History Main / MinusWorld

30th May '16 11:13:32 AM supergod
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* ''[[TwoWorlds Two Worlds 2]]'' has an entire large island that's supposed to be inaccessible, but there is one spot in the cliffs and invisible walls where it's possible to slip through and explore the mostly barren landscape, including doing some SequenceBreaking in areas you're only supposed to travel to later in the game.

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* ''[[TwoWorlds ''[[VideoGame/TwoWorlds Two Worlds 2]]'' has an entire large island that's supposed to be inaccessible, but there is one spot in the cliffs and invisible walls where it's possible to slip through and explore the mostly barren landscape, including doing some SequenceBreaking in areas you're only supposed to travel to later in the game.
11th May '16 2:38:24 PM HiddenWindshield
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* Episode 8 of ''SuperMarioBrosZ'' focuses mostly on a version of the "original" Minus World from ''Super Mario Bros.'' Mario and Sonic travel through a warp pipe in search of a Chaos Emerald and end up in an 8-bit world in their older designs and, though they find the Chaos Emerald, find themselves trapped. Luckily for them, they eventually escape.

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* Episode 8 of ''SuperMarioBrosZ'' focuses mostly on a version of the "original" Minus World from ''Super Mario Bros.'' Mario and Sonic travel through a warp pipe in search of a Chaos Emerald and end up in an 8-bit world in their older designs and, though they find the Chaos Emerald, find themselves trapped. Luckily for them, they eventually escape.
28th Mar '16 12:48:11 PM Solarcide
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*** One of the weirdest was the "Dwarf Farm Tunnel" in Wetlands. Originally, there was a Dwarf farm on the northern face of the mountain containing Ironforge. Up the road from it was a tunnel entrance that, when entered, would cause you to fall through the world and into an area of blank sky. It was the same as falling off of Outland. You would fall until you eventually died. If you were stupid enough to fall in as a ghost, your only hope was to pray that the weird circular movement you moved in would somehow launch you back up onto land. Of course it was a little difficult to get to this tunnel, and as of Cataclysm, it's sealed off.

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*** One of the weirdest was the "Dwarf Farm Tunnel" in Wetlands. Originally, there was a Dwarf farm on the northern face of the mountain containing Ironforge. Up the road from it was a tunnel entrance that, when entered, would cause you to fall through the world and into an area of blank sky. It was the same as falling off of Outland. You would fall until you eventually died. If you were stupid enough to fall in as a ghost, your only hope was to pray that the weird circular movement you moved in would somehow launch you back up onto land. Some people were able to jump through this tunnel and fall through the blank sky without dying. When this happened you would see nothing but blank sky, yet the radar would show you traveling South (the direction that the end of the tunnel was facing.) You could not control your movement, and if you passed "under" terrain that you had not yet explored, you would be awarded with the experience points of having "discovered" the land. Once you passed "under" water, you would stop moving and you would hear the sound of yourself swimming without the risk of drowning (though if out in the ocean one could get fatigued, which was the only way to end this perpetual underworld traveling.) Swimming under lakes would allow you to change directions until you were no longer "under" the water, at which point you would resume traveling in whichever direction you were moving without being able to alter direction or speed. Of course it was a little difficult to get to this tunnel, and as of Cataclysm, it's sealed off.
8th Mar '16 9:45:37 AM Fallingwater
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* ''VideoGame/{{Doom}}'' does the same, and some of the largest levels have enormous rooms filled with ''hundreds'' of monsters to teleport around. Occasionally the script that moves them into the teleporters glitches out, leaving a couple monsters unteleported, simply sitting there; in those instances, noclipping inside the rooms is the only way to get 100% kills.
** Speaking of ''VideoGame/{{Doom}}'', in it and other 2.5D shooters noclipping out of the map will cause the Hall of Mirrors effect where everything repeats.



* In ''VideoGame/{{Doom}}'' and other 2.5D shooters nocliping out of the map will cause the Hall of Mirrors effect where everything repeats.
15th Feb '16 9:40:28 PM TSBasilisk
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* In ''VideoGame/GuildWars'', mainly in the first campaign, there are areas of the map which can be accessed to due gaps in the geography allowing "impassable" hills to be scaled or by circumventing an event. These areas were carefully documented by gamers as they allow players to gain extra points on their Cartographer titles.
** In the first mission of ''Prophecies'' managing to avoid the Charr when they exit their camp and then going inside reveals the area is poorly textured and mapped, having a pitch black floor broken mainly by bonfires.
** In the southern Shiverpeaks there is a hill which can be climbed to exit the area map, even allowing enterprising players to find the edge of the world map.
7th Jan '16 2:30:08 PM hamza678
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* Indie platformer ''{{Eversion}}'' is the absolute epitome of this trope with TEN minus worlds. The normally accessible levels are worlds 1 through 8. World 9 is a black world where the enemies look like you and everything else except you is invisible. And then there are worlds 0 and -1, which are completely unplayable (The computer usually freezes if you try to load them) and consist of two different sets of glitched graphics. 0 has a black background and -1 has a purple background. Worlds -2 through -8 are versions of worlds 7 though 1 where everything is invisible except you and there are no enemies or gems.

