History Main / Microtransactions

28th Sep '16 7:05:22 AM Dribbleondo
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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes and drills for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. To unlock the safe, you have to fork over real life money to purchase a drill that will unlock the safe. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too.

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* ''VideoGame/PAYDAY2'' has microtransactions in the forms of safes and drills for custom weapon skins. Through a RandomDrop, you can earn a safe that contains a random skin for a random gun that may or may not have stat boosts. To unlock the safe, you have to fork over real life money to purchase a drill that will unlock the safe. The safes, drills, and skins can be traded between players as well and drills can also drop as you play too. There are also 2 types of Safes: Pre-Update 100 safes require drills to open, while Post Update 100 safes can be opened for free.
31st Aug '16 9:47:20 PM Killerikala
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* Uncharted 3 was turned free-to-play about a year after release, and added a ton of real money-only items. After the update, every normal unlockable could be bought with money too.
** Uncharted 4 has microtransactions as well, but everything (including DLC!) Can be unlocked by playing. To balance this out, the drops are random (albeit never duplicates) and it can take a while to earn enough "relics" to buy them.
27th Jun '16 5:22:40 AM DarkMask
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11th Apr '16 10:46:44 PM Kid
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* All Creator/ArtixEntertainment games (''VideoGame/AdventureQuest'', ''VideoGame/DragonFable'', ''VideoGame/MechQuest'', ''VideoGame/WarpForce'', ''VideoGame/EpicDuel'', and ''VideoGame/AdventureQuestWorlds'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. (although small amounts can be gotten rarely in AQ, DF, and MQ) The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.

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* All Creator/ArtixEntertainment games (''VideoGame/AdventureQuest'', ''VideoGame/DragonFable'', ''VideoGame/MechQuest'', ''VideoGame/WarpForce'', ''VideoGame/EpicDuel'', and ''VideoGame/AdventureQuestWorlds'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. money (although small amounts can be gotten rarely in AQ, DF, and MQ) MQ). The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.
17th Mar '16 2:19:11 PM Midna
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* ''DungeonKeeper 2'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required in-app purchases rather than being touted as "free".

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* ''DungeonKeeper 2'' The [=iOS=] remake of ''DungeonKeeper'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required games to mark use of in-app purchases rather than being touted tout themselves as "free".
8th Jan '16 9:46:24 PM Vios
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* ''VideoGame/GemsOfWar'' is free to play, but has optional purchases. Spending real money gets you things a lot quicker, but in theory, ''most'' things can be acquired by other means if you keep at it long enough. (For example, Gems are only obtained rarely during gameplay, and only in certain circumstances, but it does happen.)
24th Nov '15 11:53:30 AM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragonIII'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.

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* Possibly the UrExample, the US arcade version of ''VideoGame/DoubleDragonIII'' ''[[VideoGame/DoubleDragon Double Dragon III:: The Rosetta Stone]]'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
4th Nov '15 1:14:14 PM theLibrarian
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* ''DungeonKeeper 2'' did this to a ''horrific'' degree that managed to make the game fail within days. Doing ''anything'' in the game took around 24 hours (which you could speed up by buying gems). The backlash was so bad that it got ''governments'' to take notice and pass legislation that games required in-app purchases rather than being touted as "free".
1st Nov '15 2:48:44 PM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragonIIITheSacredStones'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.

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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragonIIITheSacredStones'' ''VideoGame/DoubleDragonIII'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
1st Nov '15 2:48:16 PM wolftickets1969
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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragon3TheRosettaStone'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.

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* Possibly the UrExample, the arcade version of ''VideoGame/DoubleDragon3TheRosettaStone'' ''VideoGame/DoubleDragonIIITheSacredStones'' had additional player characters, weapons and moves that had to purchased be with real-world coins or tokens.
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