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* The sequel to ''Film/TheTallBlondManWithOneBlackShoe'' had the [[https://www.youtube.com/watch?v=78DYzxog5z8 movie's theme arranged James Bond-style]].
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Corrected number of variations


* Variation 22 from Beethoven's 32 variations on a theme by Diabelli is a pastiche of the aria "Notte e giorno faticar" from Mozart's ''Don Giovanni''.

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* Variation 22 from Beethoven's 32 33 variations on a theme by Diabelli is a pastiche of the aria "Notte e giorno faticar" from Mozart's ''Don Giovanni''.
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* Music/TearsForFears: "The Prisoner" was designed as an intentional riff on Music/PeterGabriel's "[[Music/{{Melt}} Intruder]]".
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* [[https://www.youtube.com/watch?v=JuZNfEnJPD8 The main theme]] used throughout the entire run of the ''Manga/DetectiveConan'' anime is a rearrangement of [[https://www.youtube.com/watch?v=TCVUfRNRwbc the main theme]] from the 1972 detective drama, ''Taiyou ni Hoero!''. Katsuo Ohno is the BGM composer for both series and the reason for the similarity is because one of ''Conan'''s producers specifically asked Ohno to compose a theme similar to the one from ''Taiyo ni Hoero!''.

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* [[https://www.youtube.com/watch?v=JuZNfEnJPD8 The main theme]] used throughout the entire run of the ''Manga/DetectiveConan'' ''Manga/CaseClosed'' anime is a rearrangement of [[https://www.youtube.com/watch?v=TCVUfRNRwbc the main theme]] from the 1972 detective drama, ''Taiyou ni Hoero!''. Katsuo Ohno is the BGM composer for both series and the reason for the similarity is because one of ''Conan'''s producers specifically asked Ohno to compose a theme similar to the one from ''Taiyo ni Hoero!''.

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* The final battle theme of ''VideoGame/SuperMario64'' is an OminousPipeOrgan rearrangement of Bowser's theme in the style of Bach's "Toccata & Fugue".

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* ''Franchise/SuperMarioBros'':
** The soundtrack to ''VideoGame/MarioIsMissing'' largely consists of the RecurringRiff from ''VideoGame/SuperMarioWorld'' redone in various styles, including [[https://www.youtube.com/watch?v=BnBA9M9q_6w one song]] that's an obvious take on "Joy to the World" by Three Dog Night.
**
The final battle theme of ''VideoGame/SuperMario64'' is an OminousPipeOrgan rearrangement of Bowser's theme in the style of Bach's "Toccata & Fugue".
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* Musical skits were a regular feature of ''Series/NotTheNineOClockNews'', and they were almost always of the pastiche variety (except for the Music/KateBush send-up "England, My Leotard" for which they got her permission to use the tune of "Them Heavy People", and gave her a credit on the soundtrack album).

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* A lot of tunes from the ''VideoGame/{{Ys}}'' games, especially ''IV'' and ''VI'', are based on a [[RecurringRiff recurring]] bassline/chord progression, especially those of ''Adol's Theme'' and ''Selceta Forest''. Lesser pastiches include "Armored Bane"("Battle Ground" + "Battle 58") the intro of ''Ernst''(remixed from Final Battle, whilst the main melody is a SuspiciouslySimilarSong to "Moon Over the Castle" from ''VideoGame/GranTurismo''), ''Overwater Drive'' (heavily based on Beat of the Terror), ''Mountain Zone'' (pastiche of both ''Palace of Solomon'' and ''Forest of Selceta'') ''Lava Zone''(resembles ''Termination'', the FinalBoss music from ''VideoGame/{{Ys}} Book I and II''), ''Defend and Escape'' (includes the Ark/Napishtim's theme, ''Selceta Forest'', and even part of ''Niena'' from ''Ys V''), ''The Depth Napishtim''(in addition to using the Ark {{leitmotif}}, it also draws from ''Termination''), and ''Spread Blue View''(uses parts of ''Reconciled People'', the Port Rimorge theme).
** In ''VideoGame/YsTheOathInFelghana'', Chester's second BattleThemeMusic is a composite of his {{leitmotif}} and "Chop!!", originally the midboss theme from the UsefulNotes/SharpX68000 port of ''Ys III: Wanderers from Ys'', where "Theme of Chester" also originated.


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* A lot of tunes from the ''VideoGame/{{Ys}}'' games, especially ''IV'' and ''[[VideoGame/YsVITheArkOfNapishtim VI]]'', are based on a [[RecurringRiff recurring]] bassline/chord progression, especially those of ''Adol's Theme'' and ''Selceta Forest''. Lesser pastiches include "Armored Bane"("Battle Ground" + "Battle 58") the intro of ''Ernst''(remixed from Final Battle, whilst the main melody is a SuspiciouslySimilarSong to "Moon Over the Castle" from ''VideoGame/GranTurismo''), ''Overwater Drive'' (heavily based on Beat of the Terror), ''Mountain Zone'' (pastiche of both ''Palace of Solomon'' and ''Forest of Selceta'') ''Lava Zone''(resembles ''Termination'', the FinalBoss music from ''VideoGame/YsIIAncientYsVanishedTheFinalChapter''), ''Defend and Escape'' (includes the Ark/Napishtim's theme, ''Celceta Forest'', and even part of ''Niena'' from ''[[VideoGame/YsVLostKefinKingdomOfSand Ys V]]''), ''The Depth Napishtim''(in addition to using the Ark {{leitmotif}}, it also draws from ''Termination''), and ''Spread Blue View''(uses parts of ''Reconciled People'', the Port Rimorge theme). In ''VideoGame/YsTheOathInFelghana'', Chester's second BattleThemeMusic is a composite of his {{leitmotif}} and "Chop!!", originally the midboss theme from the UsefulNotes/SharpX68000 port of ''Ys III: Wanderers from Ys'', where "Theme of Chester" also originated.
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* A good chunk of songs on ''Manga/KaguyaSamaLoveIsWar'''s soundtrack are written as pastiches of other songs like "Holding Out for a Hero", "You Spin Me Round (Like a Record)", or the theme from ''Film/TheGodfather''.
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I believe song names are usually placed in quotes instead of italicized, as they're considered "short works" rather than "long works"


