History Main / MinusWorld

13th Apr '17 11:45:37 AM Willbyr
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* In ''{{Pokemon}} Red/Blue/Yellow'', [[http://bulbapedia.bulbagarden.net/wiki/Glitch_City Glitch City]] is the FanNickname for any of several areas consisting of a jumbled assortment of tiles with highly glitchy behavior, where some ''very'' unusual wild Pokémon can be encountered. Getting to Glitch City requires using a save trick to walk out of Safari Zone (impossible in later generations) and traveling to another area (preferably the Cinnabar Island coast) before reaching the limit of 500 steps.

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* ''Franchise/{{Pokemon}}'':
**
In ''{{Pokemon}} Red/Blue/Yellow'', ''Red/Blue/Yellow'', [[http://bulbapedia.bulbagarden.net/wiki/Glitch_City Glitch City]] is the FanNickname for any of several areas consisting of a jumbled assortment of tiles with highly glitchy behavior, where some ''very'' unusual wild Pokémon can be encountered. Getting to Glitch City requires using a save trick to walk out of Safari Zone (impossible in later generations) and traveling to another area (preferably the Cinnabar Island coast) before reaching the limit of 500 steps.
29th Mar '17 9:18:31 AM crazysamaritan
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* By exploiting the [[GoodBadBugs 1.5X running speed glitch]] in ''VideoGame/ResidentEvil4'' and dropping down the ladder in the save room near where you battle El Gigante (With the merchant in it), you'll enter a weird wasteland that's stuffed to the gills with ammo, curative items, and even a few ''weapons'' to pick up (Which, other than the shotgun, doesn't even happen in normal gameplay). The room has been theorized to be everything from a DummiedOut ammo cache to an [[TheDevTeamThinksOfEverything intentional Easter Egg]] for gamers to find.

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* By exploiting the [[GoodBadBugs 1.5X running speed glitch]] in ''VideoGame/ResidentEvil4'' and dropping down the ladder in the save room near where you battle El Gigante (With the merchant in it), you'll enter a weird wasteland that's stuffed to the gills with ammo, curative items, and even a few ''weapons'' to pick up (Which, other than the shotgun, doesn't even happen in normal gameplay). The room has been theorized to be everything from a DummiedOut ammo cache to an [[TheDevTeamThinksOfEverything [[DevelopersForesight intentional Easter Egg]] for gamers to find.
18th Mar '17 12:43:58 PM john_e
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* In ''Citadel'' on the UsefulNotes/BBCMicro, the title screen is in fact one of the game's rooms. It's possible to reach this extra 'room' by putting a trampoline in the rightmost room and jumping into the room above.


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[[AC:Simulation]]
* In one Let's Play video of ''London Underground Simulator (Circle Line)'', the player climbs into the wrong cab of his train, and sets off in the opposite direction from the one he's supposed to take. This sends the train down the Hammersmith and City Line, which isn't part of the simulation; the train grinds to a halt in the middle of a trackless desert.
1st Mar '17 8:53:19 PM nombretomado
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** The above can be done about the same in all games made in the [[Creator/ValveSoftware Source Engine]], and can be helpful for ragdoll posing in GarrysMod.

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** The above can be done about the same in all games made in the [[Creator/ValveSoftware Source Engine]], and can be helpful for ragdoll posing in GarrysMod.VideoGame/GarrysMod.
24th Feb '17 8:59:14 AM DensetsuNoKaboom
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* ''VideoGame/KeroBlaster'' contains yet another intentional example in the secret areas of Omake mode.
28th Jan '17 9:52:57 AM Gosicrystal
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*** Similarly, after completing the quest "Volare!", the Nellis Hangar will be replaced with a new version of the cell containing the B-29, and sometimes Loyal will end up trapped in the old cell, causing Raul's companion quest to be LostForever outside of console commands.

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*** Similarly, after completing the quest "Volare!", the Nellis Hangar will be replaced with a new version of the cell containing the B-29, and sometimes Loyal will end up trapped in the old cell, causing Raul's companion quest to be LostForever [[PermanentlyMissableContent inaccessible]] outside of console commands.
15th Jan '17 4:05:51 PM Schismatism
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** There were various locations scattered all throughout the game where a player could clip through the wall, and with Flight, they could then explore the 'underside' of those regions. (This had the side effect of glitching out the mobs that they passed by.) A common parlor trick was to find the locale in Atlas Park, and then fly to the plaza to show off one's head sticking through the ground.
24th Dec '16 1:26:01 PM IAmNotAFunguy
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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" or the "wall slide glitch". This is a random area made of every block loaded into the game's RAM that are needed for the current stage. SOme of the blocks can have data re-written to them which can even access the ending and credits early.

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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" or the "wall slide glitch". This is a random area made of every block loaded into the game's RAM that are needed for the current stage. SOme Some of the blocks can have data re-written to them which can even access the ending and credits early.
23rd Dec '16 3:15:43 PM IAmNotAFunguy
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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" which is actually the game's RAM area storing all the tiles needed for the current stage. Certain tiles in the Glitch World can be written to even activating the game's credits early.

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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" which or the "wall slide glitch". This is actually a random area made of every block loaded into the game's RAM area storing all the tiles that are needed for the current stage. Certain tiles in SOme of the Glitch World blocks can be written have data re-written to them which can even activating access the game's ending and credits early.
23rd Dec '16 3:08:24 PM IAmNotAFunguy
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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" which is actually the game's RAM area storing all the tiles needed for the current stage. Certain tiles in the Glitch World can be written to even activating the game's credits early.
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