History Main / MultiMookMelee

21st Feb '17 5:55:02 PM nombretomado
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* Several of the Missions in ''VideoGame/FinalFantasyVII: CrisisCore'' and [[spoiler:the unwinnable and inevitable BolivianArmyEnding]].

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* Several of the Missions in ''VideoGame/FinalFantasyVII: CrisisCore'' VideoGame/CrisisCore'' and [[spoiler:the unwinnable and inevitable BolivianArmyEnding]].
24th Jan '17 11:35:25 AM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Treacherous Tower, which is a variation on the multi-floor caves; in addition to costing money to enter, you have to choose how many floors you go through at the start, and you only get your Rupees at the end rather than at various points in the middle. At its core, though, it's still the classic "kill the enemies in each room, rinse and repeat" type dungeon.



** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Treacherous Tower, which is a variation on the multi-floor caves; in addition to costing money to enter, you have to choose how many floors you go through at the start, and you only get your Rupees at the end rather than at various points in the middle. At its core, though, it's still the classic "kill the enemies in each room, rinse and repeat" type dungeon. The prize for the Beginner difficulty level is only a handful of Rupees, but Intermediate rewards Link with a Piece of Heart, while Advanced rewards him by upgrading his Lamp (first completion) and Bug Net (second completion).



* One of the bosses for the GameBoyAdvance adaptation of ''Literature/TheHobbit'' is a heart on a wall which you can't reach and have to repeatedly shoot. It's made much more difficult by the fact that unless you occasionally take some time out to kill the HORDE of animate vines which try to kill you, you ''will'' die. Particularly considering they can spawn in the way of your shots. Which, if you're using the targetted long-range explosive ones, is a bad thing.

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* One of the bosses for the GameBoyAdvance UsefulNotes/GameBoyAdvance adaptation of ''Literature/TheHobbit'' is a heart on a wall which you can't reach and have to repeatedly shoot. It's made much more difficult by the fact that unless you occasionally take some time out to kill the HORDE of animate vines which try to kill you, you ''will'' die. Particularly considering they can spawn in the way of your shots. Which, if you're using the targetted long-range explosive ones, is a bad thing.




* The TropeNamer is ''VideoGame/SuperSmashBros.'', which has the "Multi Man Melee", "Multi Man Brawl", and "Multi Man Smash." Several variations also exist, the worst being the "Cruel Melee/Brawl/Smash" in which you face massively overpowered enemies without any items, and defeating even ''one'' foe is considered an achievement. Both ''Melee'' and ''Brawl'' also require players to knock out 5 mooks in a single session of the Cruel mode in order to unlock a trophy (and ''10'' in ''Brawl'' for a sticker). Famously, there was an AprilFoolsDay joke saying that [[Franchise/SonicTheHedgehog Sonic and Tails]] were unlockable in ''Melee'' by KO'ing 20 mooks in Cruel Melee, which was eventually proven false.

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\n* The TropeNamer is ''VideoGame/SuperSmashBros.'', which has the "Multi Man Melee", "Multi Man Brawl", and "Multi Man Smash." In them, the challanger has to duke out against the respective QuirkyMiniBossSquad of each game (Wire Frames in ''Melee'', Fighting Alloys in ''Brawl'', and Mii Fighters in ''4''). Several variations of the mode also exist, the worst being the "Cruel Melee/Brawl/Smash" in which you face massively overpowered enemies without any items, and defeating even ''one'' foe is considered an achievement. Both ''Melee'' and ''Brawl'' also require players to knock out 5 mooks in a single session of the Cruel mode in order to unlock a trophy (and ''10'' in ''Brawl'' for a sticker). Famously, there was an AprilFoolsDay joke saying that [[Franchise/SonicTheHedgehog Sonic and Tails]] were unlockable in ''Melee'' by KO'ing 20 mooks in Cruel Melee, which was eventually proven false.



* ''[[VideoGame/CallOfDuty Call of Duty World at War]]'' has the Nazi Zombies mode, which has four characters battle unlimited hordes of zombies (and in some cases, [=HellHounds=]) in waves on the four maps, with the enemies taking more and more hits to kill and only short breaks between waves.
** Every ''Call of Duty'' game is largely based around a series of encounters in which the player must advance through the level in the face of endlessly spawning mooks. When the player reaches a checkpoint, the mooks stop spawning.

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* ''[[VideoGame/CallOfDuty Call of Duty World ''VideoGame/CallOfDuty'':
** ''World
at War]]'' War'' has the Nazi Zombies mode, which has four characters battle unlimited hordes of zombies (and in some cases, [=HellHounds=]) in waves on the four maps, with the enemies taking more and more hits to kill and only short breaks between waves.
** Every ''Call of Duty'' game is largely based around a series of encounters in which the player must advance through the level in the face of endlessly spawning mooks. When the player reaches a checkpoint, the mooks stop spawning.
waves.



