History Main / MisappliedPhlebotinum

3rd Oct '17 3:12:20 PM TargetOnMyBack
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*** Another issue of Flash has Mirror Master being introspective about how he and many of his fellow villains are perceived as examples of this trope. He is perfectly aware of the fact that he and most of his compatriots could make more money selling their various technology (Freeze Rays, Teleportation, Weather Control, etc.) legitimately then they could ever hope to make robbing banks even if there were no super heroes. He does the supervillainy instead because he's an immensely disturbed individual, but is aware of the fact.

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*** Another issue of Flash has Mirror Master being introspective about how he and many of his fellow villains are perceived as examples of this trope. He is perfectly aware of the fact that he and most of his compatriots could make more money selling their various technology (Freeze Rays, Teleportation, Weather Control, etc.) legitimately then than they could ever hope to make robbing banks even if there were no super heroes. He does the supervillainy instead because he's an immensely disturbed individual, but is aware of the fact.



** The Hobgoblin invoked this when he discovered the Green Goblin's lair, reasoning that Gobby would have made far more money selling his equipment then he ever would have done through crime.

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** The Hobgoblin invoked this when he discovered the Green Goblin's lair, reasoning that Gobby would have made far more money selling his equipment then than he ever would have done through crime.



* Phil Seleski (aka Solar) from Creator/ValiantComics universe has the power to manipulate matter and energy any way he wants. Most of the time, he uses them to stop criminals that, even if powerful, were much weaker then him. Justified because [[spoiler:first time he tried to use his powers to the fullest, the entire universe collapsed into a black hole, forcing him to re-create it as the Valiant Universe (a combination of the real world and stories from his favorite comic books)]].

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* Phil Seleski (aka Solar) from Creator/ValiantComics universe has the power to manipulate matter and energy any way he wants. Most of the time, he uses them to stop criminals that, even if powerful, were much weaker then than him. Justified because [[spoiler:first time he tried to use his powers to the fullest, the entire universe collapsed into a black hole, forcing him to re-create it as the Valiant Universe (a combination of the real world and stories from his favorite comic books)]].



* The animatronics from ''VideoGame/FiveNightsAtFreddys'' and [[VideoGame/FiveNightsAtFreddys2 its sequel]] can walk and talk, [[SuperPoweredRobotMeterMaids are]] ''[[SuperPoweredRobotMeterMaids ludicrously]]'' [[SuperPoweredRobotMeterMaids durable, strong and intelligent,]] have been fitted with facial recognition technology, can ''crawl through vents,'' are heavily implied to be ''sentient..'' and they're used for absolutely nothing other then entertaining children. The first game [[WildMassGuessing most likely]] takes place in ''1993,'' and the second takes place in ''[[spoiler:1987.]]'' They're ''decades'' ahead of what we have now in ''2014,'' at a ''bare minimum,'' and they're being used for ''entertaining children.''

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* The animatronics from ''VideoGame/FiveNightsAtFreddys'' and [[VideoGame/FiveNightsAtFreddys2 its sequel]] can walk and talk, [[SuperPoweredRobotMeterMaids are]] ''[[SuperPoweredRobotMeterMaids ludicrously]]'' [[SuperPoweredRobotMeterMaids durable, strong and intelligent,]] have been fitted with facial recognition technology, can ''crawl through vents,'' are heavily implied to be ''sentient..'' and they're used for absolutely nothing other then than entertaining children. The first game [[WildMassGuessing most likely]] takes place in ''1993,'' and the second takes place in ''[[spoiler:1987.]]'' They're ''decades'' ahead of what we have now in ''2014,'' at a ''bare minimum,'' and they're being used for ''entertaining children.''



* On the PBS cartoon ''WesternAnimation/WordGirl'' the villainous Dr. Two-Brains builds a ray which can make gold into cheese (he's obsessed with cheese) and then a second one which can turn potato salad into gold. He then ''steals'' potato salad to turn into gold and then into cheese. Not only [=WordGirl=] but even the ''announcer'' think this is the stupidest plan ever -- why not just turn potato salad into gold and ''buy more potato salad?''

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* On the PBS cartoon ''WesternAnimation/WordGirl'' the villainous Dr. Two-Brains builds a ray which can make gold into cheese (he's obsessed with cheese) and then a second one which can turn potato salad into gold. He then ''steals'' potato salad to turn into gold and then into cheese. Not only [=WordGirl=] but even the ''announcer'' think this is the stupidest plan ever -- why not just turn potato salad into gold and ''buy more potato salad?''



** One example is that cash money has become obsolete, but the writers apparently didn't understand how digital currency transfers work, so you get things like people stealing shipments of little green 'cash cards,' or running a 'cash card' through one of those little handheld beeper thingies and getting the correct amount in the read-out, but then the card gets stolen back and apparently the money's still on it.

