History Main / MoonLogicPuzzle

18th Jul '17 7:15:15 PM RAMChYLD
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* ''VideoGame/{{Paradigm}}'', being a surrealist point-and-click adventure game that pays homage to obtuse point-and-click adventures from the 90s, is chock full of these. For example, the puzzle to obtain crack for the local drug addict so he'd let you have some backup disks needed for the power plant's computer so it doesn't melt down. This requires solving a very nested puzzle that requires you to move to move around several locations and can take several hours to solve if you don't know what you're doing. Even if you know what you're doing, it takes about half an hour to move around and solve the puzzles. And no, it doesn't get easier once you gain access to the drug dealer's mansion.

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* ''VideoGame/{{Paradigm}}'', being a surrealist point-and-click adventure game that pays homage to obtuse point-and-click adventures from the 90s, is chock full of these. For example, the puzzle to obtain crack for the local drug addict so he'd let you have some backup disks needed for the power plant's computer so it doesn't melt down. This requires solving a very three-layer nested puzzle that requires you to move to move around several locations and can take several hours to solve if you don't know what you're doing. Even if you know what you're doing, it takes about half an hour to move around and solve the puzzles. And no, it doesn't get easier once you gain access to the drug dealer's mansion.
18th Jul '17 7:14:37 PM RAMChYLD
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* ''VideoGame/{{Paradigm}}'', being a surrealist point-and-click adventure game that pays homage to obtuse point-and-click adventures from the 90s, is chock full of these. For example, the puzzle to obtain crack for the local drug addict so he'd let you have some backup disks needed for the power plant's computer so it doesn't melt down. The first part of the game requires solving a very nested puzzle that requires you to move to move around several locations and can take several hours to solve if you don't know what you're doing. Even if you know what you're doing, it takes about half an hour to move around and solve the puzzles.

to:

* ''VideoGame/{{Paradigm}}'', being a surrealist point-and-click adventure game that pays homage to obtuse point-and-click adventures from the 90s, is chock full of these. For example, the puzzle to obtain crack for the local drug addict so he'd let you have some backup disks needed for the power plant's computer so it doesn't melt down. The first part of the game This requires solving a very nested puzzle that requires you to move to move around several locations and can take several hours to solve if you don't know what you're doing. Even if you know what you're doing, it takes about half an hour to move around and solve the puzzles. And no, it doesn't get easier once you gain access to the drug dealer's mansion.
18th Jul '17 7:13:21 PM RAMChYLD
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* ''VideoGame/{{Paradigm}}'', being a surrealist point-and-click adventure game that pays homage to obtuse point-and-click adventures from the 90s, is chock full of these. For example, the puzzle to obtain crack for the local drug addict so he'd let you have some backup disks needed for the power plant's computer so it doesn't melt down. The first part of the game requires solving a very nested puzzle that requires you to move to move around several locations and can take several hours to solve if you don't know what you're doing. Even if you know what you're doing, it takes about half an hour to move around and solve the puzzles.
14th Jul '17 3:27:29 PM arrgh
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* ''VideoGame/DoodleGod'' is this. It's all that is. There is no plot except you combining random objects, sometimes sensibly (lava + water = steam and stone), sometimes randomly (fish + knowledge = octopus?)[[note]]It's a reference to Paul the Octopus, a famous octopus that correctly predicted the results of several important association football matches.[[/note]]

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* ''VideoGame/DoodleGod'' is this. It's all that is. There is no plot except you combining random objects, sometimes sensibly (lava + water = steam and stone), sometimes randomly (fish + knowledge = octopus?)[[note]]It's a reference to Paul the Octopus, a famous octopus that correctly predicted the results of several important association football matches.octopi being known as extraordinarily smart animals.[[/note]]
14th Jun '17 9:23:55 AM Sinister_Sandwich
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* ''VideoGame/DarkSoulsII'' has Earthen Peak, a giant windmill tower filled with deadly poison, including inside the boss room. How does one remove the poison? Why, set the blades of the windmill on fire with your torch, of course! Despite there being no indication in any of the games that you can do this to an environmental object (only enemies can normally be struck with the torch) and it being in no way obvious that the windmill mechanism is pumping the poison (most of it is just sitting in still pools with no obvious source.)



