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* ''VideoGame/CartoonNetworkRacing'' is based on ''Creator/CartoonNetwork'' properties, ''WesternAnimation/JohnnyBravo'', ''WesternAnimation/CowAndChicken'', ''WesternAnimation/DextersLaboratory'', ''WesternAnimation/ThePowerpuffGirls'', ''WesternAnimation/IAmWeasel'' and ''WesternAnimation/CourageTheCowardlyDog''.

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* ''VideoGame/CartoonNetworkRacing'' is based on features various ''Creator/CartoonNetwork'' properties, properties: ''WesternAnimation/JohnnyBravo'', ''WesternAnimation/CowAndChicken'', ''WesternAnimation/DextersLaboratory'', ''WesternAnimation/ThePowerpuffGirls'', ''WesternAnimation/IAmWeasel'' and ''WesternAnimation/CourageTheCowardlyDog''.
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* ''VideoGame/CartoonNetworkRacing'' is based on ''Creator/CartoonNetwork'' properties, ''WesternAnimation/JohnnyBravo'', ''WesternAnimation/CowAndChicken'', ''WesternAnimation/DextersLaboratory'', ''WesternAnimation/ThePowerpuffGirls'', ''WesternAnimation/IAmWeasel'' and ''WesternAnimation/CourageTheCowardlyDog''.
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* ''VideoGame/ActionGirlzRacing'' is an original work. The all girl cast includes Amber, a blonde FashionModel who wears [[PinkMeansFeminine a pink evening dress]] and [[CoolCrown tiara]] when racing, and Latisha, a SassyBlackWoman with shades and an afro who was a taxi driver before she was a racer. The game only has four tracks (such as a national park level and a beachside city), but they each have day and night variations.

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* ''VideoGame/ActionGirlzRacing'' is an original work. The all girl cast includes Amber, a blonde FashionModel who wears [[PinkMeansFeminine a pink evening dress]] and [[CoolCrown tiara]] when racing, and Latisha, a SassyBlackWoman with shades and an afro who was a taxi driver before she was a racer. The game only has four tracks (such as a national park level and a beachside city), but they each have day and night variations. Many would agree that it's on the lower end of the spectrum of quality.
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* ''VideoGame/SnowboardKids'' and its sequels ''Snowboard Kids 2'', ''Snowboard Kids Plus'', and ''SBK: Snowboard Kids'', are a take on this concept, though with a cast of original characters and, of course, snowboarding instead of go-karts. Performing snowboarding tricks earns money, which is then spent on weapons and other goodies as the snowboarders pass by shops, though everything costs the same amount and what you get is randomly chosen. With the exception of ''SBK'', while the first courses are on snowy mountain slopes, they get increasingly strange and follow VideoGameSettings instead (and aren't even necessarily cold), from {{Wutai}} to JungleJapes to ShiftingSandLand.


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* ''Yu-Gi-Oh! 5D's: Wheelie Breakers'' is essentially the Duel Runners concept introduced in ''Anime/YuGiOh5Ds'' taken to actual races. The racetracks are more grounded than usual for this trope, but the card-battling system is stripped down and reappropriated as a kart racer's item system.
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* ''VideoGame/CrashTeamRacing'', based on ''Franchise/CrashBandicoot''. The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).
** ''VideoGame/CrashNitroKart'' adds a few extra modes (such as color based modes where each racer has a fixed color), weapons, and characters, including Franchise/SpyroTheDragon as an unlockable racer.
** ''VideoGame/CrashTagTeamRacing'' includes more modes and characters.

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* ''VideoGame/CrashTeamRacing'', based on ''Franchise/CrashBandicoot''. The cast includes Crash, Crash and his site Coco, Dr. Neo Cortex, friends and enemies all race to save their planet from Nitros Oxide (a character specific Oxide, an alien who claims to be the series).fastest in the galaxy. If they don't manage to prove him wrong, he'll enslave everyone and reduce the planet to a giant concrete parking lot. Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa wumpa fruit on the track (such as the TNT crates exploding becoming Nitro crates, which explode upon contact instead of taking a few seconds).
** ''VideoGame/CrashNitroKart'' adds a few extra modes (such as color based modes where each racer has a fixed color), weapons, and characters, including Franchise/SpyroTheDragon as an unlockable racer.
racer (Though only in the Gameboy Advance version).
** ''VideoGame/CrashTagTeamRacing'' includes more modes and characters.gives players the ability to combine their cars in the middle of the race, where one person drives while the other operates a weapon to attack other racers.
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* One of the [[ShowWithinAShow fictional games]] in ''Disney/WreckItRalph'' is the kart game "Sugar Rush" (which is the title of the movie in Japan), where every track, kart, character, and obstacle is [[LevelAte food themed]]. This is Vanelope's home game in the film.

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* One of the [[ShowWithinAShow fictional games]] in ''Disney/WreckItRalph'' is the kart game "Sugar Rush" (which is the title of the movie in Japan), where every track, kart, character, and obstacle is [[LevelAte food themed]]. This is Vanelope's Vanellope's home game in the film.

