History Main / ManualLeaderAIParty

14th Nov '16 8:35:43 AM ashlay
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* In ''VideoGame/{{Persona 3}}'' you can choose your party's style of attacks (offensive, healing, general) but not control their actions directly. It's also the default for ''VideoGame/{{Persona 4}}'' but you can switch to manual control. The ability to switch to manual control was also added to ''Persona 3 Portable''.

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* In ''VideoGame/{{Persona 3}}'' you can choose your party's style of attacks (offensive, healing, general) but not control their actions directly. It's also the default for ''VideoGame/{{Persona 4}}'' but you can switch to manual control. The ability to switch to manual control was also added to ''Persona 3 Portable''. ''VideoGame/{{Persona 5}}'' meanwhile defaults to manual control, but let's you switch your team to AI control, though not your character.
15th Jun '16 5:55:12 PM bitemytail
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* Both ''[[VideoGame/{{Ultima}}]] VII'' and ''VII Part Two'' have a ... [[ArtificialStupidity less than effective AI]] controlling party members in combat. Party members would act effectively at random, often accidentally including the PlayerCharacter in area of effect attacks. They also couldn't be trusted with an inventory at ''all'', for at low hit points they would take off running and empty their pockets as they went. In ''Ultima VII: The Black Gate'', outside of combat party members were just a GreekChorus and you could make your life easier by keeping your party small; unfortunately, in the sequel, they became plot-relevant and traveled in packs.

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* Both ''[[VideoGame/{{Ultima}}]] ''VideoGame/{{Ultima}} VII'' and ''VII Part Two'' have a ... [[ArtificialStupidity less than effective AI]] controlling party members in combat. Party members would act effectively at random, often accidentally including the PlayerCharacter in area of effect attacks. They also couldn't be trusted with an inventory at ''all'', for at low hit points they would take off running and empty their pockets as they went. In ''Ultima VII: The Black Gate'', outside of combat party members were just a GreekChorus and you could make your life easier by keeping your party small; unfortunately, in the sequel, they became plot-relevant and traveled in packs.
1st Feb '16 5:44:09 PM nombretomado
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* In ''OgreBattle'' you could control your leader, but not the rest of the group directly.
* In ''TacticsOgre'' you have this option, however [[ArtificialStupidity the AI tends to show suicidal behavior]].

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* In ''OgreBattle'' ''VideoGame/OgreBattle'' you could control your leader, but not the rest of the group directly.
* In ''TacticsOgre'' ''VideoGame/TacticsOgre'' you have this option, however [[ArtificialStupidity the AI tends to show suicidal behavior]].
5th Dec '15 11:30:46 AM ashlay
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Added DiffLines:

** ''VideoGame/FinalFantasyVIIRemake'' allows you to control one of your party members at a time, while the AI fight with the others.
10th Oct '15 8:35:30 AM GastonRabbit
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* In ''VideoGame/YsSEVEN'' the player controls up to three characters (controlling one directly and the other ones being controlled by the AI)

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* In ''VideoGame/YsSEVEN'' and ''VideoGame/YsMemoriesOfCelceta'', the player controls up to three characters (controlling one directly and the other ones being controlled by the AI)AI).
9th Sep '15 7:19:21 PM Prfnoff
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** ''KingdomHearts3D'' has Donald and Goofy replaced by {{Mon}} party members. The right Dream Eater with the right disposition can prove itself to be far more helpful and supportive than Donald and Goofy ever were.

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** ''KingdomHearts3D'' ''VideoGame/KingdomHearts3DDreamDropDistance'' has Donald and Goofy replaced by {{Mon}} party members. The right Dream Eater with the right disposition can prove itself to be far more helpful and supportive than Donald and Goofy ever were.



* Emerald Dragon (for the SNES, Pc Engine, and other consoles) is an example of this. In battle the combat is shown in a perspective up to down and you control the main character to attack enemies or use items, and the rest of the party is controlled by the AI. It is then up to them if they use attacking/healing spells, or phisically attack enemies
* In ''FortuneSummoners'' the player controls up to three characters (controlling one directly and having the option of choosing the other two's tactics). In addition to switching in battle, the player can also switch between different characters to solve puzzles. There's is an unlockable option to let the AI control ''everyone''.

