History Main / LockedDoor

20th Feb '18 2:28:52 AM Cryoclaste
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* The ''FireEmblem'' series has locked doors in nearly every game. Typically, a key is required to open them, but in most games a thief can open doors without the need for keys (In some games they require a lockpick to do this, but most of the time thieves can do it without needing any items at all). Sometimes doors will open on their own due to events, and sometimes enemies or [=NPCs=] will open doors by themselves. [[VideoGame/FireEmblemTellius Path of Radiance and Radiant Dawn]] also allowed you to bash doors down with your weapons, but this could take several turns depending on how much HP the door had.

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* The ''FireEmblem'' ''Franchise/FireEmblem'' series has locked doors in nearly every game. Typically, a key is required to open them, but in most games a thief can open doors without the need for keys (In some games they require a lockpick to do this, but most of the time thieves can do it without needing any items at all). Sometimes doors will open on their own due to events, and sometimes enemies or [=NPCs=] will open doors by themselves. [[VideoGame/FireEmblemTellius Path of Radiance and Radiant Dawn]] also allowed you to bash doors down with your weapons, but this could take several turns depending on how much HP the door had.
20th Dec '17 7:13:45 AM Jubileus57
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* In ''VideoGame/{{Miitopia}}'', the Miis can encounter these in the overworld. These doors require specific key items to open. In the post-game, they can still run into these in quests (these require single-use keys found inside particular treasure chests), though depending on the dungeon's layout, a door there can either be ignored entirely or are mandatory to be open to proceed to the dungeon's end.

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* In ''VideoGame/{{Miitopia}}'', the Miis can encounter these in the overworld. These doors require specific key items to open. In the post-game, they can still run into these in quests (these require single-use keys found inside particular treasure chests), though depending on the dungeon's layout, a door there can either be ignored entirely or are mandatory bemandatory to be open to proceed to the dungeon's end.end or entirely optional.
20th Dec '17 6:38:25 AM Jubileus57
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* In ''VideoGame/{{Miitopia}}'', the Miis can encounter these in the overworld. These doors require specific key items to open. In the post-game, they can still run into these in quests (these require single-use keys found inside particular treasure chests), though depending on the dungeon's layout, a door there can either be ignored entirely or are mandatory to be open to proceed to the dungeon's end.
[[/folder]]

[[folder:Stealth Based Game]]
* In ''VideoGame/SplinterCell'', while many locks can be picked or forced, there are some doors which won't open because they are "jammed".



[[folder:Stealth Based Game]]
* In ''VideoGame/SplinterCell'', while many locks can be picked or forced, there are some doors which won't open because they are "jammed".
[[/folder]]
7th Nov '17 10:58:55 PM SSJMagus
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Added DiffLines:

** Temporarily averted in Chapter 4 of ''VideoGame/DragonQuestIV'' for the time that Oojam/Orin is a GuestStarPartyMember. His brute strength allows him to bypass normal locked doors by ''breaking them off their hings''.
25th Sep '17 7:18:04 AM Lots42
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** The first game has doors that Jill, the MasterOfUnlocking, can open with her lockpick, but every other door requires a unique key since her lockpick apparently doesn't work on those types of doors. The novel handwaves it by stating the special locks are too complex for Jill to use her lockpick on. Jill can also pick open locked desks with ease while Chris is forced to find small keys to open the same drawers. The locked desk concept is also carried over to ''Resident Evil 2''.

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** The first game has doors that Jill, the MasterOfUnlocking, can open with her lockpick, but every other door requires a unique key since her lockpick apparently doesn't work on those types of doors. The novel handwaves it by stating the special locks are too complex for Jill to use her lockpick on. Jill can also pick open locked desks with ease while Chris is forced to find small keys to open the same drawers. The locked desk concept is also carried over to ''Resident Evil 2''. There, the locked door phenomenon is explained as a fad by the city developers for crazy games.
5th Aug '17 7:45:52 PM Malady
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* TheGameOverthinker uses these as an example of how realism isn't always the best thing in games.

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* TheGameOverthinker uses ''[[Creator/BobChipman TheGameOverthinker]]'': Uses these as an example of how realism isn't always the best thing in games.
26th Jul '17 7:55:06 PM Ferot_Dreadnaught
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* ''Franchise/StarWars: VideoGame/JediKnightJediAcademy'': at one point, when faced with a LockedDoor, Kyle Katarn, who hastarred in this sort of game before, [[LampshadeHanging snidely comments]] to the player character, "They always lock the doors. You'd think they'd've learned by now." and later, "The console for opening the door is probably hidden in some room twelve floors up ... how does ''that'' make sense?" He also says in the tutorial level that "When you're out on a mission and you find a locked door, [[GenreSavvy look for the guy in charge. He usually has a key.]]"

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* ''Franchise/StarWars: VideoGame/JediKnightJediAcademy'': at one point, when faced with a LockedDoor, Kyle Katarn, who hastarred in this sort of game before, [[LampshadeHanging snidely comments]] to the player character, "They always lock the doors. You'd think they'd've learned by now." and later, "The console for opening the door is probably hidden in some room twelve floors up ... how does ''that'' make sense?" He also says in the tutorial level that "When you're out on a mission and you find a locked door, [[GenreSavvy look for the guy in charge. He usually has a key.]]""
21st Jul '17 6:36:57 AM CosmicFerret
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* ''Franchise/DragonQuest'' series is known for having locked doors and chests. Different kind of keys open different kind of doors, and the highest level key can open all doors.

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* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series is known for having locked doors and chests. Different kind of keys open different kind of doors, and the highest level key can open all doors.
5th Jun '17 10:41:06 AM WillKeaton
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-->-- [[http://cdn-www.cracked.com/phpimages/photoshop/1/2/1/3121_slide.jpg?v=1 This picture]], from Website/{{Cracked}}.com

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-->-- [[http://cdn-www.cracked.com/phpimages/photoshop/1/2/1/3121_slide.jpg?v=1 This picture]], picture,]] from Website/{{Cracked}}.com
11th Apr '17 5:38:16 PM nombretomado
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* In ''[[ShiningForce Shining Force II]]'':

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* In ''[[ShiningForce Shining Force II]]'':''VideoGame/ShiningForceII'':
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LockedDoor