Is there an issue? Send a MessageReason:
None
Changed line(s) 172 (click to see context) from:
* ''[[ WebVideo/CriticalRoleCampaignTwo Critical Role Campaign 2]]'': In Episode 52, the Mighty Nein passes through city of Asarius in Xhorhas, known as the "City of Beasts". In contrast to the mostly human populations they've encountered in the Dwendalian Empire, Asarius has a diverse population of bugbears, kobolds, gnolls, goblins, orcs, minotaurs, and drow, with few humans.
to:
* ''[[ WebVideo/CriticalRoleCampaignTwo ''[[WebVideo/CriticalRoleCampaignTwo Critical Role Campaign 2]]'': In Episode 52, the Mighty Nein passes through city of Asarius in Xhorhas, known as the "City of Beasts". In contrast to the mostly human populations they've encountered in the Dwendalian Empire, Asarius has a diverse population of bugbears, kobolds, gnolls, goblins, orcs, minotaurs, and drow, with few humans.
Is there an issue? Send a MessageReason:
None
Changed line(s) 172 (click to see context) from:
* ''WebVideo/CriticalRoleCampaign2'': In Episode 52, the Mighty Nein passes through city of Asarius in Xhorhas, known as the "City of Beasts". In contrast to the mostly human populations they've encountered in the Dwendalian Empire, Asarius has a diverse population of bugbears, kobolds, gnolls, goblins, orcs, minotaurs, and drow, with few humans.
to:
* ''WebVideo/CriticalRoleCampaign2'': ''[[ WebVideo/CriticalRoleCampaignTwo Critical Role Campaign 2]]'': In Episode 52, the Mighty Nein passes through city of Asarius in Xhorhas, known as the "City of Beasts". In contrast to the mostly human populations they've encountered in the Dwendalian Empire, Asarius has a diverse population of bugbears, kobolds, gnolls, goblins, orcs, minotaurs, and drow, with few humans.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''WebVideo/WaywardGuideForTheUntrainedEye'': Downplayed with Connor Creek, which has quite a bit of folklore around werewolves in its town history, [[spoiler: and is later revealed to have been ''founded'' by werewolves, who can use the unique silver deposits from the mines to control their transformations and pass for human. Since the humans outnumber the werewolves, however, the Connor pack is afraid of being found out once they are scapegoated for the murders that occur in the series.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder: Web Original]]
* ''WebVideo/CriticalRoleCampaign2'': In Episode 52, the Mighty Nein passes through city of Asarius in Xhorhas, known as the "City of Beasts". In contrast to the mostly human populations they've encountered in the Dwendalian Empire, Asarius has a diverse population of bugbears, kobolds, gnolls, goblins, orcs, minotaurs, and drow, with few humans.
[[/folder]]
* ''WebVideo/CriticalRoleCampaign2'': In Episode 52, the Mighty Nein passes through city of Asarius in Xhorhas, known as the "City of Beasts". In contrast to the mostly human populations they've encountered in the Dwendalian Empire, Asarius has a diverse population of bugbears, kobolds, gnolls, goblins, orcs, minotaurs, and drow, with few humans.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* In ''Manga/HeterogeniaLinguistico'', Hakaba visits many villages populated by WolfMen, LizardFolk, and many other species. They're all BenevolentMonsters, and he's a linguist/anthropologist researching them.
to:
* In ''Manga/HeterogeniaLinguistico'', Hakaba visits many villages populated by WolfMen, LizardFolk, and many other species. They're all BenevolentMonsters, BenevolentMonsters engaged in a vast trade network, and he's a linguist/anthropologist researching them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 93 (click to see context) from:
** ''VideoGame/ChronoCross'' had Marbule, a place where only Demi-humans lived. This trope is also played with when you're forced to play as [[spoiler:Lynx]] and the majority of possible recruitables are Demi-Humans, in which case human settlements are the MonsterTown for you. Aesop, much?
to:
** ''VideoGame/ChronoCross'' had Marbule, a place where only Demi-humans lived. This trope is also played with when you're forced to play as [[spoiler:Lynx]] and the majority of possible recruitables are Demi-Humans, in which case human settlements are the MonsterTown for you. Aesop, much?
Is there an issue? Send a MessageReason:
None
Changed line(s) 72,73 (click to see context) from:
** Nemret Noktoria, an underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
** High Ilvarandin, another subterranean city, is ruled by the PuppeteerParasite intellect devourers.
** High Ilvarandin, another subterranean city, is ruled by the PuppeteerParasite intellect devourers.
to:
** As with ''D&D'', the subterranean Darklands are lousy with these:
*** The Drow, Duergar and Svirfneblin are as established in Golarion's caves as they are in Oerth's or Faerun's.
*** Nemret Noktoria, an underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
** *** High Ilvarandin, another subterranean city, is ruled by the PuppeteerParasite intellect devourers.devourers.
*** Most of the [[EldritchAbomination Aboleth]]'s remaining cities are in the vast Sightless Sea, a literal underground ocean.
** Pretty much any settlement in the nation of [[TheNecrocracy Geb]] will have a large proportion of TheUndead, with the intelligent ones at the top of the social order, the nonitelligent ones at the bottom, and the cowed mortal populace in-between (but usually closer to the bottom).
*** The Drow, Duergar and Svirfneblin are as established in Golarion's caves as they are in Oerth's or Faerun's.
*** Nemret Noktoria, an underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
*** Most of the [[EldritchAbomination Aboleth]]'s remaining cities are in the vast Sightless Sea, a literal underground ocean.
** Pretty much any settlement in the nation of [[TheNecrocracy Geb]] will have a large proportion of TheUndead, with the intelligent ones at the top of the social order, the nonitelligent ones at the bottom, and the cowed mortal populace in-between (but usually closer to the bottom).
Is there an issue? Send a MessageReason:
None
Deleted line(s) 1,2 (click to see context) :
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1496747535077737300
%% Please do not replace or remove without starting a new thread.
%% Please do not replace or remove without starting a new thread.
%%
%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.
%%
%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1496747535077737300
%% Please do not replace or remove without starting a new thread.
%%
%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.
%%
%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1496747535077737300
%% Please do not replace or remove without starting a new thread.
%%
Changed line(s) 21 (click to see context) from:
[[folder: Anime & Manga]]
to:
Changed line(s) 27 (click to see context) from:
[[folder: Comic Books]]
to:
Changed line(s) 33,36 (click to see context) from:
[[folder: Film]]
%%* ''Film/{{Halloweentown}}'' takes place in a cheerful HalloweenTown setting -- at least until the lights go out.%%Meaning?
%%* ''Film/HellboyIITheGoldenArmy'': The BazaarOfTheBizarre.
* ''Film/LittleMonsters'' has an underworld populated by [[TheTrickster prank pulling monsters]] that serves as a hub that leads to children's beds.
%%* ''Film/{{Halloweentown}}'' takes place in a cheerful HalloweenTown setting -- at least until the lights go out.%%Meaning?
%%* ''Film/HellboyIITheGoldenArmy'': The BazaarOfTheBizarre.
* ''Film/LittleMonsters'' has an underworld populated by [[TheTrickster prank pulling monsters]] that serves as a hub that leads to children's beds.
to:
%%* ''Film/{{Halloweentown}}'' takes place in a cheerful HalloweenTown setting
%%* ''Film/HellboyIITheGoldenArmy'': The BazaarOfTheBizarre.
* ''Film/LittleMonsters'' has an underworld populated by [[TheTrickster prank pulling monsters]] that serves as a hub that leads to children's beds.
Deleted line(s) 38 (click to see context) :
* ''Film/{{Nightbreed}}'': Midian is an underground city populated by the titular monsters who merely wish to live in peace.
%%[[/folder]]
[[folder:Films -- Live-Action]]
%%* ''Film/{{Halloweentown}}'' takes place in a cheerful HalloweenTown setting -- at least until the lights go out.%%Meaning?
%%* ''Film/HellboyIITheGoldenArmy'': The BazaarOfTheBizarre.
* ''Film/LittleMonsters'' has an underworld populated by [[TheTrickster prank pulling monsters]] that serves as a hub that leads to children's beds.
* ''Film/{{Nightbreed}}'': Midian is an underground city populated by the titular monsters who merely wish to live in peace.
[[folder:Films -- Live-Action]]
%%* ''Film/{{Halloweentown}}'' takes place in a cheerful HalloweenTown setting -- at least until the lights go out.%%Meaning?
%%* ''Film/HellboyIITheGoldenArmy'': The BazaarOfTheBizarre.
* ''Film/LittleMonsters'' has an underworld populated by [[TheTrickster prank pulling monsters]] that serves as a hub that leads to children's beds.
* ''Film/{{Nightbreed}}'': Midian is an underground city populated by the titular monsters who merely wish to live in peace.
