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** In the GameMod ''VideoGame/MyHouse'', attempting to noclip out of bounds teleports the player to WebOriginal/TheBackrooms, where they are pursued by the [[InvincibleBoogeymen Skinstealer]] until they find the exit.

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* The city of Newcastle-upon-Tyne in ''VideoGame/{{Driver}}'' is shown during the credits, unfinished in many places, and can only be accessed in-game by hacking. It was apparently meant to be a playable level, but DummiedOut due to time constraints.

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* ''VideoGame/{{Driver}}'':
**
The city of Newcastle-upon-Tyne in ''VideoGame/{{Driver}}'' is shown during the credits, unfinished in many places, and can only be accessed in-game by hacking. It was apparently meant to be a playable level, but DummiedOut due to time constraints.



* In ''VideoGame/GranTurismo 3'', you can break out of the track on some courses and drive around in the scenery (which of course, is not solid). If you have a fully-powered and properly-tuned Escudo you can cause the speedometer to overflow to 2147483647 mph ([[UsefulNotes/PowersOfTwoMinusOne the highest 32-bit signed integer]]), crashing the game. ''GT 2'' also had a couple DummiedOut courses that could be found with a VideoGame/GameShark.

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* ''VideoGame/GranTurismo'':
**
In ''VideoGame/GranTurismo 3'', you can break out of the track on some courses and drive around in the scenery (which of course, is not solid). If you have a fully-powered and properly-tuned Escudo you can cause the speedometer to overflow to 2147483647 mph ([[UsefulNotes/PowersOfTwoMinusOne the highest 32-bit signed integer]]), crashing the game. ''GT 2'' also had a couple DummiedOut courses that could be found with a VideoGame/GameShark.



* ''Videogame/MidnightClub II'' featured Los Angeles, Paris and Tokyo. All three cities have their own out of bounds areas, most commonly inside buildings but also outside the boundaries of the GatelessGhetto city maps. This minus world can be accessed by phasing through glitchy walls in certain specific areas or by jumping from the [[BenevolentArchitecture various improvised ramps scattered throughout the cities]] using an extremely fast car like the [[GameBreaker SLF450X]] to massively overshoot the intended landing spot. These twilight zones typically have invisible floor with glitchy reflections of ambient lights, some crude unfinished architecture, and collision meshes that don't match visible geometry, such as invisible walls and non-solid surfaces. The invisible (and sometimes even visible) floor in these areas can be unpredictably non-solid as well, causing the car to fall into the featureless void below the city. After a couple seconds, the car respawns at the last cleared checkpoint (or, in Cruise Mode, in the default starting area), still with the same level of accumulated damage but with all Nitrous slots miraculously replenished.
** The easiest to access void outside the city map is located in Paris. Use a car that can reach 250 MPH / 402 KMH such as Lusso XT or Tokyo Cop, follow the low two-lane road around the river counter-clockwise, and jump at full speed from the terminal ramp that brings you up to regular street level in the south-east corner of the map. If you steer right, away from the river and past ''both'' of the trees ahead, the car will narrowly clear the low wall next to the bridge, fall through the non-solid water surface inside what is supposed to be a brick building, and into the void below.

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* ''Videogame/MidnightClub II'' featured Los Angeles, Paris and Tokyo. All three cities have their own out of bounds areas, most commonly inside buildings but also outside the boundaries of the GatelessGhetto city maps. This minus world can be accessed by phasing through glitchy walls in certain specific areas or by jumping from the [[BenevolentArchitecture various improvised ramps scattered throughout the cities]] using an extremely fast car like the [[GameBreaker SLF450X]] to massively overshoot the intended landing spot. These twilight zones typically have invisible floor with glitchy reflections of ambient lights, some crude unfinished architecture, and collision meshes that don't match visible geometry, such as invisible walls and non-solid surfaces. The invisible (and sometimes even visible) floor in these areas can be unpredictably non-solid as well, causing the car to fall into the featureless void below the city. After a couple seconds, the car respawns at the last cleared checkpoint (or, in Cruise Mode, in the default starting area), still with the same level of accumulated damage but with all Nitrous slots miraculously replenished.
**
replenished. The easiest to access void outside the city map is located in Paris. Use a car that can reach 250 MPH / 402 KMH such as Lusso XT or Tokyo Cop, follow the low two-lane road around the river counter-clockwise, and jump at full speed from the terminal ramp that brings you up to regular street level in the south-east corner of the map. If you steer right, away from the river and past ''both'' of the trees ahead, the car will narrowly clear the low wall next to the bridge, fall through the non-solid water surface inside what is supposed to be a brick building, and into the void below.