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* ''VideoGame/F1RaceStars'' sets itself apart by applying the actual UsefulNotes/FormulaOne license, drivers and teams (along with a couple of fictional ones) to one of these games.



* ''VideoGame/KonamiKrazyRacers'' is based on ''Creator/{{Konami}}'' properties, such as Dracula from ''{{Franchise/Castlevania}}'', Vic Viper from ''{{VideoGame/Gradius}}'', Gray Fox (in ninja form) from ''VideoGame/MetalGearSolid'', and even Power Pro-kun from ''VideoGame/LivePowerfulProBaseball''. The mobile sequel includes Pyramid Head from ''VideoGame/SilentHill2''.

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* ''VideoGame/KonamiKrazyRacers'' is based on ''Creator/{{Konami}}'' properties, such as Dracula from ''{{Franchise/Castlevania}}'', Vic Viper from ''{{VideoGame/Gradius}}'', Goemon from ''VideoGame/GanbareGoemon'', Gray Fox (in ninja form) from ''VideoGame/MetalGearSolid'', and even Power Pro-kun from ''VideoGame/LivePowerfulProBaseball''. The mobile sequel includes Pyramid Head from ''VideoGame/SilentHill2''.



* ''VideoGame/ModNationRacers'' is an original game that focuses on letter players create tracks. Players can unlock some creator accessories by collecting tokens in the game. Weapons can be upgraded by three levels, so the sonic boom mass attack ranges from just several feet in front of the player to all cars between the player and first place.

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* ''VideoGame/ModNationRacers'' is an original game that focuses on letter letting players create tracks.tracks, cars and drivers. Players can unlock some creator accessories by collecting tokens in the game. Weapons can be upgraded by three levels, so the sonic boom mass attack ranges from just several feet in front of the player to all cars between the player and first place.
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* ''VideoGame/PacManWorldRally'' is based on ''VideoGame/PacMan'', while including characters and tracks from other Creator/NamcoBandai games (''VideoGame/DigDug'', ''VideoGame/KatamariDamacy'', ''VideoGame/MrDriller'', and ''{{VideoGame/Mappy}}''). In addition to the standard powerups, racers can collect pellets until they gain a temporary SuperMode where their cars can eat other cars in front of them.

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* ''VideoGame/PacManWorldRally'' is based on ''VideoGame/PacMan'', while including characters and tracks from other Creator/NamcoBandai Creator/BandaiNamcoEntertainment games (''VideoGame/DigDug'', ''VideoGame/KatamariDamacy'', ''VideoGame/MrDriller'', and ''{{VideoGame/Mappy}}''). In addition to the standard powerups, racers can collect pellets until they gain a temporary SuperMode where their cars can eat other cars in front of them.
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* ''VideoGame/{{NASCAR Kart Racing}}'' is based on UsefulNotes/{{NASCAR}}). The racers include RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.

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* ''VideoGame/{{NASCAR Kart Racing}}'' is based on UsefulNotes/{{NASCAR}}).UsefulNotes/{{NASCAR}}. The racers include RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.
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* ''VideoGame/{{NASCAR Kart Racing}}'' is based on {{NASCAR}}). The racers include RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.

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* ''VideoGame/{{NASCAR Kart Racing}}'' is based on {{NASCAR}}).UsefulNotes/{{NASCAR}}). The racers include RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.
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**''VideoGame/LooneyTunesSpaceRace'' is this, but [[RecycledInSPACE on rocket karts]] and in even more fantastic environments.
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On NASCAR Kart Racing, changed "the racers are all real life NASCAR drivers" to "the racers include", as much of that game's cast is fictional.


* ''VideoGame/{{NASCAR Kart Racing}}'' is based on {{NASCAR}}). The racers are all RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.

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* ''VideoGame/{{NASCAR Kart Racing}}'' is based on {{NASCAR}}). The racers are all include RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.
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Some edits.


* ''VideoGame/WaltDisneyWorldQuestMagicalRacingTour'' has tracks based on Ride/DisneyThemeParks and a cast of mostly original characters (established characters include WesternAnimation/ChipAndDale). The tracks are based on rides such as Big Thunder Mountain Railroad, ''Franchise/TheHauntedMansion'', ''Ride/PiratesOfTheCaribbean'', Splash Mountain, Space Mountain, and Tomorrowland Speedway.

