History Main / Multiplatform

25th Mar '17 1:18:17 PM nombretomado
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* ''DigimonWorld4'' was released for the [=PS2=], Xbox and [=GameCube=]. The earlier titles were only for the original UsefulNotes/PlayStation, and later ones were only for the NintendoDS.

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* ''DigimonWorld4'' was released for the [=PS2=], Xbox and [=GameCube=]. The earlier titles were only for the original UsefulNotes/PlayStation, and later ones were only for the NintendoDS.UsefulNotes/NintendoDS.



** ''VideoGame/FinalFantasyXI'' is notable for being not only MultiPlatform, but the first MMORPG to cross the console-PC divide. It started on the [=PS2=], got a PC version, and eventually got an {{Xbox 360}} version by the third expansion, ''Treasures of Aht Urhgan''.
** ''VideoGame/FinalFantasyXIII'' was announced for the {{Xbox 360}} midway through development after it had been originally announced for the [=PS3=]. Initially the 360 version was slated to be released only for the overseas market, but it eventually got a release in Japan as a budget-priced "Ultimate Hits International" edition a year after the [=PS3=] version.

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** ''VideoGame/FinalFantasyXI'' is notable for being not only MultiPlatform, but the first MMORPG to cross the console-PC divide. It started on the [=PS2=], got a PC version, and eventually got an {{Xbox UsefulNotes/{{Xbox 360}} version by the third expansion, ''Treasures of Aht Urhgan''.
** ''VideoGame/FinalFantasyXIII'' was announced for the {{Xbox UsefulNotes/{{Xbox 360}} midway through development after it had been originally announced for the [=PS3=]. Initially the 360 version was slated to be released only for the overseas market, but it eventually got a release in Japan as a budget-priced "Ultimate Hits International" edition a year after the [=PS3=] version.
4th Mar '17 1:16:53 AM RacattackForce
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/NintendoSwitch in 2017.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The [[note]]The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming [[/note]] ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation situation: production was taking a much longer than anticipated, and is now scheduled to be released on both since the UsefulNotes/WiiU would have been at the end of its life by the time they'd finish, the decision was made to delay the game further and UsefulNotes/NintendoSwitch in 2017.simultaneously release it on the UsefulNotes/NintendoSwitch.
18th Dec '16 10:58:20 AM Saurubiker
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} in 2017.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} UsefulNotes/NintendoSwitch in 2017.
18th Dec '16 10:57:45 AM Saurubiker
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming [[''VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} in 2017.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming [[''VideoGame/TheLegendOfZeldaBreathOfTheWild ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}} in 2017.
18th Dec '16 10:57:07 AM Saurubiker
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''VideoGame/{{The Legend of Zelda|Breath of the Wild}}'' underwent a similar situation and is scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}}.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''VideoGame/{{The Legend of Zelda|Breath [[''VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild}}'' Wild]]'' underwent a similar situation and is now scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}}.UsefulNotes/{{Nintendo|Switch}} in 2017.
18th Dec '16 10:55:58 AM Saurubiker
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions. The upcoming ''VideoGame/{{The Legend of Zelda|Breath of the Wild}}'' underwent a similar situation and is scheduled to be released on both the UsefulNotes/WiiU and UsefulNotes/{{Nintendo|Switch}}.
18th Dec '16 10:52:54 AM Saurubiker
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Compare CashCowFranchise. Contrast with ReformulatedGame, where completely different versions of the same game title is released across multiple platforms.

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Compare CashCowFranchise. Contrast with Related to ReformulatedGame, where when a game is completely different versions of remade from the same game title is ground up when being released across multiple platforms.
on another platform due to hardware differences.
16th Jun '16 11:21:55 AM xaosflux
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Functionally, multiplatform games differ from port in that the game was written with the other systems in mind even during initial development.

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Functionally, multiplatform games differ from port ports in that the game was written with the other systems in mind even during initial development.
25th May '16 2:24:02 AM erforce
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* ''{{Burnout}}''

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* ''{{Burnout}}''''VideoGame/{{Burnout}}''
22nd May '16 4:07:22 PM nombretomado
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With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the [=PS3=] and UsefulNotes/XBox360 concentrate more on graphics than the UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for [=PS3=] and Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.

to:

With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the [=PS3=] and UsefulNotes/XBox360 concentrate more on graphics than the UsefulNotes/{{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for [=PS3=] and Xbox 360, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], [=PS3=][[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 [=PS3=] were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.
This list shows the last 10 events of 199. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Multiplatform