History Main / MasterOfNone

23rd Feb '17 7:52:56 PM Stinkoman87
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* In the early game, this was a problem with many high-level monsters. They has both a good ATK and DEF stat, but that doesn't matter because only one will get used at a time. It was better to be a GlassCannon like Summoned Skull than to have both stats on par with ones level 4 monsters at the time had like Guakateno Megami.
16th Feb '17 10:14:38 AM b2jammer
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** For this reason, polymaths, aka [[MasterOfAll Renaissance men]], are being viewed as increasingly pointless in academia - a polymath cannot effectively contribute to any single area of study nearly as well as a specialist in that area. At best, the polymath will go unnoticed. At worst, they may be kicked out or be posed as detrimental due to their insufficient knowledge in any given field.

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** For this reason, polymaths, aka [[MasterOfAll Renaissance men]], polymaths]], aka RenaissanceMen, are being viewed as increasingly pointless in academia - a polymath cannot effectively contribute to any single area of study nearly as well as a specialist in that area. At best, the polymath will go unnoticed. At worst, they may be kicked out or be posed as detrimental due to their insufficient knowledge in any given field.
16th Feb '17 10:10:40 AM b2jammer
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** For this reason, polymaths, aka [[MasterOfAll Renaissance men]], are being viewed as increasingly pointless in academia - a polymath cannot effectively contribute to any single area of study nearly as well as a specialist in that area. At best, the polymath will go unnoticed. At worst, they may be kicked out or be posed as detrimental due to their insufficient knowledge in any given field.
31st Jan '17 8:25:36 PM iowaforever
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** Chaos Space Marines have taken this slot - intended to be a dark version of the Space Marines, their aging codex and power creep in the game in general have left them worse at mobility, shooting and assault than their Jack of all Trades Loyalist brethren.

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** Chaos Space Marines have taken this slot - intended to be a dark version of the Space Marines, their aging codex and power creep in the game in general have left them worse at mobility, shooting and assault than their Jack of all Trades Loyalist brethren. Like the 6th Edition Space Marines, the Chaos Space Marines received a slew of updates late in 7th Edition in the form of new psychic powers, formations, and Legion-specific wargear and rules to make them more fluffy and (in the case of some Legions such as the [[ImplacableMan Death Guard]] and [[SenseFreak Emperor's Children]]) semi-competitive.
19th Jan '17 5:46:24 PM zequeins
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[[folder]][[folder:Multiplayer Online Battle Arena]]
19th Jan '17 5:45:51 PM zequeins
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* Rubick from ''VideoGame/{{Dota2}}'' is officially classified as Disabler/Nuker, but his skills are not as powerful as other heroes'. His Disable deals no damage and has a long cooldown for a non-ultimate, his Nuke may have no chaining limit but its damage efficiency is pretty bad, and his supportive aura may not be very impactful in the short-term. Add to the fact that he has downright atrocious stat growth; despite being titled [[TheArchmage Grand Magus]], his Int growth is tied with [[DumbMuscle Ogre Magi.]] But it's also Reconstructed, as his skills and Rubick himself is ''extremely'' versatile, and his ultimate is [[PowerCopying Spell Steal]] which can and should be used to supplement his own deficiencies. Need to be a Disabler? Steal one and revel in your ''two'' areal stuns. Need to be a Nuker? Steal another ChainLightning type spell and go deal heavy team damage. All things considered, he's considered top tier hero for his sheer flexibility in any situation.
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4th Jan '17 1:47:07 PM Kadorhal
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* ''VideoGame/TIEFighter'':
** The TIE Avenger is one of the fighters obtained by the midgame. It's the ship that Vader's personal craft was the prototype for, a TIE fighter that was designed to traditional fighter standards rather than an engine with guns strapped to it. In its own levels, it's not really an example, as it performs quite well until you obtain the TIE Defender and stacks up well against an X-Wing. However, in-universe, it's considered an example of this: the Imperial combat doctrine is WeHaveReserves, where the [[FragileSpeedster standard TIE and TIE Interceptor]] excel but the Avenger is too expensive to do, while missions that ''did'' require a smaller number of more powerful fighters would use the Defender instead, since the Defender is one of the greatest space-superiority vessels ever made while the Avenger is only decent. It says something that there were fewer Avengers made than Defenders, even though the Defender is the more expensive one.
** There's a more traditional gameplay example in the preceding game, ''VideoGame/XWing'', with the ''B-Wing'' expansion. The Y-Wing was slower and less maneuverable than the X-Wing or especially the A-Wing, but had its niche with heavier armor and shielding and [[MightyGlacier a larger payload of missiles]], alongside being the only one of the three to have ion cannons for disabling enemy craft. Then came the B-Wing, which did everything the Y-Wing does better - faster and more maneuverable (not quite on the level of the other two, but still a noticeable improvement over the Y-Wing), an even larger missile payload, and three of each cannon type compared to the Y-Wing's two.

