History Main / MinMaxing

10th Sep '17 8:10:13 PM Doug86
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*** The infamous "Team [=Clockw0rk=]" in VideoGame/MarvelVsCapcom2, named after the player who invented it, of VideoGame/{{Strider}} and [[DoctorDoom Dr. Doom]] worked so well because of the latter's "Ouroboros" hyper that had him surrounded by a pair of [[AttackDrone orbs]] that fired projectiles. This synergized well with Dr. Doom's Molecular Shield assist which had him generate a field of rocks that he then threw at his opponent. Using these two, a good player could lock their opponent down, keeping them blocking while they ate chip damage.

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*** The infamous "Team [=Clockw0rk=]" in VideoGame/MarvelVsCapcom2, named after the player who invented it, of VideoGame/{{Strider}} and [[DoctorDoom Dr. Doom]] Comicbook/DoctorDoom worked so well because of the latter's "Ouroboros" hyper that had him surrounded by a pair of [[AttackDrone orbs]] that fired projectiles. This synergized well with Dr. Doom's Molecular Shield assist which had him generate a field of rocks that he then threw at his opponent. Using these two, a good player could lock their opponent down, keeping them blocking while they ate chip damage.
29th Aug '17 12:46:31 PM Edvardelis
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** ''VideoGame/FinalFantasyXI'' is particularly horrible at this, because you get a massive amount of options for weapons and subjobs, yet you are going to be picking the same weapons and handful of subjobs as everyone else. The reason is that any weapon below A skill level (very, very few classes get more than one, several don't even get one at all) basically is going to never reliably hit an enemy no matter how you are equipped. Furthermore, every job has a "best choice" subjob and picking a subjob that's not that particular choice is frowned upon. Note, however, that the game is NintendoHard.

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** ''VideoGame/FinalFantasyXI'' is particularly horrible at this, because you get a massive amount of options for weapons and subjobs, yet you are going to be picking the same weapons and handful of subjobs as everyone else. The reason is that any weapon below A skill level (very, very few classes get more than one, several don't even get one at all) basically is going to never reliably hit an enemy no matter how you are equipped. Furthermore, every job has a "best choice" subjob and picking a subjob that's not that particular choice is frowned upon. Note, however, that for the longest time, the game is NintendoHard.was NintendoHard and these things were learned the hard way.
13th Aug '17 7:36:48 AM GuyIncog
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** Pete's minmaxing tendencies continue in the ''Film/RogueOne'' adaptation, which sees him playing as [[spoiler: BlindWeaponmaster Chirrut]].
5th Aug '17 7:33:05 PM GrammarNavi
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* ''AceOnline'' is '''full''' of minmaxing, with [[{{Hovertank}} A-gear]] players [[DoesThisRemindYouOfAnything comparing the power of their mighty Bigsmashes]] in terms of [[MoreDakka volume of fire]], B-gear players competing for either the most powerful, accurate, or [[MacrossMissileMassacre fast-firing missile (bomb) barrage]], and the numerous semi-serviceable weapons being sold at ''low'' prices due to market inflation on weapons with the crazy Super or Hyper fixes.

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* ''AceOnline'' ''VideoGame/AceOnline'' is '''full''' of minmaxing, with [[{{Hovertank}} A-gear]] players [[DoesThisRemindYouOfAnything comparing the power of their mighty Bigsmashes]] in terms of [[MoreDakka volume of fire]], B-gear players competing for either the most powerful, accurate, or [[MacrossMissileMassacre fast-firing missile (bomb) barrage]], and the numerous semi-serviceable weapons being sold at ''low'' prices due to market inflation on weapons with the crazy Super or Hyper fixes.
4th Jul '17 3:20:45 PM WillKeaton
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** Then you have the "alternate" strips, where [[http://www.darthsanddroids.net/magiciansandmunchkins/episodes/0050.html everybody does it]].

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** Then you have the "alternate" strips, where [[http://www.darthsanddroids.net/magiciansandmunchkins/episodes/0050.html everybody does it]].it.]]
4th Jul '17 3:20:29 PM WillKeaton
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* Personal Optimization aka Munchkinery 101, a popular class in FanFic/HarryPotterAndTheMunchkins, is all about min-maxing students' lives and ensuring they have the skills to reach their optimum stat growth.