* VideoGame/TeamFortress2 now has the Mann Vs Machine mode that pits six players against waves of robotic versions of the nine playable characters (some of which are [[GiantMook giant]]), which inexplicably are fueled by money that players can pick up to buy upgrades with.

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* VideoGame/TeamFortress2 ''VideoGame/TeamFortress2'' now has the Mann Vs Machine mode that pits six players against waves of robotic versions of the nine playable characters (some of which are [[GiantMook giant]]), which inexplicably are fueled by money that players can pick up to buy upgrades with.



* ''VideoGame/SonicHeroes'' has Robot Carnival and Robot Storm, where the melee is the boss. Robot Carnival (the first one) takes place on one platform, but in Robot Storm, you have to go between platforms after defeating certain numbers of waves (except for Team Rose, which has only one platform). Also, in Robot Storm, the enemies are tougher.
** ''SonicRush'' has a few rooms that need to be cleared of enemies to advance.

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* ''Franchise/SonicTheHedgehog'':
**
''VideoGame/SonicHeroes'' has Robot Carnival and Robot Storm, where the melee is the boss. Robot Carnival (the first one) takes place on one platform, but in Robot Storm, you have to go between platforms after defeating certain numbers of waves (except for Team Rose, which has only one platform). Also, in Robot Storm, the enemies are tougher.
** ''SonicRush'' ''VideoGame/SonicRush'' has a few rooms that need to be cleared of enemies to advance.



* Battle Belt Galaxy in ''VideoGame/SuperMarioGalaxy2''. Each enemy on each planet must be defeated in order to advance, ranging from one Goomba on the first planet to four Chomps on the last one.

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* ''Franchise/SuperMarioBros'':
**
Battle Belt Galaxy in ''VideoGame/SuperMarioGalaxy2''. Each enemy on each planet must be defeated in order to advance, ranging from one Goomba on the first planet to four Chomps on the last one.one.
** Two of the Mystery House levels (Mystery House Melee and Mystery House Brawl) consist of defeating groups of enemies in 10 seconds or less each.



* ''VideoGame/PaperMarioTheThousandYearDoor'' has the Pit of 100 Trials. VideoGame/SuperPaperMario has two.
** ''VideoGame/SuperPaperMario'' also has the Sammer Guys, 100 characters that need to be defeated one after another. [[spoiler:During the game, the world they inhabit is destroyed after reaching the 30th Sammer's gate (the Sammers themselves stop fighting you after the 20th guy is defeated due to plot reasons). If you go back after you beat the game, you can actually fight all 100.]]

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* ''VideoGame/PaperMarioTheThousandYearDoor'' has the Pit of 100 Trials. VideoGame/SuperPaperMario has two.
**
''VideoGame/SuperPaperMario'' also has two of them, as well as the Sammer Guys, 100 characters that need to be defeated one after another. [[spoiler:During the game, the world they inhabit is destroyed after reaching the 30th Sammer's gate (the Sammers themselves stop fighting you after the 20th guy is defeated due to plot reasons). If you go back after you beat the game, you can actually fight all 100.]]
17th Jan '17 6:20:30 PM nombretomado
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* The battle against TheDragon and the FinalBoss of ''MagicalBattleArena'' begins with you taking down waves of [[Anime/MagicalGirlLyricalNanohaStrikers Gadget Drones]] until you've taken down enough of them for the boss to come out.

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* The battle against TheDragon and the FinalBoss of ''MagicalBattleArena'' ''VideoGame/MagicalBattleArena'' begins with you taking down waves of [[Anime/MagicalGirlLyricalNanohaStrikers Gadget Drones]] until you've taken down enough of them for the boss to come out.



* The ''X-Men: Second Coming'' game has two of them.

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* %%* The ''X-Men: Second Coming'' game has two of them.
24th Oct '16 5:16:47 PM KamenRiderOokalf
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* The battle against TheDragon and the FinalBoss of ''MagicalBattleArena'' begins with you taking down waves of [[MagicalGirlLyricalNanoha Gadget Drones]] until you've taken down enough of them for the boss to come out.

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* The battle against TheDragon and the FinalBoss of ''MagicalBattleArena'' begins with you taking down waves of [[MagicalGirlLyricalNanoha [[Anime/MagicalGirlLyricalNanohaStrikers Gadget Drones]] until you've taken down enough of them for the boss to come out.
16th Oct '16 5:50:58 PM wolftickets1969
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* In the final battle of ''VideoGame/{{Fallout 4}}'''s Automatron DLC, the Mechanist summons waves of increasingly stronger MechaMooks, with a few KingMook enemies thrown in.

