History Main / MoralityKitchenSink

18th Apr '18 3:13:03 PM Ramidel
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* The ''VideoGame/{{Geneforge}}'' series. There are anywhere from two to five factions the player can join in each game. With the possible exception of 2's [[AGodAmI Barzites]] and 5's [[ANaziByAnyOtherName Taygen]], they pretty much all have arguments in their favor. While the world itself is more about GrayAndGreyMorality, the individual sides play out this trope. The WellIntentionedExtremist tends to be the most common type in each, but they all have their share of saints and monsters, and everything in between.

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* The ''VideoGame/{{Geneforge}}'' series. There are anywhere from two to five factions the player can join in each game. With the possible exception of 2's [[AGodAmI Barzites]] and 5's [[ANaziByAnyOtherName Taygen]], Barzites]], they pretty much all have arguments in their favor. While the world itself is more about GrayAndGreyMorality, the individual sides play out this trope. The WellIntentionedExtremist tends to be the most common type in each, but they all have their share of saints and monsters, and everything in between.
24th Mar '18 8:35:40 AM MCanter89
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[[folder:{{Anime}} and {{Manga}}]]

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[[folder:{{Anime}} [[folder:Anime and {{Manga}}]]Manga]]







[[folder:FanFiction]]

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\n[[folder:FanFiction]][[folder:Fan Fiction]]







* ''Series/{{Orange Is The New Black}}'' doesn't have even one character who is simply ''good''. Even the nicest, most moral characters, like Poussey or Fisher, have distinct moral flaws. And this isn't limited to the prison walls - some of the most selfish and mean people in the series have never set foot inside a prison. Things are the most [[GreyAndGreyMorality grey]] when it comes to the main characters, who constantly slide on the scale between AntiHero and [[SlidingScaleOfAntiVillains Anti Villian]] - most notably Piper.

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* ''Series/{{Orange Is The New Black}}'' ''Series/OrangeIsTheNewBlack'' doesn't have even one character who is simply ''good''. Even the nicest, most moral characters, like Poussey or Fisher, have distinct moral flaws. And this isn't limited to the prison walls - some of the most selfish and mean people in the series have never set foot inside a prison. Things are the most [[GreyAndGreyMorality grey]] when it comes to the main characters, who constantly slide on the scale between AntiHero and [[SlidingScaleOfAntiVillains Anti Villian]] - most notably Piper.






[[folder:Table Top Games]]

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[[folder:Table Top [[folder:Table-Top Games]]



* ''VideoGame/{{Fallout}}'': In addition to the KarmaMeter, several games in the series have used various forms of AllianceMeter to add complexity and allow the player to have a more complex reputation in the game. Starting with ''[[VideoGame/{{Fallout2}} Fallout 2]]'', the generic reputation stat was split up and tracked on a town-by-town basis, with additional [[RedBaron epithets]] that had a more universal effect on the player's reputation. Following ''[[VideoGame/{{Fallout3}} Fallout 3]]'' and it's return to a conventional KarmaMeter, ''VideoGame/FalloutNewVegas'' returned to the complex AllianceMeter, in addition to (and separate from) the KarmaMeter it retained.
** The main factions in ''VideoGame/FalloutNew Vegas'' are also this, with the Legion being a very dark grey and the NCR and Mr. House competing to be the lighter shade of grey faction in comparison. Meanwhile the [[spoiler:Yes Man ending where the Courier takes power]] can range from darker than a Legion ending to also much lighter depending on the Courier's actions and Karma.

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* ''VideoGame/{{Fallout}}'': In addition to the KarmaMeter, several games in the series have used various forms of AllianceMeter to add complexity and allow the player to have a more complex reputation in the game. Starting with ''[[VideoGame/{{Fallout2}} Fallout 2]]'', ''VideoGame/Fallout2'', the generic reputation stat was split up and tracked on a town-by-town basis, with additional [[RedBaron epithets]] that had a more universal effect on the player's reputation. Following ''[[VideoGame/{{Fallout3}} Fallout 3]]'' ''VideoGame/Fallout3'' and it's return to a conventional KarmaMeter, ''VideoGame/FalloutNewVegas'' returned to the complex AllianceMeter, in addition to (and separate from) the KarmaMeter it retained.
** The main factions in ''VideoGame/FalloutNew Vegas'' ''VideoGame/FalloutNewVegas'' are also this, with the Legion being a very dark grey and the NCR and Mr. House competing to be the lighter shade of grey faction in comparison. Meanwhile Meanwhile, the [[spoiler:Yes Man ending where the Courier takes power]] can range from darker than a Legion ending to also much lighter lighter, depending on the Courier's actions and Karma. Karma.



