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** ''VideoGame/CardCityNights1'': Some cards will remove all placed down cards when part of an attack combo:

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** ''VideoGame/CardCityNights1'': Some In the first game, some cards will remove all placed down cards when part of an attack combo:



** ''VideoGame/CardCityNights2'': When Alpha Strike resolves and therefore leaves the board, it takes out all other cards with it, except one randomly chosen survivor.

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** ''VideoGame/CardCityNights2'': When In the second game, when Alpha Strike resolves and therefore leaves the board, it takes out all other cards with it, except one randomly chosen survivor.
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** Killmonger destroys all cards on the board that have 1 or less cost, player or opponent, making him this trope against zoo decks.
** The Destroyer destroys all the player's cards on the board, in exchange for having a massive 15 power for its 6 cost.
** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes the two locations he isn't on from the game]]'' and destroys all cards on them, [[NoSavingThrow even if they are invulnerable to destruction]] or if the location was locked down by Professor X. However, to trigger this effect upon reveal, he needs to be the player's only card on the location while having more power on the location, and his rather weak base power of 5 for his 6 cost means it requires good preparation to pull off successfully.

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** Killmonger destroys all cards on the board that have a base cost of 1 or less cost, player or opponent, on both sides, making him this trope against zoo decks.
** The Destroyer destroys all cards on the board on its player's cards on the board, side, in exchange for having a massive 15 power for its 6 cost.
** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes the two locations he isn't on from the game]]'' and destroys all cards on them, [[NoSavingThrow even if they are invulnerable to destruction]] or if the location was locked down by Professor X. However, to trigger this effect upon reveal, he needs to be the player's only card on the location while having more power on the location, there, and his rather weak base power of 5 for his 6 cost means it requires good preparation to pull off successfully.
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* ''VideoGame/MarvelSnap'': There are a number of cards that can remove mass amounts of cards, both on your side or the opponent's. Removing your own cards can have a benefit, as a maximum of 4 cards per player can be on one location, and certain cards have beneficial effects upon removal:

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* ''VideoGame/MarvelSnap'': There are a number of cards that can remove mass amounts of cards, both on your side or the opponent's. Removing your own cards can have a benefit, as a maximum of 4 cards per player can be on one location, each of the three locations, and certain cards have beneficial effects upon removal:



** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes two of the three locations from the game]]'' that he isn't on and destroys all cards on them, [[NoSavingThrow even if they are invulnerable to destruction]] or if the location was locked down by Professor X. However, to trigger this effect upon reveal, he needs to be the player's only card on the location while having more power on the location, and his rather weak base power of 5 for his 6 cost means it requires good preparation to pull off successfully.

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** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes the two of the three locations he isn't on from the game]]'' that he isn't on and destroys all cards on them, [[NoSavingThrow even if they are invulnerable to destruction]] or if the location was locked down by Professor X. However, to trigger this effect upon reveal, he needs to be the player's only card on the location while having more power on the location, and his rather weak base power of 5 for his 6 cost means it requires good preparation to pull off successfully.
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** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes two of the three locations from the game]]'' and destroys all cards on them, [[NoSavingThrow even if they are invulnerable to destruction]] or if the location was locked down by Professor X. However, to trigger this effect upon reveal, he needs to be the player's only card on the location while having more power on the location, and his rather weak base power of 5 for his 6 cost means it requires good preparation to pull off successfully.

to:

** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes two of the three locations from the game]]'' that he isn't on and destroys all cards on them, [[NoSavingThrow even if they are invulnerable to destruction]] or if the location was locked down by Professor X. However, to trigger this effect upon reveal, he needs to be the player's only card on the location while having more power on the location, and his rather weak base power of 5 for his 6 cost means it requires good preparation to pull off successfully.
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** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes two of the three locations from the game]]'', destroying all cards on them, even if they are invulnerable to destruction or if the location was locked down by Professor X.

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** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes two of the three locations from the game]]'', destroying game]]'' and destroys all cards on them, [[NoSavingThrow even if they are invulnerable to destruction destruction]] or if the location was locked down by Professor X.X. However, to trigger this effect upon reveal, he needs to be the player's only card on the location while having more power on the location, and his rather weak base power of 5 for his 6 cost means it requires good preparation to pull off successfully.

