History Main / Microtransactions

10th Dec '17 4:56:57 PM nombretomado
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* The [=iOS=] remake of ''DungeonKeeper'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that required games to mark use of in-app purchases rather than tout themselves as "free".

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* The [=iOS=] remake of ''DungeonKeeper'' ''VideoGame/DungeonKeeper'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that required games to mark use of in-app purchases rather than tout themselves as "free".
5th Dec '17 6:24:33 PM nombretomado
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* Creator/{{Harmonix}} sells songs to go with their games. ''VideoGame/RockBand'' has 300 or so songs found across the five released games, and a handful available on "track pack" discs. The other 4000 or so require individual purchase at $2 a pop, or in packs which cost a little less. Thankfully, non-RBN songs before ''Rock Band 3'' (i.e. before keyboard and harmonies) have had their price cut in half, making them $1 a-la-carte. ''DanceCentral'' also has its own DLC.

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* Creator/{{Harmonix}} sells songs to go with their games. ''VideoGame/RockBand'' has 300 or so songs found across the five released games, and a handful available on "track pack" discs. The other 4000 or so require individual purchase at $2 a pop, or in packs which cost a little less. Thankfully, non-RBN songs before ''Rock Band 3'' (i.e. before keyboard and harmonies) have had their price cut in half, making them $1 a-la-carte. ''DanceCentral'' ''VideoGame/DanceCentral'' also has its own DLC.
26th Nov '17 3:00:05 PM Malady
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* ''[[VideoGame/PokemonTrozei Pokémon Shuffle]]'' lets you pay for "gems", which are exchanged for in-game currency or chances to play a level. You can get gems for free in the game, though, and money and chances can be obtained in-game (by completing a level or waiting).
* ''VideoGame/{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock for Atlas and P-Body, special emotes, accessories, and so on. It didn't catch on... until Videogame/{{DOTA2}} and [[Videogame/CounterStrike Counter-Strike Global Offensive]] implements the same system.

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* ''[[VideoGame/PokemonTrozei Pokémon Shuffle]]'' lets you pay for "gems", which are exchanged for in-game currency or chances to play a level. You can get gems for free in the game, though, and money and chances can be obtained in-game (by completing a level or waiting).
* ''VideoGame/{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock for Atlas and P-Body, special emotes, accessories, and so on. It didn't catch on... until Videogame/{{DOTA2}} and [[Videogame/CounterStrike Counter-Strike Global Offensive]] implements the same system.



* The Mann Co. store in ''VideoGame/TeamFortress2''. The in-game store has just about every item in the game, most of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players. The Mann Co. Supply Crate Key (the only way to open crates) and three hats in particular—Bill's Hat (from the ''VideoGame/Left4Dead'' series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers—are used as the de facto currency for anything to expensive to easily be paid in [[ItemCrafting metal]]. With the expansion of Steam trading, however, other options are open such as trading Steam game gifts or items from other games.

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* The Mann Co. store in ''VideoGame/TeamFortress2''. The in-game store has just about every item in the game, most of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players. The Mann Co. Supply Crate Key (the only way to open crates) and three hats in particular—Bill's particular�Bill's Hat (from the ''VideoGame/Left4Dead'' series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers—are computers�are used as the de facto currency for anything to expensive to easily be paid in [[ItemCrafting metal]]. With the expansion of Steam trading, however, other options are open such as trading Steam game gifts or items from other games.



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8th Nov '17 4:15:09 PM Morbuss
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* ''Videogame/RuneScape'' formerly allowed the purchase of "spins" on the "Squeal of Fortune", a Wheel of Fortune parody on which the player was able to win assorted (mostly junk, but some very good) prizes, as well as experience rewards. This has since been removed and replaced by the very similar minigame known as Treasure Hunter, where "keys" can be [[BribingYourWayToVictory purchased]] to unlock treasure chests for random rewards (free experience, bonus experience used when skilling, and an array of useful items). There's also a straight online store called "Solomon's General Store" which allows you to buy costumes, animations and other cosmetic items. Nowadays, not a single week goes by without [[MoneyDearBoy at least one promotion]] active on Treasure Hunter, Solomon's Store, [[UpToEleven or both at once]].
** Taken to the logical extreme by Youtuber 'A Friend' who maxed out an account (named [[Irony Not p2w]]) with under four days playtime solely via microtransactions. By comparison, the fastest 'natural' maxed account was in the mid 40 days bracket.