** Even closer to the far end, you have the [[AffablyEvil surprisingly charming]] [[MagnificentBastard Illusive Man]], and [[spoiler: Morinth]].

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** Even closer to the far end, you have the [[AffablyEvil surprisingly charming]] [[MagnificentBastard Illusive Man]], and [[spoiler: Morinth]].[[spoiler:Morinth]].



* ''VideoGame/VampireTheMasqueradeBloodlines'' has multiple plot shakers vying for the possession of the [[MacGuffin Ankaran Sarcophagus]]: the [[AncientConspiracy Camarilla]] formally led by the ruthless but intelligent slimebag [=LaCroix=] (but a much OlderAndWiser Tremere traditionalist Maximilian Strauss pulls the Camarilla strings behind the scenes), the moral pragmatist Nines Rodriguez leading the [[YourTerroristsAreOurFreedomFighters rebellious Anarchs]], the [[BlueAndOrangeMorality mysterious newcomers]] Kuei-Jin, and the Sabbat, who are [[HardCodedHostility so evil, you can't side with them under any circumstances]]. And then there is [[spoiler:Jack, who seems a friendly enough Anarch at first, but turns out to have been [[BiggerBad behind the whole Ankaran Sarcophagus scheme the entire time]] and [[TheBadGuyWins gets away scot-free in the end]]]].

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* ''VideoGame/VampireTheMasqueradeBloodlines'' has multiple plot shakers vying for the possession of the [[MacGuffin Ankaran Sarcophagus]]: the [[AncientConspiracy Camarilla]] formally led by the ruthless but intelligent slimebag [=LaCroix=] (but a much OlderAndWiser Tremere traditionalist Maximilian Strauss pulls the Camarilla strings behind the scenes), the moral pragmatist Nines Rodriguez leading the [[YourTerroristsAreOurFreedomFighters rebellious Anarchs]], the [[BlueAndOrangeMorality mysterious newcomers]] Kuei-Jin, and the Sabbat, who are [[HardCodedHostility so evil, you can't side with them under any circumstances]]. And then there is [[spoiler:Jack, who seems a friendly enough Anarch at first, but turns out to have been [[BiggerBad behind the whole Ankaran Sarcophagus scheme the entire time]] and [[TheBadGuyWins gets away scot-free in the end]]]].end]].]]



[[folder: Truth In Television]]

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[[folder: Truth [[folder:Truth In Television]]



20th Feb '18 2:34:48 AM Cryoclaste
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%%* A common part of ''FireEmblem''.

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%%* A common part of ''FireEmblem''.''Franchise/FireEmblem''.
16th Feb '18 12:44:44 AM TheBetterStory
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8th Feb '18 7:10:41 PM nombretomado
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* The ''[[NexusWar Nexus Clash]]'' lore is largely about deconstructing [[BlackAndWhiteMorality Black and White Morality]]. The series ''presents'' itself as [[TheGoodTheBadAndTheEvil Black vs White vs Grey]], but the seemingly all-important KarmaMeter is a charade set up by the most belligerent angelic and demonic deities to force people to take sides and reward their followers solely for keeping the conflict going. Even the angels are divided into zealots who fall easily into KnightTemplar territory and more conciliatory angels whose kindly ways make them vulnerable to a PacifismBackfire. Much of the roleplaying in this setting revolves around trying to find a definition of good and evil that doesn't just play into the pantheon's warmongering hands.

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* The ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' lore is largely about deconstructing [[BlackAndWhiteMorality Black and White Morality]]. The series ''presents'' itself as [[TheGoodTheBadAndTheEvil Black vs White vs Grey]], but the seemingly all-important KarmaMeter is a charade set up by the most belligerent angelic and demonic deities to force people to take sides and reward their followers solely for keeping the conflict going. Even the angels are divided into zealots who fall easily into KnightTemplar territory and more conciliatory angels whose kindly ways make them vulnerable to a PacifismBackfire. Much of the roleplaying in this setting revolves around trying to find a definition of good and evil that doesn't just play into the pantheon's warmongering hands.
6th Feb '18 3:49:21 PM Discar
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** The closest there is to a good guy is [[TheKingdom Avalon]], which is basically [[KingArthur Arthurian]] England which [[LawfulGood places the protection and prosperity of it's people as it's ultimate priority, with all citizens and the king under the rule of law]]. That said, they still maintain close ties with the brutally dogmatic Inquisition, and they have a very backwards view of things like scientific development.