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* ''VideoGame/MarvelSnap'': There are a number of cards that can remove mass amounts of cards, both on your side or the opponent's. Removing your own cards can have a benefit, as a maximum of 4 cards per player can be on one location, and certain cards have beneficial effects upon removal:
** Killmonger destroys all cards on the board that have 1 or less cost, player or opponent, making him this trope against zoo decks.
** The Destroyer destroys all the player's cards on the board, in exchange for having a massive 15 power for its 6 cost.
** Galactus takes things even further -- when his effect successfully triggers, he ''[[PlanetEater removes two of the three locations from the game]]'', destroying all cards on them, even if they are invulnerable to destruction or if the location was locked down by Professor X.



** Zombot 1000 is a 9/9 Zombie Teammate that destroys all Plant teammates when played. However, as turn order has plants play their teammates after Zombies, it means they can still put more units on the board before the attack phase.

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** Zombot 1000 is a 9/9 Zombie Teammate that destroys all Plant teammates when played. However, The Plant hero can still recover as turn order has plants Plants play both Teammates and Tricks after the Zombies play their teammates after Zombies, it means they can still put more units on the board (but before the attack Zombies play Tricks), but will have no such luck if it's brought out via Teleport on the Zombie Tricks phase.
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* ''VideoGame/PlantsVsZombiesHeroes'':
** Tactical Cuke is a Plant Trick destroys all Plant and Zombie teammates that are on ground lanes.
** Doom-Shroom is a Plant Trick destroys all Plant and Zombie teammates with 4 power or more.
** Zombot 1000 is a 9/9 Zombie Teammate that destroys all Plant teammates when played. However, as turn order has plants play their teammates after Zombies, it means they can still put more units on the board before the attack phase.
** Weed Spray is a Zombie Trick that removes all Plant teammates with 2 or lower strength.
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** [[https://yugipedia.com/wiki/Divine_Arsenal_AA-ZEUS_-_Sky_Thunder Divine Arsenal AA-ZEUS - Sky Thunder]] is a Rank 12 Xyz Monster that can send all cards on the field to the Graveyard as a Quick Effect by detaching 2 Xyz Materials. If that weren't enough, it doesn't even have a once per turn or even once per Chain restriction on its effect, allowing it to dodge negates by simply activating its effect again in response, material permitting.

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** [[https://yugipedia.com/wiki/Divine_Arsenal_AA-ZEUS_-_Sky_Thunder Divine Arsenal AA-ZEUS - Sky Thunder]] is a Rank 12 Xyz Monster that can send all cards on the field besides itself to the Graveyard as a Quick Effect by detaching 2 Xyz Materials. If that weren't enough, it doesn't even have a once per turn or even once per Chain restriction on its effect, allowing it to dodge negates by simply activating its effect again in response, material permitting.
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*** Raigeki: Targets just the enemy
*** Dark Hole targets both sides of the field.
** Black Rose Dragon is a Synchro Monster that gives its controller the option to destroy every card on the field, including itself, when it is Synchro Summoned.
** Divine Arsenal AA-Zeus is an Xyz monster that can send all cards on the field to the Graveyard at Spell Speed 2, and can even activate this effect multiple times in a chain to force the effects through negations.
** Inferno Tempest removes all monsters in each player's Deck and Graveyard from play.
** Topologic Zeroboros mandatorily banishes all cards on the field when a monster is Special Summoned to a zone a Link Monster points to. While it also banishes itself, it can summons itself from the banish pile in the next turn after it used its effect.
** Nibiru, the Primal Being is a hand trap designed to punish overextension by being able to mass tribute all monsters on the field if the opponent summons more than 5 monsters in 1 turn.
** Evenly Matched: An incredibly powerful mass removal "hand trap", which forces the opponent to [[DeaderThanDead banish cards they control face-down]] until they control the same amount of cards as the player. By being able to be activated from the hand on an empty board, doing so will force the opponent to banish all but 1 of their cards (as the player controls Evenly Matched on the field at resolution).

