History Main / MookMaker

4th Jul '16 11:41:34 AM nombretomado
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* Makuta from ''Franchise/{{Bionicle}}'' are EnergyBeings wearing armor. They can solidify part of their gaseous substance (antidermis) into disgusting Kraata slugs. Exposed to [[MutagenicGoo Energized Protodermis]], these can be turned into Rahkshi armor, which then another Kraata can pilot. When Makuta Teridax became the ruler of the Matoran Universe, he kept a bunch of his brethren alive to mass-produce Rahkshi out of their own substance. Given that the Makuta's main occupation was bioengineering, they could also create basically whatever they wanted -- for instance the [[GiantSpiders Visorak]] [[SpiderSwarm horde]], ''twice''.

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* Makuta from ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' are EnergyBeings wearing armor. They can solidify part of their gaseous substance (antidermis) into disgusting Kraata slugs. Exposed to [[MutagenicGoo Energized Protodermis]], these can be turned into Rahkshi armor, which then another Kraata can pilot. When Makuta Teridax became the ruler of the Matoran Universe, he kept a bunch of his brethren alive to mass-produce Rahkshi out of their own substance. Given that the Makuta's main occupation was bioengineering, they could also create basically whatever they wanted -- for instance the [[GiantSpiders Visorak]] [[SpiderSwarm horde]], ''twice''.
15th Jun '16 1:13:36 AM erforce
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* ''VideoGame/DonkeyKongCountry'' has an enemy known as a "Dumb Drum" whose sole purpose is to spit out an endless wave of mooks.
** Its second sequel ''[=DKC3=]'' also features several levels where parts of the stage will spawn an infinite number of enemies.
* ''{{Wild 9}}'' had enemy spawners ever few feet. This was because of the game mechanic of grabbing enemies and using their bodies to pass certain environmental hazards. Or just killing them in inventive ways.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** First ''VideoGame/DonkeyKongCountry1''
has an enemy known as a "Dumb Drum" whose sole purpose is to spit out an endless wave of mooks.
** Its second sequel ''[=DKC3=]'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''' also features several levels where parts of the stage will spawn an infinite number of enemies.
* ''{{Wild ''VideoGame/{{Wild 9}}'' had enemy spawners ever few feet. This was because of the game mechanic of grabbing enemies and using their bodies to pass certain environmental hazards. Or just killing them in inventive ways.
6th Jun '16 3:19:43 PM Dravencour
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** A second example is the ''final boss'' of ''Doom II'', (The Icon of Sin) which spat out cubes that turned into demons upon landing ([[{{Telefrag}} and would kill you even in god mode if you happened be where a cube landed]]). To defeat it, you launch rockets into [[strike:its exposed brain]] hit JohnRomero with SplashDamage.

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** A second example is the ''final boss'' of ''Doom II'', (The Icon of Sin) which spat out cubes that turned into demons upon landing ([[{{Telefrag}} and would kill you even in god mode if you happened be where a cube landed]]). To defeat it, you launch rockets into [[strike:its its exposed brain]] brain and hit the head of JohnRomero behind it with SplashDamage.
4th Jun '16 5:29:53 PM nombretomado
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* The PS2 game ''Shinobi'' has many bosses that are mook-makers. In this instance, it winds up being beneficial to the player, as killing minor enemies powers up the player's weapon, making it possible to damage the bosses much more severely so long as they can connect a blow before the effect wears off. Some bosses can be killed at a single blow in this way.

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* The PS2 [=PS2=] game ''Shinobi'' ''VideoGame/{{Shinobi}}'' has many bosses that are mook-makers. In this instance, it winds up being beneficial to the player, as killing minor enemies powers up the player's weapon, making it possible to damage the bosses much more severely so long as they can connect a blow before the effect wears off. Some bosses can be killed at a single blow in this way.
29th May '16 11:19:43 AM DrFraud
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* ''VideoGame/DinkSmallwood'' mod ''Caste Initiation: Awakening'' has slime generators which need to be shut down or bypassed. What makes it even harder is that killing higher-level slimes makes them split into twice as many lower-level ones.
16th May '16 10:55:42 PM spawn
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* Clown V from [[https://www.facebook.com/Purara-Gag-196533007369407/ Purara Gag]] comic can spawn an infinite number of different girls.
8th May '16 5:14:26 AM TheOneWhoTropes
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* The true final stage of ''VideoGame/AceCombat2'' has bases that keep launching [=F-15Ss=] to attack Scarface One, and to make things worse the bases can't be destroyed. In ''AceCombatXSkiesOfDeception'' you have to sink the occasional carrier that will launch [=F-35s=] indefinitely, but they can be sunk at least.

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* The true final stage of ''VideoGame/AceCombat2'' has bases that keep launching [=F-15Ss=] to attack Scarface One, and to make things worse the bases can't be destroyed. In ''AceCombatXSkiesOfDeception'' ''VideoGame/AceCombatXSkiesOfDeception'' you have to sink the occasional carrier that will launch [=F-35s=] indefinitely, but they can be sunk at least.
19th Apr '16 2:25:29 PM FaceofEvil
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* ''VideoGame/SunsetOverdrive'' features several different types of OD mutants, including a giant OD called the Spawner that ejects infinite smaller mutants out of a dumpster embedded in its back.

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* ''VideoGame/SunsetOverdrive'' features several different types of OD mutants, including a giant OD called the Spawner that ejects infinite smaller mutants [[BodyHorror out of a dumpster embedded in its back.back]].
19th Apr '16 2:23:44 PM FaceofEvil
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* ''VideoGame/SunsetOverdrive'' features several different types of OD mutants, including a giant OD called the Spawner that ejects infinite ODs out of a dumpster embedded in its back.

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* ''VideoGame/SunsetOverdrive'' features several different types of OD mutants, including a giant OD called the Spawner that ejects infinite ODs smaller mutants out of a dumpster embedded in its back.
19th Apr '16 2:23:16 PM FaceofEvil
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Added DiffLines:

* ''VideoGame/SunsetOverdrive'' features several different types of OD mutants, including a giant OD called the Spawner that ejects infinite ODs out of a dumpster embedded in its back.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MookMaker