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* ''VideoGame/TIEFighter'':
''VideoGame/XWing'':
** The ''B-Wing'' expansion forces this upon the humble Y-Wing. The Y-Wing was slower and less maneuverable than the X-Wing or especially the A-Wing, but had its niche with heavier armor and shielding and [[MightyGlacier a larger payload of missiles]], alongside being the only one of the three to have ion cannons for disabling enemy craft. Then came the B-Wing, which did everything the Y-Wing does better - faster and more maneuverable (not quite on the level of the other two, but still a noticeable improvement), an even larger missile payload, and three of each cannon type compared to the Y-Wing's two.
** In the sequel ''VideoGame/TIEFighter'', the
TIE Avenger is one of the fighters obtained by the midgame. It's the ship that Vader's personal craft was the prototype for, a TIE fighter that was designed to traditional fighter standards rather than an engine with guns strapped to it. In its own levels, it's not really an example, as it performs quite well until you obtain the TIE Defender and stacks up well against an X-Wing. However, in-universe, it's considered an example of this: the Imperial combat doctrine is WeHaveReserves, where the [[FragileSpeedster standard TIE and TIE Interceptor]] excel but the Avenger is too expensive to do, while missions that ''did'' require a smaller number of more powerful fighters would use the Defender instead, since the Defender is one of the greatest space-superiority vessels ever made while the Avenger is only decent. It says something that there were fewer Avengers made than Defenders, even though the Defender is the more expensive one.
** There's a more traditional gameplay example in In-universe, this also befalls the preceding game, ''VideoGame/XWing'', with T-Wing, which was introduced in ''TIE Fighter''. Designed as a replacement for the ''B-Wing'' expansion. The Y-Wing was slower and less maneuverable than the X-Wing or especially the A-Wing, but had its niche with heavier A-Wing interceptor, it ended up combining a similar lack of armor and or shielding with maneuverability and [[MightyGlacier a larger payload of missiles]], alongside being speed closer to the X-Wing; the only one of the three to have ion cannons for disabling enemy craft. Then came the B-Wing, which did everything the Y-Wing does better - faster and more maneuverable (not quite on the level of the other two, but still a noticeable improvement over the Y-Wing), an even larger upside was that it also had similar missile payload, and three of each cannon type compared counts to the Y-Wing's two.heavier-armed X-Wing. It nevertheless became popular and useful among third-parties when the Alliance started selling them off to make a profit.
2nd Jan '17 11:58:02 PM HighCrate
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* The TIE Avenger in ''VideoGame/TIEFighter'' is one of the fighters obtained by the midgame. It's the ship that Vader's personal craft was the prototype for, a TIE fighter that was designed to traditional fighter standards rather than an engine with guns strapped to it. In its own levels, it's not really an example, as it performs quite well until you obtain the TIE Defender and stacks up well against an X-Wing. However, in-universe, it's considered an example of this: the Imperial combat doctrine is WeHaveReserves, where the [[FragileSpeedster standard TIE and TIE Interceptor]] excel but the Avenger is too expensive to do, while missions that ''did'' require a smaller number of more powerful fighters would use the Defender instead, since the Defender is one of the greatest space-superiority vessels ever made while the Avenger is only decent. It says something that there were fewer Avengers made than Defenders, even though the Defender is the more expensive one.
** There's a more traditional gameplay example in the preceding game, ''VideoGame/XWing'', with the ''B-Wing'' expansion. The Y-Wing was slower and less maneuverable than the X-Wing or especially the A-Wing, but had its niche with [[MightyGlacier heavier armor and shielding and a larger payload of missiles]], alongside being the only one of the three to have ion cannons for disabling enemy craft. Then came the B-Wing, which did everything the Y-Wing does better - faster and more maneuverable (not quite on the level of the other two, but still a noticeable improvement over the Y-Wing), an even larger missile payload, and three of each cannon type compared to the Y-Wing's two.

