History Main / MinMaxersDelight

7th Nov '17 8:16:10 AM Astaroth
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* ''Videogame/{{Arcanum}}'' has the "Beat with the Ugly Stick" background trait. Your character is extremely ugly and has a -6 to their Beauty... but Beauty is a DumpStat which only affects initial reaction modifiers, so while most characters will dislike you when you first talk to them, nearly every dialogue has an option to ask them to tolerate you, thereby allowing the conversation to continue as normal. The trade-off for this is +2 to both Strength and Dexterity and a slight boost to all combat skills, resulting in your character being more than capable of dealing with many of the early-game combat encounters.
5th Nov '17 10:41:48 AM armogohma
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** The Sharpshooter and Great Weapon Master feats are generally considered to be the best in the game. They give you the ability to apply a -5 to your accuracy for +10 to damage. Since player damage usually increases by adding more attacks, the +10 usually doubles your damage output on average. Furthermore, Enemy HP scales much faster than Armor Class (essentially dodge rate), so at high levels, you'll usually still hit even with the -5. That's in addition to the other useful abilities these feats grant.
** The Variant Human. Unlike the MasterOfNone default Human, the Variant Human comes with any one feat of your choice. In addition to the above broken feats, you can get stuff like DiskOneNuke Heavy Armor Master, or the always useful Lucky.
26th Oct '17 3:01:52 PM BlackMageJ
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*** The Gifted Trait gave you one point towards each of your SPECIAL stats at a cost of 10 less to all skills at the start and 5 fewer per level. Not only is the actual per-level point penalty only 3 (because you gain 2 per level more from the extra point of Intelligence), but there are far more skillbook powerups throughout the game than PIP-Boy stat powerups. And since SPECIAL stats use a PointBuildSystem, you can reassign most of those gained stat points to Intelligence to get a net ''increase'' in Skill points[[labelnote:*]]The total skill point loss will be equal to 7 points of INT for 20 levels (the cap in the first game),
but you're not going to put points in every skill.[[/labelnote]].

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*** The Gifted Trait gave you one point towards each of your SPECIAL stats at a cost of 10 less to all skills at the start and 5 fewer per level. Not only is the actual per-level point penalty only 3 (because you gain 2 per level more from the extra point of Intelligence), but there are far more skillbook powerups throughout the game than PIP-Boy stat powerups. And since SPECIAL stats use a PointBuildSystem, you can reassign most of those gained stat points to Intelligence to get a net ''increase'' in Skill points[[labelnote:*]]The total skill point loss will be equal to 7 points of INT for 20 levels (the cap in the first game),
game), but you're not going to put points in every skill.[[/labelnote]].
21st Oct '17 7:35:57 PM Someoneman
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* Night Vision is one of the more popular positive traits in ''VideoGame/{{Cataclysm}}: Dark Days Ahead''. It increases your vision range in total darkness by 2, making it much easier to go scavenging at night, when it is safest to explore. Without the trait, you'd only be able to see things one tile away from you, which is extremely limiting, unless you use a light and risk drawing attention to yourself.
15th Oct '17 7:33:16 PM thatother1dude
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*** The Gifted Trait gave you one point towards each of your SPECIAL stats at a cost of 10 less to all skills at the start and 5 fewer per level. Not only is the actual per-level point penalty only 3 (because you gain 2 per level more from the extra point of Intelligence), but there are far more skillbook powerups throughout the game than PIP-Boy stat powerups. And since SPECIAL stats use a PointBuildSystem, you can reassign most of those gained stat points to Intelligence to get a net ''increase'' in Skill points.

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*** The Gifted Trait gave you one point towards each of your SPECIAL stats at a cost of 10 less to all skills at the start and 5 fewer per level. Not only is the actual per-level point penalty only 3 (because you gain 2 per level more from the extra point of Intelligence), but there are far more skillbook powerups throughout the game than PIP-Boy stat powerups. And since SPECIAL stats use a PointBuildSystem, you can reassign most of those gained stat points to Intelligence to get a net ''increase'' in Skill points.points[[labelnote:*]]The total skill point loss will be equal to 7 points of INT for 20 levels (the cap in the first game),
but you're not going to put points in every skill.[[/labelnote]].
15th Oct '17 4:20:55 PM thatother1dude
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*** Ballistic Weave is an armor modification for clothing that gives a ballistic and energy defense boost, with higher levels available the higher your Armorer perk is. It was seemingly included to let players wearing regular clothing instead of armor without being ridiculously fragile. In an apparent oversight, you can apply it to several clothes that are wearable ''with'' armor and even some ''hats'' (which grants the full boost, equal to what's provided by a low-tier ''power armor'' helmet), gifting massive defenses to any build with 3 STR for the Armorer perk. All you need to do to unlock it is a few early quests with the Railroad long before [[PointOfNoReturn being locked into their questline]].

