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* ''Jenny Everywhere's Infinite: Quark Time'' uses ''VideoGame/SecondLife'' snapshots to create its panels, following the stories of several WebOriginal/{{Jenny Everywhere}}s.

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* ''Jenny Everywhere's Infinite: Quark Time'' uses ''VideoGame/SecondLife'' snapshots to create its panels, following the stories of several WebOriginal/{{Jenny MediaNotes/{{Jenny Everywhere}}s.
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Talking To Himself is dewicked


Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Maybe you're planning to do stuff that isn't possible in-game for the sake of telling a better story. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Or perhaps [[TalkingToHimself you don't have any voice actors other than yourself]] which can be a problem if you have characters of both genders. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized [[http://web.archive.org/web/20130405021021/http://www.comixpedia.org/index.php?title=DVD-Storybook_Hybrid_Webcomic DVD-Storybook Hybrid Webcomics]] (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.

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Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Maybe you're planning to do stuff that isn't possible in-game for the sake of telling a better story. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Or perhaps [[TalkingToHimself [[ActingForTwo you don't have any voice actors other than yourself]] which can be a problem if you have characters of both genders. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized [[http://web.archive.org/web/20130405021021/http://www.comixpedia.org/index.php?title=DVD-Storybook_Hybrid_Webcomic DVD-Storybook Hybrid Webcomics]] (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.

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Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Maybe you're planning to do stuff that isn't possible in-game for the sake of telling a better story. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized [[http://web.archive.org/web/20130405021021/http://www.comixpedia.org/index.php?title=DVD-Storybook_Hybrid_Webcomic DVD-Storybook Hybrid Webcomics]] (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.

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Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Maybe you're planning to do stuff that isn't possible in-game for the sake of telling a better story. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Or perhaps [[TalkingToHimself you don't have any voice actors other than yourself]] which can be a problem if you have characters of both genders. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized [[http://web.archive.org/web/20130405021021/http://www.comixpedia.org/index.php?title=DVD-Storybook_Hybrid_Webcomic DVD-Storybook Hybrid Webcomics]] (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.
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* ''Webcomic/{{Simptopi}}'' is an UrbanFantasy made with ''The Sims 2''.

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* ''Webcomic/{{Simptopi}}'' ''Webcomic/{{Simtopi}}'' is an UrbanFantasy made with ''The Sims 2''.
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* ''Webcomic/{{Simptopi}}'' is an UrbanFantasy made with ''The Sims 2''.
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Used an archive for a link that now goes to a possibly-parked domain.


Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Maybe you're planning to do stuff that isn't possible in-game for the sake of telling a better story. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized [[http://www.comixpedia.org/index.php?title=DVD-Storybook_Hybrid_Webcomic DVD-Storybook Hybrid Webcomics]] (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.

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Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Maybe you're planning to do stuff that isn't possible in-game for the sake of telling a better story. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized [[http://www.[[http://web.archive.org/web/20130405021021/http://www.comixpedia.org/index.php?title=DVD-Storybook_Hybrid_Webcomic DVD-Storybook Hybrid Webcomics]] (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.
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Added DiffLines:

[[JustForFun/IThoughtItMeant Not to be confused with]] machine economics.
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cut page


* ''Webcomic/TheScumthorpeFiles'' is a collection of storylines that follow the legacy of the Scumthorpe family. Mainly written by [=MinghamSmith=] but had several expanded family branches that follows separate storylines.

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* ''Webcomic/TheScumthorpeFiles'' ''The Scumthorpe Files'' is a collection of storylines that follow the legacy of the Scumthorpe family. Mainly written by [=MinghamSmith=] but had several expanded family branches that follows separate storylines.
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* The comics in ''Magazine/TopSecret'' are a variant: the cartoonish[[note]]Made with vector graphics in [=CorelDRAW=], apparently[[/note]] characters are overlaid on top of (photoshopped) video game screenshots and interact with the videogame characters. Of course, since the comics were made in the early 90's, we're talking about 2D pixelated graphics here.

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* The comics in ''Magazine/TopSecret'' ''[[Magazine/TopSecretMagazine Top Secret]]'' are a variant: the cartoonish[[note]]Made with vector graphics in [=CorelDRAW=], apparently[[/note]] characters are overlaid on top of (photoshopped) video game screenshots and interact with the videogame characters. Of course, since the comics were made in the early 90's, we're talking about 2D pixelated graphics here.
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* ''Blog/AnAstronomicalAlphabetacy'', ''Blog/HermionesABCs'', ''Blog/TheMarinaLegacyTransformed'', and ''Blog/MyFavoriteThingsTheLegacy'' are ongoing Machinomics that follow the legacy challenge rules.

