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* While DemonsSouls allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor Dark Souls however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with low reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.

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* While DemonsSouls allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor Dark Souls however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with low sluggish reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.
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* While DemonsSouls allows you to carry different types of ranged weapons (bows and crossbows), it was superfluous because ranged combat isn't too useful. Its SpiritualSuccessor Dark Souls however, allows you to become a bona fide pure non-magic user ranged weapon fighter. At least three weapons are viable for this playstyle: The Dragonslayer Greatbow, Composite/Darkmoon Bow, and Avelyn. The first is a [[AbnormalAmmo spear-firing]] large bow that does tremendous damage and knockback with low reload time, the second is a fast-firing medium range bow that can be used for harrassing players, and the last is a triple-shot crossbow that can kill other players scarily fast, but has a long vulnerability window and high end ammo costs can really break the Soul Bank. Switching between these three gives the most flexibility and advantage in a battle.

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** [[DareDevil Bullseye]] is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the Dark Avengers.
* Miho in ''SinCity'' can use normal shuriken, her bladed manji, or arrows.

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** [[DareDevil Bullseye]] is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the Dark Avengers.DarkAvengers.
* Miho in ''SinCity'' can use normal shuriken, her bladed manji, throwing knives, or arrows.

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** Hawkeye of [[Comicbook/TheAvengers Avengers]] fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.
** Bullseye is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the Dark Avengers.
* Miho in Sin City can use normal shuriken, her bladed manji, or arrows.

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** Hawkeye {{Hawkeye}} of [[Comicbook/TheAvengers Avengers]] fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.
** Bullseye [[DareDevil Bullseye]] is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the Dark Avengers.
* Miho in Sin City ''SinCity'' can use normal shuriken, her bladed manji, or arrows.

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[[folder: {{Video Games}}]]

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[[folder: {{Video Games}}]] Games}}]]
* Let's get the obvious out of the way first: 90+% of all {{FPS}} protagonists, ever.
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* ''{{Fable}}'' allows the protagonist to operate both a longbow and crossbow with equal competence, despite the two weapons being very different in function and requiring a lifetime of practice with the longbow. (Crossbows are easier to pick up and learn to fire, and don't require the same insane levels of strength.) The sequel does away with the longbow but adds rifles into the mix, [[CaptainObvious which are different from crossbows again.]]

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* ''{{Fable}}'' allows the protagonist to operate both a longbow and crossbow with equal competence, despite the two weapons being very different in function and requiring a lifetime of practice with the longbow. (Crossbows are easier to pick up and learn to fire, and don't require the same insane levels of strength.) The sequel does away with the longbow but adds rifles into the mix, [[CaptainObvious which are different from crossbows again.]]]] The third game swaps out crossbows for pistols.
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* Many a character in DungeonsAndDragons 3.0 or later or {{Pathfinder}} is automatically proficient with a stunning array of ranged weapons and may carry two or three of them at will. A typical fighter may be roughly as competent with a thrown dagger, thrown hammer, javelin, longbow, crossbow, shortbow, sling, darts, a blowgun, and a chakram at first level. The list of melee weapons such a character knows how to use is far longer. When you realize human first level characters created by the rules are often about 16 years old, one can only wonder when they found time to learn it all. This is generally considered an AcceptableBreakFromReality. Earlier D&D characters also could fit this trope, but the player had very limited slots for characters to learn to use weapons and it would be based on player choice.
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** Tau Battlesuits fit this trope very frequently, as most carry at least two weapons, most carry upgrades letting them fire two weapons in a turn, and they have ranges from "terrifying close" to "across the damn table." Whether the competence in one is not competence in the other requirement is met is debatable, as the character is piloting a suit, and who knows whether these different weapon systems require different training.
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** Pistols -can- be fired and still allow a unit to charge in the 5th Edition of the game and earlier. Many weapons, including all pistols, are classed "Assault" weapons. This means anyone carrying that weapon can shoot normally and charge later in the turn. Since not every model in a unit must shoot, a unit which plans to close to close combat can choose to fire ''only'' its assault weapons, including ''all'' pistols. A player usually should try to shoot the enemy first to soften them up, unless the enemy is one who has no chance in close combat and might retreat out of range if shot up. For example, Khorne Berserkers are axe-crazy madmen who can decimate the RedShirtArmy Imperial Guardsmen in hand to hand; they may hold off shooting their pistols. If the Guardsmen fall back from shooting, they may escape the close combat, rally, turn around, and light up the Berserkers. An even more canny player may shoot only a few pistol shots, softening up the target as much as they can without actually risking the enemy retreating out of range. Consequently, units with mixed ranged weapons really fit this trope when considering whether or not they want to be able to fight close combat later in the turn and whether they want to curbstomp their enemies in one turn or draw out the combat (to avoid being shot on their opponent's turn). This really hits home when shooting/assaulting Space Marines; they can ''choose'' to fall back from your shooting if it's advantageous to, like, say, if it helps them avoid an assault they want no part of.

