History Main / MutuallyExclusivePowerUps

15th May '17 9:47:32 PM TheDocCC
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** Ammo powers upgrade a weapon to give it new tricks; you can only have one on at a time.
22nd Apr '17 12:24:25 AM Karxrida
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* ''VideoGame/FireEmblemHeroes'': There are 4 Skill slots for each character labeled A, B, C, and S, with each slot only allowing you to equip one Skill for a total of 4. Every Skill in the game is also designated for a specific slot (e.g. Vantage and Quick Riposte are B Skills), so this means there are a number of Skills that are mutually exclusive with each other.



5th Apr '17 2:32:42 PM SpinAttaxx
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* Samus can only have either the Ice Beam or the Wave Beam at once in the original ''VideoGame/{{Metroid}}''. The same principle applied in the sequel, where there were Ice, Wave, Plasma, and Spazer beams available to Samus, but she could still only have one at once.
** Likewise, the Spazer beam and Plasma beam in ''VideoGame/SuperMetroid'' cannot be equipped at the same time without glitching the game irrevocably. Later side-scrolling iterations in the Metroid series, including the original's remake ''[[VideoGame/MetroidZeroMission Zero Mission]]'', just allow Samus to equip all beams at once.

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* ''Franchise/{{Metroid}}'':
**
Samus can only have either the Ice Beam or the Wave Beam at once in the original ''VideoGame/{{Metroid}}''. The same principle applied in [[VideoGame/MetroidIIReturnOfSamus the sequel, sequel]], where there were Ice, Wave, Plasma, and Spazer beams Beams available to Samus, but she could still only have one at once.
** Likewise, the Spazer beam Beam and Plasma beam Beam in ''VideoGame/SuperMetroid'' cannot be equipped at the same time without glitching the game irrevocably. Later side-scrolling iterations in the Metroid ''Metroid'' series, including the original's remake ''[[VideoGame/MetroidZeroMission Zero Mission]]'', just allow Samus to equip all beams at once.



** In the Gameboy Colour remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'' there is a BonusDungeon where Link can choose between either a red tunic that lets him deal more damage, or a blue one that lets him receive less damage.

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** In the Gameboy Game Boy Colour remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'' there is a BonusDungeon where Link can choose between either a red tunic that lets him deal more damage, or a blue one that lets him receive less damage.




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* ''Franchise/{{Pokemon}}'':
** Pokémon have only one item slot, and giving it an item when it's already holding something will replace the item it's holding. This means one can't give it a berry to heal damage ''and'' an item that boosts their strength.
** Arceus and Silvally can change types with specific items, but this comes at the cost of them being unable to use other hold items. This also applies to certain Pokémon with alternate formes (i.e. Giratina, Kyogre and Groudon) or Mega Evolutions, the one exception being Rayquaza (and even then, giving it a Z-Crystal stops it from being able to Mega Evolve, so it can't do that ''and'' use a Z-Move).
17th Dec '16 8:54:38 PM TheSinful
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* In ''VideoGame/StarcraftIIHeartOfTheSwarm'', several units get a mutation and an evolution but can only select one of each. While you can change which mutation each gets between missions, evolutions are permanent. For example, once you choose whether your Hydralisks can evolve into the anti-armor Impalers or the anti-infantry Lurkers, your stuck with that choice. But you can change between greater range, more health, or increasing their attack speed any time between missions.
16th Dec '16 3:01:11 PM Kadorhal
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** Likewise, the Spazer beam and Plasma beam in ''VideoGame/SuperMetroid'' cannot be equipped at the same time without glitching the game irrevocably. Later side-scrolling iterations in the Metroid series just allow Samus to equip all beams at once.

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** Likewise, the Spazer beam and Plasma beam in ''VideoGame/SuperMetroid'' cannot be equipped at the same time without glitching the game irrevocably. Later side-scrolling iterations in the Metroid series series, including the original's remake ''[[VideoGame/MetroidZeroMission Zero Mission]]'', just allow Samus to equip all beams at once.



** In the Gameboy Colour remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'' (DX) there is a BonusDungeon where Link can choose between either do more damage, or take less damage.

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** In the Gameboy Colour remake of ''VideoGame/TheLegendOfZeldaLinksAwakening'' (DX) there is a BonusDungeon where Link can choose between either do a red tunic that lets him deal more damage, or take a blue one that lets him receive less damage.