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* Emerald Dragon (for the SNES, Pc Engine, and other consoles) ''VideoGame/EmeraldDragon'' is an example of this. In battle the combat is shown in a perspective up to down and you control the main character to attack enemies or use items, and the rest of the party is controlled by the AI. It is then up to them if they use attacking/healing spells, or phisically attack enemies
* In ''FortuneSummoners'' ''VideoGame/FortuneSummoners'' the player controls up to three characters (controlling one directly and having the option of choosing the other two's tactics). In addition to switching in battle, the player can also switch between different characters to solve puzzles. There's is an unlockable option to let the AI control ''everyone''.
28th May '15 9:00:56 AM yunatwilight
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Added DiffLines:

* Both ''[[VideoGame/{{Ultima}}]] VII'' and ''VII Part Two'' have a ... [[ArtificialStupidity less than effective AI]] controlling party members in combat. Party members would act effectively at random, often accidentally including the PlayerCharacter in area of effect attacks. They also couldn't be trusted with an inventory at ''all'', for at low hit points they would take off running and empty their pockets as they went. In ''Ultima VII: The Black Gate'', outside of combat party members were just a GreekChorus and you could make your life easier by keeping your party small; unfortunately, in the sequel, they became plot-relevant and traveled in packs.
15th May '15 6:27:10 PM nombretomado
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* A common feature in [[VideoGame/DotHackR1Games .hack//IMOQ]] and [[DotHackGU .hack//G.U.]]. Of note, the first four games (IMOQ) had not only commands on what your party members can or should be doing, you can directly alter their equipments. The thing is, as an online game simulation, the first four games were very menu-oriented, and having a leader being able to change his teammate's armor and weapon ''in realtime'' were too unrealistic, they were scaled back in GU. Note that GU still has a rudimentary command system, but for most part, AI teammates are intelligent enough to get the job done.

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* A common feature in [[VideoGame/DotHackR1Games .hack//IMOQ]] ''[[VideoGame/DotHackR1Games .hack//IMOQ]]'' and [[DotHackGU .''[[VideoGame/DotHackGU .hack//G.U.]].]]''. Of note, the first four games (IMOQ) had not only commands on what your party members can or should be doing, you can directly alter their equipments. The thing is, as an online game simulation, the first four games were very menu-oriented, and having a leader being able to change his teammate's armor and weapon ''in realtime'' were too unrealistic, they were scaled back in GU. Note that GU still has a rudimentary command system, but for most part, AI teammates are intelligent enough to get the job done.
24th Apr '15 8:53:57 AM Prfnoff
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** ''BaldursGate''
** ''PlanescapeTorment''
** ''IcewindDale''
* In ''{{Evolva}}'', you can only directly control one of your four Genohunters at once. You can switch the active Genohunter at any time. While controlled by the AI, the other Genohunters tend to follow the active one and attack any nearby enemies, although you can tell them to go to a place, attack a specific enemy, or stay where they are.

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** ''BaldursGate''
''VideoGame/BaldursGate''
** ''PlanescapeTorment''
''VideoGame/PlanescapeTorment''
** ''IcewindDale''
''VideoGame/IcewindDale''
* In ''{{Evolva}}'', ''VideoGame/{{Evolva}}'', you can only directly control one of your four Genohunters at once. You can switch the active Genohunter at any time. While controlled by the AI, the other Genohunters tend to follow the active one and attack any nearby enemies, although you can tell them to go to a place, attack a specific enemy, or stay where they are.
11th Feb '15 7:52:22 AM KingLyger
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** ''VideoGame/FinalFantasyType0''



* ''KingdomHearts'', to the degree that Donald and Goofy are barely noticeable.

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* ''KingdomHearts'', The ''Franchise/KingdomHearts'' series has the player only able to control the Keyblade-wielding main character(s) of the game. In games that feature party members, Donald, Goofy and whichever character is unique to the degree that Donald world the player is in cannot be controlled, though their behavior and Goofy are barely noticeable.strategy can be changed in menus.
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