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*** Raigeki: Targets just [[https://yugipedia.com/wiki/Raigeki Raigeki]] destroys all monsters the enemy
opponent controls.
*** [[https://yugipedia.com/wiki/Dark_Hole Dark Hole]] destroys all monsters on the field. Formerly less useful than Raigeki due to affecting the player who uses it, but PowerCreep has caused Dark Hole targets both sides of the field.
to see a rise in usage to deal with monsters that end up on their opponent's board for some detrimental effect, such as [[https://yugipedia.com/wiki/Destiny_HERO_-_Dark_Angel Destiny HERO - Dark Angel]] and [[https://yugipedia.com/wiki/Knightmare_Corruptor_Iblee Knightmare Corruptor Iblee]].
** [[https://yugipedia.com/wiki/Black_Rose_Dragon Black Rose Dragon Dragon]] is a Synchro Monster that gives its controller the option to destroy every card on the field, including itself, when it is Synchro Summoned.
** [[https://yugipedia.com/wiki/Divine_Arsenal_AA-ZEUS_-_Sky_Thunder Divine Arsenal AA-Zeus AA-ZEUS - Sky Thunder]] is an a Rank 12 Xyz monster Monster that can send all cards on the field to the Graveyard at Spell Speed 2, and can as a Quick Effect by detaching 2 Xyz Materials. If that weren't enough, it doesn't even activate this have a once per turn or even once per Chain restriction on its effect, allowing it to dodge negates by simply activating its effect multiple times again in a chain to force the effects through negations.
response, material permitting.
** [[https://yugipedia.com/wiki/Inferno_Tempest Inferno Tempest removes Tempest]] is a Quick-Play Spell Card that banishes all monsters in each player's Deck both players' Decks and Graveyard from play.
Graveyards, but can only be activated when taking 3000 or more damage at once.
** [[https://yugipedia.com/wiki/Topologic_Zeroboros Topologic Zeroboros mandatorily banishes Zeroboros]] is a LINK-4 Link Monster with a mandatory effect to banish all cards on the field when a monster is Special Summoned to a zone a Link Monster points to. While it also banishes itself, it can summons will also Special Summon itself back from being banished the banish pile in the next turn after it used is banished by its own effect.
** [[https://yugipedia.com/wiki/Nibiru,_the_Primal_Being Nibiru, the Primal Being Being]] is a monster with a Quick Effect in the hand trap designed to punish overextension by being able to mass tribute all monsters on the field that can be activated if the opponent summons Summons 5 or more than 5 monsters in 1 turn.
a single turn and Tributes every monster on the field to Special Summon itself to its owner's field, as well as a Primal Being Token to the opponent's field with stats equal to the combined ATK and DEF of the monsters removed by its effect. This card primarily exists to punish players going first from overextending into boards without some form of protection.
** [[https://yugipedia.com/wiki/Evenly_Matched Evenly Matched: Matched]]: An incredibly powerful mass removal "hand trap", which forces the opponent to [[DeaderThanDead banish cards they control face-down]] until they control the same amount of cards as the player. By being able to be activated from the hand on an empty board, doing so will force the opponent to banish all but 1 of their cards (as the player controls Evenly Matched on the field at resolution).
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spelling


Related to MassTeleportation due to both working on a large number of targets and targetting an area instead of just a person. A type of WeaponOfXSlaying where X is "things in a location", and also a type of SmartBomb. While intended as {{Comeback Mechanic}}s, if board wiping effects are improperly balanced by being too cheap or too abusable, they can often be perceived as {{Game Breaker}}s.

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Related to MassTeleportation due to both working on a large number of targets and targetting targeting an area instead of just a person. A type of WeaponOfXSlaying where X is "things in a location", and also a type of SmartBomb. While intended as {{Comeback Mechanic}}s, if board wiping effects are improperly balanced by being too cheap or too abusable, they can often be perceived as {{Game Breaker}}s.
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*** Princess Pitch DX, since the card is based off of a screen-clearing attack in her home game.

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*** Princess Pitch DX, since the card is based off of a screen-clearing apocalyptic attack in her home game.
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* ''TabletopGame/{{Netrunner}}'': Trashing is the word for removing from the game into a "dead card" zone. Location cards host program cards, and most trash effects only trash one card at a time, but the London Library trashes all cards that are still hosted on it at the end of its player's turn. Which could be a lot of programs, making this a downplayed mass removal since it's not guaranteed to be "mass".

