Same as most other "Real Life" sections in trope pages. For fun. You don't need to be dead-serious all the time with this stuff.
But if it's just a joke it's not an example of the trope and thus cruft and cutworthy.
He's just this guy, you know?"Of note is the "Stormwind Fallacy," which states that a min-maxed character and a well-roleplayed character are not mutually exclusive: an effective character is not necessarily something that gets in the way of narrative. Similarly, purposefully weakened characters may not always be better for the narrative."
It's ambiguous what the actual "fallacy" is supposed to be here: is it the idea that minmaxing and 'proper' roleplaying are mutually exclusive, or conversely the notion that they're not?
Edited by Underachiever Hide / Show RepliesA lot of these examples are just complaining about Game-Breaker rules, loopholes, etc. All the 40k examples, for example; there's no stat balance in 40k, so in what sense is selecting a powerful unit and employing it in an effective (however cheesy it may be) strategy "min-maxing"?
I'm not sure the sub-example of the Order of the Stick entry is correct. Unless it's in errata, I recall one of the primary dangers of high reach monsters (which is almost everything in the end game) is that you take a brutal smackdown just while closing in on them if they have Combat Reflexes and enough Dex to ruin your day. I could be wrong, I haven't played in a few years, but if you could cite the 3.5 page where this limit is from, would be appreciated.
Could someone explain why these are examples? Humans and animals don't have "statistics", and people usually don't "choose" which flaws they are given- they simply have them. Also some of the other examples seem to confuse specialization with min-maxing.
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