Changed line(s) 43 (click to see context) from:
[[folder: Literature]]
to:
Changed line(s) 45 (click to see context) from:
* Though still primarily a human town, Ankh-Morpork on Literature/{{Discworld}} welcomes non-humans (dwarves and trolls mainly, but also FriendlyNeighborhoodVampires, werewolves, [[UnusualEuphemism the differently alive]], a few banshees, gorgons, Igors, and [[ArsonMurderAndJaywalking Nobby Nobbs]]), or at least welcomes non-humans if they don't make trouble and have money to spend. There are troll neighborhoods, a bar just for undead and supernatural creatures, and it's technically the largest dwarf city on the Disc.
to:
* Though still primarily a human town, Ankh-Morpork on Literature/{{Discworld}} welcomes non-humans (dwarves and trolls mainly, but also FriendlyNeighborhoodVampires, werewolves, [[UnusualEuphemism the differently alive]], a few banshees, gorgons, gargoyles, Igors, and [[ArsonMurderAndJaywalking Nobby Nobbs]]), or at least welcomes non-humans if they don't make trouble and have money to spend. There are troll neighborhoods, a bar just for undead and supernatural creatures, and it's technically the largest dwarf city on the Disc.
Changed line(s) 49 (click to see context) from:
[[folder: Tabletop Games]]
to:
Changed line(s) 67,75 (click to see context) from:
[[folder: Video Games]]
* ''VideoGame/BaldursGate'' has two examples of this:
** The first is a xvart village west of Nashkel. If you accidentally step in it, one dweller will complain that they did nothing yet you are killing them (despite you were doing nothing until that moment, he is [[HardCodedHostility hostile by default]]).
** The second is the werewolf town in the Isle of Balduran, which was introduced with the expansion ''Tales of the Sword Coast''.
* ''VideoGame/BaldursGate 2'' has many:
** There is an undead town filled with ghouls deep in the AbsurdlySpaciousSewer, although this is something of a subversion -- if you go in they beg you to leave before their hunger overcomes them, and if you stay it does.
** The Sahuagin UnderwaterCity, which is caught in a civil war between the loyalists of the mad king, who will doom the species through his murderous spree, and the rebel faction which want to overthrow him and repopulate. You will be tasked to take a side.
** The Drow city of Ust Natha, as well as the Mindflayers' domain and the Beholders' lair southward of it. They are the main locations of the whole chapter 5.
** There is also a party of monsters camping outside of the town of Imnsevale. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option, they start trading with the town and defend it when other monsters attack.
* ''VideoGame/BaldursGate'' has two examples of this:
** The first is a xvart village west of Nashkel. If you accidentally step in it, one dweller will complain that they did nothing yet you are killing them (despite you were doing nothing until that moment, he is [[HardCodedHostility hostile by default]]).
** The second is the werewolf town in the Isle of Balduran, which was introduced with the expansion ''Tales of the Sword Coast''.
* ''VideoGame/BaldursGate 2'' has many:
** There is an undead town filled with ghouls deep in the AbsurdlySpaciousSewer, although this is something of a subversion -- if you go in they beg you to leave before their hunger overcomes them, and if you stay it does.
** The Sahuagin UnderwaterCity, which is caught in a civil war between the loyalists of the mad king, who will doom the species through his murderous spree, and the rebel faction which want to overthrow him and repopulate. You will be tasked to take a side.
** The Drow city of Ust Natha, as well as the Mindflayers' domain and the Beholders' lair southward of it. They are the main locations of the whole chapter 5.
** There is also a party of monsters camping outside of the town of Imnsevale. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option, they start trading with the town and defend it when other monsters attack.
to:
*
** The first game has two examples of this:
Changed line(s) 103 (click to see context) from:
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
to:
* ''VideoGame/{{MARDEK}}'' ''VideoGame/{{Mardek}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
Changed line(s) 145 (click to see context) from:
[[folder: Webcomics]]
to:
Changed line(s) 157 (click to see context) from:
[[folder: Western Animation]]
to:
Deleted line(s) 160 (click to see context) :
* ''WesternAnimation/ThePowerpuffGirls'': Monster Isle. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked and then comes back to tell them how [[ProudWarriorRaceGuy awesome fighting them was]] is considered a hero.
* Pottsfield, in ''WesternAnimation/OverTheGardenWall'', a peaceful farming community inhabited by ''incredibly creepy'' pumpkin-headed townsfolk. [[spoiler: Who turn out to be harmless intelligent skeletons in disguise.]]
* ''WesternAnimation/ThePowerpuffGirls'': Monster Isle. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked and then comes back to tell them how [[ProudWarriorRaceGuy awesome fighting them was]] is considered a hero.
* ''WesternAnimation/ThePowerpuffGirls'': Monster Isle. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked and then comes back to tell them how [[ProudWarriorRaceGuy awesome fighting them was]] is considered a hero.
Deleted line(s) 167 (click to see context) :
* Pottsfield, in ''WesternAnimation/OverTheGardenWall'', a peaceful farming community inhabited by ''incredibly creepy'' pumpkin-headed townsfolk. [[spoiler: Who turn out to be harmless intelligent skeletons in disguise.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 114 (click to see context) from:
* The Rotten of ''Videogame/Rebuild Gangs of Deadsville'' is populated entirely by zombies who for whatever reason kept their memories and sanity enough to function more or less as people rather than mindlessly devouring human flesh. The live in the subway and sewers of whatever cities they're present in and relations are at best awkward but cordial.
to:
* The Rotten of ''Videogame/Rebuild ''Videogame/{{Rebuild}}: Gangs of Deadsville'' is populated entirely by zombies who for whatever reason kept their memories and sanity enough to function more or less as people rather than mindlessly devouring human flesh. The live in the subway and sewers of whatever cities they're present in and relations are at best awkward but cordial.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The Rotten of ''Videogame/Rebuild Gangs of Deadsville'' is populated entirely by zombies who for whatever reason kept their memories and sanity enough to function more or less as people rather than mindlessly devouring human flesh. The live in the subway and sewers of whatever cities they're present in and relations are at best awkward but cordial.
Is there an issue? Send a MessageReason:
None
Changed line(s) 137 (click to see context) from:
** ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
to:
** ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many some of Bowser's henchmen from the beginning of the gamegame. It's also the home of both [[BonusBoss Jinx and Culex]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:350: Variety's the spice of life.]]
to:
Is there an issue? Send a MessageReason:
Added caption.
Changed line(s) 5 (click to see context) from:
to:
[[caption-width-right:350: Variety's the spice of life.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 163 (click to see context) from:
** Lupusville, inhabited by vampires and werewolves.
to:
** Lupusville, inhabited "No One Comes to Lupusville" features a town that has been conquered by vampires and vampires. When the Ghostbusters free the original inhabitants from the jail, they turn out to be werewolves. A MeleeATrois rapidly commences between the Ghostbusters, the werewolves, and two factions of vampires (the rulers of the town and a benevolent group that has been trying to live in peaceful isolation).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Manga/InterspeciesReviewers'' is set in a cosmopolitan city populated by dozens, if not hundreds of different fantasy creatures. The titular reviewers are on a mission to have sex with as many different {{Cute Monster Girl}}s as possible.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''Manga/HeterogeniaLinguistico'', Hakaba visits many villages populated by WolfMen, LizardFolk, and many other species. They're all BenevolentMonsters, and he's a linguist/anthropologist researching them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 160 (click to see context) from:
* ''WesternAnimation/TheRealGhostbusters'': Lupusville, inhabited by vampires and werewolves.
to:
* ''WesternAnimation/TheRealGhostbusters'': ''WesternAnimation/TheRealGhostbusters'';
** Lupusville, inhabited by vampires andwerewolves. werewolves.
** There's an AlternateUniverse version of New York called Boo York that's inhabited by ghosts instead of humans.
** Lupusville, inhabited by vampires and
** There's an AlternateUniverse version of New York called Boo York that's inhabited by ghosts instead of humans.
Is there an issue? Send a MessageReason:
None
Changed line(s) 65,70 (click to see context) from:
* ''VideoGame/BaldursGate 2'' has two examples of this:
** The first is an undead town in the sewers, although this is something of a subversion -- if you go in they beg you to leave before their hunger overcomes them, and if you stay it does.
** The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option, they start trading with the town and defend it when other monsters attack.
*** This is more a party of monsters camping outside the town, rather.
%%** There's a village of Xvarts, though they weren't too glad to see you.
%%** The Drow city, as well as the Mindflayers' domain southward of it.
** The first is an undead town in the sewers, although this is something of a subversion -- if you go in they beg you to leave before their hunger overcomes them, and if you stay it does.
** The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option, they start trading with the town and defend it when other monsters attack.
*** This is more a party of monsters camping outside the town, rather.
%%** There's a village of Xvarts, though they weren't too glad to see you.
%%** The Drow city, as well as the Mindflayers' domain southward of it.
to:
* ''VideoGame/BaldursGate'' has two examples of this:
** The first is a xvart village west of Nashkel. If you accidentally step in it, one dweller will complain that they did nothing yet you are killing them (despite you were doing nothing until that moment, he is [[HardCodedHostility hostile by default]]).
** The second is the werewolf town in the Isle of Balduran, which was introduced with the expansion ''Tales of the Sword Coast''.