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* ''TabletopGame/{{Netrunner}}'': ''Android: TabletopGame/{{Netrunner}}'': Trashing is the word for removing from the game into a "dead card" zone. Location cards host program cards, and most trash effects only trash one card at a time, but the London Library trashes all cards that are still hosted on it at the end of its player's turn. Which could be a lot of programs, making this a downplayed mass removal since it's not guaranteed to be "mass".
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* ''TabletopGame/{{Netrunner}}'': Trashing is the word for removing from the game into a "dead card" zone. Location cards host program cards, and most trash effects only trash one card at a time, but the London Library trashes all cards that are still hosted on it at the end of its player's turn. Which could be a lot of programs, making this a downplayed mass removal since it's not guaranteed to be "mass".
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** Inferno Tempest removes all monsters in each player's Deck and Graveyard from play.
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* ''TabletopGame/{{Pokemon}}'': Togepi & Cleffa & Igglybuff-GX's Supreme Puff-GX clears the opponent's bench back into their deck if there's 16 Fairy Energy on the group when the attack goes off.

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* ''VideoGame/CardCityNights1'': Some cards will remove all placed down cards when part of an attack combo:
** Princess Pitch DX, since the card is based off of a screen-clearing attack in her home game.
** Mildagard DX

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* ''VideoGame/CardCityNights'':
**
''VideoGame/CardCityNights1'': Some cards will remove all placed down cards when part of an attack combo:
** *** Princess Pitch DX, since the card is based off of a screen-clearing attack in her home game.
** *** Mildagard DXDX
** ''VideoGame/CardCityNights2'': When Alpha Strike resolves and therefore leaves the board, it takes out all other cards with it, except one randomly chosen survivor.
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* ''VideoGame/CardCityNights1'': Some cards will remove all placed down cards when part of an attack combo:
** Princess Pitch DX, since the card is based off of a screen-clearing attack in her home game.
** Mildagard DX



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Added links to the listed Magic the Gathering cards.


*** Balance forces all players to discard cards and sacrifice creatures and lands until they control the same number as the player with the least amount of cards in hand/creatures/lands, which can be 0. But it has no effect on artifacts or enchantments.
*** Oblivion Stone: Destroy everything on the board except specially marked things on the board, marks that only it can generate, at a 4 mana cost and disabling the card for the turn or until reenabled, whichever happens first.

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*** Balance [[https://scryfall.com/card/ema/2/balance Balance]] forces all players to discard cards and sacrifice creatures and lands until they control the same number as the player with the least amount of cards in hand/creatures/lands, which can be 0. But it has no effect on artifacts or enchantments.
*** [[https://scryfall.com/card/ncc/373/oblivion-stone Oblivion Stone: Stone]]: Destroy everything on the board except specially marked things on the board, marks that only it can generate, at a 4 mana cost and disabling the card for the turn or until reenabled, whichever happens first.first.
*** [[https://scryfall.com/card/scg/85/decree-of-annihilation Decree of Annihilation]] will [[DeaderThanDead exile]] all artifacts, creatures and lands from the battlefield, all cards from all graveyards, and all cards from all hands. And even if it is "merely" cycled, it destroys all lands.



*** Jokulhaups does just that.
*** "Obliterate" can't be countered.
** Nevinyrral's Disk: Destroy all artifacts, creatures, and enchantments.

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*** Jokulhaups "[[https://scryfall.com/card/me1/100/jokulhaups Jokulhaups]]" does just that.
*** "Obliterate" "[[https://scryfall.com/card/8ed/204/obliterate Obliterate]]" can't be countered.
** [[https://scryfall.com/card/mh2/298/nevinyrrals-disk Nevinyrral's Disk: Disk]]: Destroy all artifacts, creatures, and enchantments.



*** Wrath of God / Damnation, an orb of white / black that's floating above a few or many people being ReducedToDust, respectively, and costing 2 of any mana and two mana of the aforementioned colors. They destroys all creatures and prevents them from regenerating.
*** Flamebreak: Flamebreak deals 3 damage to each creature without flying and each player.
*** Pyroclasm deals 2 damage to each creature.
*** Starstorm:

