History Main / MutuallyExclusivePowerups

9th Apr '18 7:12:51 AM wingedcatgirl
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[[folder: Adventure|Game ]]

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[[folder: Adventure|Game ]]
Adventure]]



[[folder: Useful Notes/Arcade|Game ]]

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[[folder: Useful Notes/Arcade|Game ]]
Arcade]]



[[folder: Role Playing Game RPG ]]

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[[folder: Role Playing Game RPG ]]



[[folder: Strategy|Game ]]

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[[folder: Strategy|Game Strategy ]]
24th Feb '18 2:18:28 PM WillKeaton
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[[folder: Action|Game ]]

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[[folder: Action|Game Action Game ]]
30th Jan '18 5:40:04 AM Cryoclaste
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* Several occurrences in ''WorldOfWarcraft'':

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* Several occurrences in ''WorldOfWarcraft'':''VideoGame/WorldOfWarcraft'':
23rd Jan '18 3:40:27 PM gophergiggles
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** Samus can only have either the Ice Beam or the Wave Beam at once in the original ''VideoGame/{{Metroid}}''. The same principle applied in [[VideoGame/MetroidIIReturnOfSamus the sequel]], where there were Ice, Wave, Plasma, and Spazer Beams available to Samus, but she could still only have one at once.

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** Samus can only have either the Ice Beam or the Wave Beam at once in the original ''VideoGame/{{Metroid}}''. It was ''technically'' possible to have both at once by cheating or mucking with the password system, most notably by inputting the NARPAS SWORD code, but this only resulted in an Ice Beam with a different bullet[[note]]Actually the bullet sprite from the Wave Beam colored blue[[/note]].
**
The same principle applied in [[VideoGame/MetroidIIReturnOfSamus the sequel]], where there were Ice, Wave, Plasma, and Spazer Beams available to Samus, but she could still only have one at once.
13th Jan '18 4:50:31 PM nombretomado
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* The hats of ''KidChameleon''.

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* The hats of ''KidChameleon''.''VideoGame/KidChameleon''.
5th Jan '18 7:27:32 PM ironcommando
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* ''VideoGame/{{Bug}}!'' had the four kinds of Spit Wads. One was a regular shot, one was a double shot, one gave a shot that bounced along the floor, and the last was rapid fire. You could only have one at a time.

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* ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' had the four kinds of [[SuperSpit Spit Wads.Wads]]. One was a regular shot, one was a double shot, one gave a shot that bounced along the floor, and the last was rapid fire. You could only have one at a time.
24th Nov '17 11:24:55 PM Kadorhal
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** Likewise, the Spazer Beam and Plasma Beam in ''VideoGame/SuperMetroid'' cannot be equipped at the same time without glitching the game irrevocably. Later side-scrolling iterations in the ''Metroid'' series, including the original's remake ''[[VideoGame/MetroidZeroMission Zero Mission]]'', just allow Samus to equip all beams at once.

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** Likewise, the Spazer Beam and Plasma Beam in ''VideoGame/SuperMetroid'' downplays this with beam upgrades; the Spazer Beam and Plasma Beam cannot be equipped at the same time without glitching the game irrevocably.irrevocably, although the Ice and Wave Beams work together with either of the two and with each other. Later side-scrolling iterations in the ''Metroid'' series, including the original's remake ''[[VideoGame/MetroidZeroMission Zero Mission]]'', just allow Samus to equip all beams at once.



* ''VideoGame/CallOfDuty'' games allows carrying two different weapons and no more[[note]]The first game allows three, but one of them is always a pistol, and after the American campaign you don't always have one. Stuff like C4, Claymore mines, killstreak rewards, and, in very rare circumstances, specific types of weapons like RPG's or assault shields don't count against that limit.[[/note]]. You can exchange a weapon in your hand with one that's on the ground, but you can switch them back if you regret your decision (assuming it's still there). The decision of whether or not to pick up certain weapons at any given time can seriously affect the rest of the mission, though in most cases what you need for any given situation is what you started the mission with (such as a sniper rifle for intercepting enemies at long range) or something you can find a stash of right when it becomes necessary (like rocket-propelled grenades when heavy armor arrives).

