History Main / MetroidVania

31st Aug '16 9:21:01 PM Pepperyena
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* ''VideoGame/MystikBelle'' with traits of a [[{{PointAndClickGame}} Point-And-Click Adventure Game.]]
15th Aug '16 6:42:04 PM Phediuk
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''[[http://www.giantbomb.com/brain-breaker/3030-13733/ Brain Breaker]]'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''[[http://www.giantbomb.com/brain-breaker/3030-13733/ Brain Breaker]]'' in 1985, While numerous similar games had existed previously, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].
15th Aug '16 6:38:38 PM Phediuk
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* [[AbilityRequiredToProceed Powerups used to get around obstacles.]]

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* [[AbilityRequiredToProceed Powerups Items, keys, tools, weapons, or powerups used to get around obstacles.]]
8th Aug '16 8:11:30 AM MaskedAndDangerous
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* ''VideoGame/EnvironmentalStationAlpha'', which heavily borrows from VideoGame/Metroid1 aesthetically and VideoGame/SuperMetroid gameplay wise.


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* ''VideoGame/SystemShock'' of all things, although it's not that surprising considering where Metroid Prime was pulling it's inspiration. The original game features a honeycomb map wherein the player is often forced to backtrack after acquiring an item that lets them proceed.
2nd Aug '16 1:15:46 PM Jagger
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''VideoGame/BrainBreaker'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

to:

This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''VideoGame/BrainBreaker'' ''[[http://www.giantbomb.com/brain-breaker/3030-13733/ Brain Breaker]]'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].
1st Aug '16 4:01:31 PM MarkWilder
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* ''VideoGame/CaveStory'' borders on this. It hits most of the requirements of the game type except for two: it's fairly linear barring sidequests, and areas aren't as interconnected as they could be due to just using the HubLevel. It does show influence from both ''Franchise/{{Castlevania}}'' and ''Franchise/{{Metroid}}''.

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* ''VideoGame/CaveStory'' borders on this. It hits most of the requirements of the game type except for two: it's fairly linear barring sidequests, and areas aren't as interconnected as they could be due to just using the HubLevel. It does show influence from is clearly influenced by both ''Franchise/{{Castlevania}}'' and ''Franchise/{{Metroid}}''.''Franchise/{{Metroid}}''. There are various items and abilities needed to proceed through the game, and backtracking yields many hidden areas and items that were completely unobtainable when first encountered.
28th Jul '16 1:16:40 PM Morgenthaler
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''DragonSlayerIIXanadu'' and ''BrainBreaker'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

to:

This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''DragonSlayerIIXanadu'' ''VideoGame/DragonSlayerIIXanadu'' and ''BrainBreaker'' ''VideoGame/BrainBreaker'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].
18th Jul '16 11:46:13 AM GunarmDyne
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* ''VideoGame/SongOfTheDeep'' is an underwater example as the main character starts off in a mini-submarine that grows in power as she obtains weapons and movement upgrades.
24th Jun '16 5:24:45 PM StFan
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* ''VideoGame/{{Rabi-Ribi}}'' combines its Metroidvania gameplay with brutal BulletHell bosses wrapped in a CuteEmUp package.

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* ''VideoGame/{{Rabi-Ribi}}'' ''VideoGame/RabiRibi'' combines its Metroidvania gameplay with brutal BulletHell bosses wrapped in a CuteEmUp package.
21st Jun '16 7:12:05 PM edderiofer
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* ''VideoGame/TheWitness'': A unique example in that you progress though the island not by acquiring upgrades but by acquiring the knowledge in how the puzzle symbols work together.

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* ''VideoGame/TheWitness'': A unique example in that you progress though the island not by acquiring upgrades but by acquiring the knowledge in how the puzzle symbols work together. This has led it to be dubbed by fans as a "Metroid''Brain''ia".
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MetroidVania