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* In the final battle of ''VideoGame/{{Fallout 4}}'''s 4}}'':
** Near the end of the Institute storyline, [[ProtectionMission you defend the Synths who are hacking Liberty Prime]] from hordes of Brotherhood of Steel EliteMooks being flown in by Vertibird, including [[BigBad Elder Maxson]] and his [[QuirkyMinibossSquad highest ranking commanders]].
** In the final battle of the
Automatron DLC, the Mechanist summons waves of increasingly stronger MechaMooks, with a few KingMook enemies thrown in.
16th Oct '16 5:41:40 PM wolftickets1969
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* In the final battle of ''VideoGame/{{Fallout 4}}'''s Automatron DLC, the Mechanist summons waves of increasingly stronger MechaMooks, with a KingMook or two thrown in.

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* In the final battle of ''VideoGame/{{Fallout 4}}'''s Automatron DLC, the Mechanist summons waves of increasingly stronger MechaMooks, with a few KingMook or two enemies thrown in.
16th Oct '16 5:39:30 PM wolftickets1969
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Added DiffLines:

* In the final battle of ''VideoGame/{{Fallout 4}}'''s Automatron DLC, the Mechanist summons waves of increasingly stronger MechaMooks, with a KingMook or two thrown in.
14th Oct '16 11:35:00 AM TeraChimera
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** ''VideoGame/{{Halo 2}}'' has the battle in the Mausoleum (aka the "Breaking Benjamin room") on the "Gravemind" mission, which seems to be the series' homage to ''VideoGame/{{Marathon}}'''s "You Think You're Big Time" level. Mainly {{Elite Mook}}s and and {{Giant Mook}}s, including Brutes, Ultra Elites(including [[InvisibilityCloak stealth-camouflaged]] ones), Spec-ops Elites, the "Honor Guard Councilor" glitched Elite(supposed to be a Gold Elite), Hunters, etc.

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** ''VideoGame/{{Halo 2}}'' has the battle in the Mausoleum (aka the "Breaking Benjamin room") on the "Gravemind" mission, which seems to be the series' homage to ''VideoGame/{{Marathon}}'''s "You Think You're Big Time" level. Mainly {{Elite Mook}}s and and {{Giant Mook}}s, including Brutes, Ultra Elites(including Elites (including [[InvisibilityCloak stealth-camouflaged]] ones), Spec-ops Elites, the "Honor Guard Councilor" glitched Elite(supposed Elite (supposed to be a Gold Elite), Hunters, etc.etc. For bonus points, it takes place in the middle of an EnemyCivilWar, with Elites and Brutes duking it out with each other. Cortana advises you to sit it out, but once [[https://www.youtube.com/watch?v=lSgQGKZocDA the music]] starts up, [[AutobotsRockOut it's impossible not to jump in, guns blazing]].
4th Sep '16 3:53:35 PM nombretomado
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* The first ''AliensVsPredator'' game for the PC was probably the first FPS[=/=]TPS game to have this as a dedicated game mode, Infestation, in which a group of Marines would hold out as long as possible against waves of Aliens, Predaliens, and Praetorians.

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* The first ''AliensVsPredator'' ''VideoGame/AliensVsPredator'' game for the PC was probably the first FPS[=/=]TPS game to have this as a dedicated game mode, Infestation, in which a group of Marines would hold out as long as possible against waves of Aliens, Predaliens, and Praetorians.
14th Aug '16 11:39:11 AM UmbrellasWereAwesome
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** Later, Creator/{{Bungie}} realized they could follow ''VideoGame/GearsOfWar" and synthesize this trope into Firefight mode. In most games from ''VideoGame/Halo3ODST'' onward, you can face just about everything the Covenant can throw at you: Grunts, Jackals, Jackal Snipers, Skirmishers (''Reach''), Elites, Brutes, Hunters, Drones (''ODST''), Engineers, Ghosts, Banshees, ''Wraith tanks'', etc. ''VideoGame/Halo5Guardians'' ups the ante by adding not just [[MechaMooks Prometheans]], but ''actual bosses'' (whom you'll have to fight at the same time as their subordinates).

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** Later, Creator/{{Bungie}} realized they could follow ''VideoGame/GearsOfWar" ''VideoGame/GearsOfWar'' and synthesize this trope into Firefight mode. In most games from ''VideoGame/Halo3ODST'' onward, you can face just about everything the Covenant can throw at you: Grunts, Jackals, Jackal Snipers, Skirmishers (''Reach''), Elites, Brutes, Hunters, Drones (''ODST''), Engineers, Ghosts, Banshees, ''Wraith tanks'', etc. ''VideoGame/Halo5Guardians'' ups the ante by adding not just [[MechaMooks Prometheans]], but ''actual bosses'' (whom you'll have to fight at the same time as their subordinates).
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