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*** [[https://scryfall.com/card/2xm/39/wrath-of-god Wrath of God God]] / Damnation, [[https://scryfall.com/card/2x2/73/damnation Damnation]], an orb of white / black that's floating above a few or many people being ReducedToDust, respectively, and costing 2 of any mana and two mana of the aforementioned colors. They destroys destroy all creatures and prevents prevent them from regenerating.
*** Flamebreak: Flamebreak [[https://scryfall.com/card/dst/61/flamebreak Flamebreak]] deals 3 damage to each creature without flying and each player.
*** Pyroclasm [[https://scryfall.com/card/a25/146/pyroclasm Pyroclasm]] deals 2 damage to each creature.
*** Starstorm:[[https://scryfall.com/card/nec/110/starstorm Starstorm]]:



*** Shatterstorm destroys everyone's Artifacts.
*** Furnace Dragon will exile every artifact if summoned from the hand.
** Tranquility destroys everyone's Enchantments

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*** Shatterstorm [[https://scryfall.com/card/10e/229/shatterstorm Shatterstorm]] destroys everyone's Artifacts.
*** [[https://scryfall.com/card/dst/62/furnace-dragon Furnace Dragon Dragon]] will exile every artifact if summoned from the hand.
** Tranquility [[https://scryfall.com/card/tpr/201/tranquility Tranquility]] destroys everyone's EnchantmentsEnchantments.



*** Armageddon: Destroy everyone's lands

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*** Armageddon: [[https://scryfall.com/card/a25/5/armageddon Armageddon]]: Destroy everyone's lands



*** Pernicious Deed: Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
*** Engineered Explosives can only affect cards of typically 5 or less mana value, unless an effect to add more charge counters to it applies, since "This enters the battlefield with a charge counter on it for each color of mana spent to cast it." and there's only 5 colors.

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*** [[https://scryfall.com/card/a25/212/pernicious-deed Pernicious Deed: Deed]]: Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
*** [[https://scryfall.com/card/2xm/252/engineered-explosives Engineered Explosives Explosives]] can only affect cards of typically 5 or less mana value, unless an effect to add more charge counters to it applies, since "This enters the battlefield with a charge counter on it for each color of mana spent to cast it." and there's only 5 colors.
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Related to MassTeleportation due to both working on a large number of targets and targetting an area instead of just a person. A type of WeaponOfXSlaying where X is "things in a location". While intended as {{Comeback Mechanic}}s, if board wiping effects are improperly balanced by being too cheap or too abusable, they can often be perceived as {{Game Breaker}}s.

to:

Related to MassTeleportation due to both working on a large number of targets and targetting an area instead of just a person. A type of WeaponOfXSlaying where X is "things in a location".location", and also a type of SmartBomb. While intended as {{Comeback Mechanic}}s, if board wiping effects are improperly balanced by being too cheap or too abusable, they can often be perceived as {{Game Breaker}}s.
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** Apostate's Apocalypse card destroys all cards other than Relics (which his deck specialises in). The only reason it's not nastier than Devastating Aurora is that there's a delay before it activates, giving you the opportunity to destroy it first.

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** Apostate's Apocalypse card cards destroys all cards other than Relics (which his deck specialises specializes in). The only reason it's they’re not nastier than Devastating Aurora is that there's a delay before it activates, giving you the opportunity to destroy it first.they activate. Fanatic’s End of Days is a heroic version.
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* Board clears in ''VideoGame/HearthstoneHeroesOfWarcraft'' come in two varieties: cards that deal a certain amount of damage to all minions, and cards that destroy or remove minions directly. Class identity is a big deal in ''Hearthstone'', so every class has their own unique way of keeping the board clear - with Druids, Hunters, Paladins, and Rogues being in part characterized by a relative ''lack'' of board clears instead.

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* Board clears in ''VideoGame/HearthstoneHeroesOfWarcraft'' come in two varieties: cards that deal a certain amount of damage to all minions, and cards that destroy or remove minions directly. Class identity is a big deal in ''Hearthstone'', so every class has their own unique way of keeping the board clear - -- with Druids, Hunters, Paladins, and Rogues being in part characterized by a relative ''lack'' of board clears instead.



*** Mage goes the BoringButPractical route, featuring simple "deal X damage to all enemy minions" for the most part. Other board clears involve shooting damaging missiles at random enemies - great against a board of 1-health minions, but not so useful against a board of 4-health minions.

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*** Mage goes the BoringButPractical route, featuring simple "deal X damage to all enemy minions" for the most part. Other board clears involve shooting damaging missiles at random enemies - -- great against a board of 1-health minions, but not so useful against a board of 4-health minions.

