History Main / MasterOfNone

14th Sep '17 10:10:17 AM LaymanX
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** Rou in "''VideoGame/DragonQuestXI'' can deal physical damage with claws, but his strength is weak. He can heal, but his heal stat is weak compared to the healer. He has some buffs, but not nearly as many buffs as the healer. He has a lot of debuffs, but debuff proc rate is dependent on the magic damage stat, which is not nearly as high as the black mage in the party. He has a lot damage spells, but once again his magic damage stat is not as high as the black mage. If you feed him a lot of stat seeds he has the potential to be the most versatile character in the game, but in general anything he can do another character can do better.

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** Rou Row in "''VideoGame/DragonQuestXI'' ''VideoGame/DragonQuestXI'' is this. He can deal physical damage with claws, but his strength is weak. He can heal, but his heal stat is weak compared to the healer. He has some buffs, but not nearly as many buffs as the healer. He has a lot of debuffs, but debuff proc success rate is dependent on the magic damage stat, which is not nearly as high as the black mage in the party.party, who also has a lot of debuffs. He has a lot damage spells, but once again his magic damage stat is not as high as the black mage. If you feed him a lot of stat seeds he has the potential to be the most versatile character in the game, but in general anything he can do another character can do better.
14th Sep '17 8:49:29 AM MBG
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** In the early game, this was a problem with many high-level monsters. They has both a good ATK and DEF stat, but that doesn't matter because only one would get used at a time. It was better to be a GlassCannon like Summoned Skull than to have both stats on par with level 4 monsters at the time had like Gyakateno Megami. This was particularly true in ''VideoGame/YuGiOhDuelistsOfTheRoses'', where both ATK and DEF were taken into the card's cost - a 1600/0 like Dragon Zombie had the same cost as an 800/800.

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** In the early game, this was a problem with many high-level monsters. They has both a good ATK and DEF stat, but that doesn't matter because only one would get used at a time. It was better to be a GlassCannon like Summoned Skull than to have both stats on par with level 4 monsters at the time had like Gyakateno Megami. This was particularly true in ''VideoGame/YuGiOhDuelistsOfTheRoses'', ''VideoGame/YuGiOhTheDuelistsOfTheRoses'', where both ATK and DEF were taken into the card's cost - a 1600/0 like Dragon Zombie had the same cost as an 800/800.
14th Sep '17 8:46:56 AM MBG
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* In the early game, this was a problem with many high-level monsters. They has both a good ATK and DEF stat, but that doesn't matter because only one will get used at a time. It was better to be a GlassCannon like Summoned Skull than to have both stats on par with ones level 4 monsters at the time had like Guakateno Megami.

to:

* ** In the early game, this was a problem with many high-level monsters. They has both a good ATK and DEF stat, but that doesn't matter because only one will would get used at a time. It was better to be a GlassCannon like Summoned Skull than to have both stats on par with ones level 4 monsters at the time had like Guakateno Gyakateno Megami. This was particularly true in ''VideoGame/YuGiOhDuelistsOfTheRoses'', where both ATK and DEF were taken into the card's cost - a 1600/0 like Dragon Zombie had the same cost as an 800/800.
** Vehicroids. They have cards based on offense (Truckroid, Steamroid, Drillroid), defense (Decoyroid, Gyroid, Jetroid), and recovery (Expressroid, Ambulanceroid, Rescueroid), but the group of them have no real synergy between each other aside from a few combos that border on coincidental, and no real way to change up their strategy. It has several Fusions and a special Fusion card, but it only works on three of those fusions and only one is any good, and only one other card in the archetype supports a Fusion playstyle. None of them are anything above mediocre, and there's almost no relation between their effects, making even sussing out a playstyle for them difficult, as [[https://www.youtube.com/watch?v=p_G5YNjpSs8 one frustrated Youtuber]] noted.
-->"So what could have been done to make 'Roids better? I know I said this with Genex already, but I don't fucking know. With Genex, you could at least somewhat see the point of what they're supposed to be, but Roids are literally just random pack filler garbage thrown together as an archetype for some reason, and I can't deduce their win condition or goal or whatever from that!"
14th Sep '17 8:28:33 AM MBG
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** The monk suffered heavily from this. It had abilities based on straightforward melee combat, but it was mediocre at it compared to a barbarian, fighter, or warblade due to low attack bonus, damage, and reach. It had a good skill list, but only a handful of points to spend compared to a rogue or a bard. It had the needed skills for scouting and mobility, but rogues, spellthieves, and scouts did, too, and had trap and lock removal skills that meant they could better utilize them. It got free combat maneuver feats such as trips and grapples, but a fighter could take those feats, too, and would be much better at them due to a better attack bonus and strength. It had abilities based on improving its unarmored AC, but they were so minor any character capable of wearing armor would come out ahead, other unarmored characters like wizards could outstrip it with magic, and its hitpoints were at best average. It had a smattering of other spell-like or minor abilities, but they were all limited in usage and didn't compare to the versatility of a wizard or cleric, or even a character with a few magic items. It attempted to be [[MageKiller a caster-killer]], but lacked anything to actually threaten a mage played to any degree of competence. And even as a {{Wuxia}}-style character, the swordsage was better in every way.
11th Sep '17 1:14:43 PM HighCrate
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** Rou has shades of this in "''VideoGame/DragonQuestXI''. He can deal physical damage with claws, but his strength is weak. He can heal, but his heal stat is weak compared to the healer. He has some buffs, but not nearly as many buffs as the healer. He has a lot of debuffs, but debuff proc rate is dependent on the magic damage stat, which is not nearly as high as the black mage in the party. He has a lot damage spells, but once again his magic damage stat is not as high as the black mage. If you feed him a lot of stat seeds he has the potential to be the most versatile character in the game, but in general anything he can do another character can do better.

