History Main / MagicIsEvil

28th Jul '17 9:35:02 PM thatother1dude
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* There is such a thing as a good witch in ''Manga/SoulEater'', but they're pretty rare, and they tend to [[VanHelsingHateCrimes get targeted along with the bad ones]]. There seem to be forms of magic besides witchcraft, though.
** Eventually subverted in the manga, as even though their magic makes almost all witches predisposed toward being [[OrderVersusChaos chaotic]], that doesn't make them evil. [[spoiler:It's why Kid is able to bring a truce between the Witches and DWMA.]]

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* There is such a thing as a good witch in ''Manga/SoulEater'', but they're pretty rare, and they tend to [[VanHelsingHateCrimes get targeted along with the bad ones]]. There seem to be forms of magic besides witchcraft, though.
**
though. Eventually subverted in the manga, as even though their magic makes almost all witches predisposed toward being [[OrderVersusChaos chaotic]], that doesn't make them evil. [[spoiler:It's why Kid is able to bring a truce between the Witches and DWMA.]]
18th Jul '17 3:12:48 PM Malady
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* In TheDemonsLexicon, humans have very little power on their own. Magicians have to get their power by making [[DealWithTheDevil deals with demons]], typically sacrificing innocent people as payment. It's apparently addictive too.

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* In TheDemonsLexicon, ''Literature/TheDemonsLexicon'', humans have very little power on their own. Magicians have to get their power by making [[DealWithTheDevil deals with demons]], typically sacrificing innocent people as payment. It's apparently addictive too.
20th Jun '17 9:11:14 PM KillerClowns
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* With [[MagicalRealism the supernatural options turned on]], ''VideoGame/CrusaderKings II'' magic follows the rules that superstitious medieval people of the era believed in, with some HollywoodSatanism thrown in for taste. Which is to say, it's earned by bargaining with {{Satan}}, and more than evil enough to justify screaming "BurnTheWitch" when your chaplain brings you a probable servant of Satan's Own.

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* With [[MagicalRealism the supernatural options turned on]], ''VideoGame/CrusaderKings II'' magic follows the rules that superstitious medieval people of the era believed in, with some HollywoodSatanism thrown in for taste. Which is to say, it's earned by bargaining with {{Satan}}, and more than evil enough to justify screaming "BurnTheWitch" when your chaplain brings you a probable servant of Satan's Lucifer's Own.
20th Jun '17 9:09:29 PM KillerClowns
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Added DiffLines:

* With [[MagicalRealism the supernatural options turned on]], ''VideoGame/CrusaderKings II'' magic follows the rules that superstitious medieval people of the era believed in, with some HollywoodSatanism thrown in for taste. Which is to say, it's earned by bargaining with {{Satan}}, and more than evil enough to justify screaming "BurnTheWitch" when your chaplain brings you a probable servant of Satan's Own.
21st May '17 12:50:44 PM nombretomado
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* In [[http://wanderers-library.wikidot.com/the-rise-of-the-steam-soul The Rise of the Steam Soul]] from TheWanderersLibrary mages wage ware against each other with no regard for its effects on others, killing thousands and destroying most of the land.

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* In [[http://wanderers-library.wikidot.com/the-rise-of-the-steam-soul The Rise of the Steam Soul]] from TheWanderersLibrary ''Wiki/TheWanderersLibrary'' mages wage ware against each other with no regard for its effects on others, killing thousands and destroying most of the land.
20th May '17 1:31:30 PM nombretomado
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* ''VagrantStory'' describes magic as an unnatural act only possible by using The Dark, and dooms the user to an incomplete death.

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* ''VagrantStory'' ''VideoGame/VagrantStory'' describes magic as an unnatural act only possible by using The Dark, and dooms the user to an incomplete death.
6th Apr '17 6:59:47 PM orvillethird
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->'''Tommy:''' Trumpy, you can do magic things!
->'''Crow:''' It's called "evil", kid.
-->-- ''Series/MysteryScienceTheater3000'', "[[Recap/MysteryScienceTheater3000S03E03PodPeople Pod People]]"
4th Apr '17 8:47:01 PM PaulA
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* DavidFarland pointed out in the introduction to his short story ''The Mooncalf'' that the farther back one goes in traditional Arthurian legend, the less things like powerful wizards, enchanted swords, and ladies who live in lakes seem benevolent. His story was an attempt to capture that flavor, where it's magic itself that ultimately will doom Camelot to tragedy.

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* DavidFarland Creator/DavidFarland pointed out in the introduction to his short story ''The Mooncalf'' that the farther back one goes in traditional Arthurian legend, the less things like powerful wizards, enchanted swords, and ladies who live in lakes seem benevolent. His story was an attempt to capture that flavor, where it's magic itself that ultimately will doom Camelot to tragedy.
7th Mar '17 10:51:07 AM Dravencour
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Some settings mitigate this slightly by portraying ''divine'' or religious magic with a more positive brush. In this case the message seems to be that God, or perhaps faith or the community, is acceptable, whereas the sorcerer's lonely power is inherently dehumanizing. A more cynical take on this view might argue that "miracles" are portrayed as good, but "magic" is portrayed as bad, because the church proclaiming the miracles, who are people of power and authority in the setting, do not like competition. Evil magic may be portrayed as coming from a DealWithTheDevil, just to drive home the point.

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Some settings mitigate this slightly by portraying ''divine'' or religious magic with a more positive brush. In this case the message seems to be that God, or perhaps faith or the community, is acceptable, whereas the sorcerer's lonely power is inherently dehumanizing. A more cynical take on this view might argue that "miracles" are portrayed as good, but "magic" is portrayed as bad, because the church proclaiming the miracles, who are people of power and authority in the setting, do miracles does not like competition.competition and/or threats to its power. Evil magic may be portrayed as coming from a DealWithTheDevil, just to drive home the point.
7th Mar '17 10:49:55 AM Dravencour
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Some settings mitigate this slightly by portraying ''divine'' or religious magic with a more positive brush. In this case the message seems to be that God, or perhaps faith or the community, is acceptable, whereas the sorcerer's lonely power is inherently dehumanizing. A more cynical take on this view might argue that "miracles" are portrayed as good, but "magic" is portrayed as bad, because the church proclaiming the miracles dislikes competition. Evil magic may be portrayed as coming from a DealWithTheDevil, just to drive home the point.

to:

Some settings mitigate this slightly by portraying ''divine'' or religious magic with a more positive brush. In this case the message seems to be that God, or perhaps faith or the community, is acceptable, whereas the sorcerer's lonely power is inherently dehumanizing. A more cynical take on this view might argue that "miracles" are portrayed as good, but "magic" is portrayed as bad, because the church proclaiming the miracles dislikes miracles, who are people of power and authority in the setting, do not like competition. Evil magic may be portrayed as coming from a DealWithTheDevil, just to drive home the point.
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