* ''VideoGame/BaldursGate 2'' hastwo examples of this:
many:
**The first There is an undead town filled with ghouls deep in the sewers, AbsurdlySpaciousSewer, although this is something of a subversion -- if you go in they beg you to leave before their hunger overcomes them, and if you stay it does.
** Thesecond Sahuagin UnderwaterCity, which is caught in a collection civil war between the loyalists of the mad king, who will doom the species through his murderous spree, and the rebel faction which want to overthrow him and repopulate. You will be tasked to take a side.
** The Drow city of Ust Natha, as well as the Mindflayers' domain and the Beholders' lair southward of it. They are the main locations of the whole chapter 5.
** There is also a party of monstersliving camping outside of a town.the town of Imnsevale. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option, they start trading with the town and defend it when other monsters attack.
*** This is more a party of monsters camping outside the town, rather.
%%** There's a village of Xvarts, though they weren't too glad to see you.
%%** The Drow city, as well as the Mindflayers' domain southward of it.attack.
** The first is a xvart village west of Nashkel. If you accidentally step in it, one dweller will complain that they did nothing yet you are killing them (despite you were doing nothing until that moment, he is [[HardCodedHostility hostile by default]]).
** The second is the werewolf town in the Isle of Balduran, which was introduced with the expansion ''Tales of the Sword Coast''.
* ''VideoGame/BaldursGate 2'' has
**
** The
** The Drow city of Ust Natha, as well as the Mindflayers' domain and the Beholders' lair southward of it. They are the main locations of the whole chapter 5.
** There is also a party of monsters
*** This is more a party of monsters camping outside the town, rather.
%%** There's a village of Xvarts, though they weren't too glad to see you.
%%** The Drow city, as well as the Mindflayers' domain southward of it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** This is more a party of monsters camping outside the town, rather.
Is there an issue? Send a MessageReason:
None
Changed line(s) 128 (click to see context) from:
** ''VideoGame/PaperMario'': Nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. In the first two games, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters. This angle is largely dropped in later games, although ''VideoGame/PaperMarioTheOrigamiKing'' reintroduces the idea of friendly monsters and includes a town populated by Snifits (although, strictly speaking, the Snifits moved in recently after the town's original Toad inhabitants all vanished; when the Toads come back, they decide to share the city).
to:
** ''VideoGame/PaperMario'': Nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. In the first two games, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters. monsters.
*** ''VideoGame/PaperMario64'' has Goomba Villaga and Koopa Village, towns inhabited by peaceful members of the series' two iconic enemy types. ''VideoGame/PaperMarioTheThousandYearDoor'' has Rogueport, which is home to a mixture of Bob-ombs, Goombas and Bandits alongside more traditionally peaceful species like Toads and Piantas, as well as Fahr Outpost, which is home to peaceful Bob-ombs. Most other towns include a few peaceful mooks alongside the rest of the population.
*** This angle is largely dropped in later games, although ''VideoGame/PaperMarioTheOrigamiKing'' reintroduces the idea of friendly monsters and includes a town populated by Snifits (although, strictly speaking, the Snifits moved in recently after the town's original Toad inhabitants all vanished; when the Toads come back, they decide to share the city).
*** ''VideoGame/PaperMario64'' has Goomba Villaga and Koopa Village, towns inhabited by peaceful members of the series' two iconic enemy types. ''VideoGame/PaperMarioTheThousandYearDoor'' has Rogueport, which is home to a mixture of Bob-ombs, Goombas and Bandits alongside more traditionally peaceful species like Toads and Piantas, as well as Fahr Outpost, which is home to peaceful Bob-ombs. Most other towns include a few peaceful mooks alongside the rest of the population.
*** This angle is largely dropped in later games, although ''VideoGame/PaperMarioTheOrigamiKing'' reintroduces the idea of friendly monsters and includes a town populated by Snifits (although, strictly speaking, the Snifits moved in recently after the town's original Toad inhabitants all vanished; when the Toads come back, they decide to share the city).
Is there an issue? Send a MessageReason:
None
Changed line(s) 88 (click to see context) from:
* ''VideoGame/GhostsNGoblins'': Every single town you visit is a Monster Town. Naturally, since the setting takes place in the Demon World, which [[EvilVersusEvil is under attack]]. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
to:
* ''VideoGame/GhostsNGoblins'': ''VideoGame/GargoylesQuest'' & ''Demon's Crest'': Every single town you visit is a Monster Town. Naturally, since the setting takes place in the Demon World, which [[EvilVersusEvil is under attack]]. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
Is there an issue? Send a MessageReason:
None
Changed line(s) 87 (click to see context) from:
** ''VideoGame/TheFinalFantasyLegend'': Monsters live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
to:
** ''VideoGame/TheFinalFantasyLegend'': Monsters live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} [[VideoGame/FinalFantasyLegendIII the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
Is there an issue? Send a MessageReason:
None
Changed line(s) 87 (click to see context) from:
** ''VideoGame/FinalFantasyLegend'': Monsters live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
to:
** ''VideoGame/FinalFantasyLegend'': ''VideoGame/TheFinalFantasyLegend'': Monsters live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
Is there an issue? Send a MessageReason:
None
Changed line(s) 122,124 (click to see context) from:
%%** Goblin Village.
%%** Barbarian Village (for a given value of "monster").
%%** Troll Stronghold
%%** Barbarian Village (for a given value of "monster").
%%** Troll Stronghold
to:
%%** Barbarian
%%**
** Troll
** Yeti Town is a town of peaceful yetis which is located in the land of snow.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,28 (click to see context) from:
[[folder: Comic Books ]]
* In the ''Franchise/MarvelUniverse'', Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reins.
* Sheol City in ''{{ComicBook/Crimson}}'' is an underground city beneath Manhattan populated by all kinds of Darklings (a generic term used to describe inhumans and supernatural monsters like vampires, werewolves and many other dejects from human society). They use glamour to keep themselves hidden from humans and while highly hostile to them (a human risks getting devoured by darklings, unless if they happen to have non-human heritage such as Scarlet, a half-werewolf), they prefer to stay in their corner rather than threaten the humans above.
* Villa Susto in the Spanish comic book ''ComicBook/{{Minimonsters}}''.
* In the ''Franchise/MarvelUniverse'', Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reins.
* Sheol City in ''{{ComicBook/Crimson}}'' is an underground city beneath Manhattan populated by all kinds of Darklings (a generic term used to describe inhumans and supernatural monsters like vampires, werewolves and many other dejects from human society). They use glamour to keep themselves hidden from humans and while highly hostile to them (a human risks getting devoured by darklings, unless if they happen to have non-human heritage such as Scarlet, a half-werewolf), they prefer to stay in their corner rather than threaten the humans above.
* Villa Susto in the Spanish comic book ''ComicBook/{{Minimonsters}}''.
to:
[[folder: Comic Books ]]
Books]]
*In the ''Franchise/MarvelUniverse'', Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reins.
*''ComicBook/{{Crimson}}'': Sheol City in ''{{ComicBook/Crimson}}'' is an underground city beneath Manhattan populated by all kinds of Darklings (a generic term used to describe inhumans and supernatural monsters like vampires, werewolves and many other dejects from human society). They use glamour to keep themselves hidden from humans and while highly hostile to them (a human risks getting devoured by darklings, unless if they happen to have non-human heritage such as Scarlet, a half-werewolf), they prefer to stay in their corner rather than threaten the humans above.
*Villa Susto ''Franchise/MarvelUniverse'': Monster Metropolis exists in the Spanish comic book ''ComicBook/{{Minimonsters}}''.tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reins.
%%* ''ComicBook/{{Minimonsters}}'': Villa Susto.
*
*
*
%%* ''ComicBook/{{Minimonsters}}'': Villa Susto.
Changed line(s) 31,36 (click to see context) from:
[[folder: Film ]]
* The BazaarOfTheBizarre in ''Film/HellboyIITheGoldenArmy''.
* The monster world in ''WesternAnimation/MonstersInc''.
* [[WesternAnimation/TheNightmareBeforeChristmas Halloweentown]], not to be confused with...
* The ''Film/{{Halloweentown}}'' series, which takes place in a cheerful HalloweenTown setting - at least until the lights go out..
* The BazaarOfTheBizarre in ''Film/HellboyIITheGoldenArmy''.
* The monster world in ''WesternAnimation/MonstersInc''.
* [[WesternAnimation/TheNightmareBeforeChristmas Halloweentown]], not to be confused with...
* The ''Film/{{Halloweentown}}'' series, which takes place in a cheerful HalloweenTown setting - at least until the lights go out..
to:
[[folder: Film ]]
* The BazaarOfTheBizarre in ''Film/HellboyIITheGoldenArmy''.
* The monster world in ''WesternAnimation/MonstersInc''.
* [[WesternAnimation/TheNightmareBeforeChristmas Halloweentown]], not to be confused with...
* TheFilm]]
%%* ''Film/{{Halloweentown}}''series, which takes place in a cheerful HalloweenTown setting - -- at least until the lights go out..out.%%Meaning?
%%* ''Film/HellboyIITheGoldenArmy'': The BazaarOfTheBizarre.
* The BazaarOfTheBizarre in ''Film/HellboyIITheGoldenArmy''.
