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Changed line(s) 44 (click to see context) from:
* Characters in the ''VideoGame/SoulSeries'' simply cannot let go of their weapons, no matter how hard you hit them. (Apart from the original ''VideoGame/SoulBlade'', where you could actually be disarmed and had to spend the rest of the round going hand-to-hand.)
to:
* Characters in the ''VideoGame/SoulSeries'' simply cannot let go of their weapons, no matter how hard you hit them. (Apart from the original ''VideoGame/SoulBlade'', ''Soul Blade'', where you could actually be disarmed and had to spend the rest of the round going hand-to-hand.)