to:

** Rou has shades of this in "''VideoGame/DragonQuestXI''. He "''VideoGame/DragonQuestXI'' can deal physical damage with claws, but his strength is weak. He can heal, but his heal stat is weak compared to the healer. He has some buffs, but not nearly as many buffs as the healer. He has a lot of debuffs, but debuff proc rate is dependent on the magic damage stat, which is not nearly as high as the black mage in the party. He has a lot damage spells, but once again his magic damage stat is not as high as the black mage. If you feed him a lot of stat seeds he has the potential to be the most versatile character in the game, but in general anything he can do another character can do better.
11th Sep '17 10:39:04 AM LaymanX
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** Rou has shades of this in "''VideoGame/DragonQuestXI''. He can deal physical damage with claws, but his strength is weak. He can heal, but his heal stat is weak compared to the healer. He has some buffs, but not nearly as many buffs as the healer. He has a lot of debuffs, but debuff proc rate is dependent on the magic damage stat, which is not nearly as high as the black mage in the party. If you feed him a lot of stat seeds he has the potential to be the most versatile character in the game, but in general anything he can do another character can do better.

to:

** Rou has shades of this in "''VideoGame/DragonQuestXI''. He can deal physical damage with claws, but his strength is weak. He can heal, but his heal stat is weak compared to the healer. He has some buffs, but not nearly as many buffs as the healer. He has a lot of debuffs, but debuff proc rate is dependent on the magic damage stat, which is not nearly as high as the black mage in the party. He has a lot damage spells, but once again his magic damage stat is not as high as the black mage. If you feed him a lot of stat seeds he has the potential to be the most versatile character in the game, but in general anything he can do another character can do better.
11th Sep '17 10:38:07 AM LaymanX
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Added DiffLines:

** Rou has shades of this in "''VideoGame/DragonQuestXI''. He can deal physical damage with claws, but his strength is weak. He can heal, but his heal stat is weak compared to the healer. He has some buffs, but not nearly as many buffs as the healer. He has a lot of debuffs, but debuff proc rate is dependent on the magic damage stat, which is not nearly as high as the black mage in the party. If you feed him a lot of stat seeds he has the potential to be the most versatile character in the game, but in general anything he can do another character can do better.
9th Sep '17 9:41:42 PM nombretomado
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* Billy Jean Blackwood in ''BackyardSports'' has equal stats in everything in almost every game. She's a Master of None and not a Mario because she doesn't help your team in any way. This was probably the reason she was discontinued from the series (that and being a SouthernBelle).

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* Billy Jean Blackwood in ''BackyardSports'' ''VideoGame/BackyardSports'' has equal stats in everything in almost every game. She's a Master of None and not a Mario because she doesn't help your team in any way. This was probably the reason she was discontinued from the series (that and being a SouthernBelle).
6th Sep '17 11:55:51 AM MBG
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[[/folder]]
6th Sep '17 11:52:39 AM MBG
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** ''Franchise/StarWarsLegends'' has the "Ugly" starfighters, ships made by cobbling together spare parts from other ships. More often than not, they ended up getting all the weaknesses of their component parts, and few of the strengths (most notoriously, the TYE-Wing, which combined the engines of a MightyGlacier with the hull of a FragileSpeedster). On top of that, their construction method made them [[TheAllegedCar seriously unreliable and hard to maintain.]] Their main role in canon is to [[MookMobile inflate Rogue Squadron's kill counts.]]

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** ''Franchise/StarWarsLegends'' has the "Ugly" starfighters, ships made by cobbling together spare parts from other ships. More often than not, they ended up getting all the weaknesses of their component parts, and few of the strengths (most notoriously, the TYE-Wing, which combined the engines of a MightyGlacier with the hull of a FragileSpeedster). On top of that, their construction method made gave them [[TheAllegedCar seriously unreliable nonexistent build quality and hard to maintain.difficult maintenance.]] Their main role in canon is to [[MookMobile inflate Rogue Squadron's kill counts.]]
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