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* ''Blog/AnAstronomicalAlphabetacy'', ''Fanfic/AnAstronomicalAlphabetacy'', ''Blog/HermionesABCs'', ''Blog/TheMarinaLegacyTransformed'', and ''Blog/MyFavoriteThingsTheLegacy'' are ongoing Machinomics that follow the legacy challenge rules.
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moderator restored to earlier version
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removing link to page for work no longer being updated


* ''Webcomic/TheScumthorpeFiles'' is a collection of storylines that follow the legacy of the Scumthorpe family. Mainly written by [=MinghamSmith=] but had several expanded family branches that follows separate storylines.
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"Machinomics" are comic-styled narratives that combine video game screenshots with player narrative to tell a story. They're like {{Machinima}}, only they're the static {{Webcomics}} version. They may crossover with other genres of media, or may be played straight. A straight-up Machinomic is one in which all the characters, backgrounds, etc. are created INSIDE of a video game or similar medium. However, a Machinomic may also [[RogerRabbitEffect import video game characters into]] PhotoComic backgrounds or may even place RealLife actors inside of video game backgrounds. [[http://digitalph33r.forum2u.org/machinomics-t2612.html?sid=772042fff4c18da50b50bea7f7d38e74 This forum]] bears an early example of this term being used. However, the term has now been adopted elsewhere, including on [[http://www.comixpedia.org/index.php?title=Machinomics Comixpedia]]. A Machinomic differs from a SpriteComic because the characters are fully 3-D, as opposed to using sprites like those in early video games.

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"Machinomics" are comic-styled narratives that combine video game screenshots with player narrative to tell a story. They're like {{Machinima}}, only they're the static {{Webcomics}} version. They may crossover with other genres of media, or may be played straight. A straight-up Machinomic is one in which all the characters, backgrounds, etc. are created INSIDE of a video game or similar medium. However, a Machinomic may also [[RogerRabbitEffect import video game characters into]] PhotoComic backgrounds or may even place RealLife actors inside of video game backgrounds. [[http://digitalph33r.forum2u.org/machinomics-t2612.html?sid=772042fff4c18da50b50bea7f7d38e74 This forum]] bears an early example of this term being used. However, the term has now been adopted elsewhere, including on [[http://www.comixpedia.org/index.php?title=Machinomics Comixpedia]]. Comixpedia.]] A Machinomic differs from a SpriteComic because the characters are fully 3-D, as opposed to using sprites like those in early video games.



Popular sources of Machinomics include VideoGame/RainbowSix, VideoGame/TheSims, [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]], and Franchise/{{Halo}} and that monster-maker, VideoGame/GarrysMod for ''VideoGame/HalfLife2''.

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Popular sources of Machinomics include VideoGame/RainbowSix, VideoGame/TheSims, [[VideoGame/FirstEncounterAssaultRecon ''VideoGame/RainbowSix'', ''VideoGame/TheSims'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]], ]]'', ''Franchise/{{Halo}}'' and Franchise/{{Halo}} and that monster-maker, VideoGame/GarrysMod for ''VideoGame/HalfLife2''.
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* ''[[CiemWebcomicSeries Ciem]]'' (pictured above) is a DSHW Machinomic from Dozerfleet Comics, available on [[strike:several websites]] Mod The Sims Social. While the original story also served as a promotion for the DSHW format, ''Ciem'' sought in so many words to be the TropeCodifier.

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* ''[[CiemWebcomicSeries ''[[Webcomic/CiemWebcomicSeries Ciem]]'' (pictured above) is a DSHW Machinomic from Dozerfleet Comics, available on [[strike:several websites]] Mod The Sims Social. While the original story also served as a promotion for the DSHW format, ''Ciem'' sought in so many words to be the TropeCodifier.
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* ''[[http://my-sims-reality.livejournal.com/131599.html Food For Thought]]'' is another Machinomic, put out my My-Sims-Reality at LiveJournal.

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* ''[[http://my-sims-reality.livejournal.com/131599.html Food For Thought]]'' is another Machinomic, put out my My-Sims-Reality at LiveJournal.Website/LiveJournal.
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* [[http://space-blood.thecomicseries.com/ Space Blood]] Mostly does that with Space Ship Models and some Backgrounds from Garry's Mod with the character and other backgrounds being made from a comic making software, downplaying the trope.
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'''Machinomics''' are comic-styled narratives that combine video game screenshots with player narrative to tell a story. They're like {{Machinima}}, only they're the static {{Webcomics}} version. They may crossover with other genres of media, or may be played straight. A straight-up Machinomic is one in which all the characters, backgrounds, etc. are created INSIDE of a video game or similar medium. However, a Machinomic may also [[RogerRabbitEffect import video game characters into]] {{PhotoComic}} backgrounds or may even place RealLife actors inside of video game backgrounds. [[http://digitalph33r.forum2u.org/machinomics-t2612.html?sid=772042fff4c18da50b50bea7f7d38e74 This forum]] bears an early example of this term being used. However, the term has now been adopted elsewhere, including on [[http://www.comixpedia.org/index.php?title=Machinomics Comixpedia]]. A Machinomic differs from a SpriteComic because the characters are fully 3-D, as opposed to using sprites like those in early video games.