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* Tatsumiya Mana, resident gunslinger of MahouSenseiNegima, changes between rifle, submachine gun and handcannons easily.

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* Tatsumiya Mana, Mana Tatsumiya, resident gunslinger of MahouSenseiNegima, changes between rifle, submachine gun and handcannons easily.easily.
* [[{{Naruto}} Team Guy's]] Tenten is this, specifically for throwing weapons. If she can hurl it she will.
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* Billy Lee Black from Xenogears wields pistols, two elemental-bullet firing guns and a shotgun. The game's combat system lets him swap between the weapons seamlessly, but his combos stand out: Launching an enemy into the air with a shotgun, then firing two pistols at them to juggle them in mid-air. And that's just the start!
* The Ranger job tree in ''Dragonica'' uses a different type of firearm (plus multiple types of grenades and a remote drone or two) for nearly every attack skill, with their actual equipped weapon being a crossbow.

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* Billy Lee Black from Xenogears ''{{Xenogears}}'' wields pistols, two elemental-bullet firing guns and a shotgun. The game's combat system lets him swap between the weapons seamlessly, but his combos stand out: Launching an enemy into the air with a shotgun, then firing two pistols at them to juggle them in mid-air. And that's just the start!
* The Ranger job tree in ''Dragonica'' ''{{Dragonica}}'' uses a different type of firearm (plus multiple types of grenades and a remote drone or two) for nearly every attack skill, with their actual equipped weapon being a crossbow.
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* The Ranger job tree in ''Dragonica'' uses a different type of firearm (plus multiple types of grenades and a remote drone or two) for nearly every attack skill, with their actual equipped weapon being a crossbow.
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* Billy Lee Black from Xenogears wields pistols, two elemental-bullet firing guns and a shotgun. The game's combat system lets him swap between the weapons seamlessly, but his combos stand out: Launching an enemy into the air with a shotgun, then firing two pistols at them to juggle them in mid-air. And that's just the start!
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* Tatsumiya Mana, resident gunslinger of MahouSenseiNegima, changes between rifle, submachine gun and handcannons easily.

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* Tatsumiya Mana, resident gunslinger of MahouSenseiNegima, changes between rifle, submachine gun and handcannons easily.
easily.
[[/folder]]
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[[folder:{{Manga and Anime}}]]
* Tatsumiya Mana, resident gunslinger of MahouSenseiNegima, changes between rifle, submachine gun and handcannons easily.
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** This is not to say that they don't have rifles as well. But those are usually reserved for [[MoreDakka SWAT]] [[BigDamnHeros teams]] and situations where they're dealing with shooters with body armor.

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** This is not to say that they don't have rifles as well. But those are usually reserved for [[MoreDakka SWAT]] [[BigDamnHeros [[BigDamnHeroes teams]] and situations where they're dealing with shooters with body armor.
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**This is not to say that they don't have rifles as well. But those are usually reserved for [[MoreDakka SWAT]] [[BigDamnHeros teams]] and situations where they're dealing with shooters with body armor.