* ''VideoGame/DeusExInvisibleWar'' has an out-of-world example in Kairo. When searching for the hellfire boltthrower, the player has to reach a roof and then go in to find the item. If the player now instead goes further, there comes a point where the player can stand on top of the highest roof, look into a purple void and see all the interiors from outside. While it is impossible to go into them, one can jump on them and run around in what would logically be a wall. The music is out in this region as well. The only solution to leave this space once entered is suicide by jumping to death or not jumping from the roof at all.
** This is also similarly possible in Lower Seattle near the lofts. When jumping on the dumpster after throwing stuff on it, it should be possible to reach the roof, and look into a purple void. Unlike Kairo, there are no interiors, and jumping to death is not necessary.

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* ''VideoGame/DeusExInvisibleWar'' ''VideoGame/DeusExInvisibleWar'':
** The game
has an out-of-world example in Kairo. When searching for the hellfire boltthrower, the player has to reach a roof and then go in to find the item. If the player now instead goes further, there comes a point where the player can stand on top of the highest roof, look into a purple void and see all the interiors from outside. While it is impossible to go into them, one can jump on them and run around in what would logically be a wall. The music is out in this region as well. The only solution to leave this space once entered is suicide by jumping to death or not jumping from the roof at all.
** This is also similarly possible in In Lower Seattle near the lofts. When lofts, when jumping on the dumpster after throwing stuff on it, it should be possible to reach the roof, roof and look into a purple void. Unlike Kairo, there are no interiors, and jumping to death is not necessary.



* There are many weird normally-inaccessible areas of ''Franchise/{{Halo}}'' levels that can nevertheless be accessed by grenade jumping, hijacking a Banshee, or other glitches, eg [[VideoGame/HaloCombatEvolved "Assault on the Control Room"]], [[VideoGame/{{Halo 2}} "Outskirts", and "Metropolis"]] (where you can find a giant soccer ball, etc.). On "Assault on the Control Room", you can also glitch your way into one of the pulse generator rooms from "Two Betrayals"; however, the only way out is suicide.

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* ''Franchise/{{Halo}}'':
**
There are many weird normally-inaccessible areas of ''Franchise/{{Halo}}'' levels that can nevertheless be accessed by grenade jumping, hijacking a Banshee, or other glitches, eg [[VideoGame/HaloCombatEvolved "Assault on the Control Room"]], [[VideoGame/{{Halo 2}} "Outskirts", and "Metropolis"]] (where you can find a giant soccer ball, etc.). On "Assault on the Control Room", you can also glitch your way into one of the pulse generator rooms from "Two Betrayals"; however, the only way out is suicide.



* The buggy ''VideoGame/MedalOfHonor (2010)'' has a huge glitch that can turn an entire level into Minus World (the floors disappear), allowing you to fall into the skybox (which is a {{Bottomless Pit|s}}).

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* ''VideoGame/MedalOfHonor'':
**
The buggy ''VideoGame/MedalOfHonor (2010)'' has a huge glitch that can turn an entire level into Minus World (the floors disappear), allowing you to fall into the skybox (which is a {{Bottomless Pit|s}}).



