History Main / MoonLogicPuzzle

1st Dec '16 8:42:42 AM Gosicrystal
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* ''VisualNovel/HotelDuskRoom215'' has a puzzle where you have to close the DS to give someone CPR. This comes up another time in the game too: when you have to close the DS to flip over a jigsaw puzzle you just put together to see a note written on the back of the pieces.



* In ''VisualNovel/LastWindow'':
** There's a puzzle where you're trying to prevent a Marie from [[spoiler:throwing herself off the roof]]. The main, Kyle, is on the left screen, while Marie is on the right one (the DS is held on its side like a book). What's the solution? [[ViolationOfCommonSense Slam the DS shut when Marie isn't looking to make Kyle leap over to the right screen and pull Marie away]].
** Another puzzle requires you to get a key out from a music box, where the key is trapped in the music box's cylinder. You have to close the DS when the cylinder's gap is showing, then while the DS is closed press the R button so that the pin presses at the key, before quickly opening the DS and pulling the key out with the stylus. This puzzle falls into GuideDangIt for most players, due to how convoluted and finicky it is.


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[[folder:Visual Novels]]
* ''VisualNovel/HotelDuskRoom215'' has a puzzle where you have to close the DS to give someone CPR. This comes up another time in the game too: when you have to close the DS to flip over a jigsaw puzzle you just put together to see a note written on the back of the pieces.
* In ''VisualNovel/LastWindow'':
** There's a puzzle where you're trying to prevent a Marie from [[spoiler:throwing herself off the roof]]. The main, Kyle, is on the left screen, while Marie is on the right one (the DS is held on its side like a book). What's the solution? [[ViolationOfCommonSense Slam the DS shut when Marie isn't looking to make Kyle leap over to the right screen and pull Marie away]].
** A puzzle requires you to get a key out from a music box, where the key is trapped in the music box's cylinder. You have to close the DS when the cylinder's gap is showing, then while the DS is closed press the R button so that the pin presses at the key, before quickly opening the DS and pulling the key out with the stylus. This puzzle falls into GuideDangIt for most players, due to how convoluted and finicky it is.
* ''VisualNovel/VirtuesLastReward'' has a puzzle where nine monitors display words and you have to rearrange them. Turns out there are words you need to get rid of because otherwise the sentence will not make sense. What does the game expect you to do? Shut down the monitors with the unneeded words at the circuit breaker. Granted, the game tells you these words should be erased, but why would you associate shutting down monitors (a physical action) with moving them around virtually (because you're not ripping them off the wall)?
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30th Nov '16 9:13:45 AM mario0987
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* Franchise/AceAttorney will often give you a testimony where the contradiction is easy to spot. Sometimes, actually proving this is harder than it should be because there are multiple parts of the testimony or multiple pieces of evidence that can be used. The game will only ever except the right piece of evidence presented at the right testimony.
23rd Nov '16 6:59:19 PM Yukianesa
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*** Gets played for laughs in [[VideoGame/KingsQuest2015 the 2015 reboot]]. At a certain point, Graham gets stuck in quicksand and the apparent solution is [[spoiler:to grab a nearby bucket, umbrella and a wheel to build a sort of impromptu watermill and then use a nearby skeleton to hold it]]. Graham looks proudly for a few moments at his contraption, and then [[spoiler:Vee throws him a vine which allows her to pull him out, throwing in a comment that she's amazed you really thought something like that would actually work.]]
22nd Nov '16 1:47:15 PM cake1
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* The text adventure version of Douglas Adams's ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is notorious for abusing the player with this kind of puzzle logic. In order to solve one particular puzzle, you are told that you need to show exceptional intelligence. A bit of research in the Guide reveals that in order to do so, [[spoiler:you need to both have something and ''not'' have something at the same time.]] Given that [[spoiler: "no tea"]] is listed as an inventory item--and has been since the beginning of the game--it's increasingly clear you need to find some [[spoiler: tea]]. However, there doesn't seem to be any source for [[spoiler: tea]] in the game. Even a machine that seems perfectly suited to dispense it will, maddeningly, produce a product that is almost, but not quite, entirely unlike it. It's not a StockLateralThinkingPuzzle either--you can't simply [[spoiler:DROP NO TEA]] to get it. Once you finally ''do'' get [[spoiler:the tea, after acquiring a proper interface for the Nutrimat]], you ''still'' have to deal with [[spoiler: getting both the "tea" and the "no tea" at the same time, as "your common sense tells you you can't do that"]]. You eventually have to [[spoiler:go inside your own brain and remove said common sense, which finally allows you to possess the tea and the "no tea" at the same time. Oh, by the way, even after removing your common sense, you ''still'' can't DROP NO TEA if you don't have tea, though the [[InformingTheFourthWall message changes]] to reflect your newfound lack of common sense.]] Creator/DouglasAdams once described the game as moving beyond user-friendly, to user-hostile.