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*** Ballistic Weave is an armor modification for clothing that gives a ballistic and energy defense boost, with higher levels available the higher your Armorer perk is. It was seemingly included to let players wearing wear regular clothing instead of armor without being ridiculously fragile. In an apparent oversight, you can apply it to several clothes that are wearable ''with'' armor and even some ''hats'' (which grants the full boost, equal to what's provided by a low-tier ''power armor'' helmet), gifting massive defenses to any build with 3 STR for the Armorer perk. All you need to do to unlock it is a few early quests with the Railroad long before [[PointOfNoReturn being locked into their questline]].
22nd Sep '17 11:24:19 AM Necrodomo
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* It's not strictly necessary, but nearly everyone in ''[[NexusWar Nexus Clash]]'' learns the Search skill eventually. It's one of the cheapest skills in the game and practically every build benefits from better ApocalypticLogistics.
12th Sep '17 10:16:02 AM MetaFour
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-->-- '''Webcomic/TheOrderOfTheStick''', [[http://www.giantitp.com/comics/oots0354.html #354]]

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-->-- '''Webcomic/TheOrderOfTheStick''', ''Webcomic/TheOrderOfTheStick'', [[http://www.giantitp.com/comics/oots0354.html #354]]
12th Aug '17 7:20:48 PM HighCrate
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*** Ballistic Weave is an armor modification for clothing that gives a ballistic and energy defense boost, with higher levels available the higher your Armorer perk is. It was seemingly included to let players wearing regular clothing instead of armor without being ridiculously fragile. In an apparent oversight, you can apply it to several clothes that are wearable ''with'' armor and even some '''hats''' (which grants the full boost, equal to what's provided by a low-tier '''power armor''' helmet), gifting massive defenses to any build with 3 STR for the Armorer perk. All you need to do to unlock it is a few early quests with the Railroad long before [[PointOfNoReturn being locked into their questline]].

to:

*** Ballistic Weave is an armor modification for clothing that gives a ballistic and energy defense boost, with higher levels available the higher your Armorer perk is. It was seemingly included to let players wearing regular clothing instead of armor without being ridiculously fragile. In an apparent oversight, you can apply it to several clothes that are wearable ''with'' armor and even some '''hats''' ''hats'' (which grants the full boost, equal to what's provided by a low-tier '''power armor''' ''power armor'' helmet), gifting massive defenses to any build with 3 STR for the Armorer perk. All you need to do to unlock it is a few early quests with the Railroad long before [[PointOfNoReturn being locked into their questline]].
12th Aug '17 4:11:21 PM thatother1dude
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*** Ballistic Weave is an armor modification for clothing that gives a ballistic and energy defense boost, with higher levels available the higher your Armorer perk is. It was seemingly included to let players wearing regular clothing instead of armor without being ridiculously fragile. In an apparent oversight, you can apply it to several clothes that are wearable ''with'' armor and even some '''hats''' (which grants the full boost, equal to what's provided by low-tier '''power armor''' helmet), gifting massive defenses to any build with 3 STR for the Armorer perk. All you need to do to unlock it is a few early quests with the Railroad long before [[PointOfNoReturn being locked into their questline]].

to:

*** Ballistic Weave is an armor modification for clothing that gives a ballistic and energy defense boost, with higher levels available the higher your Armorer perk is. It was seemingly included to let players wearing regular clothing instead of armor without being ridiculously fragile. In an apparent oversight, you can apply it to several clothes that are wearable ''with'' armor and even some '''hats''' (which grants the full boost, equal to what's provided by a low-tier '''power armor''' helmet), gifting massive defenses to any build with 3 STR for the Armorer perk. All you need to do to unlock it is a few early quests with the Railroad long before [[PointOfNoReturn being locked into their questline]].
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