* The monster world in ''WesternAnimation/MonstersInc''.
* [[WesternAnimation/TheNightmareBeforeChristmas Halloweentown]], not to be confused with...
* The
%%* ''Film/{{Halloweentown}}''
%%* ''Film/HellboyIITheGoldenArmy'': The BazaarOfTheBizarre.
Changed line(s) 38 (click to see context) from:
* Midian in ''Film/{{Nightbreed}}'' is another underground city populated by the titular monsters who merely wish to live in peace.
to:
%%* ''WesternAnimation/MonstersInc'': The monster world.
* ''Film/{{Nightbreed}}'': Midianin ''Film/{{Nightbreed}}'' is another an underground city populated by the titular monsters who merely wish to live in peace.peace.
%%* ''WesternAnimation/TheNightmareBeforeChristmas'': Halloweentown.
* ''Film/{{Nightbreed}}'': Midian
%%* ''WesternAnimation/TheNightmareBeforeChristmas'': Halloweentown.
Deleted line(s) 40 (click to see context) :
Changed line(s) 43,45 (click to see context) from:
[[folder: Literature ]]
* [[spoiler:The Found Thousand]] in ''Literature/TheGoneAwayWorld''.
* [[spoiler:The Found Thousand]] in ''Literature/TheGoneAwayWorld''.
to:
[[folder: Literature ]]
*Literature]]
%%* ''Literature/TheGoneAwayWorld'': [[spoiler:The FoundThousand]] in ''Literature/TheGoneAwayWorld''.Thousand]].
*
%%* ''Literature/TheGoneAwayWorld'': [[spoiler:The Found
Deleted line(s) 48 (click to see context) :
Changed line(s) 51 (click to see context) from:
[[folder: Tabletop Games ]]
to:
[[folder: Tabletop Games ]]Games]]
Changed line(s) 53,56 (click to see context) from:
** The ''TabletopGame/{{Eberron}}'' setting has several nations ruled by "monster" races: Darguun is the homeland of the [[OurGoblinsAreDifferent goblins and hobgoblins]]; Q'Barra is settled by LizardFolk; the Shadow Marches is one of the last holdouts of the [[OurOrcsAreDifferent orcs]]; Droaam (pictured above) is a safe haven for monsters of all kinds (from [[AllTrollsAreDifferent trolls]] to harpies to hags); the continent of Xen'drik is inhabited primarily by drow, giants, and various other exotic intelligent species; and Argonnessen is another continent completely ruled by [[OurDragonsAreDifferent prophecy-obsessed dragons]].
** In the ''D&D Basic'' ''TabletopGame/{{Mystara}}'' setting, monster towns are quite common, both as independent states and as principalities within larger, multi-species nations.
** Depending on the setting, The Underdark's vast realms BeneathTheEarth include [[TheTheocracy theocratic]] nations of AlwaysChaoticEvil Drow, united [[PhysicalReligion in service to their goddess Lolth]]; communities of [[BrainFood brain-eating]] {{Cthulhumanoid}} illithid ruled by {{psychic|Powers}} [[BrainInAJar Elder Brains]]; and other subterranean races.
** ''Tormenta'', a Brazilian setting, has the "Dark Alliance" that rules the south continent, though most of their towns are conquered.
** In the ''D&D Basic'' ''TabletopGame/{{Mystara}}'' setting, monster towns are quite common, both as independent states and as principalities within larger, multi-species nations.
** Depending on the setting, The Underdark's vast realms BeneathTheEarth include [[TheTheocracy theocratic]] nations of AlwaysChaoticEvil Drow, united [[PhysicalReligion in service to their goddess Lolth]]; communities of [[BrainFood brain-eating]] {{Cthulhumanoid}} illithid ruled by {{psychic|Powers}} [[BrainInAJar Elder Brains]]; and other subterranean races.
** ''Tormenta'', a Brazilian setting, has the "Dark Alliance" that rules the south continent, though most of their towns are conquered.
to:
** The Depending on the setting, the Underdark's vast realms BeneathTheEarth include {{the|Theocracy}}ocratic nations of AlwaysChaoticEvil Drow united [[PhysicalReligion in service to their goddess Lolth]], communities of [[BrainFood brain-eating]] {{Cthulhumanoid}} illithid ruled by {{psychic|Powers}} [[BrainInAJar Elder Brains]], and other subterranean races.
** ''TabletopGame/{{Eberron}}''setting has several nations ruled by "monster" races: Darguun is the homeland of the [[OurGoblinsAreDifferent goblins and hobgoblins]]; Q'Barra is settled by LizardFolk; the Shadow Marches is one of the last holdouts of the [[OurOrcsAreDifferent orcs]]; Droaam (pictured above) is a safe haven for monsters of all kinds (from [[AllTrollsAreDifferent trolls]] to harpies to hags); the continent of Xen'drik is inhabited primarily by drow, giants, and various other exotic intelligent species; and Argonnessen is another continent completely ruled by [[OurDragonsAreDifferent prophecy-obsessed dragons]].
**In the ''D&D Basic'' ''TabletopGame/{{Mystara}}'' setting, monster ''TabletopGame/{{Mystara}}'': Monster towns are quite common, both as independent states and as principalities within larger, multi-species nations.
** Depending on the setting, The Underdark's vast realms BeneathTheEarth include [[TheTheocracy theocratic]] nations of AlwaysChaoticEvil Drow, united [[PhysicalReligion in service to their goddess Lolth]]; communities of [[BrainFood brain-eating]] {{Cthulhumanoid}} illithid ruled by {{psychic|Powers}} [[BrainInAJar Elder Brains]]; and other subterranean races.
** ''Tormenta'', a Brazilian setting, has the "Dark Alliance" that rules the south continent, though most of their towns are conquered.nations.
** ''TabletopGame/{{Eberron}}''
**
** Depending on the setting, The Underdark's vast realms BeneathTheEarth include [[TheTheocracy theocratic]] nations of AlwaysChaoticEvil Drow, united [[PhysicalReligion in service to their goddess Lolth]]; communities of [[BrainFood brain-eating]] {{Cthulhumanoid}} illithid ruled by {{psychic|Powers}} [[BrainInAJar Elder Brains]]; and other subterranean races.
** ''Tormenta'', a Brazilian setting, has the "Dark Alliance" that rules the south continent, though most of their towns are conquered.
Changed line(s) 59,63 (click to see context) from:
*** The City of Glass on the Elemental Plane of Water is populated by numerous aquatic races, as well as humans and demi-humans, and governed by half-dragons.
* Several examples in the ''TabletopGame/{{Pathfinder}}'' core setting, most of them ruled by one kind of monster or a cluster of closely related races:
** Nemret Noktoria, the underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
** High Ilvarandin, another subterranean city, this time ruled by the PuppeteerParasite intellect devourers.
** Urgir, the orc capital city. (Although since Pathfinder orcs aren't much for civil engineering, the town was built on an old dwarven site.)
* Several examples in the ''TabletopGame/{{Pathfinder}}'' core setting, most of them ruled by one kind of monster or a cluster of closely related races:
** Nemret Noktoria, the underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
** High Ilvarandin, another subterranean city, this time ruled by the PuppeteerParasite intellect devourers.
** Urgir, the orc capital city. (Although since Pathfinder orcs aren't much for civil engineering, the town was built on an old dwarven site.)
to:
*** The City of Glass on in the Elemental Plane of Water is populated by numerous aquatic races, as well as humans and demi-humans, and governed by half-dragons.
%%** ''TabletopGame/{{Tormenta}}'', a Brazilian setting, has the Dark Alliance that rules the south continent, though most of their towns are conquered.
* ''TabletopGame/{{Pathfinder}}'': Several examplesin the ''TabletopGame/{{Pathfinder}}'' core setting, exist, most of them ruled by one kind of monster or by a cluster of closely related races:
** Nemret Noktoria, the underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
** High Ilvarandin, another subterranean city, this time ruled by the PuppeteerParasite intellect devourers.
** Urgir, the orc capital city. (Although since Pathfinder ''Pathfinder'' orcs aren't much for civil engineering, the town was built on an old dwarven site.)
%%** ''TabletopGame/{{Tormenta}}'', a Brazilian setting, has the Dark Alliance that rules the south continent, though most of their towns are conquered.
* ''TabletopGame/{{Pathfinder}}'': Several examples
** High Ilvarandin, another subterranean city, this time ruled by the PuppeteerParasite intellect devourers.
** Most cities in Irrisen are home to large populations of snow goblins, ice trolls and winter wolves allied with the country's witch rulers and who enjoy much higher status that the downtrodden human peasantry. The capital city of Whitethrone, in particular, includes a district called the Howlings populated almost exclusively by winter wolves.
Changed line(s) 66,67 (click to see context) from:
to:
** High Ilvarandin, another subterranean city, is ruled by the PuppeteerParasite intellect devourers.
Changed line(s) 70,74 (click to see context) from:
[[folder: Video Games ]]
* ''VideoGame/BaldursGate 2'' had two examples of this: the first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had that village of Xvarts, though they weren't too glad to see you.
