History Main / MutuallyExclusivePowerUps

8th Feb '16 3:47:16 PM MyFinalEdits
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Bad idea
*** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.

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*** ** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.
8th Feb '16 2:21:56 PM PicardsDouble
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* In the "VideoGame/GranTurismo" series, on the rare occasions where you can even try, you cannot equip NA Tune, Turbine kits and later on Superchargers at the same time.
5th Feb '16 6:08:11 PM nombretomado
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[[AC:{{Arcade|Game}}]]
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[[AC:{{Arcade|Game}}]][[AC:UsefulNotes/{{Arcade|Game}}]]
9th Dec '15 3:36:00 PM billybobfred
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[[AC:RealLife]] * DSL internet service is faster than dial-up and relatively cheap because it's still piggybacking on your phone line. [=VoIP=] call service (offered by companies like Vonage, as opposed to applications like Skype) saves money by piggybacking on your internet service. As {{Creator/Tailsteak}} [[http://tailsteak.com/archive.php?num=432 explains]], this means you can't have both -- signing up for one when you already have the other will cause you to be disconnected entirely.
3rd Dec '15 10:41:57 AM Morbuss
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*** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.
29th Nov '15 7:40:48 PM nombretomado
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* In Creator/{{Sunsoft}}'s ''Franchise/{{Superman}}'' LicensedGame for the SegaGenesis, Superman's Sonic Punch and Hyper Spin powers share an activation button, and getting the icon for one power takes away the other. Heat Vision replaces both as well as Jump in the flying levels, but this is only a temporary side effect of the UnexpectedGameplayChange.
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* In Creator/{{Sunsoft}}'s ''Franchise/{{Superman}}'' LicensedGame for the SegaGenesis, UsefulNotes/SegaGenesis, Superman's Sonic Punch and Hyper Spin powers share an activation button, and getting the icon for one power takes away the other. Heat Vision replaces both as well as Jump in the flying levels, but this is only a temporary side effect of the UnexpectedGameplayChange.
15th Nov '15 5:29:15 PM nombretomado
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* The spaceship in ''VideoGame/{{R-Type}}'' could only hold one of the three lasers at a time.
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* The spaceship in ''VideoGame/{{R-Type}}'' ''VideoGame/RType'' could only hold one of the three lasers at a time.
5th Nov '15 11:06:14 AM kablammin45
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** In ''VideoGame/SuperMarioMaker'', Mystery Mushroom characters cannot use any of the other power-ups in the game (though they can at least ride in the Kuribo Shoe). Thus, if you get a Super Mushroom or Fire Flower while playing as one of them, the character will revert to being Mario upon contact. Sorry, no Fire [[Franchise/FireEmblem Marth]] for you.
26th Sep '15 12:18:54 PM dvorak
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* ''VideoGame/FTLFasterThanLight'' won't let you jave a medbay and a clone bay on the same ship. The medbay allows you to heal your crew in combat, the clone bay imparts ResurrectiveImmortality and a per-jump HealingFactor.
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* ''VideoGame/FTLFasterThanLight'' won't let you jave have a medbay and a clone bay on the same ship. The medbay allows you to heal your crew in combat, combat (while they're in it); the clone bay imparts ResurrectiveImmortality and a per-jump HealingFactor. HealingFactor; but the clone has their skills nerfed.
26th Sep '15 12:13:23 PM dvorak
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* ''VideoGame/FTLFasterThanLight'' won't let you jave a medbay and a clone bay on the same ship. The medbay allows you to heal your crew in combat, the clone bay imparts ResurrectiveImmortality and a per-jump HealingFactor.
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