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* ''VideoGame/WaltDisneyWorldQuestMagicalRacingTour'' has tracks based on Ride/DisneyThemeParks rides in the [[Ride/DisneyThemeParks Walt Disney World Resort]] and a cast of mostly original characters (established characters include WesternAnimation/ChipAndDale).WesternAnimation/ChipAndDale in their ''[[WesternAnimation/ChipNDaleRescueRangers Rescue Rangers]]'' outfits and [[Disney/{{Pinocchio}} Jiminy Cricket]]). The tracks are based on rides such as Big Thunder Mountain Railroad, ''Franchise/TheHauntedMansion'', ''Ride/PiratesOfTheCaribbean'', Splash Mountain, Space Mountain, and Tomorrowland Speedway.
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* ''VideoGame/WackyWheels'' is an early mascot racing game for PC. It also featured original characters.
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* ''VideoGame/AtariKarts'' for the UsefulNotes/AtariJaguar. Most notable for '''not''' drawing from Atari's rich archive of game properties -- aside from Bentley Bear from ''VideoGame/CrystalCastles,'' the characters were a freak show assortment of random characters, including aliens and skeletons. To add insult to injury, the only offensive attack is a [[InterfaceScrew "reverse controls"]] attack, which has little effect on the near-perfect AI opponents.
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* ''VideoGame/KirbyAirRide'' is based on the ''Franchise/{{Kirby}}'' series, featuring many of its characters like Kirby, Meta Knight, and Whispy Woods. Instead go-karts, this game uses Air Ride machines, a lot of which are capable of flight although some do have wheels. The game features a standard racing mode in Air Ride, an overhead mode in Top Ride, and an all range competition mode in City Trial.
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''[[DescribeTopicHere Describe Mascot Rac-AHHH! STUPID #$%@ING BLUE SHELL!! CRAP!]]''

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''[[DescribeTopicHere Describe Mascot Rac-AHHH! Rac-]][[ThatOneAttack AHHH! STUPID #$%@ING BLUE SHELL!! CRAP!]]''
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* ''VideoGame/ActionGirlzRacing'' is an original work. The all girl cast includes Amber, a blonde fashion model who wears [[PinkMeansFeminine a pink evening dress]] and [[CoolCrown tiara]] when racing, and Latisha, a SassyBlackWoman with shades and an afro who was a taxi driver before she was a racer. The game only has four tracks (such as a national park level and a beachside city), but they each have day and night variations.

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* ''VideoGame/ActionGirlzRacing'' is an original work. The all girl cast includes Amber, a blonde fashion model FashionModel who wears [[PinkMeansFeminine a pink evening dress]] and [[CoolCrown tiara]] when racing, and Latisha, a SassyBlackWoman with shades and an afro who was a taxi driver before she was a racer. The game only has four tracks (such as a national park level and a beachside city), but they each have day and night variations.
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* ''VideoGame/MotorToonGrandPrix'' is an original game series from Polyphony Digital, the creators of ''VideoGame/GranTurismo''. The second game employs a unique power-up system where you can pick up coins along the track; by pressing a button, you can spend a coin on a power-up roulette to collect an item. Professional and Expert difficulties disable power-ups so that victory is based on skill alone. A few realistic elements were incorporated into the physics such as slipstream and working suspensions. The art direction was handled by Susumu Matsushita.
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* ''VideoGame/ChocoboRacing'' is based on the ''VideoGame/ChocobosDungeon'' series. The cast includes Chocobo who races on rocket roller skates, Mog who rides a scooter, White Mage on a flying carpet, and Black Mage [[FlyingOnACloud on a cloud]]. Power ups are based on spells from the ''VideoGame/FinalFantasy'' games, such as Haste for the speed booster, Fire for the projectile, Fira for the homing missile, Reflect for invincibility, and Ultima for the mass attack.

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* ''VideoGame/ChocoboRacing'' is based on the ''VideoGame/ChocobosDungeon'' series. The cast includes Chocobo who races on rocket roller skates, Mog who rides a scooter, White Mage on a flying carpet, and Black Mage [[FlyingOnACloud on a cloud]]. Power ups are based on spells from the ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' games, such as Haste for the speed booster, Fire for the projectile, Fira for the homing missile, Reflect for invincibility, and Ultima for the mass attack.



* ''VideoGame/CrashTeamRacing'', based on ''VideoGame/CrashBandicoot''. The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).
** ''VideoGame/CrashNitroKart'' adds a few extra modes (such as color based modes where each racer has a fixed color), weapons, and characters, including VideoGame/SpyroTheDragon as an unlockable racer.

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* ''VideoGame/CrashTeamRacing'', based on ''VideoGame/CrashBandicoot''.''Franchise/CrashBandicoot''. The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).
** ''VideoGame/CrashNitroKart'' adds a few extra modes (such as color based modes where each racer has a fixed color), weapons, and characters, including VideoGame/SpyroTheDragon Franchise/SpyroTheDragon as an unlockable racer.



* The ''VideoGame/MarioKart'' series is the TropeCodifier and GenrePopularizer. The games use racers, power ups, tracks, and obstacles based on the ''VideoGame/SuperMarioBros'' games.

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* The ''VideoGame/MarioKart'' series is the TropeCodifier and GenrePopularizer. The games use racers, power ups, tracks, and obstacles based on the ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' games.

