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* ''VideoGame/WarcraftIII'': The Culling of Stratholme has a zoo featuring exotic animals (that will be fought later in the campaign).

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Added example, Alphabetizing examples


* ''VideoGame/TheStanleyParable'' has a "museum ending" which features a lot of the game's prototypes.
* ''VideoGame/KirbysAdventure'' features "Museum" rooms across the world map, where motionless enemies can be found on pedestals; these rooms exist mainly to give Kirby a quick way to gain specific copy abilities, including some that are otherwise rare.
* Later installments of ''VideoGame/PaperMario'' feature a museum dedicated to Mario's adventures, which can be accessed from the HubLevel:
** ''VideoGame/PaperMarioStickerStar'' features the Sticker Museum, where Mario can place stickers he finds in gameplay to unlock humorous profiles and detailed stats. There's also a music player and simulated battles against each enemy, unlocked as 100% completion bonuses.
** ''VideoGame/PaperMarioColorSplash'' has the similar Prisma Museum, where Mario can deposit his cards for more details, view concept art, and listen to music tracks.
** ''VideoGame/PaperMarioTheOrigamiKing'' continues this trend with the Musee Champignon in Toad Town. In addition to the ConceptArtGallery and SoundTest, there's a MonsterCompendium featuring interactive 3D models of every origami character in the game. It also has a showcase of Mario's collectible treasures and trophies.
* A level in ''VideoGame/HalfLife1'' is a lab set that shows some of the game's enemies and in-game descriptions of them.
* The first level of ''VideoGame/JonathanKaneTheProtector'' is set in a museum, where the titular hero needs to retrieve his OldFlame, Jennifer, currently working as the museum's curator in a terrorist attack. The subsequent shootout destroys a ton of display items, culminating in a grenade explosion that collapses the museum's dinosaur skeleton centerpiece.
* ''VideoGame/FinalFantasyVIIRemake'': As the group infiltrates the Shinra tower to rescue Aerith, they wind up taking a tour of the Shinra Museum located there. The first part is a shrine to President Shinra, while the second deals with the Shinra divisions, and includes much of their technology and personnel. Lampshaded when Tifa says it looks so familiar, to which Barrett boasts, "'Cause we've destroyed a bunch of 'em already." It ends with a sort of holographic movie about Shinra's ultimate goals for the planet, and then Sephiroth hijacks it, showing them a vision of Meteor destroying Midgar.



* ''VideoGame/YoshisIslandDS'' features a Museum accessible from the level select screen, where Yoshi can travel across a large number of rooms exhibiting various regular enemies; hitting an enemy with an egg in the main game automatically adds it to the Museum.
* ''VideoGame/YoshisWoollyWorld'' has the Scrapbook Theater on the overworld. In it, Yoshi can view a slideshow of enemies that he has already defeated in-game.
* Included in the Developer Pack DownloadableContent in ''VideoGame/MetroLastLight'' is one of these, where the player can use every single weapon in the game, as well as inspect each and every major character's and enemy's models, from their idle animations to how they peform in combat. For bonus points, the latter portion is in fact modeled as a museum complete with exhibits.
* ''VideoGame/TheSecretWorld'' features the British Museum of the Occult, a Museum of the Strange and Unnatural accessible from the London HubLevel; here, every single enemy and boss of the game is given a modifiable display, complete with a plaque explaining it in detail. However, the twist is that you actually have to help build this museum by contributing XP to build the exhibits. On the upside, as a patron of the museum, you get a very nifty statue of yourself in the concourse.
* The UpdatedRerelease of ''VideoGame/BioShock1'' featured an extra level called "The Museum of Orphaned Concepts"; essentially designed to look like the museums featured in [[UnderwaterCity Rapture]]'s proving grounds, it displays concept art from ''Bioshock's'' development, including full-scale models of the enemies and creatures.



