History Main / MinusWorld

24th Feb '17 8:59:14 AM DensetsuNoKaboom
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* ''VideoGame/KeroBlaster'' contains yet another intentional example in the secret areas of Omake mode.
28th Jan '17 9:52:57 AM Gosicrystal
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*** Similarly, after completing the quest "Volare!", the Nellis Hangar will be replaced with a new version of the cell containing the B-29, and sometimes Loyal will end up trapped in the old cell, causing Raul's companion quest to be LostForever outside of console commands.

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*** Similarly, after completing the quest "Volare!", the Nellis Hangar will be replaced with a new version of the cell containing the B-29, and sometimes Loyal will end up trapped in the old cell, causing Raul's companion quest to be LostForever [[PermanentlyMissableContent inaccessible]] outside of console commands.
15th Jan '17 4:05:51 PM Schismatism
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** There were various locations scattered all throughout the game where a player could clip through the wall, and with Flight, they could then explore the 'underside' of those regions. (This had the side effect of glitching out the mobs that they passed by.) A common parlor trick was to find the locale in Atlas Park, and then fly to the plaza to show off one's head sticking through the ground.
24th Dec '16 1:26:01 PM IAmNotAFunguy
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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" or the "wall slide glitch". This is a random area made of every block loaded into the game's RAM that are needed for the current stage. SOme of the blocks can have data re-written to them which can even access the ending and credits early.

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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" or the "wall slide glitch". This is a random area made of every block loaded into the game's RAM that are needed for the current stage. SOme Some of the blocks can have data re-written to them which can even access the ending and credits early.
23rd Dec '16 3:15:43 PM IAmNotAFunguy
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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" which is actually the game's RAM area storing all the tiles needed for the current stage. Certain tiles in the Glitch World can be written to even activating the game's credits early.

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** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" which or the "wall slide glitch". This is actually a random area made of every block loaded into the game's RAM area storing all the tiles that are needed for the current stage. Certain tiles in SOme of the Glitch World blocks can be written have data re-written to them which can even activating access the game's ending and credits early.
23rd Dec '16 3:08:24 PM IAmNotAFunguy
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Added DiffLines:

** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has a Minus World of its own which can be accessed by exploiting the "pipe glitch" which is actually the game's RAM area storing all the tiles needed for the current stage. Certain tiles in the Glitch World can be written to even activating the game's credits early.
12th Dec '16 8:48:44 PM Ghostninja109
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** ''Chamber of Secrets'' takes this further, with a "ghost mode" cheat that allowed these kinds of areas and more to be more readily accessed via a combination of free-moving camera and teleportation to the viewed location. As in the previous game, several maps have cutscene-exclusive areas, but these are generally either duplicates of areas used for gameplay or sectioned-off areas containing NPC's that aren't currently active. Such areas my be far away in the void or just walled off. Highlights include a duplicate of the area around the Whomping Willow that is used in cutscenes, but activating an object or EventFlag in one area also activates its counterpart in the other. The cutscene-exclusive maps are also quite minus-y and can be accessed by changing the GSTATE setting (which denotes progress through the game) and selecting the respective map. The most notable of these is the "transition.unr" map, which is used for {{Time Skip}}s and contains a very mashed-up version of Hogwarts Castle. There are also a few DummiedOut maps that one might enjoy. Finally, much like in the ''VideoGame/{{Unreal}}'' example below, objects placed in skyboxes appear gigantic in the sky. The only thing you can do this with is Harry and/or Goyle when you play as him, though.

to:

** ''Chamber of Secrets'' takes this further, with a "ghost mode" cheat that allowed these kinds of areas and more to be more readily accessed via a combination of free-moving camera and teleportation to the viewed location. As in the previous game, several maps have cutscene-exclusive areas, but these are generally either duplicates of areas used for gameplay or sectioned-off areas containing NPC's that aren't currently active. Such areas my be far away in the void or just walled off. Highlights include a duplicate of the area around the Whomping Willow that is used in cutscenes, but activating an object or EventFlag in one area also activates its counterpart in the other. The cutscene-exclusive maps are also quite minus-y and can be accessed by changing the GSTATE setting (which denotes progress through the game) and selecting the respective map. The most notable of these is the "transition.unr" map, which is used for {{Time Skip}}s and contains a very mashed-up version of Hogwarts Castle. There are also a few DummiedOut maps that one might enjoy. Finally, much like in the ''VideoGame/{{Unreal}}'' example below, objects placed in skyboxes appear gigantic in the sky. The only thing things you can do this with is are Harry and/or Goyle when (when you play as him, him) and some things you can throw, though.
12th Dec '16 8:47:19 PM Ghostninja109
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** ''Chamber of Secrets'' takes this further, with a "ghost mode" cheat that allowed these kinds of areas and more to be more readily accessed via a combination of free-moving camera and teleportation to the viewed location. As in the previous game, several maps have cutscene-exclusive areas, but these are generally either duplicates of areas used for gameplay or sectioned-off areas containing NPC's that aren't currently active. Such areas my be far away in the void or just walled off. Highlights include a duplicate of the area around the Whomping Willow that is used in cutscenes, but activating an object or EventFlag in one area also activates its counterpart in the other. The cutscene-exclusive maps are also quite minus-y and can be accessed by changing the GSTATE setting (which denotes progress through the game) and selecting the respective map. The most notable of these is the "transition.unr" map, which is used for {{Time Skip}}s and contains a very mashed-up version of Hogwarts Castle. There are also a few DummiedOut maps that one might enjoy. Finally, much like in the ''VideoGame/Unreal'' example below, objects placed in skyboxes appear gigantic in the sky. The only thing you can do this with is Harry and/or Goyle when you play as him, though.