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** ''VideoGame/MarioKart8'' does not include the battle mode, but does bring DownloadableContent of racers from other franchises, such as Samus from ''Franchise/{{Metroid}}'' and Link from ''Franchise/TheLegendOfZelda''.

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** ''VideoGame/MarioKart8'' does not include the battle mode, but does bring DownloadableContent of racers from other franchises, such as Samus the Villager and Isabelle from ''Franchise/{{Metroid}}'' ''Franchise/AnimalCrossing'' and Link from ''Franchise/TheLegendOfZelda''.

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Why break the formatting the rest have?


* ''Franchise/CrashBandicoot''
* ''VideoGame/CrashTeamRacing''. The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).

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* ''Franchise/CrashBandicoot''
* ''VideoGame/CrashTeamRacing''.
''VideoGame/CrashTeamRacing'', based on ''VideoGame/CrashBandicoot''. The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).

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* ''VideoGame/CrashTeamRacing'', based on ''VideoGame/CrashBandicoot''. The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).

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* ''VideoGame/CrashTeamRacing'', based on ''VideoGame/CrashBandicoot''.''Franchise/CrashBandicoot''
* ''VideoGame/CrashTeamRacing''.
The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).
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* ''VideoGame/MySimsRacing'' is based on ''VideoGame/MySims''. There is extensive vehicle and CharacterCustomization. Powerups include watermelons for homing missiles, pumpkin launchers for slippery traps, soccer balls for projectiles, tree seeds that turn into full grown trees and act as obstacles, and a tornado that creates an interface screw for opponents.

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* ''VideoGame/MySimsRacing'' is based on ''VideoGame/MySims''.''VideoGame/MySims'' includes a racing game. There is extensive vehicle and CharacterCustomization. Powerups include watermelons for homing missiles, pumpkin launchers for slippery traps, soccer balls for projectiles, tree seeds that turn into full grown trees and act as obstacles, and a tornado that creates an interface screw for opponents.

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* The ''VideoGame/SegaSuperstars'' series includes both ''Sonic & Sega All Stars Racing'' and ''Sonic & All Stars Racing Transformed''. Both have characters from many {{Creator/Sega}} properties. Powerups include a horn for short range mass attacks, Sonic's shoes for speed boosts, shooting stars or a rainbow for an interface screw, homing missiles, an energy shield for invincibility, and land mines. ''Trasformed'' introduces vehicles that change between karts, boats, and planes after passing through the appropriate gate.



* The ''VideoGame/SegaSuperstars'' series includes both ''Sonic & Sega All Stars Racing'' and ''Sonic & All Stars Racing Transformed''. Both have characters from many {{Creator/Sega}} properties. Powerups include a horn for short range mass attacks, Sonic's shoes for speed boosts, shooting stars or a rainbow for an interface screw, homing missiles, an energy shield for invincibility, and land mines. ''Trasformed'' introduces vehicles that change between karts, boats, and planes after passing through the appropriate gate.

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* ''VideoGame/SonicAndSegaAllStarsRacing'' is part of the ''VideoGame/SegaSuperstars'' series, and as such has characters from many {{Creator/Sega}} properties. Powerups include a horn for short range mass attacks, Sonic's shoes for speed boosts, shooting stars or a rainbow for an interface screw, homing missiles, an energy shield for invincibility, and land mines.
** ''VideoGame/SonicAndAllStarsRacingTransformed'' introduces vehicles that change from karts, to boats, to planes after passing through the appropriate gate.

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* ''VideoGame/SonicAndSegaAllStarsRacing'' is part of the The ''VideoGame/SegaSuperstars'' series, series includes both ''Sonic & Sega All Stars Racing'' and as such has ''Sonic & All Stars Racing Transformed''. Both have characters from many {{Creator/Sega}} properties. Powerups include a horn for short range mass attacks, Sonic's shoes for speed boosts, shooting stars or a rainbow for an interface screw, homing missiles, an energy shield for invincibility, and land mines.
** ''VideoGame/SonicAndAllStarsRacingTransformed''
mines. ''Trasformed'' introduces vehicles that change from between karts, to boats, to and planes after passing through the appropriate gate.

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* ''VideoGame/ChocoboRacing'' is based on the ''VideoGame/ChocobosDungeon'' series. The cast includes Chocobo who races on rocket roller skates, Mog who rides a scooter, White Mage on a flying carpet, and Black Mage on a cloud. Power ups are based on spells from the ''VideoGame/FinalFantasy'' games, such as Haste for the speed booster, Fire for the projectile, Fira for the homing missile, Reflect for invincibility, and Ultima for the mass attack.

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* ''VideoGame/ChocoboRacing'' is based on the ''VideoGame/ChocobosDungeon'' series. The cast includes Chocobo who races on rocket roller skates, Mog who rides a scooter, White Mage on a flying carpet, and Black Mage [[FlyingOnACloud on a cloud.cloud]]. Power ups are based on spells from the ''VideoGame/FinalFantasy'' games, such as Haste for the speed booster, Fire for the projectile, Fira for the homing missile, Reflect for invincibility, and Ultima for the mass attack.
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[[quoteright:350:[[VideoGame/MarioKartDoubleDash http://static.tvtropes.org/pmwiki/pub/images/mario_kart_prelim_1.jpg]]]]
[[caption-width-right:350:[[AddedAlliterativeAppeal Completely crazy, cute, chaotic, cartoonish car chase comes careening closely]].]]

