History Main / MetroidVania

12th Feb '18 4:42:12 AM UltraWanker
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12th Feb '18 4:40:49 AM UltraWanker
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* ''VideoGame/TheIconoclasts'' by Joachim "Creator/{{konjak}}" Sandberg

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* ''VideoGame/TheIconoclasts'' ''VideoGame/{{Iconoclasts}}'' by Joachim "Creator/{{konjak}}" Sandberg
6th Feb '18 6:01:59 PM IAmNotAFunguy
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6th Feb '18 5:59:50 PM IAmNotAFunguy
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* VideoGame/{{Dandara}} is a Metroidvania game where the player cannot run or jump and instead explores the world by climbing and swinging through it.
29th Jan '18 11:04:31 AM Adven1966
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* ''VideoGame/ClarencesBigChance'': Sort of. Though the game itself is very linear, each level is very open and full of secrets.
28th Jan '18 5:26:18 AM narm00
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While ''Metroid'' and ''Castlevania'' were the Trope Maker and Trope Codifier, respectively, the [[UrExample Ur Examples]] were ''VideoGame/BrainBreaker'' (1984/1985) ''VideoGame/DragonSlayerIIXanadu'' (1985). Several early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.

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While ''Metroid'' and ''Castlevania'' were the Trope Maker and Trope Codifier, respectively, the [[UrExample Ur Examples]] were ''VideoGame/BrainBreaker'' (1984/1985) and ''VideoGame/DragonSlayerIIXanadu'' (1985). Several early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.
14th Jan '18 9:09:20 AM nombretomado
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* ''VideoGame/GhostSongAJourneyOfHope'', another game from {{Kickstarter}}, is most influenced by ''VideoGame/MetroidFusion'', with a recurring NPC which pursues the player through the open world.

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* ''VideoGame/GhostSongAJourneyOfHope'', another game from {{Kickstarter}}, Website/{{Kickstarter}}, is most influenced by ''VideoGame/MetroidFusion'', with a recurring NPC which pursues the player through the open world.
27th Dec '17 11:35:44 AM DoctorPretentious
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* ''VideoGame/{{Momodora}}''
22nd Dec '17 1:40:22 AM GlennMagusHarvey
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeMaker was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight'', the TropeCodifier. The term itself was originally used for the ''Castlevania'' games of the same style as ''Symphony of the Night'', but Jeremy Parish of [[http://www.retronauts.com Retronauts,]] expanded the definition so that it referred to an entire genre; his use of the term popularized it, and along with it his definition.

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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeMaker was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight'', the TropeCodifier. The term itself was originally used for the ''Castlevania'' games of the same style as ''Symphony of the Night'', but Jeremy Parish of [[http://www.retronauts.com Retronauts,]] expanded the definition so that it referred to an entire genre; his use of the term popularized it, and along with it his definition. \n Ironically, the designer of ''Symphony of the Night'' actually modeled that game on the ''Franchise/TheLegendOfZelda'' series, which also shares a number of traits with this genre though is often overlooked in discussions due to not being 2D sidescrolling.
6th Nov '17 2:12:37 PM dunaway5
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* ''VideoGame/ValdisStoryAbyssalCity'' is an indie title for PC that adheres to the genre very closely. More in common with Castlevania than Metroid, with a focus on melee combat and magic spells. It has a fairly robust skill tree with your typical Castlevania-style stats and equipment to go along with it that allow the player to create a good number of fairly varied playstyles depending on what they choose. The combat system is more in-depth though with freeform melee chain combos and a skill cancel ability that also functions as a dodge. There ends up being a pretty high skill ceiling as you gain powers and figure out the intricacies of the systems. There are currently two playable characters and the devs have plans to add 2 more in the future.

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* ''VideoGame/ValdisStoryAbyssalCity'' is an indie title for PC that adheres to the genre very closely. More in common with Castlevania than Metroid, with a focus on melee combat and magic spells. It has a fairly robust skill tree with your typical Castlevania-style stats and equipment to go along with it that allow the player to create a good number of fairly varied playstyles depending on what they choose. The combat system is more in-depth though with freeform melee chain combos and a skill cancel ability that also functions as a dodge. There ends up being a pretty high skill ceiling as you gain powers and figure out the intricacies of the systems. There are currently also 4 characters, two playable characters and the devs have plans to add 2 more in the future.of whom are unlocked for a second playthrough.
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