* ''VideoGame/IttleDew2'' has the Art Gallery dungeon, with exhibits like paintings and sculptures based on other Ludosity properties ([[VideoGame/CardCityNights Business Casual Man]], Apathetic Frog...)

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* ''VideoGame/IttleDew2'' has the Art Gallery dungeon, with The "Unforgettable" stage in ''VideoGame/DeadOrAlive6'' is a museum whose exhibits like paintings and sculptures based on other Ludosity properties ([[VideoGame/CardCityNights Business Casual Man]], Apathetic Frog...)are reconstructions of stages from previous games in the series.



* ''VideoGame/FinalFantasyVIIRemake'': As the group infiltrates the Shinra tower to rescue Aerith, they wind up taking a tour of the Shinra Museum located there. The first part is a shrine to President Shinra, while the second deals with the Shinra divisions, and includes much of their technology and personnel. Lampshaded when Tifa says it looks so familiar, to which Barrett boasts, "'Cause we've destroyed a bunch of 'em already." It ends with a sort of holographic movie about Shinra's ultimate goals for the planet, and then Sephiroth hijacks it, showing them a vision of Meteor destroying Midgar.



* A level in ''VideoGame/HalfLife1'' is a lab set that shows some of the game's enemies and in-game descriptions of them.
* The first level of ''VideoGame/JonathanKaneTheProtector'' is set in a museum, where the titular hero needs to retrieve his OldFlame, Jennifer, currently working as the museum's curator in a terrorist attack. The subsequent shootout destroys a ton of display items, culminating in a grenade explosion that collapses the museum's dinosaur skeleton centerpiece.
* ''VideoGame/IttleDew2'' has the Art Gallery dungeon, with exhibits like paintings and sculptures based on other Ludosity properties ([[VideoGame/CardCityNights Business Casual Man]], Apathetic Frog...)
* ''VideoGame/KirbysAdventure'' features "Museum" rooms across the world map, where motionless enemies can be found on pedestals; these rooms exist mainly to give Kirby a quick way to gain specific copy abilities, including some that are otherwise rare.
* ''VideoGame/LuigisMansion3'' has the Unnatural History Museum, where the caveman ghost Ug is fought.
* Later installments of ''VideoGame/PaperMario'' feature a museum dedicated to Mario's adventures, which can be accessed from the HubLevel:
** ''VideoGame/PaperMarioStickerStar'' features the Sticker Museum, where Mario can place stickers he finds in gameplay to unlock humorous profiles and detailed stats. There's also a music player and simulated battles against each enemy, unlocked as 100% completion bonuses.
** ''VideoGame/PaperMarioColorSplash'' has the similar Prisma Museum, where Mario can deposit his cards for more details, view concept art, and listen to music tracks.
** ''VideoGame/PaperMarioTheOrigamiKing'' continues this trend with the Musee Champignon in Toad Town. In addition to the ConceptArtGallery and SoundTest, there's a MonsterCompendium featuring interactive 3D models of every origami character in the game. It also has a showcase of Mario's collectible treasures and trophies.
* ''VideoGame/TheSecretWorld'' features the British Museum of the Occult, a Museum of the Strange and Unnatural accessible from the London HubLevel; here, every single enemy and boss of the game is given a modifiable display, complete with a plaque explaining it in detail. However, the twist is that you actually have to help build this museum by contributing XP to build the exhibits. On the upside, as a patron of the museum, you get a very nifty statue of yourself in the concourse.
* The UpdatedRerelease of ''VideoGame/BioShock1'' featured an extra level called "The Museum of Orphaned Concepts"; essentially designed to look like the museums featured in [[UnderwaterCity Rapture]]'s proving grounds, it displays concept art from ''Bioshock's'' development, including full-scale models of the enemies and creatures.
* ''VideoGame/TheStanleyParable'' has a "museum ending" which features a lot of the game's prototypes.



