History Main / MutuallyExclusivePowerups

20th Sep '16 8:29:16 PM nombretomado
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* ''{{Avernum}} 6'' has a set of mutually exclusive buffs for each priest (mutually exclusive protections) and mage (mutually exclusive attack buffs) classes of spells. Even if this weren't [[TheyChangedItNowItSucks a totally unexpected shift in gameplay]], [[ScrappyMechanic players weren't happy about the artificial restriction on top of already high casting costs]].

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* ''{{Avernum}} ''VideoGame/{{Avernum}} 6'' has a set of mutually exclusive buffs for each priest (mutually exclusive protections) and mage (mutually exclusive attack buffs) classes of spells. Even if this weren't [[TheyChangedItNowItSucks a totally unexpected shift in gameplay]], [[ScrappyMechanic players weren't happy about the artificial restriction on top of already high casting costs]].
26th Feb '16 12:03:23 AM LucaEarlgrey
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* ''VideoGame/{{Raiden}} Trad'' for Sega Genesis had this for both the player's main weapon (guns) and sub-weapon (missiles).
** For the guns, you have either the Spread bullets, which could fill the screen at max level; and the laser, which was tight but extremely powerful.

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* ''VideoGame/{{Raiden}} Trad'' for Sega Genesis had ''VideoGame/{{Raiden}}'' has this for both the player's main weapon (guns) and sub-weapon (missiles).
** For the guns, you have either the Spread bullets, which could can fill the screen at max level; and level, the laser, which was is tight but extremely powerful.powerful, and from ''II'' onwards, a purple laser that can twist and lock onto targets but is less powerful than the basic laser. ''III'' replaces the homing laser with a "Photon Laser", and ''IV'' dives a little further into this trope by letting you decide what weapon to pick up from purple powerups (photon or homing).
8th Feb '16 3:47:16 PM MyFinalEdits
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*** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.


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** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.
8th Feb '16 2:21:56 PM PicardsDouble
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* In the "VideoGame/GranTurismo" series, on the rare occasions where you can even try, you cannot equip NA Tune, Turbine kits and later on Superchargers at the same time.
5th Feb '16 6:08:11 PM nombretomado
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[[AC:{{Arcade|Game}}]]

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[[AC:{{Arcade|Game}}]][[AC:UsefulNotes/{{Arcade|Game}}]]
9th Dec '15 3:36:00 PM billybobfred
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[[AC:RealLife]]
* DSL internet service is faster than dial-up and relatively cheap because it's still piggybacking on your phone line. [=VoIP=] call service (offered by companies like Vonage, as opposed to applications like Skype) saves money by piggybacking on your internet service. As {{Creator/Tailsteak}} [[http://tailsteak.com/archive.php?num=432 explains]], this means you can't have both -- signing up for one when you already have the other will cause you to be disconnected entirely.
3rd Dec '15 10:41:57 AM Morbuss
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*** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.
29th Nov '15 7:40:48 PM nombretomado
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* In Creator/{{Sunsoft}}'s ''Franchise/{{Superman}}'' LicensedGame for the SegaGenesis, Superman's Sonic Punch and Hyper Spin powers share an activation button, and getting the icon for one power takes away the other. Heat Vision replaces both as well as Jump in the flying levels, but this is only a temporary side effect of the UnexpectedGameplayChange.

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* In Creator/{{Sunsoft}}'s ''Franchise/{{Superman}}'' LicensedGame for the SegaGenesis, UsefulNotes/SegaGenesis, Superman's Sonic Punch and Hyper Spin powers share an activation button, and getting the icon for one power takes away the other. Heat Vision replaces both as well as Jump in the flying levels, but this is only a temporary side effect of the UnexpectedGameplayChange.
15th Nov '15 5:29:15 PM nombretomado
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* The spaceship in ''VideoGame/{{R-Type}}'' could only hold one of the three lasers at a time.

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* The spaceship in ''VideoGame/{{R-Type}}'' ''VideoGame/RType'' could only hold one of the three lasers at a time.
5th Nov '15 11:06:14 AM kablammin45
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** In ''VideoGame/SuperMarioMaker'', Mystery Mushroom characters cannot use any of the other power-ups in the game (though they can at least ride in the Kuribo Shoe). Thus, if you get a Super Mushroom or Fire Flower while playing as one of them, the character will revert to being Mario upon contact. Sorry, no Fire [[Franchise/FireEmblem Marth]] for you.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MutuallyExclusivePowerups