to:

* * ''VideoGame/TIEFighter'':
**
The TIE Avenger in ''VideoGame/TIEFighter'' is one of the fighters obtained by the midgame. It's the ship that Vader's personal craft was the prototype for, a TIE fighter that was designed to traditional fighter standards rather than an engine with guns strapped to it. In its own levels, it's not really an example, as it performs quite well until you obtain the TIE Defender and stacks up well against an X-Wing. However, in-universe, it's considered an example of this: the Imperial combat doctrine is WeHaveReserves, where the [[FragileSpeedster standard TIE and TIE Interceptor]] excel but the Avenger is too expensive to do, while missions that ''did'' require a smaller number of more powerful fighters would use the Defender instead, since the Defender is one of the greatest space-superiority vessels ever made while the Avenger is only decent. It says something that there were fewer Avengers made than Defenders, even though the Defender is the more expensive one.
** There's a more traditional gameplay example in the preceding game, ''VideoGame/XWing'', with the ''B-Wing'' expansion. The Y-Wing was slower and less maneuverable than the X-Wing or especially the A-Wing, but had its niche with [[MightyGlacier heavier armor and shielding and [[MightyGlacier a larger payload of missiles]], alongside being the only one of the three to have ion cannons for disabling enemy craft. Then came the B-Wing, which did everything the Y-Wing does better - faster and more maneuverable (not quite on the level of the other two, but still a noticeable improvement over the Y-Wing), an even larger missile payload, and three of each cannon type compared to the Y-Wing's two.
2nd Jan '17 10:13:28 PM Kadorhal
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* In ''Videogame/{{Homeworld 2}}'', frigates, especially Vaygr frigates, are rather hard to find a tactical niche for. The core problem is that they are [[TacticalRockPaperScissors scissors in a game with rocks but no paper]]: Heavier capital ships aren't useful against strikecraft and corvettes, but extremely useful against frigates and captial ships, while the lighter strikecraft and corvettes are moderately usefull against everything. As such, no type of frigate can handle anything bigger, even in a ZergRush, while they can't catch (and can, at a cost, be {{ZergRush}}ed by) lighter ships. They could be used to protect bigger ships against smaller ships, but other small ships can do that too ''without'' getting slaughtered by enemy capital ships.

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* In ''Videogame/{{Homeworld 2}}'', frigates, especially Vaygr frigates, are rather hard to find a tactical niche for. The core problem is that they are [[TacticalRockPaperScissors scissors in a game with rocks but no paper]]: Heavier capital ships aren't useful against strikecraft and corvettes, but extremely useful against frigates and captial capital ships, while the lighter strikecraft and corvettes are moderately usefull against everything. As such, no type of frigate can handle anything bigger, even in a ZergRush, while they can't catch (and can, at a cost, be {{ZergRush}}ed zerg-rushed by) lighter ships. They could be used to protect bigger ships against smaller ships, but other small ships can do that too ''without'' getting slaughtered by enemy capital ships.