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** The closest there is to a good guy is [[TheKingdom [[TheGoodKingdom Avalon]], which is basically [[KingArthur Arthurian]] England which [[LawfulGood places the protection and prosperity of it's its people as it's its ultimate priority, with all citizens and the king under the rule of law]]. That said, they still maintain close ties with the brutally dogmatic Inquisition, and they have a very backwards view of things like scientific development.
22nd Jan '18 11:47:16 AM BeerBaron
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* ''Franchise/TheElderScrolls'': There are no morality bars. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' there was a fame-infamy bar, but the two don't always sync up. Therefore, the choices of the player determine where on the scale the protagonist falls, and it could be absolutely anywhere, embodiment of IncorruptiblePurePureness KnightInShiningArmor to Complete Monster and anything in between. The [=NPCs=], being pre-written, are also suitably vague and varied.

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* ''Franchise/TheElderScrolls'': There are no morality bars. ''Franchise/TheElderScrolls'' series as a whole fits. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' there was a fame-infamy bar, but each game, individual quests, quest lines, and characters can have moralities all over the two don't always sync up. Therefore, various scales. Naturally, the choices of the player determine where on the scale the protagonist falls, and it could be absolutely anywhere, embodiment of IncorruptiblePurePureness PlayerCharacter falls. This can range from the purest KnightInShiningArmor to Complete Monster and anything in between. a thieving, murdering psychopath. The [=NPCs=], being pre-written, main quests of each game (and major expansions) are also suitably vague and varied.typically such that, even if you are playing as an "evil" character, you won't be able to continue that lifestyle unless the BigBad (who more often than not is seeking to bring about TheEndOfTheWorldAsWeKnowIt) is defeated, giving a player character of any morality a good reason to defeat said villain.
2nd Jan '18 4:14:07 PM nombretomado
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* In David Weber and Linda Evans' ''HellsGate'' series both Sharonans and Aracans are a hodgepodge of good, bad and in between, although Arcana in general has many factions with different goals (some gravitating towards the morality scale extremes), while Sharona is more unified and thus more uniformly ({{a lighter shade of|Gray}}) grey.

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* In David Weber and Linda Evans' ''HellsGate'' ''Literature/HellsGate'' series both Sharonans and Aracans are a hodgepodge of good, bad and in between, although Arcana in general has many factions with different goals (some gravitating towards the morality scale extremes), while Sharona is more unified and thus more uniformly ({{a lighter shade of|Gray}}) grey.
28th Dec '17 8:01:16 AM JadedLeopardess
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Added DiffLines:

* ''{{Series/The100}}'' makes sure that black, grey and white are represented among all of the three main groups (sky people, grounders and mountain men). Clearly good characters, such as Clarke and Lincoln, can do or turn a blind eye to terrible things, and act selfishly. Monsters such as Pike and Cage are still shown to care about their people. And most characters are just grey (Lexa, Jaha), conflicted (Finn,Dante Wallace), or bounce all over the range (Murphy, Bellamy).
2nd Dec '17 8:41:57 AM rufusluciusivan
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** ''Disney/TheHunchbackOfNotreDame'', despite (or perharps ''because of'') its {{Disneyfication}} from the [[Literature/TheHunchbackOfNotreDame source material]], which ran on GrayAndGreyMorality. [[GentleGiant Quasimodo]] and the [[AllLovingHero Archdeacon]] are the only truly good characters in the movie (and even the former has several LetsGetDangerous moments). Esmeralda is a KnightInSourArmor. Clopin and the gypsies in general are {{Unscrupulous Hero}}es. Phoebus is a PragmaticHero in sour armor [[spoiler:who later has a HeelFaceTurn]]. Even [[BigBad Judge Frollo]], for all his [[ChurchgoingVillain nasti]][[EgocentricallyReligious ness]], [[TheSociopath sociopathy]] and [[WouldHurtAChild monstrosity]], is given a very humane and relatable moment in his VillainSong "Hellfire."

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** ''Disney/TheHunchbackOfNotreDame'', despite (or perharps ''because of'') its {{Disneyfication}} from the [[Literature/TheHunchbackOfNotreDame source material]], which ran on GrayAndGreyMorality. [[GentleGiant Quasimodo]] and the [[AllLovingHero Archdeacon]] are the only truly good characters in the movie (and even the former has several LetsGetDangerous moments). Esmeralda is a KnightInSourArmor. Clopin and the gypsies in general are {{Unscrupulous Hero}}es. Phoebus is a PragmaticHero in sour armor [[spoiler:who later has a HeelFaceTurn]]. The crowd of Parisian citizens start off as a bunch of bullies that mock Quasimodo, but [[EveryoneHasStandards end up siding with the heroes when Frollo goes too far]] and accept Quasimodo at the end. Even [[BigBad Judge Frollo]], for all his [[ChurchgoingVillain nasti]][[EgocentricallyReligious ness]], [[TheSociopath sociopathy]] and [[WouldHurtAChild monstrosity]], is given a very humane and relatable moment in his VillainSong "Hellfire."
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