History Main / MoonLogicPuzzle

12th Jun '18 4:07:13 PM zaphod77
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** ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'' has one puzzle that involves a bottle with three long, twisty openings that form a maze and two corks. The bottle contains garlic, and you must block two of the openings with the corks to stop the smell of the garlic. No matter what combination of openings you block, you will fail the puzzle because all three of the openings lead to the garlic. The solution is to [[spoiler: put the corks in the nostrils of the person who gave you the puzzle]].

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** ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'' has one puzzle that involves a bottle with three long, twisty openings that form a maze and two corks. The bottle contains garlic, and you must block two of the openings with the corks to stop the smell of person who gave it to you from smelling the garlic. No matter what combination of openings on the bottle you block, you will fail the puzzle because all three of the openings lead to the garlic. The solution is to [[spoiler: put the corks in the nostrils of the person who gave you the puzzle]].puzzle, which are also openings. The puzzle didn't specify that the openings were on the bottle]].
1st Jun '18 3:34:01 AM BilgeRat
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* The much-hated "Rockbusters" segment on ''Radio/TheRickyGervaisShow.''

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* The much-hated "Rockbusters" segment on ''Radio/TheRickyGervaisShow.''''Radio/TheRickyGervaisShow''. Example - "They're not the wooly ones, they're the ones that run and charge at you". Answer - the ram ones, i.e. ''Music/TheRamones''.
1st Jun '18 3:29:41 AM BilgeRat
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* In ''VideoGame/TheCurseOfMonkeyIsland'', you need to make a snake throw up. So what's the answer? Put an ipecac flower into a carafe of pancake syrup! [[spoiler: There is a hint towards this, though (or maybe at least in the german version of the game: Close to the place where you find the ipecac flower there is a sign, explaining that the flower can make anyone drinking or eating it throw up. Guybrush also reads the sign on his own, when you cut down the flower and didn't read it before.]]

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* In ''VideoGame/TheCurseOfMonkeyIsland'', you need to make a snake throw up. So what's the answer? Put an ipecac flower into a carafe of pancake syrup! [[spoiler: There is a hint towards this, though (or maybe at least in the german version of the game: Close to the place where you find the ipecac flower there is a sign, explaining that get the flower can make anyone drinking or eating stating that natives use it throw up. Guybrush also reads as a 'purgative' but if the sign on his own, when you cut down the flower and didn't player is unfamiliar with that words or if they read it before.the hint hours earlier...]]
1st Jun '18 1:25:38 AM BilgeRat
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** The ''Legion'' expansion adds several more of this sort of rambling, poorly explained bonus quests, presumably because the developers reasoned they gave the community a chance to work together on obscure problems that they can't just solve within a few minutes. For instance, the chain relating to Uuna has her complaining that she is trapped in darkness and cannot see. The solution is to provide illumination by summoning her near an unassuming pool of moonlight in Ashenvale. There are probably several hundred locations in game that provide a more logical light source. That step of the puzzle is one of the least obscure.

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** The ''Legion'' expansion adds added several more of this sort of rambling, poorly explained bonus quests, presumably because the developers reasoned they gave the community a chance to work together on obscure problems that they can't just solve within a few minutes. For instance, the chain relating to Uuna has her complaining that she is trapped in darkness and cannot see. The solution is to provide illumination by summoning her near an unassuming pool of moonlight in Ashenvale. There are probably several hundred locations in game that provide a more logical light source. That step of the puzzle is one of the least obscure.


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** A powerful wizard can be defeated by handing him a calculator, causing him to be sucked inside when he starts messing with it. Why? FanWank has suggested that it is something to do with the calculator being an object of pure logic that conflicts with the wizard's magical nature but the game doesn't bother to explain this at any point.
31st May '18 9:10:54 AM BioYuGi
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Added DiffLines:

* ''VideoGame/AssassinsCreedUnity'' has the Nostradamus Enigmas. These are 18 challenges throughout the game that contain 3 or 4 riddles each. Each riddle leads the player to another riddle until they reach the end. What makes this challenging is the locations of the next riddle are never consistent. Sometimes one Enigma's riddles will keep the player within a small area, other times the next riddle will be hundreds of kilometers away.
31st May '18 7:44:30 AM BilgeRat
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Added DiffLines:

** The ''Legion'' expansion adds several more of this sort of rambling, poorly explained bonus quests, presumably because the developers reasoned they gave the community a chance to work together on obscure problems that they can't just solve within a few minutes. For instance, the chain relating to Uuna has her complaining that she is trapped in darkness and cannot see. The solution is to provide illumination by summoning her near an unassuming pool of moonlight in Ashenvale. There are probably several hundred locations in game that provide a more logical light source. That step of the puzzle is one of the least obscure.
30th Apr '18 9:10:02 PM Someoneman
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** Similar to the ''Hotel Dusk'' examples above, there is one puzzle where you have to complete a picture using a pair of stamps; this is done by closing the DS twice.

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** Similar to the ''Hotel Dusk'' examples above, there There is one puzzle where you have to complete a picture using a pair of stamps; this is done by closing the DS twice.



* ''VisualNovel/HotelDuskRoom215'' has a puzzle where you have to close the DS to give someone CPR. This comes up another time in the game too: when you have to close the DS to flip over a jigsaw puzzle you just put together to see a note written on the back of the pieces.

