History Main / Minimalism

27th Jul '16 5:56:33 PM nombretomado
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* {{UPA}} (United Productions of America) rebelled against the elaborate visuals and pictorial realism of the Disney studio by making films that went in the opposite direction, with [[LimitedAnimation streamlined designs, abstract backgrounds and simplified movement]]. Most of their innovations were co-opted by television as a way of making shows inexpensively, but they also inspired more artistic minded studios like the Zagreb School and the NationalFilmBoardOfCanada.

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* {{UPA}} [[Creator/ColumbiaCartoons UPA]] (United Productions of America) rebelled against the elaborate visuals and pictorial realism of the Disney studio by making films that went in the opposite direction, with [[LimitedAnimation streamlined designs, abstract backgrounds and simplified movement]]. Most of their innovations were co-opted by television as a way of making shows inexpensively, but they also inspired more artistic minded studios like the Zagreb School and the NationalFilmBoardOfCanada.
1st Jun '16 1:31:05 PM LucaEarlgrey
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* ''VideoGame/MarsMatrix'' does this for ShootEmUp control schemes. Instead of a variety of buttons with different functions, you get one button that does different things depending on how you press it: tapping after a short delay fires a powerful short-range Piercing Cannon, tapping continously fires your standard shot, holding down creates a bullet scoop for firing bullets back at enemies, and holding down long enough unleashes a SmartBomb.

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* ''VideoGame/MarsMatrix'' does this for ShootEmUp control schemes. Instead of a variety of buttons with different functions, you get one button that does different things depending on how you press it: it (tapping after a delay, tapping after a short delay fires a powerful short-range Piercing Cannon, tapping continously fires your standard shot, continously, holding down creates a bullet scoop for firing bullets back at enemies, and holding down long enough unleashes a SmartBomb.down, etc.)
1st Jun '16 1:30:30 PM LucaEarlgrey
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* ''VideoGame/MarsMatrix'' does this for ShootEmUp control schemes. Instead of a variety of buttons with different functions, you get one button that does different things depending on how you press it: tapping after a short delay fires a powerful short-range Piercing Cannon, tapping continously fires your standard shot, holding down creates a bullet scoop for firing bullets back at enemies, and holding down long enough unleashes a SmartBomb.
15th Feb '16 9:41:15 AM CaptainCrawdad
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* ''Film/CopCar'' has a simple plot, a small cast, rural locations and no exposition whatsoever. Virtually everything is shown rather than told.



* A lot of CyberPunk works that incorporate a lot of the Noir stylings. Creator/WilliamGibson was one of the most obvious users of minimalistic writing in the genre. The idea is that most dystopic cyberpunk worlds are mass-produced and samey and so very little needs to be said about the background, because everywhere is neon-lit and filthy.

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* A lot of CyberPunk works that incorporate a lot of the Noir stylings. Creator/WilliamGibson was one of the most obvious users of minimalistic writing in the genre. The idea is that most dystopic cyberpunk worlds are mass-produced and samey and so very little needs to be said about the background, because everywhere is neon-lit and filthy.
17th Jan '16 12:58:45 PM MarkLungo
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* {{Dogme 95}} films are based around minimalism, which the inventors, Creator/{{Lars von Trier}} and Thomas Vinterberg call "purity." Films following the dogma avoid artificial settings, sound, visual effects, and camera tricks as well non-diegetic sound. The film is supposed to be as accessible and realistic as possible. Notable Dogme 95 films include ''Film/TheCelebration'', ''Film/TheIdiots'', and ''JulienDonkeyBoy.''

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* {{Dogme UsefulNotes/{{Dogme 95}} films are based around minimalism, which the inventors, Creator/{{Lars von Trier}} Creator/LarsVonTrier and Thomas Vinterberg Vinterberg, call "purity." Films following the dogma avoid artificial settings, sound, visual effects, and camera tricks as well non-diegetic sound. The film is supposed to be as accessible and realistic as possible. Notable Dogme 95 films include ''Film/TheCelebration'', ''Film/TheIdiots'', and ''JulienDonkeyBoy.''Film/JulienDonkeyBoy.''



** Of the UPA films, the one that probably best exempifies this approach is ''TheTellTaleHeart''. Animation is kept to a bare minimum (a flitting moth, some creeping shadows), letting the moody backgrounds, camera effects and narration do most of the heavy lifting.

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** Of the UPA films, the one that probably best exempifies this approach is ''TheTellTaleHeart''.their adaptation of ''Literature/TheTellTaleHeart''. Animation is kept to a bare minimum (a flitting moth, some creeping shadows), letting the moody backgrounds, camera effects and narration do most of the heavy lifting.



15th Dec '15 2:33:27 PM Adept
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* Mangaka TanakaYutaka flips between use of minimalistic dialogue and narration combined with gorgeous SceneryPorn to great emotional effect.

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* Mangaka TanakaYutaka Creator/TanakaYutaka flips between use of minimalistic dialogue and narration combined with gorgeous SceneryPorn to great emotional effect.
11th Dec '15 2:36:23 AM jormis29
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* ''{{Rashomon}}'' has the big huge gate set, but aside from that, it's pretty minimalistic. Eight actors, one horse, one baby, a set that consists of a wall with gravel in front of it, and a bunch of location shooting in a forest that really could be anywhere. A big production compared to some, but put it up against ''Film/{{Ran}}'' or ''Film/SevenSamurai'', and it's amazing how little there is to the production.

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* ''{{Rashomon}}'' ''Film/{{Rashomon}}'' has the big huge gate set, but aside from that, it's pretty minimalistic. Eight actors, one horse, one baby, a set that consists of a wall with gravel in front of it, and a bunch of location shooting in a forest that really could be anywhere. A big production compared to some, but put it up against ''Film/{{Ran}}'' or ''Film/SevenSamurai'', and it's amazing how little there is to the production.
20th Sep '15 4:07:55 PM Folamh3
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* EnvironmentalNarrativeGames (including the aforementioned ''Proteus'') tend to fall under this. Game mechanics and interactivity are extremely limited, the games rarely feature any characters onscreen and the emphasis tends to be placed on exploring an environment and storytelling.
2nd Aug '15 1:40:38 AM SeptimusHeap
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* The soundtrack of CaptainBerlin Savior of the World consists of only one song composed by Peter Syntethic, used in various situations

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* The soundtrack of CaptainBerlin Film/CaptainBerlin Savior of the World consists of only one song composed by Peter Syntethic, used in various situations
29th Jul '15 5:01:27 PM NavyFenson
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** The credits were also written on pieces of paper
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