History Main / MinusWorld

8th Aug '16 7:29:59 AM UmbrellasWereAwesome
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* There are many weird normally-inaccessible areas of ''Franchise/{{Halo}}'' levels that can nevertheless be accessed by grenade jumping, hijacking a Banshee, or other glitches, eg Assault on the Control Room, Outskirts, and Metropolis (where you can find a giant soccer ball, etc). On Assault on the Control Room, you can also glitch your way into one of the pulse generator rooms from Two Betrayals, however, the only way out is suicide.

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* There are many weird normally-inaccessible areas of ''Franchise/{{Halo}}'' levels that can nevertheless be accessed by grenade jumping, hijacking a Banshee, or other glitches, eg Assault [[VideoGame/HaloCombatEvolved "Assault on the Control Room, Outskirts, Room"]], [[VideoGame/{{Halo 2}} "Outskirts", and Metropolis "Metropolis"]] (where you can find a giant soccer ball, etc). etc.). On Assault "Assault on the Control Room, Room", you can also glitch your way into one of the pulse generator rooms from Two Betrayals, "Two Betrayals"; however, the only way out is suicide.
22nd Jul '16 1:48:10 PM Morgenthaler
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* Area 0 in ''{{Zanac}}'', which has a featureless gray background, uses Area 12's music, loops indefinitely, and lacks any weapon powerups.

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* Area 0 in ''{{Zanac}}'', ''VideoGame/{{Zanac}}'', which has a featureless gray background, uses Area 12's music, loops indefinitely, and lacks any weapon powerups.
15th Jul '16 10:16:55 AM rjd1922
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* The ''Franchise/{{Metroid}}'' games have this: [[http://www.youtube.com/watch?v=IMEnsIhtpsY&feature=related the original]] ''VideoGame/{{Metroid|1}}'', [[http://www.youtube.com/watch?v=UxBWsaxV5cs its]] [[VideoGame/MetroidIIReturnOfSamus Game Boy sequel]], and the ''[[VideoGame/MetroidPrime Prime]]'' games, generally called "secret worlds". In the NES VideoGame/{{Metroid|1}}, the secret worlds could accessed by getting yourself stuck in doors, were many times larger than 'real' map, and inspired vast inflorescences of conspiracy theory before it was proven they were caused by the game reading its own code as level data. They are also abused for {{Speed Run}}s.

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* The ''Franchise/{{Metroid}}'' games have this: [[http://www.youtube.com/watch?v=IMEnsIhtpsY&feature=related the original]] ''VideoGame/{{Metroid|1}}'', [[http://www.youtube.com/watch?v=UxBWsaxV5cs its]] [[VideoGame/MetroidIIReturnOfSamus Game Boy sequel]], and the ''[[VideoGame/MetroidPrime Prime]]'' games, generally called "secret worlds". In the NES VideoGame/{{Metroid|1}}, ''VideoGame/{{Metroid|1}}'', the secret worlds could accessed by getting yourself stuck in doors, were many times larger than 'real' map, and inspired vast inflorescences of conspiracy theory before it was proven they were caused by the game reading its own code as level data. They are also abused for {{Speed Run}}s.
15th Jul '16 10:13:46 AM rjd1922
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* The city of Newcastle-upon-Tyne in ''{{Driver}}'' is shown during the credits, unfinished in many places, and can only be accessed in-game by hacking. It was apparently meant to be a playable level, but DummiedOut due to time constraints.

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* The city of Newcastle-upon-Tyne in ''{{Driver}}'' ''VideoGame/{{Driver}}'' is shown during the credits, unfinished in many places, and can only be accessed in-game by hacking. It was apparently meant to be a playable level, but DummiedOut due to time constraints.
15th Jul '16 10:12:34 AM rjd1922
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* In ''VideoGame/{{Vette}}'', you could sometimes glitch through the walls and drive outside the game world, although an InvisibleWall beyond that prevents you from going into infinity like ''BigRigsOverTheRoadRacing''. Also, since the game uses DynamicLoading, you can outrun the load with the faster cars and end up in a glitch world.
* In ''VideoGame/GranTurismo 3'', you can break out of the track on some courses and drive around in the scenery (which of course, is not solid). If you have a fully-powered and properly-tuned Escudo you can cause the speedometer to overflow to 2147483647 mph([[PowersOfTwoMinusOne the highest 32-bit signed integer]]), crashing the game. ''GT 2'' also had a couple DummiedOut courses that could be found with a Gameshark.

