History Main / MookMaker

15th Oct '17 10:54:59 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are some malice pools that have clashing maws that periodically spit out floating stal heads.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are some malice [[MadeOfEvil Malice]] pools that have clashing maws that periodically spit out floating stal Stal heads.



** The ''VideoGame/MetroidPrime'' series has the War Wasp hives, [[DepartmentOfRedundancyDepartment which produce War Wasps]].
** The second boss of Metroid Prime, the Hive Mecha, is one of these. It's simply a machine that spits out war wasps.

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** The ''VideoGame/MetroidPrime'' series ''VideoGame/MetroidPrimeTrilogy'' has the War Wasp hives, [[DepartmentOfRedundancyDepartment which produce War Wasps]].
** The second boss of Metroid Prime, ''VideoOGame/MetroidPrime'', the Hive Mecha, is one of these. It's simply a machine that spits out war wasps.wasps.
** In ''VideoGame/MetroidPrime3Corruption'', Liquid Phazon will produce Phazon Grubs until you destroy it.
28th Aug '17 4:25:33 PM GoblinCipher
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** Green has the lion's share of these, with Verdant Force being a popular one (especially in multiplayer). The Thallaids were the earliest version of this trope and this is an essential part of Garruk's schtick in all his incarnations. Black has had some very popular Mook Makers within the tournament scene. Zombie Infestation was big for some time and Bitterblossom was so good at making Mooks that it was banned in some formats.

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** Green has the lion's share of these, with Verdant Force being a popular one (especially in multiplayer). The Thallaids Thallids were the earliest a classic version of this trope and this is an essential part of Garruk's schtick in all his incarnations. Black has had some very popular Mook Makers within the tournament scene. Zombie Infestation was big for some time and Bitterblossom was so good at making Mooks that it was banned in some formats.
22nd Jun '17 1:08:59 PM FGHIK
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** The Walking Fortress spawns several varities of enemies for the player to fight.

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** The Walking Fortress spawns several varities varieties of enemies for the player to fight.



* These were used extensively in ''VideoGame/TheConduit'' in the form of hanging eggsacs and portals which constantly spit out enemies until they were destroyed.

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* These were used extensively in ''VideoGame/TheConduit'' in the form of hanging eggsacs egg sacs and portals which constantly spit out enemies until they were destroyed.



* In ''VideoGame/RealmOfTheMadGod'' litterally almost ''[[PunctuatedForEmphasis Every. Single. Boss.]]'' summons some kind of {{Mook}}. However, the [[IncrediblyLamePun god]] of this trope is the event boss called the Cube God. You see, the Cube God spawns Orange Cubes, [[UpToEleven these Orange Cubes spawn Yellow Cubes, and the Yellow Cubes spawn Blue Cubes.]] There is a very good reason why this guy is considered to be one of the hardest bosses outside of dungeons, as the shots those cubes fill the screen with ''hurt.''

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* In ''VideoGame/RealmOfTheMadGod'' litterally almost ''[[PunctuatedForEmphasis Every. Single. Boss.]]'' summons some kind of {{Mook}}. However, the [[IncrediblyLamePun god]] of this trope is the event boss called the Cube God. You see, the Cube God spawns Orange Cubes, [[UpToEleven these Orange Cubes spawn Yellow Cubes, and the Yellow Cubes spawn Blue Cubes.]] There is a very good reason why this guy is considered to be one of the hardest bosses outside of dungeons, as the shots those cubes fill the screen with ''hurt.''



* ''VideoGame/LaMulana'' has a few enemies which spawn from generators: a very weak bloblike enemy appearing early in the game to no significance, and the Mudmen, who play a very important role in the Chamber of Birth once the Flywheel is activated.

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* ''VideoGame/LaMulana'' has a few enemies which spawn from generators: a very weak bloblike blob like enemy appearing early in the game to no significance, and the Mudmen, who play a very important role in the Chamber of Birth once the Flywheel is activated.



** ''VideoGame/LufiaTheLegendReturns'' is even worse. Monsters with an ability to call rainforcement will a lot tougher and longer to fight than usual monsters, and bosses with such skill are easily categorized in ThatOneBoss.

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** ''VideoGame/LufiaTheLegendReturns'' is even worse. Monsters with an ability to call rainforcement reinforcement will a lot tougher and longer to fight than usual monsters, and bosses with such skill are easily categorized in ThatOneBoss.



** The original edition of ''Dieties & Demigods,'' which contains a chapter on the Franchise/CthulhuMythos, interprets Shub-Niggurath as a big, living, subterranean pool of gray filth that is constantly giving birth to random hideous monsters.

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** The original edition of ''Dieties ''Deities & Demigods,'' which contains a chapter on the Franchise/CthulhuMythos, interprets Shub-Niggurath as a big, living, subterranean pool of gray filth that is constantly giving birth to random hideous monsters.



* On ''WesternAnimation/{{Transformers}},'' Shrapnel has the ability to turn scrap metal into "clones" of himself and the other Insecticons. These are apparently nonsentient, and the show treats them as completely disposable MechaMooks.