* ''Manga/LuckyStar'', during the race scene, had a suspiciously ''Manga/InitialD'' sounding song , One time in episode 2 there was a ''Gun Buster'' parody, with a knockoff of the opening song, "Active Heart", [[https://www.youtube.com/watch?v=Emq0Xf6zVDw seriously]] , and in episode 17 there was a parody of Cat's Eye using a knockoff of [[http://video.yahoo.com/watch/622059/2944980 the ending theme]] , but with Kagami as an extra.

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* ''Manga/LuckyStar'', during the race scene, had a suspiciously ''Manga/InitialD'' sounding song , song. One time in episode 2 there was a ''Gun Buster'' parody, with a knockoff of the opening song, "Active Heart", [[https://www.youtube.com/watch?v=Emq0Xf6zVDw seriously]] , seriously]], and in episode 17 there was a parody of Cat's Eye using a knockoff of [[http://video.yahoo.com/watch/622059/2944980 the ending theme]] , theme]], but with Kagami as an extra.



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* The music originally composed for the Sarlacc Pit battle in ''StarWars'' (Sail Barge Assault Alternate, released as a bonus track) is quite different from the music heard in the film, but the film music is kind of a pastiche of the original(the middle part and the ending are almost identical).

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* The music originally composed for the Sarlacc Pit battle in ''StarWars'' ''Film/ReturnOfTheJedi'' (Sail Barge Assault Alternate, released as a bonus track) is quite different from the music heard in the film, but the film music is kind of a pastiche of the original(the middle part and the ending are almost identical).



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* Delta Brony's [[https://www.youtube.com/watch?v=5rOdSbTiI6U "Let The Rainbow Remind You(Rainbow Road Mix)"]] sets the vocals of [[https://www.youtube.com/watch?v=HoBdr2JBjxs "Let The Rainbow Remind You"]] from the ''MyLittlePonyFriendshipIsMagic'' [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightskingdomPart2 Season 4 finale]] to the instrumentation of ''VideoGame/MarioKartDoubleDash'''s [[https://www.youtube.com/watch?v=FHdEjH_7YY8 Rainbow Road]] theme. In fact, the ''Super Ponybeat: Ultimate Cross'' album consists almost entirely of crossovers between ''MLP'' songs and video game soundtracks.

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* Delta Brony's [[https://www.youtube.com/watch?v=5rOdSbTiI6U "Let The Rainbow Remind You(Rainbow Road Mix)"]] sets the vocals of [[https://www.youtube.com/watch?v=HoBdr2JBjxs "Let The Rainbow Remind You"]] from the ''MyLittlePonyFriendshipIsMagic'' ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightskingdomPart2 Season 4 finale]] to the instrumentation of ''VideoGame/MarioKartDoubleDash'''s [[https://www.youtube.com/watch?v=FHdEjH_7YY8 Rainbow Road]] theme. In fact, the ''Super Ponybeat: Ultimate Cross'' album consists almost entirely of crossovers between ''MLP'' songs and video game soundtracks.



* The [[VideoGame/BanjoKazooie Banjo-Kazooie games]] have a dynamic soundtrack that morphs between styles depending on where you are in a given area. In Banjo-Tooie, they even incorporated tempo shifts.

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* The [[VideoGame/BanjoKazooie Banjo-Kazooie games]] ''VideoGame/BanjoKazooie'' games have a dynamic soundtrack that morphs between styles depending on where you are in a given area. In Banjo-Tooie, ''VideoGame/BanjoTooie'', they even incorporated tempo shifts.



* A lot of tunes from the ''VideoGame/{{Ys}}'' games, especially ''IV'' and ''VI'', are based on a [[RecurringRiff recurring]] bassline/chord progression, especially those of ''Adol's Theme'' and ''Selceta Forest''. Lesser pastiches include "Armored Bane"("Battle Ground" + "Battle 58") the intro of ''Ernst''(remixed from Final Battle, whilst the main melody is a SuspiciouslySimilarSong to "Moon Over the Castle" from ''VideoGame/GranTurismo''), ''Overwater Drive''(heavily based on Beat of the Terror), ''Mountain Zone''(pastiche of both ''Palace of Solomon'' and ''Forest of Selceta'') ''Lava Zone''(resembles ''Termination'', the FinalBoss music from ''VideoGame/{{Ys}} Book I and II''), ''Defend and Escape''(includes the Ark/Napishtim's theme, ''Selceta Forest'', and even part of ''Niena'' from ''Ys V''), ''The Depth Napishtim''(in addition to using the Ark {{leitmotif}}, it also draws from ''Termination''), and ''Spread Blue View''(uses parts of ''Reconciled People'', the Port Rimorge theme).