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* ''Videogame/RuneScape'' formerly allowed the purchase of "spins" on the "Squeal of Fortune", a Wheel of Fortune parody on which the player was able to win assorted (mostly junk, but some very good) prizes, as well as experience rewards. This has since been removed and replaced by the very similar minigame known as Treasure Hunter, where "keys" can be [[BribingYourWayToVictory purchased]] to unlock treasure chests for random rewards (free experience, bonus experience used when skilling, and an array of useful items). There's also a straight online store called "Solomon's General Store" which allows you to buy costumes, animations and other cosmetic items. Nowadays, not a single week goes by without [[MoneyDearBoy at least one promotion]] active on Treasure Hunter, Solomon's Store, [[UpToEleven or both at once]].
** Taken
once]]. [[note]]Taken to the logical extreme by Youtuber 'A Friend' who maxed out an account (named [[Irony Not p2w]]) 'Not p2w') with under four days playtime solely via microtransactions. By comparison, the fastest 'natural' maxed account was in the mid 40 days bracket.[[/note]]
8th Nov '17 6:53:56 AM Morbuss
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Microtransactions, also called Micropayments, are small transactions found in online games and services where a user pays a one-time fee for access to a piece of exclusive content (VirtualGoods). This could be pretty much anything--a cute new hat for your VirtualPaperDoll, a cool new piece of armor, a temporary power-up, whatever. It could even just be a shortcut to content you could access for free--for example, you might pay real-world money for a cache of the in-game currency. The Virtual Goods can be bought directly, but it's also common for your real-world money to buy some amount of special in-game currency to spend in a special shop. See also AllegedlyFreeGame and {{Freemium}}.

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Post Release Content, or content that is created after a game has been released, is additional purchasable content that comes in two distinct flavors: DLC, or big updates to a game, synonymous with expansion packs; and Microtransactions.

Microtransactions, also called Micropayments, Micropayments or MTX, are small transactions found in online games and services where a user pays a one-time fee for access to a piece of exclusive content (VirtualGoods). This could be pretty much anything--a cute new hat for your VirtualPaperDoll, a cool new piece of armor, a temporary power-up, whatever. It could even just be a shortcut to content you could access for free--for example, you might pay real-world money for a cache of the in-game currency. The Virtual Goods can be bought directly, but it's also common for your real-world money to buy some amount of special in-game currency to spend in a special shop. See also AllegedlyFreeGame and {{Freemium}}.



This is the most common form of BribingYourWayToVictory because it generally allows you to pay as much as you like (although payments are often framed as "donations"), giving the richest players the ability to outpay everyone else. The most extreme cases can require players to pay to access vital game content, resulting in an AllegedlyFreeGame. However, it's entirely possible to have Micropayments without giving an unfair advantage to those who pay--for example, by making the exclusive content strictly cosmetic.

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This is the most common form of BribingYourWayToVictory because it generally allows you to pay as much as you like (although payments are often framed as "donations"), giving the richest players the ability to outpay everyone else. The most extreme cases can require players to pay to access vital game content, resulting in an AllegedlyFreeGame. However, it's entirely possible to have Micropayments without giving an unfair advantage to those who pay--for example, by making the exclusive content strictly cosmetic. On the flipside, some games can offer exclusive and powerful gear otherwise unobtainable in game, by buying it outright from the MTX shop.



* ''VideoGame/CallOfDuty'' started slow with Microtransactions, adding extra Create-A-Class slots and camos in Black Ops 2. However, all the latest games use a system called Supply Drops. Certain content is only accessible by unlocking Random Number Generator loot boxes that yield 3 items each. You can earn in-game currency to open these boxes, but can pay for either an alternate currency (Black Ops 3 and Infinite Warfare) or a better chance at getting something good out of the boxes (Advanced Warfare). Obviously, currency earned in-game is dwarfed by whatever can be paid for.