to:

** ''Chamber of Secrets'' takes this further, with a "ghost mode" cheat that allowed these kinds of areas and more to be more readily accessed via a combination of free-moving camera and teleportation to the viewed location. As in the previous game, several maps have cutscene-exclusive areas, but these are generally either duplicates of areas used for gameplay or sectioned-off areas containing NPC's that aren't currently active. Such areas my be far away in the void or just walled off. Highlights include a duplicate of the area around the Whomping Willow that is used in cutscenes, but activating an object or EventFlag in one area also activates its counterpart in the other. The cutscene-exclusive maps are also quite minus-y and can be accessed by changing the GSTATE setting (which denotes progress through the game) and selecting the respective map. The most notable of these is the "transition.unr" map, which is used for {{Time Skip}}s and contains a very mashed-up version of Hogwarts Castle. There are also a few DummiedOut maps that one might enjoy. Finally, much like in the ''VideoGame/Unreal'' ''VideoGame/{{Unreal}}'' example below, objects placed in skyboxes appear gigantic in the sky. The only thing you can do this with is Harry and/or Goyle when you play as him, though.
12th Dec '16 8:26:52 PM Ghostninja109
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* Maps used for cutscenes and some boss fights in the ''Franchise/KingdomHearts'' series are often this [[https://www.youtube.com/watch?v=l4O6q-fZYDU when]] [[https://www.youtube.com/watch?v=Xy6qf1dffE4 accessed with]] [[https://www.youtube.com/watch?v=j1pL6JAKMxU a room mod]], often lacking solid surfaces where solid objects should be.



* Maps used for cutscenes and some boss fights in the ''Franchise/KingdomHearts'' series are often this [[https://www.youtube.com/watch?v=l4O6q-fZYDU when]] [[https://www.youtube.com/watch?v=Xy6qf1dffE4 accessed with]] [[https://www.youtube.com/watch?v=j1pL6JAKMxU a room mod]], often lacking solid surfaces where solid objects should be.

to:

* Maps used for cutscenes and some boss fights in the ''Franchise/KingdomHearts'' series are often this [[https://www.youtube.com/watch?v=l4O6q-fZYDU when]] [[https://www.youtube.com/watch?v=Xy6qf1dffE4 accessed with]] [[https://www.youtube.com/watch?v=j1pL6JAKMxU a room mod]], often lacking solid surfaces where solid objects should be.

12th Dec '16 8:24:41 PM Ghostninja109
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* The ''VideoGame/HarryPotter'' PC games were a gold mine of these, all of which were accessible with cheats of one form or another.
** Aiming the super-jump cheat correctly or using the teleport cheat in ''Philosopher's Stone'' can get you into areas behind the scenery or that are only used in cutscenes. These have the usual compliment of invisible walls, floating objects, misplaced textures and enemies, dead-end doorways and things that are spaced oddly so as to create gaps.
** ''Chamber of Secrets'' takes this further, with a "ghost mode" cheat that allowed these kinds of areas and more to be more readily accessed via a combination of free-moving camera and teleportation to the viewed location. As in the previous game, several maps have cutscene-exclusive areas, but these are generally either duplicates of areas used for gameplay or sectioned-off areas containing NPC's that aren't currently active. Such areas my be far away in the void or just walled off. Highlights include a duplicate of the area around the Whomping Willow that is used in cutscenes, but activating an object or EventFlag in one area also activates its counterpart in the other. The cutscene-exclusive maps are also quite minus-y and can be accessed by changing the GSTATE setting (which denotes progress through the game) and selecting the respective map. The most notable of these is the "transition.unr" map, which is used for {{Time Skip}}s and contains a very mashed-up version of Hogwarts Castle. There are also a few DummiedOut maps that one might enjoy. Finally, much like in the ''VideoGame/Unreal'' example below, objects placed in skyboxes appear gigantic in the sky. The only thing you can do this with is Harry and/or Goyle when you play as him, though.




to:

* Maps used for cutscenes and some boss fights in the ''Franchise/KingdomHearts'' series are often this [[https://www.youtube.com/watch?v=l4O6q-fZYDU when]] [[https://www.youtube.com/watch?v=Xy6qf1dffE4 accessed with]] [[https://www.youtube.com/watch?v=j1pL6JAKMxU a room mod]], often lacking solid surfaces where solid objects should be.
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