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* Board clears in ''VideoGame/{{Hearthstone}}'' come in two varieties: cards that deal a certain amount of damage to all minions, and cards that destroy or remove minions directly. Class identity is a big deal in ''Hearthstone'', so every class has their own unique way of keeping the board clear - with Druids, Hunters, Paladins, and Rogues being in part characterized by a relative ''lack'' of board clears instead.

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* Board clears in ''VideoGame/{{Hearthstone}}'' ''VideoGame/HearthstoneHeroesOfWarcraft'' come in two varieties: cards that deal a certain amount of damage to all minions, and cards that destroy or remove minions directly. Class identity is a big deal in ''Hearthstone'', so every class has their own unique way of keeping the board clear - with Druids, Hunters, Paladins, and Rogues being in part characterized by a relative ''lack'' of board clears instead.instead.
** Raw damage board clears:
*** Mage goes the BoringButPractical route, featuring simple "deal X damage to all enemy minions" for the most part. Other board clears involve shooting damaging missiles at random enemies - great against a board of 1-health minions, but not so useful against a board of 4-health minions.
*** Shaman has much like Mage, but they can be played much earlier. However, they have an Overload cost to them, causing the Shaman to have X less mana on the following turn. Early on, Shaman [=AoE=] also dealt [[LuckBasedMission variable damage]], although this was dropped in an attempt to iron unfun RNG out of the game.
** Unconditional minion destruction:
*** Deathwing, a 12/12 minion for 10 that destroys all minions, but also requires you to discard your entire hand.
*** Warlock's Twisting Nether, an 8-mana spell that simply destroys all minions.



** Mage goes the BoringButPractical route, featuring simple "deal X damage to all enemy minions" for the most part. Other board clears involve shooting damaging missiles at random enemies - great against a board of 1-health minions, but not so useful against a board of 4-health minions.



** Shaman has raw damage board clears much like Mage, but they can be played much earlier. However, they have an Overload cost to them, causing the Shaman to have X less mana on the following turn. Early on, Shaman [=AoE=] also dealt [[LuckBasedMission variable damage]], although this was dropped in an attempt to iron unfun RNG out of the game.
** Warlock likewise has cheaper board clears than other classes, [[PowerAtAPrice but they come with even worse downsides like discarding cards, damaging your own hero, or removing cards from your deck]]. They also have access to Twisting Nether, an 8-mana spell that simply destroys all minions.

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** Shaman has raw damage board clears much like Mage, but they can be played much earlier. However, they have an Overload cost to them, causing the Shaman to have X less mana on the following turn. Early on, Shaman [=AoE=] also dealt [[LuckBasedMission variable damage]], although this was dropped in an attempt to iron unfun RNG out of the game.
** Warlock likewise has cheaper board clears than other classes, [[PowerAtAPrice but they come with even worse downsides like discarding cards, damaging your own hero, or removing cards from your deck]]. They also have access to Twisting Nether, an 8-mana spell that simply destroys all minions.



** Since class identity is so core, Neutral board clears are rare and often underpowered as they can be played in any class. Take Deathwing, a 12/12 minion for 10 that destroys all minions, but also requires you to discard your entire hand.
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In {{Collectible Card Game}}s and {{Card Battle Game}}s, players place cards from their hand onto the board to attack and destroy the opponent's cards, trading away card resources into order to eventually attack the opponent directly. These games are often {{Unstable Equilibrium}}s, as the side with more cards can often trade away even more cards than their opponent, forcing the losing side to face down a seemingly insurmountable army of cards with diminishing resources.

Knowing that these scenarios exist, many card games will often implement the ultimate ComebackMechanic to ramp up the games' intensity: removing everything. Or at least making a good go at it. Colloquially known as a "board wipe", which will be used from here on for simplicity.

Acting as a ResetButton for the game state in card games, board wipes are card effects that damage or destroy all cards on one or both player's fields. If used strategically, they can single-handedly trade away large amounts of enemy cards, dramatically shifting the tide of the game.

Depending on the way the game is designed (e.g. the presence or lack of a card "health" system), mass removal may take the form of mass damage or direct removal (by destruction, returning to hand/deck, or sending the cards to a DeaderThanDead zone).

Due to their high power, these board wipes are often costly themselves, but they will usually specialize themselves into specific strategies and be easily achievable in those circumstances, making them effective as comeback tools.