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* On ''WesternAnimation/{{Transformers}},'' Shrapnel has the ability to turn scrap metal into "clones" of himself and the other Insecticons. These are apparently nonsentient, non sentient, and the show treats them as completely disposable MechaMooks.
18th May '17 9:16:23 PM jdgs
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** First ''VideoGame/DonkeyKongCountry1'' has an enemy known as a "Dumb Drum" whose sole purpose is to spit out an endless wave of mooks.

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** First ''VideoGame/DonkeyKongCountry1'' has an enemy known as barrel with a "Dumb Drum" crossbones on it whose sole purpose is to spit out an endless wave of mooks.mooks. Later in the final world before the final boss, there's a mine level that has these barrels as its gimmick. There you'll face countless of them spawning infinite different enemies if you don't act fast enough. It doesn't help the level is actually one of the longest in the game. There's also a boss named Dumb Drum, actually a giant version of the previously mentioned barrels, that uses this feature as its attack. It just spawns to enemies at a time though so it's quite easy to beat.
14th May '17 4:32:40 PM nombretomado
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* A few GUILT in the ''TraumaCenter'' series embodies this trope. Take Savato, the final boss of the first game. Not only is it itself a MookMaker, either slicing open the heart or creating webs to make some, the things it spawns are their ''own'' {{Mook Maker}}s, and the Mooks created from ''that'' can go back a stage, into ten of those little bastards. The first are merely annoyances, either just running around or barely noticeable vital drain. The second limits your health by merely existing, and there's the thing about bursting into twice the amount that was required to make the damn thing in the first place (and no, the five that made the thing did not combine). All this while you're fighting the boss, which just ''loves'' cutting the heart up and generally making your life a living hell. There's also Triti, which, if you [[PuzzleBoss don't do things just right]], make more of themselves to cover the organ it's trying to petrify (yes, petrify).

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* A few GUILT in the ''TraumaCenter'' ''VideoGame/TraumaCenter'' series embodies this trope. Take Savato, the final boss of the first game. Not only is it itself a MookMaker, either slicing open the heart or creating webs to make some, the things it spawns are their ''own'' {{Mook Maker}}s, and the Mooks created from ''that'' can go back a stage, into ten of those little bastards. The first are merely annoyances, either just running around or barely noticeable vital drain. The second limits your health by merely existing, and there's the thing about bursting into twice the amount that was required to make the damn thing in the first place (and no, the five that made the thing did not combine). All this while you're fighting the boss, which just ''loves'' cutting the heart up and generally making your life a living hell. There's also Triti, which, if you [[PuzzleBoss don't do things just right]], make more of themselves to cover the organ it's trying to petrify (yes, petrify).
2nd May '17 3:02:36 AM Cryoclaste
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* A common puzzle in the ''{{Lego|AdaptationGame}} StarWars'' games is a MookMaker that must be shut off by a droid, which means walking through enemies as a non-combat character and remaining stationary to use a console. Luckily, enemies ignore droids, so it's not as difficult as it sounds.

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* A common puzzle in the ''{{Lego|AdaptationGame}} StarWars'' ''VideoGame/LEGOStarWars'' games is a MookMaker that must be shut off by a droid, which means walking through enemies as a non-combat character and remaining stationary to use a console. Luckily, enemies ignore droids, so it's not as difficult as it sounds.
1st May '17 12:36:06 PM longWriter
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Added DiffLines:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are some malice pools that have clashing maws that periodically spit out floating stal heads.
2nd Apr '17 10:19:12 PM KYCubbie
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Added DiffLines:

* A HeroUnit in ''Clash'''s sister game ''VideoGame/BoomBeach'', Cpt. Everspark, spawns robotic units known as Critters, which can attack enemy bases themselves and (more importantly) distract enemy defenses from targeting your troops.
24th Mar '17 7:16:54 PM nombretomado
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* ''WesternAnimation/SouthPark'' for {{Nintendo 64}} features enemies known as "Tanks", which produce the smaller enemies and will approach a specific area in the stage. If you failed to destroy at least one of them before they reach it, you will be forced to play an extra stage after clearing the current stage as normal. In this extra stage, you will have to defend the town's buildings from whatever tanks that survived the previous stage. Some of the bosses take the concept up another level by producing Tanks.

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* ''WesternAnimation/SouthPark'' for {{Nintendo 64}} UsefulNotes/Nintendo64 features enemies known as "Tanks", which produce the smaller enemies and will approach a specific area in the stage. If you failed to destroy at least one of them before they reach it, you will be forced to play an extra stage after clearing the current stage as normal. In this extra stage, you will have to defend the town's buildings from whatever tanks that survived the previous stage. Some of the bosses take the concept up another level by producing Tanks.
7th Mar '17 12:49:13 PM BeerBaron
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* In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s expansion, Tribunal contains one in its final dungeon. Interesting example, as you have to run ''through'' it to get to the next area.

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* In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''VideoGame/TheElderScrollsIIIMorrowind'''s expansion, Tribunal ''Tribunal'', contains one in its final dungeon. Interesting example, as you have [[spoiler: Sotha Sil's Clockwork City]] which continually produces fabricants. Interestingly, you'll need to run activate a series of valves on the machine itself in order to escape ''through'' it to get to the next area.it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MookMaker