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* In ''VideoGame/{{Vette}}'', you could sometimes glitch through the walls and drive outside the game world, although an InvisibleWall beyond that prevents you from going into infinity like ''BigRigsOverTheRoadRacing''.''VideoGame/BigRigsOverTheRoadRacing''. Also, since the game uses DynamicLoading, you can outrun the load with the faster cars and end up in a glitch world.
* In ''VideoGame/GranTurismo 3'', you can break out of the track on some courses and drive around in the scenery (which of course, is not solid). If you have a fully-powered and properly-tuned Escudo you can cause the speedometer to overflow to 2147483647 mph([[PowersOfTwoMinusOne mph ([[PowersOfTwoMinusOne the highest 32-bit signed integer]]), crashing the game. ''GT 2'' also had a couple DummiedOut courses that could be found with a Gameshark.
10th Jul '16 8:53:51 PM LucaEarlgrey
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** ''VideoGame/ZeldaIITheAdventureOfLink'' had a sort of minus world. There was a glitch where in some palaces, you could jump through the ceiling and end up in a version of Parapa Palace (Level One) in the same color scheme as the palace you just left. Exiting just caused you to appear on the map where Parapa Palace was. Another was the glitch town you land in if you jump offscreen in Darunia and use the Fairy spell. Leaving town results in Link being [[{{Unwinnable}} stuck in the middle of the ocean]].

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** ''VideoGame/ZeldaIITheAdventureOfLink'' had has a sort of minus world. There was is a glitch where in some palaces, you could can jump through the ceiling and end up in a version of Parapa Palace (Level One) in the same color scheme as the palace you just left. Exiting just caused cause you to appear on the map where Parapa Palace was. is. Another was is the glitch town you land in if you jump offscreen in Darunia and use the Fairy spell. Leaving town results in Link being [[{{Unwinnable}} stuck in the middle of the ocean]].
3rd Jul '16 8:55:35 PM rjd1922
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* OlderThanTheNES ''Mountain King'' for the 2600 has a glitch world that can be accessed by a very precise jump at the top of the level. Toggling the console switches will mess things up even further.

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* OlderThanTheNES OlderThanTheNES: ''Mountain King'' for the 2600 UsefulNotes/{{Atari 2600}} has a glitch world that can be accessed by a very precise jump at the top of the level. Toggling the console switches will mess things up even further.
3rd Jul '16 8:53:47 PM rjd1922
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* [[http://www.neoseeker.com/resourcelink.html?rlid=143261 The Underworld]] from ''VideoGame/TheLegendOfZeldaLinksAwakening''.

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* [[http://www.neoseeker.com/resourcelink.html?rlid=143261 The Underworld]] Kennel World]] from ''VideoGame/TheLegendOfZeldaLinksAwakening''.



* As a consequence of being notoriously buggy and incomplete, ''{{Action 52}}'' has several Minus Worlds that are encountered during normal gameplay, in many cases unavoidably.

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* As a consequence of being [[ObviousBeta notoriously buggy and incomplete, ''{{Action incomplete]], ''VideoGame/{{Action 52}}'' has several Minus Worlds that are encountered during normal gameplay, in many cases unavoidably.



** The third level of Lollipops, with its [[SensoryAbuse musical mind rape]], that results from the game interpreting other game data as music.
** The last level of Ninja Assault is populated by [[TheMissingno Missingnos]], and you're stuck in limbo at the end.

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** The third level of Lollipops, ''Lollipops'', with its [[SensoryAbuse musical mind rape]], that results from the game interpreting other game data as music.
** The last level of Ninja Assault ''Ninja Assault'' is populated by [[TheMissingno Missingnos]], and you're stuck in limbo at the end.
30th May '16 11:13:32 AM supergod
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* ''[[TwoWorlds Two Worlds 2]]'' has an entire large island that's supposed to be inaccessible, but there is one spot in the cliffs and invisible walls where it's possible to slip through and explore the mostly barren landscape, including doing some SequenceBreaking in areas you're only supposed to travel to later in the game.

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* ''[[TwoWorlds ''[[VideoGame/TwoWorlds Two Worlds 2]]'' has an entire large island that's supposed to be inaccessible, but there is one spot in the cliffs and invisible walls where it's possible to slip through and explore the mostly barren landscape, including doing some SequenceBreaking in areas you're only supposed to travel to later in the game.
11th May '16 2:38:24 PM HiddenWindshield
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* Episode 8 of ''SuperMarioBrosZ'' focuses mostly on a version of the "original" Minus World from ''Super Mario Bros.'' Mario and Sonic travel through a warp pipe in search of a Chaos Emerald and end up in an 8-bit world in their older designs and, though they find the Chaos Emerald, find themselves trapped. Luckily for them, they eventually escape.

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* Episode 8 of ''SuperMarioBrosZ'' focuses mostly on a version of the "original" Minus World from ''Super Mario Bros.'' Mario and Sonic travel through a warp pipe in search of a Chaos Emerald and end up in an 8-bit world in their older designs and, though they find the Chaos Emerald, find themselves trapped. Luckily for them, they eventually escape.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MinusWorld