* In ''GliderPRO'', batteries and helium are mutually exclusive. Both are controlled by the same key, and helium wasn't in the initial release of the game.
* The old ''{{Arkanoid}}'' arcade game had this feature: when you acquired a new special ability by touching a power capsule, you lost whatever ability you currently had (if any). This had some annoying implications, as this includes any capsules that don't actually give you an ability (i.e. the slow and 1-up capsules, while not abilities, were mutually exclusive to anything you had at the time), as well as prevent you from getting ANY new capsules so long as the multiball capsule was in play.

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* In ''GliderPRO'', ''VideoGame/{{Glider}} PRO'', batteries and helium are mutually exclusive. Both are controlled by the same key, and helium wasn't in the initial release of the game.
* The old ''{{Arkanoid}}'' ''VideoGame/{{Arkanoid}}'' arcade game had this feature: when you acquired a new special ability by touching a power capsule, you lost whatever ability you currently had (if any). This had some annoying implications, as this includes any capsules that don't actually give you an ability (i.e. the slow and 1-up capsules, while not abilities, were mutually exclusive to anything you had at the time), as well as prevent you from getting ANY new capsules so long as the multiball capsule was in play.
6th Dec '16 9:48:59 AM Lapuspuer
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* ''VideoGame/Civilization V'': Any given city can have a nuclear power plant or a solar plant, but not both. They have the exact same effect (increasing city production), but the nuclear power plant requires Uranium and the solar plant doesn't, providing an unusually subtle GreenAesop: ecology helps you save resources that are limited[[note]]And devote more of them to bombing other people. Well, we said ''green'' aesop, not ''pacifist'' aesop.[[/note]].

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* ''VideoGame/Civilization ''VideoGame/{{Civilization}} V'': Any given city can have a nuclear power plant or a solar plant, but not both. They These have the exact same effect (increasing city production), but the nuclear power plant requires Uranium and the solar plant doesn't, providing an unusually subtle GreenAesop: ecology helps you save resources that are limited[[note]]And devote more of them to bombing other people. Well, we said ''green'' aesop, not ''pacifist'' aesop.[[/note]].
6th Dec '16 9:47:04 AM Lapuspuer
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* ''VideoGame/Civilization V'': Any given city can have a nuclear power plant or a solar plant, but not both. They have the exact same effect (increasing city production), but the nuclear power plant requires Uranium and the solar plant doesn't, providing an unusually subtle GreenAesop: ecology helps you save resources that are limited[[note]]And devote more of them to bombing other people. Well, we said ''green'' aesop, not ''pacifist'' aesop.[[/note]].
20th Sep '16 8:29:16 PM nombretomado
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* ''{{Avernum}} 6'' has a set of mutually exclusive buffs for each priest (mutually exclusive protections) and mage (mutually exclusive attack buffs) classes of spells. Even if this weren't [[TheyChangedItNowItSucks a totally unexpected shift in gameplay]], [[ScrappyMechanic players weren't happy about the artificial restriction on top of already high casting costs]].

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* ''{{Avernum}} ''VideoGame/{{Avernum}} 6'' has a set of mutually exclusive buffs for each priest (mutually exclusive protections) and mage (mutually exclusive attack buffs) classes of spells. Even if this weren't [[TheyChangedItNowItSucks a totally unexpected shift in gameplay]], [[ScrappyMechanic players weren't happy about the artificial restriction on top of already high casting costs]].
26th Feb '16 12:03:23 AM LucaEarlgrey
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* ''VideoGame/{{Raiden}} Trad'' for Sega Genesis had this for both the player's main weapon (guns) and sub-weapon (missiles).
** For the guns, you have either the Spread bullets, which could fill the screen at max level; and the laser, which was tight but extremely powerful.

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* ''VideoGame/{{Raiden}} Trad'' for Sega Genesis had ''VideoGame/{{Raiden}}'' has this for both the player's main weapon (guns) and sub-weapon (missiles).
** For the guns, you have either the Spread bullets, which could can fill the screen at max level; and level, the laser, which was is tight but extremely powerful.powerful, and from ''II'' onwards, a purple laser that can twist and lock onto targets but is less powerful than the basic laser. ''III'' replaces the homing laser with a "Photon Laser", and ''IV'' dives a little further into this trope by letting you decide what weapon to pick up from purple powerups (photon or homing).
8th Feb '16 3:47:16 PM MyFinalEdits
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*** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.


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** Subverted in the RomHack ''Kaizo Mario 64'', where all three caps are available in certain levels, and collecting all three simultaneously grants a silver shimmering flight capable Mario that can smash through enemies at will.
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