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* The text adventure version of Douglas Adams's ''VideoGame/TheHitchhikersGuideToTheGalaxy'' is notorious for abusing the player with this kind of puzzle logic. In order to solve one particular puzzle, you are told that you need to show exceptional intelligence. A bit of research in the Guide reveals that in order to do so, [[spoiler:you need to both have something and ''not'' have something at the same time.]] Given that [[spoiler: "no tea"]] is listed as an inventory item--and has been since the beginning of the game--it's increasingly clear you need to find some [[spoiler: tea]]. However, there doesn't seem to be any source for [[spoiler: tea]] in the game. Even a machine that seems perfectly suited to dispense it will, maddeningly, produce a product that is almost, but not quite, entirely unlike it. It's not a StockLateralThinkingPuzzle either--you can't simply [[spoiler:DROP NO TEA]] to get it. Once you finally ''do'' get [[spoiler:the tea, after acquiring a proper interface for the Nutrimat]], you ''still'' have to deal with [[spoiler: getting both the "tea" and the "no tea" at the same time, as "your common sense tells you you can't do that"]]. You eventually have to [[spoiler:go inside your own brain and remove said common sense, which finally allows you to possess the tea and the "no tea" at the same time. Oh, by the way, even after removing your common sense, you ''still'' can't DROP NO TEA if you don't have tea, though the [[InformingTheFourthWall message changes]] to reflect your newfound lack of common sense.]] Creator/DouglasAdams once described the game as moving beyond user-friendly, user-unfriendly, to user-hostile.
19th Nov '16 2:49:57 AM lalalei2001
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** Also the infamous Shakespeare puzzle on Hard Riddle mode, which requires a basic knowledge of the plots of Theatre/KingLear, {{Hamlet}}, RomeoAndJuliet, Theatre/{{Macbeth}}, and Theatre/{{Othello}}, and the ability to decipher an amazingly cryptic riddle involving numbers significant in the plays, that [[BatDeduction if it weren't the actual answer]], would almost certainly be considered InsaneTrollLogic.

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** Also the infamous Shakespeare puzzle on Hard Riddle mode, which requires a basic knowledge of the plots of Theatre/KingLear, {{Hamlet}}, RomeoAndJuliet, Theatre/{{Hamlet}}, Tgeatre/RomeoAndJuliet, Theatre/{{Macbeth}}, and Theatre/{{Othello}}, and the ability to decipher an amazingly cryptic riddle involving numbers significant in the plays, that [[BatDeduction if it weren't the actual answer]], would almost certainly be considered InsaneTrollLogic.
24th Oct '16 3:29:01 PM nombretomado
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* ''Webcomic/ProblemSleuth'' gloriously parodies this sort of puzzle, in part by applying the usual InsaneTrollLogic to the entire setting. Even giving it its own GameFAQs category, "Weird Puzzle Shit".

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* ''Webcomic/ProblemSleuth'' gloriously parodies this sort of puzzle, in part by applying the usual InsaneTrollLogic to the entire setting. Even giving it its own GameFAQs Website/GameFAQs category, "Weird Puzzle Shit".
18th Oct '16 7:11:37 AM Spark9
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** ''VideoGame/KingsQuestIQuestForTheCrown'' contained one puzzle where the player had three attempts to guess a Rumplestiltskin character's name, with the sole hint in the game being a letter saying "sometimes it pays to think backwards". In the original edition, this implied spelling "Rumplestiltskin" using an alphabetic ''cipher'' where Z=A, Y=B, and so on (the answer was thus "Ifnkovhgroghprm"); this proved too difficult for most players even in its time, so for the game's EnhancedRemake the solution was simplified to just spelling "Rumplestiltskin" backwards. And [[FromBadToWorse worse yet]], ''[[FakeDifficulty that's not even the correct way of spelling it]]''. It's actually Rump'''el'''stiltskin, so even if you should happen to actually [[GuideDangIt figure that out]], you could ''still'' get the solution wrong unless you have the same linguistic problem as the developers.