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** One example is that cash money has become obsolete, but the writers apparently didn't understand how digital currency transfers work, so you get things like people stealing shipments of little green 'cash cards,' or running a 'cash card' through one of those little handheld beeper thingies and getting the correct amount in the read-out, but then the card gets stolen back and apparently the money's still on it.
18th Aug '17 3:14:46 PM Zaptech
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* In the setting of ''VideoGame/{{Borderlands}}'' the technology exists to digitally decode DNA and to deconstruct solid matter into a format for digital storage and reverse the process without limit. Use in-game? {{Justif|iedTrope}}ying the game's respawn mechanic and why players can carry 20 rifle-sized weapons and none of them show. Better use? Clone Legions armed with Conversion-Bombs. Later games imply that digistruction is inherently flawed, however, good only for creating weak and temporary copies (and storage).

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* In the setting of ''VideoGame/{{Borderlands}}'' the technology exists to digitally decode DNA and to deconstruct solid matter into a format for digital storage and reverse the process without limit. Use in-game? {{Justif|iedTrope}}ying the game's respawn mechanic and why players can carry 20 rifle-sized weapons and none of them show. Better use? Clone Legions armed with Conversion-Bombs. Later games imply show more restrictions on digistruct technology, including the fact that digistruction is inherently flawed, however, good only for creating weak you need to have a copy of what you're making plus raw materials to build it out of to recreate it, and temporary copies (and storage).even then, the technology is so expensive that very few people have the equipment to digistruct something bigger than a car. Large things such as buildings, spacecraft, or space stations require more conventional construction techniques.
18th Aug '17 3:05:35 PM Zaptech
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** Tony actually discusses the misapplication of Ivan Vanko's Arc Reactor model in ''Film/IronMan2'', saying that he could have sold it for billions to another country and is wasting it going after him. Vanko retorts that he doesn't care about money, [[RevengeBeforeReason he just wants to get revenge on Tony and by extension his father for what Howard Stark did to his family.]]
18th Aug '17 3:02:49 PM Zaptech
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* ''Film/IronMan''. Similar to Flubber, by far the most important scientific breakthrough is the development of AI, yet the implications of this are not mentioned once and it's never used for anything more than cheap laughs. This trope also appears for many other technologies including those that are central to the films, but at least they're usually excused in some way, even if those ways are rather flimsy. ''Film/AvengersAgeOfUltron'' eventually clarifies that JARVIS is merely a very sophisticated programme, which is why the Vision is such a big deal. Also, the fact that Ultron went feral and tried to destroy the world caused the UN to outlaw AI research later on in the MCU continuity.

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* ''Film/IronMan''. Similar to Flubber, by far ''Film/IronMan'' demonstrates JARVIS, an artificial-intelligence-like entity that Tony Stark created, but the most important scientific breakthrough is the development of AI, yet the implications applications of this are not mentioned once and it's never used for anything more than cheap laughs. This trope also appears for many other technologies including those that are central to technology aren't explore dmuch in the films, but at least they're usually excused in some way, even if those ways are rather flimsy. ''Film/AvengersAgeOfUltron'' eventually rest of the Franchise/MarvelCinematicUniverse until ''Film/AvengersAgeOfUltron''. That movie clarifies that JARVIS is merely a very sophisticated programme, program, which is why the Vision is and Ultron himself are such a big deal. Also, the fact that Ultron went feral and tried to destroy the world caused the UN to outlaw AI research later on in the MCU continuity.continuity, though this doesn't stop Tony Stark from building other AI such as Tuesday and [[Film/SpidermanHomecoming Karen.]]
14th Jul '17 8:58:38 PM MBG
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* ''Literature/WillSaveTheGalaxyForFood'' depicts the end of manned space flight because someone invented Anywhere-In-The-Universe teleportation, which put all the space pilots out of business. The're understandably bitter about being reduced to hi-tech beggars, although it is mentioned that some rich folk still have pilots, because [[ConspicuousConsumption one teleporter booth is exactly the same as another so there's no First Class accomodations to waste money on.]]

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* ''Literature/WillSaveTheGalaxyForFood'' depicts averts this, depicting the end of manned space flight because someone invented Anywhere-In-The-Universe teleportation, which put all the space pilots out of business. The're understandably bitter about being reduced to hi-tech beggars, although it is mentioned that some rich folk still have pilots, because [[ConspicuousConsumption one teleporter booth is exactly the same as another so there's no First Class accomodations accommodations to waste money on.]]
]] Much of the book is dedicated to just how much teleportation changes the world - for instance, people now store personal items by teleporting them miles underground.
11th Jul '17 7:51:06 PM rwe1138
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[[folder:Fan Fiction]]
* Averted in ''FanFic/ToTheStars'' - but only for the aliens. Their technology is advanced enough that they really can use FTL missiles (whose warheads, powerful in their own right, are almost irrelevant due to the velocity they impact human ships at), and teleport warheads straight into human capital ships. Justified for the humans, on the other hand; FTL is still hard enough to do (it requires difficult-to-produce 'exotic matter', for one thing) that humans can't afford to waste it on a disposable missile, and they haven't cracked the secret to technology-based teleportation [[spoiler: although Ryoko might be able to help with that now she's realized the mechanism behind her power]]. So it's a good thing they have all those magical girls to even the playing field...
* In ''[[https://www.fanfiction.net/s/11927332/1/A-Caged-Bird A Caged Bird]]'' (which the author admits was partially inspired by ''Series/JessicaJones''), Count Vertigo invents and distributes a drug that allows total mind control. It is used almost solely as a date rape drug, and Vertigo himself eventually uses it to abduct Laurel and turn her into his SexSlave. The fact that it robs people of their free will probably prevents it from every being used legally or ethically, rape is no where near as much as could be done with it. Interestingly, Tommy later comments the government panicked upon learning about the drug, well aware of what a terrorist group could do with it. So apparently, its full potential occurred to ''some'' people, just not the ones using or selling it.
[[/folder]]