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Cleaning up examples and folderizing


[[AC: {{Comic Books}}]]
* Hawkeye of [[Comicbook/TheAvengers Avengers]] fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.

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[[AC: {{Comic [[foldercontrol]]

[[folder:{{Comic
Books}}]]
* MarvelComics:
**
Hawkeye of [[Comicbook/TheAvengers Avengers]] fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.




[[AC: {{Literature}}]]
* In ''Dances with Wolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a one-sided victory.

[[AC: LiveActionTV]]

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\n[[AC: [[/folder]]

[[folder:
{{Literature}}]]
* In ''Dances with Wolves,'' ''DancesWithWolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a one-sided victory. \n\n[[AC:
[[/folder]]

[[folder:
LiveActionTV]]




[[AC: {{Tabletop Games}}]]
* This is a common trope in tabletop role-playing systems with highly abstracted skills. (Such as shooting)

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\n[[AC: [[/folder]]

[[folder:
{{Tabletop Games}}]]
* This is a common trope in tabletop role-playing systems with highly abstracted skills. (Such as shooting)
Games}}]]



* {{Space Marine}}s from ''{{Warhammer 40000}}'' are trained with both bolters (fully automatic anti-tank rifles) and bolt pistols. Quite useful in gameplay, as they can't charge the enemy in the same turn they fired the bolter in.

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* {{Space Marine}}s from ''{{Warhammer 40000}}'' 40000}}'':
** {{Space Marine}}s
are trained with both bolters (fully automatic anti-tank rifles) and bolt pistols. Quite useful in gameplay, as they can't charge the enemy in the same turn they fired the bolter in.




[[AC: {{Video Games}}]]
* Countless FPS and 3rd-person shooter protagonists.

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\n[[AC: [[/folder]]

[[folder:
{{Video Games}}]]
* Countless FPS and 3rd-person shooter protagonists.
Games}}]]



* Ezio Auditore from ''[=~Assassin's Creed II~=]'' is this ''and'' MultiMeleeMaster. While his ancestor Altaïr only used throwing knives - the crossbow was CutscenePowerToTheMax and doesn't count - Ezio eventually gains a [[ArmCannon Hidden Gun]] and, in ''[=~Assassin's Creed: Brotherhood~=]'', a crossbow.

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* Ezio Auditore from ''[=~Assassin's Creed II~=]'' ''AssassinsCreedII'' is this ''and'' MultiMeleeMaster. While his ancestor Altaïr only used throwing knives - the crossbow was CutscenePowerToTheMax and doesn't count - Ezio eventually gains a [[ArmCannon Hidden Gun]] and, in ''[=~Assassin's Creed: Brotherhood~=]'', a crossbow.



* Laguna in DissidiaFinalFantasy doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon.
** Vaan to a lesser extent, as he can use a rifle and crossbow.

[[AC: {{Real Life}}]]

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* Laguna in DissidiaFinalFantasy doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon.
** Vaan
cannon. Also, Vaan, to a lesser extent, as he can use a rifle and crossbow.

[[AC:
crossbow.
[[/folder]]

[[folder:
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** That said, such high-powered weapons are primarily the province of SWAT teams, who get called in only for the most dangerous of situations and the most heavily-armed perps.

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** That said, such high-powered weapons are primarily the province of SWAT teams, who get called in only for the most dangerous of situations and the most heavily-armed perps.[[/folder]]
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** Bullseye is an equally extreme example, if not moreso. Pretty telling that Bullseye impersonated Hawkeye in the Dark Avengers.
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[[AC: LiveActionTV]]
* [[KamenRiderRyuki Kamen Rider Zolda]] (and his [[KamenRiderDragonKnight American counterpart Kamen Rider Torque]]) have, besides the handgun-sized machine gun Magna Visor, a pair of shoulder-mounted cannons and a handheld artillery gun.