* ''VideoGame/BaldursGate 2'' had two examples of this: the first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had that village of Xvarts, though they weren't too glad to see you.
to:
[[folder: Video Games ]]
Games]]
* ''VideoGame/BaldursGate 2''had has two examples of this: the this:
** The firstwas is an undead town in the sewers, although this is something of a subversion - -- if you go in they beg you to leave before their hunger overcomes them, then and if you stay it does. does.
** The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the secondoption option, they start trading with the town and defend it when other monsters attack.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had that%%** There's a village of Xvarts, though they weren't too glad to see you.you.
%%** The Drow city, as well as the Mindflayers' domain southward of it.
* ''VideoGame/BaldursGate 2''
** The first
** The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second
** ''VideoGame/BaldursGate'' also had that
%%** The Drow city, as well as the Mindflayers' domain southward of it.
Changed line(s) 76 (click to see context) from:
* ''VideoGame/ChronoTrigger'' had Medina Town, populated by the magical, monstrous Mystics ([[UpdatedRerelease or Fiends]]). On your first few visits they're openly hostile, attacking you if you try to buy anything and then overcharging you horrendously once beaten, but it's possible to alter history by defeating the historical figures they idolize; if you do so, the monsters become much more hospitable because there wasn't anyone to build anti-human sentiment.
to:
* ''VideoGame/ChronoTrigger'' had ''VideoGame/ChronoTrigger'':
** The first game has Medina Town, populated by the magical, monstrous Mystics ([[UpdatedRerelease or Fiends]]). On your first few visits they're openly hostile, attacking you if you try to buy anything and then overcharging you horrendously once beaten, but it's possible to alter history by defeating the historical figures they idolize; if you do so, the monsters become much more hospitable because there wasn't anyone to build anti-human sentiment.
** The first game has Medina Town, populated by the magical, monstrous Mystics ([[UpdatedRerelease or Fiends]]). On your first few visits they're openly hostile, attacking you if you try to buy anything and then overcharging you horrendously once beaten, but it's possible to alter history by defeating the historical figures they idolize; if you do so, the monsters become much more hospitable because there wasn't anyone to build anti-human sentiment.
Changed line(s) 78,91 (click to see context) from:
* ''VideoGame/GoldenSun: The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the fact that they're anything besides human]].
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
* Monsters in the ''Final Fantasy Legend'' trilogy (if not the ''VideoGame/{{SaGa|RPG}}'' series in general) live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
* In ''VideoGame/FinalFantasyIV'', there is a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
* There is Quelb in ''VideoGame/FinalFantasyV'', consisting of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... [[FridgeBrilliance until you realize that for every free meal you take at the inn, a sheep disappears]].
* In ''VideoGame/ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* Well-played in the Zelda-ish game ''VideoGame/CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both.
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
* Monsters in the ''Final Fantasy Legend'' trilogy (if not the ''VideoGame/{{SaGa|RPG}}'' series in general) live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
* In ''VideoGame/FinalFantasyIV'', there is a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
* There is Quelb in ''VideoGame/FinalFantasyV'', consisting of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... [[FridgeBrilliance until you realize that for every free meal you take at the inn, a sheep disappears]].
* In ''VideoGame/ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* Well-played in the Zelda-ish game ''VideoGame/CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both.
to:
* ''VideoGame/GoldenSun: ''VideoGame/CrusaderOfCenty'': The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the fact that they're anything besides human]].
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
* Monsters in the ''Final Fantasy Legend'' trilogy (if not the ''VideoGame/{{SaGa|RPG}}'' series in general) live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
* In ''VideoGame/FinalFantasyIV'', there is a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
* There is Quelb in ''VideoGame/FinalFantasyV'', consisting of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... [[FridgeBrilliance until you realize that for every free meal you take at the inn, a sheep disappears]].
* In ''VideoGame/ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* Well-played in the Zelda-ish game ''VideoGame/CrusaderOfCenty'', in which theplot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both.
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
* Monsters in the ''Final Fantasy Legend'' trilogy (if not the ''VideoGame/{{SaGa|RPG}}'' series in general) live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
* In ''VideoGame/FinalFantasyIV'', there is a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
* There is Quelb in ''VideoGame/FinalFantasyV'', consisting of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... [[FridgeBrilliance until you realize that for every free meal you take at the inn, a sheep disappears]].
* In ''VideoGame/ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* Well-played in the Zelda-ish game ''VideoGame/CrusaderOfCenty'', in which the
* In ''VideoGame/ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout1'' has Necropolis, populated by friendly and feral ghouls.
** ''VideoGame/Fallout2'' has the towns of Broken Hills and Gecko, while Vault 13 is occupied by intelligent, talking Deathclaws.
** ''VideoGame/Fallout3'': The non-feral ghouls of the DC area have set up Underworld in a museum on the national mall, while in ''VideoGame/FalloutNewVegas'' the former mayor of Broken Hills has founded Jacobstown, a pre-war ski resort he hopes other Super Mutants can turn into a peaceful community.
** ''VideoGame/Fallout4'': Goodneighbor is a slum inhabited by the various ghouls, robots, and one or two "normal" human criminals. The locals are tough but in general the self-appointed Mayor does a good job keeping the peace.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIV'': There's a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
** ''VideoGame/FinalFantasyV'': Quelb is a town of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... [[FridgeBrilliance until you realize that for every free meal you take at the inn, a sheep disappears]].
** ''VideoGame/FinalFantasyLegend'': Monsters live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
* ''VideoGame/GhostsNGoblins'': Every single town you visit is a Monster Town. Naturally, since the setting takes place in the Demon World, which [[EvilVersusEvil is under attack]]. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
* ''VideoGame/GoldBox'': In ''Death Knights of Krynn'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
* ''VideoGame/GoldenSun: The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the fact that they're anything besides human]].
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
* ''VideoGame/TheLegendOfZeldaALinkToThePast'': Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, though there are fox-like monsters who you can play gambling games with.
* ''VideoGame/LegacyOfTheWizard'': The vast dungeon where the game takes place isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters.
* ''VideoGame/LegoWorlds'': Monsterville in the Monster Town biome is a HalloweenTown inhabited by various vampire, zombies, witches and skeletons.
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* ''VideoGame/{{Miitopia}}'': New Lumos, a postgame city that is populated entirely by [[spoiler:the Darker Lord's toughest monsters. He abandoned them there because even he couldn't control them.]]
* ''VideoGame/MightAndMagic'': Several games in the series have towns that touch on this trope, but ''VIII'' takes it to another level -- you ''begin'' the game in a lizardfolk village, and in the course of the game you visit a troll village (with large parts in ruin after a firestorm), a minotaur underground city (which is flooded), an ogre village, a city of necromancers and various undead, and elemental settlements in the Planes of Fire, Earth, Air and Water (the inhabitants are overwhelmingly hostile, but not out of free will) -- and that is leaving aside the more optional non-hostile dragon cave village and that the largest, most mundane cities in the game have dark elves as their majority population and leaders.
* ''VideoGame/MonsterHunter'' has the Melynx Villages where both Felynes and Melynxes hang out, and are one of the few place where the Melynxes don't actively try to steal your belongings. You can even find your purloined goods and retrieve them hassle-free, as well as some other goodies to make Barrel Bombs and a Barrel Lid to make a special weapon.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout1'' has Necropolis, populated by friendly and feral ghouls.
** ''VideoGame/Fallout2'' has the towns of Broken Hills and Gecko, while Vault 13 is occupied by intelligent, talking Deathclaws.
** ''VideoGame/Fallout3'': The non-feral ghouls of the DC area have set up Underworld in a museum on the national mall, while in ''VideoGame/FalloutNewVegas'' the former mayor of Broken Hills has founded Jacobstown, a pre-war ski resort he hopes other Super Mutants can turn into a peaceful community.
** ''VideoGame/Fallout4'': Goodneighbor is a slum inhabited by the various ghouls, robots, and one or two "normal" human criminals. The locals are tough but in general the self-appointed Mayor does a good job keeping the peace.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIV'': There's a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
** ''VideoGame/FinalFantasyV'': Quelb is a town of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... [[FridgeBrilliance until you realize that for every free meal you take at the inn, a sheep disappears]].
** ''VideoGame/FinalFantasyLegend'': Monsters live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
* ''VideoGame/GhostsNGoblins'': Every single town you visit is a Monster Town. Naturally, since the setting takes place in the Demon World, which [[EvilVersusEvil is under attack]]. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
* ''VideoGame/GoldBox'': In ''Death Knights of Krynn'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
* ''VideoGame/GoldenSun: The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the fact that they're anything besides human]].
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
* ''VideoGame/TheLegendOfZeldaALinkToThePast'': Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, though there are fox-like monsters who you can play gambling games with.
* ''VideoGame/LegacyOfTheWizard'': The vast dungeon where the game takes place isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters.
* ''VideoGame/LegoWorlds'': Monsterville in the Monster Town biome is a HalloweenTown inhabited by various vampire, zombies, witches and skeletons.
