History Main / MinovskyPhysics

12th Sep '16 7:03:09 AM szielins
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** Once an object enters a wormhole, in order to come out on the other side intact there has to be enough physical room to do so, otherwise it goes splat against whatever is blocking the Stargate. The SGC takes advantage of this with the Iris, which closes to form a barrier a few millimeters from the event horizon. If they have an incoming wormhole they can close the iris after it forms and anyone or anything trying to come through without permission gets smeared into paste much like a bug hitting the windshield of a speeding car. The "whoosh" of a gate opening helps prevent [[TeleFrag telefragging]] of things going through the gate as it disintegrates any solid material it encounters. [[note]]Also not pretty if someone happens to be standing too close in front of a gate when it activates.[[/note]]

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** Once an object enters a wormhole, in order to come out on the other side intact there has to be enough physical room to do so, otherwise it goes splat against whatever is blocking the Stargate. The SGC takes advantage of this with the Iris, which closes to form a barrier a few millimeters micrometers from the event horizon. If they have an incoming wormhole they can close the iris after it forms and anyone or anything trying to come through without permission gets smeared into paste much like a bug hitting the windshield of a speeding car. The "whoosh" of a gate opening helps prevent [[TeleFrag telefragging]] of things going through the gate as it disintegrates any solid material it encounters. [[note]]Also not pretty if someone happens to be standing too close in front of a gate when it activates.[[/note]]
8th Aug '16 7:28:19 AM UmbrellasWereAwesome
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* Quite a lot has been established on the functions of Slipspace technology as well as the human and covenant weapons in ''Franchise/{{Halo}}''.

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* Quite a lot has been established on the functions mechanics of Slipspace technology as well as the human and covenant weapons in ''Franchise/{{Halo}}''.
17th Jul '16 6:16:21 PM nombretomado
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* Before writing ''[[CoDominium The Mote in God's Eye]]'' Larry Niven and Jerry Pournelle asked physicist (Dan Alderson) to develop laws of their '{{verse}}. They told him what they want the proposed [[FasterThanLightTravel FTL drives]] to do, and what they want to avoid. Dr. Alderson then custom designed a FTL drive to spec, with additional limits. Niven and Pournelle kept within those limits. As a bonus, Alderson's drive equations also got them DeflectorShields.

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* Before writing ''[[CoDominium ''[[Literature/CoDominium The Mote in God's Eye]]'' Larry Niven and Jerry Pournelle asked physicist (Dan Alderson) to develop laws of their '{{verse}}. They told him what they want the proposed [[FasterThanLightTravel FTL drives]] to do, and what they want to avoid. Dr. Alderson then custom designed a FTL drive to spec, with additional limits. Niven and Pournelle kept within those limits. As a bonus, Alderson's drive equations also got them DeflectorShields.
16th Jul '16 8:27:16 PM BiffJr
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** Biotic powers have nothing to do with magic, but are rather the result of having traces of Element Zero throughout the nervous system. As human nerves and muscles send signals through minute electrical pulses, the bodies of children exposed to great amounts of Element Zero during pregnancy become biological Mass Effect generators. Neural implants assist the brain in sending precise electrical signals to the Element Zero traced nerves to create the effects of "spells" near the person.
10th Jul '16 11:27:31 AM nombretomado
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** In addition, [[ShownTheirWork a ''lot'' of effort is put into making this incredibly fictional material believable]], including (but not limited to): [[http://en.wikipedia.org/wiki/Doppler_effect Doppler shifting]] and [[http://en.wikipedia.org/wiki/Cherenkov_radiation Cherenkov radiation]] by mass effect fields, the effects of overexposure to eezo, which range from fatal tumors to {{Bizarre Baby Boom}}s of "[[MindOverMatter biotics]]", and regular static discharges when eezo cores are used in space. The end result is the most consistent world {{BioWare}} has yet made. A lot of thought went into the resulting implications of the technology -- for example being unable to use [[StealthInSpace stealth systems]] at FTL speeds because of the effects blueshift would have. It even points out how the ability of mass effect fields to reduce an object to [[http://en.wikipedia.org/wiki/Exotic_matter negative mass]] negates TimeDilation. Throughout all this, conservation of energy is strictly enforced, but the internal consistency is not perfect: conservation of momentum is not always enforced, and some of the telekinetic effects that biotics are capable of shouldn't be possible even by the principles of mass effect fields.

