Valandis are recruited, your initial base on Hermit's Isle blossoms into a thriving township.

to:

** ''VideoGame/AnimalCrossingNewHorizons'': At the start of ''VideoGame/AnimalCrossingNewHorizons'', start, you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 eight more [=NPCs=] to settle on the island, along with a number of shops and a museum.
* ''VideoGame/BreathOfFireII'': The "Township" sidequest in ''VideoGame/BreathOfFireII'' is about turning the run-down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest and finding [=NPCs=] to move in (and provide services). To get the best ending, [[spoiler:you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]
* In ''VideoGame/ChainedEchoes'', early ''VideoGame/ChainedEchoes'': Early into Act 2 2, the party establishes an official adventuring clan called the Crimson Wings as part of [[spoiler: a [[spoiler:a way to give official cover and license for the burgeoning resistance movement]]. As more people across the continent of Valandis are recruited, your initial base on Hermit's Isle blossoms into a thriving township.



* The driving goal of ''VideoGame/LogicalJourneyOfTheZoombinis'' is to bring the Zoombinis to Zoombiniville. As the town gets bigger, you get more monuments to your achievements.
* In ''VideoGame/PaperMarioTheOrigamiKing'', Toad Town is already built, but completely abandoned when the game starts. As you rescue more and more Toads, the town will become more and more lively, more businesses open up, and the music gets more instruments added to it.

to:

* ''VideoGame/LogicalJourneyOfTheZoombinis'': The driving goal of ''VideoGame/LogicalJourneyOfTheZoombinis'' is to bring the Zoombinis to Zoombiniville. As the town gets bigger, you get more monuments to your achievements.
* In ''VideoGame/PaperMarioTheOrigamiKing'', ''VideoGame/PaperMarioTheOrigamiKing'': Toad Town is already built, but completely abandoned when the game starts. As you rescue more and more Toads, the town will become more and more lively, more businesses open up, and the music gets more instruments added to it.



* The Colony system in ''VideoGame/{{Starbound}}'' allows you to do this with a variety of [[ProceduralGeneration Procedurally Generated]] [=NPCs=]. All that's needed is a light source, an intact wall, a bed, and a door, and you've got everything you need to start a small city. Some [=NPCs=] can even become vendors for you.
* In ''VideoGame/TalesOfSymphonia'', [[spoiler:Luin]] starts out as a bustling village that gets utterly flattened by the Desians partway through the game. Over the course of the game, you can donate money to help the village build back up to eventually become even more bustling than it was at the start of the game.

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* ''VideoGame/{{Starbound}}'': The Colony system in ''VideoGame/{{Starbound}}'' allows you to do this with a variety of [[ProceduralGeneration Procedurally Generated]] [=NPCs=]. All that's needed is a light source, an intact wall, a bed, and a door, and you've got everything you need to start a small city. Some [=NPCs=] can even become vendors for you.
* In ''VideoGame/TalesOfSymphonia'', ''VideoGame/TalesOfSymphonia'': [[spoiler:Luin]] starts out as a bustling village that gets utterly flattened by the Desians partway through the game. Over the course of the game, you can donate money to help the village build back up to eventually become even more bustling than it was at the start of the game.

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* At the start of ''VideoGame/AnimalCrossingNewHorizons'', you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 more [=NPCs=] to settle on the island, along with a number of shops and a museum.

to:

* ''Franchise/AnimalCrossing'':
** ''VideoGame/AnimalCrossing2001'', has the player join a small village with six villagers. Over time, this increases to 15.
**
At the start of ''VideoGame/AnimalCrossingNewHorizons'', you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 more [=NPCs=] to settle on the island, along with a number of shops and a museum.
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None

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* In ''VideoGame/PaperMarioTheOrigamiKing'', Toad Town is already built, but completely abandoned when the game starts. As you rescue more and more Toads, the town will become more and more lively, more businesses open up, and the music gets more instruments added to it.
Is there an issue? Send a MessageReason:
Link repair


* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run-down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest and finding [=NPCs=] to move in (and provide services). To get the best ending, [[spoiler:you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]

to:

* The "Township" sidequest in ''VideoGame/BreathOfFire2'' ''VideoGame/BreathOfFireII'' is about turning the run-down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest and finding [=NPCs=] to move in (and provide services). To get the best ending, [[spoiler:you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]