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* Personal Optimization aka Munchkinery 101, a popular class in FanFic/HarryPotterAndTheMunchkins, ''FanFic/HarryPotterAndTheMunchkins,'' is all about min-maxing students' lives and ensuring they have the skills to reach their optimum stat growth.
22nd Jun '17 6:46:42 AM Unityd3v
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* Non-RPG, fighting examples come in from certain team based [[FightingGame fighting games]].
** Team building in ''VideoGame/TheKingOfFighters usually revolves around how the characters work with the franchises various [[ManaMeter super meters]]. A character designated as a battery is one that consumes less meter and builds more for the rest of their team, they're usually placed first or second in a team. Meanwhile, an anchor is usually a character who can deal a lot of damage but requires a lot of meter, meaning they're saver for last.
*** ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' takes this a step further with its "Groove" system. Each "groove" has it's own kind of super meter, on top of additional skills. The most important skill is rolling, since a [[GoodBadBug glitch]] allows the invincibility of a roll to be transferred over to a move. This means that the best characters in the game are those that work well with the grooves with rolling (C, A, N and K). Team building then involves finding characters that work best with these grooves, while also considering the traditional rules on team composition and meter build.
** Tag team fighting games, especially those with assists, are the king of this trope, especially some form of [[AssistCharacter assist]] or [[CombinationAttack team]] attack is involved. This is most prevalent in the ''VideoGame/MarvelVsCapcom'' games where team composition is based on how well characters work with each other.
*** The infamous "Team [=Clockw0rk=]" in VideoGame/MarvelVsCapcom2, named after the player who invented it, of VideoGame/{{Strider}} and [[DoctorDoom Dr. Doom]] worked so well because of the latter's "Ouroboros" hyper that had him surrounded by a pair of [[AttackDrone orbs]] that fired projectiles. This synergized well with Dr. Doom's Molecular Shield assist which had him generate a field of rocks that he then threw at his opponent. Using these two, a good player could lock their opponent down, keeping them blocking while they ate chip damage.
*** [[VideoGame/{{Darkstalkers}} Morrigan]] and Dr. Doom was the dominant team in ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel Vs. Capcom 3]]'' Similar to Strider's Ouroboros trap in 2, Morrigan could use her Astral Vision hyper to create a clone of herself behind the opponent, and then use that to create a [[BulletHell barrage of fireballs]], using a technique called [[LagCancel fly-cancelling]]. Meanwhile, Dr. Doom's Hidden Missiles assist would launch a number of missiles into the air that would then come down from the sky on the opponent, keeping them from jumping out of Morrigan's fireball barrage.
16th Jun '17 10:11:11 PM nombretomado
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* ''SeventhSea'' looks to have been designed with min-maxing in mind. The game provides players only one chance to gain extra Hero Points for the game's PointBuySystem, called a Hubris. Hubrises are all open-ended and allow the GM to force the character either reroll or deliberately make a bad decision. In addition, taking a Hubris forbids taking a Virtue, a surprisingly powerful ability that a character can only have one of. In addition, the game has characters generate "Drama Dice," which can be added to rolls, used for specific abilities (Virtues, Glamour magic, etc.), and become XP if unspent at the end of a story arc. Drama Dice are assigned based on the character's ''lowest'' primary stat, meaning that a well-rounded character has a pretty decent chance of gaining XP faster than one with an obvious DumpStat. Lastly, all five basic stats are relevant more or less constantly--Brawn affects melee damage and ability to tank damage, Finesse governs all attack rolls, Wits is used for defense and almost everything out of combat, Resolve resist fear and determines how badly wounds slow you down, and Panache sets how many times you act per combat round. Since everything is bought on a PointBuySystem, this motivates all but the most specific builds (for example, a character specializing in pistols has limited use for Brawn) to avoid having a DumpStat.

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* ''SeventhSea'' ''TabletopGame/SeventhSea'' looks to have been designed with min-maxing in mind. The game provides players only one chance to gain extra Hero Points for the game's PointBuySystem, called a Hubris. Hubrises are all open-ended and allow the GM to force the character either reroll or deliberately make a bad decision. In addition, taking a Hubris forbids taking a Virtue, a surprisingly powerful ability that a character can only have one of. In addition, the game has characters generate "Drama Dice," which can be added to rolls, used for specific abilities (Virtues, Glamour magic, etc.), and become XP if unspent at the end of a story arc. Drama Dice are assigned based on the character's ''lowest'' primary stat, meaning that a well-rounded character has a pretty decent chance of gaining XP faster than one with an obvious DumpStat. Lastly, all five basic stats are relevant more or less constantly--Brawn affects melee damage and ability to tank damage, Finesse governs all attack rolls, Wits is used for defense and almost everything out of combat, Resolve resist fear and determines how badly wounds slow you down, and Panache sets how many times you act per combat round. Since everything is bought on a PointBuySystem, this motivates all but the most specific builds (for example, a character specializing in pistols has limited use for Brawn) to avoid having a DumpStat.
14th Jun '17 8:02:27 AM Edvardelis
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*** Played completely straight in Survival mode. Due to it's NintendoHard nature, you pretty much have to min-max in order to survive.
8th Jun '17 9:02:33 PM nombretomado
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** In'' DungeonFighterOnline'', This is not so much a problem in PVE, because you aren't expected to use the claws of evisceration +10 with the blood metal set, also upgraded, with only points in skills that allow infinite juggle. The PVE is fair enough that nobody cares what build you use as long as you can do decent damage to the enemy. PVP, on the other hand, you need to because everybody else is going to as well, because any seasoned opponent is going to be optimized for PVP, meaning you need your best skills if you want to get more than 2 hits in.

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** In'' DungeonFighterOnline'', In ''VideoGame/DungeonFighterOnline'', This is not so much a problem in PVE, because you aren't expected to use the claws of evisceration +10 with the blood metal set, also upgraded, with only points in skills that allow infinite juggle. The PVE is fair enough that nobody cares what build you use as long as you can do decent damage to the enemy. PVP, on the other hand, you need to because everybody else is going to as well, because any seasoned opponent is going to be optimized for PVP, meaning you need your best skills if you want to get more than 2 hits in.
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