History Main / LockedRoomMystery

21st Aug '16 10:55:39 AM nombretomado
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* The fate of the Val'Dutan'vir Ill'haress[[note]] Clan leader [[/note]] in ''{{Drowtales}}''. When their fortress was suddenly attacked by demons and Nidraa'chal summoners, Val'Dutan'vir forces succeeded in defeating them and not letting a single one reach even close to their clan leader. When they checked on their Ill'haress, they found her killed by her own guardian summon, who had somehow been tainted and turned into a demon. To this day, the survivors have no idea how their Ill'haress' guardian was tainted when no one should have been anywhere near the room.

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* The fate of the Val'Dutan'vir Ill'haress[[note]] Clan leader [[/note]] in ''{{Drowtales}}''.''Webcomic/{{Drowtales}}''. When their fortress was suddenly attacked by demons and Nidraa'chal summoners, Val'Dutan'vir forces succeeded in defeating them and not letting a single one reach even close to their clan leader. When they checked on their Ill'haress, they found her killed by her own guardian summon, who had somehow been tainted and turned into a demon. To this day, the survivors have no idea how their Ill'haress' guardian was tainted when no one should have been anywhere near the room.
12th Aug '16 1:53:08 PM eroock
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12th Aug '16 1:53:07 PM eroock
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* Played with in ''Film/BloodSimple'', where the female lead [[BathroomEscape disappears from a bathroom]] without a trace.

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* Played with in ''Film/BloodSimple'', where the female lead [[BathroomEscape [[BathroomBreakOut disappears from a bathroom]] without a trace.
12th Aug '16 1:52:39 PM eroock
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* Played with in ''Film/BloodSimple'', where the female lead disappears from a bathroom without a trace.

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* Played with in ''Film/BloodSimple'', where the female lead [[BathroomEscape disappears from a bathroom bathroom]] without a trace.
13th Jun '16 2:17:14 AM PaulA
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* A non-murder example in in Creator/FritzLeiber's sci-fi novel ''Literature/TheBigTime''; it is referred to practically by name, as chapter 9 is titled "A Locked Room" and includes a quote from the detective story ''The Purloined Letter''. Part of the story involves the disappearance of a device which maintains the life support within an inescapable hyperdimensional location; it must be inside, seeing as everyone are still alive and there was no possible way to remove it from the area, yet it's nowhere to be found, even when the place is searched top to bottom.

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* A non-murder example in in Creator/FritzLeiber's sci-fi novel ''Literature/TheBigTime''; it is referred to practically by name, as chapter 9 is titled "A Locked Room" and includes a quote from the detective story ''The Purloined Letter''.''Literature/ThePurloinedLetter''. Part of the story involves the disappearance of a device which maintains the life support within an inescapable hyperdimensional location; it must be inside, seeing as everyone are still alive and there was no possible way to remove it from the area, yet it's nowhere to be found, even when the place is searched top to bottom.
13th Jun '16 1:28:50 AM PaulA
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Originally from crime fiction, Creator/JohnDicksonCarr being an acknowledged master. It is noteworthy that EdgarAllanPoe's short story ''The Murders in the Rue Morgue'', widely considered to be the first detective story, involves a Locked Room Mystery.

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Originally from crime fiction, Creator/JohnDicksonCarr being an acknowledged master. It is noteworthy that EdgarAllanPoe's Creator/EdgarAllanPoe's short story ''The Murders in the Rue Morgue'', ''Literature/TheMurdersInTheRueMorgue'', widely considered to be the first detective story, involves a Locked Room Mystery.



* The original locked room mystery is "The Murders in the Rue Morgue", by EdgarAllanPoe. The story became the TropeCodifier for later detective murder mysteries.

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* The original locked room mystery is "The Murders in the Rue Morgue", "Literature/TheMurdersInTheRueMorgue", by EdgarAllanPoe.Creator/EdgarAllanPoe. The story became the TropeCodifier for later detective murder mysteries.
15th Apr '16 12:40:18 PM sorako
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* In ''LightNovel/RokkaNoYuusha'', the main cast is within a forest when [[ClosedCircle they become trapped there by a magical barrier covering the area.]] The door to the barrier activation room is sealed shut at first; the barrier goes up shortly after the seal is broken by the main character, and he then enters to find the room empty and the activation key already in place.