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* A lot of tunes from the ''VideoGame/{{Ys}}'' games, especially ''IV'' and ''VI'', are based on a [[RecurringRiff recurring]] bassline/chord progression, especially those of ''Adol's Theme'' and ''Selceta Forest''. Lesser pastiches include "Armored Bane"("Battle Ground" + "Battle 58") the intro of ''Ernst''(remixed from Final Battle, whilst the main melody is a SuspiciouslySimilarSong to "Moon Over the Castle" from ''VideoGame/GranTurismo''), ''Overwater Drive''(heavily Drive'' (heavily based on Beat of the Terror), ''Mountain Zone''(pastiche Zone'' (pastiche of both ''Palace of Solomon'' and ''Forest of Selceta'') ''Lava Zone''(resembles ''Termination'', the FinalBoss music from ''VideoGame/{{Ys}} Book I and II''), ''Defend and Escape''(includes Escape'' (includes the Ark/Napishtim's theme, ''Selceta Forest'', and even part of ''Niena'' from ''Ys V''), ''The Depth Napishtim''(in addition to using the Ark {{leitmotif}}, it also draws from ''Termination''), and ''Spread Blue View''(uses parts of ''Reconciled People'', the Port Rimorge theme).



* Many songs in the ''Franchise/SilentHill'' series, eg Promise, Not Tomorrow, Killing Time, Theme of Laura, I Want Love, Waiting for You, are pastiches of the first game's opening theme, and a few other themes have pastiches as well. Not necessarily {{recurring riff}}s.

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* Many songs in the ''Franchise/SilentHill'' series, eg Promise, Not Tomorrow, Killing Time, Theme "Promise", "Not Tomorrow", "Killing Time", "Theme of Laura, I Laura", "I Want Love, Waiting Love", "Waiting for You, You", are pastiches of the first game's opening theme, and a few other themes have pastiches as well. Not necessarily {{recurring riff}}s.



*** ''Leonidas'' is a pastiche of ''VideoGame/HaloCombatEvolved''[='s=]''On a Pale Horse'',
*** ''Impend'' is a pastiche of ''CE''[='s=] ''The Gun Pointed at the Head of the Universe'' and ''Brothers In Arms''
*** ''Peril'' mixes together the rhythm of ''CE''[='s=] ''Perilous Journey'' and the melodies of ''The Last Spartan'', ''High Charity'', and the Delta Halo theme.
*** The first part of ''Heretic, Hero'' combines the melodies of the ''CE''[='s=] ''Truth and Reconciliation Suite'' intro and ''[=TGPatHOftU=]''. In turn, the Delta Halo theme is used on top of the ''Heretic'' beat in the beginning of the ''Delta Halo Suite''.
*** ''High Charity: Pursuit of Truth'' is a pastiche of the song ''Leela'' from the original ''VideoGame/{{Marathon}}'' and ''CE''[='s=] ''[=TGPatHofU=]'', and it pays homage to Music/{{Kraftwerk}}'s ''Music/TheManMachine'' album as well, possibly sampling them (eg the beat and the characteristic "twang" sound effect).
*** ''Respite'' (and the second half of ''VideoGame/Halo3''[='s=] ''Tribute'') is ''High Charity'' done in the style of the Arbiter's {{leitmotif}}.
*** ''Librarian's Gift'' from the ''Halo 2: Anniversary'' soundtrack is a pastiche of ''CE''[='s=] ''Library Suite'' using ''Halo 2'''s ambience tracks.
** ''VideoGame/Halo3'': ''Farthest Outpost'' is a pastiche of the [[{{Leitmotif}} Ark theme]] and ''VideoGame/Halo2''[='s=] ''In Amber Clad'' (which in turn is loosely based on ''VideoGame/HaloCombatEvolved''[='s=] ''Under Cover of Night''). ''Halo 2'' themes ''The Last Spartan'' are ''Unyielding'' combined into ''Finish The Fight'', with the intro also containing a pastiche of ''2''[='s=] ''High Charity''. ''CE'' themes ''Under Cover of Night'' and ''Perchance to Dream'' become ''Dream Again''. During the credits, ''Farthest Outpost'', ''Under Cover'', and the guitar riff of ''In Amber Clad'' are all mixed together.
** ''VideoGame/HaloReach'': ''Unreconciled'' is a combination of ''Lone Wolf'' and the original ''Halo'' theme. ''Hymn for Reach'' and ''The Fall'' sound similar to ''VideoGame/Halo2[=/=][[VideoGame/Halo3 3]]''[='s=] "Respite/Tribute" and ''[[VideoGame/HaloCombatEvolved CE]][=/=]3''[='s=] ''Enough/No More Dead Heroes'', respectively. ''The Battle Begins'' is a pastiche of the main theme and the rhythm of ''2''[='s=] ''Ghosts of Reach''. ''2''[='s=] ''In Amber Clad'' beat also returns, in ''Sword Control'' and ''We Remember''. The main theme itself sounds like a tweaked version of ''Farthest Outpost'' from ''Halo 3''. A warped version of the classic Gregorian chant is also used several times.
* In ''VideoGame/FinalFantasyVII'', the theme that plays when you fight Jenova*SYNTHESIS, Jenova Complete/Absolute, is a Musical Pastiche of [[BattleThemeMusic Those Who Fight]] which uses the synthesiser line from J-E-N-O-V-A.