* A game for the Amstrad CPC called ''VideoGame/FantasticVoyage'' (named after the [[FantasticVoyage film and book of the same name]]), has two endings. The correct way to finish the game is to get in your submersible and fly out of the brain, along the optic nerve, and out of the eye via the tear duct. The *incorrect* end is achieved by taking your submersible back through the body to your starting point in the mouth, and out through the equally small gap between the teeth. This leads to a horribly garbled minus world in which you quickly become trapped between solid walls that aren't there and invisible walls that are.

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* A game for the Amstrad CPC called ''VideoGame/FantasticVoyage'' (named after the [[FantasticVoyage [[Film/FantasticVoyage film and book of the same name]]), has two endings. The correct way to finish the game is to get in your submersible and fly out of the brain, along the optic nerve, and out of the eye via the tear duct. The *incorrect* end is achieved by taking your submersible back through the body to your starting point in the mouth, and out through the equally small gap between the teeth. This leads to a horribly garbled minus world in which you quickly become trapped between solid walls that aren't there and invisible walls that are.



* In ''VideoGame/WinxClub'', it's possible to go through a rock in the first level and walk onto the sky; if you walk far enough into the skybox, you disappear. You can get into a (small) normally-inaccessible area as well.
** It's also possible to jump into the air and land on it as though it was solid in one section.

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* In ''VideoGame/WinxClub'', it's possible to go through a rock in the first level and walk onto the sky; if you walk far enough into the skybox, you disappear. You can get into a (small) normally-inaccessible area as well.
**
well. It's also possible to jump into the air and land on it as though it was solid in one section.



* ''VideoGame/KeroBlaster'' contains yet another intentional example in the secret areas of Omake mode.
* In ''VideoGame/MegaMan2'', it was possible to trick the boss door by standing on a rising Item 1 placed next to it while fighting the boss. The boss door would open from the inside and the screen would scroll over beyond the boss -- to the [[https://www.youtube.com/watch?v=F-zTWG5jJHo corresponding level of Wily's fortress]], using the current stage's tileset! The boss doesn't load.

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* ''VideoGame/KeroBlaster'' contains yet another intentional example ''VideoGame/KeroBlaster'': In Omake mode, there are three hidden pitfalls that can only be accessed with a weapon or item that isn't available at that point in the secret areas game in Normal mode. All of Omake mode.
them drop Kaeru into a world made of an incoherent mess of platforms, backgrounds, and enemies, while the background music switches between a random soundtrack, silence, or an eerie buzzing noise after each "room".
* In ''VideoGame/MegaMan2'', it ''VideoGame/MegaMan2'':
** It
was possible to trick the boss door by standing on a rising Item 1 placed next to it while fighting the boss. The boss door would open from the inside and the screen would scroll over beyond the boss -- to the [[https://www.youtube.com/watch?v=F-zTWG5jJHo corresponding level of Wily's fortress]], using the current stage's tileset! The boss doesn't load.



* ''VideoGame/Fallout2'': You can access the unimplemented Den residential area by pressing 3 when choosing your destination on the town map. You can whack Anna's double, get a Shovel from Smitty's evil twin's shack, and in case you're wondering, if you kill everyone here no one in the "real" Den will care. This does not occur on either the Restoration Project or the [=MegaMod=], as they use the unused map for the Den residential area.
** Better (or worse?) yet, there is an [[DummiedOut unfinished]] interior area for the [[ChurchOfHappyology Hubologists']] faulty spacecraft, missing textures and likewise accessible by pressing 5 on the San Francisco town map.

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* ''VideoGame/Fallout2'': ''VideoGame/Fallout2'':
**
You can access the unimplemented Den residential area by pressing 3 when choosing your destination on the town map. You can whack Anna's double, get a Shovel from Smitty's evil twin's shack, and in case you're wondering, if you kill everyone here no one in the "real" Den will care. This does not occur on either the Restoration Project or the [=MegaMod=], as they use the unused map for the Den residential area.
** Better (or worse?) yet, there There is an [[DummiedOut unfinished]] interior area for the [[ChurchOfHappyology Hubologists']] faulty spacecraft, missing textures and likewise accessible by pressing 5 on the San Francisco town map.