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* In ''LightNovel/RokkaNoYuusha'', ''LightNovel/RokkaBravesOfTheSixFlowers'', the main cast is within a forest when [[ClosedCircle they become trapped there by a magical barrier covering the area.]] The door to the barrier activation room is sealed shut at first; the barrier goes up shortly after the seal is broken by the main character, and he then enters to find the room empty and the activation key already in place.
12th Apr '16 3:17:40 PM foxley
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* ''Literature/BenSnow'': In "The Phantom Stallion", an invalid confined to a bed is murdered inside a room with the door latched and the window locked. [[spoiler:The killer used a chip of ice to hold the latch open as they closed the door. When the ice melted, the latch fell into place.]]
2nd Apr '16 3:35:55 AM Morgenthaler
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* The Sixties revival of ''{{Dragnet}}'' had a locked-room mystery in "The Bullet." A shooting victim was found dead in a room where the only door and window were locked, and a chair was blocking the door. Suicide was suspected, but the bullet that killed him was a different caliber than the gun found near the body. Turns out [[spoiler:the killer shot the vic ''outside'' the room, and the vic then went in, locked it up, and died.]]

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* The Sixties revival of ''{{Dragnet}}'' ''Series/{{Dragnet}}'' had a locked-room mystery in "The Bullet." A shooting victim was found dead in a room where the only door and window were locked, and a chair was blocking the door. Suicide was suspected, but the bullet that killed him was a different caliber than the gun found near the body. Turns out [[spoiler:the killer shot the vic ''outside'' the room, and the vic then went in, locked it up, and died.]]
17th Mar '16 5:46:54 PM rjd1922
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** ''[[VisualNovel/PhoenixWrightAceAtttorneyDualDestinies Dual Destinies]]'' features a locked room in case two. There were two keys to the room, one of which was found in the locked room itself after the murder by police, and another was taken by a witness when she unlocked the door and found the scene. The defendant was found unconscious in the room, after it was unlocked. Therefore it was impossible for a third person to get out the room after they killed the victim, otherwise the door wouldn't be locked like it was. It turns out that [[spoiler:the real killer killed the victim, and placed the unconscious defendant inside another room, which was thought to be unopenable by anyone other than the victim. Then, he disguised himself as the defendant using a wrestling mask, which the witness could not take off, as per masked wrestling protocol. Finally, after the witness left, he opened the second locked room, retrieved the defendant, disposed of the mask, and then left the room.]]
* {{Invoked|Trope}} repeatedly in ''VisualNovel/UminekoWhenTheyTry'', where it forms the core of the argument that the culprit must be the Golden Witch Beatrice instead of a human. But [[{{Troll}} Beatrice]] is [[ShownTheirWork knowledgeable about the classics]] and doesn't stop here: she will abundantly shower the hero (and the reader) with [[LanguageOfTruth red truths]] showing the perfection of the closed room and thoroughly wipe out any theory Battler may attempt. And on top of that, showing him (and the reader) fantasy scenes full of demons, magical barriers and {{Laser Blade}}s. [[http://www.youtube.com/watch?v=bnH9Gbw4ybk All while laughing.]] [[spoiler:Of course, the point of the game is to not be fooled and [[DoingInTheWizard find non-magic explanations.]]]] Bonus points for the first twilight of the third game: six people are found dead in six separate closed rooms, each victim having the key to the next room near their corpse.

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** ''[[VisualNovel/PhoenixWrightAceAtttorneyDualDestinies ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' features a locked room in case two. There were two keys to the room, one of which was found in the locked room itself after the murder by police, and another was taken by a witness when she unlocked the door and found the scene. The defendant was found unconscious in the room, after it was unlocked. Therefore it was impossible for a third person to get out the room after they killed the victim, otherwise the door wouldn't be locked like it was. It turns out that [[spoiler:the real killer killed the victim, and placed the unconscious defendant inside another room, which was thought to be unopenable by anyone other than the victim. Then, he disguised himself as the defendant using a wrestling mask, which the witness could not take off, as per masked wrestling protocol. Finally, after the witness left, he opened the second locked room, retrieved the defendant, disposed of the mask, and then left the room.]]
* {{Invoked|Trope}} repeatedly in ''VisualNovel/UminekoWhenTheyTry'', ''VisualNovel/UminekoWhenTheyCry'', where it forms the core of the argument that the culprit must be the Golden Witch Beatrice instead of a human. But [[{{Troll}} Beatrice]] is [[ShownTheirWork knowledgeable about the classics]] and doesn't stop here: she will abundantly shower the hero (and the reader) with [[LanguageOfTruth red truths]] showing the perfection of the closed room and thoroughly wipe out any theory Battler may attempt. And on top of that, showing him (and the reader) fantasy scenes full of demons, magical barriers and {{Laser Blade}}s. [[http://www.youtube.com/watch?v=bnH9Gbw4ybk All while laughing.]] [[spoiler:Of course, the point of the game is to not be fooled and [[DoingInTheWizard find non-magic explanations.]]]] Bonus points for the first twilight of the third game: six people are found dead in six separate closed rooms, each victim having the key to the next room near their corpse.
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