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*** ''Leonidas'' "Leonidas" is a pastiche of ''VideoGame/HaloCombatEvolved''[='s=]''On ''VideoGame/HaloCombatEvolved''[='s=] "On a Pale Horse'',
Horse".
*** ''Impend'' "Impend" is a pastiche of ''CE''[='s=] ''The "The Gun Pointed at the Head of the Universe'' Universe" and ''Brothers "Brothers In Arms''
Arms"
*** ''Peril'' "Peril" mixes together the rhythm of ''CE''[='s=] ''Perilous Journey'' "Perilous Journey" and the melodies of ''The "The Last Spartan'', ''High Charity'', Spartan", "High Charity", and the Delta Halo theme.
*** The first part of ''Heretic, Hero'' "Heretic, Hero" combines the melodies of the ''CE''[='s=] ''Truth "Truth and Reconciliation Suite'' Suite" intro and ''[=TGPatHOftU=]''. "[=TGPatHOftU=]". In turn, the Delta Halo theme is used on top of the ''Heretic'' "Heretic" beat in the beginning of the ''Delta 'Delta Halo Suite''.
Suit''.
*** ''High "High Charity: Pursuit of Truth'' Truth" is a pastiche of the song ''Leela'' "Leela" from the original ''VideoGame/{{Marathon}}'' and ''CE''[='s=] ''[=TGPatHofU=]'', "[=TGPatHofU=]", and it pays homage to Music/{{Kraftwerk}}'s ''Music/TheManMachine'' album as well, possibly sampling them (eg the beat and the characteristic "twang" sound effect).
*** ''Respite'' "Respite" (and the second half of ''VideoGame/Halo3''[='s=] ''Tribute'') "Tribute") is ''High Charity'' "High Charity" done in the style of the Arbiter's {{leitmotif}}.
*** ''Librarian's Gift'' "Librarian's Gift" from the ''Halo 2: Anniversary'' soundtrack is a pastiche of ''CE''[='s=] ''Library Suite'' "Library Suite" using ''Halo 2'''s ambience tracks.
** ''VideoGame/Halo3'': ''Farthest Outpost'' "Farthest Outpost" is a pastiche of the [[{{Leitmotif}} Ark theme]] and ''VideoGame/Halo2''[='s=] ''In "In Amber Clad'' Clad" (which in turn is loosely based on ''VideoGame/HaloCombatEvolved''[='s=] ''Under "Under Cover of Night''). Night"). ''Halo 2'' themes ''The "The Last Spartan'' Spartan" are ''Unyielding'' "Unyielding" combined into ''Finish "Finish The Fight'', Fight", with the intro also containing a pastiche of ''2''[='s=] ''High Charity''. "High Charity". ''CE'' themes ''Under "Under Cover of Night'' Night" and ''Perchance "Perchance to Dream'' Dream" become ''Dream Again''. "Dream Again". During the credits, ''Farthest Outpost'', ''Under Cover'', "Farthest Outpost", "Under Cover", and the guitar riff of ''In "In Amber Clad'' Clad" are all mixed together.
** ''VideoGame/HaloReach'': ''Unreconciled'' "Unreconciled" is a combination of ''Lone Wolf'' "Lone Wolf" and the original ''Halo'' theme. ''Hymn "Hymn for Reach'' Reach" and ''The Fall'' "The Fall" sound similar to ''VideoGame/Halo2[=/=][[VideoGame/Halo3 3]]''[='s=] "Respite/Tribute" and ''[[VideoGame/HaloCombatEvolved CE]][=/=]3''[='s=] ''Enough/No "Enough/No More Dead Heroes'', Heroes", respectively. ''The "The Battle Begins'' Begins" is a pastiche of the main theme and the rhythm of ''2''[='s=] ''Ghosts "Ghosts of Reach''. Reach". ''2''[='s=] ''In "In Amber Clad'' Clad" beat also returns, in ''Sword Control'' "Sword Control" and ''We Remember''. "We Remember". The main theme itself sounds like a tweaked version of ''Farthest Outpost'' "Farthest Outpost" from ''Halo 3''. A warped version of the classic Gregorian chant is also used several times.
* In ''VideoGame/FinalFantasyVII'', the theme that plays when you fight Jenova*SYNTHESIS, Jenova Complete/Absolute, "Jenova Complete/Absolute", is a Musical Pastiche of [[BattleThemeMusic "[[BattleThemeMusic Those Who Fight]] Fight]]" which uses the synthesiser line from J-E-N-O-V-A.



** Several other musics in the series, including "Rumbling of the Earth" and Wild Dog's LeitMotif, are also pastiches of the series' RecurringRiff.
* From ''VideoGame/NoMoreHeroes'', the song ''Staff Wars'' is the ranking song ''Righteous, Triumphant, Etcetera'', arranged a la John Williams.

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** Several other musics in the series, including "Rumbling of the Earth" and Wild Dog's LeitMotif, {{Leitmotif}}, are also pastiches of the series' RecurringRiff.
* From ''VideoGame/NoMoreHeroes'', the song ''Staff Wars'' "Staff Wars" is the ranking song ''Righteous, "Righteous, Triumphant, Etcetera'', Etcetera", arranged a la John Williams.
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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the fourth and fifth Howling Stone songs are pastiches of the title themes to ''VideoGame/ALinkToThePast'' and ''VideoGame/TheWindWaker'', respectively, while the last one combines the melody of the Light Spirit theme with the harmony of the Hyrule Field theme.