* The "Unforgettable" stage in ''VideoGame/DeadOrAlive6'' is a museum whose exhibits are reconstructions of stages from previous games in the series.

to:

* The "Unforgettable" stage ''VideoGame/YoshisIslandDS'' features a Museum accessible from the level select screen, where Yoshi can travel across a large number of rooms exhibiting various regular enemies; hitting an enemy with an egg in ''VideoGame/DeadOrAlive6'' the main game automatically adds it to the Museum.
* ''VideoGame/YoshisWoollyWorld'' has the Scrapbook Theater on the overworld. In it, Yoshi can view a slideshow of enemies that he has already defeated in-game.
* Included in the Developer Pack DownloadableContent in ''VideoGame/MetroLastLight''
is one of these, where the player can use every single weapon in the game, as well as inspect each and every major character's and enemy's models, from their idle animations to how they peform in combat. For bonus points, the latter portion is in fact modeled as a museum whose exhibits are reconstructions of stages from previous games in the series.complete with exhibits.
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"Also, this can't be just any level with a museum."


* ''VideoGame/AmsterDoom'', a game where you fight aliens in Amsterdam, has a stage set in Het Rijksmuseum where you're free to blow up various Dutch artworks using a rocket launcher. Rembrandt's Art/TheNightWatch even has a BookcasePassage leading to a secret alien hideout.



* ''VideoGame/BoogieWings'' have the "Imperial Science Museum", set in a museum large enough for your biplane to fly around. And just for fun, you can grab a T-Rex skull with your plane's skyhook and fling it at enemy tanks!
%%* A museum is the penultimate level in ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''.



* ''VideoGame/DangerGirl'' have a stage set in the British Museum where the player - in control of Sydney Savage - needs to infiltrate a vault to recover an artifact used for triggering doomsday, before the Hammer Empire's agents does. It's also the only stage in the entire game where the player can't kill anyone, as the mooks are museum guards just doing their jobs they simply use darts and KnockoutGas to subdue them non-lethally.
* ''VideoGame/DieHardVendetta'' have the first stage being set in the newly-opened Townsend Museum, hijacked in a terrorist takeover. Given the franchise the game's from, ''yes'', it's [[DieHardOnAnX Die Hard in a Museum]].
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* The third floor of Dungeon Man in ''VideoGame/EarthBound'' is comprised of a small zoo, with enclosures of various enemy types that are unable to reach and engage you in battle.

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* The third floor of Dungeon Man in ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' is comprised of a small zoo, with enclosures of various enemy types that are unable to reach and engage you in battle.
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None


* ''VideoGame/SuperSmashBrosBrawl: The Subspace Emissary'': There is a hallway in one level full of glass containers that hold an assortment of enemies from the game, including one enemy that doesn't appear anywhere else in the game, and since the containers have no way to open them there is no way to fight it.

to:

* ''VideoGame/SuperSmashBrosBrawl: The Subspace Emissary'': There is a hallway in one level full of glass containers that hold an assortment of enemies from the game, including one enemy that doesn't appear anywhere else in the game, and since the containers have no way to open them there is no way to fight it.it.
* The "Unforgettable" stage in ''VideoGame/DeadOrAlive6'' is a museum whose exhibits are reconstructions of stages from previous games in the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DieHardVendetta'' have the first stage being set in the newly-opened Townsend Museum, hijacked in a terrorist takeover. Given the franchise the game's from, ''yes'', it's [[DieHardOnAnX Die Hard in a Museum]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The first level of ''VideoGame/JonathanKaneTheProtector'' is set in a museum, where the titular hero needs to retrieve his OldFlame, Jennifer, currently working as the museum's curator in a terrorist attack. The subsequent shootout destroys a ton of display items, culminating in a grenade explosion that collapses the museum's dinosaur skeleton centerpiece.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AmsterDoom'', a game where you fight aliens in Amsterdam, has a stage set in Het Rijksmuseum where you're free to blow up various Dutch artworks using a rocket launcher. Rembrandt's Art/TheNightWatch even has a BookcasePassage leading to a secret alien hideout.
Is there an issue? Send a MessageReason:
None


