History Main / ManualLeaderAIParty

4th Aug '17 5:57:36 PM superkeijikun
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* ''VideoGame/{{Miitopia}}'' gives you direct control over your party leader while other characters are controlled by AI. Even then, occasionally your characters, party leader included, may act of their own accord based on their personality.
24th Apr '17 6:33:56 PM nombretomado
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* ''StarOceanTillTheEndOfTime'' allows the player to control one character, or the entire party, by setting all characters to "manual" in the options menu. In addition, you can set the behavior of AI controlled party members from a selection of tactics, with some being unique to certain characters. This works, for the most part, [[ArtificialStupidity but every so often...]].

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* ''StarOceanTillTheEndOfTime'' ''VideoGame/StarOceanTillTheEndOfTime'' allows the player to control one character, or the entire party, by setting all characters to "manual" in the options menu. In addition, you can set the behavior of AI controlled party members from a selection of tactics, with some being unique to certain characters. This works, for the most part, [[ArtificialStupidity but every so often...]].



* Pretty much all of the ''TalesSeries'' games do this, with varying levels of complexity depending on the age of the entry. Most of them include preset orders for defensive and aggressive behaviors, which can then be further customized in the strategy menus. You can also choose to enable and disable certain of your party members' abilities, and most entries allow you to choose how often they use special techniques, and in some cases what kind (for example, you might be able to set the healer to focus on conserving mana, healing everyone, or casting a lot of support spells). You can also set their default distance from the enemy when they enter battle, how closely they choose to engage the enemy when actually in combat, and sometimes what kind of enemies they focus on attacking (same as the player, different from the player, flying enemies, etc).

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* Pretty much all of the ''TalesSeries'' ''VideoGame/TalesSeries'' games do this, with varying levels of complexity depending on the age of the entry. Most of them include preset orders for defensive and aggressive behaviors, which can then be further customized in the strategy menus. You can also choose to enable and disable certain of your party members' abilities, and most entries allow you to choose how often they use special techniques, and in some cases what kind (for example, you might be able to set the healer to focus on conserving mana, healing everyone, or casting a lot of support spells). You can also set their default distance from the enemy when they enter battle, how closely they choose to engage the enemy when actually in combat, and sometimes what kind of enemies they focus on attacking (same as the player, different from the player, flying enemies, etc).
25th Feb '17 11:23:37 AM nombretomado
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* In the ''AceCombat'' installments that give you permanent {{wingm|an}}en, you can usually select their planes and give them orders but you only steer your own plane on missions. ''AceCombat5TheUnsungWar'' is the only one, however, where you can speak of a "party" (it had three wingmen as opposed to one in other games).

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* In the ''AceCombat'' ''VideoGame/AceCombat'' installments that give you permanent {{wingm|an}}en, you can usually select their planes and give them orders but you only steer your own plane on missions. ''AceCombat5TheUnsungWar'' ''VideoGame/AceCombat5TheUnsungWar'' is the only one, however, where you can speak of a "party" (it had three wingmen as opposed to one in other games).
29th Dec '16 2:26:46 PM thatother1dude
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* ''VideoGame/FinalFantasyXIII'' uses this, the player directly controls the party leader during battles and can only dictate which kind of actions the other two members take (support, tank, DPS, medic, etc). ''VideoGame/FinalFantasyXIII2'' adds the option of switching the character you're controlling directly mid-battle.
** ''VideoGame/FinalFantasyXII'' used a similar system where the player sets up the AI for every party member (including the leader). The camera stays focused on whoever is set as the party leader (unless they die, in which case the game pauses and has the player choose a living leader), but the player can issue commands to anyone or even turn off the AI controlling them and manage the entire party's actions directly.
** ''VideoGame/FinalFantasyX'''s Blitzball minigame used this, only the character holding the ball was under the player's direct control, everyone else on the team followed whatever formation the player had set.

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* ''VideoGame/FinalFantasyXIII'' uses this, the player directly controls the party leader during battles and can ''Franchise/FinalFantasy''
** ''VideoGame/FinalFantasyX'''s Blitzball minigame had
only dictate which kind of actions the other two members take (support, tank, DPS, medic, etc). ''VideoGame/FinalFantasyXIII2'' adds the option of switching the character you're controlling directly mid-battle.
holding the ball under the player's direct control, everyone else on the team followed whatever formation the player had set.
** ''VideoGame/FinalFantasyXII'' used uses a similar system where the player sets up the AI for every party member (including the leader). The camera stays focused on whoever is set as the party leader (unless they die, in which case the game pauses and has the player choose a living leader), but the player can issue commands to anyone or even turn off the AI controlling them and manage the entire party's actions directly.
** ''VideoGame/FinalFantasyX'''s Blitzball minigame used this, ''VideoGame/FinalFantasyXIII'': The player directly controls the party leader during battles and can only dictate which kind of actions the other two members take (support, tank, DPS, medic, etc). ''VideoGame/FinalFantasyXIII2'' adds the option of switching the character holding the ball was under the player's direct control, everyone else on the team followed whatever formation the player had set.you're controlling directly mid-battle.



* The ''Franchise/KingdomHearts'' series has the player only able to control the Keyblade-wielding main character(s) of the game. In games that feature party members, Donald, Goofy and whichever character is unique to the world the player is in cannot be controlled, though their behavior and strategy can be changed in menus.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' has Donald and Goofy replaced by {{Mon}} party members. The right Dream Eater with the right disposition can prove itself to be far more helpful and supportive than Donald and Goofy ever were.

