History Main / MetroidVania

21st May '17 7:59:59 PM HyperEmerson
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* ''Hasslevania: The Quest For Shuteye'', a parody of the ''Franchise/{{Castlevania}}'' series.

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* ''Hasslevania: ''VideoGame/{{Hasslevania}}: The Quest For Shuteye'', a parody of the ''Franchise/{{Castlevania}}'' series.
21st May '17 7:59:25 PM HyperEmerson
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Added DiffLines:

** The fan-made ''VideoGame/SonicChronoAdventure'' has two ring-shaped maps to be explored and abilities that transform Sonic. The developer used the term "Metronic" when talking about it, not feeling it had much influence from ''Castlevania''.
21st May '17 7:56:00 PM HyperEmerson
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* ''WesternAnimation/TheNightmareBeforeChristmas: The Pumpkin King'' for UsefulNotes/GameBoyAdvance was a transparent wholesale ripoff of the GBA ''Castlevania'' games. It was considerably better than ''Samurai Jack''.

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* ''WesternAnimation/TheNightmareBeforeChristmas: The Pumpkin King'' for UsefulNotes/GameBoyAdvance was a transparent wholesale ripoff of the GBA ''Castlevania'' games. It was considerably better than ''Samurai Jack''.'VideoGame/SamuraiJackTheAmuletOfTime''.



* ''WesternAnimation/SamuraiJack: The Amulet of Time'' for UsefulNotes/GameBoyAdvance was a transparent wholesale ripoff of both the GBA ''Castlevania'' and GBA ''Metroid'' games. Not that it was ''bad''...

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* ''WesternAnimation/SamuraiJack: [[VideoGame/SamuraiJackTheAmuletOfTime The Amulet of Time'' Time]]'' for UsefulNotes/GameBoyAdvance was a transparent wholesale ripoff of both the GBA ''Castlevania'' and GBA ''Metroid'' games. Not that it was ''bad''...
12th May '17 5:34:56 AM Cryoclaste
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* ''VideoGame/AxiomVerge'', as mentioned in the page quote, is a love letter to the genre, ''VideoGame//{{Metroid}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.

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* ''VideoGame/AxiomVerge'', as mentioned in the page quote, is a love letter to the genre, ''VideoGame//{{Metroid}}'' ''VideoGame/{{Metroid|1}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.
8th May '17 6:48:30 PM DoctorPretentious
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* ''Xeodrifter'' is a retro-style Metroidvania that clearly draws its thematic inspiration from ''Metroid'' also.

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* ''Xeodrifter'' ''VideoGame/{{Xeodrifter}}'' is a retro-style Metroidvania that clearly draws its thematic inspiration from ''Metroid'' also.
15th Mar '17 4:15:22 PM Jagger
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* ''VideoGame/BrainBreaker'', released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.

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* ''VideoGame/BrainBreaker'', developed in 1984 and released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.
15th Mar '17 4:09:27 PM Jagger
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-like ''Castlevania'' games (though ''Symphony of the Night'' was actually inspired by ''Franchise/TheLegendOfZelda'' series, rather than ''Metroid''). More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

While ''Metroid'' and ''Castlevania'' were the Trope Codifiers, the [[UrExample Ur Examples]] were ''VideoGame/DragonSlayerIIXanadu'' and ''Brain Breaker'', both released in 1985. A number of early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.

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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeCodifier TropeMaker was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''.''VideoGame/CastlevaniaSymphonyOfTheNight'', the TropeCodifier. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-like ''Castlevania'' games (though games. However, ''Symphony of the Night'' was actually inspired by ''Franchise/TheLegendOfZelda'' series, rather than ''Metroid'').''Metroid''. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

While ''Metroid'' and ''Castlevania'' were the Trope Codifiers, Maker and Trope Codifier, respectively, the [[UrExample Ur Examples]] were ''VideoGame/BrainBreaker'' (1984/1985) ''VideoGame/DragonSlayerIIXanadu'' and ''Brain Breaker'', both released in 1985. A number of (1985). Several early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.
8th Mar '17 1:24:15 PM GoblinCipher
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* ''VideoGame/HollowKnight'' is another "love letter" to the genre, with a ''very'' ''VideoGame/{{Metroid}}'' feel and a plethora of [[ShoutOut Shout Outs]].
8th Mar '17 1:21:49 PM GoblinCipher
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* ''VideoGame/AxiomVerge'', as mentioned in the page quote, is a love letter to the genre, ''VideoGame//{{Metroid|1}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.

to:

* ''VideoGame/AxiomVerge'', as mentioned in the page quote, is a love letter to the genre, ''VideoGame//{{Metroid|1}}'' ''VideoGame//{{Metroid}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.



* ''VideoGame/CaptainComic''

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* ''VideoGame/CaptainComic''''VideoGame/CaptainComic'' and its sequel
23rd Feb '17 12:42:24 AM 4444jdm
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* For a period, almost all of the 2D ''Franchise/{{Castlevania}}'' games fit this build. From 1997's ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaOrderOfEcclesia'' the series was a TropeCodifier. ''Symphony of the Night'' isn't the first time that the ''Franchise/{{Castlevania}}'' series experimented with the genre, either; ''Vampire Killer'' and ''VideoGame/CastlevaniaIISimonsQuest'' shared many of the same gameplay elements, though the latter didn't have the closed complex setting typical of the genre, and the former had no RPGElements. The series has seemingly moved away from the 2D Metroidvania style for 3D ActionAdventure. An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating ''Symphony of the Night'' actually came from ''VideoGame/ZeldaIITheAdventureOfLink'' (which in turn borrowed elements from ''VideoGame/DragonSlayerIIXanadu'' and the original ''Metroid'').

to:

* For a period, almost all of the 2D ''Franchise/{{Castlevania}}'' games fit this build. From 1997's ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaOrderOfEcclesia'' the series was a TropeCodifier. ''Symphony of the Night'' isn't the first time that the ''Franchise/{{Castlevania}}'' series experimented with the genre, either; ''Vampire Killer'' and ''VideoGame/CastlevaniaIISimonsQuest'' shared many of the same gameplay elements, though the latter didn't have the closed complex setting typical of the genre, and the former had no RPGElements. The series has seemingly moved away from the 2D Metroidvania style for 3D ActionAdventure.ActionAdventure HackAndSlash format. An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating ''Symphony of the Night'' actually came from ''VideoGame/ZeldaIITheAdventureOfLink'' (which in turn borrowed elements from ''VideoGame/DragonSlayerIIXanadu'' and the original ''Metroid'').
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MetroidVania