* There is no "death" in ''VideoGame/UltimaVII''. "Dead" creatures are warped to a walled-off area known as the [[http://wiki.ultimacodex.com/wiki/Quirks_of_the_Ultima_VII_Engine land of the dead]]. Legitimately, it was not possible to visit there, but hex hacking of the save game could temporarily take the Avatar there.
** There is also Alagnar's other house, which could be seen through his crystal ball [[spoiler:when viewing his death at the hands of Elizabeth and Abraham]]. It is hidden in a mountain to the far southeast.
** Likewise, ''VideoGame/UltimaVII'' part two has numerous secret areas hidden under mountains, including cut scenes, another Land Of The Dead, and a copy of the starting area with a staircase to a mountaintop.

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* ''VideoGame/UltimaVII'':
**
There is no "death" in ''VideoGame/UltimaVII''. "Dead" creatures are warped to a walled-off area known as the [[http://wiki.ultimacodex.com/wiki/Quirks_of_the_Ultima_VII_Engine land of the dead]]. Legitimately, it was not possible to visit there, but hex hacking of the save game could temporarily take the Avatar there.
** There is also Alagnar's other house, which could house can be seen through his crystal ball [[spoiler:when viewing his death at the hands of Elizabeth and Abraham]]. It is hidden in a mountain to the far southeast.
** Likewise, ''VideoGame/UltimaVII'' part two has numerous secret areas hidden under mountains, including cut scenes, another Land Of The Dead, and a copy of the starting area with a staircase to a mountaintop.



* In ''VideoGame/GrandTheftAutoSanAndreas'', there was a mission where you had to fly on a jet to Liberty City, which was really just a small area situated on the northwest corner of the map, so high up physically that there's normally no way to get there without the mission triggering it. However, there are several methods that one can use (either with glitching or by using a Game Shark) to get there. You can even walk around in parts of the area which you never use in the mission, but are there anyway for the cutscene - just be careful, because it was never intended for use beyond the one mission, and most of the street outside isn't actually there. Unless you have a jetpack with you, coupled with the unlimited height Game Shark code, you'll fall through and end up out in the middle of the ocean back in San Andreas.
** ''San Andreas'' also had a whole weird, trippy section of the game world reachable by using the jetpack in a particular store, or during a sneaking-related glitch in some indoor missions. Flying around this part of the world with the jetpack, one could find things such as corridors and doors floating in the void with people walking across them, various indoor spaces and some buildings. The game uses parts of this world for the indoor missions, but not everything is used, and what isn't is apparently [[DummiedOut left there with no purpose]].
* ''VideoGame/{{Minecraft}}''

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* In ''VideoGame/GrandTheftAutoSanAndreas'', there ''VideoGame/GrandTheftAutoSanAndreas'':
** There
was a mission where you had to fly on a jet to Liberty City, which was really just a small area situated on the northwest corner of the map, so high up physically that there's normally no way to get there without the mission triggering it. However, there are several methods that one can use (either with glitching or by using a Game Shark) to get there. You can even walk around in parts of the area which you never use in the mission, but are there anyway for the cutscene - just be careful, because it was never intended for use beyond the one mission, and most of the street outside isn't actually there. Unless you have a jetpack with you, coupled with the unlimited height Game Shark code, you'll fall through and end up out in the middle of the ocean back in San Andreas.
** ''San Andreas'' also had a whole weird, trippy section of the game world reachable by using the jetpack in a particular store, or during a sneaking-related glitch in some indoor missions. Flying around this part of the world with the jetpack, one could find things such as corridors and doors floating in the void with people walking across them, various indoor spaces and some buildings. The game uses parts of this world for the indoor missions, but not everything is used, and what isn't is apparently [[DummiedOut left there with no purpose]].
* ''VideoGame/{{Minecraft}}''''VideoGame/{{Minecraft}}'':