The [[TitleDrop Museum Level]] is a special place in a video game that can be encountered through normal play. There are a few variations of it, but the concept remains the same - it resembles or declares itself as a museum, and features things like objects, enemies, bosses, and environments from the game, often in their own "exhibits" showing text. This text often describes the exhibits (varying in WatsonianVersusDoylist perspectives) and is sometimes accompanied by concept art or prototypes.

to:

The [[TitleDrop Museum Level]] is a special place in a video game that can be encountered through normal play. There are a few variations of it, but the concept remains the same - it resembles or declares itself as a museum, and features things like objects, enemies, bosses, and environments from the game, often in their own "exhibits" showing text. This text often describes the exhibits (varying in WatsonianVersusDoylist perspectives) and is sometimes accompanied by concept art ConceptArt or prototypes.
Is there an issue? Send a MessageReason:
None


* A museum is the penultimate level in ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''.

to:

* %%* A museum is the penultimate level in ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''.
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This is exactly what the trope description says not to list here.


* In ''VideoGame/BatmanArkhamCity'', Batman has to fight Penguin and his goons inside the Cyrus Pinkney museum, filled with death traps and machine gun emplacements.
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* In ''VideoGame/BatmanArkhamCity'', Batman has to fight Penguin and his goons inside the Cyrus Pinkney museum, filled with death traps and machine gun emplacements.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBrothersBrawl: The Subspace Emissary'': There is a hallway in one level full of glass containers that hold an assortment of enemies from the game, including one enemy that doesn't appear anywhere else in the game, and since the containers have no way to open them there is no way to fight it.

to:

* ''VideoGame/SuperSmashBrothersBrawl: ''VideoGame/SuperSmashBrosBrawl: The Subspace Emissary'': There is a hallway in one level full of glass containers that hold an assortment of enemies from the game, including one enemy that doesn't appear anywhere else in the game, and since the containers have no way to open them there is no way to fight it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FreedomPlanet2'' features the Gallery, a hub area where the player character can help repair the exhibits by creating model replicas of the bosses encountered throughout the game, and filling up all of the exhibits unlocks a special exhibit with a ton of beta/cut content.

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* ''VideoGame/FreedomPlanet2'' features the Gallery, a hub area where the player character can help repair the exhibits by creating model replicas of the bosses encountered throughout the game, and filling up all of the exhibits unlocks a special exhibit with a ton of beta/cut content.content.
* ''VideoGame/SuperSmashBrothersBrawl: The Subspace Emissary'': There is a hallway in one level full of glass containers that hold an assortment of enemies from the game, including one enemy that doesn't appear anywhere else in the game, and since the containers have no way to open them there is no way to fight it.
Is there an issue? Send a MessageReason:
None


[[quoteright:256:[[VideoGame/YoshisIslandDS https://static.tvtropes.org/pmwiki/pub/images/yoshi_island_ds_land_enemy_exhibit.png]]]]

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[[quoteright:256:[[VideoGame/YoshisIslandDS [[quoteright:255:[[VideoGame/YoshisIslandDS https://static.tvtropes.org/pmwiki/pub/images/yoshi_island_ds_land_enemy_exhibit.png]]]]
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slightly better quality


[[quoteright:274:[[VideoGame/YoshisIslandDS https://static.tvtropes.org/pmwiki/pub/images/yoshi_island_ds_museum.png]]]]

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[[quoteright:274:[[VideoGame/YoshisIslandDS [[quoteright:256:[[VideoGame/YoshisIslandDS https://static.tvtropes.org/pmwiki/pub/images/yoshi_island_ds_museum.org/pmwiki/pub/images/yoshi_island_ds_land_enemy_exhibit.png]]]]
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None