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* ''VideoGame/CallOfDuty'' started slow with Microtransactions, adding extra Create-A-Class slots and camos in Black Ops 2.2, as well as the Peacekeeper DLC weapon included with the Season Pass and first Map Pack. However, all the latest games use a system called Supply Drops. Certain content is only accessible by unlocking Random Number Generator loot boxes that yield 3 items each. You can earn in-game currency to open these boxes, but can pay for either an alternate currency (Black Ops 3 and Infinite Warfare) or a better chance at getting something good out of the boxes (Advanced Warfare). Obviously, currency earned in-game is dwarfed by whatever can be paid for. Initially, items in the supply drops are cosmetic only, but after a while exclusive gear starts getting added in, to the point where after two years Black Ops 3 had more MTX weapons than it had Day One weapons.
** Ghosts had a lot of cosmetic choices available for purchase, from flag based calling cards, to canine reskins, to having Snoop Dogg or R Lee Ermey act as your mission control.


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* ''VideoGame/Destiny2'' has the Eververse store, which allows you to purchase Silver with IRL money, to then purchase Bright Engrams in the store. These engrams hold random cosmetic loot, which can be dismantled for Bright Dust and then used to buy even more items, such as tokens which increase the rate of XP gain, increase the rate of earning faction points and additional rewards from completing activities.


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** Taken to the logical extreme by Youtuber 'A Friend' who maxed out an account (named [[Irony Not p2w]]) with under four days playtime solely via microtransactions. By comparison, the fastest 'natural' maxed account was in the mid 40 days bracket.
24th Sep '17 10:09:32 AM user627
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* {{Discussed}} in this [[http://sirusgaming.info/2017/09/microtransactions-gone-far/ article]] whether or not its gone too far.

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* {{Discussed}} in this [[http://sirusgaming.info/2017/09/microtransactions-gone-far/ article]] whether or not its it's gone too far.
24th Sep '17 10:08:42 AM user627
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* {{Discussed}} in this [[http://sirusgaming.info/2017/09/microtransactions-gone-far/ article]] whether or not its gone too far.
10th Sep '17 8:41:49 PM Meyers07TheTroper
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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too. There are also 2 types of Safes: Pre-Update 100 safes require drills to open, while Post Update 100 safes can be opened for free.

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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too. There are also 2 types of Safes: Pre-Update 100 safes Initially you require drills to open, while Post Update 100 buy a specific drill with real money to open it, but after outcry from fanbase and update 100, all safes can be directly opened for free.free if not traded (and you still be able to trade any of the contents of the safe).



* ''VideoGame/{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock special emotes, accessories, and so on. This is tied to the Steam Trading system, so players can trade between games if they feel like it. Many of the {{Freemium}} games in the Steam system (like ''VideoGame/SpiralKnights'' and ''VideoGame/{{Dota 2}}'') are also in the Steam trading system and use Microtransactions.
* ''VideoGame/ProjectBlackout'' sells special, more powerful equipment for real money.

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* ''VideoGame/{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock for Atlas and P-Body, special emotes, accessories, and so on. This It didn't catch on... until Videogame/{{DOTA2}} and [[Videogame/CounterStrike Counter-Strike Global Offensive]] implements the same system.
** Which
is tied to the Steam Trading Community Market system, so players can trade between games if they feel like it. Many in game items for real life money. Most, although not all of the {{Freemium}} games in the Steam system (like ''VideoGame/SpiralKnights'' and ''VideoGame/{{Dota 2}}'') are also in the Steam trading system and use Microtransactions.
* ''VideoGame/ProjectBlackout'' sells "rents" (because their use is time-limited) special, more powerful equipment for real money.
11th Jul '17 2:24:46 AM Sumatris
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* About half the stuff in ''VideoGame/GhostReconWildlands'' ''must'' be purchased through the Ubisoft shop if you want to use it. The other half ''can'' be purchased if you're too lazy to track it down yourself.
11th Mar '17 8:27:11 PM neckinhalf
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* ''VideoGame/CallOfDuty'' started slow with Microtransactions, adding extra Create-A-Class slots and camos in Black Ops 2. However, all the latest games use a system called Supply Drops. Certain content is only accessible by unlocking Random Number Generator loot boxes that yield 3 items each. You can earn in-game currency to open these boxes, but can pay for either an alternate currency (Black Ops 3 and Infinite Warfare) or a better chance at getting something good out of the boxes (Advanced Warfare). Obviously, currency earned in-game is dwarfed by whatever can be paid for.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Microtransactions