* The Colony system in ''VideoGame/{{Starbound}}'' allows you to do this with a variety of [[ProceduralGeneration Procedurally Generated]] [=NPC=]s. All that's needed is a light source, an intact wall, a bed, and a door, and you've got everything you need to start a small city. Some [=NPCs=] can even become vendors for you.

to:

* The Colony system in ''VideoGame/{{Starbound}}'' allows you to do this with a variety of [[ProceduralGeneration Procedurally Generated]] [=NPC=]s.[=NPCs=]. All that's needed is a light source, an intact wall, a bed, and a door, and you've got everything you need to start a small city. Some [=NPCs=] can even become vendors for you.



* ''VideoGame/XenobladeChronicles1'': Colony 6 is a variant that already was a vibrant town before getting destroyed by Mysterious Face/Xord and his Mechon forces in the backstory. Once you complete a particular side-quest (“The Road Home/“To Colony 6!”, depending on how far in the main story you are), Juju and the refugees will move back to the ruins of Colony 6 and you will be tasked with gathering materials to slowly reconstruct it, turning it from a giant hole of dirt back into the nice town it once was, and you will also be able to invite [=NPCs=] from other towns to move there if you fulfill certain reconstruction requirements, and doing so will unlock several quests from the immigrants.

to:

* ''VideoGame/XenobladeChronicles1'': Colony 6 is a variant that already was a vibrant town before getting destroyed by Mysterious Face/Xord and his Mechon forces in the backstory. Once you complete a particular side-quest (“The ("The Road Home/“To Home/To Colony 6!”, 6!", depending on how far in the main story you are), Juju and the refugees will move back to the ruins of Colony 6 and you will be tasked with gathering materials to slowly reconstruct it, turning it from a giant hole of dirt back into the nice town it once was, and you will also be able to invite [=NPCs=] from other towns to move there if you fulfill certain reconstruction requirements, and doing so will unlock several quests from the immigrants.
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None


* Snaxburg is relatively empty at the beginning of VideoGame/{{Bugsnax}} but as the player character brings more people back to the town, it begins to grow and become less dilapidated.

to:

* Snaxburg is relatively empty at the beginning of VideoGame/{{Bugsnax}} ''VideoGame/{{Bugsnax}}'' but as the player character brings more people back to the town, it begins to grow and become less dilapidated.
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* ''VideoGame/FinalFantasyXIV'':
** The hub areas for several of the tribal quests do this, growing from bare-bones abandoned sites to lavish outposts. [[spoiler:The Omicron quests take this to an extreme, in that the location experiencing a boom in population and development is an entire miniature planet.]]
** Something similar was enacted with the Firmament during the 5.x patch series. Originally a part of Ishgard completely devastated by the Dragonsong War, it became a hub for players of crafter and gatherer classes to collect raw materials and turn them into items to help the restoration effort. As certain milestones were met, real-time events were held in which players could clear land, prepare building sites, and erect new buildings. Over the course of the patch cycle, the once-ruined district became a thriving neighborhood that included new sites for player housing.
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** ''VideoGame/PokemonBlack2AndWhite2'' features Join Avenue, which uses the DS's wireless communications to add new residents to the city, and lets the player determine the type of shops that reside there.
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* ''VideoGame/Fallout4'' has this with its settlement system; certain areas around the Commonwealth can be converted into outposts where you can invite [=NPCs=] to live and work for you, complete with the ability to construct your own custom buildings and furniture.


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* ''VideoGame/{{Runescape}}'' has this as an ongoing questline in the form of Fort Forinthry; your player character is tasked with raising a fort at the edge of the Wilderness and getting [=NPCs=] to staff it for you, ranging from someone to take care of a woodcutting grove to getting a slayer master to train the guards.
* The Colony system in ''VideoGame/{{Starbound}}'' allows you to do this with a variety of [[ProceduralGeneration Procedurally Generated]] [=NPC=]s. All that's needed is a light source, an intact wall, a bed, and a door, and you've got everything you need to start a small city. Some [=NPCs=] can even become vendors for you.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/XenobladeChronicles1'': Colony 6 is a variant that already was a vibrant town before getting destroyed by Mysterious Face/Xord and his Mechon forces in the backstory. Once you complete a particular side-quest (“The Way Home/“To Colony 6!”, depending on how far in the main story you are), Juju and the refugees will move back to the ruins of Colony 6 and you will be tasked with gathering materials to slowly reconstruct it, turning it from a giant hole of dirt back into the nice town it once was, and you will also be able to invite [=NPCs=] from other towns to move there if you fulfill certain reconstruction requirements, and doing so will unlock several quests from the immigrants.