* The third floor of Dungeon Man in ''VideoGame/EarthBound'' is comprised of a small zoo, with enclosures of various enemy types that are unable to reach and engage you in battle.

to:

* The third floor of Dungeon Man in ''VideoGame/EarthBound'' is comprised of a small zoo, with enclosures of various enemy types that are unable to reach and engage you in battle.battle.
* ''VideoGame/FreedomPlanet2'' features the Gallery, a hub area where the player character can help repair the exhibits by creating model replicas of the bosses encountered throughout the game, and filling up all of the exhibits unlocks a special exhibit with a ton of beta/cut content.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BoogieWings'' have the "Imperial Science Museum", set in a museum large enough for your biplane to fly around. And just for fun, you can grab a T-Rex skull with your plane's skyhook and fling it at enemy tanks!
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* ''VideoGame/DangerGirl'' have a stage set in the British Museum where the player - in control of Sydney Savage - needs to infiltrate a vault to recover an artifact used for triggering doomsday, before the Hammer Empire's agents does. It's also the only stage in the entire game where the player can't kill anyone, as the mooks are museum guards just doing their jobs they simply use darts and KnockoutGas to subdue them non-lethally.
Is there an issue? Send a MessageReason:
Apparently this isn't even a valid example. And I still crosswicked it because I didn't know any better


* ''VideoGame/MetroidPrime'' has an area in the Pirate Mines displaying several of the game's enemies with some flavor text.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/IttleDew2'' has the Art Gallery dungeon, with exhibits like paintings and sculptures based on other Ludosity properties ([[VideoGame/CardCityNights Business Casual Man]], Apathetic Frog...)

to:

* ''VideoGame/IttleDew2'' has the Art Gallery dungeon, with exhibits like paintings and sculptures based on other Ludosity properties ([[VideoGame/CardCityNights Business Casual Man]], Apathetic Frog...))
* The third floor of Dungeon Man in ''VideoGame/EarthBound'' is comprised of a small zoo, with enclosures of various enemy types that are unable to reach and engage you in battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:274:[[VideoGame/YoshisIslandDS https://static.tvtropes.org/pmwiki/pub/images/yoshi_island_ds_museum.png]]]]
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None

Added DiffLines:

* ''VideoGame/YoshisIslandDS'' features a Museum accessible from the level select screen, where Yoshi can travel across a large number of rooms exhibiting various regular enemies; hitting an enemy with an egg in the main game automatically adds it to the Museum.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CallOfDutyModernWarfare2'': A museum level is visible in (and playable after) the credits, showing characters from each of the levels in the game. The hallways between the exhibit halls have weapons from the game visible too, and can be equipped when the level is played. There's a hidden button which causes all of the characters from the exhibits to turn hostile and start attacking the player.

to:

* ''VideoGame/CallOfDutyModernWarfare2'': A museum level is visible in (and playable after) the credits, showing characters from each of the levels in the game. The hallways between the exhibit halls have weapons from the game visible too, and can be equipped when the level is played. There's a hidden button which causes all of the characters from the exhibits to turn hostile and start attacking the player.player.
* ''VideoGame/IttleDew2'' has the Art Gallery dungeon, with exhibits like paintings and sculptures based on other Ludosity properties ([[VideoGame/CardCityNights Business Casual Man]], Apathetic Frog...)
Is there an issue? Send a MessageReason:
None


* A museum is the penultimate level in ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''.

to:

* A museum is the penultimate level in ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''.''VideoGame/TheSimpsonsBartVsTheSpaceMutants''.
* ''VideoGame/CallOfDutyModernWarfare2'': A museum level is visible in (and playable after) the credits, showing characters from each of the levels in the game. The hallways between the exhibit halls have weapons from the game visible too, and can be equipped when the level is played. There's a hidden button which causes all of the characters from the exhibits to turn hostile and start attacking the player.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BioshockInfinite: Clash In The Clouds'' features the Columbian Archeological Society as the HubLevel; between battles in the various locales across [[FloatingContinent Columbia]], you return here to admire the galleries of advertisements and kinetoscopes - and collect ammo and equipment for the next mission. However, with your winnings from the various battles, you can also purchase plot-revealing voxophones, concept art, statues of various characters and enemies from across the game, and other expansions to the museum.