* ''VideoGame/DarkSoulsII'' has Earthen Peak, a giant windmill tower filled with deadly poison, including inside the boss room. How does one remove the poison? Why, set the blades of the windmill on fire with your torch, of course! Despite there being no indication in any of the games that you can do this to an environmental object (only enemies can normally be struck with the torch) and it being in no way obvious that the windmill mechanism is pumping the poison (most of it is just sitting in still pools with no obvious source.)
14th Jun '17 9:22:31 AM Sinister_Sandwich
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* ''VideoGame/DarkSoulsII'' has Earthen Peak, a giant windmill tower filled with deadly poison, including inside the boss room. How does one remove the poison? Why, set the blades of the windmill on fire with your torch, of course! Despite there being no indication in any of the games that you can do this to an environmental object (only enemies can normally be struck with the torch) and it being in no way obvious that the windmill mechanism is pumping the poison (most of it is just sitting in still pools with no obvious source.)
9th Jun '17 9:49:03 AM hyphz
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** This becomes even more ridiculous when later in the game, your boss actually chews you out for doing such a ridiculous thing. Yes, it's the only solution.
2nd Jun '17 9:04:30 PM BillyMT
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* In ''VideoGame/TheLongestJourney'', at one point you need to get a large piece of iron off an electrified metro track. How does one accomplish this feat? By combining a clamp, a clothesline and a rubber ducky. And to get the clamp you need to use the ring your father gave you to close an electrical circuit to fix the plumbing system of your apartment building so the clamp isn't needed to hold a pipe shut? And the duck requires the player to feed a pigeon outside their window, and it will fly down to the grate in the canal the duck is trapped under. The pigeon jars the grate, which both releases the duck, and the chain the clothesline is on. The worst part is that this action is prone to a bug in which April will act as though there's something missing from your Rube Goldberg contraption -- so that even if you managed to figure it out, you ''still'' might be told that you're wrong (incidentally, this is one of several [[GameBreaker game-breaking]] bugs which can only be got around by restoring a previous saved game). Also, there's a band-aid on the duck. April has to remove the band-aid, blow up the duck, and then remove it so it'll deflate and the clamp will close automatically. This puzzle stands in stark contrast to most of the other ones in the game, seeing as they are generally based on ''actual logic'', instead of a college student, for no good reason, meddling with several pieces of machinery she has no business operating.

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* In ''VideoGame/TheLongestJourney'', at one point you need to get a large piece of iron off an electrified metro track. How does one accomplish this feat? By combining a clamp, a clothesline and a rubber ducky. And to get the clamp you need to use the ring your father gave you to close an electrical circuit to fix the plumbing system of your apartment building so the clamp isn't needed to hold a pipe shut? And the duck requires the player to feed a pigeon outside their window, and it will fly down to the grate in the canal the duck is trapped under. The pigeon jars the grate, which both releases the duck, and the chain the clothesline is on. The worst part is that this action is prone to a bug in which April will act as though there's something missing from your Rube Goldberg contraption -- so that even if you managed to figure it out, you ''still'' might be told that you're wrong (incidentally, this is one of [[GameBreakingBug several [[GameBreaker game-breaking]] bugs glitches]] which can only be got around by restoring a previous saved game). Also, there's a band-aid on the duck. April has to remove the band-aid, blow up the duck, and then remove it so it'll deflate and the clamp will close automatically. This puzzle stands in stark contrast to most of the other ones in the game, seeing as they are generally based on ''actual logic'', instead of a college student, for no good reason, meddling with several pieces of machinery she has no business operating.
1st Jun '17 7:33:35 AM hyphz
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** In addition, Old Man Murray highlighted there was an InterfaceScrew aspect as well; several objects involved in the puzzle don't show up as interactive until you've reached the point in the plot where the puzzle must be solved, but at the same time they have nothing particular to do with the puzzle, so the only way to find them was to visit every previous location and mouse over everything to find if something had become available that wasn't before.
31st May '17 5:24:01 PM hyphz
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** Disregarding the overcomplicated process of making the moustache, it actually makes a bit of sense; by adding an eye-catching feature like a moustache to the person you're impersonating, you're drawing attention away from other facial features that would've been much more difficult to emulate, such as jawline or nose shape.

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** Disregarding the overcomplicated process of making the moustache, it actually makes a bit of sense; by adding an eye-catching feature like a moustache to the person you're impersonating, you're drawing attention away from other facial features that would've been much more difficult to emulate, such as jawline or nose shape. Also, some characters do hint at the fact that most people judge faces by only the most obvious atribute. However, the idea that cat hair glued to your lip with maple syrup would convince anyone you had a moustache remains firmly lunar..


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* ''Mystery of the Druids'' opens with one of these. You need to contact someone by phone; your office phone in Scotland Yard doesn't work. There's a pay phone available, but you don't have change. None of your co-workers will let you use their phone, and nobody will give you change or make change for you. The solution: talk to a hobo on the street, and have him ask you for a drink. Then go to the Scotland Yard lab, tease the lab technician about having alcohol in the lab, and have him dare you to drink medical alcohol. Drink it, pass out, wake up, use fingerprinting powder on the bottles to see which one held the medical alcohol (even though it's labelled), tip it into a bottle with some apple juice, and feed it to the hobo - who falls unconscious letting you steal the change out of his hat.
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