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* ''Literature/TheAfterward'': Ladros' magic can only work when suspended in liquid, and it's best when a person willingly drinks any potion he prepares.

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* ''Literature/TheAfterward'': Some of Ladros' magic can only work when suspended in liquid, and it's best when a person willingly drinks any potion he prepares.

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* ''VideoGame/{{Potionomics}}'': ExactlyWhatItSaysOnTheTin. You play as Sylvia, an up-and-coming witch who brews and sells potions. There are twenty different varieties, broken up into four categories: basic potions (health, mana, stamina, speed, tolerance), tonics (resistance to various damage types), enhancers (improve the ability to gather ingredients in various ways), and cures. Much of the game revolves around gathering the ingredients, supplies, and fuel for brewing potions, and actively haggling in a deck-building minigame to sell the potions for higher prices. The potions can also be given to heroes to use on quests, so that they return with more ingredients to brew more potions. The main plot of the game revolves around a TournamentArc of presenting brewed potions and haggling to show that they are better than the competition.
** While the heroes have stats and level-ups to increase those stats, potions are by far the determining factor in whether or not they succeed, with by the end a single health potion able to increase a high-level hero's HP from 25 to 105. The main factor in determining how effective a hero is overall is how many potions they can drink (varying from four to seven), though that can be solved with a tolerance potion, which lets the hero drink an additional one to six potions for their adventure.

to:

* ''VideoGame/{{Potionomics}}'': ExactlyWhatItSaysOnTheTin. You play as Sylvia, an up-and-coming witch who brews and sells potions. There are twenty different varieties, broken up into four categories: basic potions (health, mana, stamina, speed, tolerance), tonics (resistance to various damage types), enhancers (improve the ability to gather ingredients in various ways), and cures. Much of the game revolves around gathering the ingredients, supplies, and fuel for brewing potions, and actively haggling in a deck-building minigame to sell the potions for higher prices. The potions can also be given to heroes to use on quests, so that they return with more ingredients to brew more potions. The main plot of the game revolves around a TournamentArc of presenting brewed potions and haggling to show that they are better than the competition.
**
competition. While the heroes have stats and level-ups to increase those stats, potions are by far the determining factor in whether or not they succeed, with by the end a single health potion able to increase a high-level hero's HP from 25 to 105. The main factor in determining how effective a hero is overall is how many potions they can drink (varying from four to seven), though that can be solved with a tolerance potion, which lets the hero drink an additional one to six potions for their adventure.

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