History Main / Microtransactions

24th Sep '17 10:09:32 AM user627
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* {{Discussed}} in this [[http://sirusgaming.info/2017/09/microtransactions-gone-far/ article]] whether or not its gone too far.

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* {{Discussed}} in this [[http://sirusgaming.info/2017/09/microtransactions-gone-far/ article]] whether or not its it's gone too far.
24th Sep '17 10:08:42 AM user627
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* {{Discussed}} in this [[http://sirusgaming.info/2017/09/microtransactions-gone-far/ article]] whether or not its gone too far.
10th Sep '17 8:41:49 PM Meyers07TheTroper
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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too. There are also 2 types of Safes: Pre-Update 100 safes require drills to open, while Post Update 100 safes can be opened for free.

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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too. There are also 2 types of Safes: Pre-Update 100 safes Initially you require drills to open, while Post Update 100 buy a specific drill with real money to open it, but after outcry from fanbase and update 100, all safes can be directly opened for free.free if not traded (and you still be able to trade any of the contents of the safe).



* ''VideoGame/{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock special emotes, accessories, and so on. This is tied to the Steam Trading system, so players can trade between games if they feel like it. Many of the {{Freemium}} games in the Steam system (like ''VideoGame/SpiralKnights'' and ''VideoGame/{{Dota 2}}'') are also in the Steam trading system and use Microtransactions.
* ''VideoGame/ProjectBlackout'' sells special, more powerful equipment for real money.

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* ''VideoGame/{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock for Atlas and P-Body, special emotes, accessories, and so on. This It didn't catch on... until Videogame/{{DOTA2}} and [[Videogame/CounterStrike Counter-Strike Global Offensive]] implements the same system.
** Which
is tied to the Steam Trading Community Market system, so players can trade between games if they feel like it. Many in game items for real life money. Most, although not all of the {{Freemium}} games in the Steam system (like ''VideoGame/SpiralKnights'' and ''VideoGame/{{Dota 2}}'') are also in the Steam trading system and use Microtransactions.
* ''VideoGame/ProjectBlackout'' sells "rents" (because their use is time-limited) special, more powerful equipment for real money.
11th Jul '17 2:24:46 AM Sumatris
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* About half the stuff in ''VideoGame/GhostReconWildlands'' ''must'' be purchased through the Ubisoft shop if you want to use it. The other half ''can'' be purchased if you're too lazy to track it down yourself.
11th Mar '17 8:27:11 PM neckinhalf
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* ''VideoGame/CallOfDuty'' started slow with Microtransactions, adding extra Create-A-Class slots and camos in Black Ops 2. However, all the latest games use a system called Supply Drops. Certain content is only accessible by unlocking Random Number Generator loot boxes that yield 3 items each. You can earn in-game currency to open these boxes, but can pay for either an alternate currency (Black Ops 3 and Infinite Warfare) or a better chance at getting something good out of the boxes (Advanced Warfare). Obviously, currency earned in-game is dwarfed by whatever can be paid for.
25th Jan '17 2:12:38 PM TheFellMind
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* ''Videogame/RuneScape'' allows the purchase of extra "spins" on something called the "Squeal of Fortune", a Wheel of Fortune parody on which you can win assorted (mostly junk, but some very good) prizes, as well as experience rewards. There's also a straight store called "Solomon's General Store" which allows you to buy costumes, animations and other cosmetic items.

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* ''Videogame/RuneScape'' allows formerly allowed the purchase of extra "spins" on something called the "Squeal of Fortune", a Wheel of Fortune parody on which you can the player was able to win assorted (mostly junk, but some very good) prizes, as well as experience rewards. This has since been removed and replaced by the very similar minigame known as Treasure Hunter, where "keys" can be [[BribingYourWayToVictory purchased]] to unlock treasure chests for random rewards (free experience, bonus experience used when skilling, and an array of useful items). There's also a straight online store called "Solomon's General Store" which allows you to buy costumes, animations and other cosmetic items.items. Nowadays, not a single week goes by without [[MoneyDearBoy at least one promotion]] active on Treasure Hunter, Solomon's Store, [[UpToEleven or both at once]].
28th Dec '16 4:34:27 PM kataangluvr
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* ''VideoGame/GhostTales'' has this option available if you want to purchase diamonds, which can be used for special items or completing quests.
25th Oct '16 11:09:44 PM SSJMagus
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** ''VideoGame/WorldOfWarships'', its MMO naval-simulation sister game, operates on the same business model, and in fact premium accounts are shared between them (that is, you're paying for a Wargaming premium account that applies to both games, regardless of whether you bought it directly with real money on their website or bought it in with ''World of Tanks'' gold/''World of Warships'' doubloons).
14th Oct '16 9:30:22 PM nombretomado
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* Many game apps on {{Facebook}} use Facebook coins, which are bought with money. Some use the direct method as well.

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* Many game apps on {{Facebook}} Website/{{Facebook}} use Facebook coins, which are bought with money. Some use the direct method as well.
14th Oct '16 3:33:55 PM nombretomado
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* ''WebVideo/ExtraCredits'' {{discussed}} the topic in detail in [[http://extra-credits.net/episodes/microtransactions/ one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.)

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* ''WebVideo/ExtraCredits'' ''WebAnimation/ExtraCredits'' {{discussed}} the topic in detail in [[http://extra-credits.net/episodes/microtransactions/ one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Microtransactions