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** ''VideoGame/KingsQuestIQuestForTheCrown'' contained one optional puzzle where the player had three attempts to guess a Rumplestiltskin character's name, with the sole hint in the game being a letter saying "sometimes it pays to think backwards". In the original edition, this implied spelling "Rumplestiltskin" using an alphabetic ''cipher'' where Z=A, Y=B, and so on (the answer was thus "Ifnkovhgroghprm"); this proved too difficult for most players even in its time, so for the game's EnhancedRemake the solution was simplified to just spelling "Rumplestiltskin" backwards. And [[FromBadToWorse worse yet]], ''[[FakeDifficulty that's not even In a small bit of mercy, the correct way of spelling it]]''. It's game actually Rump'''el'''stiltskin, so even if you should happen to actually [[GuideDangIt figure that out]], you could ''still'' get the solution wrong unless you have the same linguistic problem as the developers.accepts both Rump'''le'''stiltskin and Rump'''el'''stiltskin.
14th Oct '16 8:28:08 AM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaI'' has many hints that are near impossible to decode thanks to their vagueness and {{Engrish}}. One particular hint from an old man says "THERE IS A SECRET WHERE FAIRIES DON'T LIVE". Secrets in the game usually mean a hidden entrance that can be revealed by bombing a wall/rock or burning a bush, but the hint only tells you that there's something in an area where there's a lake but no fairies in it. What do you do? Use the Recorder to drain the lake and reveal a hidden staircase. Nothing in the game tells you that the Recorder has such power.
** Nintendo Power contained a short story soon after the debut of the game that narrated Link being stumped by this riddle, and sitting down next to the lake to relax and think the problem through. How does he relax? He takes out his recorder and plays some music. Given that the recorder usually whisks you away to a place that contains active enemies, this is especially counterintuitive an action, but the hint worked.

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** ''VideoGame/TheLegendOfZeldaI'' has many hints that are near impossible to decode thanks to their vagueness and {{Engrish}}. One particular hint from an old man says "THERE IS A SECRET WHERE FAIRIES DON'T LIVE". Secrets in the game usually mean a hidden entrance that can be revealed by bombing a wall/rock or burning a bush, but the hint only tells you that there's something in an area where there's a lake but no fairies in it. What do you do? Use the Recorder to drain the lake and reveal a hidden staircase. Nothing in the game tells you that the Recorder has such power.
**
power. Nintendo Power contained a short story soon after the debut of the game that narrated Link being stumped by this riddle, and sitting down next to the lake to relax and think the problem through. How does he relax? He takes out his recorder and plays some music. Given that the recorder usually whisks you away to a place that contains active enemies, this is especially counterintuitive an action, but the hint worked.
14th Oct '16 7:44:40 AM muninwing
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** Nintendo Power contained a short story soon after the debut of the game that narrated Link being stumped by this riddle, and sitting down next to the lake to relax and think the problem through. How does he relax? He takes out his recorder and plays some music. Given that the recorder usually whisks you away to a place that contains active enemies, this is especially counterintuitive an action, but the hint worked.
12th Oct '16 5:06:52 PM Ferot_Dreadnaught
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* ''VideoGame/MegaManBattleNetwork 3'' features one combined with LostInTranslation and TheyJustDidntCare. There's this sidequest called "Legendary Tomes", in which an NPC asks you to [[ExactlyWhatItSaysOnTheTin find the three legendary tomes]] that were stolen from him, and bring them back to him. The three tomes are Earth, Sky, and Sea, and you eventually find them in the possession of random Undernet thugs. But you're told a few vague hints about a "secret" the tomes have, and you're given fragments of a riddle (Sky upon Earth upon Sea) to go with them. Turns out, they point to hidden treasure. But there's a catch. Several, in fact:

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* ''VideoGame/MegaManBattleNetwork 3'' features one combined with LostInTranslation and TheyJustDidntCare.LostInTranslation. There's this sidequest called "Legendary Tomes", in which an NPC asks you to [[ExactlyWhatItSaysOnTheTin find the three legendary tomes]] that were stolen from him, and bring them back to him. The three tomes are Earth, Sky, and Sea, and you eventually find them in the possession of random Undernet thugs. But you're told a few vague hints about a "secret" the tomes have, and you're given fragments of a riddle (Sky upon Earth upon Sea) to go with them. Turns out, they point to hidden treasure. But there's a catch. Several, in fact:
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