->''"Like most silly kart racing games, driving well is only half the battle. Driving like an asshole is the other half."''
-->-- ''WebVideo/ClassicGameRoom'', its [[https://www.youtube.com/watch?v=zUsDvpB8uHo review]] of ''VideoGame/LegoRacers''

''[[DescribeTopicHere Describe Mascot Rac-AHHH! STUPID #$%@ING BLUE SHELL!! CRAP!]]''

A type of racing video game where drivers also attack each other with PowerUp weapons they can pick up on the tracks. Often those tracks will be littered with obstacles. The racing roster is typically from established properties, such as a spinoff or LicensedGame.

As a consequence of these gameplay additions, driving isn't just about making tight turns and flooring it on the straight-ways, but also avoiding obstacles and weapons, while lining up against enemy racers to use one's own weapons. This results often in quite chaotic races. In short, expect WackyRacing to be the norm.

The most common aesthetic is light and cute. It's rarely outright a SugarBowl, but like the CuteEmUp genre this look can make the games look [[SurpriseDifficulty easier than they actually are]]. Some games break with the trend and go for more realistic styles, or even dark and gritty.

The majority of these games use existing franchises, usually video games that started in other genres. Occasionally one will be made with original properties. For existing properties, most characters can be part of the racing roster (often in a MassiveMultiplayerCrossover), whether protagonists or antagonists (this genre is the reason the trope GoKartingWithBowser is named so). If the source material doesn't have many characters, then OriginalGeneration characters may be included.

These game feature many modes typical of racing games, such as grand prix, versus, and time trials. Distinctive aspects of these games include:
* A roster of colorful characters, especially if the game is based on an established property.
* Racers may vary in abilities such as speed and steering. The main character may be the JackOfAllStats.
* Racing in mostly done with go-karts, but other vehicles are quite common. The vehicles may even be {{thememobile}}s to fit their drivers.
* A PowerUp system where racers run over items that give players a random weapon that can be used a limited number of times (usually one), and the items refresh either every lap or after several seconds. In some games lower placement means the better power ups are [[ComebackMechanic more likely to appear]]. Common weapons include:
** [[SprintShoes Temporary speed boosting]] power ups.
** Projectile missiles.
** A HomingProjectile.
** A special homing missile that seeks out specific targets, usually the racer in first place, and often will take out other racers on the way to its target. These are much harder to dodge than the standard homing missiles.
** Land mine style weapons. Racers that hit them will get their cars blown up (though the consequence is usually lost time as their vehicles respawn).
** Slippery traps. Racers that hit them will spin out and lose time (games usually have either the land mines or slippery traps, as the effect is the same).
** An InvincibilityPowerUp, either temporary or takes limited hits.
** A mass attack weapon that hits every other racer.
** An InterfaceScrew (will work best on real players, but AI opponents may also act accordingly).
** A powerup that steals powerups from other players.
** Character specific weapons.
* Tracks may be full of other items, such as speed boosting ramps.
* Racers can grab collectible items. When enough are acquired, they can activate abilities, boost powerups, and/or increase a car's base speed.
* Tracks tend to be a lot more colorful and whimsical than typical racing games. The feel of them is closer to amusement park rides.
* Sometimes the games put racers in arenas to outright attack each other with their weapons. So instead of wacky racing it's a wacky demolition derby.

Sometimes examples try to break the mold, but usually they [[FollowTheLeader stick so close to the standard aspects]] set by ''Mario Kart'' that this has yet to go FromClonesToGenre.

A SubTrope of both RacingGame and VehicularCombat.