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* ''VideoGame/CallOfDuty'' games allows carrying two different weapons and no more[[note]]The first game allows three, but one of them is always a pistol, and after the American campaign you don't always have one. Stuff like C4, Claymore mines, killstreak rewards, and, in very rare circumstances, specific types of weapons like RPG's [=RPGs=] or assault shields don't count against that limit.[[/note]]. You can exchange a weapon in your hand with one that's on the ground, but you can switch them back if you regret your decision (assuming it's still there). The decision of whether or not to pick up certain weapons at any given time can seriously affect the rest of the mission, though in most cases what you need for any given situation is what you started the mission with (such as a sniper rifle for intercepting enemies at long range) or something you can find a stash of right when it becomes necessary (like rocket-propelled grenades when heavy armor arrives).



* In ''VideoGame/Left4Dead'' and ''VideoGame/Left4Dead2'', you can only carry one weapon and item of each type. Picking up a different one results in your old items being dropped on the ground in case another teammate needed it, or for you to take back once you've used the new one (such as dropping your medkit to give the team fire bullets, then taking the medkit back).

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* In ''VideoGame/Left4Dead'' and ''VideoGame/Left4Dead2'', you can only carry one weapon and item of each type.type - one primary weapon, one secondary weapon (or [[GunsAkimbo two]], in one case), one grenade, one kit of some variety, and one extra healing item. Picking up a different one results in your old items being dropped on the ground in case another teammate needed it, or for you to take back once you've used the new one (such as dropping your medkit to give the team fire bullets, then taking the medkit back).
* The relics added in one of the Bonus Packs for the original ''VideoGame/UnrealTournament'' work this way, requiring you to drop whatever one you have, thus losing its effects, to pick up another one and gain its effects.



* Two examples from the ''VideoGame/MegaManX'' series:

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* Two examples from the ''VideoGame/MegaManX'' The ''Franchise/MegaMan'' series:



** The later ''VideoGame/MegaManZero'' series zig-zags this for EX skills: saber-related skills, usually activated with a button combo or in specific instances, can all be active at once, but buster-related skills, almost always used by fully-charging a buster shot, are mutually exclusive[[note]]only technically so in ''Zero 2''; they can be active all at once, but which one you actually use with any given shot depends on which elemental chip you have equipped, and you can only have one of the three chips equipped at a time[[/note]]. Same for the unique Cyber-Elf in the fourth game: normally, while it has up to seven different levels for each ability, the player can only get one bonus for each ability. However, if the player fully raises the Elf and sets one of its abilities to max level, or plays in Ultimate mode, they promptly gain every preceding ability.

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** The later ''VideoGame/MegaManZero'' series series' [[ElementalRockPaperScissors elemental chips]] can only be used one at a time, though it's not as much an issue since changing it out is as simple as going to the pause menu and swapping them. ''Zero 2'' onwards zig-zags this for EX skills: skills, as saber-related skills, usually activated with a button combo or in specific instances, can all be active at once, but buster-related skills, almost always used just by fully-charging a buster shot, are mutually exclusive[[note]]only exclusive (they can technically so be active all at the same time in ''Zero 2''; they can be active all at once, 2'', but which one you actually use with any given shot depends on which elemental chip you have equipped, and you can only have one of the three chips equipped at a time[[/note]]. equipped). Same for the unique Cyber-Elf in the fourth game: normally, while it has up to seven different levels for each ability, the player can only get one bonus for each ability. ability (e.g. setting it to level 3 for Animal abilities, letting you shoot fire at enemies, doesn't give you level 1's increased running speed or level 2's slower wall-sliding). However, if the player fully raises the Elf and sets one of its abilities to max level, or plays in Ultimate mode, they promptly gain every preceding ability.ability in that line.
17th Sep '17 11:11:57 PM Qube
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[[folder: [[Role Playing Game RPG ]]
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[[folder: [[Role Role Playing Game RPG ]]
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11th Sep '17 3:53:34 PM Malady
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[[AC:{{Action|Game}}]]

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[[AC:{{Action|Game}}]][[foldercontrol]]

[[folder: Action|Game ]]



[[AC:{{Adventure|Game}}]]

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[[AC:{{Adventure|Game}}]][[/folder]]

[[folder: Adventure|Game ]]



[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[/folder]]

[[folder: Action Adventure ]]