to:

* ''VideoGame/XenobladeChronicles1'': Colony 6 is a variant that already was a vibrant town before getting destroyed by Mysterious Face/Xord and his Mechon forces in the backstory. Once you complete a particular side-quest (“The Way Road Home/“To Colony 6!”, depending on how far in the main story you are), Juju and the refugees will move back to the ruins of Colony 6 and you will be tasked with gathering materials to slowly reconstruct it, turning it from a giant hole of dirt back into the nice town it once was, and you will also be able to invite [=NPCs=] from other towns to move there if you fulfill certain reconstruction requirements, and doing so will unlock several quests from the immigrants.
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To add an example to a new trope

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* Snaxburg is relatively empty at the beginning of VideoGame/{{Bugsnax}} but as the player character brings more people back to the town, it begins to grow and become less dilapidated.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/XenobladeChronicles1'': Colony 6 is a variant that already was a vibrant town before getting destroyed by Mysterious Face/Xord and his Mechon forces in the backstory. Once you complete a particular side-quest, Juju and the refugees will move back to the ruins of Colony 6 and you will be tasked with gathering materials to slowly reconstruct it, turning it from a giant hole of dirt back into the nice town it once was, and you will also be able to invite [=NPCs=] from other towns to move there if you fulfill certain reconstruction requirements, and doing so will unlock several quests from the immigrants.

to:

* ''VideoGame/XenobladeChronicles1'': Colony 6 is a variant that already was a vibrant town before getting destroyed by Mysterious Face/Xord and his Mechon forces in the backstory. Once you complete a particular side-quest, side-quest (“The Way Home/“To Colony 6!”, depending on how far in the main story you are), Juju and the refugees will move back to the ruins of Colony 6 and you will be tasked with gathering materials to slowly reconstruct it, turning it from a giant hole of dirt back into the nice town it once was, and you will also be able to invite [=NPCs=] from other towns to move there if you fulfill certain reconstruction requirements, and doing so will unlock several quests from the immigrants.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/XenobladeChronicles1'': Colony 6 is a variant that already was a vibrant town before getting destroyed by Mysterious Face/Xord and his Mechon forces in the backstory. Once you complete a particular side-quest, Juju and the refugees will move back to the ruins of Colony 6 and you will be tasked with gathering materials to slowly reconstruct it, turning it from a giant hole of dirt back into the nice town it once was, and you will also be able to invite [=NPCs=] from other towns to move there if you fulfill certain reconstruction requirements, and doing so will unlock several quests from the immigrants.

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Some minor tidying in the description; grouping Legend of Zelda and Pokemon examples under top-level bullets.


A town that starts from nothing to a community, made by the [=NPCs=] who arrive there. As you progress through the game, or an element of the game, more villagers are added to a town or village and the place starts to grow. As in, more buildings are there, there's bigger bustle and interesting interaction with nonplayable characters.

This is the basic premise of most ''Main/ConstructionAndManagementGames'', where the player has to establish a community from scratch and meet various specifications in order to meet level goals.

Contrast RenovatingThePlayerHeadquarters, in which the Player Character is the primary agent of change for the house or town.

to:

A town that starts grows from nothing to a community, made by the [=NPCs=] [[NonPlayerCharacter Non-Player Characters]] who arrive there. As you progress through the game, or an element of the game, more villagers are added to a town or village and the place starts to grow. As in, more More buildings are there, added, there's bigger bustle more bustle, and you can have more interesting interaction interactions with nonplayable characters.

[=NPCs=].

This is the basic premise of most ''Main/ConstructionAndManagementGames'', ConstructionAndManagementGames, where the player has to establish a community from scratch and meet various specifications in order to meet level goals.

Contrast RenovatingThePlayerHeadquarters, in which the Player Character PlayerCharacter is the primary agent of change for the house or town.
town.

See also BoomTown for fast-growing settlements in other media types.



* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', a side quest has you recruiting people to join Tarrey Town. As more people move in, there are more houses and shops. The quest culminates in a happy marriage, with the promise of a thriving community.
** In the sequel, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', Lookout Landing will become more populated as you complete more story quests.

to:

* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', a side quest ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': A {{Sidequest}}
has you recruiting recruit people to join Tarrey Town. As more people move in, there are more houses and shops. The quest culminates in a happy marriage, with the promise of a thriving community.
** In the sequel, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Lookout Landing will become more populated as you complete more story quests.



* ''VideoGame/PokemonLegendsArceus'': Jubilife Village. As the game progresses, more buildings appear in the village, including construction work being visible throughout, and more [=NPCs=] will appear. There's even a cutscene that entails you and Kamado welcoming a group of new arrivals.
* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'': One of the running plots of the game is the Partner Pokemon's desire to build Paradise. It initially starts out as a barren piece of land, but over the course of the game, the player is able to get Pokemon that they meet to set up shop there and expand the location to allow the building of even more facilities. It also becomes where recruited Pokemon stay.

to:

* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonLegendsArceus'': Jubilife Village. As the game progresses, more buildings appear in the village, including construction work being visible throughout, and more [=NPCs=] will appear. There's even a cutscene that entails you and Kamado welcoming a group of new arrivals.
* ** ''VideoGame/PokemonMysteryDungeonGatesToInfinity'': One of the running plots of the game is the Partner Pokemon's desire to build Paradise. It initially starts out as a barren piece of land, but over the course of the game, the player is able to get Pokemon that they meet to set up shop there and expand the location to allow the building of even more facilities. It also becomes where recruited Pokemon stay.
Is there an issue? Send a MessageReason:
Added Tears of the Kingdom

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** In the sequel, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', Lookout Landing will become more populated as you complete more story quests.

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A town that starts from nothing to a community, made by the [=NPCs=] who arrive there. As you progress through the game, or an element of the game, more villagers are added to a town or village and the place starts to grow. As in, more buildings are there, there's bigger bustle and interesting interaction with non playable characters.

to:

A town that starts from nothing to a community, made by the [=NPCs=] who arrive there. As you progress through the game, or an element of the game, more villagers are added to a town or village and the place starts to grow. As in, more buildings are there, there's bigger bustle and interesting interaction with non playable nonplayable characters.




[[foldercontrol]]



* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest, and finding [=NPCs=] to move in (and provide services). To get the best ending, [[spoiler:you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]

to:

* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run down run-down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest, quest and finding [=NPCs=] to move in (and provide services). To get the best ending, [[spoiler:you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/ChainedEchoes'', early into Act 2 the party establishes an official adventuring clan called the Crimson Wings as part of [[spoiler: a way to give official cover and license for the burgeoning resistance movement]]. As more people across the continent of Valandis are recruited, your initial base on Hermit's Isle blossoms into a thriving township.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', a side quest has you recruiting people to join Tarrey Town. As more people move in, there are more houses and shops. The quest culminates in a happy marriage, with the promise of a thriving community

to:

* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', a side quest has you recruiting people to join Tarrey Town. As more people move in, there are more houses and shops. The quest culminates in a happy marriage, with the promise of a thriving communitycommunity.
Is there an issue? Send a MessageReason:
None





* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest, and finding [=NPCs=] to move in (and provide services). To get the best ending [[spoiler: you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]

to:

* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest, and finding [=NPCs=] to move in (and provide services). To get the best ending [[spoiler: you ending, [[spoiler:you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]

Added: 1289

Changed: 1

Removed: 1289

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None


* At the start of ''VideoGame/AnimalCrossingNewHorizons'', you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 more [=NPCs=] to settle on the island, along with a number of shops and a museum.
* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest, and finding [=NPCs=] to move in (and provide services). To get the best ending [[spoiler: you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]



* ''VideoGame/KirbyAndTheForgottenLand'': As Kirby rescues Waddle Dees, Waddle Dee Town grows and more shops and resources become available.