Compare MascotFighter (similar elements applied to fighting games).
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!!Kart Racers
[=[[index]]=]
* ''VideoGame/ActionGirlzRacing'' is an original work. The all girl cast includes Amber, a blonde fashion model who wears [[PinkMeansFeminine a pink evening dress]] and [[CoolCrown tiara]] when racing, and Latisha, a SassyBlackWoman with shades and an afro who was a taxi driver before she was a racer. The game only has four tracks (such as a national park level and a beachside city), but they each have day and night variations.
* ''VideoGame/AngryBirdsGo'' is based on ''VideoGame/AngryBirds''. The cast includes Red, The Blues, Yellow, Bomb, Matilda, Stella, King Pig, Corporal Pig, and Foreman Pig.
* ''VideoGame/BanjoPilot'' is based on ''VideoGame/BanjoKazooie''. The main vehicles are planes. The starting roster includes Banjo, Kazooie, Mumbo Jumbo, and Jinjo (the rest are unlockable). Power ups include seeds as the projectiles, a ufo as the homing missile, and sneakers as the speed booster.
* ''{{VideoGame/Blur}}'' is an original work. It splices elements of this genre into a realistic racing setting with standard cars, such as sports cars and hummers, and normal people as the racers. Power ups are not random but set and visible before picking them up, and each power is a colored block with a symbol. These include green pointers as the speed booster, a white hexagon as the invincibility, and an orange explosion as the land mine. Racers can hold up to three power ups.
* ''VideoGame/CartoonNetworkSpeedway'' is based on ''Creator/CartoonNetwork'' properties. The racers are from ''WesternAnimation/CourageTheCowardlyDog'', ''WesternAnimation/CowAndChicken'', ''WesternAnimation/EdEddNEddy'', and ''WesternAnimation/JohnnyBravo''. The tracks are also based on settings from the shows.
* ''VideoGame/ChocoboRacing'' is based on the ''VideoGame/ChocobosDungeon'' series. The cast includes Chocobo who races on rocket roller skates, Mog who rides a scooter, White Mage on a flying carpet, and Black Mage on a cloud. Power ups are based on spells from the ''VideoGame/FinalFantasy'' games, such as Haste for the speed booster, Fire for the projectile, Fira for the homing missile, Reflect for invincibility, and Ultima for the mass attack.
* ''VideoGame/CocotoKartRacer'', based on the ''VideoGame/{{Cocoto}}'' series. The cast includes Cocoto, a heroic red devilish imp, Neuro, a blue imp with NerdGlasses, and Shiny, a pink pixie girl who wears a jungle FurBikini.
* ''VideoGame/CrashTeamRacing'', based on ''VideoGame/CrashBandicoot''. The cast includes Crash, his site Coco, Dr. Neo Cortex, and Nitros Oxide (a character specific to the series). Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a blue energy ball for the special seeker missile. The weapons upgrade if a racer grabs enough wampa fruit on the track (such as the TNT crates exploding upon contact instead of taking a few seconds).
** ''VideoGame/CrashNitroKart'' adds a few extra modes (such as color based modes where each racer has a fixed color), weapons, and characters, including VideoGame/SpyroTheDragon as an unlockable racer.
** ''VideoGame/CrashTagTeamRacing'' includes more modes and characters.
* ''VideoGame/DiddyKongRacing'' is partly based on ''VideoGame/DonkeyKong'', but more based {{Creator/Rare}}'s properties, as Diddy is the only character from the ''Donkey Kong'' games (others appear in ''Mario Kart''), while the rest of the cast includes Conker, Banjo, and some original characters.
* ''VideoGame/DigimonRacing'' is based on ''Franchise/{{Digimon}}'', where the racers are the eponymous creatures instead of the "Digi-destined" human characters. The weapons are based on the Digimon's own attacks.
* ''VideoGame/DreamWorksSuperStarKartz'' uses characters from Creator/DreamWorksAnimation properties. This includes ''WesternAnimation/HowToTrainYourDragon'', ''WesternAnimation/{{Madagascar}}'', ''WesternAnimation/MonstersVsAliens'', and ''{{Franchise/Shrek}}''. All the tracks are based on settings in those films.
* ''VideoGame/HelloKittyKruisers'', based on ''Franchise/HelloKitty''. Tracks specifically require karts, planes, or motorboats The latter two have tracks that are respectively very deep or filled with water. A set of tracks even has the same look as the "Rainbow Road" tracks from ''Mario Kart''.
* ''VideoGame/GarfieldKart'' is based on the ''{{ComicStrip/Garfield}}'' comics. Racers include Garfield, Jon Arbuckle, Odie, Nermal, Arlene, Liz, and Pooky. The powerup boxes look like cat treat packages, though the weapons are the standard variety.
* ''VideoGame/KonamiKrazyRacers'' is based on ''Creator/{{Konami}}'' properties, such as Dracula from ''{{Franchise/Castlevania}}'', Vic Viper from ''{{VideoGame/Gradius}}'', Gray Fox (in ninja form) from ''VideoGame/MetalGearSolid'', and even Power Pro-kun from ''VideoGame/LivePowerfulProBaseball''. The mobile sequel includes Pyramid Head from ''VideoGame/SilentHill2''.
* ''VideoGame/LEGORacers'', based on ''Franchise/{{LEGO}}''. Some characters and tracks are from ''Toys/LEGOAdventurers'', ''Toys/LEGOCastle'', ''Toys/LEGOPirates'', and ''Toys/LEGOSpace''.
