History Main / MinmaxersDelight

13th Jan '18 7:44:35 PM Someoneman
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* ''VideoGame/{{Cataclysm}}'' lets you take disadvantages for up to 12 bonus points. Some of these are rather inconsequential.

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* ''VideoGame/{{Cataclysm}}'' lets you take disadvantages for up to 12 (or more if you modify the options) bonus points. Some of these are rather inconsequential.


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** Squeamish prevents you from wearing filthy clothing, AKA clothing looted directly from zombies. This ''might'' be a mild inconvenience if you [[SelfImposedChallenge picked the Very Bad Day challenge and Shower Victim profession]], but if you survive long enough to find a full set of clothing it stops being an issue. Even if you do find some clothes you want on a zombie, washing them becomes easy after day 3 or so, and because wearing filthy clothing already has many disadvantages (a morale penalty, the fact that they are almost always heavily damaged, and a higher risk of getting a bite wound whenever you are hit), you wouldn't want to wear them without washing them anyways.
3rd Jan '18 10:22:23 AM Ishikoi
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* ''TabletopGame/PrincessTheHopeful'': [[LightEmUp Specchio]] charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require HumanResources to get them from.

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* ''TabletopGame/PrincessTheHopeful'': [[LightEmUp Specchio]] charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require HumanResources to get them from.

28th Dec '17 1:01:09 PM Gosicrystal
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* High elves in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' are immune to paralysis. The player can make a custom class with a critical weakness to paralysis, which allows the selection of more advantageous options, and will never trigger because the immunity takes priority over the critical weakness.
** Worse than that. Your custom class can have crippling weaknesses to virtually everything, and then just ignore them by buying immunity to all magic.
* Stagger Lock weapons in ''VideoGame/FinalFantasyXIII''. They have higher than average stats in both Strength and Magic, but can't stagger enemies on their own. Fortunately, the other characters ''can'' stagger enemies. Plus the weapons can all synthesize the Random: Instant Chain skill. Most people usually give one to their main Commando, i.e. Fang or Snow, since they'll almost never stagger an enemy anyways and will always benefit from the damage boost.

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* High elves in In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' are immune to paralysis. The player can make a custom class with a critical weakness to paralysis, which allows the selection of more advantageous options, and will never trigger because the immunity takes priority over the critical weakness.
** Worse than that. Your
Daggerfall]]'', your custom class can have crippling weaknesses to virtually everything, and then just ignore them by buying immunity to all magic.
* ''VideoGame/FinalFantasyXIII'':
**
Stagger Lock weapons in ''VideoGame/FinalFantasyXIII''.weapons. They have higher than average stats in both Strength and Magic, but can't stagger enemies on their own. Fortunately, the other characters ''can'' stagger enemies. Plus the weapons can all synthesize the Random: Instant Chain skill. Most people usually give one to their main Commando, i.e. Fang or Snow, since they'll almost never stagger an enemy anyways and will always benefit from the damage boost.
20th Dec '17 9:33:22 AM Ishikoi
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* ''TabletopGame/PrincesstheHopeful'': [[LightEmUp Specchio]] charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require HumanResources to get them from.

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* ''TabletopGame/PrincesstheHopeful'': ''TabletopGame/PrincessTheHopeful'': [[LightEmUp Specchio]] charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require HumanResources to get them from.
20th Dec '17 9:32:35 AM Ishikoi
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* ''TabletopGame/Princess the Hopeful'': [[LightEmUp Specchio]] charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require HumanResources to get them from.

to:

* ''TabletopGame/Princess the Hopeful'': ''TabletopGame/PrincesstheHopeful'': [[LightEmUp Specchio]] charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require HumanResources to get them from.
20th Dec '17 9:31:42 AM Ishikoi
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* ''TabletopGame/Princess the Hopeful'': [[LightEmUp Specchio]] charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require HumanResources to get them from.
7th Nov '17 8:16:10 AM Astaroth
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* ''Videogame/{{Arcanum}}'' has the "Beat with the Ugly Stick" background trait. Your character is extremely ugly and has a -6 to their Beauty... but Beauty is a DumpStat which only affects initial reaction modifiers, so while most characters will dislike you when you first talk to them, nearly every dialogue has an option to ask them to tolerate you, thereby allowing the conversation to continue as normal. The trade-off for this is +2 to both Strength and Dexterity and a slight boost to all combat skills, resulting in your character being more than capable of dealing with many of the early-game combat encounters.
5th Nov '17 10:41:48 AM armogohma
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** The Sharpshooter and Great Weapon Master feats are generally considered to be the best in the game. They give you the ability to apply a -5 to your accuracy for +10 to damage. Since player damage usually increases by adding more attacks, the +10 usually doubles your damage output on average. Furthermore, Enemy HP scales much faster than Armor Class (essentially dodge rate), so at high levels, you'll usually still hit even with the -5. That's in addition to the other useful abilities these feats grant.
** The Variant Human. Unlike the MasterOfNone default Human, the Variant Human comes with any one feat of your choice. In addition to the above broken feats, you can get stuff like DiskOneNuke Heavy Armor Master, or the always useful Lucky.
26th Oct '17 3:01:52 PM BlackMageJ
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*** The Gifted Trait gave you one point towards each of your SPECIAL stats at a cost of 10 less to all skills at the start and 5 fewer per level. Not only is the actual per-level point penalty only 3 (because you gain 2 per level more from the extra point of Intelligence), but there are far more skillbook powerups throughout the game than PIP-Boy stat powerups. And since SPECIAL stats use a PointBuildSystem, you can reassign most of those gained stat points to Intelligence to get a net ''increase'' in Skill points[[labelnote:*]]The total skill point loss will be equal to 7 points of INT for 20 levels (the cap in the first game),
but you're not going to put points in every skill.[[/labelnote]].

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*** The Gifted Trait gave you one point towards each of your SPECIAL stats at a cost of 10 less to all skills at the start and 5 fewer per level. Not only is the actual per-level point penalty only 3 (because you gain 2 per level more from the extra point of Intelligence), but there are far more skillbook powerups throughout the game than PIP-Boy stat powerups. And since SPECIAL stats use a PointBuildSystem, you can reassign most of those gained stat points to Intelligence to get a net ''increase'' in Skill points[[labelnote:*]]The total skill point loss will be equal to 7 points of INT for 20 levels (the cap in the first game),
game), but you're not going to put points in every skill.[[/labelnote]].
21st Oct '17 7:35:57 PM Someoneman
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* Night Vision is one of the more popular positive traits in ''VideoGame/{{Cataclysm}}: Dark Days Ahead''. It increases your vision range in total darkness by 2, making it much easier to go scavenging at night, when it is safest to explore. Without the trait, you'd only be able to see things one tile away from you, which is extremely limiting, unless you use a light and risk drawing attention to yourself.
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