* The driving goal of ''VideoGame/LogicalJourneyOfTheZoombinis'' is to bring the Zoombinis to Zoombiniville. As the town gets bigger, you get more monuments to your achievement.
* ''VideoGame/KirbyAndTheForgottenLand'': As Kirby rescues Waddle Dees, Waddle Dee Town grows and more shops and resources become available.
* At the start of ''VideoGame/AnimalCrossingNewHorizons'', you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 more [=NPCs=] to settle on the island, along with a number of shops and a museum.
* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'': One of the running plots of the game is the Partner Pokemon's desire to build Paradise. It initially starts out as a barren piece of land, but over the course of the game, the player is able to get Pokemon that they meet to set up shop there and expand the location to allow the building of even more facilities. It also becomes where recruited Pokemon stay.

to:

* The driving goal of ''VideoGame/LogicalJourneyOfTheZoombinis'' is to bring the Zoombinis to Zoombiniville. As the town gets bigger, you get more monuments to your achievement.
* ''VideoGame/KirbyAndTheForgottenLand'': As Kirby rescues Waddle Dees, Waddle Dee Town grows and more shops and resources become available.
* At the start of ''VideoGame/AnimalCrossingNewHorizons'', you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 more [=NPCs=] to settle on the island, along with a number of shops and a museum.
* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'': One of the running plots of the game is the Partner Pokemon's desire to build Paradise. It initially starts out as a barren piece of land, but over the course of the game, the player is able to get Pokemon that they meet to set up shop there and expand the location to allow the building of even more facilities. It also becomes where recruited Pokemon stay.
achievements.



* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'': One of the running plots of the game is the Partner Pokemon's desire to build Paradise. It initially starts out as a barren piece of land, but over the course of the game, the player is able to get Pokemon that they meet to set up shop there and expand the location to allow the building of even more facilities. It also becomes where recruited Pokemon stay.



* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest, and finding [=NPCs=] to move in (and provide services). To get the best ending [[spoiler: you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]
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A town that starts from nothing to a community, made by the [=NPCs=] who arrive there. As you progress through the game, or an element of the game, more villagers are added to a town or village and the place starts to grow. As in, more buildings are there, there's bigger bustle and interesting interaction with non playable characters.

This is the basic premise of most ''Main/ConstructionAndManagementGames'', where the player has to establish a community from scratch and meet various specifications in order to meet level goals.

Contrast RenovatingThePlayerHeadquarters, in which the Player Character is the primary agent of change for the house or town.

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!!Examples:

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* ''VideoGame/{{Deltarune}}'': As you recruit more monsters, Castle Town becomes more lively.
* ''VideoGame/EverOasis'': This is a core mechanic. The oasis starts out barren, so the player has to go out of the world and recruit new party members to live there.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', a side quest has you recruiting people to join Tarrey Town. As more people move in, there are more houses and shops. The quest culminates in a happy marriage, with the promise of a thriving community
* The driving goal of ''VideoGame/LogicalJourneyOfTheZoombinis'' is to bring the Zoombinis to Zoombiniville. As the town gets bigger, you get more monuments to your achievement.
* ''VideoGame/KirbyAndTheForgottenLand'': As Kirby rescues Waddle Dees, Waddle Dee Town grows and more shops and resources become available.
* At the start of ''VideoGame/AnimalCrossingNewHorizons'', you and two NPC campers land on an uninhabited island and slowly turn it into a bustling resort town, inviting up to 8 more [=NPCs=] to settle on the island, along with a number of shops and a museum.
* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'': One of the running plots of the game is the Partner Pokemon's desire to build Paradise. It initially starts out as a barren piece of land, but over the course of the game, the player is able to get Pokemon that they meet to set up shop there and expand the location to allow the building of even more facilities. It also becomes where recruited Pokemon stay.
* ''VideoGame/PokemonLegendsArceus'': Jubilife Village. As the game progresses, more buildings appear in the village, including construction work being visible throughout, and more [=NPCs=] will appear. There's even a cutscene that entails you and Kamado welcoming a group of new arrivals.
* In ''VideoGame/TalesOfSymphonia'', [[spoiler:Luin]] starts out as a bustling village that gets utterly flattened by the Desians partway through the game. Over the course of the game, you can donate money to help the village build back up to eventually become even more bustling than it was at the start of the game.
* The "Township" sidequest in ''VideoGame/BreathOfFire2'' is about turning the run down house Ryu and Bow hide out in at the start into a full village. This is done by rescuing carpenters in an early story quest, and finding [=NPCs=] to move in (and provide services). To get the best ending [[spoiler: you must find a hidden machine under the town, recruit the right NPC to restore it, and rescue a certain character to power it; this allows the entire settlement to ''fly''.]]
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