* ''VideoGame/LittleBigPlanetKarting'' is based on ''VideoGame/LittleBigPlanet'', and like those games a lot of emphasis is on letting players make their own content for the game. In terms of existing content, the racers are the same Sackboy characters from the games, and weapons include heat seeking missiles, grenades, and an EMP for mass attacks.
* ''VideoGame/LoonyTunesRacing'' uses ''WesternAnimation/LooneyTunes'' characters. Instead of random weapon pickups, the racers collect tokens to power up their weapons. They can also run over triggers that set off traps to racers behind them.
* ''VideoGame/{{M And Ms Kart Racing}}'' uses the characters from the [=M&Ms=] candies ads. The game uses boats as well as karts, and speed boosting pickups. Weapons are not present in this game.
* ''VideoGame/MadagascarKarts'' has the cast of ''WesternAnimation/{{Madagascar}}''. It uses tracks and power ups typical of the genre.
* The ''VideoGame/MarioKart'' series is the TropeCodifier and GenrePopularizer. The games use racers, power ups, tracks, and obstacles based on the ''VideoGame/SuperMarioBros'' games.
** ''VideoGame/SuperMarioKart'' is the TropeMaker. The roster includes Mario, Luigi, Peach, Toad Bowser, Yoshi, a koopa trooper, and Donkey Kong Jr. Power ups include mushrooms for the speed power ups, different colored koopa shells as the projectiles, bananas as the slippery trap, starmen as the invincibility item, and lightning bolts for the mass attack. Lakitu both starts the races (by holding up starter lights) and is the BottomlessPitRescueService for the racers.
** ''VideoGame/MarioKart64'' switches up the roster (Donkey Kong Jr. is switched with his dad, for one), and introduces elements like longer tracks, 4-player capability, triple power ups for certain items, and the blue shell as the special homing missile.
** ''VideoGame/MarioKartSuperCircuit'' is the first game of the series on a handheld system. It introduces tracks from older games being included as bonus levels.
** ''VideoGame/MarioKartDoubleDash'' introduces character rosters larger than the standard 8. It also is the only game to use the double racing system, where you choose two characters, and you can swap anytime with who drives and who uses the power up, which effectively doubles how many power ups players can use.
** ''VideoGame/MarioKartDS'' introduces online multiplayer to the series.
** ''VideoGame/MarioKartWii'' brings us Kart Games On Motorcycles!
** ''VideoGame/MarioKart7'' adds even more vehicles, such as submersibles and hang gliders.
** ''VideoGame/MarioKart8'' does not include the battle mode, but does bring DownloadableContent of racers from other franchises, such as Samus from ''Franchise/{{Metroid}}'' and Link from ''Franchise/TheLegendOfZelda''.
* ''VideoGame/MickeysSpeedwayUSA'' uses characters from the ''WesternAnimation/ClassicDisneyShorts''. Instead of the typical whimsical areas in the genre, tracks in the game are closer to standard racing tracks, themed to various cities. Weapons include a spray can bubble as a shield, a baseball as the projectile, RC cars and airplanes as the homing missiles, and spilled paint as the slippery trap.
* ''VideoGame/ModNationRacers'' is an original game that focuses on letter players create tracks. Players can unlock some creator accessories by collecting tokens in the game. Weapons can be upgraded by three levels, so the sonic boom mass attack ranges from just several feet in front of the player to all cars between the player and first place.
* ''VideoGame/MuppetRaceMania'' is based on ''Franchise/TheMuppets''. Tracks were based on the movies up to when the game was made, as well as based on other Henson shows, such as ''Series/FraggleRock''. Weapons include penguins as land mines, Camilla the chicken as a short range homing missile, and fish as projectiles.
* ''VideoGame/MySimsRacing'' is based on ''VideoGame/MySims''. There is extensive vehicle and CharacterCustomization. Powerups include watermelons for homing missiles, pumpkin launchers for slippery traps, soccer balls for projectiles, tree seeds that turn into full grown trees and act as obstacles, and a tornado that creates an interface screw for opponents.
* ''VideoGame/MythMakersSuperKartGP'' is based on the ''VideoGame/MythMakers'' series. The characters include Trixie a redhead girl training to be an EasterBunny, Nick a young SantaClaus, Belle a ToothFairy, and JackFrost. Powerups are limited to a speed booster, a projectile, and a land mine.
* ''VideoGame/{{NASCAR Kart Racing}}'' is based on {{NASCAR}}). The racers are all RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.
* ''VideoGame/NicktoonsRacing'' and its sequels are based on ''Franchise/Nicktoons'' shows, with characters from shows such as ''WesternAnimation/DannyPhantom'', ''WesternAnimation/TheRenAndStimpyShow'', ''{{WesternAnimation/Rugrats}}'', ''WesternAnimation/SpongebobSquarepants'', and ''WesternAnimation/TheWildThornberrys''. Tracks are based on areas in the shows, such as the Reptar arena from ''Rugrats'', and Bikini Bottom from ''Spongebob''.