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[[folder:Fan Fiction]]
* Averted in ''FanFic/ToTheStars'' - but only for the aliens. Their technology is advanced enough that they really can use FTL missiles (whose warheads, powerful in their own right, are almost irrelevant due to the velocity they impact human ships at), and teleport warheads straight into human capital ships. Justified for the humans, on the other hand; FTL is still hard enough to do (it requires difficult-to-produce 'exotic matter', for one thing) that humans can't afford to waste it on a disposable missile, and they haven't cracked the secret to technology-based teleportation [[spoiler: although Ryoko might be able to help with that now she's realized the mechanism behind her power]]. So it's a good thing they have all those magical girls to even the playing field...
* In ''[[https://www.fanfiction.net/s/11927332/1/A-Caged-Bird A Caged Bird]]'' (which the author admits was partially inspired by ''Series/JessicaJones''), Count Vertigo invents and distributes a drug that allows total mind control. It is used almost solely as a date rape drug, and Vertigo himself eventually uses it to abduct Laurel and turn her into his SexSlave. The fact that it robs people of their free will probably prevents it from every being used legally or ethically, rape is no where near as much as could be done with it. Interestingly, Tommy later comments the government panicked upon learning about the drug, well aware of what a terrorist group could do with it. So apparently, its full potential occurred to ''some'' people, just not the ones using or selling it.
[[/folder]]
25th Jun '17 6:05:55 PM MarcusSLazarus
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*** Used and abused for this purpose in the spin-off novel ''Hydra''; the NID acquire the templates for the robo-SG-1 and create various subtly-reprogrammed versions of the team to try and do the job that the NID feels the SGC should be doing, such as taking technology from other societies regardless of the cost. This plan backfires as the various duplicates come to resent feeling like slaves, culminating in the creation of the psychopathic 'theta team'.
23rd Jun '17 12:56:14 PM DarkHunter
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** SCP-294. A vending machine capable of producing ''any'' liquid that exists in this universe, as well as a few that don't. The Foundation uses it as... well, a vending machine for the facility it's stored in (albeit with some armed guards who make sure nobody tries anything stupid and/or dangerous with it).
** SCP-458 is a Little Caesar's pizza box that produces unlimited quantities of pizza (of the preferred flavor the person who opens it). The Foundation has put it in the staff room of its facility to save on catering costs.

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** SCP-294. A vending machine capable of producing ''any'' liquid that exists in this universe, as well as a few that don't. The Foundation uses it as... well, a vending machine for the facility it's stored in (albeit with some armed guards who make sure nobody tries anything stupid and/or dangerous with it).
it, like ordering liquid antimatter or something).
** SCP-458 is a Little Caesar's pizza box that produces unlimited quantities of pizza (of the preferred flavor the person who opens of whomever touches it). The Foundation has put it in the staff room of its that facility to save on catering costs.
23rd Jun '17 12:51:35 PM DarkHunter
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** SCP-458 is a Little Caesar's pizza box that produces unlimited quantities of pizza (of the preferred flavor the person who opens it). The Foundation has put it in the staff room of its facility to save on catering costs.
15th Jun '17 6:20:04 PM Azaram
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** SCP-914. A large clockwork device covering 18 square meters. Items put into a slot are altered according to one of five parameters set. Rough, Coarse, 1:1, Fine and Very Fine. The Rough and Course settings tend to destroy items, the 1:1 returns a different object of equivalent worth and purpose, but the Fine and Very Fine return significantly better items of greater quality or complexity. A gun put into the machine, with the fine or very fine setting, would return an even better gun, possibly even stuff beyond SCP's current tech level. Even the 1:1 setting is fairly useful, as it could potentially provide translations of writings in an unknown language.

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** SCP-914. A large clockwork device covering 18 square meters. Items put into a slot are altered according to one of five parameters set. Rough, Coarse, 1:1, Fine and Very Fine. The Rough and Course Coarse settings tend to destroy items, the 1:1 returns a different object of equivalent worth and purpose, but the Fine and Very Fine return significantly better items of greater quality or complexity. A gun put into the machine, with the fine or very fine setting, would return an even better gun, possibly even stuff beyond SCP's current tech level. Even the 1:1 setting is fairly useful, as it could potentially provide translations of writings in an unknown language.
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