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* Laguna in DissidiaFinalFantasy doesn't need swords or sorcery, nor even significant athletic ability. While others are trading barrages of Holy and a lifetime's martial training with each other, Laguna just shoots things. With a machine gun, a sniper rifle, a shotgun, a bazooka, a multi-rocket launcher, grenades, sticky bombs and electro-shield bombs. Oh, and a laser cannon.
** Vaan to a lesser extent, as he can use a rifle and crossbow.
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Condensing


* The standard modern soldier carries a sidearm, and rifle or support weapon. They are trained in most of the weapons to take over on them should something happen to the soldier who was carrying them before.
* Police in America carry a handgun normally, but they do have a shotgun in the car if something heavier is needed. One would think they'd choose a more long-ranged weapon, such as a rifle, but policemen prefer shorter-range weapons because the longer range on rifles means they might go through a house or car or street and kill bystanders if the officer misses. Or, for that matter, even if they don't; some rifles fire bullets that are quite capable of going through a person and hitting another person on the other side of them.

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* The standard modern soldier carries a sidearm, and rifle or support weapon. They are trained in most of the weapons to take over on them should something happen to the soldier who was carrying them before.
its previous owner.
* Police in America carry a handgun normally, but they do have a shotgun in the car if something heavier is needed. One would think they'd choose a more long-ranged weapon, such as a rifle, but policemen prefer shorter-range weapons because the longer range on rifles means they might go through a house or car or street and kill bystanders if the officer misses. Or, for that matter, even if they don't; some rifles fire bullets that are quite capable of going through a person and hitting another person on the other side of them.''don't'' miss their targets.

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* Miho in Sin City can use normal shuriken, her bladed manji, or arrows.
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* [[EgomaniacHunter Mordecai]] from ''{{Borderlands}}'' is both a skilled sharpshooter and an archetypical [[TheGunslinger gunslinger]].
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* Hawkeye of {{Avengers}} fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.

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* Hawkeye of {{Avengers}} [[Comicbook/TheAvengers Avengers]] fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.
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Wielding a rifle is very different to aiming a pistol, and using heavy weapons like bazookas and grenade launchers even more radically different. And as for those protagonists who use bows... or [[InWorkingOrder alien weapons.]] Basically, if a character carries two distinct types of ranged weapon, both of which would require a lot of practice to use without necessarily giving competence with the other, you have this trope.

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Wielding a rifle is very different to aiming a pistol, and using heavy weapons like bazookas and grenade launchers even more radically different. And as for those protagonists who use bows...[[TheArcher bows]]... or [[InWorkingOrder alien weapons.]] Basically, if a character carries two distinct types of ranged weapon, both of which would require a lot of practice to use without necessarily giving competence with the other, you have this trope.




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* Ezio Auditore from ''[=~Assassin's Creed II~=]'' is this ''and'' MultiMeleeMaster. While his ancestor Altaïr only used throwing knives - the crossbow was CutscenePowerToTheMax and doesn't count - Ezio eventually gains a [[ArmCannon Hidden Gun]] and, in ''[=~Assassin's Creed: Brotherhood~=]'', a crossbow.

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Complementing the MultiMeleeMaster, the MultiRangedMaster is a character who wields two distinct types of ranged weapon, ones which would require distinctly different techniques.

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Complementing the MultiMeleeMaster, the MultiRangedMaster is a character who wields two distinct types of ranged weapon, weapons, ones which would require distinctly different techniques.


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May be a WalkingArmory if the character doesn't have access to a HyperspaceArsenal.
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[[AC: {{Comic Books}}]]
* Hawkeye of {{Avengers}} fame, especially in his Ultimates version, where he can shoot, throw, flick, spit, and otherwise glance at you with deadly results.

