History Main / Microtransactions

28th Dec '16 4:34:27 PM kataangluvr
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* ''VideoGame/GhostTales'' has this option available if you want to purchase diamonds, which can be used for special items or completing quests.
25th Oct '16 11:09:44 PM SSJMagus
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** ''VideoGame/WorldOfWarships'', its MMO naval-simulation sister game, operates on the same business model, and in fact premium accounts are shared between them (that is, you're paying for a Wargaming premium account that applies to both games, regardless of whether you bought it directly with real money on their website or bought it in with ''World of Tanks'' gold/''World of Warships'' doubloons).
14th Oct '16 9:30:22 PM nombretomado
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* Many game apps on {{Facebook}} use Facebook coins, which are bought with money. Some use the direct method as well.

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* Many game apps on {{Facebook}} Website/{{Facebook}} use Facebook coins, which are bought with money. Some use the direct method as well.
14th Oct '16 3:33:55 PM nombretomado
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* ''WebVideo/ExtraCredits'' {{discussed}} the topic in detail in [[http://extra-credits.net/episodes/microtransactions/ one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.)

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* ''WebVideo/ExtraCredits'' ''WebAnimation/ExtraCredits'' {{discussed}} the topic in detail in [[http://extra-credits.net/episodes/microtransactions/ one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.)
28th Sep '16 7:05:22 AM Dribbleondo
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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes and drills for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. To unlock the safe, you have to fork over real life money to purchase a drill that will unlock the safe. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too.

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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes and drills for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. To unlock the safe, you have to fork over real life money to purchase a drill that will unlock the safe. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too. There are also 2 types of Safes: Pre-Update 100 safes require drills to open, while Post Update 100 safes can be opened for free.
31st Aug '16 9:47:20 PM Killerikala
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* Uncharted 3 was turned free-to-play about a year after release, and added a ton of real money-only items. After the update, every normal unlockable could be bought with money too.
** Uncharted 4 has microtransactions as well, but everything (including DLC!) Can be unlocked by playing. To balance this out, the drops are random (albeit never duplicates) and it can take a while to earn enough "relics" to buy them.
27th Jun '16 5:22:40 AM DarkMask
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11th Apr '16 10:46:44 PM Kid
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* All Creator/ArtixEntertainment games (''VideoGame/AdventureQuest'', ''VideoGame/DragonFable'', ''VideoGame/MechQuest'', ''VideoGame/WarpForce'', ''VideoGame/EpicDuel'', and ''VideoGame/AdventureQuestWorlds'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. (although small amounts can be gotten rarely in AQ, DF, and MQ) The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.

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* All Creator/ArtixEntertainment games (''VideoGame/AdventureQuest'', ''VideoGame/DragonFable'', ''VideoGame/MechQuest'', ''VideoGame/WarpForce'', ''VideoGame/EpicDuel'', and ''VideoGame/AdventureQuestWorlds'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. money (although small amounts can be gotten rarely in AQ, DF, and MQ) MQ). The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.
17th Mar '16 2:19:11 PM Midna
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* ''DungeonKeeper 2'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required in-app purchases rather than being touted as "free".

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* ''DungeonKeeper 2'' The [=iOS=] remake of ''DungeonKeeper'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required games to mark use of in-app purchases rather than being touted tout themselves as "free".
8th Jan '16 9:46:24 PM Vios
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* ''VideoGame/GemsOfWar'' is free to play, but has optional purchases. Spending real money gets you things a lot quicker, but in theory, ''most'' things can be acquired by other means if you keep at it long enough. (For example, Gems are only obtained rarely during gameplay, and only in certain circumstances, but it does happen.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Microtransactions