[[AC:UsefulNotes/{{Arcade|Game}}]]

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[[AC:UsefulNotes/{{Arcade|Game}}]][[/folder]]

[[folder: Useful Notes/Arcade|Game ]]



[[AC:{{Fighting Game}}s]]

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[[AC:{{Fighting Game}}s]][[/folder]]

[[folder: Fighting Games ]]



[[AC:FirstPersonShooter]]

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[[AC:FirstPersonShooter]][[/folder]]

[[folder: First Person Shooter ]]



[[AC:{{Platformer}}]]

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[[AC:{{Platformer}}]][[/folder]]

[[folder: Platformer ]]



[[AC:{{Pinball}}]]

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[[AC:{{Pinball}}]][[/folder]]

[[folder: Pinball ]]



[[AC:{{Puzzle Game}}s]]

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[[AC:{{Puzzle Game}}s]][[/folder]]

[[folder: Puzzle Games ]]



[[AC:{{Racing Game}}s]]

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[[AC:{{Racing Game}}s]][[/folder]]

[[folder: Racing Games ]]



[[AC:{{Roguelike}}]]

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[[AC:{{Roguelike}}]][[/folder]]

[[folder: Roguelike ]]



[[AC:ActionRPG]]

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[[AC:ActionRPG]][[/folder]]

[[folder: Action RPG ]]



[[AC:{{MMORPG}}]]

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[[AC:{{MMORPG}}]][[/folder]]

[[folder: MMORPG ]]



[[AC:[[RolePlayingGame RPG]]]]

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[[AC:[[RolePlayingGame RPG]]]][[/folder]]

[[folder: [[Role Playing Game RPG ]]
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** Pokémon have only one item slot, and giving it an item when it's already holding something will replace the item it's holding. This means one can't give it a berry to heal damage ''and'' an item that boosts their strength.
** Arceus and Silvally can change types with specific items, but this comes at the cost of them being unable to use other hold items. This also applies to certain Pokémon with alternate formes (i.e. Giratina, Kyogre and Groudon) or Mega Evolutions, the one exception being Rayquaza (and even then, giving it a Z-Crystal stops it from being able to Mega Evolve, so it can't do that ''and'' use a Z-Move).

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** Pokémon have only one item slot, and giving it an item when it's already holding something will replace the item it's holding. This means one can't give it a berry to heal damage ''and'' an item that boosts their strength.
** Arceus and Silvally can change types with specific items, but this comes at the cost of them being unable to use other hold items. This also applies to certain Pokémon with alternate formes (i.e. Giratina, Kyogre and Groudon) or Mega Evolutions, the one exception being Rayquaza (and even then, giving it a Z-Crystal stops it from being able to Mega Evolve, so it can't do that ''and'' use a Z-Move).



[[AC:ShootEmUp]]

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[[AC:ShootEmUp]][[/folder]]

[[folder: Shoot Em Up ]]



[[AC:{{Sports Game}}s]]

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[[AC:{{Sports Game}}s]][[/folder]]

[[folder: Sports Games ]]



[[AC:{{Strategy|Game}}]]

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[[AC:{{Strategy|Game}}]][[/folder]]

[[folder: Strategy|Game ]]



[[AC:RealLife]]

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[[AC:RealLife]][[/folder]]

[[folder: Real Life ]]


Added DiffLines:


[[/folder]]
11th Sep '17 2:58:01 PM TheSinful
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* In ''VideoGame/StarcraftIIHeartOfTheSwarm'', several units get a mutation and an evolution but can only select one of each. While you can change which mutation each gets between missions, evolutions are permanent. For example, once you choose whether your Hydralisks can evolve into the anti-armor Impalers or the anti-infantry Lurkers, your stuck with that choice. But you can change between greater range, more health, or increasing their attack speed any time between missions.

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* In ''VideoGame/StarcraftIIHeartOfTheSwarm'', several units get a mutation and an evolution but can only select one of each. While you can change which mutation each gets between missions, evolutions are permanent. For example, once you choose whether your Hydralisks can evolve into the anti-armor Impalers or the anti-infantry Lurkers, your you're stuck with that choice. But you can change between greater range, more health, or increasing their attack speed any time between missions.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MutuallyExclusivePowerups