History Main / Microtransactions

27th Jun '16 5:22:40 AM DarkMask
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11th Apr '16 10:46:44 PM Kid
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* All Creator/ArtixEntertainment games (''VideoGame/AdventureQuest'', ''VideoGame/DragonFable'', ''VideoGame/MechQuest'', ''VideoGame/WarpForce'', ''VideoGame/EpicDuel'', and ''VideoGame/AdventureQuestWorlds'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. (although small amounts can be gotten rarely in AQ, DF, and MQ) The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.

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* All Creator/ArtixEntertainment games (''VideoGame/AdventureQuest'', ''VideoGame/DragonFable'', ''VideoGame/MechQuest'', ''VideoGame/WarpForce'', ''VideoGame/EpicDuel'', and ''VideoGame/AdventureQuestWorlds'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. money (although small amounts can be gotten rarely in AQ, DF, and MQ) MQ). The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.
17th Mar '16 2:19:11 PM Midna
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* ''DungeonKeeper 2'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required in-app purchases rather than being touted as "free".

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* ''DungeonKeeper 2'' The [=iOS=] remake of ''DungeonKeeper'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required games to mark use of in-app purchases rather than being touted tout themselves as "free".
8th Jan '16 9:46:24 PM Vios
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* ''VideoGame/GemsOfWar'' is free to play, but has optional purchases. Spending real money gets you things a lot quicker, but in theory, ''most'' things can be acquired by other means if you keep at it long enough. (For example, Gems are only obtained rarely during gameplay, and only in certain circumstances, but it does happen.)
24th Nov '15 11:53:30 AM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragonIII'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.

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* Possibly the UrExample, the US arcade version of ''VideoGame/DoubleDragonIII'' ''[[VideoGame/DoubleDragon Double Dragon III:: The Rosetta Stone]]'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
4th Nov '15 1:14:14 PM theLibrarian
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* ''DungeonKeeper 2'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required in-app purchases rather than being touted as "free".
1st Nov '15 2:48:44 PM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragonIIITheSacredStones'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.

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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragonIIITheSacredStones'' ''VideoGame/DoubleDragonIII'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
1st Nov '15 2:48:16 PM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragon3TheRosettaStone'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.

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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragon3TheRosettaStone'' ''VideoGame/DoubleDragonIIITheSacredStones'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
1st Nov '15 2:44:53 PM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragon3'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.

to:

* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragon3'' ''VideoGame/DoubleDragon3TheRosettaStone'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
1st Nov '15 2:27:40 PM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragon3'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
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