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* The ''Franchise/KingdomHearts'' series has the player only able to control the Keyblade-wielding main character(s) of the game. In games that feature party members, Donald, Goofy and whichever character is unique to the world the player is in cannot be controlled, though their behavior and strategy can be changed in menus.
**
menus. ''VideoGame/KingdomHearts3DDreamDropDistance'' has Donald and Goofy replaced by {{Mon}} party members. The right Dream Eater with the right disposition can prove itself to be far more helpful and supportive than Donald and Goofy ever were.
14th Nov '16 8:35:43 AM ashlay
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* In ''VideoGame/{{Persona 3}}'' you can choose your party's style of attacks (offensive, healing, general) but not control their actions directly. It's also the default for ''VideoGame/{{Persona 4}}'' but you can switch to manual control. The ability to switch to manual control was also added to ''Persona 3 Portable''.

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* In ''VideoGame/{{Persona 3}}'' you can choose your party's style of attacks (offensive, healing, general) but not control their actions directly. It's also the default for ''VideoGame/{{Persona 4}}'' but you can switch to manual control. The ability to switch to manual control was also added to ''Persona 3 Portable''. ''VideoGame/{{Persona 5}}'' meanwhile defaults to manual control, but let's you switch your team to AI control, though not your character.
15th Jun '16 5:55:12 PM bitemytail
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* Both ''[[VideoGame/{{Ultima}}]] VII'' and ''VII Part Two'' have a ... [[ArtificialStupidity less than effective AI]] controlling party members in combat. Party members would act effectively at random, often accidentally including the PlayerCharacter in area of effect attacks. They also couldn't be trusted with an inventory at ''all'', for at low hit points they would take off running and empty their pockets as they went. In ''Ultima VII: The Black Gate'', outside of combat party members were just a GreekChorus and you could make your life easier by keeping your party small; unfortunately, in the sequel, they became plot-relevant and traveled in packs.

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* Both ''[[VideoGame/{{Ultima}}]] ''VideoGame/{{Ultima}} VII'' and ''VII Part Two'' have a ... [[ArtificialStupidity less than effective AI]] controlling party members in combat. Party members would act effectively at random, often accidentally including the PlayerCharacter in area of effect attacks. They also couldn't be trusted with an inventory at ''all'', for at low hit points they would take off running and empty their pockets as they went. In ''Ultima VII: The Black Gate'', outside of combat party members were just a GreekChorus and you could make your life easier by keeping your party small; unfortunately, in the sequel, they became plot-relevant and traveled in packs.
1st Feb '16 5:44:09 PM nombretomado
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* In ''OgreBattle'' you could control your leader, but not the rest of the group directly.
* In ''TacticsOgre'' you have this option, however [[ArtificialStupidity the AI tends to show suicidal behavior]].

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* In ''OgreBattle'' ''VideoGame/OgreBattle'' you could control your leader, but not the rest of the group directly.
* In ''TacticsOgre'' ''VideoGame/TacticsOgre'' you have this option, however [[ArtificialStupidity the AI tends to show suicidal behavior]].
5th Dec '15 11:30:46 AM ashlay
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** ''VideoGame/FinalFantasyVIIRemake'' allows you to control one of your party members at a time, while the AI fight with the others.
10th Oct '15 8:35:30 AM GastonRabbit
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* In ''VideoGame/YsSEVEN'' the player controls up to three characters (controlling one directly and the other ones being controlled by the AI)

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* In ''VideoGame/YsSEVEN'' and ''VideoGame/YsMemoriesOfCelceta'', the player controls up to three characters (controlling one directly and the other ones being controlled by the AI)AI).
9th Sep '15 7:19:21 PM Prfnoff
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** ''KingdomHearts3D'' has Donald and Goofy replaced by {{Mon}} party members. The right Dream Eater with the right disposition can prove itself to be far more helpful and supportive than Donald and Goofy ever were.

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** ''KingdomHearts3D'' ''VideoGame/KingdomHearts3DDreamDropDistance'' has Donald and Goofy replaced by {{Mon}} party members. The right Dream Eater with the right disposition can prove itself to be far more helpful and supportive than Donald and Goofy ever were.



* Emerald Dragon (for the SNES, Pc Engine, and other consoles) is an example of this. In battle the combat is shown in a perspective up to down and you control the main character to attack enemies or use items, and the rest of the party is controlled by the AI. It is then up to them if they use attacking/healing spells, or phisically attack enemies
* In ''FortuneSummoners'' the player controls up to three characters (controlling one directly and having the option of choosing the other two's tactics). In addition to switching in battle, the player can also switch between different characters to solve puzzles. There's is an unlockable option to let the AI control ''everyone''.

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* Emerald Dragon (for the SNES, Pc Engine, and other consoles) ''VideoGame/EmeraldDragon'' is an example of this. In battle the combat is shown in a perspective up to down and you control the main character to attack enemies or use items, and the rest of the party is controlled by the AI. It is then up to them if they use attacking/healing spells, or phisically attack enemies
* In ''FortuneSummoners'' ''VideoGame/FortuneSummoners'' the player controls up to three characters (controlling one directly and having the option of choosing the other two's tactics). In addition to switching in battle, the player can also switch between different characters to solve puzzles. There's is an unlockable option to let the AI control ''everyone''.
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