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* ''VisualNovel/HotelDuskRoom215'' has ''VisualNovel/HotelDuskRoom215''
** There is
a puzzle where you have to close the DS to give someone CPR. This comes up another time in the game too: when you have to close the DS to flip over a jigsaw puzzle you just put together to see a note written on the back of the pieces.pieces.
** The electric room puzzle is a great example of a problem whose solution is perfectly obvious in real life, but obscure within the context of a Nintendo DS game. You need to flip two switches at the same time. You touch a switch, and it goes up. You release the switch, and it goes down. In real life, you'd just use both your hands to hold both switches up, but the Nintendo DS can only register one touch at a time and freaks out if you try to touch multiple spots at once. So what do you do? Just touch both switches at the same time anyway, and it will work even if it shouldn't.
30th Apr '18 8:45:18 PM Someoneman
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** And then there's the one you solve using something an NPC said to you in passing ''in an optional conversation'' 8-ish hours (or four in-world years) ago.

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** And then there's the one you solve using something an NPC said to you in passing ''in an optional conversation'' 8-ish hours (or four in-world years) ago. You need to find something that can be used as fuel. You have a coffee mug. There is a coffin full of packing foam. There is a room with a toaster that catches fire if you put buttered bread in it. The station employees will put out the fire using fire extinguishers if that happens. [[spoiler:Fill the mug with packing foam, place it next to the toaster, and put bread and butter in the toaster. The fire extinguisher spray will chemically react with the packing foam and make the mug jet around the room.]] If you missed the optional conversation or forgot about it, you have absolutely no way of knowing that [[spoiler:the extinguishers and packing foam will react together like that]].
21st Apr '18 1:20:29 AM Kadorhal
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* ''VideoGame/GabrielKnight 3'' [[http://www.oldmanmurray.com/features/77.html was accused by Old Man Murray]] of being an excellent example of what killed adventure games: themselves. It featured a very nonsensical puzzle that includes using honey on an old piece of tape to steal hair from a cat, to make a fake moustache, to impersonate someone, to get a motorcycle, because the hero refuses to drive a scooter. The guy you are impersonating doesn't have a moustache. You also need to steal his driver's license and find a pen, to draw a moustache on his picture.
** Disregarding the overcomplicated process of making the moustache, it actually makes a bit of sense; by adding an eye-catching feature like a moustache to the person you're impersonating, you're drawing attention away from other facial features that would've been much more difficult to emulate, such as jawline or nose shape. Also, some characters do hint at the fact that most people judge faces by only the most obvious atribute. However, the idea that cat hair glued to your lip with maple syrup would convince anyone you had a moustache remains firmly lunar..
** In addition, Old Man Murray highlighted there was an InterfaceScrew aspect as well; several objects involved in the puzzle don't show up as interactive until you've reached the point in the plot where the puzzle must be solved, but at the same time they have nothing particular to do with the puzzle, so the only way to find them was to visit every previous location and mouse over everything to find if something had become available that wasn't before.

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* ''VideoGame/GabrielKnight 3'' [[http://www.oldmanmurray.com/features/77.html was accused accused]] by Old Man Murray]] Website/OldManMurray of being an excellent example of [[GenreKiller what killed adventure games: games]]: themselves. It featured a very nonsensical puzzle that includes using honey on an old piece of tape to steal hair from a cat, to make a fake moustache, to impersonate someone, to get a motorcycle, because the hero refuses to drive a scooter. The guy you are impersonating doesn't have a moustache. You also need to steal his driver's license and find a pen, to draw a moustache on his picture.
** Disregarding the overcomplicated process of making the moustache, it actually makes a bit of sense; by adding an eye-catching feature like a moustache to the person you're impersonating, you're drawing attention away from other facial features that would've been much more difficult to emulate, such as jawline or nose shape. Also, some characters do hint at the fact that most people judge faces by only the most obvious atribute. However, the idea that cat hair glued to your lip with maple syrup would convince anyone you had a moustache remains firmly lunar..
lunar.
** In addition, Old Man Murray the article highlighted there was an InterfaceScrew aspect as well; several objects involved in the puzzle don't show up as interactive until ''until'' you've reached the point in the plot where the puzzle must be solved, but at the same time they have nothing particular to do with the puzzle, so the only way to find them was to visit every previous location and mouse over everything to find if something had become available that wasn't before.
17th Apr '18 7:06:25 PM nombretomado
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** The second is even more {{egregious}}, especially because it's the final puzzle. You have to continuously fend off Sang-Drax while figuring out the correct starting rune for the Interconnection spell. Fending off Sang-Drax is simple enough (figuring out which elemental storm to use against his current form, which isn't hard) but figuring out the starting rune without trial and error is nigh impossible. The character who could tell you the rune is ''dead'' so the logical option is to resurrect him. Problem: he only says "the heart, the heart" which is a very obscure reference to a back-then-didn't-seem-important conversation ''near the beginning of the game''. Again, good luck. Fortunately this time there are only six options, logic whittles it down to five, and a possible in-universe logical trick diminishes it to four, so trial and error (along with save scumming) gets there FAST.

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** The second is even more {{egregious}}, JustForFun/{{egregious}}, especially because it's the final puzzle. You have to continuously fend off Sang-Drax while figuring out the correct starting rune for the Interconnection spell. Fending off Sang-Drax is simple enough (figuring out which elemental storm to use against his current form, which isn't hard) but figuring out the starting rune without trial and error is nigh impossible. The character who could tell you the rune is ''dead'' so the logical option is to resurrect him. Problem: he only says "the heart, the heart" which is a very obscure reference to a back-then-didn't-seem-important conversation ''near the beginning of the game''. Again, good luck. Fortunately this time there are only six options, logic whittles it down to five, and a possible in-universe logical trick diminishes it to four, so trial and error (along with save scumming) gets there FAST.
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