to:

* ''VideoGame/BioshockInfinite: Clash In The Clouds'' features the Columbian Archeological Society as the HubLevel; between battles in the various locales across [[FloatingContinent Columbia]], you return here to admire the galleries of advertisements and kinetoscopes - and collect ammo and equipment for the next mission. However, with your winnings from the various battles, you can also purchase plot-revealing voxophones, concept art, statues of various characters and enemies from across the game, and other expansions to the museum.museum.
* A museum is the penultimate level in ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KirbysAdventure'' features several areas where an enemy is motionless on a pedestal and can be used to gain a copy ability.

to:

* ''VideoGame/KirbysAdventure'' features several areas "Museum" rooms across the world map, where an enemy is motionless on a pedestal and enemies can be used found on pedestals; these rooms exist mainly to give Kirby a quick way to gain a specific copy ability.abilities, including some that are otherwise rare.



* ''VideoGame/AnimalCrossingNewHorizons'' has a large museum that can be filled with the bugs, fish, sea creatures, and fossils that you've given to Blathers. Blathers will describe the creatures when you deliver them, and you can see them on display shortly afterwards. There's also a wing for the artwork you collect, with some FlavorText describing the real-life piece. The main purpose of all these items [[OneHundredPercentCompletion is to fill up the museum]] in the first place.

to:

* ''VideoGame/AnimalCrossingNewHorizons'' has Every mainline ''VideoGame/AnimalCrossing'' game since the [=GameCube=] installments includes a large museum that can be filled with the bugs, fish, sea creatures, fossils, and fossils artwork that you've given to Blathers. Blathers will He'll describe the creatures when each item you deliver them, donate in most games, and you they can see them be seen on display shortly afterwards. There's also a wing right after. ''VideoGame/AnimalCrossingNewLeaf'' trades out Blathers' lectures for the artwork you collect, with some FlavorText describing on each exhibit, while ''VideoGame/AnimalCrossingNewHorizons'' restores the lectures for everything except artwork, which still has blurbs about the real-life piece. pieces on their displays. The main purpose of all these items in the first place [[OneHundredPercentCompletion is to fill up the museum]] in the first place.museum]].
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Created from YKTTW

Added DiffLines:

Often times, in a VideoGame, there will be unusually designed levels that present different kinds of challenges. Sometimes those levels will just deliver the game's content in a different way.

The [[TitleDrop Museum Level]] is a special place in a video game that can be encountered through normal play. There are a few variations of it, but the concept remains the same - it resembles or declares itself as a museum, and features things like objects, enemies, bosses, and environments from the game, often in their own "exhibits" showing text. This text often describes the exhibits (varying in WatsonianVersusDoylist perspectives) and is sometimes accompanied by concept art or prototypes.

There is a distinct difference between an in-game encyclopedia or menu and a museum level. The difference is that the museum level can be encountered as a level in normal gameplay, while an encyclopedia has to be accessed from the main menu or options.

Also, this can't be just any level with a museum. In order to qualify, the Museum Level needs to have exhibits based on the game itself. A good rule of thumb is that the exhibits should feel more like they're [[LeaningOnTheFourthWall leaning on]] or [[BreakingTheFourthWall breaking]] the FourthWall than just being something InUniverse.