* The TIE Avenger in the ''VideoGame/TIEFighter'' series is one of the fighters obtained by the midgame. It's the ship that Vader's personal craft was the prototype for, a TIE fighter that was designed to traditional fighter standards rather than an engine with guns strapped to it. In its own levels, it's not really an example, as it performs quite well until you obtain the TIE Defender and stacks up well against an X-Wing. However, in-universe, it's considered an example of this: the Imperial combat doctrine is WeHaveReserves, where the [[FragileSpeedster standard TIE and TIE Interceptor]] excel but the Avenger is too expensive to do, while missions that ''did'' require a smaller number of more powerful fighters would use the Defender instead, since the Defender is one of the greatest space-superiority vessels ever made while the Avenger is only decent. It says something that there were fewer Avengers made than Defenders, even though the Defender is the more expensive one.

to:

* The TIE Avenger in the ''VideoGame/TIEFighter'' series is one of the fighters obtained by the midgame. It's the ship that Vader's personal craft was the prototype for, a TIE fighter that was designed to traditional fighter standards rather than an engine with guns strapped to it. In its own levels, it's not really an example, as it performs quite well until you obtain the TIE Defender and stacks up well against an X-Wing. However, in-universe, it's considered an example of this: the Imperial combat doctrine is WeHaveReserves, where the [[FragileSpeedster standard TIE and TIE Interceptor]] excel but the Avenger is too expensive to do, while missions that ''did'' require a smaller number of more powerful fighters would use the Defender instead, since the Defender is one of the greatest space-superiority vessels ever made while the Avenger is only decent. It says something that there were fewer Avengers made than Defenders, even though the Defender is the more expensive one.one.
** There's a more traditional gameplay example in the preceding game, ''VideoGame/XWing'', with the ''B-Wing'' expansion. The Y-Wing was slower and less maneuverable than the X-Wing or especially the A-Wing, but had its niche with [[MightyGlacier heavier armor and shielding and a larger payload of missiles]], alongside being the only one of the three to have ion cannons for disabling enemy craft. Then came the B-Wing, which did everything the Y-Wing does better - faster and more maneuverable (not quite on the level of the other two, but still a noticeable improvement over the Y-Wing), an even larger missile payload, and three of each cannon type compared to the Y-Wing's two.
2nd Jan '17 12:02:31 PM CouchAlmark
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* The [=TaToBa=] form from ''Series/KamenRiderOOO''. Sure the combo grants Eiji [[InASingleBound great jumping strength]] and WolverineClaws, but he's been rarely in a situation where he didn't get better mileage from other Medals instead, like the Mantis medal's {{blade|BelowTheShoulder}}s (longer reach than the claws) or the Cheetah medal's SuperSpeed. The [[SuperSenses Telescopic Sight]] the form also gives him has rarely been of use too.

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* The [=TaToBa=] Combo from ''Series/KamenRiderOOO'' is set up as one of these. While the form from ''Series/KamenRiderOOO''. Sure the combo grants Eiji [[SuperSenses telescopic vision]], WolverineClaws and [[InASingleBound great jumping strength]] and WolverineClaws, but he's been rarely strength]], these abilities almost never prove as good in a situation where he didn't get better mileage from fight as the features granted by other Medals instead, like the Mantis medal's {{blade|BelowTheShoulder}}s (longer reach than the claws) such as Cheetah's SuperSpeed or the Cheetah medal's SuperSpeed. The [[SuperSenses Telescopic Sight]] better weapons granted by virtually all of the form also gives other arm parts. It even has a RunningGag that its finishing move almost never successfully kills anything that it's used against. It does, however, possess one advantage: [=TaToBa=]'s ability set is designed specifically to allow him has rarely been to [[PowerParasite rip Medals straight out of the Greeed]] so that he can then use too.those Medals to assume a more useful form.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MasterOfNone