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** In addition, [[ShownTheirWork a ''lot'' of effort is put into making this incredibly fictional material believable]], including (but not limited to): [[http://en.wikipedia.org/wiki/Doppler_effect Doppler shifting]] and [[http://en.wikipedia.org/wiki/Cherenkov_radiation Cherenkov radiation]] by mass effect fields, the effects of overexposure to eezo, which range from fatal tumors to {{Bizarre Baby Boom}}s of "[[MindOverMatter biotics]]", and regular static discharges when eezo cores are used in space. The end result is the most consistent world {{BioWare}} Creator/BioWare has yet made. A lot of thought went into the resulting implications of the technology -- for example being unable to use [[StealthInSpace stealth systems]] at FTL speeds because of the effects blueshift would have. It even points out how the ability of mass effect fields to reduce an object to [[http://en.wikipedia.org/wiki/Exotic_matter negative mass]] negates TimeDilation. Throughout all this, conservation of energy is strictly enforced, but the internal consistency is not perfect: conservation of momentum is not always enforced, and some of the telekinetic effects that biotics are capable of shouldn't be possible even by the principles of mass effect fields.
9th Jul '16 12:21:22 AM MarkWilder
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* ''Franchise/StarTrek'' absolutely, positively does not use this trope-- writers were explicitly ordered to just have their technology do whatever the plot demanded, without even ''naming it''. They were simply to write '''TECH''' on the script and let someone else on the production team fill it in with [[TechnoBabble Treknobabble]]. However, it deserves a special mention only because it has a dedicated fan community that understands science and [[FanWank worked tirelessly over the decades]] to try to make the science of as many different technologies of the show as possible believable.
** In the end, the only thing that seems to stick is that dilithium crystals regulate the interaction of matter and antimatter in the warp core to facilitate the creation of a stable warp field. The rest is [[AWizardDidIt Quantum]].
** Star Trek [[AllThereInTheManual technical manuals]] do invoke this trope, though. They try to provide consistent explanations for the science and technology of the series. But the writers of the manuals specifically advise that anybody wanting to write a Star Trek episode or novel should ''avoid'' going into great technical detail, because that's just not what Star Trek is about.

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* ''Franchise/StarTrek'' absolutely, positively does not use this trope-- has a [[http://memory-alpha.wikia.com/wiki/Materials_and_substances very long list of fictional substances and their properties.]] Very rarely is any material given new abilities to fill a plot need: instead, the writers were explicitly ordered to just have their technology do whatever the plot demanded, without even ''naming it''. They were simply to write '''TECH''' on the script and let someone else on the production team fill it in with [[TechnoBabble Treknobabble]]. However, it deserves a special mention only because it has a dedicated fan community that understands science and [[FanWank worked tirelessly over the decades]] to try to make the science of as many different technologies of the show as possible believable.
** In the end, the only thing that seems to stick is that dilithium crystals regulate the interaction of matter and antimatter in the warp core to facilitate the creation of a stable warp field. The rest is [[AWizardDidIt Quantum]].
invent entirely new materials.
** Star Trek Trek's [[AllThereInTheManual technical manuals]] do invoke this trope, though. They all try to provide consistent explanations for the science and technology of the series. But the writers of the manuals specifically advise that anybody wanting to write a Star Trek episode or novel should ''avoid'' going into great technical detail, because that's just not what Star Trek is about.series.
5th Jun '16 8:40:39 AM UmbrellasWereAwesome
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* ''Anime/MobleSuitGundam00'' has its own version in the form of GN ("Gundam Nucleus") Particles. Basically they do all the same things as Minovsky particles (produced via an exotic type of reactor, jam radar, allow non-aerodynamic machines to fly, and make beam weapons possible), along with a few new tricks (increasing the strength of armor and the cutting power of physical blades when they're impregnated with the particles). In the second season, GN Particles go from Minovsky Particles to [[GreenRocks magical pixie dust]], capable of performing such feats as [[EvolutionaryLevels evolving a person]], magically healing dying people, and [[TeleportersAndTransporters teleporting mobile suits at will]]. While these changes are essentially unexplained the series drops hints of it in absolutely every episode, and some of the more "ridiculous" effects are simply extrapolations of previously observed properties. [[spoiler: Basically, the 'true' (green colored) GN Particles had always been magical pixie dust in a sense but humans and technology didn't catch up for all of fifty-two episodes. Aeolia's convoluted Master Plan was intended to facilitate this catching up before his created assistants decided to go off on their own tangent.]]