* ''VideoGame/PacManWorldRally'' is based on ''VideoGame/PacMan'', while including characters and tracks from other Creator/NamcoBandai games (''VideoGame/DigDug'', ''VideoGame/KatamariDamacy'', ''VideoGame/MrDriller'', and ''{{VideoGame/Mappy}}''). In addition to the standard powerups, racers can collect pellets until they gain a temporary SuperMode where their cars can eat other cars in front of them.
* ''VideoGame/RaymanKart'' is based on ''VideoGame/{{Rayman}}'' and ''VideoGame/RavingRabbids''. Powerups include speed boosters, boxing gloves for projectiles, nukes for the special seeker missile, fairy blessing for invincibility (save for nukes), and tornadoes for the mass attack.
* ''VideoGame/ShrekSmashNCrashRacing'' is based on the ''{{Franchise/Shrek}}'' films. Characters have special attack and personal vehicles. Fiona rides the onion carriage, Puss in Boots rides a bull, Gingerbread Man rides a cupcake horse, and Donkey rides his wife the dragon (who got shrunk by a spell).
* ''VideoGame/SonicAndSegaAllStarsRacing'' is part of the ''VideoGame/SegaSuperstars'' series, and as such has characters from many {{Creator/Sega}} properties. Powerups include a horn for short range mass attacks, Sonic's shoes for speed boosts, shooting stars or a rainbow for an interface screw, homing missiles, an energy shield for invincibility, and land mines.
** ''VideoGame/SonicAndAllStarsRacingTransformed'' introduces vehicles that change from karts, to boats, to planes after passing through the appropriate gate.
* ''VideoGame/SonicDrift'' and its sequel are based on ''VideoGame/SonicTheHedgehog''. Players collect rings until they activate character powers. Powerups are color coded: red for speed boosts, blue for invincibility, and black for mines. Powerups were used immediately when gained in the first game, while in the sequel they could be used any time.
* ''VideoGame/SouthParkRally'' is based on ''WesternAnimation/SouthPark''. The tracks include the town streets, the school, a volcano, the woods, and Big Gay Al's house. Powerups include Chocolate Salty Balls or cheesy poofs as the projectiles, explosive cows for land mines, spooky vision or herpes for interface screws, Mr. Hanky for invincibility, and explosive diarrhea as the land mine.
* ''VideoGame/StarWarsSuperBombadRacing'' has characters and settings mostly from the ''Franchise/StarWars'' prequel trilogy. Characters ride mini versions of vehicles from the films (such as Amidala riding her personal cruiser and Sebulba in a pod racer). A couple areas are from the original trilogy, such as the Hoth asteroid field, and races from the movies can be unlocked, such as Darth Vader (riding a mini TIE fighter) and Boba Fett.
* ''VideoGame/SuperIndieKarts'' has both original characters and characters from independent games. Powerups are represented by food: melons for projectiles, ice cream is the slippery trap, pineapples are the land mines, and coconuts are the homing missiles.
* ''VideoGame/SuperTuxKart'' has a cast of open source program mascots. The game is even named for Tux, the mascot for [[UsefulNotes/{{UNIX}} Linux]]. Other characters include the bull for UsefulNotes/{{GNU}}, Suzanne the chimp for UsefulNotes/{{Blender}}, Wilber for UsefulNotes/{{GIMP}}, and Puffy for UsefulNotes/{{Open BSD}}.
* ''VideoGame/WackyRaces'' is a series of games based on ''WesternAnimation/WackyRaces'', with all the colorful characters and their colorful cars. The game includes racing gameplay options for standard kart racing or more advanced controls. The powerups are typical for the genre, but picking them up is different. Before each race players choose three that they will use, and during the race players activate them by collecting items.
* ''VideoGame/WaltDisneyWorldQuestMagicalRacingTour'' has tracks based on Ride/DisneyThemeParks and a cast of mostly original characters (established characters include WesternAnimation/ChipAndDale). The tracks are based on rides such as Big Thunder Mountain Railroad, ''Franchise/TheHauntedMansion'', ''Ride/PiratesOfTheCaribbean'', Splash Mountain, Space Mountain, and Tomorrowland Speedway.
[=[[/index]]=]

!!Works which feature this genre in part

[[AC:Film-Animated]]
* One of the [[ShowWithinAShow fictional games]] in ''Disney/WreckItRalph'' is the kart game "Sugar Rush" (which is the title of the movie in Japan), where every track, kart, character, and obstacle is [[LevelAte food themed]]. This is Vanelope's home game in the film.

[[AC:Magazines]]
* ''Magazine/ElectronicGamingMonthly'' did an AprilFoolsDay story about a kart racer based on the ''Film/LordOfTheRings'' movies called "Lord of the Rings: Mordor GP". They even did a [[http://i.imgur.com/3KCZ0.jpg mockup picture]] of Gandalf on a kart based on his firework wagon in the first film.

[[AC:Video Games]]
* ''VideoGame/MortalKombatArmageddon'' is a straight ''VideoGame/MortalKombat'' game that includes a kart racing mini game, "Motor Kombat". It has 10 characters in the game with their own vehicles. Sub Zero has a snowmobile, Jax has a tank, Raiden has a jet car, and Bo'Rai Cho rides a barrel shaped car. The game doesn't have power ups, but does have special abilities for each character.
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