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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the fourth and fifth Howling Stone songs are pastiches of the title themes to ''VideoGame/ALinkToThePast'' ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''VideoGame/TheWindWaker'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', respectively, while the last one combines the melody of the Light Spirit theme with the harmony of the Hyrule Field theme.
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* A lot of tunes from the ''VideoGame/{{Ys}}'' games, especially ''IV'' and ''VI'', are based on a [[RecurringRiff recurring]] bassline/chord progression, especially those of ''Adol's Theme'' and ''Selceta Forest''. Lesser pastiches include the intro of ''Ernst''(remixed from Final Battle, whilst the main melody is a SuspiciouslySimilarSong to "Moon Over the Castle" from ''VideoGame/GranTurismo''), ''Overwater Drive''(heavily based on Beat of the Terror), ''Mountain Zone''(pastiche of both ''Palace of Solomon'' and ''Forest of Selceta'') ''Lava Zone''(resembles ''Termination'', the FinalBoss music from ''VideoGame/{{Ys}} Book I and II''), ''Defend and Escape''(includes the Ark/Napishtim's theme, ''Selceta Forest'', and even part of ''Niena'' from ''Ys V''), ''The Depth Napishtim''(in addition to using the Ark {{leitmotif}}, it also draws from ''Termination''), and ''Spread Blue View''(uses parts of ''Reconciled People'', the Port Rimorge theme).

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* A lot of tunes from the ''VideoGame/{{Ys}}'' games, especially ''IV'' and ''VI'', are based on a [[RecurringRiff recurring]] bassline/chord progression, especially those of ''Adol's Theme'' and ''Selceta Forest''. Lesser pastiches include "Armored Bane"("Battle Ground" + "Battle 58") the intro of ''Ernst''(remixed from Final Battle, whilst the main melody is a SuspiciouslySimilarSong to "Moon Over the Castle" from ''VideoGame/GranTurismo''), ''Overwater Drive''(heavily based on Beat of the Terror), ''Mountain Zone''(pastiche of both ''Palace of Solomon'' and ''Forest of Selceta'') ''Lava Zone''(resembles ''Termination'', the FinalBoss music from ''VideoGame/{{Ys}} Book I and II''), ''Defend and Escape''(includes the Ark/Napishtim's theme, ''Selceta Forest'', and even part of ''Niena'' from ''Ys V''), ''The Depth Napishtim''(in addition to using the Ark {{leitmotif}}, it also draws from ''Termination''), and ''Spread Blue View''(uses parts of ''Reconciled People'', the Port Rimorge theme).
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* [[https://www.youtube.com/watch?v=JuZNfEnJPD8 The main theme]] used throughout the entire run of the ''Manga/DetectiveConan'' anime is a rearrangement of [[https://www.youtube.com/watch?v=TCVUfRNRwbc the main theme]] from the 1972 detective drama, ''Taiyou ni Hoero!''. Katsuo Ohno is the BGM composer for both series and the reason for the similarity is because one of ''Conan'''s producers specifically asked Ohno to compose a theme similar to the one from ''Taiyo ni Hoero!''.
Is there an issue? Send a MessageReason:
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* The soundtracks for HumongousMecha series ''Anime/{{Dangaioh}}'' and ''Anime/ShinkonGattaiGodannar'' both boast their own version of ''Series/SpaceSheriffGavan''[='s=] Laser Blade theme. The former's use of the track is quite infamous as the 'Psychic Slash' attack's theme.
* ''Lightnovel/FullMetalPanic''; one of the pieces of background music is a knockoff of the theme song for ''Series/TheATeam''.

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* The soundtracks for HumongousMecha series ''Anime/{{Dangaioh}}'' and ''Anime/ShinkonGattaiGodannar'' ''Anime/{{Godannar}}'' both boast their own version of ''Series/SpaceSheriffGavan''[='s=] Laser Blade theme. The former's use of the track is quite infamous as the 'Psychic Slash' attack's theme.
* ''Lightnovel/FullMetalPanic''; ''LightNovel/FullMetalPanic''; one of the pieces of background music is a knockoff of the theme song for ''Series/TheATeam''.



* The 2011 adaptation of ''Anime/HunterxHunter'' includes a few, but most especially [[https://www.youtube.com/watch?v=cp8kcoYXFM8 Rhapsody on the Theme of Holst]], which directly takes from Holst's Jupiter for an uncommonly apropos moment.

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* The 2011 adaptation of ''Anime/HunterxHunter'' ''Anime/HunterXHunter'' includes a few, but most especially [[https://www.youtube.com/watch?v=cp8kcoYXFM8 Rhapsody on the Theme of Holst]], which directly takes from Holst's Jupiter for an uncommonly apropos moment.



** ''VideoGame/{{Halo 2}}'':

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** ''VideoGame/{{Halo 2}}'': ''VideoGame/Halo2'':



*** ''Respite'' (and the second half of ''VideoGame/{{Halo 3}}''[='s=] ''Tribute'') is ''High Charity'' done in the style of the Arbiter's {{leitmotif}}.

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*** ''Respite'' (and the second half of ''VideoGame/{{Halo 3}}''[='s=] ''VideoGame/Halo3''[='s=] ''Tribute'') is ''High Charity'' done in the style of the Arbiter's {{leitmotif}}.