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* ''Anime/MobleSuitGundam00'' ''Anime/MobileSuitGundam00'' has its own version in the form of GN ("Gundam Nucleus") Particles. Basically they do all the same things as Minovsky particles (produced via an exotic type of reactor, jam radar, allow non-aerodynamic machines to fly, and make beam weapons possible), along with a few new tricks (increasing the strength of armor and the cutting power of physical blades when they're impregnated with the particles). In the second season, GN Particles go from Minovsky Particles to [[GreenRocks magical pixie dust]], capable of performing such feats as [[EvolutionaryLevels evolving a person]], magically healing dying people, and [[TeleportersAndTransporters teleporting mobile suits at will]]. While these changes are essentially unexplained the series drops hints of it in absolutely every episode, and some of the more "ridiculous" effects are simply extrapolations of previously observed properties. [[spoiler: Basically, the 'true' (green colored) GN Particles had always been magical pixie dust in a sense but humans and technology didn't catch up for all of fifty-two episodes. Aeolia's convoluted Master Plan was intended to facilitate this catching up before his created assistants decided to go off on their own tangent.]]
5th Jun '16 8:40:26 AM UmbrellasWereAwesome
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* ''Gundam 00'' has its own version in the form of GN ("Gundam Nucleus") Particles. Basically they do all the same things as Minovsky particles (produced via an exotic type of reactor, jam radar, allow non-aerodynamic machines to fly, and make beam weapons possible), along with a few new tricks (increasing the strength of armor and the cutting power of physical blades when they're impregnated with the particles). In the second season, GN Particles go from Minovsky Particles to [[GreenRocks magical pixie dust]], capable of performing such feats as [[EvolutionaryLevels evolving a person]], magically healing dying people, and [[TeleportersAndTransporters teleporting mobile suits at will]]. While these changes are essentially unexplained the series drops hints of it in absolutely every episode, and some of the more "ridiculous" effects are simply extrapolations of previously observed properties. [[spoiler: Basically, the 'true' (green colored) GN Particles had always been magical pixie dust in a sense but humans and technology didn't catch up for all of fifty-two episodes. Aeolia's convoluted Master Plan was intended to facilitate this catching up before his created assistants decided to go off on their own tangent.]]

to:

* ''Gundam 00'' ''Anime/MobleSuitGundam00'' has its own version in the form of GN ("Gundam Nucleus") Particles. Basically they do all the same things as Minovsky particles (produced via an exotic type of reactor, jam radar, allow non-aerodynamic machines to fly, and make beam weapons possible), along with a few new tricks (increasing the strength of armor and the cutting power of physical blades when they're impregnated with the particles). In the second season, GN Particles go from Minovsky Particles to [[GreenRocks magical pixie dust]], capable of performing such feats as [[EvolutionaryLevels evolving a person]], magically healing dying people, and [[TeleportersAndTransporters teleporting mobile suits at will]]. While these changes are essentially unexplained the series drops hints of it in absolutely every episode, and some of the more "ridiculous" effects are simply extrapolations of previously observed properties. [[spoiler: Basically, the 'true' (green colored) GN Particles had always been magical pixie dust in a sense but humans and technology didn't catch up for all of fifty-two episodes. Aeolia's convoluted Master Plan was intended to facilitate this catching up before his created assistants decided to go off on their own tangent.]]
30th May '16 9:39:47 AM TheOneWhoTropes
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* [[{{Transformers}} Energon]] is a borderline case; while it was given many more powers than it used to have when it was made the focus of ''TransformersEnergon'', it shares certain properties that remain constant. It is an energy source for the Transformers that come in both solid and liquid forms, has PowerGlows, and goes kaboom quite nicely when manhandled. In its natural state, though, it is unstable and gives off radiation that's hurtful to Transformers in large concentrations (though confusingly organic material is generally immune to it).

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* [[{{Transformers}} Energon]] is a borderline case; while it was given many more powers than it used to have when it was made the focus of ''TransformersEnergon'', ''Anime/TransformersEnergon'', it shares certain properties that remain constant. It is an energy source for the Transformers that come in both solid and liquid forms, has PowerGlows, and goes kaboom quite nicely when manhandled. In its natural state, though, it is unstable and gives off radiation that's hurtful to Transformers in large concentrations (though confusingly organic material is generally immune to it).



** ''TransformersEnergon'' is a series where all the usual rules are kept, but it does a lot more, gaining NewPowersAsThePlotDemands, due to the amount of focus. We meet the Omnicons, who through millennia of AcquiredPoisonImmunity, can handle raw energon, and are the craftsbots who turn it into usable forms. Terrorcons, created from Unicron's body, can ''eat'' raw energon and generate processed energon. Energon Stars are the main form of processed energon, not cubes, and they can be plugged into Autobots, having the same effect as normal energon consumption in most series... or it can make new weapons appear out of thin air, heal massive damage as if by magic, and restore life to dead planets, mechanical and organic, and is said to be the building block of ''all life everywhere.'' Also, raw energon is yellow. When processed, the energon made by Omnicons and used by the Autobots is red, and is as deadly as raw energon - perhaps more - to Decepticons. Terrorcon-made, Decepticon-used energon is green and is similarly deadly to Autobots. Major FridgeLogic here - apparently, that makes the two factions different ''biologically'' somehow, and who knows what that means for when someone changes sides (If [[Anime/TransformersArmada Wheeljack or Scavenger]] were still around, what kind would they use/avoid? And neutrals?) Oh, and letting the two types mix is very ''bad.'' There's also Super Energon - always liquid, will either supercharge you or kill you dead. Mind you, a ''lot'' (not all) of the unique properties of energon in this series, though not mentioned elsewhere, are also not contradicted.