Compare with AreaOfEffect, the non-card game version of this trope. Unlike AOE attacks in games set in 2D or 3D maps which require targeting physical locations, positioning is usually a non-issue in card games. Board wipes in card games typically target categories of on-field cards rather than cards in specific geometric locations.

Related to MassTeleportation due to both working on a large number of targets and targetting an area instead of just a person. A type of WeaponOfXSlaying where X is "things in a location". While intended as {{Comeback Mechanic}}s, if board wiping effects are improperly balanced by being too cheap or too abusable, they can often be perceived as {{Game Breaker}}s.

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!!Examples:
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[[folder:Tabletop Card Games]]

* ''TabletopGame/MagicTheGathering'': There have been many limited boardwipers, with targets ranging from all creatures, all nonland permanents, then there's the ones that aim for absolutely everything, and effects ranging from destruction, bouncing, sacrificing, or even exiling:
** Tries to clear the board:
*** [[https://scryfall.com/card/m13/158/worldfire Worldfire]]: Resets the board to empty, except the Exile zone.
*** Balance forces all players to discard cards and sacrifice creatures and lands until they control the same number as the player with the least amount of cards in hand/creatures/lands, which can be 0. But it has no effect on artifacts or enchantments.
*** Oblivion Stone: Destroy everything on the board except specially marked things on the board, marks that only it can generate, at a 4 mana cost and disabling the card for the turn or until reenabled, whichever happens first.
** "Destroy all artifacts, creatures, and lands":
*** Jokulhaups does just that.
*** "Obliterate" can't be countered.
** Nevinyrral's Disk: Destroy all artifacts, creatures, and enchantments.
** [[https://scryfall.com/card/shm/227/fracturing-gust Fracturing Gust]] removes all artifacts and enchantments.
** Creature-killers:
*** Wrath of God / Damnation, an orb of white / black that's floating above a few or many people being ReducedToDust, respectively, and costing 2 of any mana and two mana of the aforementioned colors. They destroys all creatures and prevents them from regenerating.
*** Flamebreak: Flamebreak deals 3 damage to each creature without flying and each player.
*** Pyroclasm deals 2 damage to each creature.
*** Starstorm:
----> Starstorm deals X damage to each creature.
** Actifact-focused:
*** Shatterstorm destroys everyone's Artifacts.
*** Furnace Dragon will exile every artifact if summoned from the hand.
** Tranquility destroys everyone's Enchantments
** Only affects lands:
*** Armageddon: Destroy everyone's lands
*** [[https://scryfall.com/card/ddh/1/ajani-vengeant Ajani Vengeant]]: Destroy all of someone's lands.
** Aether Flash only removes all Token Creatures and Counters from permanents.
** Mana Value Seeking wipers:
*** Pernicious Deed: Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
*** Engineered Explosives can only affect cards of typically 5 or less mana value, unless an effect to add more charge counters to it applies, since "This enters the battlefield with a charge counter on it for each color of mana spent to cast it." and there's only 5 colors.
----> Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
* ''TabletopGame/SentinelsOfTheMultiverse'': Hero cards that stick around for more than one turn are usually tagged as [[SignatureMove Ongoing]] or [[IconicItem Equipment]]. Most villains can only destroy a few cards at a time, but some other villains are much nastier:
** Citizen Dawn's Devastating Aurora is the most infamous, often just referred to as That Card. It wipes out all hero Ongoing and Equipment cards and also all [[KungShui Environment cards]].
** Omnitron has three cards that qualify. Sedative Flechettes destroys all hero Ongoing cards, Technological Singularity destroys all hero Equipment cards, and Terraforming destroys all Environment cards. The former two simultaneously deal damage while the latter gives him extra plays equal to the number of cards destroyed.
** Baron Blade puts a twist on the concept by letting you choose how many of your cards he's going to destroy, but the more cards you keep the harder he hits you later.
** Miss Information has a similar effect. She also has another card that forces each player to choose between destroying all their cards or discarding their entire hand.
** Apostate's Apocalypse card destroys all cards other than Relics (which his deck specialises in). The only reason it's not nastier than Devastating Aurora is that there's a delay before it activates, giving you the opportunity to destroy it first.
** The Ennead, Chokepoint, and Kismet all have cards that destroy all Environment cards for some benefit, but they can't do the same against hero cards.
* In ''TabletopGame/YuGiOh'', many cards have effects that destroy all cards or monsters on the opponent or both player's board. However, even more powerful than those are cards that banish all cards or send cards on the field to the graveyard, because many monsters often have immunity to being destroyed but are not immune to banishment or [[ExactWords sending]].