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Changed: 1

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* Police in America carry a handgun normally, but they do have a shotgun in the car if something heavier is needed. One would think they'd choose a more long-ranged weapon, such as a rifle, but policemen prefer shorter-range weapons because the longer range on rifles means they might go through a house or car or street and kill bystanders if the officer misses. Or, for that matter, even if they don't; some rifles fire bullets that are quite capable of going through a person and hitting another person on the other side of them.

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* Police in America carry a handgun normally, but they do have a shotgun in the car if something heavier is needed. One would think they'd choose a more long-ranged weapon, such as a rifle, but policemen prefer shorter-range weapons because the longer range on rifles means they might go through a house or car or street and kill bystanders if the officer misses. Or, for that matter, even if they don't; some rifles fire bullets that are quite capable of going through a person and hitting another person on the other side of them. them.
** That said, such high-powered weapons are primarily the province of SWAT teams, who get called in only for the most dangerous of situations and the most heavily-armed perps.

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*In ''Dances with Wolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a one-sided victory.

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*In * In ''Dances with Wolves,'' Lt. Dunbar arms the bow-and-arrow/tomahawk-using Indians with ''Winchester rifles;'' despite having absolutely ''no'' training, they succeed in wiping out the enemy tribe in a one-sided victory.




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** Many ranged [[SwordAndGun (and melee)]] units have pistols to fire before charging in an assault. That is generally not a good idea since most ranged units will never go as much damage as any unit made for melee face-to-face, and most standard ranged weapons are rapid-fire meaning they fire two shots instead of one when in range to assault as opposed to firing one shot with their pistols and charging in. Utilizing rapid-fire is generally prefered for most units. It can work for the {{Space Marine}}s, being TheMario, though.
** Upgrades for squads generally allow the squad to have different ranged weapons from one another. Mixing anti-tank and anti-infantry weapons in the same squad is not advised though, since they can only attack one or the other in ([[HouseRules standard, mind you]]) rules.



*Countless FPS and 3rd-person shooter protagonists.

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*Countless * Countless FPS and 3rd-person shooter protagonists.




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* In ''WorldInConflict'', Rifleman squads have a medic, a rifleman, an AT soldier, an AA soldier and a machinegunner, with the first two having grenade launchers mounted on their rifles. Anti-tank squads have mostly AT soldiers with a medic and some riflemen, lacking grenade launchers.



*Officers in the British armed forces will learn to shoot both their standard issue rifle and their signature handguns. Soldiers in general may also have learned to use a heavy machinegun which have to be placed on the ground and stabilized before being fired from the prone position to be used with any accuracy. And then there are anti-tank weapons and the like.
*The standard modern soldier carries a sidearm, and rifle or support weapon. They are trained in most of the weapons to take over on them should something happen to the soldier who was carrying them before.
*Police in America carry a handgun normally, but they do have a shotgun in the car if something heavier is needed. One would think they'd choose a more long-ranged weapon, such as a rifle, but policemen prefer shorter-range weapons because the longer range on rifles means they might go through a house or car or street and kill bystanders if the officer misses. Or, for that matter, even if they don't; some rifles fire bullets that are quite capable of going through a person and hitting another person on the other side of them.

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*Officers * Officers in the British armed forces will learn to shoot both their standard issue rifle and their signature handguns. Soldiers in general may also have learned to use a heavy machinegun which have to be placed on the ground and stabilized before being fired from the prone position to be used with any accuracy. And then there are anti-tank weapons and the like.
*The * The standard modern soldier carries a sidearm, and rifle or support weapon. They are trained in most of the weapons to take over on them should something happen to the soldier who was carrying them before.
*Police * Police in America carry a handgun normally, but they do have a shotgun in the car if something heavier is needed. One would think they'd choose a more long-ranged weapon, such as a rifle, but policemen prefer shorter-range weapons because the longer range on rifles means they might go through a house or car or street and kill bystanders if the officer misses. Or, for that matter, even if they don't; some rifles fire bullets that are quite capable of going through a person and hitting another person on the other side of them.

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