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* ''VideoGame/{{Miitopia}}'': New Lumos, a postgame city that is populated entirely by [[spoiler:the Darker Lord's toughest monsters. He abandoned them there because even he couldn't control them.]]
* ''VideoGame/MightAndMagic'': Several games in the series have towns that touch on this trope, but ''VIII'' takes it to another level -- you ''begin'' the game in a lizardfolk village, and in the course of the game you visit a troll village (with large parts in ruin after a firestorm), a minotaur underground city (which is flooded), an ogre village, a city of necromancers and various undead, and elemental settlements in the Planes of Fire, Earth, Air and Water (the inhabitants are overwhelmingly hostile, but not out of free will) -- and that is leaving aside the more optional non-hostile dragon cave village and that the largest, most mundane cities in the game have dark elves as their majority population and leaders.
* ''VideoGame/MonsterHunter'' has the Melynx Villages where both Felynes and Melynxes hang out, and are one of the few place where the Melynxes don't actively try to steal your belongings. You can even find your purloined goods and retrieve them hassle-free, as well as some other goodies to make Barrel Bombs and a Barrel Lid to make a special weapon.
** ''VideoGame/LaPucelle'': In ''La Pucelle Tactics'', the Eringas are a mushroom-like monster that you fight frequently, but you can also visit a town full of them that act perfectly friendly.
Changed line(s) 98,100 (click to see context) from:
** In ''[[VideoGame/LaPucelle La Pucelle Tactics]]'', the Eringas are a mushroom-like monster that you fight frequently, but you can also visit a town full of them that act perfectly friendly.
* Plenty of examples from the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 1}}'' has Necropolis, populated by friendly and feral ghouls. ''VideoGame/{{Fallout 2}}'' has the towns of Broken Hills and Gecko, as well as the Deathclaw-occupied Vault 13. In ''VideoGame/{{Fallout 3}}'' the non-feral ghouls of the DC area have set up Underworld in a museum on the national mall, while in ''VideoGame/FalloutNewVegas'' the former mayor of Broken Hills has founded Jacobstown, a pre-war ski resort he hopes other Super Mutants can turn into a peaceful community.
** And ''VideoGame/{{Fallout 4}}'' gets in on the act with Goodneighbor, a slum inhabited by the various ghouls, robots, and one or two "normal" human criminals. The locals are tough but in general the self-appointed Mayor does a good job keeping the peace.
* Plenty of examples from the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 1}}'' has Necropolis, populated by friendly and feral ghouls. ''VideoGame/{{Fallout 2}}'' has the towns of Broken Hills and Gecko, as well as the Deathclaw-occupied Vault 13. In ''VideoGame/{{Fallout 3}}'' the non-feral ghouls of the DC area have set up Underworld in a museum on the national mall, while in ''VideoGame/FalloutNewVegas'' the former mayor of Broken Hills has founded Jacobstown, a pre-war ski resort he hopes other Super Mutants can turn into a peaceful community.
** And ''VideoGame/{{Fallout 4}}'' gets in on the act with Goodneighbor, a slum inhabited by the various ghouls, robots, and one or two "normal" human criminals. The locals are tough but in general the self-appointed Mayor does a good job keeping the peace.
to:
*
** And ''VideoGame/{{Fallout 4}}'' gets in on the act with Goodneighbor, a slum
Changed line(s) 103,106 (click to see context) from:
** Goblin Village.
** Dorgesh-Kaan is an underground city populated by peaceful and much more intelligent cave goblins.
** Barbarian Village (for a given value of "monster").
** Troll Stronghold
** Dorgesh-Kaan is an underground city populated by peaceful and much more intelligent cave goblins.
** Barbarian Village (for a given value of "monster").
** Troll Stronghold
to:
** Barbarian Village (for a given value of "monster").
** Troll Stronghold
%%** Goblin Village.
%%** Barbarian Village (for a given value of "monster").
%%** Troll Stronghold
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* ''VideoGame/{{Shantae}}'' has two settlements of this variety, Bandit Town and the Zombie Caravan.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'': Nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. In the first two games, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters. This angle is largely dropped in later games, although ''VideoGame/PaperMarioTheOrigamiKing'' reintroduces the idea of friendly monsters and includes a town populated by Snifits (although, strictly speaking, the Snifits moved in recently after the town's original Toad inhabitants all vanished; when the Toads come back, they decide to share the city).
** ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
* ''VideoGame/{{Touhou}}'': A number of youkai species in Gensokyo have formed villages, and their attitude towards humans varies by settlement.
* In ''VideoGame/{{Undertale}}'', by the nature of the setting, every town in the game is founded and inhabited by monsters, including some of those which you may have fought and spared earlier.
* ''VideoGame/VillageMonsters'' has a town populated by monsters as the main setting. The PlayerCharacter is the [[LastOfHisKind last human left alive]] after a war that wiped them all out.
%%** Barbarian Village (for a given value of "monster").
%%** Troll Stronghold
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* ''VideoGame/{{Shantae}}'' has two settlements of this variety, Bandit Town and the Zombie Caravan.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'': Nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. In the first two games, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters. This angle is largely dropped in later games, although ''VideoGame/PaperMarioTheOrigamiKing'' reintroduces the idea of friendly monsters and includes a town populated by Snifits (although, strictly speaking, the Snifits moved in recently after the town's original Toad inhabitants all vanished; when the Toads come back, they decide to share the city).
** ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
* ''VideoGame/{{Touhou}}'': A number of youkai species in Gensokyo have formed villages, and their attitude towards humans varies by settlement.
* In ''VideoGame/{{Undertale}}'', by the nature of the setting, every town in the game is founded and inhabited by monsters, including some of those which you may have fought and spared earlier.
* ''VideoGame/VillageMonsters'' has a town populated by monsters as the main setting. The PlayerCharacter is the [[LastOfHisKind last human left alive]] after a war that wiped them all out.
Deleted line(s) 120,136 (click to see context) :
* ''VideoGame/PhantasyStarII'' has a whole planet of people who aren't exactly nice to you if you're wearing the wrong "cap"
* Downplayed, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, though there are fox-like monsters who you can play gambling games with.
* Arguably, the Rogue Isles is the Monster Town to Paragon City in ''VideoGame/CityOfHeroes'', being under the control of the evil organization Arachnos. Indeed, nearly all friendly [=NPCs=] are connected with Villain Groups in some way, or are generally just violent, greedy, or evil. (There are a few exceptions, like Ashley [=McKnight=] or Hardcase, but those are the exception rather than the rule.) However, despite all of this, 90% of the [=NPCs=] you will be facing are Villains. In fact, you will fight more Arachnos as a Villain than a ''Hero''. Even if you ''work for them''.
* Every single town you visit in ''VideoGame/GhostsNGoblins'' [[GaidenGame Red Arremer/Gargoyle's Quest]] is a Monster Town. Naturally, since the setting takes place in the Demon World, which [[EvilVersusEvil is under attack]]. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
* The Mushroom Kingdom theme dungeon from ''VideoGame/MapleStory''.
* ''VideoGame/LegacyOfKain Soul Reaver'' ''reverses'' this trope. You play as an undead vampire-turned-wraith, Raziel. There is a hostile vampire hunter prior to the first boss which you can ignore or attack. After beating the first boss, you will be able to access the human settlement. If you chose to attack the vampire hunter, or if you choose to subsequently attack the citadel and its allies, the humans will be extremely hostile towards Raziel. If you chose to ignore him, the humans will begin to worship Raziel as their savior and even allow him to partially consume their souls if he's weakened.
* ''VideoGame/MonsterHunter'' has the Melynx Villages where both Felynes and Melynxes hang out, and are one of the few place where the Melynxes don't actively try to steal your belongings. You can even find your purloined goods and retrieve them hassle-free, as well as some other goodies to make Barrel Bombs and a Barrel Lid to make a special weapon.
* ''VideoGame/PlanescapeTorment'' has the Dead Nations, a settlement inhabited by the undead - skeletons (intelligent and coherent), zombies (not very intelligent or coherent), and ghouls ([[HorrorHunger craving for meat]]). They spend their days caring for the settlement and looking after the "quiet ones", i.e. inanimate corpses, to save them from desecration. When somebody living wanders into the Dead Nations, he is promptly captured and imprisoned; while the locals are treating him politely, they aren't trying to hide that they're merely waiting for him to die.
* In ''[[VideoGame/GoldBox Death Knights Of Krynn]]'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
* A number of youkai species in [[{{VideoGame/Touhou}} Gensokyo]] have formed villages, and their attitude towards humans varies per settlement.
* In ''VideoGame/{{Undertale}}'', by the nature of the setting, every town in the game is founded and inhabited by monsters, including some of those which you may have fought and spared earlier.
* In ''[[VideoGame/{{Miitopia}} Miitopia]]'', we have [[spoiler:New Lumos]], a [[spoiler:postgame city]] that is populated entirely by [[spoiler:the Darker Lord's toughest monsters. He abandoned them there because even ''he'' couldn't control them]].