** Additionally, there is [[VoidBetweenTheWorlds The Void]]. It is an area of complete nothingness that stretches on for infinity, and can be accessed by going below the bottom boundaries of the maps. It is completely black and has a starry particle effect strewn throughout it. You can only reliably access it in creative mode, which allows you to destroy bedrock, or with a map editor's aid. You will take damage at 4 hearts per second, leading to a quick death and respawn. It's also possible to access this deadly area via a bug in the Survival multiplayer mode, in which stepping on glitched blocks will cause a player to fall in.

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** Additionally, there is [[VoidBetweenTheWorlds The Void]]. It Void]] is an area of complete nothingness that stretches on for infinity, and can be accessed by going below the bottom boundaries of the maps. It is completely black and has a starry particle effect strewn throughout it. You can only reliably access it in creative mode, which allows you to destroy bedrock, or with a map editor's aid. You will take damage at 4 hearts per second, leading to a quick death and respawn. It's also possible to access this deadly area via a bug in the Survival multiplayer mode, in which stepping on glitched blocks will cause a player to fall in.



* In ''VideoGame/RedDeadRedemption'', you can either end up inside a building (by disembarking a stagecoach parked right up against the building) or get under the map by crouch-walking into the space between a potted plant and a corner in the Mexican General's mansion. There's nothing to really SEE there, except the lack of internal textures, but it's enormously advantageous since the walls (and floor) is only solid from the outside. That means you can shoot from inside the map, but enemies can't shoot back... unless they bring dynamite, that is.

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* In ''VideoGame/RedDeadRedemption'', you ''VideoGame/RedDeadRedemption'':
** You
can either end up inside a building (by disembarking a stagecoach parked right up against the building) or get under the map by crouch-walking into the space between a potted plant and a corner in the Mexican General's mansion. There's nothing to really SEE there, except the lack of internal textures, but it's enormously advantageous since the walls (and floor) is only solid from the outside. That means you can shoot from inside the map, but enemies can't shoot back... unless they bring dynamite, that is.



* In ''Film/TheMatrixReloaded'', the domains of the Exile programs led by The Merovingian - which are very similar to the "Net Slum" from the ''.hack'' anime franchise. The "Exiles" are {{glitch entit|y}}ies, sentient programs who either malfunctioned or are considered obsolete, but escaped deletion by going on the run. Many of them originate from the two early Matrix-beta versions. In some cases "obsolete" means "worked fine but we later decided it was too dangerous to use, so we ordered a recall but it went on the run instead". The Merovingian is a very powerful Exile program (he used to be the operating system for the second beta version), who maintains a power cabal over the others. The hideouts and clubs used by the Exiles (Le Vrai restaurant, the Chateau, and Club Hel) aren't just "random glitches" as such, but the glitch programs did make them to break the rules of the Matrix, with doorways that teleport you to different buildings miles away.

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* ''Franchise/TheMatrix'':
**
In ''Film/TheMatrixReloaded'', the domains of the Exile programs led by The Merovingian - which are very similar to the "Net Slum" from the ''.hack'' anime franchise. The "Exiles" are {{glitch entit|y}}ies, sentient programs who either malfunctioned or are considered obsolete, but escaped deletion by going on the run. Many of them originate from the two early Matrix-beta versions. In some cases "obsolete" means "worked fine but we later decided it was too dangerous to use, so we ordered a recall but it went on the run instead". The Merovingian is a very powerful Exile program (he used to be the operating system for the second beta version), who maintains a power cabal over the others. The hideouts and clubs used by the Exiles (Le Vrai restaurant, the Chateau, and Club Hel) aren't just "random glitches" as such, but the glitch programs did make them to break the rules of the Matrix, with doorways that teleport you to different buildings miles away.

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