to:

** ''TransformersEnergon'' ''Anime/TransformersEnergon'' is a series where all the usual rules are kept, but it does a lot more, gaining NewPowersAsThePlotDemands, due to the amount of focus. We meet the Omnicons, who through millennia of AcquiredPoisonImmunity, can handle raw energon, and are the craftsbots who turn it into usable forms. Terrorcons, created from Unicron's body, can ''eat'' raw energon and generate processed energon. Energon Stars are the main form of processed energon, not cubes, and they can be plugged into Autobots, having the same effect as normal energon consumption in most series... or it can make new weapons appear out of thin air, heal massive damage as if by magic, and restore life to dead planets, mechanical and organic, and is said to be the building block of ''all life everywhere.'' Also, raw energon is yellow. When processed, the energon made by Omnicons and used by the Autobots is red, and is as deadly as raw energon - perhaps more - to Decepticons. Terrorcon-made, Decepticon-used energon is green and is similarly deadly to Autobots. Major FridgeLogic here - apparently, that makes the two factions different ''biologically'' somehow, and who knows what that means for when someone changes sides (If [[Anime/TransformersArmada Wheeljack or Scavenger]] were still around, what kind would they use/avoid? And neutrals?) Oh, and letting the two types mix is very ''bad.'' There's also Super Energon - always liquid, will either supercharge you or kill you dead. Mind you, a ''lot'' (not all) of the unique properties of energon in this series, though not mentioned elsewhere, are also not contradicted.
30th May '16 8:59:37 AM TheOneWhoTropes
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** ''TransformersEnergon'' is a series where all the usual rules are kept, but it does a lot more, gaining NewPowersAsThePlotDemands, due to the amount of focus. We meet the Omnicons, who through millennia of AcquiredPoisonImmunity, can handle raw energon, and are the craftsbots who turn it into usable forms. Terrorcons, created from Unicron's body, can ''eat'' raw energon and generate processed energon. Energon Stars are the main form of processed energon, not cubes, and they can be plugged into Autobots, having the same effect as normal energon consumption in most series... or it can make new weapons appear out of thin air, heal massive damage as if by magic, and restore life to dead planets, mechanical and organic, and is said to be the building block of ''all life everywhere.'' Also, raw energon is yellow. When processed, the energon made by Omnicons and used by the Autobots is red, and is as deadly as raw energon - perhaps more - to Decepticons. Terrorcon-made, Decepticon-used energon is green and is similarly deadly to Autobots. Major FridgeLogic here - apparently, that makes the two factions different ''biologically'' somehow, and who knows what that means for when someone changes sides (If [[TransformersArmada Wheeljack or Scavenger]] were still around, what kind would they use/avoid? And neutrals?) Oh, and letting the two types mix is very ''bad.'' There's also Super Energon - always liquid, will either supercharge you or kill you dead. Mind you, a ''lot'' (not all) of the unique properties of energon in this series, though not mentioned elsewhere, are also not contradicted.

to:

** ''TransformersEnergon'' is a series where all the usual rules are kept, but it does a lot more, gaining NewPowersAsThePlotDemands, due to the amount of focus. We meet the Omnicons, who through millennia of AcquiredPoisonImmunity, can handle raw energon, and are the craftsbots who turn it into usable forms. Terrorcons, created from Unicron's body, can ''eat'' raw energon and generate processed energon. Energon Stars are the main form of processed energon, not cubes, and they can be plugged into Autobots, having the same effect as normal energon consumption in most series... or it can make new weapons appear out of thin air, heal massive damage as if by magic, and restore life to dead planets, mechanical and organic, and is said to be the building block of ''all life everywhere.'' Also, raw energon is yellow. When processed, the energon made by Omnicons and used by the Autobots is red, and is as deadly as raw energon - perhaps more - to Decepticons. Terrorcon-made, Decepticon-used energon is green and is similarly deadly to Autobots. Major FridgeLogic here - apparently, that makes the two factions different ''biologically'' somehow, and who knows what that means for when someone changes sides (If [[TransformersArmada [[Anime/TransformersArmada Wheeljack or Scavenger]] were still around, what kind would they use/avoid? And neutrals?) Oh, and letting the two types mix is very ''bad.'' There's also Super Energon - always liquid, will either supercharge you or kill you dead. Mind you, a ''lot'' (not all) of the unique properties of energon in this series, though not mentioned elsewhere, are also not contradicted.
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