* Several games in the ''VideoGame/MightAndMagic'' series had towns that touches on this trope, but ''VIII'' took it to another level -- you ''begin'' the game in a lizardfolk village, and in the course of the game you ''will'' visit a troll village (with large parts in ruin after a firestorm), a minotaur underground city (which is flooded), an ogre village, a city of necromancers and various undead, and elemental settlements in the Planes of Fire, Earth, Air and Water (the inhabitants overwhelmingly being hostile, but not out of free will) -- and that is leaving aside the more optional non-hostile ''dragon'' cave village and that the largest, most mundane cities in the game have dark elves as their majority population and leaders.
* Monsterville in the Monster Town biome of ''VideoGame/LegoWorlds'' is a HalloweenTown inhabited by various vampire, zombies, witches and skeletons.
* ''VideoGame/LegacyOfTheWizard'': The vast dungeon where the game takes place isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters.
* ''VideoGame/VillageMonsters'' has a town populated by monsters as the main setting. The PlayerCharacter is the [[LastOfHisKind last human left alive]] after a war that wiped them all out.
* Downplayed, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, though there are fox-like monsters who you can play gambling games with.
* Arguably, the Rogue Isles is the Monster Town to Paragon City in ''VideoGame/CityOfHeroes'', being under the control of the evil organization Arachnos. Indeed, nearly all friendly [=NPCs=] are connected with Villain Groups in some way, or are generally just violent, greedy, or evil. (There are a few exceptions, like Ashley [=McKnight=] or Hardcase, but those are the exception rather than the rule.) However, despite all of this, 90% of the [=NPCs=] you will be facing are Villains. In fact, you will fight more Arachnos as a Villain than a ''Hero''. Even if you ''work for them''.
* Every single town you visit in ''VideoGame/GhostsNGoblins'' [[GaidenGame Red Arremer/Gargoyle's Quest]] is a Monster Town. Naturally, since the setting takes place in the Demon World, which [[EvilVersusEvil is under attack]]. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
* The Mushroom Kingdom theme dungeon from ''VideoGame/MapleStory''.
* ''VideoGame/LegacyOfKain Soul Reaver'' ''reverses'' this trope. You play as an undead vampire-turned-wraith, Raziel. There is a hostile vampire hunter prior to the first boss which you can ignore or attack. After beating the first boss, you will be able to access the human settlement. If you chose to attack the vampire hunter, or if you choose to subsequently attack the citadel and its allies, the humans will be extremely hostile towards Raziel. If you chose to ignore him, the humans will begin to worship Raziel as their savior and even allow him to partially consume their souls if he's weakened.
* ''VideoGame/MonsterHunter'' has the Melynx Villages where both Felynes and Melynxes hang out, and are one of the few place where the Melynxes don't actively try to steal your belongings. You can even find your purloined goods and retrieve them hassle-free, as well as some other goodies to make Barrel Bombs and a Barrel Lid to make a special weapon.
* ''VideoGame/PlanescapeTorment'' has the Dead Nations, a settlement inhabited by the undead - skeletons (intelligent and coherent), zombies (not very intelligent or coherent), and ghouls ([[HorrorHunger craving for meat]]). They spend their days caring for the settlement and looking after the "quiet ones", i.e. inanimate corpses, to save them from desecration. When somebody living wanders into the Dead Nations, he is promptly captured and imprisoned; while the locals are treating him politely, they aren't trying to hide that they're merely waiting for him to die.
* In ''[[VideoGame/GoldBox Death Knights Of Krynn]]'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
* A number of youkai species in [[{{VideoGame/Touhou}} Gensokyo]] have formed villages, and their attitude towards humans varies per settlement.
* In ''VideoGame/{{Undertale}}'', by the nature of the setting, every town in the game is founded and inhabited by monsters, including some of those which you may have fought and spared earlier.
* In ''[[VideoGame/{{Miitopia}} Miitopia]]'', we have [[spoiler:New Lumos]], a [[spoiler:postgame city]] that is populated entirely by [[spoiler:the Darker Lord's toughest monsters. He abandoned them there because even ''he'' couldn't control them]].
* Several games in the ''VideoGame/MightAndMagic'' series had towns that touches on this trope, but ''VIII'' took it to another level -- you ''begin'' the game in a lizardfolk village, and in the course of the game you ''will'' visit a troll village (with large parts in ruin after a firestorm), a minotaur underground city (which is flooded), an ogre village, a city of necromancers and various undead, and elemental settlements in the Planes of Fire, Earth, Air and Water (the inhabitants overwhelmingly being hostile, but not out of free will) -- and that is leaving aside the more optional non-hostile ''dragon'' cave village and that the largest, most mundane cities in the game have dark elves as their majority population and leaders.
* Monsterville in the Monster Town biome of ''VideoGame/LegoWorlds'' is a HalloweenTown inhabited by various vampire, zombies, witches and skeletons.
* ''VideoGame/LegacyOfTheWizard'': The vast dungeon where the game takes place isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters.
* ''VideoGame/VillageMonsters'' has a town populated by monsters as the main setting. The PlayerCharacter is the [[LastOfHisKind last human left alive]] after a war that wiped them all out.
Changed line(s) 139,143 (click to see context) from:
[[folder: Web Comics ]]
* In ''Webcomic/{{Annyseed}}'' there is a place where all the monsters can live their lives happily, away from humanity. To get there, just follow Reaper Road until it dips into the woodland, and when you come to a sign saying, "Skull Valley - no vehicles" just keep going a little further, until the undergrowth gets so dark you can hardly make out the road. But go at your own risk.
* In the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
* Early on in ''Webcomic/LookingForGroup'', Richard the undead Warlock claims to be the mayor of a village, which later [[ChekhovsGun turns out to be true]]. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative when they aren't killing people or stealing babies...
* In ''Webcomic/{{Annyseed}}'' there is a place where all the monsters can live their lives happily, away from humanity. To get there, just follow Reaper Road until it dips into the woodland, and when you come to a sign saying, "Skull Valley - no vehicles" just keep going a little further, until the undergrowth gets so dark you can hardly make out the road. But go at your own risk.
* In the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
* Early on in ''Webcomic/LookingForGroup'', Richard the undead Warlock claims to be the mayor of a village, which later [[ChekhovsGun turns out to be true]]. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative when they aren't killing people or stealing babies...
to:
[[folder: Web Comics ]]
Webcomics]]
* In ''Webcomic/{{Annyseed}}'' there is a place where all the monsters can live their lives happily, away from humanity. To get there, just follow Reaper Road until it dips into the woodland, and when you come to a sign saying, "Skull Valley- -- no vehicles" just keep going a little further, until the undergrowth gets so dark you can hardly make out the road. But go at your own risk.
*In ''Webcomic/{{Drowtales}}'': The majority of the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim comic takes place within the Drow city-states of the drow.
* ''Webcomic/GirlGenius'': Mechanicsburg is home tobe [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch many many monsters even before the [[SuperSoldier Jagerkin]] are allowed to return, at which is not true]]! We have a different culture and [[ValuesDissonance point the place is full to bursting with them. They live in happy cohabitation with the city's human residents as everyone is completely loyal to the MadScientist rulers of view]] than humans do."
the town.
* ''Webcomic/LookingForGroup'': Earlyon in ''Webcomic/LookingForGroup'', on, Richard the undead Warlock warlock claims to be the mayor of a village, which later [[ChekhovsGun turns out to be true]]. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative cooperative... when they aren't killing people or stealing babies...babies.
* In ''Webcomic/{{Annyseed}}'' there is a place where all the monsters can live their lives happily, away from humanity. To get there, just follow Reaper Road until it dips into the woodland, and when you come to a sign saying, "Skull Valley
*
* ''Webcomic/GirlGenius'': Mechanicsburg is home to
* ''Webcomic/LookingForGroup'': Early
Changed line(s) 145 (click to see context) from:
** After [[AllYourBaseAreBelongToUs conquering Azure City]] and its territories, Redcloak [[http://www.giantitp.com/comics/oots0702.html claims them]] as the sovereign nation of Gobbotopia, home to goblins, hobgoblins, and bugbears. He finds it especially gratifying because Azure City warriors used to conduct mass slaughters of goblinoids.
to:
** After [[AllYourBaseAreBelongToUs conquering Azure City]] and its territories, Redcloak [[http://www.giantitp.com/comics/oots0702.html claims them]] them as the sovereign nation of Gobbotopia, home to goblins, hobgoblins, and bugbears. He finds it especially gratifying because Azure City warriors used to conduct mass slaughters of goblinoids.
Deleted line(s) 148 (click to see context) :
* ''Webcomic/GirlGenius'': Mechanicsburg is home to many many monsters even before the [[SuperSoldier Jagerkin]] are allowed to return, at which point the place is full to bursting with them. They live in happy cohabitation with the city's human residents as everyone is completely loyal to the MadScientist rulers of the town.
Deleted line(s) 150 (click to see context) :
Changed line(s) 153,161 (click to see context) from:
[[folder: Western Animation ]]
* The Sewer where the different monsters live in ''WesternAnimation/AaahhRealMonsters''.
* Monster Isle in ''WesternAnimation/ThePowerpuffGirls''. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked, and then comes back to tell them how ''[[ProudWarriorRaceGuy awesome fighting them was]]'', is considered a hero. And none of them see getting beaten black and blue by small, quasi-human girls as a problem.