** Spell that destroys all monsters on a side of the field:
*** Raigeki: Targets just the enemy
*** Dark Hole targets both sides of the field.
** Black Rose Dragon is a Synchro Monster that gives its controller the option to destroy every card on the field, including itself, when it is Synchro Summoned.
** Divine Arsenal AA-Zeus is an Xyz monster that can send all cards on the field to the Graveyard at Spell Speed 2, and can even activate this effect multiple times in a chain to force the effects through negations.
** Topologic Zeroboros mandatorily banishes all cards on the field when a monster is Special Summoned to a zone a Link Monster points to. While it also banishes itself, it can summons itself from the banish pile in the next turn after it used its effect.
** Nibiru, the Primal Being is a hand trap designed to punish overextension by being able to mass tribute all monsters on the field if the opponent summons more than 5 monsters in 1 turn.
** Evenly Matched: An incredibly powerful mass removal "hand trap", which forces the opponent to [[DeaderThanDead banish cards they control face-down]] until they control the same amount of cards as the player. By being able to be activated from the hand on an empty board, doing so will force the opponent to banish all but 1 of their cards (as the player controls Evenly Matched on the field at resolution).
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[[folder:Digital Card Games]]
* ''VideoGame/TheElderScrollsLegends'' has several cards that perform mass wipes: [[https://en.uesp.net/wiki/Legends:The_Red_Year The Red Year]] deals 10 damage to each creature which is more than enough to kill most creatures, [[https://en.uesp.net/wiki/Legends:Dawn%27s_Wrath Dawn's Wrath]] destroys all creatures in one of the two lanes, and [[https://en.uesp.net/wiki/Legends:Alduin Alduin]], who destroys all other creatures regardless of lane.
* Board clears in ''VideoGame/{{Hearthstone}}'' come in two varieties: cards that deal a certain amount of damage to all minions, and cards that destroy or remove minions directly. Class identity is a big deal in ''Hearthstone'', so every class has their own unique way of keeping the board clear - with Druids, Hunters, Paladins, and Rogues being in part characterized by a relative ''lack'' of board clears instead.
** Demon Hunter board clears generally involve summoning a number of tokens that can attack minions immediately. This gives them the most flexibility where the damage goes, but the least overall damage per board clear. They also have a handful of straight damage AreaOfEffect spells that hurt their own minions as well.
** Mage goes the BoringButPractical route, featuring simple "deal X damage to all enemy minions" for the most part. Other board clears involve shooting damaging missiles at random enemies - great against a board of 1-health minions, but not so useful against a board of 4-health minions.
** Priest has the most effective, most efficient, and ''most expensive'' board clears, with their [=AoE=] rarely costing less than 7 mana but almost always leaving the board empty. They also have a light theme of stealing minions or ManipulatingTheOpponentsDeck with some of their effects.
** Shaman has raw damage board clears much like Mage, but they can be played much earlier. However, they have an Overload cost to them, causing the Shaman to have X less mana on the following turn. Early on, Shaman [=AoE=] also dealt [[LuckBasedMission variable damage]], although this was dropped in an attempt to iron unfun RNG out of the game.
** Warlock likewise has cheaper board clears than other classes, [[PowerAtAPrice but they come with even worse downsides like discarding cards, damaging your own hero, or removing cards from your deck]]. They also have access to Twisting Nether, an 8-mana spell that simply destroys all minions.
** Warrior board clears are cheap and plentiful but much less effective per card, often requiring them to combo several cards together to answer boards. They're also always symmetrical, which is actually more of an upside since many Warrior cards benefit from damaging their own minions.
** Since class identity is so core, Neutral board clears are rare and often underpowered as they can be played in any class. Take Deathwing, a 12/12 minion for 10 that destroys all minions, but also requires you to discard your entire hand.
* ''VideoGame/{{Shadowverse}}'' features many followers and amulets that inflict damage to all enemy followers. An example of a straight board wipe card is Themis's Decree, which destroys all followers.

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