** ''VideoGame/{{Halo 3}}'': ''Farthest Outpost'' is a pastiche of the [[{{Leitmotif}} Ark theme]] and ''VideoGame/{{Halo 2}}''[='s=] ''In Amber Clad'' (which in turn is loosely based on ''VideoGame/HaloCombatEvolved''[='s=] ''Under Cover of Night''). ''Halo 2'' themes ''The Last Spartan'' are ''Unyielding'' combined into ''Finish The Fight'', with the intro also containing a pastiche of ''2''[='s=] ''High Charity''. ''CE'' themes ''Under Cover of Night'' and ''Perchance to Dream'' become ''Dream Again''. During the credits, ''Farthest Outpost'', ''Under Cover'', and the guitar riff of ''In Amber Clad'' are all mixed together.
** ''VideoGame/HaloReach'': ''Unreconciled'' is a combination of ''Lone Wolf'' and the original ''Halo'' theme. ''Hymn for Reach'' and ''The Fall'' sound similar to ''VideoGame/{{Halo 2}}[=/=][[VideoGame/{{Halo 3}} 3]]''[='s=] "Respite/Tribute" and ''[[VideoGame/HaloCombatEvolved CE]][=/=]3''[='s=] ''Enough/No More Dead Heroes'', respectively. ''The Battle Begins'' is a pastiche of the main theme and the rhythm of ''2''[='s=] ''Ghosts of Reach''. ''2''[='s=] ''In Amber Clad'' beat also returns, in ''Sword Control'' and ''We Remember''. The main theme itself sounds like a tweaked version of ''Farthest Outpost'' from ''Halo 3''. A warped version of the classic Gregorian chant is also used several times.

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** ''VideoGame/{{Halo 3}}'': ''VideoGame/Halo3'': ''Farthest Outpost'' is a pastiche of the [[{{Leitmotif}} Ark theme]] and ''VideoGame/{{Halo 2}}''[='s=] ''VideoGame/Halo2''[='s=] ''In Amber Clad'' (which in turn is loosely based on ''VideoGame/HaloCombatEvolved''[='s=] ''Under Cover of Night''). ''Halo 2'' themes ''The Last Spartan'' are ''Unyielding'' combined into ''Finish The Fight'', with the intro also containing a pastiche of ''2''[='s=] ''High Charity''. ''CE'' themes ''Under Cover of Night'' and ''Perchance to Dream'' become ''Dream Again''. During the credits, ''Farthest Outpost'', ''Under Cover'', and the guitar riff of ''In Amber Clad'' are all mixed together.
** ''VideoGame/HaloReach'': ''Unreconciled'' is a combination of ''Lone Wolf'' and the original ''Halo'' theme. ''Hymn for Reach'' and ''The Fall'' sound similar to ''VideoGame/{{Halo 2}}[=/=][[VideoGame/{{Halo 3}} ''VideoGame/Halo2[=/=][[VideoGame/Halo3 3]]''[='s=] "Respite/Tribute" and ''[[VideoGame/HaloCombatEvolved CE]][=/=]3''[='s=] ''Enough/No More Dead Heroes'', respectively. ''The Battle Begins'' is a pastiche of the main theme and the rhythm of ''2''[='s=] ''Ghosts of Reach''. ''2''[='s=] ''In Amber Clad'' beat also returns, in ''Sword Control'' and ''We Remember''. The main theme itself sounds like a tweaked version of ''Farthest Outpost'' from ''Halo 3''. A warped version of the classic Gregorian chant is also used several times.



* The music for VideoGame/QuestForYrolg is a minor-key and more metal-y rendition of the VideoGame/QuestForGlory march.

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* The music for VideoGame/QuestForYrolg ''VideoGame/QuestForYrolg'' is a minor-key and more metal-y rendition of the VideoGame/QuestForGlory ''VideoGame/QuestForGlory'' march.



* ''DoubleDragonNeon'''s soundtrack does this alot, especially with tunes from the original series:

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* ''DoubleDragonNeon'''s ''VideoGame/DoubleDragonNeon'''s soundtrack does this alot, especially with tunes from the original series:



* ''MegaPony'''s soundtrack, appropriately, is mainly pastiches of songs from ''VideoGame/MegaMan2'' and ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':

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* ''MegaPony'''s ''VideoGame/MegaPony'''s soundtrack, appropriately, is mainly pastiches of songs from ''VideoGame/MegaMan2'' and ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':



* Some ''VideoGame/{{Touhou}}'' {{Eurobeat}} arrangements do this with ''Super Eurobeat'' songs, e.g. Rute's [[https://youtu.be/CnEFQiTSHZo "The Fantasy Won't Stop Ringing"]] sets the melody of [[https://youtu.be/IeMrru0Ghoc "The Legend of KAGE"]] from ''Highly Responsive to Prayers'' to the instrumentation of [=Go2=]'s [[https://youtu.be/ANmkl3Nq8bE "Hot Hot Racing Car"]], and aki's [[https://youtu.be/zsbgkkuSJjc "Cosmic Rainbow"]], originally [[https://youtu.be/lmy6rcn_v3A "Emotional Skyscraper~Cosmic Mind"]] from ''Undefined Fantastic Object'', interpolates April's [[https://youtu.be/Q4LjftzCU54 "The Magic I Feel"]].
* In '' VideoGame/TwistedMetal 3'', the North Pole BGM is a pastiche of the tune of "Jingle Bells" with the instrumentation, chords, and guitar riff of Music/WhiteZombie's "More Human than Human".
* ''VideoGame/OriAndTheWillOfTheWisps''