* The area surrounding the school in ''WesternAnimation/GravedaleHigh'' (a high school for monsters).
* DependingOnTheWriter on the different movies of ''WesternAnimation/MonsterHigh'', the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode of ''WesternAnimation/LaffALympics''.
* Lupusville, inhabited by vampires and werewolves in the ''WesternAnimation/TheRealGhostbusters'' universe.
* In ''WesternAnimation/Ben10Omniverse'', we have Anur Transyl, an entire ''planet'' populated by alien species based off [[OurGhostsAreDifferent ghosts]], [[{{Mummy}} mummies]], [[OurWerewolvesAreDifferent werewolves]], and [[FrankensteinsMonster Frankenstein's monster]]. It, of course, doubles as a HalloweenTown. Also, the inhabitants are [[HumansThroughAlienEyes afraid]] of [[HumansAreUgly humans]], seeing them as monsters.
* The Sewer where the different monsters live in ''WesternAnimation/AaahhRealMonsters''.
* Monster Isle in ''WesternAnimation/ThePowerpuffGirls''. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked, and then comes back to tell them how ''[[ProudWarriorRaceGuy awesome fighting them was]]'', is considered a hero. And none of them see getting beaten black and blue by small, quasi-human girls as a problem.
* The area surrounding the school in ''WesternAnimation/GravedaleHigh'' (a high school for monsters).
* DependingOnTheWriter on the different movies of ''WesternAnimation/MonsterHigh'', the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode of ''WesternAnimation/LaffALympics''.
* Lupusville, inhabited by vampires and werewolves in the ''WesternAnimation/TheRealGhostbusters'' universe.
* In ''WesternAnimation/Ben10Omniverse'', we have Anur Transyl, an entire ''planet'' populated by alien species based off [[OurGhostsAreDifferent ghosts]], [[{{Mummy}} mummies]], [[OurWerewolvesAreDifferent werewolves]], and [[FrankensteinsMonster Frankenstein's monster]]. It, of course, doubles as a HalloweenTown. Also, the inhabitants are [[HumansThroughAlienEyes afraid]] of [[HumansAreUgly humans]], seeing them as monsters.
to:
[[folder: Western Animation ]]
*Animation]]
%%* ''WesternAnimation/AaahhRealMonsters'': The Sewer where the different monsterslive in ''WesternAnimation/AaahhRealMonsters''.
live.
* ''WesternAnimation/Ben10Omniverse'': The Anur system is an entire solar system populated by alien species based off of [[OurGhostsAreDifferent ghosts]], {{mumm|y}}ies, [[OurWerewolvesAreDifferent werewolves]], and FrankensteinsMonster. It, of course, doubles as a HalloweenTown. Also, the inhabitants are [[HumansThroughAlienEyes afraid]] of [[HumansAreUgly humans]], seeing them as monsters.
* ''WesternAnimation/ThePowerpuffGirls'': MonsterIsle in ''WesternAnimation/ThePowerpuffGirls''.Isle. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked, kicked and then comes back to tell them how ''[[ProudWarriorRaceGuy [[ProudWarriorRaceGuy awesome fighting them was]]'', was]] is considered a hero. And none of them see getting beaten black and blue by small, quasi-human girls as a problem.
*hero.
%%* ''WesternAnimation/GravedaleHigh'': The area surrounding the schoolin ''WesternAnimation/GravedaleHigh'' (a high school for monsters).
monsters).
%%* ''WesternAnimation/LaffALympics'': Transylvania is depicted as such in one episode.
* ''WesternAnimation/MonsterHigh'': DependingOnTheWriteron of the different movies of ''WesternAnimation/MonsterHigh'', movies, the monsters have they their own town and/or towns separated from the humans.
*Transylvania is depicted as such in one episode of ''WesternAnimation/LaffALympics''.
*''WesternAnimation/TheRealGhostbusters'': Lupusville, inhabited by vampires and werewolves in the ''WesternAnimation/TheRealGhostbusters'' universe.
* In ''WesternAnimation/Ben10Omniverse'', we have Anur Transyl, an entire ''planet'' populated by alien species based off [[OurGhostsAreDifferent ghosts]], [[{{Mummy}} mummies]], [[OurWerewolvesAreDifferent werewolves]], and [[FrankensteinsMonster Frankenstein's monster]]. It, of course, doubles as a HalloweenTown. Also, the inhabitants are [[HumansThroughAlienEyes afraid]] of [[HumansAreUgly humans]], seeing them as monsters.werewolves.
*
%%* ''WesternAnimation/AaahhRealMonsters'': The Sewer where the different monsters
* ''WesternAnimation/Ben10Omniverse'': The Anur system is an entire solar system populated by alien species based off of [[OurGhostsAreDifferent ghosts]], {{mumm|y}}ies, [[OurWerewolvesAreDifferent werewolves]], and FrankensteinsMonster. It, of course, doubles as a HalloweenTown. Also, the inhabitants are [[HumansThroughAlienEyes afraid]] of [[HumansAreUgly humans]], seeing them as monsters.
* ''WesternAnimation/ThePowerpuffGirls'': Monster
*
%%* ''WesternAnimation/GravedaleHigh'': The area surrounding the school
%%* ''WesternAnimation/LaffALympics'': Transylvania is depicted as such in one episode.
* ''WesternAnimation/MonsterHigh'': DependingOnTheWriter
*
*
* In ''WesternAnimation/Ben10Omniverse'', we have Anur Transyl, an entire ''planet'' populated by alien species based off [[OurGhostsAreDifferent ghosts]], [[{{Mummy}} mummies]], [[OurWerewolvesAreDifferent werewolves]], and [[FrankensteinsMonster Frankenstein's monster]]. It, of course, doubles as a HalloweenTown. Also, the inhabitants are [[HumansThroughAlienEyes afraid]] of [[HumansAreUgly humans]], seeing them as monsters.
Deleted line(s) 163 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 135 (click to see context) from:
to:
* ''VideoGame/VillageMonsters'' has a town populated by monsters as the main setting. The PlayerCharacter is the [[LastOfHisKind last human left alive]] after a war that wiped them all out.
Is there an issue? Send a MessageReason:
None
Changed line(s) 72,74 (click to see context) from:
* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
to:
* ''VideoGame/{{MARDEK}}'' has Cambria, ''VideoGame/BaldursGate 2'' had two examples of this: the trilobite village first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had thatis home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is Xvarts, though they weren't too glad to see you.
* ''VideoGame/CaveStory'' has a small-scale version: thegateway to DungeonShop in the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.Labyrinth contains several friendly Gaudis.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had that
* ''VideoGame/CaveStory'' has a small-scale version: the
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
Changed line(s) 77 (click to see context) from:
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
to:
* ''VideoGame/SuperMarioRPG: Legend ''VideoGame/GoldenSun: The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the Seven Stars'' contained Monstro Town, home of "reformed" fact that they're anything besides human]].
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monstersor plain fed up minions, including many made peaceful by a certain kind of Bowser's henchmen from flower that blooms there.
* ''VideoGame/{{MARDEK}}'' has Cambria, thebeginning of trilobite village that is home to the game[[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters
* ''VideoGame/{{MARDEK}}'' has Cambria, the
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
Deleted line(s) 91,97 (click to see context) :
* ''VideoGame/BaldursGate 2'' had two examples of this: the first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had that village of Xvarts, though they weren't too glad to see you.
* ''VideoGame/GoldenSun: The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the fact that they're anything besides human]].
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had that village of Xvarts, though they weren't too glad to see you.
* ''VideoGame/GoldenSun: The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the fact that they're anything besides human]].
* ''VideoGame/GranblueFantasy'':
** The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
** Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
Deleted line(s) 101 (click to see context) :
* ''VideoGame/CaveStory'' has a small-scale version: the DungeonShop in the Labyrinth contains several friendly Gaudis.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reins.
to:
* In the Franchise/MarvelUniverse, ''Franchise/MarvelUniverse'', Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reins.
Changed line(s) 78 (click to see context) from:
** In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters.
to:
* ''VideoGame/LegacyOfTheWizard'': The vast dungeon where the game takes place isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters.
Changed line(s) 139 (click to see context) from:
* In the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic,]] Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
to:
* In the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic,]] comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
Is there an issue? Send a MessageReason:
Cut trope
Changed line(s) 83 (click to see context) from:
* Well-played in the Zelda-ish game ''VideoGame/CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both - and a very FamilyUnfriendlyAesop.
to:
* Well-played in the Zelda-ish game ''VideoGame/CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both - and a very FamilyUnfriendlyAesop.both.
Is there an issue? Send a MessageReason:
None
Changed line(s) 118 (click to see context) from:
*** Burgh de Rott is the ruins of a town infested with shades and the human population is infected with a diseases that makes them act like non-intelligent zombies until you cure some of them.
to:
*** Burgh de Rott Mort'ton is the ruins of a town infested with shades and the human population is infected with a diseases that makes them act like non-intelligent zombies until you cure some of them.