JustForFun/NotToBeConfusedWith DebugRoom, DummiedOut, or MuseumGame. Compare and contrast DevelopersRoom.
----
!!Examples
* ''VideoGame/TheStanleyParable'' has a "museum ending" which features a lot of the game's prototypes.
* ''VideoGame/KirbysAdventure'' features several areas where an enemy is motionless on a pedestal and can be used to gain a copy ability.
* Later installments of ''VideoGame/PaperMario'' feature a museum dedicated to Mario's adventures, which can be accessed from the HubLevel:
** ''VideoGame/PaperMarioStickerStar'' features the Sticker Museum, where Mario can place stickers he finds in gameplay to unlock humorous profiles and detailed stats. There's also a music player and simulated battles against each enemy, unlocked as 100% completion bonuses.
** ''VideoGame/PaperMarioColorSplash'' has the similar Prisma Museum, where Mario can deposit his cards for more details, view concept art, and listen to music tracks.
** ''VideoGame/PaperMarioTheOrigamiKing'' continues this trend with the Musee Champignon in Toad Town. In addition to the ConceptArtGallery and SoundTest, there's a MonsterCompendium featuring interactive 3D models of every origami character in the game. It also has a showcase of Mario's collectible treasures and trophies.
* A level in ''VideoGame/HalfLife1'' is a lab set that shows some of the game's enemies and in-game descriptions of them.
* ''VideoGame/MetroidPrime'' has an area in the Pirate Mines displaying several of the game's enemies with some flavor text.
* ''VideoGame/FinalFantasyVIIRemake'': As the group infiltrates the Shinra tower to rescue Aerith, they wind up taking a tour of the Shinra Museum located there. The first part is a shrine to President Shinra, while the second deals with the Shinra divisions, and includes much of their technology and personnel. Lampshaded when Tifa says it looks so familiar, to which Barrett boasts, "'Cause we've destroyed a bunch of 'em already." It ends with a sort of holographic movie about Shinra's ultimate goals for the planet, and then Sephiroth hijacks it, showing them a vision of Meteor destroying Midgar.
* ''VideoGame/AnimalCrossingNewHorizons'' has a large museum that can be filled with the bugs, fish, sea creatures, and fossils that you've given to Blathers. Blathers will describe the creatures when you deliver them, and you can see them on display shortly afterwards. There's also a wing for the artwork you collect, with some FlavorText describing the real-life piece. The main purpose of all these items [[OneHundredPercentCompletion is to fill up the museum]] in the first place.
* ''VideoGame/YoshisWoollyWorld'' has the Scrapbook Theater on the overworld. In it, Yoshi can view a slideshow of enemies that he has already defeated in-game.
* Included in the Developer Pack DownloadableContent in ''VideoGame/MetroLastLight'' is one of these, where the player can use every single weapon in the game, as well as inspect each and every major character's and enemy's models, from their idle animations to how they peform in combat. For bonus points, the latter portion is in fact modeled as a museum complete with exhibits.
* ''VideoGame/TheSecretWorld'' features the British Museum of the Occult, a Museum of the Strange and Unnatural accessible from the London HubLevel; here, every single enemy and boss of the game is given a modifiable display, complete with a plaque explaining it in detail. However, the twist is that you actually have to help build this museum by contributing XP to build the exhibits. On the upside, as a patron of the museum, you get a very nifty statue of yourself in the concourse.
* The UpdatedRerelease of ''VideoGame/BioShock1'' featured an extra level called "The Museum of Orphaned Concepts"; essentially designed to look like the museums featured in [[UnderwaterCity Rapture]]'s proving grounds, it displays concept art from ''Bioshock's'' development, including full-scale models of the enemies and creatures.
* ''VideoGame/BioshockInfinite: Clash In The Clouds'' features the Columbian Archeological Society as the HubLevel; between battles in the various locales across [[FloatingContinent Columbia]], you return here to admire the galleries of advertisements and kinetoscopes - and collect ammo and equipment for the next mission. However, with your winnings from the various battles, you can also purchase plot-revealing voxophones, concept art, statues of various characters and enemies from across the game, and other expansions to the museum.

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