History Main / MeatMoss

1st Dec '16 12:30:03 PM dragondraems
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* The ship in ''Rolpelay/AShockToTheSystem'' is infested with "a greenish biomatter" that looks like both meat and mould.

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* The ship in ''Rolpelay/AShockToTheSystem'' ''Roleplay/AShockToTheSystem'' is infested with "a greenish biomatter" that looks like both meat and mould.mould.
* It's quite common in the ''WebOriginal/SCPFoundation'', with the most well known instance being [[http://www.scp-wiki.net/scp-610 SCP-610: "The Flesh That Hates"]].
14th Oct '16 12:18:41 AM MadSpy
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* In ''Series/StrangerThings'', The Upsidedown is a [[DarkWorld dark version of our world]] filled with this. Its also prevalent around its portals.

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* In ''Series/StrangerThings'', The the Upsidedown is a [[DarkWorld dark version of our world]] filled with this. Its It's also prevalent around its portals.
26th Aug '16 7:26:49 PM Iris
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* Carrying on the BodyHorror-laden traditions of the original, ''{{Film/Aliens}}'' features a particularly gruesome and memorable version when the marines are searching the infested colony on LV-426.
13th Aug '16 5:22:20 PM FearlessSon
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** More generally, this seems to be the default for [[HauntedTechnology daemon engines]], which are constructed with (generally) inorganic materials as a vessel to [[SummoningRitual summon and bind a daemon into]]. Once possessed, the daemon will do a certain amount of "redecorating" to its host form ([[PowerLimiter as much as its bindings allow]],) often coming to resembling [[AmbiguousRobots a nightmarish fusion of machine and living creature]].
13th Aug '16 5:15:54 PM FearlessSon
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* In the ''Series/{{Battlestar Galactica|2003}}'' reboot, the Cylon Basestar's landing bay Boomer delivers the nuke to (shortly before she shoots Adama) has this look. Justified in that Cylon Basestars of this type are implied to have major biological components, and their fighters are biologically controlled. The inside of their fighters looks like this as well, as seen when Starbuck ''crawls inside one'' she shot down in order to pilot it back to the fleet.

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* In the ''Series/{{Battlestar Galactica|2003}}'' reboot, the Cylon Basestar's landing bay Boomer delivers the nuke to (shortly ([[spoiler:shortly before she shoots Adama) Adama]]) has this look. Justified in that Cylon Basestars of this type are implied to have major biological components, and their fighters are biologically controlled. The inside of their fighters looks like this as well, as seen when Starbuck ''crawls inside one'' she shot down in order to pilot it back to the fleet.
8th Aug '16 6:34:53 AM UmbrellasWereAwesome
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* The Flood from ''Franchise/{{Halo}}'' do this to heavily-infested areas. In the ''VideoGame/{{Halo 3}}'' manual it's implied that they do this to collect enough bone matter for the shapeshifting "pure" flood forms that aren't based on an infected body. The effect is usually just a few cocoon-like clumps in the corners, but in ''Halo 3'', we get to see a ship that the Flood has had control over for quite some time, even [[WombLevel converting doors into sphincters]].

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* The Flood from ''Franchise/{{Halo}}'' do this to heavily-infested areas. In the ''VideoGame/{{Halo 3}}'' manual it's implied that they do this to collect enough bone organic matter for the shapeshifting "pure" flood Flood forms that aren't based on an infected body. The In early stage or contained infestations, the effect is usually just a few cocoon-like clumps in the corners, but in ''Halo 3'', we get to see a ship an entire city-ship that the Flood has had full control over for quite some time, even [[WombLevel converting the doors into sphincters]].
30th Jul '16 8:34:45 AM Fallingwater
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* Appears in ''VideoGame/SystemShock2''.

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* Appears in ''VideoGame/SystemShock2''.''VideoGame/SystemShock2'' and gets worse and worse as you near the body of the Many. It starts with some veining on the walls of the vessel, then goes on to blobs of biomass, and continues like this until whole levels are made of biomass and there are just a few objects and rooms that have survived the assimilation.
29th Jul '16 10:48:46 AM Morgenthaler
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* Belial's Laboratory in ''LandsOfLore 2'', which has rivers of blood and slime running through it and hideous organic… ''things''. You have to traverse an actual WombLevel to get to it.

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* Belial's Laboratory in ''LandsOfLore ''VideoGame/LandsOfLore 2'', which has rivers of blood and slime running through it and hideous organic… ''things''. You have to traverse an actual WombLevel to get to it.
27th Jul '16 4:40:13 PM Krusade
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* The [[spoiler: penultimate missions of the games' namesake]] in ''VideoGame/DarkestDungeon'' echo this. [[spoiler: While the first mission features relatively-unspoiled yet foreboding obsidian architecture, by the time of your second excursion these structures are saturated with bulbous, toothy, eye-covered growths, products of the [[EldritchAbomination Heart's]] exponential, otherworldly growth.]] It gets worse; [[spoiler: by the third mission, there is nothing left around you but throbbing flesh, as you fight your way through the creatures' cosmic bowels.]]
** In these same missions, [[spoiler: the Meat Moss can take shape as enemies in combat; writhing, patchwork amalgamations of flesh and architecture that can move and react to your attacks just as easily as any ambulatory enemy, to be precise. And, of course, the third mission has {{worse}} in store.]]

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* The [[spoiler: penultimate missions of the games' namesake]] namesake in ''VideoGame/DarkestDungeon'' echo this. [[spoiler: this. While the first mission features relatively-unspoiled yet foreboding obsidian architecture, by the time of your second excursion these structures are saturated with bulbous, toothy, eye-covered growths, growths; [[spoiler: products of the [[EldritchAbomination Heart's]] exponential, otherworldly growth.]] It gets worse; [[spoiler: by the third mission, there is nothing left around you but throbbing flesh, [[spoiler: as you fight your way through the creatures' cosmic bowels.]]
** In these same missions, [[spoiler: the Meat Moss can take shape as enemies in combat; writhing, patchwork amalgamations of flesh and architecture that can move and react to your attacks just as easily as any ambulatory enemy, to be precise. And, of course, the third mission has {{worse}} in store.]]foe. Enjoy!
27th Jul '16 4:36:57 PM Krusade
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* The [[spoiler: penultimate missions of the games' namesake]] in ''VideoGame/DarkestDungeon'' echo this. [[spoiler: While the first mission features relatively-unspoiled yet foreboding obsidian architecture, by the time of your second excursion these structures are saturated with bulbous, toothy, eye-covered growths, products of the [[EldritchAbomination Heart's]] exponential, otherworldly growth.]] It gets worse; [[spoiler: by the third mission, there is nothing left around you but throbbing flesh, as you fight your way through the creatures' cosmic bowels.]]
** In these same missions, [[spoiler: the Meat Moss can take shape as enemies in combat; writhing, patchwork amalgamations of flesh and architecture that can move and react to your attacks just as easily as any ambulatory enemy, to be precise. And, of course, the third mission has {{worse}} in store.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MeatMoss