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* Some ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' {{Eurobeat}} arrangements do this with ''Super Eurobeat'' songs, e.g. Rute's [[https://youtu.be/CnEFQiTSHZo "The Fantasy Won't Stop Ringing"]] sets the melody of [[https://youtu.be/IeMrru0Ghoc "The Legend of KAGE"]] from ''Highly Responsive to Prayers'' to the instrumentation of [=Go2=]'s [[https://youtu.be/ANmkl3Nq8bE "Hot Hot Racing Car"]], and aki's [[https://youtu.be/zsbgkkuSJjc "Cosmic Rainbow"]], originally [[https://youtu.be/lmy6rcn_v3A "Emotional Skyscraper~Cosmic Mind"]] from ''Undefined Fantastic Object'', interpolates April's [[https://youtu.be/Q4LjftzCU54 "The Magic I Feel"]].
* In '' VideoGame/TwistedMetal ''VideoGame/TwistedMetal 3'', the North Pole BGM is a pastiche of the tune of "Jingle Bells" with the instrumentation, chords, and guitar riff of Music/WhiteZombie's "More Human than Human".
* ''VideoGame/OriAndTheWillOfTheWisps'' ''VideoGame/OriAndTheWillOfTheWisps'':



[[folder:WebComics]]
* "Heir Conditioning" from ''{{Webcomic/Homestuck}}'' starts off with a pastiche of "Beloved Tomboyish Daughter" from the VideoGame/{{Touhou}} Project ([[AnIcePerson Cirno]]'s theme).

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[[folder:WebComics]]
[[folder:Webcomics]]
* "Heir Conditioning" from ''{{Webcomic/Homestuck}}'' ''Webcomic/{{Homestuck}}'' starts off with a pastiche of "Beloved Tomboyish Daughter" from the VideoGame/{{Touhou}} Project ''Franchise/TouhouProject'' ([[AnIcePerson Cirno]]'s theme).
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* ''VideoGame/MOTHER3'': The opening of [[https://www.youtube.com/watch?v=-KIDtrS9VDM Mr. Batty Twist]] closely resembles the "na-na-na-na-na-na-na-na BATMAN!" opening from Series/Batman1966.

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* ''VideoGame/MOTHER3'': The opening of [[https://www.youtube.com/watch?v=-KIDtrS9VDM Mr. Batty Twist]] closely resembles the "na-na-na-na-na-na-na-na BATMAN!" opening from Series/Batman1966.''Series/Batman1966''.
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* ''VideoGame/MOTHER3'': The opening of [[https://www.youtube.com/watch?v=-KIDtrS9VDM Mr. Batty Twist]] closely resembles the "na-na-na-na-na-na-na-na BATMAN!" opening from Series/Batman1966.

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** "Amelioration" uses Ku's theme as a main melody and the Decay theme as a counter-melody over the harmony of the Wellspring theme.

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** "Amelioration" uses Ku's theme as a main melody and the Decay Wisps' theme as a counter-melody over the harmony of the Wellspring theme.


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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the fourth and fifth Howling Stone songs are pastiches of the title themes to ''VideoGame/ALinkToThePast'' and ''VideoGame/TheWindWaker'', respectively, while the last one combines the melody of the Light Spirit theme with the harmony of the Hyrule Field theme.
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* Mike Mareen's [[SpeedyTechnoRemake hi-NRG cover]] of Music/SimonAndGarfunkel's "Cecilia" uses the same instrumentation and bassline as his own "Midnight Runners" (no relation to Music/DexysMidnightRunners) from the same album, ''Dance Control''.
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* In the ''VideoGame/MonkeyIsland'' series, Stan's theme is a pastiche of [[Music/FryderykChopin Chopin]]'s "Funeral March", "Go Tell Aunt Rhody" from [[Creator/JeanJacquesRousseau Rousseau]]'s ''The Village Soothsayer'', and [[Music/RichardWagner Wagner]]'s "Bridal Chorus."
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* ''Series/TheAvengers'' pastiched ''Series/{{Batman|1966}}'''s ThemeTune in the [[https://www.youtube.com/watch?v=tE_ks82chG4#t=5m22s climax battle]] of the episode "The Winged Avenger", complete with TheHitFlash, which took the form of huge comic book panels reading "POW!", "SPLAT!" and "BAM!" being smashed into the bad guy's face.

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* ''Series/TheAvengers'' ''Series/TheAvengers1960s'' pastiched ''Series/{{Batman|1966}}'''s ThemeTune in the [[https://www.youtube.com/watch?v=tE_ks82chG4#t=5m22s climax battle]] of the episode "The Winged Avenger", complete with TheHitFlash, which took the form of huge comic book panels reading "POW!", "SPLAT!" and "BAM!" being smashed into the bad guy's face.

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* While the world thinks of him as strictly a parody artist, Music/WeirdAlYankovic's songs are actually split about half and half between parody works and pastiches. ''Dare to Be Stupid'' may be his best known of these; a pastiche of the works of {{Music/Devo}} that was part of the soundtrack for a Transformers Animated Movie. Notable for drawing the comment from a critic that he had out-Devoed Devo.
** Not just from critics. Mark Mothersbaugh, Devo's frontman, wrote a letter to Weird Al, congratulating him for writing the perfect Devo song.

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* While the world thinks of him as strictly a parody artist, Music/WeirdAlYankovic's songs are actually split about half and half between parody works and pastiches. ''Dare "Dare to Be Stupid'' Stupid" may be his best known of these; a pastiche of the works of {{Music/Devo}} that was part of the soundtrack for a Transformers Animated Movie. ''Westernanimation/TheTransformersTheMovie''. Notable for drawing the comment from a critic that he had out-Devoed Devo.
** Not just from critics.
Devo, and of Mark Mothersbaugh, Devo's frontman, wrote a letter to Mothersbaugh himself congratulating Weird Al, congratulating him Al for writing the perfect Devo song.



* CyndiLauper's "Hey Now (Girls Just Want to Have Fun)" is a pastiche of her original "Girls Just Want to Have Fun" and Redbone's "Come and Get Your Love".