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* Indie platformer ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' is the absolute epitome of this trope with TEN minus worlds. The normally accessible levels are worlds 1 through 8. World 9 is a black world where the enemies look like you and everything else except you is invisible. And then there are worlds 0 and -1, which are completely unplayable (The computer usually freezes if you try to load them) and consist of two different sets of glitched graphics. 0 has a black background and -1 has a purple background. Worlds -2 through -8 are versions of worlds 7 though 1 where everything is invisible except you and there are no enemies or gems.



* ''VideoGame/{{Fallout 3}}'': Residents of Megaton could periodically disappear to an exterior cell that wasn't connected to the rest of the overland world, but could be reached through console codes. It was also possible to port into the in-game location where the opening cinematic was shot, proving that it was done purely in-engine; this was also disconnected from the rest of the city.

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* ''VideoGame/{{Fallout 3}}'': Residents of Megaton could would periodically disappear to an exterior cell that wasn't connected to the rest of the overland world, but could be reached through console codes. It was also possible to port into the in-game location where the opening cinematic was shot, proving that it was done purely in-engine; this was also disconnected from the rest of the city.



** Skyrim got in on it too: "coc qasmoke". It's also possible to leave Whiterun without activating a cell transition by glitching through the city walls, with precisely the results you'd expect.

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** Skyrim ''{{VideoGame/Skyrim}}'' got in on it too: "coc qasmoke". It's also possible to leave Whiterun without activating a cell transition by glitching through the city walls, with precisely the results you'd expect.
2nd Jan '16 12:57:11 PM nombretomado
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** Again in ''SonicAdventure2'', by performing glitches in the Crazy Gadget and White Jungle levels relating to the Chao Key, it is possible for Sonic/Shadow to access the [[DebugRoom Test Level]]. The HD Re-release does not fix the glitch, and in fact makes it even easier to perform, to the extent where [[GameBreakingBug Eggman can access the test level by simply collecting a Chao key in his final stage]].

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** Again in ''SonicAdventure2'', ''VideoGame/SonicAdventure2'', by performing glitches in the Crazy Gadget and White Jungle levels relating to the Chao Key, it is possible for Sonic/Shadow to access the [[DebugRoom Test Level]]. The HD Re-release does not fix the glitch, and in fact makes it even easier to perform, to the extent where [[GameBreakingBug Eggman can access the test level by simply collecting a Chao key in his final stage]].
18th Dec '15 9:55:06 PM MisterVercetti
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** There was also a glitch involving driving a golfcart into/inside the mall. If you could get it through the entrance, the mall turned into a weird Blue Negative World.

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** There was There's also a glitch involving driving a golfcart golf cart into/inside the mall. If you could can get it through the entrance, the mall turned turns into a weird Blue Negative World.World.
*** Taking this a step further, there are some buildings where you can drive a golf cart in (thus bypassing the trigger that loads the building interior), get out, trigger the building load on foot, then get back in and then drive the golf cart back out. You end up in a version of Vice City where the collision still works, but the vast majority of the graphic and object data is missing, thus leading to the player driving around in an empty void.
9th Dec '15 2:02:22 AM jormis29
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* The MMO ''AsheronsCall'' takes place on an island surrounded by [[InvisibleWall impassible water]]. The walls in some places would come together at the angles, allowing you to pass between them and explore the normally inaccessible area of the game world.
* ''Guild Wars 2'' has a map glitch near Ministers' Waypoint in Divinity's Reach making it possible to reach the roof of the palace, offering a panoramic view of the city. However, no game play is available other than waypointing out or leaping to your death.

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* The MMO ''AsheronsCall'' ''VideoGame/AsheronsCall'' takes place on an island surrounded by [[InvisibleWall impassible water]]. The walls in some places would come together at the angles, allowing you to pass between them and explore the normally inaccessible area of the game world.
* ''Guild Wars 2'' ''VideoGame/GuildWars2'' has a map glitch near Ministers' Waypoint in Divinity's Reach making it possible to reach the roof of the palace, offering a panoramic view of the city. However, no game play is available other than waypointing out or leaping to your death.
27th Nov '15 11:35:34 AM PherddBerffle
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* ''Guild Wars 2'' has a map glitch near Ministers' Waypoint in Divinity's Reach making it possible to reach the roof of the palace, offering a panoramic view of the city. However, no game play is available other than waypointing out or leaping to your death.
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