to:

'''Machinomics''' "Machinomics" are comic-styled narratives that combine video game screenshots with player narrative to tell a story. They're like {{Machinima}}, only they're the static {{Webcomics}} version. They may crossover with other genres of media, or may be played straight. A straight-up Machinomic is one in which all the characters, backgrounds, etc. are created INSIDE of a video game or similar medium. However, a Machinomic may also [[RogerRabbitEffect import video game characters into]] {{PhotoComic}} PhotoComic backgrounds or may even place RealLife actors inside of video game backgrounds. [[http://digitalph33r.forum2u.org/machinomics-t2612.html?sid=772042fff4c18da50b50bea7f7d38e74 This forum]] bears an early example of this term being used. However, the term has now been adopted elsewhere, including on [[http://www.comixpedia.org/index.php?title=Machinomics Comixpedia]]. A Machinomic differs from a SpriteComic because the characters are fully 3-D, as opposed to using sprites like those in early video games.






[[AC:VideoGame/HalfLife2/VideoGame/GarrysMod]]

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[[AC:VideoGame/HalfLife2/VideoGame/GarrysMod]][[AC:''VideoGame/HalfLife2''/''VideoGame/GarrysMod'']]



[[AC:Franchise/{{Halo}}]]

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[[AC:Franchise/{{Halo}}]][[AC:''Franchise/{{Halo}}'']]



[[AC:VideoGame/TheSims]]

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[[AC:VideoGame/TheSims]][[AC:''VideoGame/TheSims'']]



* ''StrangetownHereWeCome'' is one using the characters from the premade neighborhood Strangetown.

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* ''StrangetownHereWeCome'' ''Webcomic/StrangetownHereWeCome'' is one using the characters from the premade neighborhood Strangetown.



* ''Webcomic/AliceAndKev'' is a particularly [[TearJerker heartwrenching]] one, using The Sims 3.

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* ''Webcomic/AliceAndKev'' is a particularly [[TearJerker heartwrenching]] one, using The ''The Sims 3.3''.



* ''Webcomic/FortuneAndRomance'' is a prequel to the storylines at the beginning of The Sims 2.
* ''Webcomic/EightCicadas'' is a dramedy that uses The Sims 3.
* ''Webcomic/BellaSquare'' is a sequel to several of the Sims 2 storylines.

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* ''Webcomic/FortuneAndRomance'' is a prequel to the storylines at the beginning of The ''The Sims 2.
2''.
* ''Webcomic/EightCicadas'' is a dramedy that uses The ''The Sims 3.
3''.
* ''Webcomic/BellaSquare'' is a sequel to several of the Sims 2 ''Sims 2'' storylines.



* ''Jenny Everywhere's Infinite: Quark Time'' uses {{Second Life}} snapshots to create its panels, following the stories of several WebOriginal/{{Jenny Everywhere}}s.

to:

* ''Jenny Everywhere's Infinite: Quark Time'' uses {{Second Life}} ''VideoGame/SecondLife'' snapshots to create its panels, following the stories of several WebOriginal/{{Jenny Everywhere}}s.
Is there an issue? Send a MessageReason:
Added namespaces.


Popular sources of Machinomics include VideoGame/RainbowSix, TheSims, [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]], and Franchise/{{Halo}} and that monster-maker, VideoGame/GarrysMod for ''VideoGame/HalfLife2''.

to:

Popular sources of Machinomics include VideoGame/RainbowSix, TheSims, VideoGame/TheSims, [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]], and Franchise/{{Halo}} and that monster-maker, VideoGame/GarrysMod for ''VideoGame/HalfLife2''.



[[AC:TheSims]]

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[[AC:TheSims]][[AC:VideoGame/TheSims]]
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* [[http://war-neighbors.thecomicseries.com/comics/first War Neighbors]] is a Garry's Mod comic about two unnamed Halo modeled characters with the orange soldier having a one-sided rivalry with the green soldier.
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* ''Webcomic/BellaSquare'' is a sequel to several of the Sims 2 storylines.
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None



to:

* ''Webcomic/EightCicadas'' is a dramedy that uses The Sims 3.
Is there an issue? Send a MessageReason:
None


* ''Jenny Everywhere's Infinite: Quark Time'' uses {{Second Life}} snapshots to create its panels, following the stories of several {{Jenny Everywhere}}s.

to:

* ''Jenny Everywhere's Infinite: Quark Time'' uses {{Second Life}} snapshots to create its panels, following the stories of several {{Jenny WebOriginal/{{Jenny Everywhere}}s.

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