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* CyndiLauper's Music/CyndiLauper's "Hey Now (Girls Just Want to Have Fun)" is a pastiche of her original "Girls Just Want to Have Fun" and Redbone's "Come and Get Your Love".
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** "Amelioration" uses Ku's theme as a main melody and the Decay theme as a counter-melody over the harmony of the Wellspring theme.
** "Ash and Bone" combines Ku's, Shriek's, and Ori's leitmotifs [[CounterpointDuet in counterpoint]] with the instrumentation of the aforementioned "The Sacrifice" from the first game.
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* ''Kinect Star Wars'' contains pastiches of La Roux's "Bulletproof," Jamiroquai's "Canned Heat," Music/GwenStefani's "Hollaback Girl," Bruno Mars's "Just the Way You Are," Jason Derulo's "Ridin' Solo", Yolanda Be Cool's "We No Speak Americano", and Music/VillagePeople's "Y.M.C.A."
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** The "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'' is pastiched many times, notably with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]].

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** The "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'' is pastiched many times, notably with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme and Baur's Reach themes for its EscapeSequence, their respective {{Escape Sequence}}s, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]].
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** Ku's {{leitmotif}} most prominently gets this treatment in Inkwater Marsh, where it uses the aesthetic of the first game's Sunken Glades theme.

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** Ku's {{leitmotif}} most prominently gets this treatment in Inkwater Marsh, where it uses the aesthetic of the first game's Sunken Glades theme. The Spirit Cavern's theme, itself a variation of Ori's theme, is also interpolated at one point.

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* ''VideoGame/OriAndTheWillOfTheWisps'' features several pastiches of the "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'', combining it with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]]. Likewise, the FinalBoss theme is an arrangement of Shriek's leitmotif in the style of "Fleeing Kuro", as well as also incorporating "Restoring The Light" [[NearVictoryFanfare in the battle's later phases]].

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* ''VideoGame/OriAndTheWillOfTheWisps'' features several pastiches of the ''VideoGame/OriAndTheWillOfTheWisps''
** The
"Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'', combining it ''VideoGame/OriAndTheBlindForest'' is pastiched many times, notably with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]]. Likewise, Spider]].
** Ku's {{leitmotif}} most prominently gets this treatment in Inkwater Marsh, where it uses
the aesthetic of the first game's Sunken Glades theme.
** The
FinalBoss theme is an arrangement of Shriek's leitmotif in the style of "Fleeing Kuro", as well as also incorporating "Restoring The Light" [[NearVictoryFanfare in the battle's later phases]].
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* ''VideoGame/OriAndTheWillOfTheWisps'' features several pastiches of the "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'', combining it with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]]. Likewise, the FinalBoss theme is an arrangement of Shriek's leitmotif in the style of "Fleeing Kuro", as well as also incorporating "Restoring The Light" in the battle's later phases.

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* ''VideoGame/OriAndTheWillOfTheWisps'' features several pastiches of the "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'', combining it with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]]. Likewise, the FinalBoss theme is an arrangement of Shriek's leitmotif in the style of "Fleeing Kuro", as well as also incorporating "Restoring The Light" [[NearVictoryFanfare in the battle's later phases.phases]].
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* ''VideoGame/OriAndTheWillOfTheWisps'' features several pastiches of the "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'', combining it with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]]. Likewise, the FinalBoss theme is an arrangement of Shriek's leitmotif in the style of "Fleeing Kuro".

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* ''VideoGame/OriAndTheWillOfTheWisps'' features several pastiches of the "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'', combining it with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]]. Likewise, the FinalBoss theme is an arrangement of Shriek's leitmotif in the style of "Fleeing Kuro".Kuro", as well as also incorporating "Restoring The Light" in the battle's later phases.
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* The AnimatedAdaptation of ''Discworld/SoulMusic'' naturally does this. The Band With Rocks In's repertoire include songs that are recognisably "the [[Music/ElvisPresley Elvis]] song", "the Music/JerryLeeLewis song", "the [[Music/TheBeatles Beatles]] song", "the [[Film/TheBluesBrothers Blues Brothers]] song" etc. although not identifiable as any ''particular'' song. In a particularly cheeky example, the Beatles song ("She Won't Change Her Mind") opens with the chord from "A Hard Day's Night", and then segues into the opening of "[[Music/TheMonkees Last Train From Clarksville]]"!

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* The AnimatedAdaptation of ''Discworld/SoulMusic'' ''Literature/SoulMusic'' naturally does this. The Band With Rocks In's repertoire include songs that are recognisably "the [[Music/ElvisPresley Elvis]] song", "the Music/JerryLeeLewis song", "the [[Music/TheBeatles Beatles]] song", "the [[Film/TheBluesBrothers Blues Brothers]] song" etc. although not identifiable as any ''particular'' song. In a particularly cheeky example, the Beatles song ("She Won't Change Her Mind") opens with the chord from "A Hard Day's Night", and then segues into the opening of "[[Music/TheMonkees Last Train From Clarksville]]"!
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* ''VideoGame/OriAndTheWillOfTheWisps'' features several pastiches of the "Restoring The Light, Facing The Dark" motif from ''VideoGame/OriAndTheBlindForest'', combining it with the Kwolok's Hollow theme for the boss fights with the Hornbug and later Kwolok himself, the Wellspring theme for its EscapeSequence, and the Mouldwood Depths theme for the battle with [[GiantSpider Mora the Spider]]. Likewise, the FinalBoss theme is an arrangement of Shriek's leitmotif in the style of "Fleeing Kuro".

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